2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static int A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH;
\r
2982 arrow[1].x = s_x + A_WIDTH;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2992 arrow[4].y = d_y - h;
\r
2994 arrow[5].x = s_x - A_WIDTH;
\r
2995 arrow[5].y = d_y - h;
\r
2997 arrow[6].x = s_x - A_WIDTH;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
3015 arrow[4].x = d_x - w;
\r
3016 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
3018 arrow[5].x = d_x - w;
\r
3019 arrow[5].y = s_y - A_WIDTH;
\r
3022 arrow[6].y = s_y - A_WIDTH;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(x + j);
\r
3040 arrow[1].y = Round(y - j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 arrow[2].x = Round(x + j);
\r
3052 arrow[2].y = Round(y - j*dx);
\r
3054 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
3055 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
3060 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
3061 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
3063 arrow[6].x = Round(x - j);
\r
3064 arrow[6].y = Round(y + j*dx);
\r
3067 Polygon( hdc, arrow, 7 );
\r
3070 /* [AS] Draw an arrow between two squares */
\r
3071 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3073 int s_x, s_y, d_x, d_y;
\r
3080 if( s_col == d_col && s_row == d_row ) {
\r
3084 /* Get source and destination points */
\r
3085 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3086 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3089 d_y += squareSize / 4;
\r
3091 else if( d_y < s_y ) {
\r
3092 d_y += 3 * squareSize / 4;
\r
3095 d_y += squareSize / 2;
\r
3099 d_x += squareSize / 4;
\r
3101 else if( d_x < s_x ) {
\r
3102 d_x += 3 * squareSize / 4;
\r
3105 d_x += squareSize / 2;
\r
3108 s_x += squareSize / 2;
\r
3109 s_y += squareSize / 2;
\r
3111 /* Adjust width */
\r
3112 A_WIDTH = squareSize / 14;
\r
3115 stLB.lbStyle = BS_SOLID;
\r
3116 stLB.lbColor = appData.highlightArrowColor;
\r
3119 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3120 holdpen = SelectObject( hdc, hpen );
\r
3121 hbrush = CreateBrushIndirect( &stLB );
\r
3122 holdbrush = SelectObject( hdc, hbrush );
\r
3124 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3126 SelectObject( hdc, holdpen );
\r
3127 SelectObject( hdc, holdbrush );
\r
3128 DeleteObject( hpen );
\r
3129 DeleteObject( hbrush );
\r
3132 BOOL HasHighlightInfo()
\r
3134 BOOL result = FALSE;
\r
3136 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3137 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3145 BOOL IsDrawArrowEnabled()
\r
3147 BOOL result = FALSE;
\r
3149 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3156 VOID DrawArrowHighlight( HDC hdc )
\r
3158 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3159 DrawArrowBetweenSquares( hdc,
\r
3160 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3161 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3165 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3167 HRGN result = NULL;
\r
3169 if( HasHighlightInfo() ) {
\r
3170 int x1, y1, x2, y2;
\r
3171 int sx, sy, dx, dy;
\r
3173 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3174 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3176 sx = MIN( x1, x2 );
\r
3177 sy = MIN( y1, y2 );
\r
3178 dx = MAX( x1, x2 ) + squareSize;
\r
3179 dy = MAX( y1, y2 ) + squareSize;
\r
3181 result = CreateRectRgn( sx, sy, dx, dy );
\r
3188 Warning: this function modifies the behavior of several other functions.
\r
3190 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3191 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3192 repaint is scattered all over the place, which is not good for features such as
\r
3193 "arrow highlighting" that require a full repaint of the board.
\r
3195 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3196 user interaction, when speed is not so important) but especially to avoid errors
\r
3197 in the displayed graphics.
\r
3199 In such patched places, I always try refer to this function so there is a single
\r
3200 place to maintain knowledge.
