2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern enum ICS_TYPE ics_type;
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105 int MySearchPath P((char *installDir, char *name, char *fullname));
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106 int MyGetFullPathName P((char *name, char *fullname));
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107 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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108 VOID NewVariantPopup(HWND hwnd);
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109 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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110 /*char*/int promoChar));
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111 void DisplayMove P((int moveNumber));
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112 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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113 void ChatPopUp P((char *s));
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115 ChessSquare piece;
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116 POINT pos; /* window coordinates of current pos */
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117 POINT lastpos; /* window coordinates of last pos - used for clipping */
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118 POINT from; /* board coordinates of the piece's orig pos */
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119 POINT to; /* board coordinates of the piece's new pos */
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122 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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125 POINT start; /* window coordinates of start pos */
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126 POINT pos; /* window coordinates of current pos */
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127 POINT lastpos; /* window coordinates of last pos - used for clipping */
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128 POINT from; /* board coordinates of the piece's orig pos */
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132 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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135 POINT sq[2]; /* board coordinates of from, to squares */
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138 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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140 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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141 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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143 typedef struct { // [HGM] atomic
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144 int fromX, fromY, toX, toY, radius;
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147 static ExplodeInfo explodeInfo;
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149 /* Window class names */
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150 char szAppName[] = "WinBoard";
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151 char szConsoleName[] = "WBConsole";
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153 /* Title bar text */
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154 char szTitle[] = "WinBoard";
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155 char szConsoleTitle[] = "I C S Interaction";
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158 char *settingsFileName;
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159 Boolean saveSettingsOnExit;
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160 char installDir[MSG_SIZ];
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161 int errorExitStatus;
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163 BoardSize boardSize;
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164 Boolean chessProgram;
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165 //static int boardX, boardY;
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166 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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167 int squareSize, lineGap, minorSize, border;
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168 static int winW, winH;
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169 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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170 static int logoHeight = 0;
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171 static char messageText[MESSAGE_TEXT_MAX];
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172 static int clockTimerEvent = 0;
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173 static int loadGameTimerEvent = 0;
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174 static int analysisTimerEvent = 0;
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175 static DelayedEventCallback delayedTimerCallback;
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176 static int delayedTimerEvent = 0;
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177 static int buttonCount = 2;
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178 char *icsTextMenuString;
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180 char *firstChessProgramNames;
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181 char *secondChessProgramNames;
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183 #define PALETTESIZE 256
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185 HINSTANCE hInst; /* current instance */
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186 Boolean alwaysOnTop = FALSE;
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188 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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189 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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191 ColorClass currentColorClass;
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193 static HWND savedHwnd;
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194 HWND hCommPort = NULL; /* currently open comm port */
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195 static HWND hwndPause; /* pause button */
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196 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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197 static HBRUSH lightSquareBrush, darkSquareBrush,
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198 blackSquareBrush, /* [HGM] for band between board and holdings */
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199 explodeBrush, /* [HGM] atomic */
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200 markerBrush, /* [HGM] markers */
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201 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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202 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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203 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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204 static HPEN gridPen = NULL;
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205 static HPEN highlightPen = NULL;
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206 static HPEN premovePen = NULL;
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207 static NPLOGPALETTE pLogPal;
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208 static BOOL paletteChanged = FALSE;
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209 static HICON iconWhite, iconBlack, iconCurrent;
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210 static int doingSizing = FALSE;
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211 static int lastSizing = 0;
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212 static int prevStderrPort;
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213 static HBITMAP userLogo;
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215 static HBITMAP liteBackTexture = NULL;
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216 static HBITMAP darkBackTexture = NULL;
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217 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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218 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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219 static int backTextureSquareSize = 0;
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220 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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222 #if __GNUC__ && !defined(_winmajor)
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223 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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225 #if defined(_winmajor)
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226 #define oldDialog (_winmajor < 4)
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228 #define oldDialog 0
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232 #define INTERNATIONAL
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234 #ifdef INTERNATIONAL
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235 # define _(s) T_(s)
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241 # define Translate(x, y)
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242 # define LoadLanguageFile(s)
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245 #ifdef INTERNATIONAL
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247 Boolean barbaric; // flag indicating if translation is needed
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249 // list of item numbers used in each dialog (used to alter language at run time)
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251 #define ABOUTBOX -1 /* not sure why these are needed */
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252 #define ABOUTBOX2 -1
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254 int dialogItems[][42] = {
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255 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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256 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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257 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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258 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, OPT_Exact, OPT_Subset, OPT_Struct, OPT_Material, OPT_Range, OPT_Difference,
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259 OPT_elo1t, OPT_elo2t, OPT_datet, OPT_Stretch, OPT_Stretcht, OPT_Reversed, OPT_SearchMode, OPT_Mirror, OPT_thresholds, IDOK, IDCANCEL },
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260 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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261 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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262 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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263 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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264 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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265 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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266 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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267 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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268 { ABOUTBOX2, IDC_ChessBoard },
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269 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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270 OPT_GameListClose, IDC_GameListDoFilter },
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271 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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272 { DLG_Error, IDOK },
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273 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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274 OPT_Underline, OPT_Strikeout, OPT_Sample },
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275 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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276 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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277 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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278 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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279 { DLG_IndexNumber, IDC_Index },
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280 { DLG_TypeInMove, IDOK, IDCANCEL },
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281 { DLG_TypeInName, IDOK, IDCANCEL },
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282 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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283 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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284 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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285 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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286 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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287 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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288 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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289 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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290 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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291 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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292 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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293 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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294 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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295 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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296 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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297 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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298 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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299 GPB_General, GPB_Alarm },
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300 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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301 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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302 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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303 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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304 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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305 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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306 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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307 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont, OPT_Grid },
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308 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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309 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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310 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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311 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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312 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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313 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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314 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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315 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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316 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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317 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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318 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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319 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont, OPT_ChoosePieceFont, OPT_MessageFont8,
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320 OPT_SampleGameListFont, OPT_ChooseGameListFont, OPT_MessageFont7,
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321 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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322 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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323 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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324 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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325 { DLG_MoveHistory },
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326 { DLG_EvalGraph },
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327 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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328 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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329 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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330 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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331 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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332 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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333 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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334 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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335 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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339 static char languageBuf[70000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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340 static int lastChecked;
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341 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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342 extern int tinyLayout;
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343 extern char * menuBarText[][10];
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346 LoadLanguageFile(char *name)
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347 { //load the file with translations, and make a list of the strings to be translated, and their translations
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349 int i=0, j=0, n=0, k;
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352 if(!name || name[0] == NULLCHAR) return;
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353 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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354 appData.language = oldLanguage;
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355 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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356 if((f = fopen(buf, "r")) == NULL) return;
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357 while((k = fgetc(f)) != EOF) {
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358 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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359 languageBuf[i] = k;
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361 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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363 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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364 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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365 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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366 english[j] = languageBuf + n + 1; *p = 0;
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367 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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368 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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373 } else if(i > 0 && languageBuf[i-1] == '\\') {
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375 case 'n': k = '\n'; break;
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376 case 'r': k = '\r'; break;
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377 case 't': k = '\t'; break;
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379 languageBuf[--i] = k;
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384 barbaric = (j != 0);
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385 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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390 { // return the translation of the given string
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391 // efficiency can be improved a lot...
