2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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140 typedef struct { // [HGM] atomic
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141 int fromX, fromY, toX, toY, radius;
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144 static ExplodeInfo explodeInfo;
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146 /* Window class names */
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147 char szAppName[] = "WinBoard";
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148 char szConsoleName[] = "WBConsole";
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150 /* Title bar text */
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151 char szTitle[] = "WinBoard";
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152 char szConsoleTitle[] = "I C S Interaction";
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155 char *settingsFileName;
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156 Boolean saveSettingsOnExit;
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157 char installDir[MSG_SIZ];
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158 int errorExitStatus;
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160 BoardSize boardSize;
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161 Boolean chessProgram;
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162 //static int boardX, boardY;
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163 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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164 int squareSize, lineGap, minorSize;
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165 static int winW, winH;
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166 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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167 static int logoHeight = 0;
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168 static char messageText[MESSAGE_TEXT_MAX];
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169 static int clockTimerEvent = 0;
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170 static int loadGameTimerEvent = 0;
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171 static int analysisTimerEvent = 0;
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172 static DelayedEventCallback delayedTimerCallback;
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173 static int delayedTimerEvent = 0;
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174 static int buttonCount = 2;
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175 char *icsTextMenuString;
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177 char *firstChessProgramNames;
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178 char *secondChessProgramNames;
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180 #define PALETTESIZE 256
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182 HINSTANCE hInst; /* current instance */
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183 Boolean alwaysOnTop = FALSE;
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185 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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186 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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188 ColorClass currentColorClass;
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190 static HWND savedHwnd;
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191 HWND hCommPort = NULL; /* currently open comm port */
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192 static HWND hwndPause; /* pause button */
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193 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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194 static HBRUSH lightSquareBrush, darkSquareBrush,
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195 blackSquareBrush, /* [HGM] for band between board and holdings */
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196 explodeBrush, /* [HGM] atomic */
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197 markerBrush, /* [HGM] markers */
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198 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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199 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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200 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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201 static HPEN gridPen = NULL;
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202 static HPEN highlightPen = NULL;
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203 static HPEN premovePen = NULL;
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204 static NPLOGPALETTE pLogPal;
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205 static BOOL paletteChanged = FALSE;
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206 static HICON iconWhite, iconBlack, iconCurrent;
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207 static int doingSizing = FALSE;
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208 static int lastSizing = 0;
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209 static int prevStderrPort;
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210 static HBITMAP userLogo;
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212 static HBITMAP liteBackTexture = NULL;
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213 static HBITMAP darkBackTexture = NULL;
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214 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int backTextureSquareSize = 0;
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217 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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219 #if __GNUC__ && !defined(_winmajor)
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220 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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222 #if defined(_winmajor)
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223 #define oldDialog (_winmajor < 4)
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225 #define oldDialog 0
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229 #define INTERNATIONAL
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231 #ifdef INTERNATIONAL
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232 # define _(s) T_(s)
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238 # define Translate(x, y)
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239 # define LoadLanguageFile(s)
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242 #ifdef INTERNATIONAL
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244 Boolean barbaric; // flag indicating if translation is needed
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246 // list of item numbers used in each dialog (used to alter language at run time)
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248 #define ABOUTBOX -1 /* not sure why these are needed */
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249 #define ABOUTBOX2 -1
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251 int dialogItems[][40] = {
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252 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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253 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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254 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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255 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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256 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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257 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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258 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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259 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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260 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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261 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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262 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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263 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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264 { ABOUTBOX2, IDC_ChessBoard },
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265 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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266 OPT_GameListClose, IDC_GameListDoFilter },
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267 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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268 { DLG_Error, IDOK },
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269 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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270 OPT_Underline, OPT_Strikeout, OPT_Sample },
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271 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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272 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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273 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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274 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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275 { DLG_IndexNumber, IDC_Index },
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276 { DLG_TypeInMove, IDOK, IDCANCEL },
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277 { DLG_TypeInName, IDOK, IDCANCEL },
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278 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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279 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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280 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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281 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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282 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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283 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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284 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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285 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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286 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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287 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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288 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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289 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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290 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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291 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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292 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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293 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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294 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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295 GPB_General, GPB_Alarm },
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296 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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297 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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298 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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299 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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300 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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301 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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302 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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303 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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304 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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305 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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306 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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307 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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308 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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309 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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310 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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311 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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312 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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313 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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314 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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315 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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316 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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317 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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318 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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319 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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320 { DLG_MoveHistory },
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321 { DLG_EvalGraph },
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322 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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323 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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324 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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325 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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326 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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327 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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328 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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329 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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330 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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334 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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335 static int lastChecked;
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336 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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337 extern int tinyLayout;
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338 extern char * menuBarText[][10];
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341 LoadLanguageFile(char *name)
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342 { //load the file with translations, and make a list of the strings to be translated, and their translations
