2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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96 #define DATADIR "~~"
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98 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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100 int myrandom(void);
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101 void mysrandom(unsigned int seed);
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103 extern int whiteFlag, blackFlag;
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104 Boolean flipClock = FALSE;
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105 extern HANDLE chatHandle[];
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106 extern enum ICS_TYPE ics_type;
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108 int MySearchPath P((char *installDir, char *name, char *fullname));
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109 int MyGetFullPathName P((char *name, char *fullname));
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110 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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111 VOID NewVariantPopup(HWND hwnd);
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112 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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113 /*char*/int promoChar));
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114 void DisplayMove P((int moveNumber));
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115 void ChatPopUp P((char *s));
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117 ChessSquare piece;
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118 POINT pos; /* window coordinates of current pos */
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119 POINT lastpos; /* window coordinates of last pos - used for clipping */
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120 POINT from; /* board coordinates of the piece's orig pos */
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121 POINT to; /* board coordinates of the piece's new pos */
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124 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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127 POINT start; /* window coordinates of start pos */
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128 POINT pos; /* window coordinates of current pos */
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129 POINT lastpos; /* window coordinates of last pos - used for clipping */
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130 POINT from; /* board coordinates of the piece's orig pos */
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134 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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137 POINT sq[2]; /* board coordinates of from, to squares */
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140 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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141 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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142 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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143 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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145 typedef struct { // [HGM] atomic
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146 int fromX, fromY, toX, toY, radius;
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149 static ExplodeInfo explodeInfo;
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151 /* Window class names */
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152 char szAppName[] = "WinBoard";
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153 char szConsoleName[] = "WBConsole";
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155 /* Title bar text */
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156 char szTitle[] = "WinBoard";
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157 char szConsoleTitle[] = "I C S Interaction";
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160 char *settingsFileName;
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161 Boolean saveSettingsOnExit;
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162 char installDir[MSG_SIZ];
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163 int errorExitStatus;
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165 BoardSize boardSize;
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166 Boolean chessProgram;
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167 //static int boardX, boardY;
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168 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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169 int squareSize, lineGap, minorSize;
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170 static int winW, winH;
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171 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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172 static int logoHeight = 0;
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173 static char messageText[MESSAGE_TEXT_MAX];
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174 static int clockTimerEvent = 0;
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175 static int loadGameTimerEvent = 0;
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176 static int analysisTimerEvent = 0;
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177 static DelayedEventCallback delayedTimerCallback;
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178 static int delayedTimerEvent = 0;
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179 static int buttonCount = 2;
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180 char *icsTextMenuString;
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182 char *firstChessProgramNames;
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183 char *secondChessProgramNames;
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185 #define PALETTESIZE 256
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187 HINSTANCE hInst; /* current instance */
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188 Boolean alwaysOnTop = FALSE;
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190 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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191 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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192 COLORREF markerColor[8] = { 0x00FFFF, 0x0000FF, 0x00FF00, 0xFF0000, 0xFFFF00, 0xFF00FF, 0xFFFFFF, 0x000000 };
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194 ColorClass currentColorClass;
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196 static HWND savedHwnd;
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197 HWND hCommPort = NULL; /* currently open comm port */
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198 static HWND hwndPause; /* pause button */
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199 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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200 static HBRUSH lightSquareBrush, darkSquareBrush,
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201 blackSquareBrush, /* [HGM] for band between board and holdings */
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202 explodeBrush, /* [HGM] atomic */
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203 markerBrush[8], /* [HGM] markers */
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204 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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205 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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206 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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207 static HPEN gridPen = NULL;
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208 static HPEN highlightPen = NULL;
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209 static HPEN premovePen = NULL;
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210 static NPLOGPALETTE pLogPal;
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211 static BOOL paletteChanged = FALSE;
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212 static HICON iconWhite, iconBlack, iconCurrent;
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213 static int doingSizing = FALSE;
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214 static int lastSizing = 0;
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215 static int prevStderrPort;
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216 static HBITMAP userLogo;
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218 static HBITMAP liteBackTexture = NULL;
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219 static HBITMAP darkBackTexture = NULL;
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220 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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221 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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222 static int backTextureSquareSize = 0;
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223 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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225 #if __GNUC__ && !defined(_winmajor)
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226 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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229 #if defined(_winmajor)
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230 #define oldDialog (_winmajor < 4)
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232 #define oldDialog 0
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236 #define INTERNATIONAL
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238 #ifdef INTERNATIONAL
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239 # define _(s) T_(s)
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245 # define Translate(x, y)
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246 # define LoadLanguageFile(s)
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249 #ifdef INTERNATIONAL
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251 Boolean barbaric; // flag indicating if translation is needed
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253 // list of item numbers used in each dialog (used to alter language at run time)
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255 #define ABOUTBOX -1 /* not sure why these are needed */
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256 #define ABOUTBOX2 -1
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258 int dialogItems[][42] = {
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259 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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260 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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261 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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262 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, OPT_Exact, OPT_Subset, OPT_Struct, OPT_Material, OPT_Range, OPT_Difference,
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263 OPT_elo1t, OPT_elo2t, OPT_datet, OPT_Stretch, OPT_Stretcht, OPT_Reversed, OPT_SearchMode, OPT_Mirror, OPT_thresholds,
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264 OPT_Ranget, IDOK, IDCANCEL },
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265 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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266 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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267 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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268 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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269 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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270 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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271 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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272 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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273 { ABOUTBOX2, IDC_ChessBoard },
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274 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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275 OPT_GameListClose, IDC_GameListDoFilter },
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276 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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277 { DLG_Error, IDOK },
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278 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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279 OPT_Underline, OPT_Strikeout, OPT_Sample },
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280 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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281 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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282 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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283 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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284 { DLG_IndexNumber, IDC_Index },
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285 { DLG_TypeInMove, IDOK, IDCANCEL },
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286 { DLG_TypeInName, IDOK, IDCANCEL },
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287 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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288 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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289 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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290 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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291 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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292 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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293 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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294 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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295 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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296 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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297 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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298 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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299 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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300 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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301 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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302 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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303 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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304 GPB_General, GPB_Alarm, OPT_AutoCreate },
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305 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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306 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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307 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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308 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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309 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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310 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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311 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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312 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size, OPT_Bitmaps, OPT_PieceFont, OPT_Grid },
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313 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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314 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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315 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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316 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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317 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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318 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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319 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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320 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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321 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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322 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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323 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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324 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont, OPT_ChoosePieceFont, OPT_MessageFont8,
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325 OPT_SampleGameListFont, OPT_ChooseGameListFont, OPT_MessageFont7,
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326 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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327 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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328 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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329 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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330 { DLG_MoveHistory },
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331 { DLG_EvalGraph },
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332 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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333 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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334 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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335 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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336 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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337 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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338 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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339 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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340 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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344 static char languageBuf[70000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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345 static int lastChecked;
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346 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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347 extern int tinyLayout;
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348 extern char * menuBarText[][10];
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351 LoadLanguageFile(char *name)
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352 { //load the file with translations, and make a list of the strings to be translated, and their translations
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354 int i=0, j=0, n=0, k;
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357 if(!name || name[0] == NULLCHAR) return;
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358 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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359 appData.language = oldLanguage;
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360 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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361 if((f = fopen(buf, "r")) == NULL) return;
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362 while((k = fgetc(f)) != EOF) {
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363 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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364 languageBuf[i] = k;
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366 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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368 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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369 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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370 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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371 english[j] = languageBuf + n + 1; *p = 0;
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372 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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373 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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378 } else if(i > 0 && languageBuf[i-1] == '\\') {
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380 case 'n': k = '\n'; break;
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381 case 'r': k = '\r'; break;
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382 case 't': k = '\t'; break;
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384 languageBuf[--i] = k;
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389 barbaric = (j != 0);
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390 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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395 { // return the translation of the given string
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396 // efficiency can be improved a lot...
