2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
898 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
899 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
900 if(userLogo == NULL)
\r
901 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
907 InitApplication(HINSTANCE hInstance)
\r
911 /* Fill in window class structure with parameters that describe the */
\r
914 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
915 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
916 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
917 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
918 wc.hInstance = hInstance; /* Owner of this class */
\r
919 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
920 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
921 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
922 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
923 wc.lpszClassName = szAppName; /* Name to register as */
\r
925 /* Register the window class and return success/failure code. */
\r
926 if (!RegisterClass(&wc)) return FALSE;
\r
928 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
929 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
931 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
932 wc.hInstance = hInstance;
\r
933 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
934 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
935 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
936 wc.lpszMenuName = NULL;
\r
937 wc.lpszClassName = szConsoleName;
\r
939 if (!RegisterClass(&wc)) return FALSE;
\r
944 /* Set by InitInstance, used by EnsureOnScreen */
\r
945 int screenHeight, screenWidth;
\r
948 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
950 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
951 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
952 if (*x > screenWidth - 32) *x = 0;
\r
953 if (*y > screenHeight - 32) *y = 0;
\r
954 if (*x < minX) *x = minX;
\r
955 if (*y < minY) *y = minY;
\r
959 LoadLogo(ChessProgramState *cps, int n)
\r
961 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
962 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
964 if (cps->programLogo == NULL && appData.debugMode) {
\r
965 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
967 } else if(appData.autoLogo) {
\r
968 if(appData.firstDirectory && appData.directory[n][0]) {
\r
970 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.directory[n]);
\r
971 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
977 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
979 HWND hwnd; /* Main window handle. */
\r
981 WINDOWPLACEMENT wp;
\r
984 hInst = hInstance; /* Store instance handle in our global variable */
\r
985 programName = szAppName;
\r
987 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
988 *filepart = NULLCHAR;
\r
990 GetCurrentDirectory(MSG_SIZ, installDir);
\r
992 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
993 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
994 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
995 /* xboard, and older WinBoards, controlled the move sound with the
\r
996 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
997 always turn the option on (so that the backend will call us),
\r
998 then let the user turn the sound off by setting it to silence if
\r
999 desired. To accommodate old winboard.ini files saved by old
\r
1000 versions of WinBoard, we also turn off the sound if the option
\r
1001 was initially set to false. [HGM] taken out of InitAppData */
\r
1002 if (!appData.ringBellAfterMoves) {
\r
1003 sounds[(int)SoundMove].name = strdup("");
\r
1004 appData.ringBellAfterMoves = TRUE;
\r
1006 if (appData.debugMode) {
\r
1007 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1008 setbuf(debugFP, NULL);
\r
1011 LoadLanguageFile(appData.language);
\r
1015 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1016 // InitEngineUCI( installDir, &second );
\r
1018 /* Create a main window for this application instance. */
\r
1019 hwnd = CreateWindow(szAppName, szTitle,
\r
1020 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1021 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1022 NULL, NULL, hInstance, NULL);
\r
1025 /* If window could not be created, return "failure" */
\r
1030 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1031 LoadLogo(&first, 0);
\r
1033 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1034 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1036 if (second.programLogo == NULL && appData.debugMode) {
\r
1037 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1039 } else if(appData.autoLogo) {
\r
1040 char buf[MSG_SIZ];
\r
1041 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1042 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1043 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1046 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1047 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1053 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1054 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1055 iconCurrent = iconWhite;
\r
1056 InitDrawingColors();
\r
1057 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1058 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1059 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1060 /* Compute window size for each board size, and use the largest
\r
1061 size that fits on this screen as the default. */
\r
1062 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1063 if (boardSize == (BoardSize)-1 &&
\r
1064 winH <= screenHeight
\r
1065 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1066 && winW <= screenWidth) {
\r
1067 boardSize = (BoardSize)ibs;
\r
1071 InitDrawingSizes(boardSize, 0);
\r
1073 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1075 /* [AS] Load textures if specified */
\r
1076 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1078 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1079 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1080 liteBackTextureMode = appData.liteBackTextureMode;
\r
1082 if (liteBackTexture == NULL && appData.debugMode) {
\r
1083 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1087 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1088 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1089 darkBackTextureMode = appData.darkBackTextureMode;
\r
1091 if (darkBackTexture == NULL && appData.debugMode) {
\r
1092 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1096 mysrandom( (unsigned) time(NULL) );
\r
1098 /* [AS] Restore layout */
\r
1099 if( wpMoveHistory.visible ) {
\r
1100 MoveHistoryPopUp();
\r
1103 if( wpEvalGraph.visible ) {
\r
1107 if( wpEngineOutput.visible ) {
\r
1108 EngineOutputPopUp();
\r
1111 /* Make the window visible; update its client area; and return "success" */
\r
1112 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1113 wp.length = sizeof(WINDOWPLACEMENT);
\r
1115 wp.showCmd = nCmdShow;
\r
1116 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1117 wp.rcNormalPosition.left = wpMain.x;
\r
1118 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1119 wp.rcNormalPosition.top = wpMain.y;
\r
1120 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1121 SetWindowPlacement(hwndMain, &wp);
\r
1123 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1125 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1126 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1128 if (hwndConsole) {
\r
1130 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1131 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1133 ShowWindow(hwndConsole, nCmdShow);
\r
1134 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1135 char buf[MSG_SIZ], *p = buf, *q;
\r
1136 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1138 q = strchr(p, ';');
\r
1140 if(*p) ChatPopUp(p);
\r
1143 SetActiveWindow(hwndConsole);
\r
1145 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1146 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1155 HMENU hmenu = GetMenu(hwndMain);
\r
1157 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1158 MF_BYCOMMAND|((appData.icsActive &&
\r
1159 *appData.icsCommPort != NULLCHAR) ?