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393 static char buf[MSG_SIZ];
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394 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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395 if(!barbaric) return s;
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396 if(!s) return ""; // sanity
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397 while(english[i]) {
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398 if(!strcmp(s, english[i])) return foreign[i];
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399 if(english[i][0] == '%' && strstr(s, english[i]+1) == s) { // allow translation of strings with variable ending
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400 snprintf(buf, MSG_SIZ, "%s%s", foreign[i], s + strlen(english[i]+1)); // keep unmatched portion
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409 Translate(HWND hDlg, int dialogID)
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410 { // translate all text items in the given dialog
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412 char buf[MSG_SIZ], *s;
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413 if(!barbaric) return;
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414 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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415 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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416 GetWindowText( hDlg, buf, MSG_SIZ );
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418 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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419 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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420 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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421 if(strlen(buf) == 0) continue;
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423 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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428 TranslateOneMenu(int i, HMENU subMenu)
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431 static MENUITEMINFO info;
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433 info.cbSize = sizeof(MENUITEMINFO);
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434 info.fMask = MIIM_STATE | MIIM_TYPE;
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435 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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437 info.dwTypeData = buf;
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438 info.cch = sizeof(buf);
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439 GetMenuItemInfo(subMenu, j, TRUE, &info);
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441 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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442 else menuText[i][j] = strdup(buf); // remember original on first change
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444 if(buf[0] == NULLCHAR) continue;
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445 info.dwTypeData = T_(buf);
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446 info.cch = strlen(buf)+1;
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447 SetMenuItemInfo(subMenu, j, TRUE, &info);
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453 TranslateMenus(int addLanguage)
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456 WIN32_FIND_DATA fileData;
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458 #define IDM_English 1970
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460 HMENU mainMenu = GetMenu(hwndMain);
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461 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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462 HMENU subMenu = GetSubMenu(mainMenu, i);
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463 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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464 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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465 TranslateOneMenu(i, subMenu);
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467 DrawMenuBar(hwndMain);
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470 if(!addLanguage) return;
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471 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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472 HMENU mainMenu = GetMenu(hwndMain);
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473 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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474 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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475 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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476 i = 0; lastChecked = IDM_English;
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478 char *p, *q = fileData.cFileName;
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479 int checkFlag = MF_UNCHECKED;
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480 languageFile[i] = strdup(q);
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481 if(barbaric && !strcmp(oldLanguage, q)) {
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482 checkFlag = MF_CHECKED;
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483 lastChecked = IDM_English + i + 1;
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484 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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486 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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487 p = strstr(fileData.cFileName, ".lng");
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489 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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490 } while(FindNextFile(hFind, &fileData));
\r
497 #define IDM_RecentEngines 3000
\r
500 RecentEngineMenu (char *s)
\r
502 if(appData.icsActive) return;
\r
503 if(appData.recentEngines > 0 && *s) { // feature is on, and list non-empty
\r
504 HMENU mainMenu = GetMenu(hwndMain);
\r
505 HMENU subMenu = GetSubMenu(mainMenu, 5); // Engine menu
\r
506 int i=IDM_RecentEngines;
\r
507 recentEngines = strdup(appData.recentEngineList); // remember them as they are in menu
\r
508 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
\r
510 char *p = strchr(s, '\n');
\r
511 if(p == NULL) return; // malformed!
\r
513 AppendMenu(subMenu, MF_ENABLED|MF_STRING|MF_UNCHECKED, (UINT_PTR) i++, (LPCTSTR) s);
\r
527 int cliWidth, cliHeight;
\r
530 SizeInfo sizeInfo[] =
\r
532 { "tiny", 21, 0, 1, 1, 0, 0 },
\r
533 { "teeny", 25, 1, 1, 1, 0, 0 },
\r
534 { "dinky", 29, 1, 1, 1, 0, 0 },
\r
535 { "petite", 33, 1, 1, 1, 0, 0 },
\r
536 { "slim", 37, 2, 1, 0, 0, 0 },
\r
537 { "small", 40, 2, 1, 0, 0, 0 },
\r
538 { "mediocre", 45, 2, 1, 0, 0, 0 },
\r
539 { "middling", 49, 2, 0, 0, 0, 0 },
\r
540 { "average", 54, 2, 0, 0, 0, 0 },
\r
541 { "moderate", 58, 3, 0, 0, 0, 0 },
\r
542 { "medium", 64, 3, 0, 0, 0, 0 },
\r
543 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
544 { "large", 80, 3, 0, 0, 0, 0 },
\r
545 { "big", 87, 3, 0, 0, 0, 0 },
\r
546 { "huge", 95, 3, 0, 0, 0, 0 },
\r
547 { "giant", 108, 3, 0, 0, 0, 0 },
\r
548 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
549 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
550 { NULL, 0, 0, 0, 0, 0, 0 }
\r
553 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
554 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
556 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
557 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
558 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
559 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
560 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
561 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
562 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
563 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
564 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
565 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
566 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
567 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
568 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
569 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
570 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
571 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
572 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL), MF (GAMELIST_FONT_ALL) },
\r
573 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
576 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
585 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
586 #define N_BUTTONS 5
\r
588 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
590 {"<<", IDM_ToStart, NULL, NULL},
\r
591 {"<", IDM_Backward, NULL, NULL},
\r
592 {"P", IDM_Pause, NULL, NULL},
\r
593 {">", IDM_Forward, NULL, NULL},
\r
594 {">>", IDM_ToEnd, NULL, NULL},
\r
597 int tinyLayout = 0, smallLayout = 0;
\r
598 #define MENU_BAR_ITEMS 9
\r
599 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
600 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
601 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
605 MySound sounds[(int)NSoundClasses];
\r
606 MyTextAttribs textAttribs[(int)NColorClasses];
\r
608 MyColorizeAttribs colorizeAttribs[] = {
\r
609 { (COLORREF)0, 0, N_("Shout Text") },
\r
610 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
611 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
612 { (COLORREF)0, 0, N_("Channel Text") },
\r
613 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
614 { (COLORREF)0, 0, N_("Tell Text") },
\r
615 { (COLORREF)0, 0, N_("Challenge Text") },
\r
616 { (COLORREF)0, 0, N_("Request Text") },
\r
617 { (COLORREF)0, 0, N_("Seek Text") },
\r
618 { (COLORREF)0, 0, N_("Normal Text") },
\r
619 { (COLORREF)0, 0, N_("None") }
\r
624 static char *commentTitle;
\r
625 static char *commentText;
\r
626 static int commentIndex;
\r
627 static Boolean editComment = FALSE;
\r
630 char errorTitle[MSG_SIZ];
\r
631 char errorMessage[2*MSG_SIZ];
\r
632 HWND errorDialog = NULL;
\r
633 BOOLEAN moveErrorMessageUp = FALSE;
\r
634 BOOLEAN consoleEcho = TRUE;
\r
635 CHARFORMAT consoleCF;
\r
636 COLORREF consoleBackgroundColor;
\r
638 char *programVersion;
\r
644 typedef int CPKind;
\r
653 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
656 #define INPUT_SOURCE_BUF_SIZE 4096
\r
658 typedef struct _InputSource {
\r
665 char buf[INPUT_SOURCE_BUF_SIZE];
\r
669 InputCallback func;
\r
670 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
674 InputSource *consoleInputSource;
\r
679 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
680 VOID ConsoleCreate();
\r
682 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
683 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
684 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
685 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
687 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
688 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
689 void ParseIcsTextMenu(char *icsTextMenuString);
\r
690 VOID PopUpNameDialog(char firstchar);
\r
691 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
695 int GameListOptions();
\r
697 int dummy; // [HGM] for obsolete args
\r
699 HWND hwndMain = NULL; /* root window*/
\r
700 HWND hwndConsole = NULL;
\r
701 HWND commentDialog = NULL;
\r
702 HWND moveHistoryDialog = NULL;
\r
703 HWND evalGraphDialog = NULL;
\r
704 HWND engineOutputDialog = NULL;
\r
705 HWND gameListDialog = NULL;
\r
706 HWND editTagsDialog = NULL;
\r
708 int commentUp = FALSE;
\r
710 WindowPlacement wpMain;
\r
711 WindowPlacement wpConsole;
\r
712 WindowPlacement wpComment;
\r
713 WindowPlacement wpMoveHistory;
\r
714 WindowPlacement wpEvalGraph;
\r
715 WindowPlacement wpEngineOutput;
\r
716 WindowPlacement wpGameList;
\r
717 WindowPlacement wpTags;
\r
719 VOID EngineOptionsPopup(); // [HGM] settings
\r
721 VOID GothicPopUp(char *title, VariantClass variant);
\r
723 * Setting "frozen" should disable all user input other than deleting
\r
724 * the window. We do this while engines are initializing themselves.
