2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 9
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 if(gameInfo.variant == VariantSChess) {
\r
2490 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2491 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2492 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2499 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2500 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2501 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2502 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2503 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2504 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2505 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2506 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2507 } else { // WinBoard standard
\r
2508 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2509 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2510 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2515 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2516 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2519 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2520 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2521 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2522 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2523 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2524 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2525 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2526 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2527 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2528 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2547 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2548 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2561 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2562 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2563 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2564 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2565 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2566 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2567 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2568 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2569 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2570 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2571 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2572 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2575 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2576 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2577 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2578 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2579 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2580 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2581 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2582 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2583 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2584 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2585 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2586 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2587 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2588 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2589 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2593 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2594 /* special Shogi support in this size */
\r
2595 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2596 for (piece = WhitePawn;
\r
2597 (int) piece < (int) BlackPawn;
\r
2598 piece = (ChessSquare) ((int) piece + 1)) {
\r
2599 if (pieceBitmap[i][piece] != NULL)
\r
2600 DeleteObject(pieceBitmap[i][piece]);
\r
2603 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2607 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2608 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2609 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2610 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2611 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2612 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2613 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2614 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2615 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2617 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2621 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2622 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2623 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2624 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2625 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2626 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2627 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2628 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2629 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2631 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2635 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2636 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2637 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2638 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2639 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2640 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2641 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2642 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2643 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 PieceBitmap(ChessSquare p, int kind)
\r
2652 if ((int) p >= (int) BlackPawn)
\r
2653 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2655 return pieceBitmap[kind][(int) p];
\r
2658 /***************************************************************/
\r
2660 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2661 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2663 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2664 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2668 SquareToPos(int row, int column, int * x, int * y)
\r
2671 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2672 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2674 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2675 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2680 DrawCoordsOnDC(HDC hdc)
\r
2682 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2683 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2684 char str[2] = { NULLCHAR, NULLCHAR };
\r
2685 int oldMode, oldAlign, x, y, start, i;
\r
2689 if (!appData.showCoords)
\r
2692 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2694 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2695 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2696 oldAlign = GetTextAlign(hdc);
\r
2697 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2699 y = boardRect.top + lineGap;
\r
2700 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2702 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2703 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2704 str[0] = files[start + i];
\r
2705 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2706 y += squareSize + lineGap;
\r
2709 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2711 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2712 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2713 str[0] = ranks[start + i];
\r
2714 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2715 x += squareSize + lineGap;
\r
2718 SelectObject(hdc, oldBrush);
\r
2719 SetBkMode(hdc, oldMode);
\r
2720 SetTextAlign(hdc, oldAlign);
\r
2721 SelectObject(hdc, oldFont);
\r
2725 DrawGridOnDC(HDC hdc)
\r
2729 if (lineGap != 0) {
\r
2730 oldPen = SelectObject(hdc, gridPen);
\r
2731 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2732 SelectObject(hdc, oldPen);
\r
2736 #define HIGHLIGHT_PEN 0
\r
2737 #define PREMOVE_PEN 1
\r
2740 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2743 HPEN oldPen, hPen;
\r
2744 if (lineGap == 0) return;
\r
2746 x1 = boardRect.left +
\r
2747 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2748 y1 = boardRect.top +
\r
2749 lineGap/2 + y * (squareSize + lineGap);
\r
2751 x1 = boardRect.left +
\r
2752 lineGap/2 + x * (squareSize + lineGap);
\r
2753 y1 = boardRect.top +
\r
2754 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2756 hPen = pen ? premovePen : highlightPen;
\r
2757 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2758 MoveToEx(hdc, x1, y1, NULL);
\r
2759 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2760 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2761 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2762 LineTo(hdc, x1, y1);
\r
2763 SelectObject(hdc, oldPen);
\r
2767 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2770 for (i=0; i<2; i++) {
\r
2771 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2772 DrawHighlightOnDC(hdc, TRUE,
\r
2773 h->sq[i].x, h->sq[i].y,
\r
2778 /* Note: sqcolor is used only in monoMode */
\r
2779 /* Note that this code is largely duplicated in woptions.c,
\r
2780 function DrawSampleSquare, so that needs to be updated too */
\r
2782 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2784 HBITMAP oldBitmap;
\r
2788 if (appData.blindfold) return;
\r
2790 /* [AS] Use font-based pieces if needed */
\r
2791 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2792 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2793 CreatePiecesFromFont();
\r
2795 if( fontBitmapSquareSize == squareSize ) {
\r
2796 int index = TranslatePieceToFontPiece(piece);
\r
2798 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2800 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2801 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2805 squareSize, squareSize,
\r
2810 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2817 squareSize, squareSize,
\r
2826 if (appData.monoMode) {
\r
2827 SelectObject(tmphdc, PieceBitmap(piece,
\r
2828 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2829 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2830 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2832 tmpSize = squareSize;
\r
2834 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2835 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2836 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2837 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2838 x += (squareSize - minorSize)>>1;
\r
2839 y += squareSize - minorSize - 2;
\r
2840 tmpSize = minorSize;
\r
2842 if (color || appData.allWhite ) {
\r
2843 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2845 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2846 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2847 if(appData.upsideDown && color==flipView)
\r
2848 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2850 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2851 /* Use black for outline of white pieces */
\r
2852 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2853 if(appData.upsideDown && color==flipView)
\r
2854 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2856 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2858 /* Use square color for details of black pieces */
\r
2859 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2860 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2861 if(appData.upsideDown && !flipView)
\r
2862 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2864 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2866 SelectObject(hdc, oldBrush);
\r
2867 SelectObject(tmphdc, oldBitmap);
\r
2871 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2872 int GetBackTextureMode( int algo )
\r
2874 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2878 case BACK_TEXTURE_MODE_PLAIN:
\r
2879 result = 1; /* Always use identity map */
\r
2881 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2882 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2890 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2891 to handle redraws cleanly (as random numbers would always be different).
\r
2893 VOID RebuildTextureSquareInfo()
\r
2903 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2905 if( liteBackTexture != NULL ) {
\r
2906 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2907 lite_w = bi.bmWidth;
\r
2908 lite_h = bi.bmHeight;
\r
2912 if( darkBackTexture != NULL ) {
\r
2913 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2914 dark_w = bi.bmWidth;
\r
2915 dark_h = bi.bmHeight;
\r
2919 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2920 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2921 if( (col + row) & 1 ) {
\r
2923 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2924 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2925 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2927 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2928 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2929 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2932 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2937 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2938 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2939 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2941 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2942 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2943 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2945 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2946 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2953 /* [AS] Arrow highlighting support */
\r
2955 static double A_WIDTH = 5; /* Width of arrow body */
\r
2957 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2958 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2960 static double Sqr( double x )
\r
2965 static int Round( double x )
\r
2967 return (int) (x + 0.5);
\r
2970 /* Draw an arrow between two points using current settings */
\r
2971 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2974 double dx, dy, j, k, x, y;
\r
2976 if( d_x == s_x ) {
\r
2977 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2979 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2982 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2983 arrow[1].y = d_y - h;
\r
2985 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2986 arrow[2].y = d_y - h;
\r
2991 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
2992 arrow[5].y = d_y - h;
\r
2994 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2995 arrow[4].y = d_y - h;
\r
2997 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3000 else if( d_y == s_y ) {
\r
3001 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3004 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3006 arrow[1].x = d_x - w;
\r
3007 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3009 arrow[2].x = d_x - w;
\r
3010 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[5].x = d_x - w;
\r
3016 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3018 arrow[4].x = d_x - w;
\r
3019 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3022 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3025 /* [AS] Needed a lot of paper for this! :-) */
\r
3026 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3027 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3029 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3031 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3036 arrow[0].x = Round(x - j);
\r
3037 arrow[0].y = Round(y + j*dx);
\r
3039 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3040 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3043 x = (double) d_x - k;
\r
3044 y = (double) d_y - k*dy;
\r
3047 x = (double) d_x + k;
\r
3048 y = (double) d_y + k*dy;
\r
3051 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3053 arrow[6].x = Round(x - j);
\r
3054 arrow[6].y = Round(y + j*dx);
\r
3056 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3057 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3059 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3060 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3065 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3066 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3069 Polygon( hdc, arrow, 7 );
\r
3072 /* [AS] Draw an arrow between two squares */
\r
3073 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3075 int s_x, s_y, d_x, d_y;
\r
3082 if( s_col == d_col && s_row == d_row ) {
\r
3086 /* Get source and destination points */
\r
3087 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3088 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3091 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3093 else if( d_y < s_y ) {
\r
3094 d_y += squareSize / 2 + squareSize / 4;
\r
3097 d_y += squareSize / 2;
\r
3101 d_x += squareSize / 2 - squareSize / 4;
\r
3103 else if( d_x < s_x ) {
\r
3104 d_x += squareSize / 2 + squareSize / 4;
\r
3107 d_x += squareSize / 2;
\r
3110 s_x += squareSize / 2;
\r
3111 s_y += squareSize / 2;
\r
3113 /* Adjust width */
\r
3114 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3117 stLB.lbStyle = BS_SOLID;
\r
3118 stLB.lbColor = appData.highlightArrowColor;
\r
3121 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3122 holdpen = SelectObject( hdc, hpen );
\r
3123 hbrush = CreateBrushIndirect( &stLB );
\r
3124 holdbrush = SelectObject( hdc, hbrush );
\r
3126 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3128 SelectObject( hdc, holdpen );
\r
3129 SelectObject( hdc, holdbrush );
\r
3130 DeleteObject( hpen );
\r
3131 DeleteObject( hbrush );
\r
3134 BOOL HasHighlightInfo()
\r
3136 BOOL result = FALSE;
\r
3138 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3139 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3147 BOOL IsDrawArrowEnabled()
\r
3149 BOOL result = FALSE;
\r
3151 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3158 VOID DrawArrowHighlight( HDC hdc )
\r
3160 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3161 DrawArrowBetweenSquares( hdc,
\r
3162 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3163 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3167 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3169 HRGN result = NULL;
\r
3171 if( HasHighlightInfo() ) {
\r
3172 int x1, y1, x2, y2;
\r
3173 int sx, sy, dx, dy;
\r
3175 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3176 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3178 sx = MIN( x1, x2 );
\r
3179 sy = MIN( y1, y2 );
\r
3180 dx = MAX( x1, x2 ) + squareSize;
\r
3181 dy = MAX( y1, y2 ) + squareSize;
\r
3183 result = CreateRectRgn( sx, sy, dx, dy );
\r
3190 Warning: this function modifies the behavior of several other functions.
\r
3192 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3193 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3194 repaint is scattered all over the place, which is not good for features such as
\r
3195 "arrow highlighting" that require a full repaint of the board.