\r
1160 MF_ENABLED : MF_GRAYED));
\r
1161 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1162 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1163 MF_CHECKED : MF_UNCHECKED));
\r
1166 //---------------------------------------------------------------------------------------------------------
\r
1168 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1169 #define XBOARD FALSE
\r
1171 #define OPTCHAR "/"
\r
1172 #define SEPCHAR "="
\r
1176 // front-end part of option handling
\r
1179 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1181 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1182 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1185 lf->lfEscapement = 0;
\r
1186 lf->lfOrientation = 0;
\r
1187 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1188 lf->lfItalic = mfp->italic;
\r
1189 lf->lfUnderline = mfp->underline;
\r
1190 lf->lfStrikeOut = mfp->strikeout;
\r
1191 lf->lfCharSet = mfp->charset;
\r
1192 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1193 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1194 lf->lfQuality = DEFAULT_QUALITY;
\r
1195 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1196 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1200 CreateFontInMF(MyFont *mf)
\r
1202 LFfromMFP(&mf->lf, &mf->mfp);
\r
1203 if (mf->hf) DeleteObject(mf->hf);
\r
1204 mf->hf = CreateFontIndirect(&mf->lf);
\r
1207 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1209 colorVariable[] = {
\r
1210 &whitePieceColor,
\r
1211 &blackPieceColor,
\r
1212 &lightSquareColor,
\r
1213 &darkSquareColor,
\r
1214 &highlightSquareColor,
\r
1215 &premoveHighlightColor,
\r
1217 &consoleBackgroundColor,
\r
1218 &appData.fontForeColorWhite,
\r
1219 &appData.fontBackColorWhite,
\r
1220 &appData.fontForeColorBlack,
\r
1221 &appData.fontBackColorBlack,
\r
1222 &appData.evalHistColorWhite,
\r
1223 &appData.evalHistColorBlack,
\r
1224 &appData.highlightArrowColor,
\r
1227 /* Command line font name parser. NULL name means do nothing.
\r
1228 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1229 For backward compatibility, syntax without the colon is also
\r
1230 accepted, but font names with digits in them won't work in that case.
\r
1233 ParseFontName(char *name, MyFontParams *mfp)
\r
1236 if (name == NULL) return;
\r
1238 q = strchr(p, ':');
\r
1240 if (q - p >= sizeof(mfp->faceName))
\r
1241 ExitArgError(_("Font name too long:"), name);
\r
1242 memcpy(mfp->faceName, p, q - p);
\r
1243 mfp->faceName[q - p] = NULLCHAR;
\r
1246 q = mfp->faceName;
\r
1247 while (*p && !isdigit(*p)) {
\r
1249 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1250 ExitArgError(_("Font name too long:"), name);
\r
1252 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1255 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1256 mfp->pointSize = (float) atof(p);
\r
1257 mfp->bold = (strchr(p, 'b') != NULL);
\r
1258 mfp->italic = (strchr(p, 'i') != NULL);
\r
1259 mfp->underline = (strchr(p, 'u') != NULL);
\r
1260 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1261 mfp->charset = DEFAULT_CHARSET;
\r
1262 q = strchr(p, 'c');
\r
1264 mfp->charset = (BYTE) atoi(q+1);
\r
1268 ParseFont(char *name, int number)
\r
1269 { // wrapper to shield back-end from 'font'
\r
1270 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1275 { // in WB we have a 2D array of fonts; this initializes their description
\r
1277 /* Point font array elements to structures and
\r
1278 parse default font names */
\r
1279 for (i=0; i<NUM_FONTS; i++) {
\r
1280 for (j=0; j<NUM_SIZES; j++) {
\r
1281 font[j][i] = &fontRec[j][i];
\r
1282 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1289 { // here we create the actual fonts from the selected descriptions
\r
1291 for (i=0; i<NUM_FONTS; i++) {
\r
1292 for (j=0; j<NUM_SIZES; j++) {
\r
1293 CreateFontInMF(font[j][i]);
\r
1297 /* Color name parser.
\r
1298 X version accepts X color names, but this one
\r
1299 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1301 ParseColorName(char *name)
\r
1303 int red, green, blue, count;
\r
1304 char buf[MSG_SIZ];
\r
1306 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1308 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1309 &red, &green, &blue);
\r
1312 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1313 DisplayError(buf, 0);
\r
1314 return RGB(0, 0, 0);
\r
1316 return PALETTERGB(red, green, blue);
\r
1320 ParseColor(int n, char *name)
\r
1321 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1322 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1326 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1328 char *e = argValue;
\r
1332 if (*e == 'b') eff |= CFE_BOLD;
\r
1333 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1334 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1335 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1336 else if (*e == '#' || isdigit(*e)) break;
\r
1340 *color = ParseColorName(e);
\r
1344 ParseTextAttribs(ColorClass cc, char *s)
\r
1345 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1346 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1347 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1351 ParseBoardSize(void *addr, char *name)
\r
1352 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1353 BoardSize bs = SizeTiny;
\r
1354 while (sizeInfo[bs].name != NULL) {
\r
1355 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1356 *(BoardSize *)addr = bs;
\r
1361 ExitArgError(_("Unrecognized board size value"), name);
\r
1366 { // [HGM] import name from appData first
\r
1369 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1370 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1371 textAttribs[cc].sound.data = NULL;
\r
1372 MyLoadSound(&textAttribs[cc].sound);
\r
1374 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1375 textAttribs[cc].sound.name = strdup("");
\r
1376 textAttribs[cc].sound.data = NULL;
\r
1378 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1379 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1380 sounds[sc].data = NULL;
\r
1381 MyLoadSound(&sounds[sc]);
\r
1386 SetCommPortDefaults()
\r
1388 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1389 dcb.DCBlength = sizeof(DCB);
\r
1390 dcb.BaudRate = 9600;
\r
1391 dcb.fBinary = TRUE;
\r
1392 dcb.fParity = FALSE;
\r
1393 dcb.fOutxCtsFlow = FALSE;
\r
1394 dcb.fOutxDsrFlow = FALSE;
\r
1395 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1396 dcb.fDsrSensitivity = FALSE;