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344 int i=0, j=0, n=0, k;
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347 if(!name || name[0] == NULLCHAR) return;
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348 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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349 appData.language = oldLanguage;
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350 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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351 if((f = fopen(buf, "r")) == NULL) return;
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352 while((k = fgetc(f)) != EOF) {
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353 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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354 languageBuf[i] = k;
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356 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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358 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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359 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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360 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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361 english[j] = languageBuf + n + 1; *p = 0;
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362 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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363 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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368 } else if(i > 0 && languageBuf[i-1] == '\\') {
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370 case 'n': k = '\n'; break;
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371 case 'r': k = '\r'; break;
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372 case 't': k = '\t'; break;
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374 languageBuf[--i] = k;
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379 barbaric = (j != 0);
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380 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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385 { // return the translation of the given string
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386 // efficiency can be improved a lot...
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388 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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389 if(!barbaric) return s;
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390 if(!s) return ""; // sanity
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391 while(english[i]) {
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392 if(!strcmp(s, english[i])) return foreign[i];
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399 Translate(HWND hDlg, int dialogID)
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400 { // translate all text items in the given dialog
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402 char buf[MSG_SIZ], *s;
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403 if(!barbaric) return;
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404 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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405 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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406 GetWindowText( hDlg, buf, MSG_SIZ );
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateOneMenu(int i, HMENU subMenu)
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421 static MENUITEMINFO info;
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423 info.cbSize = sizeof(MENUITEMINFO);
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424 info.fMask = MIIM_STATE | MIIM_TYPE;
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425 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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427 info.dwTypeData = buf;
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428 info.cch = sizeof(buf);
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429 GetMenuItemInfo(subMenu, j, TRUE, &info);
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431 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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432 else menuText[i][j] = strdup(buf); // remember original on first change
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434 if(buf[0] == NULLCHAR) continue;
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435 info.dwTypeData = T_(buf);
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436 info.cch = strlen(buf)+1;
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437 SetMenuItemInfo(subMenu, j, TRUE, &info);
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443 TranslateMenus(int addLanguage)
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446 WIN32_FIND_DATA fileData;
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448 #define IDM_English 1970
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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452 HMENU subMenu = GetSubMenu(mainMenu, i);
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453 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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454 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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455 TranslateOneMenu(i, subMenu);
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457 DrawMenuBar(hwndMain);
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460 if(!addLanguage) return;
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461 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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462 HMENU mainMenu = GetMenu(hwndMain);
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463 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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464 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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465 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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466 i = 0; lastChecked = IDM_English;
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468 char *p, *q = fileData.cFileName;
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469 int checkFlag = MF_UNCHECKED;
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470 languageFile[i] = strdup(q);
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471 if(barbaric && !strcmp(oldLanguage, q)) {
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472 checkFlag = MF_CHECKED;
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473 lastChecked = IDM_English + i + 1;
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474 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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476 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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477 p = strstr(fileData.cFileName, ".lng");
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479 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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480 } while(FindNextFile(hFind, &fileData));
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493 int cliWidth, cliHeight;
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496 SizeInfo sizeInfo[] =
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498 { "tiny", 21, 0, 1, 1, 0, 0 },
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499 { "teeny", 25, 1, 1, 1, 0, 0 },
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500 { "dinky", 29, 1, 1, 1, 0, 0 },
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501 { "petite", 33, 1, 1, 1, 0, 0 },
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502 { "slim", 37, 2, 1, 0, 0, 0 },
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503 { "small", 40, 2, 1, 0, 0, 0 },
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504 { "mediocre", 45, 2, 1, 0, 0, 0 },
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505 { "middling", 49, 2, 0, 0, 0, 0 },
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506 { "average", 54, 2, 0, 0, 0, 0 },
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507 { "moderate", 58, 3, 0, 0, 0, 0 },
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508 { "medium", 64, 3, 0, 0, 0, 0 },
\r
509 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
510 { "large", 80, 3, 0, 0, 0, 0 },
\r
511 { "big", 87, 3, 0, 0, 0, 0 },
\r
512 { "huge", 95, 3, 0, 0, 0, 0 },
\r
513 { "giant", 108, 3, 0, 0, 0, 0 },
\r
514 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
515 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
516 { NULL, 0, 0, 0, 0, 0, 0 }
\r
519 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
520 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
522 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
542 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
551 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
552 #define N_BUTTONS 5
\r
554 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
556 {"<<", IDM_ToStart, NULL, NULL},
\r
557 {"<", IDM_Backward, NULL, NULL},
\r
558 {"P", IDM_Pause, NULL, NULL},
\r
559 {">", IDM_Forward, NULL, NULL},
\r
560 {">>", IDM_ToEnd, NULL, NULL},
\r
563 int tinyLayout = 0, smallLayout = 0;
\r
564 #define MENU_BAR_ITEMS 9
\r
565 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
566 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
567 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
571 MySound sounds[(int)NSoundClasses];
\r
572 MyTextAttribs textAttribs[(int)NColorClasses];
\r
574 MyColorizeAttribs colorizeAttribs[] = {
\r
575 { (COLORREF)0, 0, N_("Shout Text") },
\r
576 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
577 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
578 { (COLORREF)0, 0, N_("Channel Text") },
\r
579 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
580 { (COLORREF)0, 0, N_("Tell Text") },
\r
581 { (COLORREF)0, 0, N_("Challenge Text") },
\r
582 { (COLORREF)0, 0, N_("Request Text") },
\r
583 { (COLORREF)0, 0, N_("Seek Text") },
\r
584 { (COLORREF)0, 0, N_("Normal Text") },
\r
585 { (COLORREF)0, 0, N_("None") }
\r
590 static char *commentTitle;
\r
591 static char *commentText;
\r
592 static int commentIndex;
\r
593 static Boolean editComment = FALSE;
\r
596 char errorTitle[MSG_SIZ];
\r
597 char errorMessage[2*MSG_SIZ];
\r
598 HWND errorDialog = NULL;
\r
599 BOOLEAN moveErrorMessageUp = FALSE;
\r
600 BOOLEAN consoleEcho = TRUE;
\r
601 CHARFORMAT consoleCF;
\r
602 COLORREF consoleBackgroundColor;
\r
604 char *programVersion;
\r
610 typedef int CPKind;
\r
619 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
622 #define INPUT_SOURCE_BUF_SIZE 4096
\r
624 typedef struct _InputSource {
\r
631 char buf[INPUT_SOURCE_BUF_SIZE];
\r
635 InputCallback func;
\r
636 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
640 InputSource *consoleInputSource;
\r
645 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
646 VOID ConsoleCreate();
\r
648 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
649 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
650 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
651 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
653 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
654 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
655 void ParseIcsTextMenu(char *icsTextMenuString);
\r
656 VOID PopUpNameDialog(char firstchar);
\r
657 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
661 int GameListOptions();
\r
663 int dummy; // [HGM] for obsolete args
\r
665 HWND hwndMain = NULL; /* root window*/
\r
666 HWND hwndConsole = NULL;
\r
667 HWND commentDialog = NULL;
\r
668 HWND moveHistoryDialog = NULL;
\r
669 HWND evalGraphDialog = NULL;
\r
670 HWND engineOutputDialog = NULL;
\r
671 HWND gameListDialog = NULL;
\r
672 HWND editTagsDialog = NULL;
\r
674 int commentUp = FALSE;
\r
676 WindowPlacement wpMain;
\r
677 WindowPlacement wpConsole;
\r
678 WindowPlacement wpComment;
\r
679 WindowPlacement wpMoveHistory;
\r
680 WindowPlacement wpEvalGraph;
\r
681 WindowPlacement wpEngineOutput;
\r
682 WindowPlacement wpGameList;
\r
683 WindowPlacement wpTags;
\r
685 VOID EngineOptionsPopup(); // [HGM] settings
\r
687 VOID GothicPopUp(char *title, VariantClass variant);
\r
689 * Setting "frozen" should disable all user input other than deleting
\r
690 * the window. We do this while engines are initializing themselves.
\r
692 static int frozen = 0;
\r
693 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
699 if (frozen) return;
\r
701 hmenu = GetMenu(hwndMain);
\r
702 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
703 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
705 DrawMenuBar(hwndMain);
\r
708 /* Undo a FreezeUI */
\r
714 if (!frozen) return;
\r
716 hmenu = GetMenu(hwndMain);
\r
717 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
718 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
720 DrawMenuBar(hwndMain);
\r
723 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
725 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
731 #define JAWS_ALT_INTERCEPT
\r
732 #define JAWS_KB_NAVIGATION
\r
733 #define JAWS_MENU_ITEMS
\r
734 #define JAWS_SILENCE
\r
735 #define JAWS_REPLAY
\r
737 #define JAWS_COPYRIGHT
\r
738 #define JAWS_DELETE(X) X
\r
739 #define SAYMACHINEMOVE()
\r
743 /*---------------------------------------------------------------------------*\
\r
747 \*---------------------------------------------------------------------------*/
\r
750 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
751 LPSTR lpCmdLine, int nCmdShow)
\r
754 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
755 // INITCOMMONCONTROLSEX ex;
\r
759 LoadLibrary("RICHED32.DLL");
\r
760 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
762 if (!InitApplication(hInstance)) {
\r
765 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
772 // InitCommonControlsEx(&ex);
\r
773 InitCommonControls();
\r
775 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
776 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
777 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
779 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
781 while (GetMessage(&msg, /* message structure */
\r
782 NULL, /* handle of window receiving the message */
\r
783 0, /* lowest message to examine */
\r
784 0)) /* highest message to examine */
\r
787 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
788 // [HGM] navigate: switch between all windows with tab
\r
789 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
790 int i, currentElement = 0;
\r
792 // first determine what element of the chain we come from (if any)
\r
793 if(appData.icsActive) {
\r
794 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
795 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
797 if(engineOutputDialog && EngineOutputIsUp()) {
\r
798 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
799 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
801 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
802 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
804 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
805 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
806 if(msg.hwnd == e1) currentElement = 2; else
\r
807 if(msg.hwnd == e2) currentElement = 3; else
\r
808 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
809 if(msg.hwnd == mh) currentElement = 4; else
\r
810 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
811 if(msg.hwnd == hText) currentElement = 5; else
\r
812 if(msg.hwnd == hInput) currentElement = 6; else
\r
813 for (i = 0; i < N_BUTTONS; i++) {
\r
814 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
817 // determine where to go to
\r
818 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
820 currentElement = (currentElement + direction) % 7;
\r
821 switch(currentElement) {
\r
823 h = hwndMain; break; // passing this case always makes the loop exit
\r
825 h = buttonDesc[0].hwnd; break; // could be NULL
\r
827 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
830 if(!EngineOutputIsUp()) continue;
\r
833 if(!MoveHistoryIsUp()) continue;
\r
835 // case 6: // input to eval graph does not seem to get here!