\r
3197 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3198 user interaction, when speed is not so important) but especially to avoid errors
\r
3199 in the displayed graphics.
\r
3201 In such patched places, I always try refer to this function so there is a single
\r
3202 place to maintain knowledge.
\r
3204 To restore the original behavior, just return FALSE unconditionally.
\r
3206 BOOL IsFullRepaintPreferrable()
\r
3208 BOOL result = FALSE;
\r
3210 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3211 /* Arrow may appear on the board */
\r
3219 This function is called by DrawPosition to know whether a full repaint must
\r
3222 Only DrawPosition may directly call this function, which makes use of
\r
3223 some state information. Other function should call DrawPosition specifying
\r
3224 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3226 BOOL DrawPositionNeedsFullRepaint()
\r
3228 BOOL result = FALSE;
\r
3231 Probably a slightly better policy would be to trigger a full repaint
\r
3232 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3233 but animation is fast enough that it's difficult to notice.
\r
3235 if( animInfo.piece == EmptySquare ) {
\r
3236 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3245 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3247 int row, column, x, y, square_color, piece_color;
\r
3248 ChessSquare piece;
\r
3250 HDC texture_hdc = NULL;
\r
3252 /* [AS] Initialize background textures if needed */
\r
3253 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3254 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3255 if( backTextureSquareSize != squareSize
\r
3256 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3257 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3258 backTextureSquareSize = squareSize;
\r
3259 RebuildTextureSquareInfo();
\r
3262 texture_hdc = CreateCompatibleDC( hdc );
\r
3265 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3266 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3268 SquareToPos(row, column, &x, &y);
\r
3270 piece = board[row][column];
\r
3272 square_color = ((column + row) % 2) == 1;
\r
3273 if( gameInfo.variant == VariantXiangqi ) {
\r
3274 square_color = !InPalace(row, column);
\r
3275 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3276 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3278 piece_color = (int) piece < (int) BlackPawn;
\r
3281 /* [HGM] holdings file: light square or black */
\r
3282 if(column == BOARD_LEFT-2) {
\r
3283 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3286 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3290 if(column == BOARD_RGHT + 1 ) {
\r
3291 if( row < gameInfo.holdingsSize )
\r
3294 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3298 if(column == BOARD_LEFT-1 ) /* left align */
\r
3299 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3300 else if( column == BOARD_RGHT) /* right align */
\r
3301 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3303 if (appData.monoMode) {
\r
3304 if (piece == EmptySquare) {
\r
3305 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3306 square_color ? WHITENESS : BLACKNESS);
\r
3308 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3311 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3312 /* [AS] Draw the square using a texture bitmap */
\r
3313 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3314 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3315 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3318 squareSize, squareSize,
\r
3321 backTextureSquareInfo[r][c].mode,
\r
3322 backTextureSquareInfo[r][c].x,
\r
3323 backTextureSquareInfo[r][c].y );
\r
3325 SelectObject( texture_hdc, hbm );
\r
3327 if (piece != EmptySquare) {
\r
3328 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3332 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3334 oldBrush = SelectObject(hdc, brush );
\r
3335 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3336 SelectObject(hdc, oldBrush);
\r
3337 if (piece != EmptySquare)
\r
3338 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3343 if( texture_hdc != NULL ) {
\r
3344 DeleteDC( texture_hdc );
\r
3348 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3349 void fputDW(FILE *f, int x)
\r
3351 fputc(x & 255, f);
\r
3352 fputc(x>>8 & 255, f);
\r
3353 fputc(x>>16 & 255, f);
\r
3354 fputc(x>>24 & 255, f);
\r
3357 #define MAX_CLIPS 200 /* more than enough */
\r
3360 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3362 // HBITMAP bufferBitmap;
\r
3367 int w = 100, h = 50;
\r
3369 if(logo == NULL) return;
\r
3370 // GetClientRect(hwndMain, &Rect);
\r
3371 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3372 // Rect.bottom-Rect.top+1);
\r
3373 tmphdc = CreateCompatibleDC(hdc);
\r
3374 hbm = SelectObject(tmphdc, logo);
\r
3375 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3379 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3380 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3381 SelectObject(tmphdc, hbm);
\r
3385 static HDC hdcSeek;
\r
3387 // [HGM] seekgraph
\r
3388 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3391 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3392 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3393 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3394 SelectObject( hdcSeek, hp );
\r
3397 // front-end wrapper for drawing functions to do rectangles
\r
3398 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3403 if (hdcSeek == NULL) {
\r
3404 hdcSeek = GetDC(hwndMain);
\r
3405 if (!appData.monoMode) {
\r
3406 SelectPalette(hdcSeek, hPal, FALSE);
\r
3407 RealizePalette(hdcSeek);
\r
3410 hp = SelectObject( hdcSeek, gridPen );
\r
3411 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3412 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3413 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3414 SelectObject( hdcSeek, hp );
\r
3417 // front-end wrapper for putting text in graph
\r
3418 void DrawSeekText(char *buf, int x, int y)
\r
3421 SetBkMode( hdcSeek, TRANSPARENT );
\r
3422 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3423 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3426 void DrawSeekDot(int x, int y, int color)
\r
3428 int square = color & 0x80;
\r
3429 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3430 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3433 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3434 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3436 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3437 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3438 SelectObject(hdcSeek, oldBrush);
\r
3442 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3444 static Board lastReq[2], lastDrawn[2];
\r
3445 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3446 static int lastDrawnFlipView = 0;
\r
3447 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3448 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3451 HBITMAP bufferBitmap;
\r
3452 HBITMAP oldBitmap;
\r
3454 HRGN clips[MAX_CLIPS];
\r
3455 ChessSquare dragged_piece = EmptySquare;
\r
3456 int nr = twoBoards*partnerUp;
\r
3458 /* I'm undecided on this - this function figures out whether a full
\r
3459 * repaint is necessary on its own, so there's no real reason to have the
\r
3460 * caller tell it that. I think this can safely be set to FALSE - but
\r
3461 * if we trust the callers not to request full repaints unnessesarily, then
\r
3462 * we could skip some clipping work. In other words, only request a full
\r
3463 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3464 * gamestart and similar) --Hawk
\r
3466 Boolean fullrepaint = repaint;
\r
3468 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3470 if( DrawPositionNeedsFullRepaint() ) {
\r
3471 fullrepaint = TRUE;
\r
3474 if (board == NULL) {
\r
3475 if (!lastReqValid[nr]) {
\r
3478 board = lastReq[nr];
\r
3480 CopyBoard(lastReq[nr], board);
\r
3481 lastReqValid[nr] = 1;
\r
3484 if (doingSizing) {
\r
3488 if (IsIconic(hwndMain)) {
\r
3492 if (hdc == NULL) {
\r
3493 hdc = GetDC(hwndMain);
\r
3494 if (!appData.monoMode) {
\r
3495 SelectPalette(hdc, hPal, FALSE);
\r
3496 RealizePalette(hdc);
\r
3500 releaseDC = FALSE;
\r
3503 /* Create some work-DCs */
\r
3504 hdcmem = CreateCompatibleDC(hdc);
\r
3505 tmphdc = CreateCompatibleDC(hdc);
\r
3507 /* If dragging is in progress, we temporarely remove the piece */
\r
3508 /* [HGM] or temporarily decrease count if stacked */
\r
3509 /* !! Moved to before board compare !! */
\r
3510 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3511 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3512 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3513 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3514 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3516 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3517 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3518 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3520 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3523 /* Figure out which squares need updating by comparing the
\r
3524 * newest board with the last drawn board and checking if
\r
3525 * flipping has changed.
\r
3527 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3528 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3529 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3530 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3531 SquareToPos(row, column, &x, &y);
\r
3532 clips[num_clips++] =
\r
3533 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3537 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3538 for (i=0; i<2; i++) {
\r
3539 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3540 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3541 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3542 lastDrawnHighlight.sq[i].y >= 0) {
\r
3543 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3544 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3545 clips[num_clips++] =
\r
3546 CreateRectRgn(x - lineGap, y - lineGap,
\r
3547 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3549 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3550 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3551 clips[num_clips++] =
\r
3552 CreateRectRgn(x - lineGap, y - lineGap,
\r
3553 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3557 for (i=0; i<2; i++) {
\r
3558 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3559 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3560 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3561 lastDrawnPremove.sq[i].y >= 0) {
\r
3562 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3563 lastDrawnPremove.sq[i].x, &x, &y);
\r
3564 clips[num_clips++] =
\r
3565 CreateRectRgn(x - lineGap, y - lineGap,
\r
3566 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3568 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3569 premoveHighlightInfo.sq[i].y >= 0) {
\r
3570 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3571 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3572 clips[num_clips++] =
\r
3573 CreateRectRgn(x - lineGap, y - lineGap,
\r
3574 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3578 } else { // nr == 1
\r
3579 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3580 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3581 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3582 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3583 for (i=0; i<2; i++) {
\r
3584 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3585 partnerHighlightInfo.sq[i].y >= 0) {
\r
3586 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3587 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3588 clips[num_clips++] =
\r
3589 CreateRectRgn(x - lineGap, y - lineGap,
\r
3590 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3592 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3593 oldPartnerHighlight.sq[i].y >= 0) {
\r
3594 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3595 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3596 clips[num_clips++] =
\r
3597 CreateRectRgn(x - lineGap, y - lineGap,
\r
3598 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3603 fullrepaint = TRUE;
\r
3606 /* Create a buffer bitmap - this is the actual bitmap
\r
3607 * being written to. When all the work is done, we can
\r
3608 * copy it to the real DC (the screen). This avoids
\r
3609 * the problems with flickering.