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398 static char buf[MSG_SIZ];
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399 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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400 if(!barbaric) return s;
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401 if(!s) return ""; // sanity
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402 while(english[i]) {
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403 if(!strcmp(s, english[i])) return foreign[i];
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404 if(english[i][0] == '%' && strstr(s, english[i]+1) == s) { // allow translation of strings with variable ending
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405 snprintf(buf, MSG_SIZ, "%s%s", foreign[i], s + strlen(english[i]+1)); // keep unmatched portion
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414 Translate(HWND hDlg, int dialogID)
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415 { // translate all text items in the given dialog
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417 char buf[MSG_SIZ], *s;
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418 if(!barbaric) return;
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419 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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420 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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421 GetWindowText( hDlg, buf, MSG_SIZ );
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423 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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424 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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425 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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426 if(strlen(buf) == 0) continue;
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428 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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433 TranslateOneMenu(int i, HMENU subMenu)
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436 static MENUITEMINFO info;
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438 info.cbSize = sizeof(MENUITEMINFO);
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439 info.fMask = MIIM_STATE | MIIM_TYPE;
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440 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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442 info.dwTypeData = buf;
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443 info.cch = sizeof(buf);
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444 GetMenuItemInfo(subMenu, j, TRUE, &info);
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446 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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447 else menuText[i][j] = strdup(buf); // remember original on first change
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449 if(buf[0] == NULLCHAR) continue;
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450 info.dwTypeData = T_(buf);
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451 info.cch = strlen(buf)+1;
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452 SetMenuItemInfo(subMenu, j, TRUE, &info);
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458 TranslateMenus(int addLanguage)
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461 WIN32_FIND_DATA fileData;
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463 #define IDM_English 1970
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465 HMENU mainMenu = GetMenu(hwndMain);
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466 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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467 HMENU subMenu = GetSubMenu(mainMenu, i);
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468 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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469 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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470 TranslateOneMenu(i, subMenu);
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472 DrawMenuBar(hwndMain);
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475 if(!addLanguage) return;
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476 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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477 HMENU mainMenu = GetMenu(hwndMain);
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478 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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479 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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481 i = 0; lastChecked = IDM_English;
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483 char *p, *q = fileData.cFileName;
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484 int checkFlag = MF_UNCHECKED;
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485 languageFile[i] = strdup(q);
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486 if(barbaric && !strcmp(oldLanguage, q)) {
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487 checkFlag = MF_CHECKED;
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488 lastChecked = IDM_English + i + 1;
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489 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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491 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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492 p = strstr(fileData.cFileName, ".lng");
\r
494 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
\r
495 } while(FindNextFile(hFind, &fileData));
\r
502 #define IDM_RecentEngines 3000
\r
505 RecentEngineMenu (char *s)
\r
507 if(appData.icsActive) return;
\r
508 if(appData.recentEngines > 0 && *s) { // feature is on, and list non-empty
\r
509 HMENU mainMenu = GetMenu(hwndMain);
\r
510 HMENU subMenu = GetSubMenu(mainMenu, 5); // Engine menu
\r
511 int i=IDM_RecentEngines;
\r
512 recentEngines = strdup(appData.recentEngineList); // remember them as they are in menu
\r
513 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
\r
515 char *p = strchr(s, '\n');
\r
516 if(p == NULL) return; // malformed!
\r
518 AppendMenu(subMenu, MF_ENABLED|MF_STRING|MF_UNCHECKED, (UINT_PTR) i++, (LPCTSTR) s);
\r
532 int cliWidth, cliHeight;
\r
535 SizeInfo sizeInfo[] =
\r
537 { "tiny", 21, 0, 1, 1, 0, 0 },
\r
538 { "teeny", 25, 1, 1, 1, 0, 0 },
\r
539 { "dinky", 29, 1, 1, 1, 0, 0 },
\r
540 { "petite", 33, 1, 1, 1, 0, 0 },
\r
541 { "slim", 37, 2, 1, 0, 0, 0 },
\r
542 { "small", 40, 2, 1, 0, 0, 0 },
\r
543 { "mediocre", 45, 2, 1, 0, 0, 0 },
\r
544 { "middling", 49, 2, 0, 0, 0, 0 },
\r
545 { "average", 54, 2, 0, 0, 0, 0 },
\r
546 { "moderate", 58, 3, 0, 0, 0, 0 },
\r
547 { "medium", 64, 3, 0, 0, 0, 0 },
\r
548 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
549 { "large", 80, 3, 0, 0, 0, 0 },
\r
550 { "big", 87, 3, 0, 0, 0, 0 },
\r
551 { "huge", 95, 3, 0, 0, 0, 0 },
\r
552 { "giant", 108, 3, 0, 0, 0, 0 },
\r
553 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
554 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
555 { NULL, 0, 0, 0, 0, 0, 0 }
\r
558 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
559 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
561 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
562 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
563 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
564 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
565 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
566 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
567 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
568 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
569 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
570 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
571 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
572 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
573 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
574 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
575 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
576 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
577 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL), MF (GAMELIST_FONT_ALL) },
\r
578 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL), MF(GAMELIST_FONT_ALL) },
\r
581 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
590 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
591 #define N_BUTTONS 5
\r
593 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
595 {"<<", IDM_ToStart, NULL, NULL},
\r
596 {"<", IDM_Backward, NULL, NULL},
\r
597 {"P", IDM_Pause, NULL, NULL},
\r
598 {">", IDM_Forward, NULL, NULL},
\r
599 {">>", IDM_ToEnd, NULL, NULL},
\r
602 int tinyLayout = 0, smallLayout = 0;
\r
603 #define MENU_BAR_ITEMS 9
\r
604 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
605 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
606 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
610 MySound sounds[(int)NSoundClasses];
\r
611 MyTextAttribs textAttribs[(int)NColorClasses];
\r
613 MyColorizeAttribs colorizeAttribs[] = {
\r
614 { (COLORREF)0, 0, N_("Shout Text") },
\r
615 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
616 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
617 { (COLORREF)0, 0, N_("Channel Text") },
\r
618 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
619 { (COLORREF)0, 0, N_("Tell Text") },
\r
620 { (COLORREF)0, 0, N_("Challenge Text") },
\r
621 { (COLORREF)0, 0, N_("Request Text") },
\r
622 { (COLORREF)0, 0, N_("Seek Text") },
\r
623 { (COLORREF)0, 0, N_("Normal Text") },
\r
624 { (COLORREF)0, 0, N_("None") }
\r
629 static char *commentTitle;
\r
630 static char *commentText;
\r
631 static int commentIndex;
\r
632 static Boolean editComment = FALSE;
\r
635 char errorTitle[MSG_SIZ];
\r
636 char errorMessage[2*MSG_SIZ];
\r
637 HWND errorDialog = NULL;
\r
638 BOOLEAN moveErrorMessageUp = FALSE;
\r
639 BOOLEAN consoleEcho = TRUE;
\r
640 CHARFORMAT consoleCF;
\r
641 COLORREF consoleBackgroundColor;
\r
643 char *programVersion;
\r
649 typedef int CPKind;
\r
658 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
661 #define INPUT_SOURCE_BUF_SIZE 4096
\r
663 typedef struct _InputSource {
\r
670 char buf[INPUT_SOURCE_BUF_SIZE];
\r
674 InputCallback func;
\r
675 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
679 InputSource *consoleInputSource;
\r
684 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
685 VOID ConsoleCreate();
\r
687 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
688 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
689 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
690 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
692 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
693 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
694 void ParseIcsTextMenu(char *icsTextMenuString);
\r
695 VOID PopUpNameDialog(char firstchar);
\r
696 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
700 int GameListOptions();
\r
702 int dummy; // [HGM] for obsolete args
\r
704 HWND hwndMain = NULL; /* root window*/
\r
705 HWND hwndConsole = NULL;
\r
706 HWND commentDialog = NULL;
\r
707 HWND moveHistoryDialog = NULL;
\r
708 HWND evalGraphDialog = NULL;
\r
709 HWND engineOutputDialog = NULL;
\r
710 HWND gameListDialog = NULL;
\r
711 HWND editTagsDialog = NULL;
\r
713 int commentUp = FALSE;
\r
715 WindowPlacement wpMain;
\r
716 WindowPlacement wpConsole;
\r
717 WindowPlacement wpComment;
\r
718 WindowPlacement wpMoveHistory;
\r
719 WindowPlacement wpEvalGraph;
\r
720 WindowPlacement wpEngineOutput;
\r
721 WindowPlacement wpGameList;
\r
722 WindowPlacement wpTags;
\r
724 VOID EngineOptionsPopup(); // [HGM] settings
\r
726 VOID GothicPopUp(char *title, VariantClass variant);
\r
728 * Setting "frozen" should disable all user input other than deleting
\r
729 * the window. We do this while engines are initializing themselves.