\r
1397 dcb.fTXContinueOnXoff = TRUE;
\r
1398 dcb.fOutX = FALSE;
\r
1400 dcb.fNull = FALSE;
\r
1401 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1402 dcb.fAbortOnError = FALSE;
\r
1404 dcb.Parity = SPACEPARITY;
\r
1405 dcb.StopBits = ONESTOPBIT;
\r
1408 // [HGM] args: these three cases taken out to stay in front-end
\r
1410 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1411 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1412 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1413 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1415 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1416 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1417 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1418 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1419 ad->argName, mfp->faceName, mfp->pointSize,
\r
1420 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1421 mfp->bold ? "b" : "",
\r
1422 mfp->italic ? "i" : "",
\r
1423 mfp->underline ? "u" : "",
\r
1424 mfp->strikeout ? "s" : "",
\r
1425 (int)mfp->charset);
\r
1431 { // [HGM] copy the names from the internal WB variables to appData
\r
1434 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1435 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1436 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1437 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1441 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1442 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1443 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1444 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1445 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1446 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1447 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1448 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1449 (ta->effects) ? " " : "",
\r
1450 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1454 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1455 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1456 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1457 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1458 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1462 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1463 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1464 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1468 ParseCommPortSettings(char *s)
\r
1469 { // wrapper to keep dcb from back-end
\r
1470 ParseCommSettings(s, &dcb);
\r
1475 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1476 GetActualPlacement(hwndMain, &wpMain);
\r
1477 GetActualPlacement(hwndConsole, &wpConsole);
\r
1478 GetActualPlacement(commentDialog, &wpComment);
\r
1479 GetActualPlacement(editTagsDialog, &wpTags);
\r
1480 GetActualPlacement(gameListDialog, &wpGameList);
\r
1481 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1482 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1483 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1487 PrintCommPortSettings(FILE *f, char *name)
\r
1488 { // wrapper to shield back-end from DCB
\r
1489 PrintCommSettings(f, name, &dcb);
\r
1493 MySearchPath(char *installDir, char *name, char *fullname)
\r
1495 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1496 if(name[0]== '%') {
\r
1497 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1498 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1499 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1500 *strchr(buf, '%') = 0;
\r
1501 strcat(fullname, getenv(buf));
\r
1502 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1504 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1505 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1506 return (int) strlen(fullname);
\r
1508 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1512 MyGetFullPathName(char *name, char *fullname)
\r
1515 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1520 { // [HGM] args: allows testing if main window is realized from back-end
\r
1521 return hwndMain != NULL;
\r
1525 PopUpStartupDialog()
\r
1529 LoadLanguageFile(appData.language);
\r
1530 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1531 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1532 FreeProcInstance(lpProc);
\r
1535 /*---------------------------------------------------------------------------*\
\r
1537 * GDI board drawing routines
\r
1539 \*---------------------------------------------------------------------------*/
\r
1541 /* [AS] Draw square using background texture */
\r
1542 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1547 return; /* Should never happen! */
\r
1550 SetGraphicsMode( dst, GM_ADVANCED );
\r
1557 /* X reflection */
\r
1562 x.eDx = (FLOAT) dw + dx - 1;
\r
1565 SetWorldTransform( dst, &x );
\r
1568 /* Y reflection */
\r
1574 x.eDy = (FLOAT) dh + dy - 1;
\r
1576 SetWorldTransform( dst, &x );
\r
1584 x.eDx = (FLOAT) dx;
\r
1585 x.eDy = (FLOAT) dy;
\r
1588 SetWorldTransform( dst, &x );
\r
1592 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1600 SetWorldTransform( dst, &x );
\r
1602 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1605 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1607 PM_WP = (int) WhitePawn,
\r
1608 PM_WN = (int) WhiteKnight,
\r
1609 PM_WB = (int) WhiteBishop,
\r
1610 PM_WR = (int) WhiteRook,
\r
1611 PM_WQ = (int) WhiteQueen,
\r
1612 PM_WF = (int) WhiteFerz,
\r
1613 PM_WW = (int) WhiteWazir,
\r
1614 PM_WE = (int) WhiteAlfil,
\r
1615 PM_WM = (int) WhiteMan,
\r
1616 PM_WO = (int) WhiteCannon,
\r
1617 PM_WU = (int) WhiteUnicorn,
\r
1618 PM_WH = (int) WhiteNightrider,
\r
1619 PM_WA = (int) WhiteAngel,
\r
1620 PM_WC = (int) WhiteMarshall,
\r
1621 PM_WAB = (int) WhiteCardinal,
\r
1622 PM_WD = (int) WhiteDragon,
\r
1623 PM_WL = (int) WhiteLance,
\r
1624 PM_WS = (int) WhiteCobra,
\r
1625 PM_WV = (int) WhiteFalcon,
\r
1626 PM_WSG = (int) WhiteSilver,
\r
1627 PM_WG = (int) WhiteGrasshopper,
\r
1628 PM_WK = (int) WhiteKing,
\r
1629 PM_BP = (int) BlackPawn,
\r
1630 PM_BN = (int) BlackKnight,
\r
1631 PM_BB = (int) BlackBishop,
\r
1632 PM_BR = (int) BlackRook,
\r
1633 PM_BQ = (int) BlackQueen,
\r
1634 PM_BF = (int) BlackFerz,
\r
1635 PM_BW = (int) BlackWazir,
\r
1636 PM_BE = (int) BlackAlfil,
\r
1637 PM_BM = (int) BlackMan,
\r
1638 PM_BO = (int) BlackCannon,
\r
1639 PM_BU = (int) BlackUnicorn,
\r
1640 PM_BH = (int) BlackNightrider,
\r
1641 PM_BA = (int) BlackAngel,