\r
836 // if(!EvalGraphIsUp()) continue;
\r
837 // h = evalGraphDialog; break;
\r
839 if(!appData.icsActive) continue;
\r
843 if(!appData.icsActive) continue;
\r
849 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
850 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
853 continue; // this message now has been processed
\r
857 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
858 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
859 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
860 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
861 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
862 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
863 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
864 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
867 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
868 for(i=0; i<MAX_CHAT; i++)
\r
869 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
872 if(done) continue; // [HGM] chat: end patch
\r
873 TranslateMessage(&msg); /* Translates virtual key codes */
\r
874 DispatchMessage(&msg); /* Dispatches message to window */
\r
879 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
882 /*---------------------------------------------------------------------------*\
\r
884 * Initialization functions
\r
886 \*---------------------------------------------------------------------------*/
\r
890 { // update user logo if necessary
\r
891 static char oldUserName[MSG_SIZ], *curName;
\r
893 if(appData.autoLogo) {
\r
894 curName = UserName();
\r
895 if(strcmp(curName, oldUserName)) {
\r
896 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
897 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
898 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
899 if(userLogo == NULL)
\r
900 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
906 InitApplication(HINSTANCE hInstance)
\r
910 /* Fill in window class structure with parameters that describe the */
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
914 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
915 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
916 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
917 wc.hInstance = hInstance; /* Owner of this class */
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
921 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
922 wc.lpszClassName = szAppName; /* Name to register as */
\r
924 /* Register the window class and return success/failure code. */
\r
925 if (!RegisterClass(&wc)) return FALSE;
\r
927 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
928 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
930 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
931 wc.hInstance = hInstance;
\r
932 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
933 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
934 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
935 wc.lpszMenuName = NULL;
\r
936 wc.lpszClassName = szConsoleName;
\r
938 if (!RegisterClass(&wc)) return FALSE;
\r
943 /* Set by InitInstance, used by EnsureOnScreen */
\r
944 int screenHeight, screenWidth;
\r
947 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
949 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
950 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
951 if (*x > screenWidth - 32) *x = 0;
\r
952 if (*y > screenHeight - 32) *y = 0;
\r
953 if (*x < minX) *x = minX;
\r
954 if (*y < minY) *y = minY;
\r
958 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
960 HWND hwnd; /* Main window handle. */
\r
962 WINDOWPLACEMENT wp;
\r
965 hInst = hInstance; /* Store instance handle in our global variable */
\r
966 programName = szAppName;
\r
968 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
969 *filepart = NULLCHAR;
\r
971 GetCurrentDirectory(MSG_SIZ, installDir);
\r
973 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
974 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
975 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
976 /* xboard, and older WinBoards, controlled the move sound with the
\r
977 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
978 always turn the option on (so that the backend will call us),
\r
979 then let the user turn the sound off by setting it to silence if
\r
980 desired. To accommodate old winboard.ini files saved by old
\r
981 versions of WinBoard, we also turn off the sound if the option
\r
982 was initially set to false. [HGM] taken out of InitAppData */
\r
983 if (!appData.ringBellAfterMoves) {
\r
984 sounds[(int)SoundMove].name = strdup("");
\r
985 appData.ringBellAfterMoves = TRUE;
\r
987 if (appData.debugMode) {
\r
988 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
989 setbuf(debugFP, NULL);
\r
992 LoadLanguageFile(appData.language);
\r
996 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
997 // InitEngineUCI( installDir, &second );
\r
999 /* Create a main window for this application instance. */
\r
1000 hwnd = CreateWindow(szAppName, szTitle,
\r
1001 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1002 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1003 NULL, NULL, hInstance, NULL);
\r
1006 /* If window could not be created, return "failure" */
\r
1011 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1012 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1013 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (first.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1020 char buf[MSG_SIZ];
\r
1021 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1022 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1026 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1027 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1029 if (second.programLogo == NULL && appData.debugMode) {
\r
1030 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1032 } else if(appData.autoLogo) {
\r
1033 char buf[MSG_SIZ];
\r
1034 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1035 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1036 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1038 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1039 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1040 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1046 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1047 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1048 iconCurrent = iconWhite;
\r
1049 InitDrawingColors();
\r
1050 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1051 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1052 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1053 /* Compute window size for each board size, and use the largest
\r
1054 size that fits on this screen as the default. */
\r
1055 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1056 if (boardSize == (BoardSize)-1 &&
\r
1057 winH <= screenHeight
\r
1058 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1059 && winW <= screenWidth) {
\r
1060 boardSize = (BoardSize)ibs;
\r
1064 InitDrawingSizes(boardSize, 0);
\r
1066 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1068 /* [AS] Load textures if specified */
\r
1069 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1071 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1072 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1073 liteBackTextureMode = appData.liteBackTextureMode;
\r
1075 if (liteBackTexture == NULL && appData.debugMode) {
\r
1076 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1080 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1081 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1082 darkBackTextureMode = appData.darkBackTextureMode;
\r
1084 if (darkBackTexture == NULL && appData.debugMode) {
\r
1085 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1089 mysrandom( (unsigned) time(NULL) );
\r
1091 /* [AS] Restore layout */
\r
1092 if( wpMoveHistory.visible ) {
\r
1093 MoveHistoryPopUp();
\r
1096 if( wpEvalGraph.visible ) {
\r
1100 if( wpEngineOutput.visible ) {
\r
1101 EngineOutputPopUp();
\r
1104 /* Make the window visible; update its client area; and return "success" */
\r
1105 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1106 wp.length = sizeof(WINDOWPLACEMENT);
\r
1108 wp.showCmd = nCmdShow;
\r
1109 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1110 wp.rcNormalPosition.left = wpMain.x;
\r
1111 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1112 wp.rcNormalPosition.top = wpMain.y;
\r
1113 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1114 SetWindowPlacement(hwndMain, &wp);
\r
1116 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1118 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1119 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1121 if (hwndConsole) {
\r
1123 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1124 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1126 ShowWindow(hwndConsole, nCmdShow);
\r
1127 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1128 char buf[MSG_SIZ], *p = buf, *q;
\r
1129 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1131 q = strchr(p, ';');
\r
1133 if(*p) ChatPopUp(p);
\r
1136 SetActiveWindow(hwndConsole);
\r
1138 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1139 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1148 HMENU hmenu = GetMenu(hwndMain);
\r
1150 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1151 MF_BYCOMMAND|((appData.icsActive &&
\r
1152 *appData.icsCommPort != NULLCHAR) ?
\r
1153 MF_ENABLED : MF_GRAYED));
\r
1154 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1155 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1156 MF_CHECKED : MF_UNCHECKED));
\r
1159 //---------------------------------------------------------------------------------------------------------
\r
1161 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1162 #define XBOARD FALSE
\r
1164 #define OPTCHAR "/"
\r
1165 #define SEPCHAR "="
\r
1169 // front-end part of option handling
\r
1172 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1174 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1175 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1178 lf->lfEscapement = 0;
\r
1179 lf->lfOrientation = 0;
\r
1180 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1181 lf->lfItalic = mfp->italic;
\r
1182 lf->lfUnderline = mfp->underline;
\r
1183 lf->lfStrikeOut = mfp->strikeout;
\r
1184 lf->lfCharSet = mfp->charset;
\r
1185 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1186 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1187 lf->lfQuality = DEFAULT_QUALITY;
\r
1188 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1189 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1193 CreateFontInMF(MyFont *mf)
\r
1195 LFfromMFP(&mf->lf, &mf->mfp);
\r
1196 if (mf->hf) DeleteObject(mf->hf);
\r
1197 mf->hf = CreateFontIndirect(&mf->lf);
\r
1200 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1202 colorVariable[] = {
\r
1203 &whitePieceColor,
\r
1204 &blackPieceColor,
\r
1205 &lightSquareColor,
\r
1206 &darkSquareColor,
\r
1207 &highlightSquareColor,
\r
1208 &premoveHighlightColor,
\r
1210 &consoleBackgroundColor,
\r
1211 &appData.fontForeColorWhite,
\r
1212 &appData.fontBackColorWhite,
\r
1213 &appData.fontForeColorBlack,
\r
1214 &appData.fontBackColorBlack,
\r
1215 &appData.evalHistColorWhite,
\r
1216 &appData.evalHistColorBlack,
\r
1217 &appData.highlightArrowColor,
\r
1220 /* Command line font name parser. NULL name means do nothing.
\r
1221 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1222 For backward compatibility, syntax without the colon is also
\r
1223 accepted, but font names with digits in them won't work in that case.
\r
1226 ParseFontName(char *name, MyFontParams *mfp)
\r
1229 if (name == NULL) return;
\r
1231 q = strchr(p, ':');
\r
1233 if (q - p >= sizeof(mfp->faceName))
\r
1234 ExitArgError(_("Font name too long:"), name);
\r
1235 memcpy(mfp->faceName, p, q - p);
\r
1236 mfp->faceName[q - p] = NULLCHAR;
\r
1239 q = mfp->faceName;
\r
1240 while (*p && !isdigit(*p)) {
\r
1242 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1243 ExitArgError(_("Font name too long:"), name);
\r
1245 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1248 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1249 mfp->pointSize = (float) atof(p);
\r
1250 mfp->bold = (strchr(p, 'b') != NULL);
\r
1251 mfp->italic = (strchr(p, 'i') != NULL);
\r
1252 mfp->underline = (strchr(p, 'u') != NULL);
\r
1253 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1254 mfp->charset = DEFAULT_CHARSET;
\r
1255 q = strchr(p, 'c');
\r
1257 mfp->charset = (BYTE) atoi(q+1);
\r
1261 ParseFont(char *name, int number)
\r
1262 { // wrapper to shield back-end from 'font'
\r
1263 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1268 { // in WB we have a 2D array of fonts; this initializes their description
\r
1270 /* Point font array elements to structures and
\r
1271 parse default font names */
\r
1272 for (i=0; i<NUM_FONTS; i++) {
\r
1273 for (j=0; j<NUM_SIZES; j++) {
\r
1274 font[j][i] = &fontRec[j][i];
\r
1275 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1282 { // here we create the actual fonts from the selected descriptions
\r
1284 for (i=0; i<NUM_FONTS; i++) {
\r
1285 for (j=0; j<NUM_SIZES; j++) {
\r
1286 CreateFontInMF(font[j][i]);
\r
1290 /* Color name parser.