\r
731 static int frozen = 0;
\r
732 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
738 if (frozen) return;
\r
740 hmenu = GetMenu(hwndMain);
\r
741 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
742 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
744 DrawMenuBar(hwndMain);
\r
747 /* Undo a FreezeUI */
\r
753 if (!frozen) return;
\r
755 hmenu = GetMenu(hwndMain);
\r
756 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
757 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
759 DrawMenuBar(hwndMain);
\r
762 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
764 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
770 #define JAWS_ALT_INTERCEPT
\r
771 #define JAWS_KBUP_NAVIGATION
\r
772 #define JAWS_KBDOWN_NAVIGATION
\r
773 #define JAWS_MENU_ITEMS
\r
774 #define JAWS_SILENCE
\r
775 #define JAWS_REPLAY
\r
777 #define JAWS_COPYRIGHT
\r
778 #define JAWS_DELETE(X) X
\r
779 #define SAYMACHINEMOVE()
\r
783 /*---------------------------------------------------------------------------*\
\r
787 \*---------------------------------------------------------------------------*/
\r
789 static void HandleMessage P((MSG *message));
\r
790 static HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
793 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
794 LPSTR lpCmdLine, int nCmdShow)
\r
797 // INITCOMMONCONTROLSEX ex;
\r
801 LoadLibrary("RICHED32.DLL");
\r
802 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
804 if (!InitApplication(hInstance)) {
\r
807 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
814 // InitCommonControlsEx(&ex);
\r
815 InitCommonControls();
\r
817 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
818 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
819 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
821 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
823 while (GetMessage(&msg, /* message structure */
\r
824 NULL, /* handle of window receiving the message */
\r
825 0, /* lowest message to examine */
\r
826 0)) /* highest message to examine */
\r
828 HandleMessage(&msg);
\r
832 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
836 HandleMessage (MSG *message)
\r
838 MSG msg = *message;
\r
840 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
841 // [HGM] navigate: switch between all windows with tab
\r
842 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
843 int i, currentElement = 0;
\r
845 // first determine what element of the chain we come from (if any)
\r
846 if(appData.icsActive) {
\r
847 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
848 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
850 if(engineOutputDialog && EngineOutputIsUp()) {
\r
851 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
852 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
854 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
855 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
857 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
858 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
859 if(msg.hwnd == e1) currentElement = 2; else
\r
860 if(msg.hwnd == e2) currentElement = 3; else
\r
861 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
862 if(msg.hwnd == mh) currentElement = 4; else
\r
863 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
864 if(msg.hwnd == hText) currentElement = 5; else
\r
865 if(msg.hwnd == hInput) currentElement = 6; else
\r
866 for (i = 0; i < N_BUTTONS; i++) {
\r
867 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
870 // determine where to go to
\r
871 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
873 currentElement = (currentElement + direction) % 7;
\r
874 switch(currentElement) {
\r
876 h = hwndMain; break; // passing this case always makes the loop exit
\r
878 h = buttonDesc[0].hwnd; break; // could be NULL
\r
880 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
883 if(!EngineOutputIsUp()) continue;
\r
886 if(!MoveHistoryIsUp()) continue;
\r
888 // case 6: // input to eval graph does not seem to get here!
\r
889 // if(!EvalGraphIsUp()) continue;
\r
890 // h = evalGraphDialog; break;
\r
892 if(!appData.icsActive) continue;
\r
896 if(!appData.icsActive) continue;
\r
902 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
903 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
906 return; // this message now has been processed
\r
910 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
911 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
912 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
913 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
914 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
915 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
916 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
917 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
918 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
919 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
920 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
921 for(i=0; i<MAX_CHAT; i++)
\r
922 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
925 if(done) return; // [HGM] chat: end patch
\r
926 TranslateMessage(&msg); /* Translates virtual key codes */
\r
927 DispatchMessage(&msg); /* Dispatches message to window */
\r
933 { /* Dispatch pending messages */
\r
935 while (PeekMessage(&msg, /* message structure */
\r
936 NULL, /* handle of window receiving the message */
\r
937 0, /* lowest message to examine */
\r
938 0, /* highest message to examine */
\r
941 HandleMessage(&msg);
\r
945 /*---------------------------------------------------------------------------*\
\r
947 * Initialization functions
\r
949 \*---------------------------------------------------------------------------*/
\r
953 { // update user logo if necessary
\r
954 static char oldUserName[MSG_SIZ], dir[MSG_SIZ], *curName;
\r
956 if(appData.autoLogo) {
\r
957 curName = UserName();
\r
958 if(strcmp(curName, oldUserName)) {
\r
959 GetCurrentDirectory(MSG_SIZ, dir);
\r
960 SetCurrentDirectory(installDir);
\r
961 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
962 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
963 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
964 if(userLogo == NULL)
\r
965 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
966 SetCurrentDirectory(dir); /* return to prev directory */
\r
972 InitApplication(HINSTANCE hInstance)
\r
976 /* Fill in window class structure with parameters that describe the */
\r
979 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
980 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
981 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
982 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
983 wc.hInstance = hInstance; /* Owner of this class */
\r
984 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
985 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
986 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
987 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
988 wc.lpszClassName = szAppName; /* Name to register as */
\r
990 /* Register the window class and return success/failure code. */
\r
991 if (!RegisterClass(&wc)) return FALSE;
\r
993 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
994 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
996 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
997 wc.hInstance = hInstance;
\r
998 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
999 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
1000 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
1001 wc.lpszMenuName = NULL;
\r
1002 wc.lpszClassName = szConsoleName;
\r
1004 if (!RegisterClass(&wc)) return FALSE;
\r
1009 /* Set by InitInstance, used by EnsureOnScreen */
\r
1010 int screenHeight, screenWidth;
\r
1011 RECT screenGeometry;
\r
1014 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
1016 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
1017 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
1018 if (*x > screenGeometry.right - 32) *x = screenGeometry.left;
\r
1019 if (*y > screenGeometry.bottom - 32) *y = screenGeometry.top;
\r
1020 if (*x < screenGeometry.left + minX) *x = screenGeometry.left + minX;
\r
1021 if (*y < screenGeometry.top + minY) *y = screenGeometry.top + minY;
\r
1025 LoadLogo(ChessProgramState *cps, int n, Boolean ics)
\r
1027 char buf[MSG_SIZ], dir[MSG_SIZ];
\r
1028 GetCurrentDirectory(MSG_SIZ, dir);
\r
1029 SetCurrentDirectory(installDir);
\r
1030 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
1031 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1033 if (cps->programLogo == NULL && appData.debugMode) {
\r
1034 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
1036 } else if(appData.autoLogo) {
\r
1037 if(ics) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1038 char *opponent = "";
\r
1039 if(gameMode == IcsPlayingWhite) opponent = gameInfo.black;
\r
1040 if(gameMode == IcsPlayingBlack) opponent = gameInfo.white;
\r
1041 sprintf(buf, "logos\\%s\\%s.bmp", appData.icsHost, opponent);
\r
1042 if(!*opponent || !(cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE ))) {
\r
1043 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
1044 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1047 if(appData.directory[n] && appData.directory[n][0]) {
\r
1048 SetCurrentDirectory(appData.directory[n]);
\r
1049 cps->programLogo = LoadImage( 0, "logo.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1052 SetCurrentDirectory(dir); /* return to prev directory */
\r
1058 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1059 backTextureSquareSize = 0; // kludge to force recalculation of texturemode
\r
1061 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1062 if(liteBackTexture) DeleteObject(liteBackTexture);
\r
1063 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1064 liteBackTextureMode = appData.liteBackTextureMode;
\r
1066 if (liteBackTexture == NULL && appData.debugMode) {
\r
1067 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1071 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1072 if(darkBackTexture) DeleteObject(darkBackTexture);
\r
1073 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1074 darkBackTextureMode = appData.darkBackTextureMode;
\r
1076 if (darkBackTexture == NULL && appData.debugMode) {
\r
1077 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1082 #ifndef SM_CXVIRTUALSCREEN
\r
1083 #define SM_CXVIRTUALSCREEN 78
\r
1085 #ifndef SM_CYVIRTUALSCREEN
\r
1086 #define SM_CYVIRTUALSCREEN 79
\r
1088 #ifndef SM_XVIRTUALSCREEN
\r
1089 #define SM_XVIRTUALSCREEN 76
\r
1091 #ifndef SM_YVIRTUALSCREEN
\r
1092 #define SM_YVIRTUALSCREEN 77
\r
1098 screenHeight = GetSystemMetrics(SM_CYVIRTUALSCREEN);
\r
1099 if( !screenHeight ) screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1100 screenWidth = GetSystemMetrics(SM_CXVIRTUALSCREEN);
\r
1101 if( !screenWidth ) screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1102 screenGeometry.left = GetSystemMetrics(SM_XVIRTUALSCREEN);
\r
1103 screenGeometry.top = GetSystemMetrics(SM_YVIRTUALSCREEN);
\r
1104 screenGeometry.right = screenGeometry.left + screenWidth;
\r
1105 screenGeometry.bottom = screenGeometry.top + screenHeight;
\r
1109 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
1111 HWND hwnd; /* Main window handle. */
\r
1113 WINDOWPLACEMENT wp;
\r
1116 hInst = hInstance; /* Store instance handle in our global variable */
\r
1117 programName = szAppName;
\r
1119 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
1120 *filepart = NULLCHAR;
\r
1121 SetCurrentDirectory(installDir);
\r
1123 GetCurrentDirectory(MSG_SIZ, installDir);
\r
1125 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
1127 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
1128 /* xboard, and older WinBoards, controlled the move sound with the
\r
1129 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
1130 always turn the option on (so that the backend will call us),
\r
1131 then let the user turn the sound off by setting it to silence if
\r
1132 desired. To accommodate old winboard.ini files saved by old
\r
1133 versions of WinBoard, we also turn off the sound if the option
\r
1134 was initially set to false. [HGM] taken out of InitAppData */
\r
1135 if (!appData.ringBellAfterMoves) {
\r
1136 sounds[(int)SoundMove].name = strdup("");
\r
1137 appData.ringBellAfterMoves = TRUE;
\r
1139 if (appData.debugMode) {
\r
1140 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1141 setbuf(debugFP, NULL);
\r
1144 LoadLanguageFile(appData.language);
\r
1148 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1149 // InitEngineUCI( installDir, &second );
\r
1151 /* Create a main window for this application instance. */
\r
1152 hwnd = CreateWindow(szAppName, szTitle,
\r
1153 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1154 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1155 NULL, NULL, hInstance, NULL);
\r
1158 /* If window could not be created, return "failure" */
\r
1163 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1164 LoadLogo(&first, 0, FALSE);
\r
1165 LoadLogo(&second, 1, appData.icsActive);
\r
1169 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1170 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1171 iconCurrent = iconWhite;
\r
1172 InitDrawingColors();
\r
1174 InitPosition(0); // to set nr of ranks and files, which might be non-default through command-line args
\r
1175 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1176 /* Compute window size for each board size, and use the largest
\r
1177 size that fits on this screen as the default. */
\r
1178 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1179 if (boardSize == (BoardSize)-1 &&
\r
1180 winH <= screenHeight
\r
1181 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1182 && winW <= screenWidth) {
\r
1183 boardSize = (BoardSize)ibs;
\r
1187 InitDrawingSizes(boardSize, 0);
\r
1188 RecentEngineMenu(appData.recentEngineList);
\r
1190 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1192 /* [AS] Load textures if specified */
\r
1195 mysrandom( (unsigned) time(NULL) );
\r
1197 /* [AS] Restore layout */
\r
1198 if( wpMoveHistory.visible ) {
\r
1199 MoveHistoryPopUp();
\r
1202 if( wpEvalGraph.visible ) {
\r
1206 if( wpEngineOutput.visible ) {
\r
1207 EngineOutputPopUp();
\r
1210 /* Make the window visible; update its client area; and return "success" */
\r
1211 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1212 wp.length = sizeof(WINDOWPLACEMENT);
\r
1214 wp.showCmd = nCmdShow;
\r
1215 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1216 wp.rcNormalPosition.left = wpMain.x;
\r
1217 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1218 wp.rcNormalPosition.top = wpMain.y;
\r
1219 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1220 SetWindowPlacement(hwndMain, &wp);
\r
1222 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1224 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1225 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1227 if (hwndConsole) {
\r
1229 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1230 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1232 ShowWindow(hwndConsole, nCmdShow);
\r
1233 SetActiveWindow(hwndConsole);
\r
1235 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1236 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1245 HMENU hmenu = GetMenu(hwndMain);
\r
1247 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1248 MF_BYCOMMAND|((appData.icsActive &&
\r
1249 *appData.icsCommPort != NULLCHAR) ?