\r
1642 PM_BC = (int) BlackMarshall,
\r
1643 PM_BG = (int) BlackGrasshopper,
\r
1644 PM_BAB = (int) BlackCardinal,
\r
1645 PM_BD = (int) BlackDragon,
\r
1646 PM_BL = (int) BlackLance,
\r
1647 PM_BS = (int) BlackCobra,
\r
1648 PM_BV = (int) BlackFalcon,
\r
1649 PM_BSG = (int) BlackSilver,
\r
1650 PM_BK = (int) BlackKing
\r
1653 static HFONT hPieceFont = NULL;
\r
1654 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1655 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1656 static int fontBitmapSquareSize = 0;
\r
1657 static char pieceToFontChar[(int) EmptySquare] =
\r
1658 { 'p', 'n', 'b', 'r', 'q',
\r
1659 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1660 'k', 'o', 'm', 'v', 't', 'w',
\r
1661 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1664 extern BOOL SetCharTable( char *table, const char * map );
\r
1665 /* [HGM] moved to backend.c */
\r
1667 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1670 BYTE r1 = GetRValue( color );
\r
1671 BYTE g1 = GetGValue( color );
\r
1672 BYTE b1 = GetBValue( color );
\r
1678 /* Create a uniform background first */
\r
1679 hbrush = CreateSolidBrush( color );
\r
1680 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1681 FillRect( hdc, &rc, hbrush );
\r
1682 DeleteObject( hbrush );
\r
1685 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1686 int steps = squareSize / 2;
\r
1689 for( i=0; i<steps; i++ ) {
\r
1690 BYTE r = r1 - (r1-r2) * i / steps;
\r
1691 BYTE g = g1 - (g1-g2) * i / steps;
\r
1692 BYTE b = b1 - (b1-b2) * i / steps;
\r
1694 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1695 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1696 FillRect( hdc, &rc, hbrush );
\r
1697 DeleteObject(hbrush);
\r
1700 else if( mode == 2 ) {
\r
1701 /* Diagonal gradient, good more or less for every piece */
\r
1702 POINT triangle[3];
\r
1703 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1704 HBRUSH hbrush_old;
\r
1705 int steps = squareSize;
\r
1708 triangle[0].x = squareSize - steps;
\r
1709 triangle[0].y = squareSize;
\r
1710 triangle[1].x = squareSize;
\r
1711 triangle[1].y = squareSize;
\r
1712 triangle[2].x = squareSize;
\r
1713 triangle[2].y = squareSize - steps;
\r
1715 for( i=0; i<steps; i++ ) {
\r
1716 BYTE r = r1 - (r1-r2) * i / steps;
\r
1717 BYTE g = g1 - (g1-g2) * i / steps;
\r
1718 BYTE b = b1 - (b1-b2) * i / steps;
\r
1720 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1721 hbrush_old = SelectObject( hdc, hbrush );
\r
1722 Polygon( hdc, triangle, 3 );
\r
1723 SelectObject( hdc, hbrush_old );
\r
1724 DeleteObject(hbrush);
\r
1729 SelectObject( hdc, hpen );
\r
1734 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1735 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1736 piece: follow the steps as explained below.
\r
1738 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1742 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1746 int backColor = whitePieceColor;
\r
1747 int foreColor = blackPieceColor;
\r
1749 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1750 backColor = appData.fontBackColorWhite;
\r
1751 foreColor = appData.fontForeColorWhite;
\r
1753 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1754 backColor = appData.fontBackColorBlack;
\r
1755 foreColor = appData.fontForeColorBlack;
\r
1759 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1761 hbm_old = SelectObject( hdc, hbm );
\r
1765 rc.right = squareSize;
\r
1766 rc.bottom = squareSize;
\r
1768 /* Step 1: background is now black */
\r
1769 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1771 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1773 pt.x = (squareSize - sz.cx) / 2;
\r
1774 pt.y = (squareSize - sz.cy) / 2;
\r
1776 SetBkMode( hdc, TRANSPARENT );
\r
1777 SetTextColor( hdc, chroma );
\r
1778 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1779 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1781 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1782 /* Step 3: the area outside the piece is filled with white */
\r
1783 // FloodFill( hdc, 0, 0, chroma );
\r
1784 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1785 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1786 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1787 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1788 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1790 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1791 but if the start point is not inside the piece we're lost!
\r
1792 There should be a better way to do this... if we could create a region or path
\r
1793 from the fill operation we would be fine for example.
\r
1795 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1796 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1798 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1799 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1800 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1802 SelectObject( dc2, bm2 );
\r
1803 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1804 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1805 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1806 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1807 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1810 DeleteObject( bm2 );
\r
1813 SetTextColor( hdc, 0 );
\r
1815 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1816 draw the piece again in black for safety.
\r
1818 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1820 SelectObject( hdc, hbm_old );
\r
1822 if( hPieceMask[index] != NULL ) {
\r
1823 DeleteObject( hPieceMask[index] );
\r
1826 hPieceMask[index] = hbm;
\r
1829 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( hdc, hbm );
\r
1834 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1835 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1836 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1838 SelectObject( dc1, hPieceMask[index] );
\r
1839 SelectObject( dc2, bm2 );
\r
1840 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1841 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1844 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1845 the piece background and deletes (makes transparent) the rest.
\r
1846 Thanks to that mask, we are free to paint the background with the greates
\r
1847 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1848 We use this, to make gradients and give the pieces a "roundish" look.