\r
1291 X version accepts X color names, but this one
\r
1292 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1294 ParseColorName(char *name)
\r
1296 int red, green, blue, count;
\r
1297 char buf[MSG_SIZ];
\r
1299 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1301 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1302 &red, &green, &blue);
\r
1305 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1306 DisplayError(buf, 0);
\r
1307 return RGB(0, 0, 0);
\r
1309 return PALETTERGB(red, green, blue);
\r
1313 ParseColor(int n, char *name)
\r
1314 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1315 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1319 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1321 char *e = argValue;
\r
1325 if (*e == 'b') eff |= CFE_BOLD;
\r
1326 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1327 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1328 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1329 else if (*e == '#' || isdigit(*e)) break;
\r
1333 *color = ParseColorName(e);
\r
1337 ParseTextAttribs(ColorClass cc, char *s)
\r
1338 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1339 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1340 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1344 ParseBoardSize(void *addr, char *name)
\r
1345 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1346 BoardSize bs = SizeTiny;
\r
1347 while (sizeInfo[bs].name != NULL) {
\r
1348 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1349 *(BoardSize *)addr = bs;
\r
1354 ExitArgError(_("Unrecognized board size value"), name);
\r
1359 { // [HGM] import name from appData first
\r
1362 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1363 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1364 textAttribs[cc].sound.data = NULL;
\r
1365 MyLoadSound(&textAttribs[cc].sound);
\r
1367 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1368 textAttribs[cc].sound.name = strdup("");
\r
1369 textAttribs[cc].sound.data = NULL;
\r
1371 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1372 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1373 sounds[sc].data = NULL;
\r
1374 MyLoadSound(&sounds[sc]);
\r
1379 SetCommPortDefaults()
\r
1381 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1382 dcb.DCBlength = sizeof(DCB);
\r
1383 dcb.BaudRate = 9600;
\r
1384 dcb.fBinary = TRUE;
\r
1385 dcb.fParity = FALSE;
\r
1386 dcb.fOutxCtsFlow = FALSE;
\r
1387 dcb.fOutxDsrFlow = FALSE;
\r
1388 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1389 dcb.fDsrSensitivity = FALSE;
\r
1390 dcb.fTXContinueOnXoff = TRUE;
\r
1391 dcb.fOutX = FALSE;
\r
1393 dcb.fNull = FALSE;
\r
1394 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1395 dcb.fAbortOnError = FALSE;
\r
1397 dcb.Parity = SPACEPARITY;
\r
1398 dcb.StopBits = ONESTOPBIT;
\r
1401 // [HGM] args: these three cases taken out to stay in front-end
\r
1403 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1404 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1405 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1406 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1408 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1409 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1410 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1411 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1412 ad->argName, mfp->faceName, mfp->pointSize,
\r
1413 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1414 mfp->bold ? "b" : "",
\r
1415 mfp->italic ? "i" : "",
\r
1416 mfp->underline ? "u" : "",
\r
1417 mfp->strikeout ? "s" : "",
\r
1418 (int)mfp->charset);
\r
1424 { // [HGM] copy the names from the internal WB variables to appData
\r
1427 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1428 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1429 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1430 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1434 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1435 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1436 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1437 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1438 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1439 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1440 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1441 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1442 (ta->effects) ? " " : "",
\r
1443 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1447 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1448 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1449 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1450 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1451 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1455 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1456 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1457 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1461 ParseCommPortSettings(char *s)
\r
1462 { // wrapper to keep dcb from back-end
\r
1463 ParseCommSettings(s, &dcb);
\r
1468 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1469 GetActualPlacement(hwndMain, &wpMain);
\r
1470 GetActualPlacement(hwndConsole, &wpConsole);
\r
1471 GetActualPlacement(commentDialog, &wpComment);
\r
1472 GetActualPlacement(editTagsDialog, &wpTags);
\r
1473 GetActualPlacement(gameListDialog, &wpGameList);
\r
1474 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1475 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1476 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1480 PrintCommPortSettings(FILE *f, char *name)
\r
1481 { // wrapper to shield back-end from DCB
\r
1482 PrintCommSettings(f, name, &dcb);
\r
1486 MySearchPath(char *installDir, char *name, char *fullname)
\r
1488 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1489 if(name[0]== '%') {
\r
1490 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1491 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1492 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1493 *strchr(buf, '%') = 0;
\r
1494 strcat(fullname, getenv(buf));
\r
1495 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1497 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1498 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1499 return (int) strlen(fullname);
\r
1501 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1505 MyGetFullPathName(char *name, char *fullname)
\r
1508 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1513 { // [HGM] args: allows testing if main window is realized from back-end
\r
1514 return hwndMain != NULL;
\r
1518 PopUpStartupDialog()
\r
1522 LoadLanguageFile(appData.language);
\r
1523 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1524 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1525 FreeProcInstance(lpProc);
\r
1528 /*---------------------------------------------------------------------------*\
\r
1530 * GDI board drawing routines
\r
1532 \*---------------------------------------------------------------------------*/
\r
1534 /* [AS] Draw square using background texture */
\r
1535 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1540 return; /* Should never happen! */
\r
1543 SetGraphicsMode( dst, GM_ADVANCED );
\r
1550 /* X reflection */
\r
1555 x.eDx = (FLOAT) dw + dx - 1;
\r
1558 SetWorldTransform( dst, &x );
\r
1561 /* Y reflection */
\r
1567 x.eDy = (FLOAT) dh + dy - 1;
\r
1569 SetWorldTransform( dst, &x );
\r
1577 x.eDx = (FLOAT) dx;
\r
1578 x.eDy = (FLOAT) dy;
\r
1581 SetWorldTransform( dst, &x );
\r
1585 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1593 SetWorldTransform( dst, &x );
\r
1595 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1598 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1600 PM_WP = (int) WhitePawn,
\r
1601 PM_WN = (int) WhiteKnight,
\r
1602 PM_WB = (int) WhiteBishop,
\r
1603 PM_WR = (int) WhiteRook,
\r
1604 PM_WQ = (int) WhiteQueen,
\r
1605 PM_WF = (int) WhiteFerz,
\r
1606 PM_WW = (int) WhiteWazir,
\r
1607 PM_WE = (int) WhiteAlfil,
\r
1608 PM_WM = (int) WhiteMan,
\r
1609 PM_WO = (int) WhiteCannon,
\r
1610 PM_WU = (int) WhiteUnicorn,
\r
1611 PM_WH = (int) WhiteNightrider,
\r
1612 PM_WA = (int) WhiteAngel,
\r
1613 PM_WC = (int) WhiteMarshall,
\r
1614 PM_WAB = (int) WhiteCardinal,
\r
1615 PM_WD = (int) WhiteDragon,
\r
1616 PM_WL = (int) WhiteLance,
\r
1617 PM_WS = (int) WhiteCobra,
\r
1618 PM_WV = (int) WhiteFalcon,
\r
1619 PM_WSG = (int) WhiteSilver,
\r
1620 PM_WG = (int) WhiteGrasshopper,
\r
1621 PM_WK = (int) WhiteKing,
\r
1622 PM_BP = (int) BlackPawn,
\r
1623 PM_BN = (int) BlackKnight,
\r
1624 PM_BB = (int) BlackBishop,
\r
1625 PM_BR = (int) BlackRook,
\r
1626 PM_BQ = (int) BlackQueen,
\r
1627 PM_BF = (int) BlackFerz,
\r
1628 PM_BW = (int) BlackWazir,
\r
1629 PM_BE = (int) BlackAlfil,
\r
1630 PM_BM = (int) BlackMan,
\r
1631 PM_BO = (int) BlackCannon,
\r
1632 PM_BU = (int) BlackUnicorn,
\r
1633 PM_BH = (int) BlackNightrider,
\r
1634 PM_BA = (int) BlackAngel,
\r
1635 PM_BC = (int) BlackMarshall,
\r
1636 PM_BG = (int) BlackGrasshopper,
\r
1637 PM_BAB = (int) BlackCardinal,
\r
1638 PM_BD = (int) BlackDragon,
\r
1639 PM_BL = (int) BlackLance,
\r
1640 PM_BS = (int) BlackCobra,
\r
1641 PM_BV = (int) BlackFalcon,
\r
1642 PM_BSG = (int) BlackSilver,
\r
1643 PM_BK = (int) BlackKing
\r
1646 static HFONT hPieceFont = NULL;
\r
1647 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1648 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1649 static int fontBitmapSquareSize = 0;
\r
1650 static char pieceToFontChar[(int) EmptySquare] =
\r
1651 { 'p', 'n', 'b', 'r', 'q',
\r
1652 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1653 'k', 'o', 'm', 'v', 't', 'w',
\r
1654 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1657 extern BOOL SetCharTable( char *table, const char * map );
\r
1658 /* [HGM] moved to backend.c */
\r
1660 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1663 BYTE r1 = GetRValue( color );
\r
1664 BYTE g1 = GetGValue( color );
\r
1665 BYTE b1 = GetBValue( color );
\r
1671 /* Create a uniform background first */
\r
1672 hbrush = CreateSolidBrush( color );
\r
1673 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1674 FillRect( hdc, &rc, hbrush );
\r
1675 DeleteObject( hbrush );
\r
1678 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1679 int steps = squareSize / 2;
\r
1682 for( i=0; i<steps; i++ ) {
\r
1683 BYTE r = r1 - (r1-r2) * i / steps;
\r
1684 BYTE g = g1 - (g1-g2) * i / steps;
\r
1685 BYTE b = b1 - (b1-b2) * i / steps;
\r
1687 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1688 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1689 FillRect( hdc, &rc, hbrush );
\r
1690 DeleteObject(hbrush);
\r
1693 else if( mode == 2 ) {
\r
1694 /* Diagonal gradient, good more or less for every piece */
\r
1695 POINT triangle[3];
\r
1696 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1697 HBRUSH hbrush_old;
\r
1698 int steps = squareSize;
\r
1701 triangle[0].x = squareSize - steps;
\r
1702 triangle[0].y = squareSize;
\r
1703 triangle[1].x = squareSize;
\r
1704 triangle[1].y = squareSize;
\r
1705 triangle[2].x = squareSize;
\r
1706 triangle[2].y = squareSize - steps;
\r
1708 for( i=0; i<steps; i++ ) {
\r
1709 BYTE r = r1 - (r1-r2) * i / steps;
\r
1710 BYTE g = g1 - (g1-g2) * i / steps;
\r
1711 BYTE b = b1 - (b1-b2) * i / steps;
\r
1713 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1714 hbrush_old = SelectObject( hdc, hbrush );
\r
1715 Polygon( hdc, triangle, 3 );
\r
1716 SelectObject( hdc, hbrush_old );
\r
1717 DeleteObject(hbrush);
\r
1722 SelectObject( hdc, hpen );
\r
1727 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1728 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1729 piece: follow the steps as explained below.