\r
3611 GetClientRect(hwndMain, &Rect);
\r
3612 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3613 Rect.bottom-Rect.top+1);
\r
3614 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3615 if (!appData.monoMode) {
\r
3616 SelectPalette(hdcmem, hPal, FALSE);
\r
3619 /* Create clips for dragging */
\r
3620 if (!fullrepaint) {
\r
3621 if (dragInfo.from.x >= 0) {
\r
3622 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3623 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3625 if (dragInfo.start.x >= 0) {
\r
3626 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3627 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3629 if (dragInfo.pos.x >= 0) {
\r
3630 x = dragInfo.pos.x - squareSize / 2;
\r
3631 y = dragInfo.pos.y - squareSize / 2;
\r
3632 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3634 if (dragInfo.lastpos.x >= 0) {
\r
3635 x = dragInfo.lastpos.x - squareSize / 2;
\r
3636 y = dragInfo.lastpos.y - squareSize / 2;
\r
3637 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3641 /* Are we animating a move?
\r
3643 * - remove the piece from the board (temporarely)
\r
3644 * - calculate the clipping region
\r
3646 if (!fullrepaint) {
\r
3647 if (animInfo.piece != EmptySquare) {
\r
3648 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3649 x = boardRect.left + animInfo.lastpos.x;
\r
3650 y = boardRect.top + animInfo.lastpos.y;
\r
3651 x2 = boardRect.left + animInfo.pos.x;
\r
3652 y2 = boardRect.top + animInfo.pos.y;
\r
3653 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3654 /* Slight kludge. The real problem is that after AnimateMove is
\r
3655 done, the position on the screen does not match lastDrawn.
\r
3656 This currently causes trouble only on e.p. captures in
\r
3657 atomic, where the piece moves to an empty square and then
\r
3658 explodes. The old and new positions both had an empty square
\r
3659 at the destination, but animation has drawn a piece there and
\r
3660 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3661 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3665 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3666 if (num_clips == 0)
\r
3667 fullrepaint = TRUE;
\r
3669 /* Set clipping on the memory DC */
\r
3670 if (!fullrepaint) {
\r
3671 SelectClipRgn(hdcmem, clips[0]);
\r
3672 for (x = 1; x < num_clips; x++) {
\r
3673 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3674 abort(); // this should never ever happen!
\r
3678 /* Do all the drawing to the memory DC */
\r
3679 if(explodeInfo.radius) { // [HGM] atomic
\r
3681 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3682 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3683 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3684 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3685 x += squareSize/2;
\r
3686 y += squareSize/2;
\r
3687 if(!fullrepaint) {
\r
3688 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3689 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3691 DrawGridOnDC(hdcmem);
\r
3692 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3693 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3694 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3695 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3696 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3697 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3698 SelectObject(hdcmem, oldBrush);
\r
3700 DrawGridOnDC(hdcmem);
\r
3701 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3702 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3703 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3705 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3706 oldPartnerHighlight = partnerHighlightInfo;
\r
3708 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3710 if(nr == 0) // [HGM] dual: markers only on left board
\r
3711 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3712 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3713 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3714 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3715 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3716 SquareToPos(row, column, &x, &y);
\r
3717 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3718 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3719 SelectObject(hdcmem, oldBrush);
\r
3724 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3725 if(appData.autoLogo) {
\r
3727 switch(gameMode) { // pick logos based on game mode
\r
3728 case IcsObserving:
\r
3729 whiteLogo = second.programLogo; // ICS logo
\r
3730 blackLogo = second.programLogo;
\r
3733 case IcsPlayingWhite:
\r
3734 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3735 blackLogo = second.programLogo; // ICS logo
\r
3737 case IcsPlayingBlack:
\r
3738 whiteLogo = second.programLogo; // ICS logo
\r
3739 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3741 case TwoMachinesPlay:
\r
3742 if(first.twoMachinesColor[0] == 'b') {
\r
3743 whiteLogo = second.programLogo;
\r
3744 blackLogo = first.programLogo;
\r
3747 case MachinePlaysWhite:
\r
3748 blackLogo = userLogo;
\r
3750 case MachinePlaysBlack:
\r
3751 whiteLogo = userLogo;
\r
3752 blackLogo = first.programLogo;
\r
3755 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3756 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3759 if( appData.highlightMoveWithArrow ) {
\r
3760 DrawArrowHighlight(hdcmem);
\r
3763 DrawCoordsOnDC(hdcmem);
\r
3765 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3766 /* to make sure lastDrawn contains what is actually drawn */
\r
3768 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3769 if (dragged_piece != EmptySquare) {
\r
3770 /* [HGM] or restack */
\r
3771 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3772 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3774 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3775 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3776 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3777 x = dragInfo.pos.x - squareSize / 2;
\r
3778 y = dragInfo.pos.y - squareSize / 2;
\r
3779 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3780 ((int) dragged_piece < (int) BlackPawn),
\r
3781 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3784 /* Put the animated piece back into place and draw it */
\r
3785 if (animInfo.piece != EmptySquare) {
\r
3786 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3787 x = boardRect.left + animInfo.pos.x;
\r
3788 y = boardRect.top + animInfo.pos.y;
\r
3789 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3790 ((int) animInfo.piece < (int) BlackPawn),
\r
3791 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3794 /* Release the bufferBitmap by selecting in the old bitmap
\r
3795 * and delete the memory DC
\r
3797 SelectObject(hdcmem, oldBitmap);
\r
3800 /* Set clipping on the target DC */
\r
3801 if (!fullrepaint) {
\r
3802 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3804 GetRgnBox(clips[x], &rect);
\r
3805 DeleteObject(clips[x]);
\r
3806 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3807 rect.right + wpMain.width/2, rect.bottom);
\r
3809 SelectClipRgn(hdc, clips[0]);
\r
3810 for (x = 1; x < num_clips; x++) {
\r
3811 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3812 abort(); // this should never ever happen!
\r
3816 /* Copy the new bitmap onto the screen in one go.
\r
3817 * This way we avoid any flickering
\r
3819 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3820 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3821 boardRect.right - boardRect.left,
\r
3822 boardRect.bottom - boardRect.top,
\r
3823 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3824 if(saveDiagFlag) {
\r
3825 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3826 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3828 GetObject(bufferBitmap, sizeof(b), &b);
\r
3829 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3830 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3831 bih.biWidth = b.bmWidth;
\r
3832 bih.biHeight = b.bmHeight;
\r
3834 bih.biBitCount = b.bmBitsPixel;
\r
3835 bih.biCompression = 0;
\r
3836 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3837 bih.biXPelsPerMeter = 0;
\r
3838 bih.biYPelsPerMeter = 0;
\r
3839 bih.biClrUsed = 0;
\r
3840 bih.biClrImportant = 0;
\r
3841 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3842 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3843 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3844 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3846 wb = b.bmWidthBytes;
\r
3848 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3849 int k = ((int*) pData)[i];
\r
3850 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3851 if(j >= 16) break;
\r
3853 if(j >= nrColors) nrColors = j+1;
\r
3855 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3857 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3858 for(w=0; w<(wb>>2); w+=2) {
\r
3859 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3860 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3861 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3862 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3863 pData[p++] = m | j<<4;
\r
3865 while(p&3) pData[p++] = 0;
\r
3868 wb = ((wb+31)>>5)<<2;
\r
3870 // write BITMAPFILEHEADER
\r
3871 fprintf(diagFile, "BM");
\r
3872 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3873 fputDW(diagFile, 0);
\r
3874 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3875 // write BITMAPINFOHEADER
\r
3876 fputDW(diagFile, 40);
\r
3877 fputDW(diagFile, b.bmWidth);
\r
3878 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3879 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3880 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3881 fputDW(diagFile, 0);
\r
3882 fputDW(diagFile, 0);
\r
3883 fputDW(diagFile, 0);
\r
3884 fputDW(diagFile, 0);
\r
3885 fputDW(diagFile, 0);
\r
3886 fputDW(diagFile, 0);
\r
3887 // write color table
\r
3889 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3890 // write bitmap data
\r
3891 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3892 fputc(pData[i], diagFile);
\r
3896 SelectObject(tmphdc, oldBitmap);
\r
3898 /* Massive cleanup */
\r
3899 for (x = 0; x < num_clips; x++)
\r
3900 DeleteObject(clips[x]);
\r
3903 DeleteObject(bufferBitmap);
\r
3906 ReleaseDC(hwndMain, hdc);
\r
3908 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3910 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3912 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3915 /* CopyBoard(lastDrawn, board);*/
\r
3916 lastDrawnHighlight = highlightInfo;
\r
3917 lastDrawnPremove = premoveHighlightInfo;
\r
3918 lastDrawnFlipView = flipView;
\r
3919 lastDrawnValid[nr] = 1;
\r
3922 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3927 saveDiagFlag = 1; diagFile = f;
\r
3928 HDCDrawPosition(NULL, TRUE, NULL);
\r
3932 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3939 /*---------------------------------------------------------------------------*\
\r
3940 | CLIENT PAINT PROCEDURE
\r
3941 | This is the main event-handler for the WM_PAINT message.