\r
3202 To restore the original behavior, just return FALSE unconditionally.
\r
3204 BOOL IsFullRepaintPreferrable()
\r
3206 BOOL result = FALSE;
\r
3208 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3209 /* Arrow may appear on the board */
\r
3217 This function is called by DrawPosition to know whether a full repaint must
\r
3220 Only DrawPosition may directly call this function, which makes use of
\r
3221 some state information. Other function should call DrawPosition specifying
\r
3222 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3224 BOOL DrawPositionNeedsFullRepaint()
\r
3226 BOOL result = FALSE;
\r
3229 Probably a slightly better policy would be to trigger a full repaint
\r
3230 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3231 but animation is fast enough that it's difficult to notice.
\r
3233 if( animInfo.piece == EmptySquare ) {
\r
3234 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3243 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3245 int row, column, x, y, square_color, piece_color;
\r
3246 ChessSquare piece;
\r
3248 HDC texture_hdc = NULL;
\r
3250 /* [AS] Initialize background textures if needed */
\r
3251 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3252 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3253 if( backTextureSquareSize != squareSize
\r
3254 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3255 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3256 backTextureSquareSize = squareSize;
\r
3257 RebuildTextureSquareInfo();
\r
3260 texture_hdc = CreateCompatibleDC( hdc );
\r
3263 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3264 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3266 SquareToPos(row, column, &x, &y);
\r
3268 piece = board[row][column];
\r
3270 square_color = ((column + row) % 2) == 1;
\r
3271 if( gameInfo.variant == VariantXiangqi ) {
\r
3272 square_color = !InPalace(row, column);
\r
3273 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3274 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3276 piece_color = (int) piece < (int) BlackPawn;
\r
3279 /* [HGM] holdings file: light square or black */
\r
3280 if(column == BOARD_LEFT-2) {
\r
3281 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3284 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3288 if(column == BOARD_RGHT + 1 ) {
\r
3289 if( row < gameInfo.holdingsSize )
\r
3292 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3296 if(column == BOARD_LEFT-1 ) /* left align */
\r
3297 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3298 else if( column == BOARD_RGHT) /* right align */
\r
3299 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3301 if (appData.monoMode) {
\r
3302 if (piece == EmptySquare) {
\r
3303 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3304 square_color ? WHITENESS : BLACKNESS);
\r
3306 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3309 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3310 /* [AS] Draw the square using a texture bitmap */
\r
3311 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3312 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3313 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3316 squareSize, squareSize,
\r
3319 backTextureSquareInfo[r][c].mode,
\r
3320 backTextureSquareInfo[r][c].x,
\r
3321 backTextureSquareInfo[r][c].y );
\r
3323 SelectObject( texture_hdc, hbm );
\r
3325 if (piece != EmptySquare) {
\r
3326 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3330 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3332 oldBrush = SelectObject(hdc, brush );
\r
3333 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3334 SelectObject(hdc, oldBrush);
\r
3335 if (piece != EmptySquare)
\r
3336 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3341 if( texture_hdc != NULL ) {
\r
3342 DeleteDC( texture_hdc );
\r
3346 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3347 void fputDW(FILE *f, int x)
\r
3349 fputc(x & 255, f);
\r
3350 fputc(x>>8 & 255, f);
\r
3351 fputc(x>>16 & 255, f);
\r
3352 fputc(x>>24 & 255, f);
\r
3355 #define MAX_CLIPS 200 /* more than enough */
\r
3358 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3360 // HBITMAP bufferBitmap;
\r
3365 int w = 100, h = 50;
\r
3367 if(logo == NULL) return;
\r
3368 // GetClientRect(hwndMain, &Rect);
\r
3369 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3370 // Rect.bottom-Rect.top+1);
\r