\r
1731 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1735 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1739 int backColor = whitePieceColor;
\r
1740 int foreColor = blackPieceColor;
\r
1742 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1743 backColor = appData.fontBackColorWhite;
\r
1744 foreColor = appData.fontForeColorWhite;
\r
1746 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1747 backColor = appData.fontBackColorBlack;
\r
1748 foreColor = appData.fontForeColorBlack;
\r
1752 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1754 hbm_old = SelectObject( hdc, hbm );
\r
1758 rc.right = squareSize;
\r
1759 rc.bottom = squareSize;
\r
1761 /* Step 1: background is now black */
\r
1762 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1764 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1766 pt.x = (squareSize - sz.cx) / 2;
\r
1767 pt.y = (squareSize - sz.cy) / 2;
\r
1769 SetBkMode( hdc, TRANSPARENT );
\r
1770 SetTextColor( hdc, chroma );
\r
1771 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1772 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1774 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1775 /* Step 3: the area outside the piece is filled with white */
\r
1776 // FloodFill( hdc, 0, 0, chroma );
\r
1777 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1778 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1779 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1780 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1781 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1783 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1784 but if the start point is not inside the piece we're lost!
\r
1785 There should be a better way to do this... if we could create a region or path
\r
1786 from the fill operation we would be fine for example.
\r
1788 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1789 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1791 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1792 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1793 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1795 SelectObject( dc2, bm2 );
\r
1796 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1797 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1800 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1803 DeleteObject( bm2 );
\r
1806 SetTextColor( hdc, 0 );
\r
1808 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1809 draw the piece again in black for safety.
\r
1811 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1813 SelectObject( hdc, hbm_old );
\r
1815 if( hPieceMask[index] != NULL ) {
\r
1816 DeleteObject( hPieceMask[index] );
\r
1819 hPieceMask[index] = hbm;
\r
1822 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1824 SelectObject( hdc, hbm );
\r
1827 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1828 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1829 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( dc1, hPieceMask[index] );
\r
1832 SelectObject( dc2, bm2 );
\r
1833 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1834 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1837 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1838 the piece background and deletes (makes transparent) the rest.
\r
1839 Thanks to that mask, we are free to paint the background with the greates
\r
1840 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1841 We use this, to make gradients and give the pieces a "roundish" look.
\r
1843 SetPieceBackground( hdc, backColor, 2 );
\r
1844 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1848 DeleteObject( bm2 );
\r
1851 SetTextColor( hdc, foreColor );
\r
1852 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1854 SelectObject( hdc, hbm_old );
\r
1856 if( hPieceFace[index] != NULL ) {
\r
1857 DeleteObject( hPieceFace[index] );
\r
1860 hPieceFace[index] = hbm;
\r
1863 static int TranslatePieceToFontPiece( int piece )
\r
1893 case BlackMarshall:
\r
1897 case BlackNightrider:
\r
1903 case BlackUnicorn:
\r
1907 case BlackGrasshopper:
\r
1919 case BlackCardinal:
\r
1926 case WhiteMarshall:
\r
1930 case WhiteNightrider:
\r
1936 case WhiteUnicorn:
\r
1940 case WhiteGrasshopper:
\r
1952 case WhiteCardinal:
\r
1961 void CreatePiecesFromFont()
\r
1964 HDC hdc_window = NULL;
\r
1970 if( fontBitmapSquareSize < 0 ) {
\r
1971 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1975 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1976 fontBitmapSquareSize = -1;
\r
1980 if( fontBitmapSquareSize != squareSize ) {
\r
1981 hdc_window = GetDC( hwndMain );
\r
1982 hdc = CreateCompatibleDC( hdc_window );
\r
1984 if( hPieceFont != NULL ) {
\r
1985 DeleteObject( hPieceFont );
\r
1988 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1989 hPieceMask[i] = NULL;
\r
1990 hPieceFace[i] = NULL;
\r
1996 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1997 fontHeight = appData.fontPieceSize;
\r
2000 fontHeight = (fontHeight * squareSize) / 100;
\r
2002 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2004 lf.lfEscapement = 0;
\r
2005 lf.lfOrientation = 0;
\r
2006 lf.lfWeight = FW_NORMAL;
\r
2008 lf.lfUnderline = 0;
\r
2009 lf.lfStrikeOut = 0;
\r
2010 lf.lfCharSet = DEFAULT_CHARSET;
\r
2011 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2012 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2013 lf.lfQuality = PROOF_QUALITY;
\r
2014 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2015 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2016 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2018 hPieceFont = CreateFontIndirect( &lf );
\r
2020 if( hPieceFont == NULL ) {
\r
2021 fontBitmapSquareSize = -2;
\r
2024 /* Setup font-to-piece character table */
\r
2025 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2026 /* No (or wrong) global settings, try to detect the font */
\r
2027 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2029 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2031 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2032 /* DiagramTT* family */
\r
2033 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2035 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2036 /* Fairy symbols */
\r
2037 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2039 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2040 /* Good Companion (Some characters get warped as literal :-( */
\r
2041 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2042 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2043 SetCharTable(pieceToFontChar, s);
\r
2046 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2047 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2051 /* Create bitmaps */
\r
2052 hfont_old = SelectObject( hdc, hPieceFont );
\r
2053 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2054 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2055 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2057 SelectObject( hdc, hfont_old );
\r
2059 fontBitmapSquareSize = squareSize;
\r
2063 if( hdc != NULL ) {
\r
2067 if( hdc_window != NULL ) {
\r
2068 ReleaseDC( hwndMain, hdc_window );
\r
2073 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2077 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2078 if (gameInfo.event &&
\r
2079 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2080 strcmp(name, "k80s") == 0) {
\r
2081 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2083 return LoadBitmap(hinst, name);
\r
2087 /* Insert a color into the program's logical palette
\r
2088 structure. This code assumes the given color is
\r
2089 the result of the RGB or PALETTERGB macro, and it
\r
2090 knows how those macros work (which is documented).
\r
2093 InsertInPalette(COLORREF color)
\r
2095 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2097 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2098 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2099 pLogPal->palNumEntries--;
\r
2103 pe->peFlags = (char) 0;
\r
2104 pe->peRed = (char) (0xFF & color);
\r
2105 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2106 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2112 InitDrawingColors()
\r
2114 if (pLogPal == NULL) {
\r
2115 /* Allocate enough memory for a logical palette with
\r
2116 * PALETTESIZE entries and set the size and version fields
\r
2117 * of the logical palette structure.
\r
2119 pLogPal = (NPLOGPALETTE)
\r
2120 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2121 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2122 pLogPal->palVersion = 0x300;
\r
2124 pLogPal->palNumEntries = 0;
\r
2126 InsertInPalette(lightSquareColor);
\r
2127 InsertInPalette(darkSquareColor);
\r
2128 InsertInPalette(whitePieceColor);
\r
2129 InsertInPalette(blackPieceColor);
\r
2130 InsertInPalette(highlightSquareColor);
\r
2131 InsertInPalette(premoveHighlightColor);
\r
2133 /* create a logical color palette according the information
\r
2134 * in the LOGPALETTE structure.