\r
3943 \*---------------------------------------------------------------------------*/
\r
3945 PaintProc(HWND hwnd)
\r
3951 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3952 if (IsIconic(hwnd)) {
\r
3953 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3955 if (!appData.monoMode) {
\r
3956 SelectPalette(hdc, hPal, FALSE);
\r
3957 RealizePalette(hdc);
\r
3959 HDCDrawPosition(hdc, 1, NULL);
\r
3960 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3961 flipView = !flipView; partnerUp = !partnerUp;
\r
3962 HDCDrawPosition(hdc, 1, NULL);
\r
3963 flipView = !flipView; partnerUp = !partnerUp;
\r
3966 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3967 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3968 ETO_CLIPPED|ETO_OPAQUE,
\r
3969 &messageRect, messageText, strlen(messageText), NULL);
\r
3970 SelectObject(hdc, oldFont);
\r
3971 DisplayBothClocks();
\r
3973 EndPaint(hwnd,&ps);
\r
3981 * If the user selects on a border boundary, return -1; if off the board,
\r
3982 * return -2. Otherwise map the event coordinate to the square.
\r
3983 * The offset boardRect.left or boardRect.top must already have been
\r
3984 * subtracted from x.
\r
3986 int EventToSquare(x, limit)
\r
3994 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3996 x /= (squareSize + lineGap);
\r
4008 DropEnable dropEnables[] = {
\r
4009 { 'P', DP_Pawn, N_("Pawn") },
\r
4010 { 'N', DP_Knight, N_("Knight") },
\r
4011 { 'B', DP_Bishop, N_("Bishop") },
\r
4012 { 'R', DP_Rook, N_("Rook") },
\r
4013 { 'Q', DP_Queen, N_("Queen") },
\r
4017 SetupDropMenu(HMENU hmenu)
\r
4019 int i, count, enable;
\r
4021 extern char white_holding[], black_holding[];
\r
4022 char item[MSG_SIZ];
\r
4024 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4025 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4026 dropEnables[i].piece);
\r
4028 while (p && *p++ == dropEnables[i].piece) count++;
\r
4029 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4030 enable = count > 0 || !appData.testLegality
\r
4031 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4032 && !appData.icsActive);
\r
4033 ModifyMenu(hmenu, dropEnables[i].command,
\r
4034 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4035 dropEnables[i].command, item);
\r
4039 void DragPieceBegin(int x, int y)
\r
4041 dragInfo.lastpos.x = boardRect.left + x;
\r
4042 dragInfo.lastpos.y = boardRect.top + y;
\r
4043 dragInfo.from.x = fromX;
\r
4044 dragInfo.from.y = fromY;
\r
4045 dragInfo.start = dragInfo.from;
\r
4046 SetCapture(hwndMain);
\r
4049 void DragPieceEnd(int x, int y)
\r
4052 dragInfo.start.x = dragInfo.start.y = -1;
\r
4053 dragInfo.from = dragInfo.start;
\r
4054 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4057 /* Event handler for mouse messages */
\r
4059 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4063 static int recursive = 0;
\r
4065 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4068 if (message == WM_MBUTTONUP) {
\r
4069 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4070 to the middle button: we simulate pressing the left button too!
\r
4072 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4073 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4079 pt.x = LOWORD(lParam);
\r
4080 pt.y = HIWORD(lParam);
\r
4081 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4082 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4083 if (!flipView && y >= 0) {
\r
4084 y = BOARD_HEIGHT - 1 - y;
\r
4086 if (flipView && x >= 0) {
\r
4087 x = BOARD_WIDTH - 1 - x;
\r
4090 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4092 switch (message) {
\r
4093 case WM_LBUTTONDOWN:
\r
4094 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4095 if (gameMode == EditPosition) {
\r
4096 SetWhiteToPlayEvent();
\r
4097 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4098 AdjustClock(flipClock, -1);
\r
4099 } else if (gameMode == IcsPlayingBlack ||
\r
4100 gameMode == MachinePlaysWhite) {
\r
4103 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4104 if (gameMode == EditPosition) {
\r
4105 SetBlackToPlayEvent();
\r
4106 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4107 AdjustClock(!flipClock, -1);
\r
4108 } else if (gameMode == IcsPlayingWhite ||
\r
4109 gameMode == MachinePlaysBlack) {
\r
4113 dragInfo.start.x = dragInfo.start.y = -1;
\r
4114 dragInfo.from = dragInfo.start;
\r
4115 if(fromX == -1 && frozen) { // not sure where this is for
\r
4116 fromX = fromY = -1;
\r
4117 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4120 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4121 DrawPosition(TRUE, NULL);
\r
4124 case WM_LBUTTONUP:
\r
4125 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4126 DrawPosition(TRUE, NULL);
\r
4129 case WM_MOUSEMOVE:
\r
4130 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4131 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4132 if ((appData.animateDragging || appData.highlightDragging)
\r
4133 && (wParam & MK_LBUTTON)
\r
4134 && dragInfo.from.x >= 0)
\r
4136 BOOL full_repaint = FALSE;
\r
4138 if (appData.animateDragging) {
\r
4139 dragInfo.pos = pt;
\r
4141 if (appData.highlightDragging) {
\r
4142 SetHighlights(fromX, fromY, x, y);
\r
4143 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4144 full_repaint = TRUE;
\r
4148 DrawPosition( full_repaint, NULL);
\r
4150 dragInfo.lastpos = dragInfo.pos;
\r
4154 case WM_MOUSEWHEEL: // [DM]
\r
4155 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4156 /* Mouse Wheel is being rolled forward
\r
4157 * Play moves forward
\r
4159 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4160 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4161 /* Mouse Wheel is being rolled backward
\r
4162 * Play moves backward
\r
4164 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4165 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4169 case WM_MBUTTONUP:
\r
4170 case WM_RBUTTONUP:
\r
4172 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4175 case WM_MBUTTONDOWN:
\r
4176 case WM_RBUTTONDOWN:
\r
4179 fromX = fromY = -1;
\r
4180 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4181 dragInfo.start.x = dragInfo.start.y = -1;
\r
4182 dragInfo.from = dragInfo.start;
\r
4183 dragInfo.lastpos = dragInfo.pos;
\r
4184 if (appData.highlightDragging) {
\r
4185 ClearHighlights();
\r
4188 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4189 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4190 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4191 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4192 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4196 DrawPosition(TRUE, NULL);
\r
4198 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4201 if (message == WM_MBUTTONDOWN) {
\r
4202 buttonCount = 3; /* even if system didn't think so */
\r
4203 if (wParam & MK_SHIFT)
\r
4204 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4206 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4207 } else { /* message == WM_RBUTTONDOWN */
\r
4208 /* Just have one menu, on the right button. Windows users don't
\r
4209 think to try the middle one, and sometimes other software steals
\r
4210 it, or it doesn't really exist. */
\r
4211 if(gameInfo.variant != VariantShogi)
\r
4212 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4214 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4218 SetCapture(hwndMain);
4221 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4222 SetupDropMenu(hmenu);
\r
4223 MenuPopup(hwnd, pt, hmenu, -1);
\r
4233 /* Preprocess messages for buttons in main window */
\r
4235 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4237 int id = GetWindowLong(hwnd, GWL_ID);
\r
4240 for (i=0; i<N_BUTTONS; i++) {
\r
4241 if (buttonDesc[i].id == id) break;
\r
4243 if (i == N_BUTTONS) return 0;
\r
4244 switch (message) {
\r
4249 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4250 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4257 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4260 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4261 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4262 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4263 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4265 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4267 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4268 PopUpMoveDialog((char)wParam);
\r
4274 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4277 /* Process messages for Promotion dialog box */
\r
4279 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4283 switch (message) {
\r
4284 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4285 /* Center the dialog over the application window */
\r
4286 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4287 Translate(hDlg, DLG_PromotionKing);
\r
4288 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4289 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4290 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4291 SW_SHOW : SW_HIDE);
\r
4292 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4293 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4294 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4295 PieceToChar(WhiteAngel) != '~') ||
\r
4296 (PieceToChar(BlackAngel) >= 'A' &&
\r
4297 PieceToChar(BlackAngel) != '~') ) ?
\r
4298 SW_SHOW : SW_HIDE);
\r
4299 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4300 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4301 PieceToChar(WhiteMarshall) != '~') ||
\r
4302 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4303 PieceToChar(BlackMarshall) != '~') ) ?
\r
4304 SW_SHOW : SW_HIDE);
\r
4305 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4306 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4307 gameInfo.variant != VariantShogi ?
\r
4308 SW_SHOW : SW_HIDE);
\r
4309 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4310 gameInfo.variant != VariantShogi ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 if(gameInfo.variant == VariantShogi) {
\r
4313 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4314 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4315 SetWindowText(hDlg, "Promote?");
\r
4317 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4318 gameInfo.variant == VariantSuper ?