\r
726 static int frozen = 0;
\r
727 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
733 if (frozen) return;
\r
735 hmenu = GetMenu(hwndMain);
\r
736 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
737 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
739 DrawMenuBar(hwndMain);
\r
742 /* Undo a FreezeUI */
\r
748 if (!frozen) return;
\r
750 hmenu = GetMenu(hwndMain);
\r
751 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
752 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
754 DrawMenuBar(hwndMain);
\r
757 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
759 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
765 #define JAWS_ALT_INTERCEPT
\r
766 #define JAWS_KBUP_NAVIGATION
\r
767 #define JAWS_KBDOWN_NAVIGATION
\r
768 #define JAWS_MENU_ITEMS
\r
769 #define JAWS_SILENCE
\r
770 #define JAWS_REPLAY
\r
772 #define JAWS_COPYRIGHT
\r
773 #define JAWS_DELETE(X) X
\r
774 #define SAYMACHINEMOVE()
\r
778 /*---------------------------------------------------------------------------*\
\r
782 \*---------------------------------------------------------------------------*/
\r
785 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
786 LPSTR lpCmdLine, int nCmdShow)
\r
789 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
790 // INITCOMMONCONTROLSEX ex;
\r
794 LoadLibrary("RICHED32.DLL");
\r
795 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
797 if (!InitApplication(hInstance)) {
\r
800 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
807 // InitCommonControlsEx(&ex);
\r
808 InitCommonControls();
\r
810 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
811 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
812 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
814 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
816 while (GetMessage(&msg, /* message structure */
\r
817 NULL, /* handle of window receiving the message */
\r
818 0, /* lowest message to examine */
\r
819 0)) /* highest message to examine */
\r
822 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
823 // [HGM] navigate: switch between all windows with tab
\r
824 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
825 int i, currentElement = 0;
\r
827 // first determine what element of the chain we come from (if any)
\r
828 if(appData.icsActive) {
\r
829 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
830 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
832 if(engineOutputDialog && EngineOutputIsUp()) {
\r
833 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
834 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
836 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
837 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
839 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
840 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
841 if(msg.hwnd == e1) currentElement = 2; else
\r
842 if(msg.hwnd == e2) currentElement = 3; else
\r
843 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
844 if(msg.hwnd == mh) currentElement = 4; else
\r
845 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
846 if(msg.hwnd == hText) currentElement = 5; else
\r
847 if(msg.hwnd == hInput) currentElement = 6; else
\r
848 for (i = 0; i < N_BUTTONS; i++) {
\r
849 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
852 // determine where to go to
\r
853 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
855 currentElement = (currentElement + direction) % 7;
\r
856 switch(currentElement) {
\r
858 h = hwndMain; break; // passing this case always makes the loop exit
\r
860 h = buttonDesc[0].hwnd; break; // could be NULL
\r
862 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
865 if(!EngineOutputIsUp()) continue;
\r
868 if(!MoveHistoryIsUp()) continue;
\r
870 // case 6: // input to eval graph does not seem to get here!
\r
871 // if(!EvalGraphIsUp()) continue;
\r
872 // h = evalGraphDialog; break;
\r
874 if(!appData.icsActive) continue;
\r
878 if(!appData.icsActive) continue;
\r
884 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
885 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
888 continue; // this message now has been processed
\r
892 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
893 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
894 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
895 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
896 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
897 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
898 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
899 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
900 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
901 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
902 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
903 for(i=0; i<MAX_CHAT; i++)
\r
904 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
907 if(done) continue; // [HGM] chat: end patch
\r
908 TranslateMessage(&msg); /* Translates virtual key codes */
\r
909 DispatchMessage(&msg); /* Dispatches message to window */
\r
914 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
917 /*---------------------------------------------------------------------------*\
\r
919 * Initialization functions
\r
921 \*---------------------------------------------------------------------------*/
\r
925 { // update user logo if necessary
\r
926 static char oldUserName[MSG_SIZ], dir[MSG_SIZ], *curName;
\r
928 if(appData.autoLogo) {
\r
929 curName = UserName();
\r
930 if(strcmp(curName, oldUserName)) {
\r
931 GetCurrentDirectory(MSG_SIZ, dir);
\r
932 SetCurrentDirectory(installDir);
\r
933 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
934 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
935 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
936 if(userLogo == NULL)
\r
937 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
938 SetCurrentDirectory(dir); /* return to prev directory */
\r
944 InitApplication(HINSTANCE hInstance)
\r
948 /* Fill in window class structure with parameters that describe the */
\r
951 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
952 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
953 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
954 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
955 wc.hInstance = hInstance; /* Owner of this class */
\r
956 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
957 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
958 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
959 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
960 wc.lpszClassName = szAppName; /* Name to register as */
\r
962 /* Register the window class and return success/failure code. */
\r
963 if (!RegisterClass(&wc)) return FALSE;
\r
965 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
966 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
968 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
969 wc.hInstance = hInstance;
\r
970 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
971 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
972 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
973 wc.lpszMenuName = NULL;
\r
974 wc.lpszClassName = szConsoleName;
\r
976 if (!RegisterClass(&wc)) return FALSE;
\r
981 /* Set by InitInstance, used by EnsureOnScreen */
\r
982 int screenHeight, screenWidth;
\r
985 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
987 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
988 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
989 if (*x > screenWidth - 32) *x = 0;
\r
990 if (*y > screenHeight - 32) *y = 0;
\r
991 if (*x < minX) *x = minX;
\r
992 if (*y < minY) *y = minY;
\r
996 LoadLogo(ChessProgramState *cps, int n, Boolean ics)
\r
998 char buf[MSG_SIZ], dir[MSG_SIZ];
\r
999 GetCurrentDirectory(MSG_SIZ, dir);
\r
1000 SetCurrentDirectory(installDir);
\r
1001 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
1002 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1004 if (cps->programLogo == NULL && appData.debugMode) {
\r
1005 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
1007 } else if(appData.autoLogo) {
\r
1008 if(ics) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1009 char *opponent = "";
\r
1010 if(gameMode == IcsPlayingWhite) opponent = gameInfo.black;
\r
1011 if(gameMode == IcsPlayingBlack) opponent = gameInfo.white;
\r
1012 sprintf(buf, "logos\\%s\\%s.bmp", appData.icsHost, opponent);
\r
1013 if(!*opponent || !(cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ))) {
\r
1014 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
1015 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1018 if(appData.directory[n] && appData.directory[n][0]) {
\r
1019 SetCurrentDirectory(appData.directory[n]);
\r
1020 cps->programLogo = LoadImage( 0, "logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1023 SetCurrentDirectory(dir); /* return to prev directory */
\r
1029 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1030 backTextureSquareSize = 0; // kludge to force recalculation of texturemode
\r
1032 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1033 if(liteBackTexture) DeleteObject(liteBackTexture);
\r
1034 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1035 liteBackTextureMode = appData.liteBackTextureMode;
\r
1037 if (liteBackTexture == NULL && appData.debugMode) {
\r
1038 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1042 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1043 if(darkBackTexture) DeleteObject(darkBackTexture);
\r
1044 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 darkBackTextureMode = appData.darkBackTextureMode;
\r
1047 if (darkBackTexture == NULL && appData.debugMode) {
\r
1048 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1054 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
1056 HWND hwnd; /* Main window handle. */
\r
1058 WINDOWPLACEMENT wp;
\r
1061 hInst = hInstance; /* Store instance handle in our global variable */
\r
1062 programName = szAppName;
\r
1064 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
1065 *filepart = NULLCHAR;
\r
1067 GetCurrentDirectory(MSG_SIZ, installDir);
\r
1069 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
1070 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
1071 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
1072 /* xboard, and older WinBoards, controlled the move sound with the
\r
1073 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
1074 always turn the option on (so that the backend will call us),
\r
1075 then let the user turn the sound off by setting it to silence if
\r
1076 desired. To accommodate old winboard.ini files saved by old
\r
1077 versions of WinBoard, we also turn off the sound if the option
\r
1078 was initially set to false. [HGM] taken out of InitAppData */
\r
1079 if (!appData.ringBellAfterMoves) {
\r
1080 sounds[(int)SoundMove].name = strdup("");
\r
1081 appData.ringBellAfterMoves = TRUE;
\r
1083 if (appData.debugMode) {
\r
1084 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1085 setbuf(debugFP, NULL);
\r
1088 LoadLanguageFile(appData.language);
\r
1092 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1093 // InitEngineUCI( installDir, &second );
\r
1095 /* Create a main window for this application instance. */
\r
1096 hwnd = CreateWindow(szAppName, szTitle,
\r
1097 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1098 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1099 NULL, NULL, hInstance, NULL);
\r
1102 /* If window could not be created, return "failure" */
\r
1107 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1108 LoadLogo(&first, 0, FALSE);
\r
1109 LoadLogo(&second, 1, appData.icsActive);
\r
1113 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1114 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1115 iconCurrent = iconWhite;
\r
1116 InitDrawingColors();
\r
1117 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1118 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1119 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1120 /* Compute window size for each board size, and use the largest
\r
1121 size that fits on this screen as the default. */
\r
1122 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1123 if (boardSize == (BoardSize)-1 &&
\r
1124 winH <= screenHeight
\r
1125 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1126 && winW <= screenWidth) {
\r
1127 boardSize = (BoardSize)ibs;
\r
1131 InitDrawingSizes(boardSize, 0);
\r
1132 RecentEngineMenu(appData.recentEngineList);
\r
1134 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1136 /* [AS] Load textures if specified */
\r
1139 mysrandom( (unsigned) time(NULL) );
\r
1141 /* [AS] Restore layout */
\r
1142 if( wpMoveHistory.visible ) {
\r
1143 MoveHistoryPopUp();
\r
1146 if( wpEvalGraph.visible ) {
\r
1150 if( wpEngineOutput.visible ) {
\r
1151 EngineOutputPopUp();
\r
1154 /* Make the window visible; update its client area; and return "success" */
\r
1155 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1156 wp.length = sizeof(WINDOWPLACEMENT);
\r
1158 wp.showCmd = nCmdShow;
\r
1159 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1160 wp.rcNormalPosition.left = wpMain.x;
\r
1161 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1162 wp.rcNormalPosition.top = wpMain.y;
\r
1163 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1164 SetWindowPlacement(hwndMain, &wp);
\r
1166 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1168 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1169 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1171 if (hwndConsole) {
\r
1173 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1174 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1176 ShowWindow(hwndConsole, nCmdShow);
\r
1177 SetActiveWindow(hwndConsole);
\r
1179 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1180 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1189 HMENU hmenu = GetMenu(hwndMain);
\r
1191 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1192 MF_BYCOMMAND|((appData.icsActive &&
\r
1193 *appData.icsCommPort != NULLCHAR) ?