\r
2136 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2138 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2139 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2140 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2141 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2142 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2143 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2144 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2145 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2146 /* [AS] Force rendering of the font-based pieces */
\r
2147 if( fontBitmapSquareSize > 0 ) {
\r
2148 fontBitmapSquareSize = 0;
\r
2154 BoardWidth(int boardSize, int n)
\r
2155 { /* [HGM] argument n added to allow different width and height */
\r
2156 int lineGap = sizeInfo[boardSize].lineGap;
\r
2158 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2159 lineGap = appData.overrideLineGap;
\r
2162 return (n + 1) * lineGap +
\r
2163 n * sizeInfo[boardSize].squareSize;
\r
2166 /* Respond to board resize by dragging edge */
\r
2168 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2170 BoardSize newSize = NUM_SIZES - 1;
\r
2171 static int recurse = 0;
\r
2172 if (IsIconic(hwndMain)) return;
\r
2173 if (recurse > 0) return;
\r
2175 while (newSize > 0) {
\r
2176 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2177 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2178 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2181 boardSize = newSize;
\r
2182 InitDrawingSizes(boardSize, flags);
\r
2187 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2190 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2192 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2193 ChessSquare piece;
\r
2194 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2196 SIZE clockSize, messageSize;
\r
2198 char buf[MSG_SIZ];
\r
2200 HMENU hmenu = GetMenu(hwndMain);
\r
2201 RECT crect, wrect, oldRect;
\r
2203 LOGBRUSH logbrush;
\r
2205 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2206 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2208 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2209 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2211 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2212 oldRect.top = wpMain.y;
\r
2213 oldRect.right = wpMain.x + wpMain.width;
\r
2214 oldRect.bottom = wpMain.y + wpMain.height;
\r
2216 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2217 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2218 squareSize = sizeInfo[boardSize].squareSize;
\r
2219 lineGap = sizeInfo[boardSize].lineGap;
\r
2220 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2222 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2223 lineGap = appData.overrideLineGap;
\r
2226 if (tinyLayout != oldTinyLayout) {
\r
2227 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2229 style &= ~WS_SYSMENU;
\r
2230 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2231 "&Minimize\tCtrl+F4");
\r
2233 style |= WS_SYSMENU;
\r
2234 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2236 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2238 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2239 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2240 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2242 DrawMenuBar(hwndMain);
\r
2245 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2246 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2248 /* Get text area sizes */
\r
2249 hdc = GetDC(hwndMain);
\r
2250 if (appData.clockMode) {
\r
2251 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2253 snprintf(buf, MSG_SIZ, _("White"));
\r
2255 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2256 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2257 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2258 str = _("We only care about the height here");
\r
2259 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2260 SelectObject(hdc, oldFont);
\r
2261 ReleaseDC(hwndMain, hdc);
\r
2263 /* Compute where everything goes */
\r
2264 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2265 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2266 logoHeight = 2*clockSize.cy;
\r
2267 leftLogoRect.left = OUTER_MARGIN;
\r
2268 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2269 leftLogoRect.top = OUTER_MARGIN;
\r
2270 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2272 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2273 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2274 rightLogoRect.top = OUTER_MARGIN;
\r
2275 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2278 whiteRect.left = leftLogoRect.right;
\r
2279 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2280 whiteRect.top = OUTER_MARGIN;
\r
2281 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2283 blackRect.right = rightLogoRect.left;
\r
2284 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2285 blackRect.top = whiteRect.top;
\r
2286 blackRect.bottom = whiteRect.bottom;
\r
2288 whiteRect.left = OUTER_MARGIN;
\r
2289 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2290 whiteRect.top = OUTER_MARGIN;
\r
2291 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2293 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2294 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2295 blackRect.top = whiteRect.top;
\r
2296 blackRect.bottom = whiteRect.bottom;
\r
2298 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2301 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2302 if (appData.showButtonBar) {
\r
2303 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2304 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2306 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2308 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2309 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2311 boardRect.left = OUTER_MARGIN;
\r
2312 boardRect.right = boardRect.left + boardWidth;
\r
2313 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2314 boardRect.bottom = boardRect.top + boardHeight;
\r
2316 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2317 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2318 oldBoardSize = boardSize;
\r
2319 oldTinyLayout = tinyLayout;
\r
2320 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2321 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2322 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2323 winW *= 1 + twoBoards;
\r
2324 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2325 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2326 wpMain.height = winH; // without disturbing window attachments
\r
2327 GetWindowRect(hwndMain, &wrect);
\r
2328 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2329 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2331 // [HGM] placement: let attached windows follow size change.
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2336 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2338 /* compensate if menu bar wrapped */
\r
2339 GetClientRect(hwndMain, &crect);
\r
2340 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2341 wpMain.height += offby;
\r
2343 case WMSZ_TOPLEFT:
\r
2344 SetWindowPos(hwndMain, NULL,
\r
2345 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2346 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2349 case WMSZ_TOPRIGHT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.left, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_BOTTOMLEFT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.right - wpMain.width, wrect.top,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMRIGHT:
\r
2367 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2368 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2373 for (i = 0; i < N_BUTTONS; i++) {
\r
2374 if (buttonDesc[i].hwnd != NULL) {
\r
2375 DestroyWindow(buttonDesc[i].hwnd);
\r
2376 buttonDesc[i].hwnd = NULL;
\r
2378 if (appData.showButtonBar) {
\r
2379 buttonDesc[i].hwnd =
\r
2380 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2381 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2382 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2383 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2384 (HMENU) buttonDesc[i].id,
\r
2385 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2387 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2388 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2389 MAKELPARAM(FALSE, 0));
\r
2391 if (buttonDesc[i].id == IDM_Pause)
\r
2392 hwndPause = buttonDesc[i].hwnd;
\r
2393 buttonDesc[i].wndproc = (WNDPROC)
\r
2394 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2397 if (gridPen != NULL) DeleteObject(gridPen);
\r
2398 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2399 if (premovePen != NULL) DeleteObject(premovePen);
\r
2400 if (lineGap != 0) {
\r
2401 logbrush.lbStyle = BS_SOLID;
\r
2402 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2404 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2405 lineGap, &logbrush, 0, NULL);
\r
2406 logbrush.lbColor = highlightSquareColor;
\r
2408 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2409 lineGap, &logbrush, 0, NULL);
\r
2411 logbrush.lbColor = premoveHighlightColor;
\r
2413 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2414 lineGap, &logbrush, 0, NULL);
\r
2416 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2417 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2418 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2419 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2420 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2421 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2422 BOARD_WIDTH * (squareSize + lineGap);
\r
2423 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2425 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2427 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2428 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2429 lineGap / 2 + (i * (squareSize + lineGap));
\r
2430 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2431 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2432 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2436 /* [HGM] Licensing requirement */
\r
2438 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2441 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2443 GothicPopUp( "", VariantNormal);
\r
2446 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2448 /* Load piece bitmaps for this board size */
\r
2449 for (i=0; i<=2; i++) {
\r
2450 for (piece = WhitePawn;
\r
2451 (int) piece < (int) BlackPawn;
\r
2452 piece = (ChessSquare) ((int) piece + 1)) {
\r
2453 if (pieceBitmap[i][piece] != NULL)
\r
2454 DeleteObject(pieceBitmap[i][piece]);
\r
2458 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2459 // Orthodox Chess pieces
\r
2460 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2464 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2465 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2469 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2470 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2474 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2475 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2476 // in Shogi, Hijack the unused Queen for Lance
\r
2477 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2478 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2479 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2481 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2482 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2483 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2486 if(squareSize <= 72 && squareSize >= 33) {
\r
2487 /* A & C are available in most sizes now */
\r
2488 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2492 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2493 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2494 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2495 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2496 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2497 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2498 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2501 } else { // Smirf-like
\r
2502 if(gameInfo.variant == VariantSChess) {
\r
2503 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2504 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2505 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2507 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2508 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2509 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2512 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2513 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2514 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2515 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2516 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2517 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2518 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2519 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2520 } else { // WinBoard standard
\r
2521 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2528 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2529 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2530 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2531 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2532 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2533 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2534 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2535 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2536 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2537 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2538 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2550 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2551 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2552 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2553 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2554 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2555 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2556 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2557 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2558 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2560 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2580 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2581 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2582 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2583 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2584 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2585 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2588 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2589 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2590 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2591 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2592 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2593 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2594 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2595 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2596 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2597 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2598 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2599 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2600 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2601 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2602 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2606 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2607 /* special Shogi support in this size */
\r
2608 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2609 for (piece = WhitePawn;
\r
2610 (int) piece < (int) BlackPawn;
\r
2611 piece = (ChessSquare) ((int) piece + 1)) {
\r
2612 if (pieceBitmap[i][piece] != NULL)
\r
2613 DeleteObject(pieceBitmap[i][piece]);
\r
2616 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2630 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2644 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2663 PieceBitmap(ChessSquare p, int kind)
\r
2665 if ((int) p >= (int) BlackPawn)
\r
2666 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2668 return pieceBitmap[kind][(int) p];
\r
2671 /***************************************************************/
\r
2673 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2674 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2676 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2677 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2681 SquareToPos(int row, int column, int * x, int * y)
\r
2684 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2685 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2687 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2688 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2693 DrawCoordsOnDC(HDC hdc)
\r
2695 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2696 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2697 char str[2] = { NULLCHAR, NULLCHAR };
\r
2698 int oldMode, oldAlign, x, y, start, i;
\r
2702 if (!appData.showCoords)
\r
2705 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2707 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2708 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2709 oldAlign = GetTextAlign(hdc);
\r
2710 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2712 y = boardRect.top + lineGap;
\r
2713 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2715 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2716 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2717 str[0] = files[start + i];
\r
2718 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2719 y += squareSize + lineGap;
\r
2722 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2724 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2725 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2726 str[0] = ranks[start + i];
\r
2727 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2728 x += squareSize + lineGap;
\r
2731 SelectObject(hdc, oldBrush);
\r
2732 SetBkMode(hdc, oldMode);
\r
2733 SetTextAlign(hdc, oldAlign);
\r
2734 SelectObject(hdc, oldFont);
\r
2738 DrawGridOnDC(HDC hdc)
\r
2742 if (lineGap != 0) {
\r
2743 oldPen = SelectObject(hdc, gridPen);
\r
2744 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2745 SelectObject(hdc, oldPen);
\r
2749 #define HIGHLIGHT_PEN 0
\r
2750 #define PREMOVE_PEN 1
\r
2753 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2756 HPEN oldPen, hPen;
\r
2757 if (lineGap == 0) return;
\r
2759 x1 = boardRect.left +
\r
2760 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2761 y1 = boardRect.top +
\r
2762 lineGap/2 + y * (squareSize + lineGap);
\r
2764 x1 = boardRect.left +
\r
2765 lineGap/2 + x * (squareSize + lineGap);
\r
2766 y1 = boardRect.top +
\r
2767 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2769 hPen = pen ? premovePen : highlightPen;
\r
2770 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2771 MoveToEx(hdc, x1, y1, NULL);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2773 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2775 LineTo(hdc, x1, y1);
\r
2776 SelectObject(hdc, oldPen);
\r
2780 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2783 for (i=0; i<2; i++) {
\r
2784 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2785 DrawHighlightOnDC(hdc, TRUE,
\r
2786 h->sq[i].x, h->sq[i].y,
\r
2791 /* Note: sqcolor is used only in monoMode */
\r
2792 /* Note that this code is largely duplicated in woptions.c,
\r
2793 function DrawSampleSquare, so that needs to be updated too */
\r
2795 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2797 HBITMAP oldBitmap;
\r
2801 if (appData.blindfold) return;
\r
2803 /* [AS] Use font-based pieces if needed */
\r
2804 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2805 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2806 CreatePiecesFromFont();
\r
2808 if( fontBitmapSquareSize == squareSize ) {
\r
2809 int index = TranslatePieceToFontPiece(piece);
\r
2811 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2813 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2814 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2818 squareSize, squareSize,
\r
2823 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2825 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2826 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2830 squareSize, squareSize,
\r
2839 if (appData.monoMode) {
\r
2840 SelectObject(tmphdc, PieceBitmap(piece,
\r
2841 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2842 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2843 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2845 tmpSize = squareSize;
\r
2847 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2848 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2849 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2850 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2851 x += (squareSize - minorSize)>>1;
\r
2852 y += squareSize - minorSize - 2;
\r
2853 tmpSize = minorSize;
\r
2855 if (color || appData.allWhite ) {
\r
2856 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2858 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2859 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2860 if(appData.upsideDown && color==flipView)
\r
2861 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2863 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2864 /* Use black for outline of white pieces */
\r
2865 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2866 if(appData.upsideDown && color==flipView)
\r
2867 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2869 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2871 /* Use square color for details of black pieces */
\r
2872 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2873 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2874 if(appData.upsideDown && !flipView)
\r
2875 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2877 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2879 SelectObject(hdc, oldBrush);
\r
2880 SelectObject(tmphdc, oldBitmap);
\r
2884 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2885 int GetBackTextureMode( int algo )
\r
2887 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2891 case BACK_TEXTURE_MODE_PLAIN:
\r
2892 result = 1; /* Always use identity map */
\r
2894 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2895 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2903 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2904 to handle redraws cleanly (as random numbers would always be different).