\r
1850 SetPieceBackground( hdc, backColor, 2 );
\r
1851 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1855 DeleteObject( bm2 );
\r
1858 SetTextColor( hdc, foreColor );
\r
1859 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1861 SelectObject( hdc, hbm_old );
\r
1863 if( hPieceFace[index] != NULL ) {
\r
1864 DeleteObject( hPieceFace[index] );
\r
1867 hPieceFace[index] = hbm;
\r
1870 static int TranslatePieceToFontPiece( int piece )
\r
1900 case BlackMarshall:
\r
1904 case BlackNightrider:
\r
1910 case BlackUnicorn:
\r
1914 case BlackGrasshopper:
\r
1926 case BlackCardinal:
\r
1933 case WhiteMarshall:
\r
1937 case WhiteNightrider:
\r
1943 case WhiteUnicorn:
\r
1947 case WhiteGrasshopper:
\r
1959 case WhiteCardinal:
\r
1968 void CreatePiecesFromFont()
\r
1971 HDC hdc_window = NULL;
\r
1977 if( fontBitmapSquareSize < 0 ) {
\r
1978 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1982 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1983 fontBitmapSquareSize = -1;
\r
1987 if( fontBitmapSquareSize != squareSize ) {
\r
1988 hdc_window = GetDC( hwndMain );
\r
1989 hdc = CreateCompatibleDC( hdc_window );
\r
1991 if( hPieceFont != NULL ) {
\r
1992 DeleteObject( hPieceFont );
\r
1995 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1996 hPieceMask[i] = NULL;
\r
1997 hPieceFace[i] = NULL;
\r
2003 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2004 fontHeight = appData.fontPieceSize;
\r
2007 fontHeight = (fontHeight * squareSize) / 100;
\r
2009 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2011 lf.lfEscapement = 0;
\r
2012 lf.lfOrientation = 0;
\r
2013 lf.lfWeight = FW_NORMAL;
\r
2015 lf.lfUnderline = 0;
\r
2016 lf.lfStrikeOut = 0;
\r
2017 lf.lfCharSet = DEFAULT_CHARSET;
\r
2018 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2019 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2020 lf.lfQuality = PROOF_QUALITY;
\r
2021 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2022 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2023 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2025 hPieceFont = CreateFontIndirect( &lf );
\r
2027 if( hPieceFont == NULL ) {
\r
2028 fontBitmapSquareSize = -2;
\r
2031 /* Setup font-to-piece character table */
\r
2032 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2033 /* No (or wrong) global settings, try to detect the font */
\r
2034 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2036 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2038 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2039 /* DiagramTT* family */
\r
2040 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2042 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2043 /* Fairy symbols */
\r
2044 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2046 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2047 /* Good Companion (Some characters get warped as literal :-( */
\r
2048 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2049 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2050 SetCharTable(pieceToFontChar, s);
\r
2053 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2054 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2058 /* Create bitmaps */
\r
2059 hfont_old = SelectObject( hdc, hPieceFont );
\r
2060 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2061 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2062 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2064 SelectObject( hdc, hfont_old );
\r
2066 fontBitmapSquareSize = squareSize;
\r
2070 if( hdc != NULL ) {
\r
2074 if( hdc_window != NULL ) {
\r
2075 ReleaseDC( hwndMain, hdc_window );
\r
2080 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2084 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2085 if (gameInfo.event &&
\r
2086 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2087 strcmp(name, "k80s") == 0) {
\r
2088 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2090 return LoadBitmap(hinst, name);
\r
2094 /* Insert a color into the program's logical palette
\r
2095 structure. This code assumes the given color is
\r
2096 the result of the RGB or PALETTERGB macro, and it
\r
2097 knows how those macros work (which is documented).
\r
2100 InsertInPalette(COLORREF color)
\r
2102 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2104 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2105 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2106 pLogPal->palNumEntries--;
\r
2110 pe->peFlags = (char) 0;
\r
2111 pe->peRed = (char) (0xFF & color);
\r
2112 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2113 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2119 InitDrawingColors()
\r
2121 if (pLogPal == NULL) {
\r
2122 /* Allocate enough memory for a logical palette with
\r
2123 * PALETTESIZE entries and set the size and version fields
\r
2124 * of the logical palette structure.
\r
2126 pLogPal = (NPLOGPALETTE)
\r
2127 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2128 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2129 pLogPal->palVersion = 0x300;
\r
2131 pLogPal->palNumEntries = 0;
\r
2133 InsertInPalette(lightSquareColor);
\r
2134 InsertInPalette(darkSquareColor);
\r
2135 InsertInPalette(whitePieceColor);
\r
2136 InsertInPalette(blackPieceColor);
\r
2137 InsertInPalette(highlightSquareColor);
\r
2138 InsertInPalette(premoveHighlightColor);
\r
2140 /* create a logical color palette according the information
\r
2141 * in the LOGPALETTE structure.