\r
1194 MF_ENABLED : MF_GRAYED));
\r
1195 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1196 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1197 MF_CHECKED : MF_UNCHECKED));
\r
1200 //---------------------------------------------------------------------------------------------------------
\r
1202 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1203 #define XBOARD FALSE
\r
1205 #define OPTCHAR "/"
\r
1206 #define SEPCHAR "="
\r
1207 #define TOPLEVEL 0
\r
1211 // front-end part of option handling
\r
1214 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1216 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1217 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1220 lf->lfEscapement = 0;
\r
1221 lf->lfOrientation = 0;
\r
1222 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1223 lf->lfItalic = mfp->italic;
\r
1224 lf->lfUnderline = mfp->underline;
\r
1225 lf->lfStrikeOut = mfp->strikeout;
\r
1226 lf->lfCharSet = mfp->charset;
\r
1227 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1228 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1229 lf->lfQuality = DEFAULT_QUALITY;
\r
1230 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1231 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1235 CreateFontInMF(MyFont *mf)
\r
1237 LFfromMFP(&mf->lf, &mf->mfp);
\r
1238 if (mf->hf) DeleteObject(mf->hf);
\r
1239 mf->hf = CreateFontIndirect(&mf->lf);
\r
1242 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1244 colorVariable[] = {
\r
1245 &whitePieceColor,
\r
1246 &blackPieceColor,
\r
1247 &lightSquareColor,
\r
1248 &darkSquareColor,
\r
1249 &highlightSquareColor,
\r
1250 &premoveHighlightColor,
\r
1252 &consoleBackgroundColor,
\r
1253 &appData.fontForeColorWhite,
\r
1254 &appData.fontBackColorWhite,
\r
1255 &appData.fontForeColorBlack,
\r
1256 &appData.fontBackColorBlack,
\r
1257 &appData.evalHistColorWhite,
\r
1258 &appData.evalHistColorBlack,
\r
1259 &appData.highlightArrowColor,
\r
1262 /* Command line font name parser. NULL name means do nothing.
\r
1263 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1264 For backward compatibility, syntax without the colon is also
\r
1265 accepted, but font names with digits in them won't work in that case.
\r
1268 ParseFontName(char *name, MyFontParams *mfp)
\r
1271 if (name == NULL) return;
\r
1273 q = strchr(p, ':');
\r
1275 if (q - p >= sizeof(mfp->faceName))
\r
1276 ExitArgError(_("Font name too long:"), name, TRUE);
\r
1277 memcpy(mfp->faceName, p, q - p);
\r
1278 mfp->faceName[q - p] = NULLCHAR;
\r
1281 q = mfp->faceName;
\r
1282 while (*p && !isdigit(*p)) {
\r
1284 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1285 ExitArgError(_("Font name too long:"), name, TRUE);
\r
1287 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1290 if (!*p) ExitArgError(_("Font point size missing:"), name, TRUE);
\r
1291 mfp->pointSize = (float) atof(p);
\r
1292 mfp->bold = (strchr(p, 'b') != NULL);
\r
1293 mfp->italic = (strchr(p, 'i') != NULL);
\r
1294 mfp->underline = (strchr(p, 'u') != NULL);
\r
1295 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1296 mfp->charset = DEFAULT_CHARSET;
\r
1297 q = strchr(p, 'c');
\r
1299 mfp->charset = (BYTE) atoi(q+1);
\r
1303 ParseFont(char *name, int number)
\r
1304 { // wrapper to shield back-end from 'font'
\r
1305 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1310 { // in WB we have a 2D array of fonts; this initializes their description
\r
1312 /* Point font array elements to structures and
\r
1313 parse default font names */
\r
1314 for (i=0; i<NUM_FONTS; i++) {
\r
1315 for (j=0; j<NUM_SIZES; j++) {
\r
1316 font[j][i] = &fontRec[j][i];
\r
1317 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1324 { // here we create the actual fonts from the selected descriptions
\r
1326 for (i=0; i<NUM_FONTS; i++) {
\r
1327 for (j=0; j<NUM_SIZES; j++) {
\r
1328 CreateFontInMF(font[j][i]);
\r
1332 /* Color name parser.
\r
1333 X version accepts X color names, but this one
\r
1334 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1336 ParseColorName(char *name)
\r
1338 int red, green, blue, count;
\r
1339 char buf[MSG_SIZ];
\r
1341 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1343 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1344 &red, &green, &blue);
\r
1347 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1348 DisplayError(buf, 0);
\r
1349 return RGB(0, 0, 0);
\r
1351 return PALETTERGB(red, green, blue);
\r
1355 ParseColor(int n, char *name)
\r
1356 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1357 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1361 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1363 char *e = argValue;
\r
1367 if (*e == 'b') eff |= CFE_BOLD;
\r
1368 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1369 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1370 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1371 else if (*e == '#' || isdigit(*e)) break;
\r
1375 *color = ParseColorName(e);
\r
1379 ParseTextAttribs(ColorClass cc, char *s)
\r
1380 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1381 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1382 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1386 ParseBoardSize(void *addr, char *name)
\r
1387 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1388 BoardSize bs = SizeTiny;
\r
1389 while (sizeInfo[bs].name != NULL) {
\r
1390 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1391 *(BoardSize *)addr = bs;
\r
1396 ExitArgError(_("Unrecognized board size value"), name, TRUE);
\r
1401 { // [HGM] import name from appData first
\r
1404 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1405 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1406 textAttribs[cc].sound.data = NULL;
\r
1407 MyLoadSound(&textAttribs[cc].sound);
\r
1409 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1410 textAttribs[cc].sound.name = strdup("");
\r
1411 textAttribs[cc].sound.data = NULL;
\r
1413 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1414 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1415 sounds[sc].data = NULL;
\r
1416 MyLoadSound(&sounds[sc]);
\r
1421 SetCommPortDefaults()
\r
1423 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1424 dcb.DCBlength = sizeof(DCB);
\r
1425 dcb.BaudRate = 9600;
\r
1426 dcb.fBinary = TRUE;
\r
1427 dcb.fParity = FALSE;
\r
1428 dcb.fOutxCtsFlow = FALSE;
\r
1429 dcb.fOutxDsrFlow = FALSE;
\r
1430 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1431 dcb.fDsrSensitivity = FALSE;
\r
1432 dcb.fTXContinueOnXoff = TRUE;
\r
1433 dcb.fOutX = FALSE;
\r
1435 dcb.fNull = FALSE;
\r
1436 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1437 dcb.fAbortOnError = FALSE;
\r
1439 dcb.Parity = SPACEPARITY;
\r
1440 dcb.StopBits = ONESTOPBIT;
\r
1443 // [HGM] args: these three cases taken out to stay in front-end
\r
1445 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1446 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1447 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1448 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1450 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1451 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1452 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1453 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1454 ad->argName, mfp->faceName, mfp->pointSize,
\r
1455 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1456 mfp->bold ? "b" : "",
\r
1457 mfp->italic ? "i" : "",
\r
1458 mfp->underline ? "u" : "",
\r
1459 mfp->strikeout ? "s" : "",
\r
1460 (int)mfp->charset);
\r
1466 { // [HGM] copy the names from the internal WB variables to appData
\r
1469 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1470 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1471 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1472 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1476 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1477 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1478 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1479 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1480 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1481 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1482 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1483 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1484 (ta->effects) ? " " : "",
\r
1485 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1489 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1490 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1491 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1492 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1493 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1497 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1498 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1499 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1503 ParseCommPortSettings(char *s)
\r
1504 { // wrapper to keep dcb from back-end
\r
1505 ParseCommSettings(s, &dcb);
\r
1510 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1511 GetActualPlacement(hwndMain, &wpMain);
\r
1512 GetActualPlacement(hwndConsole, &wpConsole);