\r
4319 SW_SHOW : SW_HIDE);
\r
4322 case WM_COMMAND: /* message: received a command */
\r
4323 switch (LOWORD(wParam)) {
\r
4325 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4326 ClearHighlights();
\r
4327 DrawPosition(FALSE, NULL);
\r
4330 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4333 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4336 promoChar = PieceToChar(BlackRook);
\r
4339 promoChar = PieceToChar(BlackBishop);
\r
4341 case PB_Chancellor:
\r
4342 promoChar = PieceToChar(BlackMarshall);
\r
4344 case PB_Archbishop:
\r
4345 promoChar = PieceToChar(BlackAngel);
\r
4348 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4353 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4354 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4355 only show the popup when we are already sure the move is valid or
\r
4356 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4357 will figure out it is a promotion from the promoChar. */
\r
4358 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4359 fromX = fromY = -1;
\r
4360 if (!appData.highlightLastMove) {
\r
4361 ClearHighlights();
\r
4362 DrawPosition(FALSE, NULL);
\r
4369 /* Pop up promotion dialog */
\r
4371 PromotionPopup(HWND hwnd)
\r
4375 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4376 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4377 hwnd, (DLGPROC)lpProc);
\r
4378 FreeProcInstance(lpProc);
\r
4384 DrawPosition(TRUE, NULL);
\r
4385 PromotionPopup(hwndMain);
\r
4388 /* Toggle ShowThinking */
\r
4390 ToggleShowThinking()
\r
4392 appData.showThinking = !appData.showThinking;
\r
4393 ShowThinkingEvent();
\r
4397 LoadGameDialog(HWND hwnd, char* title)
\r
4401 char fileTitle[MSG_SIZ];
\r
4402 f = OpenFileDialog(hwnd, "rb", "",
\r
4403 appData.oldSaveStyle ? "gam" : "pgn",
\r
4405 title, &number, fileTitle, NULL);
\r
4407 cmailMsgLoaded = FALSE;
\r
4408 if (number == 0) {
\r
4409 int error = GameListBuild(f);
\r
4411 DisplayError(_("Cannot build game list"), error);
\r
4412 } else if (!ListEmpty(&gameList) &&
\r
4413 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4414 GameListPopUp(f, fileTitle);
\r
4417 GameListDestroy();
\r
4420 LoadGame(f, number, fileTitle, FALSE);
\r
4424 int get_term_width()
\r
4429 HFONT hfont, hold_font;
\r
4434 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4438 // get the text metrics
\r
4439 hdc = GetDC(hText);
\r
4440 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4441 if (consoleCF.dwEffects & CFE_BOLD)
\r
4442 lf.lfWeight = FW_BOLD;
\r
4443 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4444 lf.lfItalic = TRUE;
\r
4445 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4446 lf.lfStrikeOut = TRUE;
\r
4447 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4448 lf.lfUnderline = TRUE;
\r
4449 hfont = CreateFontIndirect(&lf);
\r
4450 hold_font = SelectObject(hdc, hfont);
\r
4451 GetTextMetrics(hdc, &tm);
\r
4452 SelectObject(hdc, hold_font);
\r
4453 DeleteObject(hfont);
\r
4454 ReleaseDC(hText, hdc);
\r
4456 // get the rectangle
\r
4457 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4459 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4462 void UpdateICSWidth(HWND hText)
\r
4464 LONG old_width, new_width;
\r
4466 new_width = get_term_width(hText, FALSE);
\r
4467 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4468 if (new_width != old_width)
\r
4470 ics_update_width(new_width);
\r
4471 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4476 ChangedConsoleFont()
\r
4479 CHARRANGE tmpsel, sel;
\r
4480 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4481 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4482 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4485 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4486 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4487 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4488 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4489 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4490 * size. This was undocumented in the version of MSVC++ that I had
\r
4491 * when I wrote the code, but is apparently documented now.
\r
4493 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4494 cfmt.bCharSet = f->lf.lfCharSet;
\r
4495 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4496 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4497 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4498 /* Why are the following seemingly needed too? */
\r
4499 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4500 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4501 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4503 tmpsel.cpMax = -1; /*999999?*/
\r
4504 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4505 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4506 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4507 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4509 paraf.cbSize = sizeof(paraf);
\r
4510 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4511 paraf.dxStartIndent = 0;
\r
4512 paraf.dxOffset = WRAP_INDENT;
\r
4513 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4514 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4515 UpdateICSWidth(hText);
\r
4518 /*---------------------------------------------------------------------------*\
\r
4520 * Window Proc for main window
\r
4522 \*---------------------------------------------------------------------------*/
\r
4524 /* Process messages for main window, etc. */
\r
4526 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4529 int wmId, wmEvent;
\r
4533 char fileTitle[MSG_SIZ];
\r
4534 char buf[MSG_SIZ];
\r
4535 static SnapData sd;
\r
4537 switch (message) {
\r
4539 case WM_PAINT: /* message: repaint portion of window */
\r
4543 case WM_ERASEBKGND:
\r
4544 if (IsIconic(hwnd)) {
\r
4545 /* Cheat; change the message */
\r
4546 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4548 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4552 case WM_LBUTTONDOWN:
\r
4553 case WM_MBUTTONDOWN:
\r
4554 case WM_RBUTTONDOWN:
\r
4555 case WM_LBUTTONUP:
\r
4556 case WM_MBUTTONUP:
\r
4557 case WM_RBUTTONUP:
\r
4558 case WM_MOUSEMOVE:
\r
4559 case WM_MOUSEWHEEL:
\r
4560 MouseEvent(hwnd, message, wParam, lParam);
\r
4563 JAWS_KB_NAVIGATION
\r
4567 JAWS_ALT_INTERCEPT
\r
4569 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4570 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4571 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4572 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4574 SendMessage(h, message, wParam, lParam);
\r
4575 } else if(lParam != KF_REPEAT) {
\r
4576 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4577 PopUpMoveDialog((char)wParam);
\r
4578 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4579 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4584 case WM_PALETTECHANGED:
\r
4585 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4587 HDC hdc = GetDC(hwndMain);
\r
4588 SelectPalette(hdc, hPal, TRUE);
\r
4589 nnew = RealizePalette(hdc);
\r
4591 paletteChanged = TRUE;
\r
4592 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4594 ReleaseDC(hwnd, hdc);
\r
4598 case WM_QUERYNEWPALETTE:
\r
4599 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4601 HDC hdc = GetDC(hwndMain);
\r
4602 paletteChanged = FALSE;
\r
4603 SelectPalette(hdc, hPal, FALSE);
\r
4604 nnew = RealizePalette(hdc);
\r
4606 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4608 ReleaseDC(hwnd, hdc);
\r
4613 case WM_COMMAND: /* message: command from application menu */
\r
4614 wmId = LOWORD(wParam);
\r
4615 wmEvent = HIWORD(wParam);
\r
4620 SAY("new game enter a move to play against the computer with white");
\r
4623 case IDM_NewGameFRC:
\r
4624 if( NewGameFRC() == 0 ) {
\r
4629 case IDM_NewVariant:
\r
4630 NewVariantPopup(hwnd);
\r
4633 case IDM_LoadGame:
\r
4634 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4637 case IDM_LoadNextGame:
\r
4641 case IDM_LoadPrevGame:
\r
4645 case IDM_ReloadGame:
\r
4649 case IDM_LoadPosition:
\r
4650 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4651 Reset(FALSE, TRUE);
\r
4654 f = OpenFileDialog(hwnd, "rb", "",
\r
4655 appData.oldSaveStyle ? "pos" : "fen",
\r
4657 _("Load Position from File"), &number, fileTitle, NULL);
\r
4659 LoadPosition(f, number, fileTitle);
\r
4663 case IDM_LoadNextPosition:
\r
4664 ReloadPosition(1);
\r
4667 case IDM_LoadPrevPosition:
\r
4668 ReloadPosition(-1);
\r
4671 case IDM_ReloadPosition:
\r
4672 ReloadPosition(0);
\r
4675 case IDM_SaveGame:
\r
4676 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4677 f = OpenFileDialog(hwnd, "a", defName,
\r
4678 appData.oldSaveStyle ? "gam" : "pgn",
\r
4680 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4682 SaveGame(f, 0, "");
\r
4686 case IDM_SavePosition:
\r
4687 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4688 f = OpenFileDialog(hwnd, "a", defName,
\r
4689 appData.oldSaveStyle ? "pos" : "fen",
\r
4691 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4693 SavePosition(f, 0, "");
\r
4697 case IDM_SaveDiagram:
\r
4698 defName = "diagram";
\r
4699 f = OpenFileDialog(hwnd, "wb", defName,
\r
4702 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4708 case IDM_CopyGame:
\r
4709 CopyGameToClipboard();
\r
4712 case IDM_PasteGame:
\r
4713 PasteGameFromClipboard();
\r
4716 case IDM_CopyGameListToClipboard:
\r
4717 CopyGameListToClipboard();
\r
4720 /* [AS] Autodetect FEN or PGN data */
\r
4721 case IDM_PasteAny:
\r
4722 PasteGameOrFENFromClipboard();
\r
4725 /* [AS] Move history */
\r
4726 case IDM_ShowMoveHistory:
\r
4727 if( MoveHistoryIsUp() ) {
\r
4728 MoveHistoryPopDown();
\r
4731 MoveHistoryPopUp();
\r
4735 /* [AS] Eval graph */
\r
4736 case IDM_ShowEvalGraph:
\r
4737 if( EvalGraphIsUp() ) {
\r
4738 EvalGraphPopDown();
\r
4742 SetFocus(hwndMain);
\r
4746 /* [AS] Engine output */
\r
4747 case IDM_ShowEngineOutput:
\r
4748 if( EngineOutputIsUp() ) {
\r
4749 EngineOutputPopDown();
\r
4752 EngineOutputPopUp();
\r
4756 /* [AS] User adjudication */
\r
4757 case IDM_UserAdjudication_White:
\r
4758 UserAdjudicationEvent( +1 );
\r
4761 case IDM_UserAdjudication_Black:
\r
4762 UserAdjudicationEvent( -1 );
\r
4765 case IDM_UserAdjudication_Draw:
\r
4766 UserAdjudicationEvent( 0 );
\r
4769 /* [AS] Game list options dialog */
\r
4770 case IDM_GameListOptions:
\r
4771 GameListOptions();
\r
4778 case IDM_CopyPosition:
\r
4779 CopyFENToClipboard();
\r
4782 case IDM_PastePosition:
\r