\r
1250 MF_ENABLED : MF_GRAYED));
\r
1251 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1252 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1253 MF_CHECKED : MF_UNCHECKED));
\r
1254 EnableMenuItem(hmenu, IDM_SaveSelected, MF_GRAYED);
\r
1257 //---------------------------------------------------------------------------------------------------------
\r
1259 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1260 #define XBOARD FALSE
\r
1262 #define OPTCHAR "/"
\r
1263 #define SEPCHAR "="
\r
1264 #define TOPLEVEL 0
\r
1268 // front-end part of option handling
\r
1271 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1273 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1274 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1277 lf->lfEscapement = 0;
\r
1278 lf->lfOrientation = 0;
\r
1279 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1280 lf->lfItalic = mfp->italic;
\r
1281 lf->lfUnderline = mfp->underline;
\r
1282 lf->lfStrikeOut = mfp->strikeout;
\r
1283 lf->lfCharSet = mfp->charset;
\r
1284 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1286 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1287 lf->lfQuality = DEFAULT_QUALITY;
\r
1288 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1289 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1293 CreateFontInMF(MyFont *mf)
\r
1295 LFfromMFP(&mf->lf, &mf->mfp);
\r
1296 if (mf->hf) DeleteObject(mf->hf);
\r
1297 mf->hf = CreateFontIndirect(&mf->lf);
\r
1300 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1302 colorVariable[] = {
\r
1303 &whitePieceColor,
\r
1304 &blackPieceColor,
\r
1305 &lightSquareColor,
\r
1306 &darkSquareColor,
\r
1307 &highlightSquareColor,
\r
1308 &premoveHighlightColor,
\r
1310 &consoleBackgroundColor,
\r
1311 &appData.fontForeColorWhite,
\r
1312 &appData.fontBackColorWhite,
\r
1313 &appData.fontForeColorBlack,
\r
1314 &appData.fontBackColorBlack,
\r
1315 &appData.evalHistColorWhite,
\r
1316 &appData.evalHistColorBlack,
\r
1317 &appData.highlightArrowColor,
\r
1320 /* Command line font name parser. NULL name means do nothing.
\r
1321 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1322 For backward compatibility, syntax without the colon is also
\r
1323 accepted, but font names with digits in them won't work in that case.
\r
1326 ParseFontName(char *name, MyFontParams *mfp)
\r
1329 if (name == NULL) return;
\r
1331 q = strchr(p, ':');
\r
1333 if (q - p >= sizeof(mfp->faceName))
\r
1334 ExitArgError(_("Font name too long:"), name, TRUE);
\r
1335 memcpy(mfp->faceName, p, q - p);
\r
1336 mfp->faceName[q - p] = NULLCHAR;
\r
1339 q = mfp->faceName;
\r
1341 while (*p && !isdigit(*p)) {
\r
1343 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1344 ExitArgError(_("Font name too long:"), name, TRUE);
\r
1346 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1349 if (!*p) ExitArgError(_("Font point size missing:"), name, TRUE);
\r
1350 mfp->pointSize = (float) atof(p);
\r
1351 mfp->bold = (strchr(p, 'b') != NULL);
\r
1352 mfp->italic = (strchr(p, 'i') != NULL);
\r
1353 mfp->underline = (strchr(p, 'u') != NULL);
\r
1354 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1355 mfp->charset = DEFAULT_CHARSET;
\r
1356 q = strchr(p, 'c');
\r
1358 mfp->charset = (BYTE) atoi(q+1);
\r
1362 ParseFont(char *name, int number)
\r
1363 { // wrapper to shield back-end from 'font'
\r
1364 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1369 { // in WB we have a 2D array of fonts; this initializes their description
\r
1371 /* Point font array elements to structures and
\r
1372 parse default font names */
\r
1373 for (i=0; i<NUM_FONTS; i++) {
\r
1374 for (j=0; j<NUM_SIZES; j++) {
\r
1375 font[j][i] = &fontRec[j][i];
\r
1376 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1383 { // here we create the actual fonts from the selected descriptions
\r
1385 for (i=0; i<NUM_FONTS; i++) {
\r
1386 for (j=0; j<NUM_SIZES; j++) {
\r
1387 CreateFontInMF(font[j][i]);
\r
1391 /* Color name parser.