\r
1513 GetActualPlacement(commentDialog, &wpComment);
\r
1514 GetActualPlacement(editTagsDialog, &wpTags);
\r
1515 GetActualPlacement(gameListDialog, &wpGameList);
\r
1516 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1517 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1518 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1522 PrintCommPortSettings(FILE *f, char *name)
\r
1523 { // wrapper to shield back-end from DCB
\r
1524 PrintCommSettings(f, name, &dcb);
\r
1528 MySearchPath(char *installDir, char *name, char *fullname)
\r
1530 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1531 if(name[0]== '%') {
\r
1532 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1533 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1534 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1535 *strchr(buf, '%') = 0;
\r
1536 strcat(fullname, getenv(buf));
\r
1537 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1539 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1540 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1541 return (int) strlen(fullname);
\r
1543 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1547 MyGetFullPathName(char *name, char *fullname)
\r
1550 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1555 { // [HGM] args: allows testing if main window is realized from back-end
\r
1556 return hwndMain != NULL;
\r
1560 PopUpStartupDialog()
\r
1564 LoadLanguageFile(appData.language);
\r
1565 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1566 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1567 FreeProcInstance(lpProc);
\r
1570 /*---------------------------------------------------------------------------*\
\r
1572 * GDI board drawing routines
\r
1574 \*---------------------------------------------------------------------------*/
\r
1576 /* [AS] Draw square using background texture */
\r
1577 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1582 return; /* Should never happen! */
\r
1585 SetGraphicsMode( dst, GM_ADVANCED );
\r
1592 /* X reflection */
\r
1597 x.eDx = (FLOAT) dw + dx - 1;
\r
1600 SetWorldTransform( dst, &x );
\r
1603 /* Y reflection */
\r
1609 x.eDy = (FLOAT) dh + dy - 1;
\r
1611 SetWorldTransform( dst, &x );
\r
1619 x.eDx = (FLOAT) dx;
\r
1620 x.eDy = (FLOAT) dy;
\r
1623 SetWorldTransform( dst, &x );
\r
1627 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1635 SetWorldTransform( dst, &x );
\r
1637 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1640 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1642 PM_WP = (int) WhitePawn,
\r
1643 PM_WN = (int) WhiteKnight,
\r
1644 PM_WB = (int) WhiteBishop,
\r
1645 PM_WR = (int) WhiteRook,
\r
1646 PM_WQ = (int) WhiteQueen,
\r
1647 PM_WF = (int) WhiteFerz,
\r
1648 PM_WW = (int) WhiteWazir,
\r
1649 PM_WE = (int) WhiteAlfil,
\r
1650 PM_WM = (int) WhiteMan,
\r
1651 PM_WO = (int) WhiteCannon,
\r
1652 PM_WU = (int) WhiteUnicorn,
\r
1653 PM_WH = (int) WhiteNightrider,
\r
1654 PM_WA = (int) WhiteAngel,
\r
1655 PM_WC = (int) WhiteMarshall,
\r
1656 PM_WAB = (int) WhiteCardinal,
\r
1657 PM_WD = (int) WhiteDragon,
\r
1658 PM_WL = (int) WhiteLance,
\r
1659 PM_WS = (int) WhiteCobra,
\r
1660 PM_WV = (int) WhiteFalcon,
\r
1661 PM_WSG = (int) WhiteSilver,
\r
1662 PM_WG = (int) WhiteGrasshopper,
\r
1663 PM_WK = (int) WhiteKing,
\r
1664 PM_BP = (int) BlackPawn,
\r
1665 PM_BN = (int) BlackKnight,
\r
1666 PM_BB = (int) BlackBishop,
\r
1667 PM_BR = (int) BlackRook,
\r
1668 PM_BQ = (int) BlackQueen,
\r
1669 PM_BF = (int) BlackFerz,
\r
1670 PM_BW = (int) BlackWazir,
\r
1671 PM_BE = (int) BlackAlfil,
\r
1672 PM_BM = (int) BlackMan,
\r
1673 PM_BO = (int) BlackCannon,
\r
1674 PM_BU = (int) BlackUnicorn,
\r
1675 PM_BH = (int) BlackNightrider,
\r
1676 PM_BA = (int) BlackAngel,
\r
1677 PM_BC = (int) BlackMarshall,
\r
1678 PM_BG = (int) BlackGrasshopper,
\r
1679 PM_BAB = (int) BlackCardinal,
\r
1680 PM_BD = (int) BlackDragon,
\r
1681 PM_BL = (int) BlackLance,
\r
1682 PM_BS = (int) BlackCobra,
\r
1683 PM_BV = (int) BlackFalcon,
\r
1684 PM_BSG = (int) BlackSilver,
\r
1685 PM_BK = (int) BlackKing
\r
1688 static HFONT hPieceFont = NULL;
\r
1689 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1690 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1691 static int fontBitmapSquareSize = 0;
\r
1692 static char pieceToFontChar[(int) EmptySquare] =
\r
1693 { 'p', 'n', 'b', 'r', 'q',
\r
1694 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1695 'k', 'o', 'm', 'v', 't', 'w',
\r
1696 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1699 extern BOOL SetCharTable( char *table, const char * map );
\r
1700 /* [HGM] moved to backend.c */
\r
1702 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1705 BYTE r1 = GetRValue( color );
\r
1706 BYTE g1 = GetGValue( color );
\r
1707 BYTE b1 = GetBValue( color );
\r
1713 /* Create a uniform background first */
\r
1714 hbrush = CreateSolidBrush( color );
\r
1715 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1716 FillRect( hdc, &rc, hbrush );
\r
1717 DeleteObject( hbrush );
\r
1720 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1721 int steps = squareSize / 2;
\r
1724 for( i=0; i<steps; i++ ) {
\r
1725 BYTE r = r1 - (r1-r2) * i / steps;
\r
1726 BYTE g = g1 - (g1-g2) * i / steps;
\r
1727 BYTE b = b1 - (b1-b2) * i / steps;
\r
1729 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1730 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1731 FillRect( hdc, &rc, hbrush );
\r
1732 DeleteObject(hbrush);
\r
1735 else if( mode == 2 ) {
\r
1736 /* Diagonal gradient, good more or less for every piece */
\r
1737 POINT triangle[3];
\r
1738 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1739 HBRUSH hbrush_old;
\r
1740 int steps = squareSize;
\r
1743 triangle[0].x = squareSize - steps;
\r
1744 triangle[0].y = squareSize;
\r
1745 triangle[1].x = squareSize;
\r
1746 triangle[1].y = squareSize;
\r
1747 triangle[2].x = squareSize;
\r
1748 triangle[2].y = squareSize - steps;
\r
1750 for( i=0; i<steps; i++ ) {
\r
1751 BYTE r = r1 - (r1-r2) * i / steps;
\r
1752 BYTE g = g1 - (g1-g2) * i / steps;
\r
1753 BYTE b = b1 - (b1-b2) * i / steps;
\r
1755 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1756 hbrush_old = SelectObject( hdc, hbrush );
\r
1757 Polygon( hdc, triangle, 3 );
\r
1758 SelectObject( hdc, hbrush_old );
\r
1759 DeleteObject(hbrush);
\r
1764 SelectObject( hdc, hpen );
\r
1769 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1770 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1771 piece: follow the steps as explained below.
\r
1773 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1777 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1781 int backColor = whitePieceColor;
\r
1782 int foreColor = blackPieceColor;
\r
1784 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1785 backColor = appData.fontBackColorWhite;
\r
1786 foreColor = appData.fontForeColorWhite;
\r
1788 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1789 backColor = appData.fontBackColorBlack;
\r
1790 foreColor = appData.fontForeColorBlack;
\r
1794 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1796 hbm_old = SelectObject( hdc, hbm );
\r
1800 rc.right = squareSize;
\r
1801 rc.bottom = squareSize;
\r
1803 /* Step 1: background is now black */
\r
1804 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1806 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1808 pt.x = (squareSize - sz.cx) / 2;
\r
1809 pt.y = (squareSize - sz.cy) / 2;
\r
1811 SetBkMode( hdc, TRANSPARENT );
\r
1812 SetTextColor( hdc, chroma );
\r
1813 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1814 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1816 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1817 /* Step 3: the area outside the piece is filled with white */
\r
1818 // FloodFill( hdc, 0, 0, chroma );
\r
1819 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1820 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1821 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1822 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1823 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1825 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1826 but if the start point is not inside the piece we're lost!
\r
1827 There should be a better way to do this... if we could create a region or path
\r
1828 from the fill operation we would be fine for example.
\r
1830 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1831 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1833 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1834 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1835 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1837 SelectObject( dc2, bm2 );
\r
1838 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1839 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1840 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1841 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1842 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1845 DeleteObject( bm2 );
\r
1848 SetTextColor( hdc, 0 );
\r
1850 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1851 draw the piece again in black for safety.