\r
2143 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2145 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2146 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2147 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2148 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2149 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2150 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2151 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2152 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2153 /* [AS] Force rendering of the font-based pieces */
\r
2154 if( fontBitmapSquareSize > 0 ) {
\r
2155 fontBitmapSquareSize = 0;
\r
2161 BoardWidth(int boardSize, int n)
\r
2162 { /* [HGM] argument n added to allow different width and height */
\r
2163 int lineGap = sizeInfo[boardSize].lineGap;
\r
2165 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2166 lineGap = appData.overrideLineGap;
\r
2169 return (n + 1) * lineGap +
\r
2170 n * sizeInfo[boardSize].squareSize;
\r
2173 /* Respond to board resize by dragging edge */
\r
2175 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2177 BoardSize newSize = NUM_SIZES - 1;
\r
2178 static int recurse = 0;
\r
2179 if (IsIconic(hwndMain)) return;
\r
2180 if (recurse > 0) return;
\r
2182 while (newSize > 0) {
\r
2183 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2184 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2185 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2188 boardSize = newSize;
\r
2189 InitDrawingSizes(boardSize, flags);
\r
2194 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2197 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2199 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2200 ChessSquare piece;
\r
2201 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2203 SIZE clockSize, messageSize;
\r
2205 char buf[MSG_SIZ];
\r
2207 HMENU hmenu = GetMenu(hwndMain);
\r
2208 RECT crect, wrect, oldRect;
\r
2210 LOGBRUSH logbrush;
\r
2212 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2213 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2215 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2216 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2218 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2219 oldRect.top = wpMain.y;
\r
2220 oldRect.right = wpMain.x + wpMain.width;
\r
2221 oldRect.bottom = wpMain.y + wpMain.height;
\r
2223 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2224 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2225 squareSize = sizeInfo[boardSize].squareSize;
\r
2226 lineGap = sizeInfo[boardSize].lineGap;
\r
2227 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2229 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2230 lineGap = appData.overrideLineGap;
\r
2233 if (tinyLayout != oldTinyLayout) {
\r
2234 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2236 style &= ~WS_SYSMENU;
\r
2237 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2238 "&Minimize\tCtrl+F4");
\r
2240 style |= WS_SYSMENU;
\r
2241 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2243 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2245 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2246 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2247 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2249 DrawMenuBar(hwndMain);
\r
2252 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2253 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2255 /* Get text area sizes */
\r
2256 hdc = GetDC(hwndMain);
\r
2257 if (appData.clockMode) {
\r
2258 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2260 snprintf(buf, MSG_SIZ, _("White"));
\r
2262 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2263 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2264 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2265 str = _("We only care about the height here");
\r
2266 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2267 SelectObject(hdc, oldFont);
\r
2268 ReleaseDC(hwndMain, hdc);
\r
2270 /* Compute where everything goes */
\r
2271 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2272 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2273 logoHeight = 2*clockSize.cy;
\r
2274 leftLogoRect.left = OUTER_MARGIN;
\r
2275 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2276 leftLogoRect.top = OUTER_MARGIN;
\r
2277 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2279 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2280 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2281 rightLogoRect.top = OUTER_MARGIN;
\r
2282 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2285 whiteRect.left = leftLogoRect.right;
\r
2286 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2287 whiteRect.top = OUTER_MARGIN;
\r
2288 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2290 blackRect.right = rightLogoRect.left;
\r
2291 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2292 blackRect.top = whiteRect.top;
\r
2293 blackRect.bottom = whiteRect.bottom;
\r
2295 whiteRect.left = OUTER_MARGIN;
\r
2296 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2297 whiteRect.top = OUTER_MARGIN;
\r
2298 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2300 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2301 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2302 blackRect.top = whiteRect.top;
\r
2303 blackRect.bottom = whiteRect.bottom;
\r
2305 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2308 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2309 if (appData.showButtonBar) {
\r
2310 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2311 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2313 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2315 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2316 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2318 boardRect.left = OUTER_MARGIN;
\r
2319 boardRect.right = boardRect.left + boardWidth;
\r
2320 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2321 boardRect.bottom = boardRect.top + boardHeight;
\r
2323 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2324 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2325 oldBoardSize = boardSize;
\r
2326 oldTinyLayout = tinyLayout;
\r
2327 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2328 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2329 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2330 winW *= 1 + twoBoards;
\r
2331 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2332 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2333 wpMain.height = winH; // without disturbing window attachments
\r
2334 GetWindowRect(hwndMain, &wrect);
\r
2335 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2336 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2338 // [HGM] placement: let attached windows follow size change.
\r
2339 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2340 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2341 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2342 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2343 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2345 /* compensate if menu bar wrapped */
\r
2346 GetClientRect(hwndMain, &crect);
\r
2347 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2348 wpMain.height += offby;
\r
2350 case WMSZ_TOPLEFT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_TOPRIGHT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.left, wrect.bottom - wpMain.height,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMLEFT:
\r
2365 SetWindowPos(hwndMain, NULL,
\r
2366 wrect.right - wpMain.width, wrect.top,
\r
2367 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2370 case WMSZ_BOTTOMRIGHT:
\r
2374 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2375 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2380 for (i = 0; i < N_BUTTONS; i++) {
\r
2381 if (buttonDesc[i].hwnd != NULL) {
\r
2382 DestroyWindow(buttonDesc[i].hwnd);
\r
2383 buttonDesc[i].hwnd = NULL;
\r
2385 if (appData.showButtonBar) {
\r
2386 buttonDesc[i].hwnd =
\r
2387 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2388 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2389 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2390 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2391 (HMENU) buttonDesc[i].id,
\r
2392 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2394 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2395 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2396 MAKELPARAM(FALSE, 0));
\r
2398 if (buttonDesc[i].id == IDM_Pause)
\r
2399 hwndPause = buttonDesc[i].hwnd;
\r
2400 buttonDesc[i].wndproc = (WNDPROC)
\r
2401 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2404 if (gridPen != NULL) DeleteObject(gridPen);
\r
2405 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2406 if (premovePen != NULL) DeleteObject(premovePen);
\r
2407 if (lineGap != 0) {
\r
2408 logbrush.lbStyle = BS_SOLID;
\r
2409 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2411 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2412 lineGap, &logbrush, 0, NULL);
\r
2413 logbrush.lbColor = highlightSquareColor;
\r
2415 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2416 lineGap, &logbrush, 0, NULL);
\r
2418 logbrush.lbColor = premoveHighlightColor;
\r
2420 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2421 lineGap, &logbrush, 0, NULL);
\r
2423 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2424 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2425 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2426 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2427 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2428 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2429 BOARD_WIDTH * (squareSize + lineGap);
\r
2430 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2432 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2433 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2434 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2435 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2436 lineGap / 2 + (i * (squareSize + lineGap));
\r
2437 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2438 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2439 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2443 /* [HGM] Licensing requirement */
\r
2445 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2448 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2450 GothicPopUp( "", VariantNormal);
\r
2453 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2455 /* Load piece bitmaps for this board size */
\r
2456 for (i=0; i<=2; i++) {
\r
2457 for (piece = WhitePawn;
\r
2458 (int) piece < (int) BlackPawn;
\r
2459 piece = (ChessSquare) ((int) piece + 1)) {
\r
2460 if (pieceBitmap[i][piece] != NULL)
\r
2461 DeleteObject(pieceBitmap[i][piece]);
\r
2465 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2466 // Orthodox Chess pieces
\r
2467 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2468 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2469 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2470 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2471 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2472 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2473 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2474 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2475 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2476 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2477 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2478 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2479 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2480 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2481 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2482 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2483 // in Shogi, Hijack the unused Queen for Lance
\r
2484 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2485 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2486 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2493 if(squareSize <= 72 && squareSize >= 33) {
\r
2494 /* A & C are available in most sizes now */
\r