\r
1392 X version accepts X color names, but this one
\r
1393 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1395 ParseColorName(char *name)
\r
1397 int red, green, blue, count;
\r
1398 char buf[MSG_SIZ];
\r
1400 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1402 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1403 &red, &green, &blue);
\r
1406 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1407 DisplayError(buf, 0);
\r
1408 return RGB(0, 0, 0);
\r
1410 return PALETTERGB(red, green, blue);
\r
1414 ParseColor(int n, char *name)
\r
1415 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1416 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1420 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1422 char *e = argValue;
\r
1426 if (*e == 'b') eff |= CFE_BOLD;
\r
1427 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1428 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1429 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1430 else if (*e == '#' || isdigit(*e)) break;
\r
1434 *color = ParseColorName(e);
\r
1438 ParseTextAttribs(ColorClass cc, char *s)
\r
1439 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1440 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1441 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1445 ParseBoardSize(void *addr, char *name)
\r
1446 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1447 BoardSize bs = SizeTiny;
\r
1448 while (sizeInfo[bs].name != NULL) {
\r
1449 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1450 *(BoardSize *)addr = bs;
\r
1455 ExitArgError(_("Unrecognized board size value"), name, TRUE);
\r
1460 { // [HGM] import name from appData first
\r
1463 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1464 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1465 textAttribs[cc].sound.data = NULL;
\r
1466 MyLoadSound(&textAttribs[cc].sound);
\r
1468 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1469 textAttribs[cc].sound.name = strdup("");
\r
1470 textAttribs[cc].sound.data = NULL;
\r
1472 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1473 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1474 sounds[sc].data = NULL;
\r
1475 MyLoadSound(&sounds[sc]);
\r
1480 SetCommPortDefaults()
\r
1482 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1483 dcb.DCBlength = sizeof(DCB);
\r
1484 dcb.BaudRate = 9600;
\r
1485 dcb.fBinary = TRUE;
\r
1486 dcb.fParity = FALSE;
\r
1487 dcb.fOutxCtsFlow = FALSE;
\r
1488 dcb.fOutxDsrFlow = FALSE;
\r
1489 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1490 dcb.fDsrSensitivity = FALSE;
\r
1491 dcb.fTXContinueOnXoff = TRUE;
\r
1492 dcb.fOutX = FALSE;
\r
1494 dcb.fNull = FALSE;
\r
1495 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1496 dcb.fAbortOnError = FALSE;
\r
1498 dcb.Parity = SPACEPARITY;
\r
1499 dcb.StopBits = ONESTOPBIT;
\r
1502 // [HGM] args: these three cases taken out to stay in front-end
\r
1504 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1505 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1506 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1507 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1509 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1510 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1511 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1512 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1513 ad->argName, mfp->faceName, mfp->pointSize,
\r
1514 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1515 mfp->bold ? "b" : "",
\r
1516 mfp->italic ? "i" : "",
\r
1517 mfp->underline ? "u" : "",
\r
1518 mfp->strikeout ? "s" : "",
\r
1519 (int)mfp->charset);
\r
1525 { // [HGM] copy the names from the internal WB variables to appData
\r
1528 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1529 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1530 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1531 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1535 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1536 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1537 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1538 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1539 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1540 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1541 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1542 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1543 (ta->effects) ? " " : "",
\r
1544 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1548 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1549 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1550 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1551 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1552 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1556 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1557 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1558 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1562 ParseCommPortSettings(char *s)
\r
1563 { // wrapper to keep dcb from back-end
\r
1564 ParseCommSettings(s, &dcb);
\r
1569 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1570 GetActualPlacement(hwndMain, &wpMain);
\r
1571 GetActualPlacement(hwndConsole, &wpConsole);
\r
1572 GetActualPlacement(commentDialog, &wpComment);
\r
1573 GetActualPlacement(editTagsDialog, &wpTags);
\r
1574 GetActualPlacement(gameListDialog, &wpGameList);
\r
1575 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1576 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1577 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1581 PrintCommPortSettings(FILE *f, char *name)
\r
1582 { // wrapper to shield back-end from DCB
\r
1583 PrintCommSettings(f, name, &dcb);
\r
1587 MySearchPath(char *installDir, char *name, char *fullname)
\r
1589 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1590 if(name[0]== '%') {
\r
1591 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1592 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1593 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1594 *strchr(buf, '%') = 0;
\r
1595 strcat(fullname, getenv(buf));
\r
1596 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1598 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1599 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1600 return (int) strlen(fullname);
\r
1602 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1606 MyGetFullPathName(char *name, char *fullname)
\r
1609 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1614 { // [HGM] args: allows testing if main window is realized from back-end
\r
1615 return hwndMain != NULL;
\r
1619 PopUpStartupDialog()
\r
1623 LoadLanguageFile(appData.language);
\r
1624 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1625 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1626 FreeProcInstance(lpProc);
\r
1629 /*---------------------------------------------------------------------------*\
\r
1631 * GDI board drawing routines
\r
1633 \*---------------------------------------------------------------------------*/
\r
1635 /* [AS] Draw square using background texture */
\r
1636 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1641 return; /* Should never happen! */
\r
1644 SetGraphicsMode( dst, GM_ADVANCED );
\r
1651 /* X reflection */
\r
1656 x.eDx = (FLOAT) dw + dx - 1;
\r
1659 SetWorldTransform( dst, &x );
\r
1662 /* Y reflection */
\r
1668 x.eDy = (FLOAT) dh + dy - 1;
\r
1670 SetWorldTransform( dst, &x );
\r
1678 x.eDx = (FLOAT) dx;
\r
1679 x.eDy = (FLOAT) dy;
\r
1682 SetWorldTransform( dst, &x );
\r
1686 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1694 SetWorldTransform( dst, &x );
\r
1696 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1699 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1701 PM_WP = (int) WhitePawn,
\r
1702 PM_WN = (int) WhiteKnight,
\r
1703 PM_WB = (int) WhiteBishop,
\r
1704 PM_WR = (int) WhiteRook,
\r
1705 PM_WQ = (int) WhiteQueen,
\r
1706 PM_WF = (int) WhiteFerz,
\r
1707 PM_WW = (int) WhiteWazir,
\r
1708 PM_WE = (int) WhiteAlfil,
\r
1709 PM_WM = (int) WhiteMan,
\r
1710 PM_WO = (int) WhiteCannon,
\r
1711 PM_WU = (int) WhiteUnicorn,
\r
1712 PM_WH = (int) WhiteNightrider,
\r
1713 PM_WA = (int) WhiteAngel,
\r
1714 PM_WC = (int) WhiteMarshall,
\r
1715 PM_WAB = (int) WhiteCardinal,
\r
1716 PM_WD = (int) WhiteDragon,
\r
1717 PM_WL = (int) WhiteLance,
\r
1718 PM_WS = (int) WhiteCobra,
\r
1719 PM_WV = (int) WhiteFalcon,
\r
1720 PM_WSG = (int) WhiteSilver,
\r
1721 PM_WG = (int) WhiteGrasshopper,
\r
1722 PM_WK = (int) WhiteKing,
\r
1723 PM_BP = (int) BlackPawn,
\r
1724 PM_BN = (int) BlackKnight,
\r
1725 PM_BB = (int) BlackBishop,
\r
1726 PM_BR = (int) BlackRook,
\r
1727 PM_BQ = (int) BlackQueen,
\r
1728 PM_BF = (int) BlackFerz,
\r
1729 PM_BW = (int) BlackWazir,
\r
1730 PM_BE = (int) BlackAlfil,
\r
1731 PM_BM = (int) BlackMan,
\r
1732 PM_BO = (int) BlackCannon,
\r
1733 PM_BU = (int) BlackUnicorn,
\r
1734 PM_BH = (int) BlackNightrider,
\r
1735 PM_BA = (int) BlackAngel,
\r
1736 PM_BC = (int) BlackMarshall,
\r
1737 PM_BG = (int) BlackGrasshopper,
\r
1738 PM_BAB = (int) BlackCardinal,
\r
1739 PM_BD = (int) BlackDragon,
\r
1740 PM_BL = (int) BlackLance,
\r
1741 PM_BS = (int) BlackCobra,
\r
1742 PM_BV = (int) BlackFalcon,
\r
1743 PM_BSG = (int) BlackSilver,
\r
1744 PM_BK = (int) BlackKing
\r
1747 static HFONT hPieceFont = NULL;
\r
1748 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1749 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1750 static int fontBitmapSquareSize = 0;
\r
1751 static char pieceToFontChar[(int) EmptySquare] =
\r
1752 { 'p', 'n', 'b', 'r', 'q',
\r
1753 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1754 'k', 'o', 'm', 'v', 't', 'w',
\r
1755 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1758 extern BOOL SetCharTable( char *table, const char * map );
\r
1759 /* [HGM] moved to backend.c */
\r
1761 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1764 BYTE r1 = GetRValue( color );
\r
1765 BYTE g1 = GetGValue( color );
\r
1766 BYTE b1 = GetBValue( color );
\r
1772 /* Create a uniform background first */
\r
1773 hbrush = CreateSolidBrush( color );
\r
1774 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1775 FillRect( hdc, &rc, hbrush );
\r
1776 DeleteObject( hbrush );
\r
1779 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1780 int steps = squareSize / 2;
\r
1783 for( i=0; i<steps; i++ ) {
\r
1784 BYTE r = r1 - (r1-r2) * i / steps;
\r
1785 BYTE g = g1 - (g1-g2) * i / steps;
\r
1786 BYTE b = b1 - (b1-b2) * i / steps;
\r
1788 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1789 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1790 FillRect( hdc, &rc, hbrush );
\r
1791 DeleteObject(hbrush);
\r
1794 else if( mode == 2 ) {
\r
1795 /* Diagonal gradient, good more or less for every piece */
\r
1796 POINT triangle[3];
\r
1797 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1798 HBRUSH hbrush_old;
\r
1799 int steps = squareSize;
\r
1802 triangle[0].x = squareSize - steps;
\r
1803 triangle[0].y = squareSize;
\r
1804 triangle[1].x = squareSize;
\r
1805 triangle[1].y = squareSize;
\r
1806 triangle[2].x = squareSize;
\r
1807 triangle[2].y = squareSize - steps;
\r
1809 for( i=0; i<steps; i++ ) {
\r
1810 BYTE r = r1 - (r1-r2) * i / steps;
\r
1811 BYTE g = g1 - (g1-g2) * i / steps;
\r
1812 BYTE b = b1 - (b1-b2) * i / steps;
\r
1814 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1815 hbrush_old = SelectObject( hdc, hbrush );
\r
1816 Polygon( hdc, triangle, 3 );
\r
1817 SelectObject( hdc, hbrush_old );
\r
1818 DeleteObject(hbrush);
\r
1823 SelectObject( hdc, hpen );
\r
1828 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1829 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1830 piece: follow the steps as explained below.
\r
1832 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1836 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1842 int backColor = whitePieceColor;
\r
1843 int foreColor = blackPieceColor;
\r
1845 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1846 backColor = appData.fontBackColorWhite;
\r
1847 foreColor = appData.fontForeColorWhite;
\r
1849 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1850 backColor = appData.fontBackColorBlack;
\r
1851 foreColor = appData.fontForeColorBlack;
\r
1855 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1857 hbm_old = SelectObject( hdc, hbm );
\r
1861 rc.right = squareSize;
\r
1862 rc.bottom = squareSize;
\r
1864 /* Step 1: background is now black */
\r
1865 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1867 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1869 pt.x = (squareSize - sz.cx) / 2;
\r
1870 pt.y = (squareSize - sz.cy) / 2;
\r
1872 SetBkMode( hdc, TRANSPARENT );
\r
1873 SetTextColor( hdc, chroma );
\r
1874 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1875 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1877 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1878 /* Step 3: the area outside the piece is filled with white */
\r
1879 // FloodFill( hdc, 0, 0, chroma );
\r
1880 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1881 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1882 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1883 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1884 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1886 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1887 but if the start point is not inside the piece we're lost!