\r
1853 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1855 SelectObject( hdc, hbm_old );
\r
1857 if( hPieceMask[index] != NULL ) {
\r
1858 DeleteObject( hPieceMask[index] );
\r
1861 hPieceMask[index] = hbm;
\r
1864 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1866 SelectObject( hdc, hbm );
\r
1869 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1870 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1871 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1873 SelectObject( dc1, hPieceMask[index] );
\r
1874 SelectObject( dc2, bm2 );
\r
1875 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1876 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1879 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1880 the piece background and deletes (makes transparent) the rest.
\r
1881 Thanks to that mask, we are free to paint the background with the greates
\r
1882 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1883 We use this, to make gradients and give the pieces a "roundish" look.
\r
1885 SetPieceBackground( hdc, backColor, 2 );
\r
1886 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1890 DeleteObject( bm2 );
\r
1893 SetTextColor( hdc, foreColor );
\r
1894 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1896 SelectObject( hdc, hbm_old );
\r
1898 if( hPieceFace[index] != NULL ) {
\r
1899 DeleteObject( hPieceFace[index] );
\r
1902 hPieceFace[index] = hbm;
\r
1905 static int TranslatePieceToFontPiece( int piece )
\r
1935 case BlackMarshall:
\r
1939 case BlackNightrider:
\r
1945 case BlackUnicorn:
\r
1949 case BlackGrasshopper:
\r
1961 case BlackCardinal:
\r
1968 case WhiteMarshall:
\r
1972 case WhiteNightrider:
\r
1978 case WhiteUnicorn:
\r
1982 case WhiteGrasshopper:
\r
1994 case WhiteCardinal:
\r
2003 void CreatePiecesFromFont()
\r
2006 HDC hdc_window = NULL;
\r
2012 if( fontBitmapSquareSize < 0 ) {
\r
2013 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
2017 if( !appData.useFont || appData.renderPiecesWithFont == NULL ||
\r
2018 appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
2019 fontBitmapSquareSize = -1;
\r
2023 if( fontBitmapSquareSize != squareSize ) {
\r
2024 hdc_window = GetDC( hwndMain );
\r
2025 hdc = CreateCompatibleDC( hdc_window );
\r
2027 if( hPieceFont != NULL ) {
\r
2028 DeleteObject( hPieceFont );
\r
2031 for( i=0; i<=(int)BlackKing; i++ ) {
\r
2032 hPieceMask[i] = NULL;
\r
2033 hPieceFace[i] = NULL;
\r
2039 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2040 fontHeight = appData.fontPieceSize;
\r
2043 fontHeight = (fontHeight * squareSize) / 100;
\r
2045 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2047 lf.lfEscapement = 0;
\r
2048 lf.lfOrientation = 0;
\r
2049 lf.lfWeight = FW_NORMAL;
\r
2051 lf.lfUnderline = 0;
\r
2052 lf.lfStrikeOut = 0;
\r
2053 lf.lfCharSet = DEFAULT_CHARSET;
\r
2054 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2055 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2056 lf.lfQuality = PROOF_QUALITY;
\r
2057 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2058 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2059 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2061 hPieceFont = CreateFontIndirect( &lf );
\r
2063 if( hPieceFont == NULL ) {
\r
2064 fontBitmapSquareSize = -2;
\r
2067 /* Setup font-to-piece character table */
\r
2068 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2069 /* No (or wrong) global settings, try to detect the font */
\r
2070 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2072 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2074 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2075 /* DiagramTT* family */
\r
2076 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2078 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2079 /* Fairy symbols */
\r
2080 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2082 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2083 /* Good Companion (Some characters get warped as literal :-( */
\r
2084 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2085 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2086 SetCharTable(pieceToFontChar, s);
\r
2089 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2090 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2094 /* Create bitmaps */
\r
2095 hfont_old = SelectObject( hdc, hPieceFont );
\r
2096 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2097 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2098 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2100 SelectObject( hdc, hfont_old );
\r
2102 fontBitmapSquareSize = squareSize;
\r
2106 if( hdc != NULL ) {
\r
2110 if( hdc_window != NULL ) {
\r
2111 ReleaseDC( hwndMain, hdc_window );
\r
2116 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2118 char name[128], buf[MSG_SIZ];
\r
2120 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2121 if(appData.pieceDirectory[0]) {
\r
2123 snprintf(buf, MSG_SIZ, "%s\\%s.bmp", appData.pieceDirectory, name);
\r
2124 res = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
2125 if(res) return res;
\r
2127 if (gameInfo.event &&
\r
2128 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2129 strcmp(name, "k80s") == 0) {
\r
2130 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2132 return LoadBitmap(hinst, name);
\r
2136 /* Insert a color into the program's logical palette
\r
2137 structure. This code assumes the given color is
\r
2138 the result of the RGB or PALETTERGB macro, and it
\r
2139 knows how those macros work (which is documented).
\r
2142 InsertInPalette(COLORREF color)
\r
2144 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2146 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2147 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2148 pLogPal->palNumEntries--;
\r
2152 pe->peFlags = (char) 0;
\r
2153 pe->peRed = (char) (0xFF & color);
\r
2154 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2155 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2161 InitDrawingColors()
\r
2163 if (pLogPal == NULL) {
\r
2164 /* Allocate enough memory for a logical palette with
\r
2165 * PALETTESIZE entries and set the size and version fields
\r
2166 * of the logical palette structure.
\r
2168 pLogPal = (NPLOGPALETTE)
\r
2169 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2170 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2171 pLogPal->palVersion = 0x300;
\r
2173 pLogPal->palNumEntries = 0;
\r
2175 InsertInPalette(lightSquareColor);
\r
2176 InsertInPalette(darkSquareColor);
\r
2177 InsertInPalette(whitePieceColor);
\r
2178 InsertInPalette(blackPieceColor);
\r
2179 InsertInPalette(highlightSquareColor);
\r
2180 InsertInPalette(premoveHighlightColor);
\r
2182 /* create a logical color palette according the information
\r
2183 * in the LOGPALETTE structure.
\r
2185 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2187 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2188 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2189 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2190 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2191 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2192 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2193 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2194 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2195 /* [AS] Force rendering of the font-based pieces */
\r
2196 if( fontBitmapSquareSize > 0 ) {
\r
2197 fontBitmapSquareSize = 0;
\r
2203 BoardWidth(int boardSize, int n)
\r
2204 { /* [HGM] argument n added to allow different width and height */
\r
2205 int lineGap = sizeInfo[boardSize].lineGap;
\r
2207 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2208 lineGap = appData.overrideLineGap;
\r
2211 return (n + 1) * lineGap +
\r
2212 n * sizeInfo[boardSize].squareSize;
\r
2215 /* Respond to board resize by dragging edge */
\r
2217 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2219 BoardSize newSize = NUM_SIZES - 1;
\r
2220 static int recurse = 0;
\r
2221 if (IsIconic(hwndMain)) return;
\r
2222 if (recurse > 0) return;
\r
2224 while (newSize > 0) {
\r
2225 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2226 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2227 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2230 boardSize = newSize;
\r
2231 InitDrawingSizes(boardSize, flags);
\r
2236 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2239 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2241 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2242 ChessSquare piece;
\r
2243 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2245 SIZE clockSize, messageSize;
\r
2247 char buf[MSG_SIZ];
\r
2249 HMENU hmenu = GetMenu(hwndMain);
\r
2250 RECT crect, wrect, oldRect;
\r
2252 LOGBRUSH logbrush;
\r
2253 VariantClass v = gameInfo.variant;
\r
2255 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2256 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2258 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2259 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2260 oldBoardSize = boardSize;
\r
2262 if(boardSize != SizeMiddling && boardSize != SizePetite && boardSize != SizeBulky && !appData.useFont)
\r
2263 { // correct board size to one where built-in pieces exist
\r
2264 if((v == VariantCapablanca || v == VariantGothic || v == VariantGrand || v == VariantCapaRandom || v == VariantJanus || v == VariantSuper)
\r
2265 && (boardSize < SizePetite || boardSize > SizeBulky) // Archbishop and Chancellor available in entire middle range
\r
2266 || (v == VariantShogi && boardSize != SizeModerate) // Japanese-style Shogi
\r
2267 || v == VariantKnightmate || v == VariantSChess || v == VariantXiangqi || v == VariantSpartan
\r
2268 || v == VariantShatranj || v == VariantMakruk || v == VariantGreat || v == VariantFairy ) {
\r
2269 if(boardSize < SizeMediocre) boardSize = SizePetite; else
\r
2270 if(boardSize > SizeModerate) boardSize = SizeBulky; else
\r
2271 boardSize = SizeMiddling;
\r
2274 if(!appData.useFont && boardSize == SizePetite && (v == VariantShogi || v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite
\r
2276 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2277 oldRect.top = wpMain.y;
\r
2278 oldRect.right = wpMain.x + wpMain.width;
\r
2279 oldRect.bottom = wpMain.y + wpMain.height;
\r
2281 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2282 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2283 squareSize = sizeInfo[boardSize].squareSize;
\r
2284 lineGap = sizeInfo[boardSize].lineGap;
\r
2285 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2286 border = appData.useBorder && appData.border[0] ? squareSize/2 : 0;
\r
2288 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2289 lineGap = appData.overrideLineGap;
\r
2292 if (tinyLayout != oldTinyLayout) {
\r
2293 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2295 style &= ~WS_SYSMENU;
\r
2296 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2297 "&Minimize\tCtrl+F4");
\r
2299 style |= WS_SYSMENU;
\r
2300 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2302 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2304 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2305 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2306 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2308 DrawMenuBar(hwndMain);
\r
2311 boardWidth = BoardWidth(boardSize, BOARD_WIDTH) + 2*border;
\r
2312 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT) + 2*border;
\r
2314 /* Get text area sizes */
\r
2315 hdc = GetDC(hwndMain);
\r
2316 if (appData.clockMode) {
\r
2317 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2319 snprintf(buf, MSG_SIZ, _("White"));
\r
2321 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2322 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2323 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2324 str = _("We only care about the height here");
\r
2325 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2326 SelectObject(hdc, oldFont);
\r
2327 ReleaseDC(hwndMain, hdc);
\r
2329 /* Compute where everything goes */
\r
2330 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2331 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2332 logoHeight = 2*clockSize.cy;
\r
2333 leftLogoRect.left = OUTER_MARGIN;
\r
2334 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2335 leftLogoRect.top = OUTER_MARGIN;
\r
2336 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2338 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2339 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2340 rightLogoRect.top = OUTER_MARGIN;
\r
2341 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2344 whiteRect.left = leftLogoRect.right;
\r
2345 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2346 whiteRect.top = OUTER_MARGIN;
\r
2347 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2349 blackRect.right = rightLogoRect.left;
\r
2350 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2351 blackRect.top = whiteRect.top;
\r
2352 blackRect.bottom = whiteRect.bottom;
\r
2354 whiteRect.left = OUTER_MARGIN;
\r
2355 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2356 whiteRect.top = OUTER_MARGIN;
\r
2357 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2359 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2360 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2361 blackRect.top = whiteRect.top;
\r
2362 blackRect.bottom = whiteRect.bottom;
\r
2364 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2367 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2368 if (appData.showButtonBar) {
\r