4783 PasteFENFromClipboard();
\r
4786 case IDM_MailMove:
\r
4790 case IDM_ReloadCMailMsg:
\r
4791 Reset(TRUE, TRUE);
\r
4792 ReloadCmailMsgEvent(FALSE);
\r
4795 case IDM_Minimize:
\r
4796 ShowWindow(hwnd, SW_MINIMIZE);
\r
4803 case IDM_MachineWhite:
\r
4804 MachineWhiteEvent();
\r
4806 * refresh the tags dialog only if it's visible
\r
4808 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4810 tags = PGNTags(&gameInfo);
\r
4811 TagsPopUp(tags, CmailMsg());
\r
4814 SAY("computer starts playing white");
\r
4817 case IDM_MachineBlack:
\r
4818 MachineBlackEvent();
\r
4820 * refresh the tags dialog only if it's visible
\r
4822 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4824 tags = PGNTags(&gameInfo);
\r
4825 TagsPopUp(tags, CmailMsg());
\r
4828 SAY("computer starts playing black");
\r
4831 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4832 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4833 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4835 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4836 appData.matchGames = appData.defaultMatchGames;
\r
4839 case IDM_TwoMachines:
\r
4840 TwoMachinesEvent();
\r
4842 * refresh the tags dialog only if it's visible
\r
4844 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4846 tags = PGNTags(&gameInfo);
\r
4847 TagsPopUp(tags, CmailMsg());
\r
4850 SAY("computer starts playing both sides");
\r
4853 case IDM_AnalysisMode:
\r
4854 if (!first.analysisSupport) {
\r
4855 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4856 DisplayError(buf, 0);
\r
4858 SAY("analyzing current position");
\r
4859 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4860 if (appData.icsActive) {
\r
4861 if (gameMode != IcsObserving) {
\r
4862 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4863 DisplayError(buf, 0);
\r
4864 /* secure check */
\r
4865 if (appData.icsEngineAnalyze) {
\r
4866 if (appData.debugMode)
\r
4867 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4868 ExitAnalyzeMode();
\r
4874 /* if enable, user want disable icsEngineAnalyze */
\r
4875 if (appData.icsEngineAnalyze) {
\r
4876 ExitAnalyzeMode();
\r
4880 appData.icsEngineAnalyze = TRUE;
\r
4881 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4884 if (!appData.showThinking) ToggleShowThinking();
\r
4885 AnalyzeModeEvent();
\r
4889 case IDM_AnalyzeFile:
\r
4890 if (!first.analysisSupport) {
\r
4891 char buf[MSG_SIZ];
\r
4892 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4893 DisplayError(buf, 0);
\r
4895 if (!appData.showThinking) ToggleShowThinking();
\r
4896 AnalyzeFileEvent();
\r
4897 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4898 AnalysisPeriodicEvent(1);
\r
4902 case IDM_IcsClient:
\r
4906 case IDM_EditGame:
\r
4911 case IDM_EditPosition:
\r
4912 EditPositionEvent();
\r
4913 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4916 case IDM_Training:
\r
4920 case IDM_ShowGameList:
\r
4921 ShowGameListProc();
\r
4924 case IDM_EditProgs1:
\r
4925 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4928 case IDM_EditProgs2:
\r
4929 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4932 case IDM_EditServers:
\r
4933 EditTagsPopUp(icsNames, &icsNames);
\r
4936 case IDM_EditTags:
\r
4941 case IDM_EditComment:
\r
4943 if (commentUp && editComment) {
\r
4946 EditCommentEvent();
\r
4966 case IDM_CallFlag:
\r
4986 case IDM_StopObserving:
\r
4987 StopObservingEvent();
\r
4990 case IDM_StopExamining:
\r
4991 StopExaminingEvent();
\r
4995 UploadGameEvent();
\r
4998 case IDM_TypeInMove:
\r
4999 PopUpMoveDialog('\000');
\r
5002 case IDM_TypeInName:
\r
5003 PopUpNameDialog('\000');
\r
5006 case IDM_Backward:
\r
5008 SetFocus(hwndMain);
\r
5015 SetFocus(hwndMain);
\r
5020 SetFocus(hwndMain);
\r
5025 SetFocus(hwndMain);
\r
5029 RevertEvent(FALSE);
\r
5032 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5033 RevertEvent(TRUE);
\r
5036 case IDM_TruncateGame:
\r
5037 TruncateGameEvent();
\r
5044 case IDM_RetractMove:
\r
5045 RetractMoveEvent();
\r
5048 case IDM_FlipView:
\r
5049 flipView = !flipView;
\r
5050 DrawPosition(FALSE, NULL);
\r
5053 case IDM_FlipClock:
\r
5054 flipClock = !flipClock;
\r
5055 DisplayBothClocks();
\r
5056 DrawPosition(FALSE, NULL);
\r
5059 case IDM_MuteSounds:
\r
5060 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5061 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5062 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5065 case IDM_GeneralOptions:
\r
5066 GeneralOptionsPopup(hwnd);
\r
5067 DrawPosition(TRUE, NULL);
\r
5070 case IDM_BoardOptions:
\r
5071 BoardOptionsPopup(hwnd);
\r
5074 case IDM_EnginePlayOptions:
\r
5075 EnginePlayOptionsPopup(hwnd);
\r
5078 case IDM_Engine1Options:
\r
5079 EngineOptionsPopup(hwnd, &first);
\r
5082 case IDM_Engine2Options:
\r
5084 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5085 EngineOptionsPopup(hwnd, &second);
\r
5088 case IDM_OptionsUCI:
\r
5089 UciOptionsPopup(hwnd);
\r
5092 case IDM_IcsOptions:
\r
5093 IcsOptionsPopup(hwnd);
\r
5097 FontsOptionsPopup(hwnd);
\r
5101 SoundOptionsPopup(hwnd);
\r
5104 case IDM_CommPort:
\r
5105 CommPortOptionsPopup(hwnd);
\r
5108 case IDM_LoadOptions:
\r
5109 LoadOptionsPopup(hwnd);
\r
5112 case IDM_SaveOptions:
\r
5113 SaveOptionsPopup(hwnd);
\r
5116 case IDM_TimeControl:
\r
5117 TimeControlOptionsPopup(hwnd);
\r
5120 case IDM_SaveSettings:
\r
5121 SaveSettings(settingsFileName);
\r
5124 case IDM_SaveSettingsOnExit:
\r
5125 saveSettingsOnExit = !saveSettingsOnExit;
\r
5126 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5127 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5128 MF_CHECKED : MF_UNCHECKED));
\r
5139 case IDM_AboutGame:
\r
5144 appData.debugMode = !appData.debugMode;
\r
5145 if (appData.debugMode) {
\r
5146 char dir[MSG_SIZ];
\r
5147 GetCurrentDirectory(MSG_SIZ, dir);
\r
5148 SetCurrentDirectory(installDir);
\r
5149 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5150 SetCurrentDirectory(dir);
\r
5151 setbuf(debugFP, NULL);
\r
5158 case IDM_HELPCONTENTS:
\r
5159 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5160 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5161 MessageBox (GetFocus(),
\r
5162 _("Unable to activate help"),
\r
5163 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5167 case IDM_HELPSEARCH:
\r
5168 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5169 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5170 MessageBox (GetFocus(),
\r
5171 _("Unable to activate help"),
\r
5172 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5176 case IDM_HELPHELP:
\r
5177 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5178 MessageBox (GetFocus(),
\r
5179 _("Unable to activate help"),
\r
5180 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5185 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5187 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5188 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5189 FreeProcInstance(lpProc);
\r
5192 case IDM_DirectCommand1:
\r
5193 AskQuestionEvent(_("Direct Command"),
\r
5194 _("Send to chess program:"), "", "1");
\r
5196 case IDM_DirectCommand2:
\r
5197 AskQuestionEvent(_("Direct Command"),
\r
5198 _("Send to second chess program:"), "", "2");
\r
5201 case EP_WhitePawn:
\r
5202 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5203 fromX = fromY = -1;
\r
5206 case EP_WhiteKnight:
\r
5207 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5208 fromX = fromY = -1;
\r
5211 case EP_WhiteBishop:
\r
5212 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5213 fromX = fromY = -1;
\r
5216 case EP_WhiteRook:
\r
5217 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5218 fromX = fromY = -1;
\r
5221 case EP_WhiteQueen:
\r
5222 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5223 fromX = fromY = -1;
\r
5226 case EP_WhiteFerz:
\r
5227 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5228 fromX = fromY = -1;
\r
5231 case EP_WhiteWazir:
\r
5232 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5233 fromX = fromY = -1;
\r
5236 case EP_WhiteAlfil:
\r
5237 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5238 fromX = fromY = -1;
\r
5241 case EP_WhiteCannon:
\r
5242 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5243 fromX = fromY = -1;
\r
5246 case EP_WhiteCardinal:
\r
5247 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5248 fromX = fromY = -1;
\r
5251 case EP_WhiteMarshall:
\r
5252 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5253 fromX = fromY = -1;
\r
5256 case EP_WhiteKing:
\r
5257 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5258 fromX = fromY = -1;
\r
5261 case EP_BlackPawn:
\r
5262 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5263 fromX = fromY = -1;
\r
5266 case EP_BlackKnight:
\r
5267 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5268 fromX = fromY = -1;
\r
5271 case EP_BlackBishop:
\r
5272 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5273 fromX = fromY = -1;
\r
5276 case EP_BlackRook:
\r
5277 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5278 fromX = fromY = -1;
\r
5281 case EP_BlackQueen:
\r
5282 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5283 fromX = fromY = -1;
\r
5286 case EP_BlackFerz:
\r
5287 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5288 fromX = fromY = -1;
\r
5291 case EP_BlackWazir:
\r
5292 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5293 fromX = fromY = -1;
\r
5296 case EP_BlackAlfil:
\r
5297 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5298 fromX = fromY = -1;
\r
5301 case EP_BlackCannon:
\r
5302 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5303 fromX = fromY = -1;
\r
5306 case EP_BlackCardinal:
\r
5307 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5308 fromX = fromY = -1;
\r
5311 case EP_BlackMarshall:
\r
5312 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5313 fromX = fromY = -1;
\r
5316 case EP_BlackKing:
\r
5317 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5318 fromX = fromY = -1;
\r
5321 case EP_EmptySquare:
\r
5322 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5323 fromX = fromY = -1;
\r
5326 case EP_ClearBoard:
\r
5327 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5328 fromX = fromY = -1;
\r
5332 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5333 fromX = fromY = -1;
\r
5337 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5338 fromX = fromY = -1;
\r
5342 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5343 fromX = fromY = -1;
\r