\r
1888 There should be a better way to do this... if we could create a region or path
\r
1889 from the fill operation we would be fine for example.
\r
1891 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1892 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1894 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1895 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1896 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1898 SelectObject( dc2, bm2 );
\r
1899 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1900 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1901 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1902 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1903 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1906 DeleteObject( bm2 );
\r
1909 SetTextColor( hdc, 0 );
\r
1911 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1912 draw the piece again in black for safety.
\r
1914 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1916 SelectObject( hdc, hbm_old );
\r
1918 if( hPieceMask[index] != NULL ) {
\r
1919 DeleteObject( hPieceMask[index] );
\r
1922 hPieceMask[index] = hbm;
\r
1925 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1927 SelectObject( hdc, hbm );
\r
1930 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1931 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1932 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1934 SelectObject( dc1, hPieceMask[index] );
\r
1935 SelectObject( dc2, bm2 );
\r
1936 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1937 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1940 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1941 the piece background and deletes (makes transparent) the rest.
\r
1942 Thanks to that mask, we are free to paint the background with the greates
\r
1943 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1944 We use this, to make gradients and give the pieces a "roundish" look.
\r
1946 SetPieceBackground( hdc, backColor, 2 );
\r
1947 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1951 DeleteObject( bm2 );
\r
1954 SetTextColor( hdc, foreColor );
\r
1955 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1957 SelectObject( hdc, hbm_old );
\r
1959 if( hPieceFace[index] != NULL ) {
\r
1960 DeleteObject( hPieceFace[index] );
\r
1963 hPieceFace[index] = hbm;
\r
1966 static int TranslatePieceToFontPiece( int piece )
\r
1996 case BlackMarshall:
\r
2000 case BlackNightrider:
\r
2006 case BlackUnicorn:
\r
2010 case BlackGrasshopper:
\r
2022 case BlackCardinal:
\r
2029 case WhiteMarshall:
\r
2033 case WhiteNightrider:
\r
2039 case WhiteUnicorn:
\r
2043 case WhiteGrasshopper:
\r
2055 case WhiteCardinal:
\r
2064 void CreatePiecesFromFont()
\r
2067 HDC hdc_window = NULL;
\r
2073 if( fontBitmapSquareSize < 0 ) {
\r
2074 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
2078 if( !appData.useFont || appData.renderPiecesWithFont == NULL ||
\r
2079 appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
2080 fontBitmapSquareSize = -1;
\r
2084 if( fontBitmapSquareSize != squareSize ) {
\r
2085 hdc_window = GetDC( hwndMain );
\r
2086 hdc = CreateCompatibleDC( hdc_window );
\r
2088 if( hPieceFont != NULL ) {
\r
2089 DeleteObject( hPieceFont );
\r
2092 for( i=0; i<=(int)BlackKing; i++ ) {
\r
2093 hPieceMask[i] = NULL;
\r
2094 hPieceFace[i] = NULL;
\r
2100 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2101 fontHeight = appData.fontPieceSize;
\r
2104 fontHeight = (fontHeight * squareSize) / 100;
\r
2106 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2108 lf.lfEscapement = 0;
\r
2109 lf.lfOrientation = 0;
\r
2110 lf.lfWeight = FW_NORMAL;
\r
2112 lf.lfUnderline = 0;
\r
2113 lf.lfStrikeOut = 0;
\r
2114 lf.lfCharSet = DEFAULT_CHARSET;
\r
2115 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2116 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2117 lf.lfQuality = PROOF_QUALITY;
\r
2118 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2119 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2120 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2122 hPieceFont = CreateFontIndirect( &lf );
\r
2124 if( hPieceFont == NULL ) {
\r
2125 fontBitmapSquareSize = -2;
\r
2128 /* Setup font-to-piece character table */
\r
2129 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2130 /* No (or wrong) global settings, try to detect the font */
\r
2131 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2133 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2135 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2136 /* DiagramTT* family */
\r
2137 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2139 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2140 /* Fairy symbols */
\r
2141 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2143 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2144 /* Good Companion (Some characters get warped as literal :-( */
\r
2145 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2146 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2147 SetCharTable(pieceToFontChar, s);
\r
2150 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2151 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2155 /* Create bitmaps */
\r
2156 hfont_old = SelectObject( hdc, hPieceFont );
\r
2157 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2158 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2159 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2161 SelectObject( hdc, hfont_old );
\r
2163 fontBitmapSquareSize = squareSize;
\r
2167 if( hdc != NULL ) {
\r
2171 if( hdc_window != NULL ) {
\r
2172 ReleaseDC( hwndMain, hdc_window );
\r
2177 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2179 char name[128], buf[MSG_SIZ];
\r
2181 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2182 if(appData.pieceDirectory[0]) {
\r
2184 snprintf(buf, MSG_SIZ, "%s\\%s.bmp", appData.pieceDirectory, name);
\r
2185 res = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
2186 if(res) return res;
\r
2188 if (gameInfo.event &&
\r
2189 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2190 strcmp(name, "k80s") == 0) {
\r
2191 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2193 return LoadBitmap(hinst, name);
\r
2197 /* Insert a color into the program's logical palette
\r
2198 structure. This code assumes the given color is
\r
2199 the result of the RGB or PALETTERGB macro, and it
\r
2200 knows how those macros work (which is documented).
\r
2203 InsertInPalette(COLORREF color)
\r
2205 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2207 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2208 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2209 pLogPal->palNumEntries--;
\r
2213 pe->peFlags = (char) 0;
\r
2214 pe->peRed = (char) (0xFF & color);
\r
2215 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2216 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2222 InitDrawingColors()
\r
2225 if (pLogPal == NULL) {
\r
2226 /* Allocate enough memory for a logical palette with
\r
2227 * PALETTESIZE entries and set the size and version fields
\r
2228 * of the logical palette structure.
\r
2230 pLogPal = (NPLOGPALETTE)
\r
2231 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2232 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2233 pLogPal->palVersion = 0x300;
\r
2235 pLogPal->palNumEntries = 0;
\r
2237 InsertInPalette(lightSquareColor);
\r
2238 InsertInPalette(darkSquareColor);
\r
2239 InsertInPalette(whitePieceColor);
\r
2240 InsertInPalette(blackPieceColor);
\r
2241 InsertInPalette(highlightSquareColor);
\r
2242 InsertInPalette(premoveHighlightColor);
\r
2244 /* create a logical color palette according the information
\r
2245 * in the LOGPALETTE structure.