2495 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2496 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2497 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2498 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2499 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2500 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2501 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2502 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2505 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2506 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2507 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2508 } else { // Smirf-like
\r
2509 if(gameInfo.variant == VariantSChess) {
\r
2510 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2511 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2512 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2514 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2515 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2516 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2519 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2523 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2524 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2525 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2526 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2527 } else { // WinBoard standard
\r
2528 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2535 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2536 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2537 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2538 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2539 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2540 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2541 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2542 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2545 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2546 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2547 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2548 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2567 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2568 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2571 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2572 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2573 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2581 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2582 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2583 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2584 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2585 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2586 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2587 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2588 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2589 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2590 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2591 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2592 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2595 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2596 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2597 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2598 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2599 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2600 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2601 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2602 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2603 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2604 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2605 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2606 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2607 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2608 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2609 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2613 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2614 /* special Shogi support in this size */
\r
2615 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2616 for (piece = WhitePawn;
\r
2617 (int) piece < (int) BlackPawn;
\r
2618 piece = (ChessSquare) ((int) piece + 1)) {
\r
2619 if (pieceBitmap[i][piece] != NULL)
\r
2620 DeleteObject(pieceBitmap[i][piece]);
\r
2623 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2630 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2631 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2632 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2633 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2634 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2635 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2636 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2637 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2644 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2645 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2646 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2647 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2648 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2649 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2650 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2651 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2658 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2659 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2660 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2661 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2662 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2663 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2664 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2670 PieceBitmap(ChessSquare p, int kind)
\r
2672 if ((int) p >= (int) BlackPawn)
\r
2673 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2675 return pieceBitmap[kind][(int) p];
\r
2678 /***************************************************************/
\r
2680 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2681 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2683 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2684 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2688 SquareToPos(int row, int column, int * x, int * y)
\r
2691 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2692 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2694 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2695 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2700 DrawCoordsOnDC(HDC hdc)
\r
2702 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2703 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2704 char str[2] = { NULLCHAR, NULLCHAR };
\r
2705 int oldMode, oldAlign, x, y, start, i;
\r
2709 if (!appData.showCoords)
\r
2712 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2714 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2715 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2716 oldAlign = GetTextAlign(hdc);
\r
2717 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2719 y = boardRect.top + lineGap;
\r
2720 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2722 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2723 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2724 str[0] = files[start + i];
\r
2725 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2726 y += squareSize + lineGap;
\r
2729 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2731 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2732 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2733 str[0] = ranks[start + i];
\r
2734 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2735 x += squareSize + lineGap;
\r
2738 SelectObject(hdc, oldBrush);
\r
2739 SetBkMode(hdc, oldMode);
\r
2740 SetTextAlign(hdc, oldAlign);
\r
2741 SelectObject(hdc, oldFont);
\r
2745 DrawGridOnDC(HDC hdc)
\r
2749 if (lineGap != 0) {
\r
2750 oldPen = SelectObject(hdc, gridPen);
\r
2751 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2752 SelectObject(hdc, oldPen);
\r
2756 #define HIGHLIGHT_PEN 0
\r
2757 #define PREMOVE_PEN 1
\r
2760 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2763 HPEN oldPen, hPen;
\r
2764 if (lineGap == 0) return;
\r
2766 x1 = boardRect.left +
\r
2767 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2768 y1 = boardRect.top +
\r
2769 lineGap/2 + y * (squareSize + lineGap);
\r
2771 x1 = boardRect.left +
\r
2772 lineGap/2 + x * (squareSize + lineGap);
\r
2773 y1 = boardRect.top +
\r
2774 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2776 hPen = pen ? premovePen : highlightPen;
\r
2777 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2778 MoveToEx(hdc, x1, y1, NULL);
\r
2779 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2780 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2781 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2782 LineTo(hdc, x1, y1);
\r
2783 SelectObject(hdc, oldPen);
\r
2787 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2790 for (i=0; i<2; i++) {
\r
2791 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2792 DrawHighlightOnDC(hdc, TRUE,
\r
2793 h->sq[i].x, h->sq[i].y,
\r
2798 /* Note: sqcolor is used only in monoMode */
\r
2799 /* Note that this code is largely duplicated in woptions.c,
\r
2800 function DrawSampleSquare, so that needs to be updated too */
\r
2802 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2804 HBITMAP oldBitmap;
\r
2808 if (appData.blindfold) return;
\r
2810 /* [AS] Use font-based pieces if needed */
\r
2811 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2812 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2813 CreatePiecesFromFont();
\r
2815 if( fontBitmapSquareSize == squareSize ) {
\r
2816 int index = TranslatePieceToFontPiece(piece);
\r
2818 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2820 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2821 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2825 squareSize, squareSize,
\r
2830 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2832 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2833 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2837 squareSize, squareSize,
\r
2846 if (appData.monoMode) {
\r
2847 SelectObject(tmphdc, PieceBitmap(piece,
\r
2848 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2849 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2850 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2852 tmpSize = squareSize;
\r
2854 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2855 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2856 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2857 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2858 x += (squareSize - minorSize)>>1;
\r
2859 y += squareSize - minorSize - 2;
\r
2860 tmpSize = minorSize;
\r
2862 if (color || appData.allWhite ) {
\r
2863 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2865 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2866 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2867 if(appData.upsideDown && color==flipView)
\r
2868 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2870 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2871 /* Use black for outline of white pieces */
\r
2872 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2873 if(appData.upsideDown && color==flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2878 /* Use square color for details of black pieces */
\r
2879 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2880 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2881 if(appData.upsideDown && !flipView)
\r
2882 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2884 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2886 SelectObject(hdc, oldBrush);
\r
2887 SelectObject(tmphdc, oldBitmap);
\r
2891 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2892 int GetBackTextureMode( int algo )
\r
2894 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2898 case BACK_TEXTURE_MODE_PLAIN:
\r
2899 result = 1; /* Always use identity map */
\r
2901 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2902 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2910 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2911 to handle redraws cleanly (as random numbers would always be different).