\r
2906 VOID RebuildTextureSquareInfo()
\r
2916 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2918 if( liteBackTexture != NULL ) {
\r
2919 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2920 lite_w = bi.bmWidth;
\r
2921 lite_h = bi.bmHeight;
\r
2925 if( darkBackTexture != NULL ) {
\r
2926 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 dark_w = bi.bmWidth;
\r
2928 dark_h = bi.bmHeight;
\r
2932 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2933 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2934 if( (col + row) & 1 ) {
\r
2936 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2937 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2938 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2940 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2941 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2942 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2944 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2945 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2950 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2951 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2952 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2954 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2955 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2956 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2958 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2959 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2966 /* [AS] Arrow highlighting support */
\r
2968 static double A_WIDTH = 5; /* Width of arrow body */
\r
2970 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2971 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2973 static double Sqr( double x )
\r
2978 static int Round( double x )
\r
2980 return (int) (x + 0.5);
\r
2983 /* Draw an arrow between two points using current settings */
\r
2984 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2987 double dx, dy, j, k, x, y;
\r
2989 if( d_x == s_x ) {
\r
2990 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2992 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2996 arrow[1].y = d_y - h;
\r
2998 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2999 arrow[2].y = d_y - h;
\r
3004 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3005 arrow[5].y = d_y - h;
\r
3007 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3008 arrow[4].y = d_y - h;
\r
3010 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3013 else if( d_y == s_y ) {
\r
3014 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3017 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3019 arrow[1].x = d_x - w;
\r
3020 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3022 arrow[2].x = d_x - w;
\r
3023 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3028 arrow[5].x = d_x - w;
\r
3029 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3031 arrow[4].x = d_x - w;
\r
3032 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 /* [AS] Needed a lot of paper for this! :-) */
\r
3039 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3040 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3042 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3044 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3049 arrow[0].x = Round(x - j);
\r
3050 arrow[0].y = Round(y + j*dx);
\r
3052 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3053 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3056 x = (double) d_x - k;
\r
3057 y = (double) d_y - k*dy;
\r
3060 x = (double) d_x + k;
\r
3061 y = (double) d_y + k*dy;
\r
3064 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3066 arrow[6].x = Round(x - j);
\r
3067 arrow[6].y = Round(y + j*dx);
\r
3069 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3070 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3072 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3073 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3078 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3079 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3082 Polygon( hdc, arrow, 7 );
\r
3085 /* [AS] Draw an arrow between two squares */
\r
3086 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3088 int s_x, s_y, d_x, d_y;
\r
3095 if( s_col == d_col && s_row == d_row ) {
\r
3099 /* Get source and destination points */
\r
3100 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3101 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3104 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3106 else if( d_y < s_y ) {
\r
3107 d_y += squareSize / 2 + squareSize / 4;
\r
3110 d_y += squareSize / 2;
\r
3114 d_x += squareSize / 2 - squareSize / 4;
\r
3116 else if( d_x < s_x ) {
\r
3117 d_x += squareSize / 2 + squareSize / 4;
\r
3120 d_x += squareSize / 2;
\r
3123 s_x += squareSize / 2;
\r
3124 s_y += squareSize / 2;
\r
3126 /* Adjust width */
\r
3127 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3130 stLB.lbStyle = BS_SOLID;
\r
3131 stLB.lbColor = appData.highlightArrowColor;
\r
3134 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3135 holdpen = SelectObject( hdc, hpen );
\r
3136 hbrush = CreateBrushIndirect( &stLB );
\r
3137 holdbrush = SelectObject( hdc, hbrush );
\r
3139 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3141 SelectObject( hdc, holdpen );
\r
3142 SelectObject( hdc, holdbrush );
\r
3143 DeleteObject( hpen );
\r
3144 DeleteObject( hbrush );
\r
3147 BOOL HasHighlightInfo()
\r
3149 BOOL result = FALSE;
\r
3151 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3152 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3160 BOOL IsDrawArrowEnabled()
\r
3162 BOOL result = FALSE;
\r
3164 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3171 VOID DrawArrowHighlight( HDC hdc )
\r
3173 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3174 DrawArrowBetweenSquares( hdc,
\r
3175 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3176 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3180 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3182 HRGN result = NULL;
\r
3184 if( HasHighlightInfo() ) {
\r
3185 int x1, y1, x2, y2;
\r
3186 int sx, sy, dx, dy;
\r
3188 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3189 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3191 sx = MIN( x1, x2 );
\r
3192 sy = MIN( y1, y2 );
\r
3193 dx = MAX( x1, x2 ) + squareSize;
\r
3194 dy = MAX( y1, y2 ) + squareSize;
\r
3196 result = CreateRectRgn( sx, sy, dx, dy );
\r
3203 Warning: this function modifies the behavior of several other functions.
\r
3205 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3206 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3207 repaint is scattered all over the place, which is not good for features such as
\r
3208 "arrow highlighting" that require a full repaint of the board.
\r
3210 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3211 user interaction, when speed is not so important) but especially to avoid errors
\r
3212 in the displayed graphics.
\r
3214 In such patched places, I always try refer to this function so there is a single
\r
3215 place to maintain knowledge.
\r
3217 To restore the original behavior, just return FALSE unconditionally.
\r
3219 BOOL IsFullRepaintPreferrable()
\r
3221 BOOL result = FALSE;
\r
3223 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3224 /* Arrow may appear on the board */
\r
3232 This function is called by DrawPosition to know whether a full repaint must
\r
3235 Only DrawPosition may directly call this function, which makes use of
\r
3236 some state information. Other function should call DrawPosition specifying
\r
3237 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3239 BOOL DrawPositionNeedsFullRepaint()
\r
3241 BOOL result = FALSE;
\r
3244 Probably a slightly better policy would be to trigger a full repaint
\r
3245 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3246 but animation is fast enough that it's difficult to notice.