2369 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2370 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2372 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2374 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2375 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2377 boardRect.left = OUTER_MARGIN;
\r
2378 boardRect.right = boardRect.left + boardWidth;
\r
2379 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2380 boardRect.bottom = boardRect.top + boardHeight;
\r
2382 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2383 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2384 oldTinyLayout = tinyLayout;
\r
2385 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2386 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2387 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2388 winW *= 1 + twoBoards;
\r
2389 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2390 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2391 wpMain.height = winH; // without disturbing window attachments
\r
2392 GetWindowRect(hwndMain, &wrect);
\r
2393 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2394 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2396 // [HGM] placement: let attached windows follow size change.
\r
2397 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2398 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2399 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2400 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2401 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2403 /* compensate if menu bar wrapped */
\r
2404 GetClientRect(hwndMain, &crect);
\r
2405 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2406 wpMain.height += offby;
\r
2408 case WMSZ_TOPLEFT:
\r
2409 SetWindowPos(hwndMain, NULL,
\r
2410 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2411 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2414 case WMSZ_TOPRIGHT:
\r
2416 SetWindowPos(hwndMain, NULL,
\r
2417 wrect.left, wrect.bottom - wpMain.height,
\r
2418 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2421 case WMSZ_BOTTOMLEFT:
\r
2423 SetWindowPos(hwndMain, NULL,
\r
2424 wrect.right - wpMain.width, wrect.top,
\r
2425 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2428 case WMSZ_BOTTOMRIGHT:
\r
2432 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2433 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2438 for (i = 0; i < N_BUTTONS; i++) {
\r
2439 if (buttonDesc[i].hwnd != NULL) {
\r
2440 DestroyWindow(buttonDesc[i].hwnd);
\r
2441 buttonDesc[i].hwnd = NULL;
\r
2443 if (appData.showButtonBar) {
\r
2444 buttonDesc[i].hwnd =
\r
2445 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2446 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2447 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2448 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2449 (HMENU) buttonDesc[i].id,
\r
2450 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2452 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2453 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2454 MAKELPARAM(FALSE, 0));
\r
2456 if (buttonDesc[i].id == IDM_Pause)
\r
2457 hwndPause = buttonDesc[i].hwnd;
\r
2458 buttonDesc[i].wndproc = (WNDPROC)
\r
2459 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2462 if (gridPen != NULL) DeleteObject(gridPen);
\r
2463 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2464 if (premovePen != NULL) DeleteObject(premovePen);
\r
2465 if (lineGap != 0) {
\r
2466 logbrush.lbStyle = BS_SOLID;
\r
2467 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2469 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2470 lineGap, &logbrush, 0, NULL);
\r
2471 logbrush.lbColor = highlightSquareColor;
\r
2473 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2474 lineGap, &logbrush, 0, NULL);
\r
2476 logbrush.lbColor = premoveHighlightColor;
\r
2478 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2479 lineGap, &logbrush, 0, NULL);
\r
2481 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2482 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2483 gridEndpoints[i*2].x = boardRect.left + lineGap / 2 + border;
\r
2484 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2485 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap)) + border;
\r
2486 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2487 BOARD_WIDTH * (squareSize + lineGap) + border;
\r
2488 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2490 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2491 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2 + border;
\r
2492 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2493 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2494 lineGap / 2 + (i * (squareSize + lineGap)) + border;
\r
2495 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2496 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap) + border;
\r
2497 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2501 /* [HGM] Licensing requirement */
\r
2503 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2506 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2508 GothicPopUp( "", VariantNormal);
\r
2511 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2513 /* Load piece bitmaps for this board size */
\r
2514 for (i=0; i<=2; i++) {
\r
2515 for (piece = WhitePawn;
\r
2516 (int) piece < (int) BlackPawn;
\r
2517 piece = (ChessSquare) ((int) piece + 1)) {
\r
2518 if (pieceBitmap[i][piece] != NULL)
\r
2519 DeleteObject(pieceBitmap[i][piece]);
\r
2523 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2524 // Orthodox Chess pieces
\r
2525 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2526 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2527 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2528 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2529 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2530 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2531 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2532 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2533 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2534 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2535 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2536 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2537 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2538 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2539 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2540 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2541 // in Shogi, Hijack the unused Queen for Lance
\r
2542 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2546 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2547 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2548 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2551 if(squareSize <= 72 && squareSize >= 33) {
\r
2552 /* A & C are available in most sizes now */
\r
2553 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2554 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2566 } else { // Smirf-like
\r
2567 if(gameInfo.variant == VariantSChess) {
\r
2568 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2572 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2573 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2574 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2577 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2578 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2579 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2580 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2581 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2582 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2583 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2584 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2585 } else { // WinBoard standard
\r
2586 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2587 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2588 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2593 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2594 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2595 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2596 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2597 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2598 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2599 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2600 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2601 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2602 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2603 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2604 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2605 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2606 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2607 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2608 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2609 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2610 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2611 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2612 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2613 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2614 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2615 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2616 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2617 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2618 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2619 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2620 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2621 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2622 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2623 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2625 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2626 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2627 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2628 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2629 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2630 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2631 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2632 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2633 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2634 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2635 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2636 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2637 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2639 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2640 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2641 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2642 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2643 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2644 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2645 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2646 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2647 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2648 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2649 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2650 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2653 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2654 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2655 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2656 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2657 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2658 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2659 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2660 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2661 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2662 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2663 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2664 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2665 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2666 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2667 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2671 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2672 /* special Shogi support in this size */
\r
2673 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2674 for (piece = WhitePawn;
\r
2675 (int) piece < (int) BlackPawn;
\r
2676 piece = (ChessSquare) ((int) piece + 1)) {
\r
2677 if (pieceBitmap[i][piece] != NULL)
\r
2678 DeleteObject(pieceBitmap[i][piece]);
\r
