{
int p1, count = 0, timeleft = CheckShoutQuota(p);
struct player *pp = &player_globals.parray[p];
+ char tmp[100];
if (!CheckPFlag(p, PFLAG_REG)) {
pprintf(p, "Only registered players can use the shout command.\n");
return COM_OK;
}
+ strcpy(tmp, pp->name);
+ AddPlayerLists(p, tmp);
for (p1 = 0; p1 < player_globals.p_num; p1++) {
if ((p1 == p) || (player_globals.parray[p1].status != PLAYER_PROMPT) ||
(!CheckPFlag(p1, PFLAG_SHOUT)) || (player_censored(p1, p)))
else
pprintf(p1, "\n%s", pp->name);
- if ((pp->adminLevel >= 10) && CheckPFlag(p, PFLAG_ADMINLIGHT))
- pprintf(p1,"(*)");
+ // if ((pp->adminLevel >= 10) && CheckPFlag(p, PFLAG_ADMINLIGHT)) [YnM] Displaying titles a better way
+ // pprintf(p1,"(*)");
+ { char tmp[100] = "";
+ AddPlayerLists( p, tmp );
+ if(*tmp) pprintf(p1, tmp );
+ }
pprintf_prompt(p1, " tells you: %s\n", msg);