\r
2247 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2249 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2250 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2251 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2252 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2253 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2254 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2255 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2256 for(i=0; i<8;i++) markerBrush[i] = CreateSolidBrush(markerColor[i]); // [HGM] markers
\r
2258 /* [AS] Force rendering of the font-based pieces */
\r
2259 if( fontBitmapSquareSize > 0 ) {
\r
2260 fontBitmapSquareSize = 0;
\r
2266 BoardWidth(int boardSize, int n)
\r
2267 { /* [HGM] argument n added to allow different width and height */
\r
2268 int lineGap = sizeInfo[boardSize].lineGap;
\r
2270 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2271 lineGap = appData.overrideLineGap;
\r
2274 return (n + 1) * lineGap +
\r
2275 n * sizeInfo[boardSize].squareSize;
\r
2278 /* Respond to board resize by dragging edge */
\r
2280 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2282 BoardSize newSize = NUM_SIZES - 1;
\r
2283 static int recurse = 0;
\r
2284 if (IsIconic(hwndMain)) return;
\r
2285 if (recurse > 0) return;
\r
2287 while (newSize > 0) {
\r
2288 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2289 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2290 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2293 boardSize = newSize;
\r
2294 InitDrawingSizes(boardSize, flags);
\r
2299 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2302 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2304 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2305 ChessSquare piece;
\r
2306 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2308 SIZE clockSize, messageSize;
\r
2310 char buf[MSG_SIZ];
\r
2312 HMENU hmenu = GetMenu(hwndMain);
\r
2313 RECT crect, wrect, oldRect;
\r
2315 LOGBRUSH logbrush;
\r
2316 VariantClass v = gameInfo.variant;
\r
2318 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2319 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2321 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2322 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2323 if(boardSize == -1) return; // no size defined yet; abort (to allow early call of InitPosition)
\r
2324 oldBoardSize = boardSize;
\r
2326 if(boardSize != SizeMiddling && boardSize != SizePetite && boardSize != SizeBulky && !appData.useFont)
\r
2327 { // correct board size to one where built-in pieces exist
\r
2328 if((v == VariantCapablanca || v == VariantGothic || v == VariantGrand || v == VariantCapaRandom || v == VariantJanus || v == VariantSuper)
\r
2329 && (boardSize < SizePetite || boardSize > SizeBulky) // Archbishop and Chancellor available in entire middle range
\r
2331 || (v == VariantShogi && boardSize != SizeModerate) // Japanese-style Shogi
\r
2332 || v == VariantKnightmate || v == VariantSChess || v == VariantXiangqi || v == VariantSpartan
\r
2333 || v == VariantShatranj || v == VariantMakruk || v == VariantGreat || v == VariantFairy || v == VariantLion ) {
\r
2334 if(boardSize < SizeMediocre) boardSize = SizePetite; else
\r
2335 if(boardSize > SizeModerate) boardSize = SizeBulky; else
\r
2336 boardSize = SizeMiddling;
\r
2339 if(!appData.useFont && boardSize == SizePetite && (v == VariantKnightmate)) boardSize = SizeMiddling; // no Unicorn in Petite
\r
2341 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2342 oldRect.top = wpMain.y;
\r
2343 oldRect.right = wpMain.x + wpMain.width;
\r
2344 oldRect.bottom = wpMain.y + wpMain.height;
\r
2346 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2347 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2348 squareSize = sizeInfo[boardSize].squareSize;
\r
2349 lineGap = sizeInfo[boardSize].lineGap;
\r
2350 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2351 border = appData.useBorder && appData.border[0] ? squareSize/2 : 0;
\r
2353 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2354 lineGap = appData.overrideLineGap;
\r
2357 if (tinyLayout != oldTinyLayout) {
\r
2358 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2360 style &= ~WS_SYSMENU;
\r
2361 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2362 "&Minimize\tCtrl+F4");
\r
2364 style |= WS_SYSMENU;
\r
2365 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2367 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2369 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2370 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2371 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2373 DrawMenuBar(hwndMain);
\r
2376 boardWidth = BoardWidth(boardSize, BOARD_WIDTH) + 2*border;
\r
2377 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT) + 2*border;
\r
2379 /* Get text area sizes */
\r
2380 hdc = GetDC(hwndMain);
\r
2381 if (appData.clockMode) {
\r
2382 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2384 snprintf(buf, MSG_SIZ, _("White"));
\r
2386 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2387 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2388 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2389 str = _("We only care about the height here");
\r
2390 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2391 SelectObject(hdc, oldFont);
\r
2392 ReleaseDC(hwndMain, hdc);
\r
2394 /* Compute where everything goes */
\r
2395 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2396 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2397 logoHeight = 2*clockSize.cy;
\r
2398 leftLogoRect.left = OUTER_MARGIN;
\r
2399 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2400 leftLogoRect.top = OUTER_MARGIN;
\r
2401 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2403 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2404 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2405 rightLogoRect.top = OUTER_MARGIN;
\r
2406 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2409 whiteRect.left = leftLogoRect.right;
\r
2410 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2411 whiteRect.top = OUTER_MARGIN;
\r
2412 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2414 blackRect.right = rightLogoRect.left;
\r
2415 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2416 blackRect.top = whiteRect.top;
\r
2417 blackRect.bottom = whiteRect.bottom;
\r
2419 whiteRect.left = OUTER_MARGIN;
\r
2420 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2421 whiteRect.top = OUTER_MARGIN;
\r
2422 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2424 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2425 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2426 blackRect.top = whiteRect.top;
\r
2427 blackRect.bottom = whiteRect.bottom;
\r
2429 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2432 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2433 if (appData.showButtonBar) {
\r
2434 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2435 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2437 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2439 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2440 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2442 boardRect.left = OUTER_MARGIN;
\r
2443 boardRect.right = boardRect.left + boardWidth;
\r
2444 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2445 boardRect.bottom = boardRect.top + boardHeight;
\r
2447 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2448 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2449 oldTinyLayout = tinyLayout;
\r
2450 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2451 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2452 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2453 winW *= 1 + twoBoards;
\r
2454 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2455 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2456 wpMain.height = winH; // without disturbing window attachments
\r
2457 GetWindowRect(hwndMain, &wrect);
\r
2458 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2459 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2461 // [HGM] placement: let attached windows follow size change.
\r
2462 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2463 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2464 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2465 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2466 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2468 /* compensate if menu bar wrapped */
\r
2469 GetClientRect(hwndMain, &crect);
\r
2470 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2471 wpMain.height += offby;
\r
2473 case WMSZ_TOPLEFT:
\r
2474 SetWindowPos(hwndMain, NULL,
\r
2475 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2476 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2479 case WMSZ_TOPRIGHT:
\r
2481 SetWindowPos(hwndMain, NULL,
\r
2482 wrect.left, wrect.bottom - wpMain.height,
\r
2483 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2486 case WMSZ_BOTTOMLEFT:
\r
2488 SetWindowPos(hwndMain, NULL,
\r
2489 wrect.right - wpMain.width, wrect.top,
\r
2490 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2493 case WMSZ_BOTTOMRIGHT:
\r
2497 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2498 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2503 for (i = 0; i < N_BUTTONS; i++) {
\r
2504 if (buttonDesc[i].hwnd != NULL) {
\r
2505 DestroyWindow(buttonDesc[i].hwnd);
\r
2506 buttonDesc[i].hwnd = NULL;
\r
2508 if (appData.showButtonBar) {
\r
2509 buttonDesc[i].hwnd =
\r
2510 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2511 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2512 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2513 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2514 (HMENU) buttonDesc[i].id,
\r
2515 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2517 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2518 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2519 MAKELPARAM(FALSE, 0));
\r
2521 if (buttonDesc[i].id == IDM_Pause)
\r
2522 hwndPause = buttonDesc[i].hwnd;
\r
2523 buttonDesc[i].wndproc = (WNDPROC)
\r
2524 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2527 if (gridPen != NULL) DeleteObject(gridPen);
\r
2528 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2529 if (premovePen != NULL) DeleteObject(premovePen);
\r
2530 if (lineGap != 0) {
\r
2531 logbrush.lbStyle = BS_SOLID;
\r
2532 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2534 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2535 lineGap, &logbrush, 0, NULL);
\r
2536 logbrush.lbColor = highlightSquareColor;
\r
2538 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2539 lineGap, &logbrush, 0, NULL);
\r
2541 logbrush.lbColor = premoveHighlightColor;
\r
2543 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2544 lineGap, &logbrush, 0, NULL);
\r
2546 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2547 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2548 gridEndpoints[i*2].x = boardRect.left + lineGap / 2 + border;
\r
2549 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2550 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap)) + border;
\r
2551 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2552 BOARD_WIDTH * (squareSize + lineGap) + border;
\r
2553 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2555 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2556 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2 + border;
\r
2557 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2558 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2559 lineGap / 2 + (i * (squareSize + lineGap)) + border;
\r
2560 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2561 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap) + border;
\r
2562 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2566 /* [HGM] Licensing requirement */
\r
2568 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2571 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2573 GothicPopUp( "", VariantNormal);
\r
2576 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2578 /* Load piece bitmaps for this board size */
\r
2579 for (i=0; i<=2; i++) {
\r
2580 for (piece = WhitePawn;
\r
2581 (int) piece < (int) BlackPawn;
\r
2582 piece = (ChessSquare) ((int) piece + 1)) {
\r
2583 if (pieceBitmap[i][piece] != NULL)
\r
2584 DeleteObject(pieceBitmap[i][piece]);
\r
2588 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2589 // Orthodox Chess pieces
\r
2590 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2591 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2592 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2593 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2594 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2595 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2596 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2597 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2598 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2599 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2600 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2601 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2602 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2603 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2604 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2605 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2606 // in Shogi, Hijack the unused Queen for Lance
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2608 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2609 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2611 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2612 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2613 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2616 if(squareSize <= 72 && squareSize >= 33) {
\r
2617 /* A & C are available in most sizes now */
\r
2618 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2619 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2620 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2621 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2622 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2623 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2624 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2625 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2626 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2627 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2628 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2629 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2630 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2631 } else { // Smirf-like
\r
2632 if(gameInfo.variant == VariantSChess) {
\r
2633 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2634 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2635 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2637 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2638 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2639 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2642 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2643 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2644 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2645 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2646 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2647 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2648 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2649 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2650 } else { // WinBoard standard
\r
2651 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2652 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2653 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2658 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2659 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2660 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2661 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2662 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2663 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2664 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2665 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2666 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2667 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2668 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2669 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2670 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2671 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2672 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2673 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2674 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2675 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2676 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2677 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2678 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2679 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2680 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2681 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2682 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2683 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2684 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2685 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2686 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2687 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2688 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2689 pieceBitmap[0][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "s");