5347 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5348 fromX = fromY = -1;
\r
5352 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5353 fromX = fromY = -1;
\r
5357 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5358 fromX = fromY = -1;
\r
5362 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5363 fromX = fromY = -1;
\r
5367 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5368 fromX = fromY = -1;
\r
5372 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5373 fromX = fromY = -1;
\r
5378 TranslateMenus(0);
\r
5379 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5380 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5381 lastChecked = wmId;
\r
5385 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5386 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5387 TranslateMenus(0);
\r
5388 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5389 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5390 lastChecked = wmId;
\r
5393 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5399 case CLOCK_TIMER_ID:
\r
5400 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5401 clockTimerEvent = 0;
\r
5402 DecrementClocks(); /* call into back end */
\r
5404 case LOAD_GAME_TIMER_ID:
\r
5405 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5406 loadGameTimerEvent = 0;
\r
5407 AutoPlayGameLoop(); /* call into back end */
\r
5409 case ANALYSIS_TIMER_ID:
\r
5410 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5411 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5412 AnalysisPeriodicEvent(0);
\r
5414 KillTimer(hwnd, analysisTimerEvent);
\r
5415 analysisTimerEvent = 0;
\r
5418 case DELAYED_TIMER_ID:
\r
5419 KillTimer(hwnd, delayedTimerEvent);
\r
5420 delayedTimerEvent = 0;
\r
5421 delayedTimerCallback();
\r
5426 case WM_USER_Input:
\r
5427 InputEvent(hwnd, message, wParam, lParam);
\r
5430 /* [AS] Also move "attached" child windows */
\r
5431 case WM_WINDOWPOSCHANGING:
\r
5433 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5434 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5436 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5437 /* Window is moving */
\r
5440 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5441 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5442 rcMain.right = wpMain.x + wpMain.width;
\r
5443 rcMain.top = wpMain.y;
\r
5444 rcMain.bottom = wpMain.y + wpMain.height;
\r
5446 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5447 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5448 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5449 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5450 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5451 wpMain.x = lpwp->x;
\r
5452 wpMain.y = lpwp->y;
\r
5457 /* [AS] Snapping */
\r
5458 case WM_ENTERSIZEMOVE:
\r
5459 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5460 if (hwnd == hwndMain) {
\r
5461 doingSizing = TRUE;
\r
5464 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5468 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5469 if (hwnd == hwndMain) {
\r
5470 lastSizing = wParam;
\r
5475 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5476 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5478 case WM_EXITSIZEMOVE:
\r
5479 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5480 if (hwnd == hwndMain) {
\r
5482 doingSizing = FALSE;
\r
5483 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5484 GetClientRect(hwnd, &client);
\r
5485 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5487 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5489 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5492 case WM_DESTROY: /* message: window being destroyed */
\r
5493 PostQuitMessage(0);
\r
5497 if (hwnd == hwndMain) {
\r
5502 default: /* Passes it on if unprocessed */
\r
5503 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5508 /*---------------------------------------------------------------------------*\
\r
5510 * Misc utility routines
\r
5512 \*---------------------------------------------------------------------------*/
\r
5515 * Decent random number generator, at least not as bad as Windows
\r
5516 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5518 unsigned int randstate;
\r
5523 randstate = randstate * 1664525 + 1013904223;
\r
5524 return (int) randstate & 0x7fffffff;
\r
5528 mysrandom(unsigned int seed)
\r
5535 * returns TRUE if user selects a different color, FALSE otherwise
\r
5539 ChangeColor(HWND hwnd, COLORREF *which)
\r
5541 static BOOL firstTime = TRUE;
\r
5542 static DWORD customColors[16];
\r
5544 COLORREF newcolor;
\r
5549 /* Make initial colors in use available as custom colors */
\r
5550 /* Should we put the compiled-in defaults here instead? */
\r
5552 customColors[i++] = lightSquareColor & 0xffffff;
\r
5553 customColors[i++] = darkSquareColor & 0xffffff;
\r
5554 customColors[i++] = whitePieceColor & 0xffffff;
\r
5555 customColors[i++] = blackPieceColor & 0xffffff;
\r
5556 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5557 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5559 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5560 customColors[i++] = textAttribs[ccl].color;
\r
5562 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5563 firstTime = FALSE;
\r
5566 cc.lStructSize = sizeof(cc);
\r
5567 cc.hwndOwner = hwnd;
\r
5568 cc.hInstance = NULL;
\r
5569 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5570 cc.lpCustColors = (LPDWORD) customColors;
\r
5571 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5573 if (!ChooseColor(&cc)) return FALSE;
\r
5575 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5576 if (newcolor == *which) return FALSE;
\r
5577 *which = newcolor;
\r
5581 InitDrawingColors();
\r
5582 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5587 MyLoadSound(MySound *ms)
\r
5593 if (ms->data) free(ms->data);
\r
5596 switch (ms->name[0]) {
\r
5602 /* System sound from Control Panel. Don't preload here. */
\r
5606 if (ms->name[1] == NULLCHAR) {
\r
5607 /* "!" alone = silence */
\r
5610 /* Builtin wave resource. Error if not found. */
\r
5611 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5612 if (h == NULL) break;
\r
5613 ms->data = (void *)LoadResource(hInst, h);
\r
5614 if (h == NULL) break;
\r
5619 /* .wav file. Error if not found. */
\r
5620 f = fopen(ms->name, "rb");
\r
5621 if (f == NULL) break;
\r
5622 if (fstat(fileno(f), &st) < 0) break;
\r
5623 ms->data = malloc(st.st_size);
\r
5624 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5630 char buf[MSG_SIZ];
\r
5631 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5632 DisplayError(buf, GetLastError());
\r
5638 MyPlaySound(MySound *ms)
\r
5640 BOOLEAN ok = FALSE;
\r
5642 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5643 switch (ms->name[0]) {
\r
5645 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5650 /* System sound from Control Panel (deprecated feature).
\r
5651 "$" alone or an unset sound name gets default beep (still in use). */
\r
5652 if (ms->name[1]) {
\r
5653 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5655 if (!ok) ok = MessageBeep(MB_OK);
\r
5658 /* Builtin wave resource, or "!" alone for silence */
\r
5659 if (ms->name[1]) {
\r
5660 if (ms->data == NULL) return FALSE;
\r
5661 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5667 /* .wav file. Error if not found. */
\r
5668 if (ms->data == NULL) return FALSE;
\r
5669 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5672 /* Don't print an error: this can happen innocently if the sound driver
\r
5673 is busy; for instance, if another instance of WinBoard is playing
\r
5674 a sound at about the same time. */
\r
5680 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5683 OPENFILENAME *ofn;
\r
5684 static UINT *number; /* gross that this is static */
\r
5686 switch (message) {
\r
5687 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5688 /* Center the dialog over the application window */
\r
5689 ofn = (OPENFILENAME *) lParam;
\r
5690 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5691 number = (UINT *) ofn->lCustData;
\r
5692 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5696 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5697 Translate(hDlg, 1536);
\r
5698 return FALSE; /* Allow for further processing */
\r
5701 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5702 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5704 return FALSE; /* Allow for further processing */
\r
5710 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5712 static UINT *number;
\r
5713 OPENFILENAME *ofname;
\r
5716 case WM_INITDIALOG:
\r
5717 Translate(hdlg, DLG_IndexNumber);
\r
5718 ofname = (OPENFILENAME *)lParam;
\r
5719 number = (UINT *)(ofname->lCustData);
\r
5722 ofnot = (OFNOTIFY *)lParam;
\r
5723 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5724 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5733 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5734 char *nameFilt, char *dlgTitle, UINT *number,
\r
5735 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5737 OPENFILENAME openFileName;
\r
5738 char buf1[MSG_SIZ];
\r
5741 if (fileName == NULL) fileName = buf1;
\r
5742 if (defName == NULL) {
\r
5743 safeStrCpy(fileName, "*.", 3 );
\r
5744 strcat(fileName, defExt);
\r
5746 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5748 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5749 if (number) *number = 0;
\r
5751 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5752 openFileName.hwndOwner = hwnd;
\r
5753 openFileName.hInstance = (HANDLE) hInst;
\r
5754 openFileName.lpstrFilter = nameFilt;
\r
5755 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5756 openFileName.nMaxCustFilter = 0L;
\r
5757 openFileName.nFilterIndex = 1L;
\r
5758 openFileName.lpstrFile = fileName;
\r
5759 openFileName.nMaxFile = MSG_SIZ;
\r
5760 openFileName.lpstrFileTitle = fileTitle;
\r
5761 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5762 openFileName.lpstrInitialDir = NULL;
\r
5763 openFileName.lpstrTitle = dlgTitle;
\r
5764 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5765 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5766 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5767 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5768 openFileName.nFileOffset = 0;
\r
5769 openFileName.nFileExtension = 0;
\r
5770 openFileName.lpstrDefExt = defExt;
\r
5771 openFileName.lCustData = (LONG) number;
\r
5772 openFileName.lpfnHook = oldDialog ?