\r
2913 VOID RebuildTextureSquareInfo()
\r
2923 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2925 if( liteBackTexture != NULL ) {
\r
2926 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 lite_w = bi.bmWidth;
\r
2928 lite_h = bi.bmHeight;
\r
2932 if( darkBackTexture != NULL ) {
\r
2933 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2934 dark_w = bi.bmWidth;
\r
2935 dark_h = bi.bmHeight;
\r
2939 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2940 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2941 if( (col + row) & 1 ) {
\r
2943 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2944 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2945 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2947 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2948 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2949 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2951 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2952 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2957 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2958 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2959 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2961 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2962 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2963 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2965 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2966 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2973 /* [AS] Arrow highlighting support */
\r
2975 static double A_WIDTH = 5; /* Width of arrow body */
\r
2977 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2978 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2980 static double Sqr( double x )
\r
2985 static int Round( double x )
\r
2987 return (int) (x + 0.5);
\r
2990 /* Draw an arrow between two points using current settings */
\r
2991 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2994 double dx, dy, j, k, x, y;
\r
2996 if( d_x == s_x ) {
\r
2997 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2999 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3002 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3003 arrow[1].y = d_y - h;
\r
3005 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3006 arrow[2].y = d_y - h;
\r
3011 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 arrow[5].y = d_y - h;
\r
3014 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[4].y = d_y - h;
\r
3017 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3020 else if( d_y == s_y ) {
\r
3021 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3024 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3026 arrow[1].x = d_x - w;
\r
3027 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3029 arrow[2].x = d_x - w;
\r
3030 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[5].x = d_x - w;
\r
3036 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 arrow[4].x = d_x - w;
\r
3039 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3042 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3045 /* [AS] Needed a lot of paper for this! :-) */
\r
3046 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3047 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3049 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3051 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3056 arrow[0].x = Round(x - j);
\r
3057 arrow[0].y = Round(y + j*dx);
\r
3059 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3060 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3063 x = (double) d_x - k;
\r
3064 y = (double) d_y - k*dy;
\r
3067 x = (double) d_x + k;
\r
3068 y = (double) d_y + k*dy;
\r
3071 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3073 arrow[6].x = Round(x - j);
\r
3074 arrow[6].y = Round(y + j*dx);
\r
3076 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3077 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3079 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3080 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3085 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3086 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3089 Polygon( hdc, arrow, 7 );
\r
3092 /* [AS] Draw an arrow between two squares */
\r
3093 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3095 int s_x, s_y, d_x, d_y;
\r
3102 if( s_col == d_col && s_row == d_row ) {
\r
3106 /* Get source and destination points */
\r
3107 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3108 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3111 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3113 else if( d_y < s_y ) {
\r
3114 d_y += squareSize / 2 + squareSize / 4;
\r
3117 d_y += squareSize / 2;
\r
3121 d_x += squareSize / 2 - squareSize / 4;
\r
3123 else if( d_x < s_x ) {
\r
3124 d_x += squareSize / 2 + squareSize / 4;
\r
3127 d_x += squareSize / 2;
\r
3130 s_x += squareSize / 2;
\r
3131 s_y += squareSize / 2;
\r
3133 /* Adjust width */
\r
3134 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3137 stLB.lbStyle = BS_SOLID;
\r
3138 stLB.lbColor = appData.highlightArrowColor;
\r
3141 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3142 holdpen = SelectObject( hdc, hpen );
\r
3143 hbrush = CreateBrushIndirect( &stLB );
\r
3144 holdbrush = SelectObject( hdc, hbrush );
\r
3146 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3148 SelectObject( hdc, holdpen );
\r
3149 SelectObject( hdc, holdbrush );
\r
3150 DeleteObject( hpen );
\r
3151 DeleteObject( hbrush );
\r
3154 BOOL HasHighlightInfo()
\r
3156 BOOL result = FALSE;
\r
3158 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3159 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3167 BOOL IsDrawArrowEnabled()
\r
3169 BOOL result = FALSE;
\r
3171 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3178 VOID DrawArrowHighlight( HDC hdc )
\r
3180 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3181 DrawArrowBetweenSquares( hdc,
\r
3182 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3183 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3187 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3189 HRGN result = NULL;
\r
3191 if( HasHighlightInfo() ) {
\r
3192 int x1, y1, x2, y2;
\r
3193 int sx, sy, dx, dy;
\r
3195 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3196 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3198 sx = MIN( x1, x2 );
\r
3199 sy = MIN( y1, y2 );
\r