3371 tmphdc = CreateCompatibleDC(hdc);
\r
3372 hbm = SelectObject(tmphdc, logo);
\r
3373 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3377 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3378 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3379 SelectObject(tmphdc, hbm);
\r
3383 static HDC hdcSeek;
\r
3385 // [HGM] seekgraph
\r
3386 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3389 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3390 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3391 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3392 SelectObject( hdcSeek, hp );
\r
3395 // front-end wrapper for drawing functions to do rectangles
\r
3396 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3401 if (hdcSeek == NULL) {
\r
3402 hdcSeek = GetDC(hwndMain);
\r
3403 if (!appData.monoMode) {
\r
3404 SelectPalette(hdcSeek, hPal, FALSE);
\r
3405 RealizePalette(hdcSeek);
\r
3408 hp = SelectObject( hdcSeek, gridPen );
\r
3409 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3410 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3411 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3412 SelectObject( hdcSeek, hp );
\r
3415 // front-end wrapper for putting text in graph
\r
3416 void DrawSeekText(char *buf, int x, int y)
\r
3419 SetBkMode( hdcSeek, TRANSPARENT );
\r
3420 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3421 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3424 void DrawSeekDot(int x, int y, int color)
\r
3426 int square = color & 0x80;
\r
3427 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3428 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3431 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3432 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3434 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3435 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3436 SelectObject(hdcSeek, oldBrush);
\r
3440 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3442 static Board lastReq[2], lastDrawn[2];
\r
3443 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3444 static int lastDrawnFlipView = 0;
\r
3445 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3446 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3449 HBITMAP bufferBitmap;
\r
3450 HBITMAP oldBitmap;
\r
3452 HRGN clips[MAX_CLIPS];
\r
3453 ChessSquare dragged_piece = EmptySquare;
\r
3454 int nr = twoBoards*partnerUp;
\r
3456 /* I'm undecided on this - this function figures out whether a full
\r
3457 * repaint is necessary on its own, so there's no real reason to have the
\r
3458 * caller tell it that. I think this can safely be set to FALSE - but
\r
3459 * if we trust the callers not to request full repaints unnessesarily, then
\r
3460 * we could skip some clipping work. In other words, only request a full
\r
3461 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3462 * gamestart and similar) --Hawk
\r
3464 Boolean fullrepaint = repaint;
\r
3466 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3468 if( DrawPositionNeedsFullRepaint() ) {
\r
3469 fullrepaint = TRUE;
\r
3472 if (board == NULL) {
\r
3473 if (!lastReqValid[nr]) {
\r
3476 board = lastReq[nr];
\r
3478 CopyBoard(lastReq[nr], board);
\r
3479 lastReqValid[nr] = 1;
\r
3482 if (doingSizing) {
\r
3486 if (IsIconic(hwndMain)) {
\r
3490 if (hdc == NULL) {
\r
3491 hdc = GetDC(hwndMain);
\r
3492 if (!appData.monoMode) {
\r
3493 SelectPalette(hdc, hPal, FALSE);
\r
3494 RealizePalette(hdc);
\r
3498 releaseDC = FALSE;
\r
3501 /* Create some work-DCs */
\r
3502 hdcmem = CreateCompatibleDC(hdc);
\r
3503 tmphdc = CreateCompatibleDC(hdc);
\r
3505 /* If dragging is in progress, we temporarely remove the piece */
\r
3506 /* [HGM] or temporarily decrease count if stacked */
\r
3507 /* !! Moved to before board compare !! */
\r
3508 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3509 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3510 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3511 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3512 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3514 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3515 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3516 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3521 /* Figure out which squares need updating by comparing the
\r
3522 * newest board with the last drawn board and checking if
\r
3523 * flipping has changed.