2681 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2682 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2683 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2684 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2685 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2686 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2687 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2688 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2689 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2690 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2691 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2692 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2693 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2694 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2695 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2696 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2697 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2698 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2699 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2700 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2701 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2702 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2703 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2704 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2705 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2706 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2707 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2708 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2709 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2710 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2711 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2712 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2713 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2714 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2715 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2716 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2717 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2718 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2719 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2720 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2721 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2722 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2728 PieceBitmap(ChessSquare p, int kind)
\r
2730 if ((int) p >= (int) BlackPawn)
\r
2731 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2733 return pieceBitmap[kind][(int) p];
\r
2736 /***************************************************************/
\r
2738 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2739 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2741 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2742 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2746 SquareToPos(int row, int column, int * x, int * y)
\r
2749 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap) + border;
\r
2750 *y = boardRect.top + lineGap + row * (squareSize + lineGap) + border;
\r
2752 *x = boardRect.left + lineGap + column * (squareSize + lineGap) + border;
\r
2753 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap) + border;
\r
2758 DrawCoordsOnDC(HDC hdc)
\r
2760 static char files[] = "0123456789012345678901221098765432109876543210";
\r
2761 static char ranks[] = "wvutsrqponmlkjihgfedcbaabcdefghijklmnopqrstuvw";
\r
2762 char str[2] = { NULLCHAR, NULLCHAR };
\r
2763 int oldMode, oldAlign, x, y, start, i;
\r
2767 if (!appData.showCoords)
\r
2770 start = flipView ? 1-(ONE!='1') : 45+(ONE!='1')-BOARD_HEIGHT;
\r
2772 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2773 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2774 oldAlign = GetTextAlign(hdc);
\r
2775 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2777 y = boardRect.top + lineGap;
\r
2778 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2781 SetTextAlign(hdc, TA_RIGHT|TA_TOP);
\r
2782 x += border - lineGap - 4; y += squareSize - 6;
\r
2784 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2785 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2786 str[0] = files[start + i];
\r
2787 ExtTextOut(hdc, x + 2 - (border ? gameInfo.holdingsWidth * (squareSize + lineGap) : 0), y + 1, 0, NULL, str, 1, NULL);
\r
2788 y += squareSize + lineGap;
\r
2791 start = flipView ? 23-(BOARD_RGHT-BOARD_LEFT) : 23;
\r
2794 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2795 x += -border + 4; y += border - squareSize + 6;
\r
2797 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2798 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2799 str[0] = ranks[start + i];
\r
2800 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2801 x += squareSize + lineGap;
\r
2804 SelectObject(hdc, oldBrush);
\r
2805 SetBkMode(hdc, oldMode);
\r
2806 SetTextAlign(hdc, oldAlign);
\r
2807 SelectObject(hdc, oldFont);
\r
2811 DrawGridOnDC(HDC hdc)
\r
2815 if (lineGap != 0) {
\r
2816 oldPen = SelectObject(hdc, gridPen);
\r
2817 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2818 SelectObject(hdc, oldPen);
\r
2822 #define HIGHLIGHT_PEN 0
\r
2823 #define PREMOVE_PEN 1
\r
2826 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2829 HPEN oldPen, hPen;
\r
2830 if (lineGap == 0) return;
\r
2832 x1 = boardRect.left +
\r
2833 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap) + border;
\r
2834 y1 = boardRect.top +
\r
2835 lineGap/2 + y * (squareSize + lineGap) + border;
\r
2837 x1 = boardRect.left +
\r
2838 lineGap/2 + x * (squareSize + lineGap) + border;
\r
2839 y1 = boardRect.top +
\r
2840 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap) + border;
\r
2842 hPen = pen ? premovePen : highlightPen;
\r
2843 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2844 MoveToEx(hdc, x1, y1, NULL);
\r
2845 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2846 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2847 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2848 LineTo(hdc, x1, y1);
\r
2849 SelectObject(hdc, oldPen);
\r
2853 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2856 for (i=0; i<2; i++) {
\r
2857 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2858 DrawHighlightOnDC(hdc, TRUE,
\r
2859 h->sq[i].x, h->sq[i].y,
\r
2864 /* Note: sqcolor is used only in monoMode */
\r
2865 /* Note that this code is largely duplicated in woptions.c,
\r
2866 function DrawSampleSquare, so that needs to be updated too */
\r
2868 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2870 HBITMAP oldBitmap;
\r
2874 if (appData.blindfold) return;
\r
2876 /* [AS] Use font-based pieces if needed */
\r
2877 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2878 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2879 CreatePiecesFromFont();
\r
2881 if( fontBitmapSquareSize == squareSize ) {
\r
2882 int index = TranslatePieceToFontPiece(piece);
\r
2884 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2886 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2887 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2891 squareSize, squareSize,
\r
2896 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2898 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2899 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2903 squareSize, squareSize,
\r
2912 if (appData.monoMode) {
\r
2913 SelectObject(tmphdc, PieceBitmap(piece,
\r
2914 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2915 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2916 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2918 HBRUSH xBrush = whitePieceBrush;
\r
2919 tmpSize = squareSize;
\r
2920 if(appData.pieceDirectory[0]) xBrush = GetStockObject(WHITE_BRUSH);
\r
2922 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2923 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2924 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2925 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2926 x += (squareSize - minorSize)>>1;
\r
2927 y += squareSize - minorSize - 2;
\r
2928 tmpSize = minorSize;
\r
2930 if (color || appData.allWhite ) {
\r
2931 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2933 oldBrush = SelectObject(hdc, xBrush);
\r
2934 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2935 if(appData.upsideDown && color==flipView)
\r
2936 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2938 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2939 /* Use black for outline of white pieces */
\r
2940 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2941 if(appData.upsideDown && color==flipView)
\r
2942 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2944 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2945 } else if(appData.pieceDirectory[0]) {
\r
2946 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2947 oldBrush = SelectObject(hdc, xBrush);
\r
2948 if(appData.upsideDown && color==flipView)
\r
2949 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2951 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2952 SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2953 if(appData.upsideDown && color==flipView)
\r
2954 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2956 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2958 /* Use square color for details of black pieces */
\r
2959 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2960 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2961 if(appData.upsideDown && !flipView)
\r
2962 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2964 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2966 SelectObject(hdc, oldBrush);
\r
2967 SelectObject(tmphdc, oldBitmap);
\r
2971 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2972 int GetBackTextureMode( int algo )
\r
2974 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2978 case BACK_TEXTURE_MODE_PLAIN:
\r
2979 result = 1; /* Always use identity map */
\r
2981 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2982 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2990 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2991 to handle redraws cleanly (as random numbers would always be different).
\r
2993 VOID RebuildTextureSquareInfo()
\r
3003 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
3005 if( liteBackTexture != NULL ) {
\r
3006 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
3007 lite_w = bi.bmWidth;
\r
3008 lite_h = bi.bmHeight;
\r
3012 if( darkBackTexture != NULL ) {
\r
3013 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
3014 dark_w = bi.bmWidth;
\r
3015 dark_h = bi.bmHeight;
\r
3019 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
3020 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
3021 if( (col + row) & 1 ) {
\r
3023 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
3024 if( lite_w >= squareSize*BOARD_WIDTH )
\r
3025 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
3027 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
3028 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
3029 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
3031 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
3032 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
3037 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
3038 if( dark_w >= squareSize*BOARD_WIDTH )
\r
3039 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
3041 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
3042 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
3043 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
3045 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
3046 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
3053 /* [AS] Arrow highlighting support */
\r
3055 static double A_WIDTH = 5; /* Width of arrow body */
\r
3057 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
3058 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
3060 static double Sqr( double x )
\r
3065 static int Round( double x )
\r
3067 return (int) (x + 0.5);
\r
3070 /* Draw an arrow between two points using current settings */
\r
3071 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
3074 double dx, dy, j, k, x, y;
\r
3076 if( d_x == s_x ) {
\r
3077 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3079 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3082 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3083 arrow[1].y = d_y - h;
\r
3085 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3086 arrow[2].y = d_y - h;
\r
3091 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3092 arrow[5].y = d_y - h;
\r
3094 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3095 arrow[4].y = d_y - h;
\r
3097 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3100 else if( d_y == s_y ) {
\r
3101 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3104 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3106 arrow[1].x = d_x - w;
\r
3107 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3109 arrow[2].x = d_x - w;
\r
3110 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3115 arrow[5].x = d_x - w;
\r
3116 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3118 arrow[4].x = d_x - w;
\r
3119 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3122 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3125 /* [AS] Needed a lot of paper for this! :-) */
\r
3126 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3127 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3129 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3131 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3136 arrow[0].x = Round(x - j);
\r
3137 arrow[0].y = Round(y + j*dx);
\r
3139 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3140 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3143 x = (double) d_x - k;
\r
3144 y = (double) d_y - k*dy;
\r
3147 x = (double) d_x + k;
\r
3148 y = (double) d_y + k*dy;
\r
3151 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3153 arrow[6].x = Round(x - j);
\r
3154 arrow[6].y = Round(y + j*dx);
\r
3156 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3157 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3159 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3160 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3165 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3166 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3169 Polygon( hdc, arrow, 7 );
\r
3172 /* [AS] Draw an arrow between two squares */
\r
3173 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3175 int s_x, s_y, d_x, d_y;
\r
3182 if( s_col == d_col && s_row == d_row ) {
\r