\r
2690 pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");
\r
2691 pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");
\r
2693 if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/
\r
2694 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2695 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2696 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2697 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2698 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2699 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2700 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2701 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2702 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2703 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2704 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2705 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2707 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2708 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2709 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2710 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2711 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2712 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2713 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2714 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2715 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2716 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2717 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2718 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2721 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2722 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2723 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2724 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2725 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2726 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2727 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2728 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2729 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2730 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2731 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2732 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2733 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2734 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2735 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2739 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2740 /* special Shogi support in this size */
\r
2741 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2742 for (piece = WhitePawn;
\r
2743 (int) piece < (int) BlackPawn;
\r
2744 piece = (ChessSquare) ((int) piece + 1)) {
\r
2745 if (pieceBitmap[i][piece] != NULL)
\r
2746 DeleteObject(pieceBitmap[i][piece]);
\r
2749 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2750 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2751 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2752 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2753 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2754 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2755 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2756 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2757 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2758 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2759 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2760 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2761 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2762 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2763 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2764 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2765 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2766 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2767 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2768 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2769 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2770 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2771 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2772 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2773 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2774 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2775 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2776 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2777 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2778 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2779 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2780 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2781 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2782 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2783 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2784 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2785 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2786 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2787 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2788 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2789 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2790 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2796 PieceBitmap(ChessSquare p, int kind)
\r
2798 if ((int) p >= (int) BlackPawn)
\r
2799 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2801 return pieceBitmap[kind][(int) p];
\r
2804 /***************************************************************/
\r
2806 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2807 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2809 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2810 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2814 SquareToPos(int row, int column, int * x, int * y)
\r
2817 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap) + border;
\r
2818 *y = boardRect.top + lineGap + row * (squareSize + lineGap) + border;
\r
2820 *x = boardRect.left + lineGap + column * (squareSize + lineGap) + border;
\r
2821 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap) + border;
\r
2826 DrawCoordsOnDC(HDC hdc)
\r
2828 static char files[] = "0123456789012345678901221098765432109876543210";
\r
2829 static char ranks[] = "wvutsrqponmlkjihgfedcbaabcdefghijklmnopqrstuvw";
\r
2830 char str[2] = { NULLCHAR, NULLCHAR };
\r
2831 int oldMode, oldAlign, x, y, start, i;
\r
2835 if (!appData.showCoords)
\r
2838 start = flipView ? 1-(ONE!='1') : 45+(ONE!='1')-BOARD_HEIGHT;
\r
2840 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2841 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2842 oldAlign = GetTextAlign(hdc);
\r
2843 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2845 y = boardRect.top + lineGap;
\r
2846 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2849 SetTextAlign(hdc, TA_RIGHT|TA_TOP);
\r
2850 x += border - lineGap - 4; y += squareSize - 6;
\r
2852 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2853 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2854 str[0] = files[start + i];
\r
2855 ExtTextOut(hdc, x + 2 - (border ? gameInfo.holdingsWidth * (squareSize + lineGap) : 0), y + 1, 0, NULL, str, 1, NULL);
\r
2856 y += squareSize + lineGap;
\r
2859 start = flipView ? 23-(BOARD_RGHT-BOARD_LEFT) : 23;
\r
2862 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2863 x += -border + 4; y += border - squareSize + 6;
\r
2865 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2866 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2867 str[0] = ranks[start + i];
\r
2868 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2869 x += squareSize + lineGap;
\r
2872 SelectObject(hdc, oldBrush);
\r
2873 SetBkMode(hdc, oldMode);
\r
2874 SetTextAlign(hdc, oldAlign);
\r
2875 SelectObject(hdc, oldFont);
\r
2879 DrawGridOnDC(HDC hdc)
\r
2883 if (lineGap != 0) {
\r
2884 oldPen = SelectObject(hdc, gridPen);
\r
2885 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2886 SelectObject(hdc, oldPen);
\r
2890 #define HIGHLIGHT_PEN 0
\r
2891 #define PREMOVE_PEN 1
\r
2894 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2897 HPEN oldPen, hPen;
\r
2898 if (lineGap == 0) return;
\r
2900 x1 = boardRect.left +
\r
2901 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap) + border;
\r
2902 y1 = boardRect.top +
\r
2903 lineGap/2 + y * (squareSize + lineGap) + border;
\r
2905 x1 = boardRect.left +
\r
2906 lineGap/2 + x * (squareSize + lineGap) + border;
\r
2907 y1 = boardRect.top +
\r
2908 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap) + border;
\r
2910 hPen = pen ? premovePen : highlightPen;
\r
2911 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2912 MoveToEx(hdc, x1, y1, NULL);
\r
2913 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2914 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2915 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2916 LineTo(hdc, x1, y1);
\r
2917 SelectObject(hdc, oldPen);
\r
2921 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2924 for (i=0; i<2; i++) {
\r
2925 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2926 DrawHighlightOnDC(hdc, TRUE,
\r
2927 h->sq[i].x, h->sq[i].y,
\r
2932 /* Note: sqcolor is used only in monoMode */
\r
2933 /* Note that this code is largely duplicated in woptions.c,
\r
2934 function DrawSampleSquare, so that needs to be updated too */
\r
2936 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2938 HBITMAP oldBitmap;
\r
2942 if (appData.blindfold) return;
\r
2944 /* [AS] Use font-based pieces if needed */
\r
2945 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2946 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2947 CreatePiecesFromFont();
\r
2949 if( fontBitmapSquareSize == squareSize ) {
\r
2950 int index = TranslatePieceToFontPiece(piece);
\r
2952 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2954 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2955 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2959 squareSize, squareSize,
\r
2964 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2966 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2967 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2971 squareSize, squareSize,
\r
2980 if (appData.monoMode) {
\r
2981 SelectObject(tmphdc, PieceBitmap(piece,
\r
2982 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2983 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2984 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2986 HBRUSH xBrush = whitePieceBrush;
\r
2987 tmpSize = squareSize;
\r
2988 if(appData.pieceDirectory[0]) xBrush = GetStockObject(WHITE_BRUSH);
\r
2990 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2991 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2992 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2993 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2994 x += (squareSize - minorSize)>>1;
\r
2995 y += squareSize - minorSize - 2;
\r
2996 tmpSize = minorSize;
\r
2998 if (color || appData.allWhite ) {
\r
2999 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
3001 oldBrush = SelectObject(hdc, xBrush);
\r
3002 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
3003 if(appData.upsideDown && color==flipView)
\r
3004 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
3006 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
3007 /* Use black for outline of white pieces */
\r
3008 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
3009 if(appData.upsideDown && color==flipView)
\r
3010 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
3012 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
3013 } else if(appData.pieceDirectory[0]) {
\r
3014 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
3015 oldBrush = SelectObject(hdc, xBrush);
\r
3016 if(appData.upsideDown && color==flipView)
\r
3017 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
3019 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
3020 SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
3021 if(appData.upsideDown && color==flipView)
\r
3022 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
3024 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
3026 /* Use square color for details of black pieces */
\r
3027 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
3028 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
3029 if(appData.upsideDown && !flipView)
\r
3030 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
3032 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
3034 SelectObject(hdc, oldBrush);
\r
3035 SelectObject(tmphdc, oldBitmap);
\r
3039 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
3040 int GetBackTextureMode( int algo )
\r
3042 int result = BACK_TEXTURE_MODE_DISABLED;
\r
3046 case BACK_TEXTURE_MODE_PLAIN:
\r
3047 result = 1; /* Always use identity map */
\r
3049 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
3050 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
3058 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
3059 to handle redraws cleanly (as random numbers would always be different).
\r
3061 VOID RebuildTextureSquareInfo()
\r
3071 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
3073 if( liteBackTexture != NULL ) {
\r
3074 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
3075 lite_w = bi.bmWidth;
\r
3076 lite_h = bi.bmHeight;
\r
3080 if( darkBackTexture != NULL ) {
\r
3081 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
3082 dark_w = bi.bmWidth;
\r
3083 dark_h = bi.bmHeight;
\r
3087 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
3088 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
3089 if( (col + row) & 1 ) {
\r
3091 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
3092 if( lite_w >= squareSize*BOARD_WIDTH )
\r
3093 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
3095 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
3096 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
3097 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
3099 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
3100 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
3105 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
3106 if( dark_w >= squareSize*BOARD_WIDTH )
\r
3107 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
3109 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
3110 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
3111 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
3113 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
3114 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
3121 /* [AS] Arrow highlighting support */
\r
3123 static double A_WIDTH = 5; /* Width of arrow body */
\r
3125 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
3126 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
3128 static double Sqr( double x )
\r
3133 static int Round( double x )
\r
3135 return (int) (x + 0.5);
\r
3138 /* Draw an arrow between two points using current settings */
\r
3139 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
3142 double dx, dy, j, k, x, y;
\r
3144 if( d_x == s_x ) {
\r
3145 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3147 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3150 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3151 arrow[1].y = d_y - h;
\r
3153 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3154 arrow[2].y = d_y - h;
\r
3159 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3160 arrow[5].y = d_y - h;
\r
3162 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3163 arrow[4].y = d_y - h;
\r
3165 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3168 else if( d_y == s_y ) {
\r
3169 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3172 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3174 arrow[1].x = d_x - w;
\r
3175 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3177 arrow[2].x = d_x - w;
\r
3178 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3183 arrow[5].x = d_x - w;
\r
3184 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3186 arrow[4].x = d_x - w;
\r
3187 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r