\r
3525 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3526 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3527 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3528 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3529 SquareToPos(row, column, &x, &y);
\r
3530 clips[num_clips++] =
\r
3531 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3535 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3536 for (i=0; i<2; i++) {
\r
3537 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3538 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3539 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3540 lastDrawnHighlight.sq[i].y >= 0) {
\r
3541 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3542 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3543 clips[num_clips++] =
\r
3544 CreateRectRgn(x - lineGap, y - lineGap,
\r
3545 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3547 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3548 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3549 clips[num_clips++] =
\r
3550 CreateRectRgn(x - lineGap, y - lineGap,
\r
3551 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3555 for (i=0; i<2; i++) {
\r
3556 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3557 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3558 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3559 lastDrawnPremove.sq[i].y >= 0) {
\r
3560 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3561 lastDrawnPremove.sq[i].x, &x, &y);
\r
3562 clips[num_clips++] =
\r
3563 CreateRectRgn(x - lineGap, y - lineGap,
\r
3564 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3566 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3567 premoveHighlightInfo.sq[i].y >= 0) {
\r
3568 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3569 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3570 clips[num_clips++] =
\r
3571 CreateRectRgn(x - lineGap, y - lineGap,
\r
3572 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3576 } else { // nr == 1
\r
3577 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3578 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3579 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3580 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3581 for (i=0; i<2; i++) {
\r
3582 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3583 partnerHighlightInfo.sq[i].y >= 0) {
\r
3584 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3585 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3586 clips[num_clips++] =
\r
3587 CreateRectRgn(x - lineGap, y - lineGap,
\r
3588 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3591 oldPartnerHighlight.sq[i].y >= 0) {
\r
3592 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3593 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x - lineGap, y - lineGap,
\r
3596 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3601 fullrepaint = TRUE;
\r
3604 /* Create a buffer bitmap - this is the actual bitmap
\r
3605 * being written to. When all the work is done, we can
\r
3606 * copy it to the real DC (the screen). This avoids
\r
3607 * the problems with flickering.
\r
3609 GetClientRect(hwndMain, &Rect);
\r
3610 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3611 Rect.bottom-Rect.top+1);
\r
3612 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3613 if (!appData.monoMode) {
\r
3614 SelectPalette(hdcmem, hPal, FALSE);
\r
3617 /* Create clips for dragging */
\r
3618 if (!fullrepaint) {
\r
3619 if (dragInfo.from.x >= 0) {
\r
3620 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3621 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3623 if (dragInfo.start.x >= 0) {
\r
3624 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3625 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3627 if (dragInfo.pos.x >= 0) {
\r
3628 x = dragInfo.pos.x - squareSize / 2;
\r
3629 y = dragInfo.pos.y - squareSize / 2;
\r
3630 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3632 if (dragInfo.lastpos.x >= 0) {
\r
3633 x = dragInfo.lastpos.x - squareSize / 2;
\r
3634 y = dragInfo.lastpos.y - squareSize / 2;
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3639 /* Are we animating a move?
\r
3641 * - remove the piece from the board (temporarely)
\r
3642 * - calculate the clipping region
\r
3644 if (!fullrepaint) {
\r
3645 if (animInfo.piece != EmptySquare) {
\r
3646 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3647 x = boardRect.left + animInfo.lastpos.x;
\r
3648 y = boardRect.top + animInfo.lastpos.y;
\r
3649 x2 = boardRect.left + animInfo.pos.x;
\r
3650 y2 = boardRect.top + animInfo.pos.y;
\r
3651 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3652 /* Slight kludge. The real problem is that after AnimateMove is
\r
3653 done, the position on the screen does not match lastDrawn.
\r
3654 This currently causes trouble only on e.p. captures in
\r
3655 atomic, where the piece moves to an empty square and then
\r
3656 explodes. The old and new positions both had an empty square
\r
3657 at the destination, but animation has drawn a piece there and
\r
3658 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3659 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3663 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3664 if (num_clips == 0)
\r
3665 fullrepaint = TRUE;
\r
3667 /* Set clipping on the memory DC */
\r
3668 if (!fullrepaint) {
\r
3669 SelectClipRgn(hdcmem, clips[0]);
\r
3670 for (x = 1; x < num_clips; x++) {
\r
3671 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3672 abort(); // this should never ever happen!
\r
3676 /* Do all the drawing to the memory DC */
\r
3677 if(explodeInfo.radius) { // [HGM] atomic
\r
3679 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3680 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3681 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3682 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3683 x += squareSize/2;
\r
3684 y += squareSize/2;
\r
3685 if(!fullrepaint) {
\r
3686 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3687 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3689 DrawGridOnDC(hdcmem);
\r