\r
3248 if( animInfo.piece == EmptySquare ) {
\r
3249 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3258 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3260 int row, column, x, y, square_color, piece_color;
\r
3261 ChessSquare piece;
\r
3263 HDC texture_hdc = NULL;
\r
3265 /* [AS] Initialize background textures if needed */
\r
3266 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3267 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3268 if( backTextureSquareSize != squareSize
\r
3269 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3270 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3271 backTextureSquareSize = squareSize;
\r
3272 RebuildTextureSquareInfo();
\r
3275 texture_hdc = CreateCompatibleDC( hdc );
\r
3278 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3279 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3281 SquareToPos(row, column, &x, &y);
\r
3283 piece = board[row][column];
\r
3285 square_color = ((column + row) % 2) == 1;
\r
3286 if( gameInfo.variant == VariantXiangqi ) {
\r
3287 square_color = !InPalace(row, column);
\r
3288 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3289 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3291 piece_color = (int) piece < (int) BlackPawn;
\r
3294 /* [HGM] holdings file: light square or black */
\r
3295 if(column == BOARD_LEFT-2) {
\r
3296 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3299 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3303 if(column == BOARD_RGHT + 1 ) {
\r
3304 if( row < gameInfo.holdingsSize )
\r
3307 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3311 if(column == BOARD_LEFT-1 ) /* left align */
\r
3312 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3313 else if( column == BOARD_RGHT) /* right align */
\r
3314 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3316 if (appData.monoMode) {
\r
3317 if (piece == EmptySquare) {
\r
3318 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3319 square_color ? WHITENESS : BLACKNESS);
\r
3321 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3324 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3325 /* [AS] Draw the square using a texture bitmap */
\r
3326 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3327 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3328 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3331 squareSize, squareSize,
\r
3334 backTextureSquareInfo[r][c].mode,
\r
3335 backTextureSquareInfo[r][c].x,
\r
3336 backTextureSquareInfo[r][c].y );
\r
3338 SelectObject( texture_hdc, hbm );
\r
3340 if (piece != EmptySquare) {
\r
3341 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3345 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3347 oldBrush = SelectObject(hdc, brush );
\r
3348 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3349 SelectObject(hdc, oldBrush);
\r
3350 if (piece != EmptySquare)
\r
3351 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3356 if( texture_hdc != NULL ) {
\r
3357 DeleteDC( texture_hdc );
\r
3361 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3362 void fputDW(FILE *f, int x)
\r
3364 fputc(x & 255, f);
\r
3365 fputc(x>>8 & 255, f);
\r
3366 fputc(x>>16 & 255, f);
\r
3367 fputc(x>>24 & 255, f);
\r
3370 #define MAX_CLIPS 200 /* more than enough */
\r
3373 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3375 // HBITMAP bufferBitmap;
\r
3380 int w = 100, h = 50;
\r
3382 if(logo == NULL) return;
\r
3383 // GetClientRect(hwndMain, &Rect);
\r
3384 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3385 // Rect.bottom-Rect.top+1);
\r
3386 tmphdc = CreateCompatibleDC(hdc);
\r
3387 hbm = SelectObject(tmphdc, logo);
\r
3388 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3392 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3393 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3394 SelectObject(tmphdc, hbm);
\r
3402 HDC hdc = GetDC(hwndMain);
\r
3403 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3404 if(appData.autoLogo) {
\r
3406 switch(gameMode) { // pick logos based on game mode
\r
3407 case IcsObserving:
\r
3408 whiteLogo = second.programLogo; // ICS logo
\r
3409 blackLogo = second.programLogo;
\r
3412 case IcsPlayingWhite:
\r
3413 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3414 blackLogo = second.programLogo; // ICS logo
\r
3416 case IcsPlayingBlack:
\r
3417 whiteLogo = second.programLogo; // ICS logo
\r
3418 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3420 case TwoMachinesPlay:
\r
3421 if(first.twoMachinesColor[0] == 'b') {
\r
3422 whiteLogo = second.programLogo;
\r
3423 blackLogo = first.programLogo;
\r
3426 case MachinePlaysWhite:
\r
3427 blackLogo = userLogo;
\r
3429 case MachinePlaysBlack:
\r
3430 whiteLogo = userLogo;
\r
3431 blackLogo = first.programLogo;
\r
3434 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3435 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3436 ReleaseDC(hwndMain, hdc);
\r
3440 static HDC hdcSeek;
\r
3442 // [HGM] seekgraph
\r
3443 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3446 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3447 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3448 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3449 SelectObject( hdcSeek, hp );
\r
3452 // front-end wrapper for drawing functions to do rectangles
\r
3453 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3458 if (hdcSeek == NULL) {
\r
3459 hdcSeek = GetDC(hwndMain);
\r
3460 if (!appData.monoMode) {
\r
3461 SelectPalette(hdcSeek, hPal, FALSE);
\r
3462 RealizePalette(hdcSeek);
\r
3465 hp = SelectObject( hdcSeek, gridPen );
\r
3466 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3467 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3468 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3469 SelectObject( hdcSeek, hp );
\r
3472 // front-end wrapper for putting text in graph
\r
3473 void DrawSeekText(char *buf, int x, int y)
\r
3476 SetBkMode( hdcSeek, TRANSPARENT );
\r
3477 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3478 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3481 void DrawSeekDot(int x, int y, int color)
\r
3483 int square = color & 0x80;
\r
3484 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3485 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3488 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3489 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3491 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3492 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3493 SelectObject(hdcSeek, oldBrush);
\r
3497 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3499 static Board lastReq[2], lastDrawn[2];
\r
3500 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3501 static int lastDrawnFlipView = 0;
\r
3502 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3503 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3506 HBITMAP bufferBitmap;
\r
3507 HBITMAP oldBitmap;
\r
3509 HRGN clips[MAX_CLIPS];
\r
3510 ChessSquare dragged_piece = EmptySquare;
\r
3511 int nr = twoBoards*partnerUp;
\r
3513 /* I'm undecided on this - this function figures out whether a full
\r
3514 * repaint is necessary on its own, so there's no real reason to have the
\r
3515 * caller tell it that. I think this can safely be set to FALSE - but
\r
3516 * if we trust the callers not to request full repaints unnessesarily, then
\r
3517 * we could skip some clipping work. In other words, only request a full
\r
3518 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3519 * gamestart and similar) --Hawk
\r
3521 Boolean fullrepaint = repaint;
\r
3523 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3525 if( DrawPositionNeedsFullRepaint() ) {
\r
3526 fullrepaint = TRUE;
\r
3529 if (board == NULL) {
\r
3530 if (!lastReqValid[nr]) {
\r
3533 board = lastReq[nr];
\r
3535 CopyBoard(lastReq[nr], board);
\r
3536 lastReqValid[nr] = 1;
\r
3539 if (doingSizing) {
\r
3543 if (IsIconic(hwndMain)) {
\r
3547 if (hdc == NULL) {
\r
3548 hdc = GetDC(hwndMain);
\r
3549 if (!appData.monoMode) {
\r
3550 SelectPalette(hdc, hPal, FALSE);
\r
3551 RealizePalette(hdc);
\r
3555 releaseDC = FALSE;
\r
3558 /* Create some work-DCs */
\r
3559 hdcmem = CreateCompatibleDC(hdc);
\r
3560 tmphdc = CreateCompatibleDC(hdc);
\r
3562 /* If dragging is in progress, we temporarely remove the piece */
\r
3563 /* [HGM] or temporarily decrease count if stacked */
\r
3564 /* !! Moved to before board compare !! */
\r
3565 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3566 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3567 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3568 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3569 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3571 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3572 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3573 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3575 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3578 /* Figure out which squares need updating by comparing the
\r
3579 * newest board with the last drawn board and checking if
\r
3580 * flipping has changed.
\r
3582 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3583 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3584 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3585 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3586 SquareToPos(row, column, &x, &y);
\r
3587 clips[num_clips++] =
\r
3588 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3592 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3593 for (i=0; i<2; i++) {
\r
3594 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3595 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3596 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3597 lastDrawnHighlight.sq[i].y >= 0) {
\r
3598 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3599 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3605 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3606 clips[num_clips++] =
\r
3607 CreateRectRgn(x - lineGap, y - lineGap,
\r
3608 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3612 for (i=0; i<2; i++) {
\r
3613 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3614 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3615 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3616 lastDrawnPremove.sq[i].y >= 0) {
\r
3617 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3618 lastDrawnPremove.sq[i].x, &x, &y);
\r
3619 clips[num_clips++] =
\r
3620 CreateRectRgn(x - lineGap, y - lineGap,
\r
3621 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3623 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3624 premoveHighlightInfo.sq[i].y >= 0) {
\r
3625 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3626 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3627 clips[num_clips++] =
\r
3628 CreateRectRgn(x - lineGap, y - lineGap,
\r
3629 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3633 } else { // nr == 1
\r
3634 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3635 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3636 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3637 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3638 for (i=0; i<2; i++) {
\r
3639 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3640 partnerHighlightInfo.sq[i].y >= 0) {
\r
3641 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3642 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3643 clips[num_clips++] =
\r
3644 CreateRectRgn(x - lineGap, y - lineGap,
\r
3645 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3647 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3648 oldPartnerHighlight.sq[i].y >= 0) {
\r
3649 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3650 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3651 clips[num_clips++] =
\r
3652 CreateRectRgn(x - lineGap, y - lineGap,
\r
3653 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3658 fullrepaint = TRUE;
\r
3661 /* Create a buffer bitmap - this is the actual bitmap
\r
3662 * being written to. When all the work is done, we can
\r
3663 * copy it to the real DC (the screen). This avoids
\r
3664 * the problems with flickering.
\r
3666 GetClientRect(hwndMain, &Rect);
\r
3667 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3668 Rect.bottom-Rect.top+1);
\r
3669 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3670 if (!appData.monoMode) {
\r
3671 SelectPalette(hdcmem, hPal, FALSE);
\r
3674 /* Create clips for dragging */
\r
3675 if (!fullrepaint) {
\r
3676 if (dragInfo.from.x >= 0) {
\r
3677 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3678 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3680 if (dragInfo.start.x >= 0) {
\r
3681 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3682 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3684 if (dragInfo.pos.x >= 0) {
\r
3685 x = dragInfo.pos.x - squareSize / 2;
\r
3686 y = dragInfo.pos.y - squareSize / 2;
\r
3687 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r