\r
5773 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5774 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5776 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5777 GetOpenFileName(&openFileName)) {
\r
5778 /* open the file */
\r
5779 f = fopen(openFileName.lpstrFile, write);
\r
5781 MessageBox(hwnd, _("File open failed"), NULL,
\r
5782 MB_OK|MB_ICONEXCLAMATION);
\r
5786 int err = CommDlgExtendedError();
\r
5787 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5796 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5798 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5801 * Get the first pop-up menu in the menu template. This is the
\r
5802 * menu that TrackPopupMenu displays.
\r
5804 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5806 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5809 * TrackPopup uses screen coordinates, so convert the
\r
5810 * coordinates of the mouse click to screen coordinates.
\r
5812 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5814 /* Draw and track the floating pop-up menu. */
\r
5815 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5816 pt.x, pt.y, 0, hwnd, NULL);
\r
5818 /* Destroy the menu.*/
\r
5819 DestroyMenu(hmenu);
\r
5824 int sizeX, sizeY, newSizeX, newSizeY;
\r
5826 } ResizeEditPlusButtonsClosure;
\r
5829 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5831 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5835 if (hChild == cl->hText) return TRUE;
\r
5836 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5837 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5838 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5839 ScreenToClient(cl->hDlg, &pt);
\r
5840 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5841 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5845 /* Resize a dialog that has a (rich) edit field filling most of
\r
5846 the top, with a row of buttons below */
\r
5848 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5851 int newTextHeight, newTextWidth;
\r
5852 ResizeEditPlusButtonsClosure cl;
\r
5854 /*if (IsIconic(hDlg)) return;*/
\r
5855 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5857 cl.hdwp = BeginDeferWindowPos(8);
\r
5859 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5860 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5861 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5862 if (newTextHeight < 0) {
\r
5863 newSizeY += -newTextHeight;
\r
5864 newTextHeight = 0;
\r
5866 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5867 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5873 cl.newSizeX = newSizeX;
\r
5874 cl.newSizeY = newSizeY;
\r
5875 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5877 EndDeferWindowPos(cl.hdwp);
\r
5880 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5882 RECT rChild, rParent;
\r
5883 int wChild, hChild, wParent, hParent;
\r
5884 int wScreen, hScreen, xNew, yNew;
\r
5887 /* Get the Height and Width of the child window */
\r
5888 GetWindowRect (hwndChild, &rChild);
\r
5889 wChild = rChild.right - rChild.left;
\r
5890 hChild = rChild.bottom - rChild.top;
\r
5892 /* Get the Height and Width of the parent window */
\r
5893 GetWindowRect (hwndParent, &rParent);
\r
5894 wParent = rParent.right - rParent.left;
\r
5895 hParent = rParent.bottom - rParent.top;
\r
5897 /* Get the display limits */
\r
5898 hdc = GetDC (hwndChild);
\r
5899 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5900 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5901 ReleaseDC(hwndChild, hdc);
\r
5903 /* Calculate new X position, then adjust for screen */
\r
5904 xNew = rParent.left + ((wParent - wChild) /2);
\r
5907 } else if ((xNew+wChild) > wScreen) {
\r
5908 xNew = wScreen - wChild;
\r
5911 /* Calculate new Y position, then adjust for screen */
\r
5913 yNew = rParent.top + ((hParent - hChild) /2);
\r
5916 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5921 } else if ((yNew+hChild) > hScreen) {
\r
5922 yNew = hScreen - hChild;
\r
5925 /* Set it, and return */
\r
5926 return SetWindowPos (hwndChild, NULL,
\r
5927 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5930 /* Center one window over another */
\r
5931 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5933 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5936 /*---------------------------------------------------------------------------*\
\r
5938 * Startup Dialog functions
\r
5940 \*---------------------------------------------------------------------------*/
\r
5942 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5944 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5946 while (*cd != NULL) {
\r
5947 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5953 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5955 char buf1[MAX_ARG_LEN];
\r
5958 if (str[0] == '@') {
\r
5959 FILE* f = fopen(str + 1, "r");
\r
5961 DisplayFatalError(str + 1, errno, 2);
\r
5964 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5966 buf1[len] = NULLCHAR;
\r
5970 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5973 char buf[MSG_SIZ];
\r
5974 char *end = strchr(str, '\n');
\r
5975 if (end == NULL) return;
\r
5976 memcpy(buf, str, end - str);
\r
5977 buf[end - str] = NULLCHAR;
\r
5978 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5984 SetStartupDialogEnables(HWND hDlg)
\r
5986 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
5987 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5988 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
5989 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
5990 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
5991 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
5992 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
5993 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
5994 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
5995 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
5996 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
5997 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
5998 IsDlgButtonChecked(hDlg, OPT_View));
\r
6002 QuoteForFilename(char *filename)
\r
6004 int dquote, space;
\r
6005 dquote = strchr(filename, '"') != NULL;
\r
6006 space = strchr(filename, ' ') != NULL;
\r
6007 if (dquote || space) {
\r
6019 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6021 char buf[MSG_SIZ];
\r
6024 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6025 q = QuoteForFilename(nthcp);
\r
6026 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6027 if (*nthdir != NULLCHAR) {
\r
6028 q = QuoteForFilename(nthdir);
\r
6029 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6031 if (*nthcp == NULLCHAR) {
\r
6032 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6033 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6034 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6035 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6040 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6042 char buf[MSG_SIZ];
\r
6046 switch (message) {
\r
6047 case WM_INITDIALOG:
\r
6048 /* Center the dialog */
\r
6049 CenterWindow (hDlg, GetDesktopWindow());
\r
6050 Translate(hDlg, DLG_Startup);
\r
6051 /* Initialize the dialog items */
\r
6052 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6053 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6054 firstChessProgramNames);
\r
6055 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6056 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6057 secondChessProgramNames);
\r
6058 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6059 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6060 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6061 if (*appData.icsHelper != NULLCHAR) {
\r
6062 char *q = QuoteForFilename(appData.icsHelper);
\r
6063 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6065 if (*appData.icsHost == NULLCHAR) {
\r
6066 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6067 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6068 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6069 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6070 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6073 if (appData.icsActive) {
\r
6074 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6076 else if (appData.noChessProgram) {
\r
6077 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6080 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6083 SetStartupDialogEnables(hDlg);
\r
6087 switch (LOWORD(wParam)) {
\r
6089 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6090 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6091 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6093 ParseArgs(StringGet, &p);
\r
6094 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6095 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6097 ParseArgs(StringGet, &p);
\r
6098 appData.noChessProgram = FALSE;
\r
6099 appData.icsActive = FALSE;
\r
6100 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6101 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6102 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6104 ParseArgs(StringGet, &p);
\r
6105 if (appData.zippyPlay) {
\r
6106 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6107 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6109 ParseArgs(StringGet, &p);
\r
6111 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6112 appData.noChessProgram = TRUE;
\r
6113 appData.icsActive = FALSE;
\r
6115 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6116 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6119 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6120 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6122 ParseArgs(StringGet, &p);
\r
6124 EndDialog(hDlg, TRUE);
\r
6131 case IDM_HELPCONTENTS:
\r
6132 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6133 MessageBox (GetFocus(),
\r
6134 _("Unable to activate help"),
\r
6135 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6140 SetStartupDialogEnables(hDlg);
\r
6148 /*---------------------------------------------------------------------------*\
\r
6150 * About box dialog functions
\r
6152 \*---------------------------------------------------------------------------*/
\r
6154 /* Process messages for "About" dialog box */
\r
6156 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6158 switch (message) {
\r
6159 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6160 /* Center the dialog over the application window */
\r
6161 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6162 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6163 Translate(hDlg, ABOUTBOX);
\r
6167 case WM_COMMAND: /* message: received a command */
\r
6168 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6169 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6170 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6178 /*---------------------------------------------------------------------------*\
\r
6180 * Comment Dialog functions
\r
6182 \*---------------------------------------------------------------------------*/
\r
6185 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6187 static HANDLE hwndText = NULL;
\r
6188 int len, newSizeX, newSizeY, flags;
\r
6189 static int sizeX, sizeY;
\r
6194 switch (message) {
\r
6195 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6196 /* Initialize the dialog items */
\r
6197 Translate(hDlg, DLG_EditComment);
\r
6198 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6199 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6200 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6201 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6202 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6203 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6204 SetWindowText(hDlg, commentTitle);
\r
6205 if (editComment) {
\r
6206 SetFocus(hwndText);
\r
6208 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6210 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6211 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6212 MAKELPARAM(FALSE, 0));
\r
6213 /* Size and position the dialog */
\r
6214 if (!commentDialog) {
\r
6215 commentDialog = hDlg;
\r
6216 flags = SWP_NOZORDER;
\r
6217 GetClientRect(hDlg, &rect);
\r
6218 sizeX = rect.right;
\r
6219 sizeY = rect.bottom;
\r
6220 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6221 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6222 WINDOWPLACEMENT wp;
\r
6223 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6224 wp.length = sizeof(WINDOWPLACEMENT);
\r
6226 wp.showCmd = SW_SHOW;
\r
6227 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6228 wp.rcNormalPosition.left = wpComment.x;
\r
6229 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6230 wp.rcNormalPosition.top = wpComment.y;
\r
6231 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6232 SetWindowPlacement(hDlg, &wp);
\r
6234 GetClientRect(hDlg, &rect);
\r
6235 newSizeX = rect.right;
\r
6236 newSizeY = rect.bottom;
\r
6237 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6238 newSizeX, newSizeY);
\r
6243 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6246 case WM_COMMAND: /* message: received a command */
\r
6247 switch (LOWORD(wParam)) {
\r
6249 if (editComment) {
\r
6251 /* Read changed options from the dialog box */
\r
6252 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6253 len = GetWindowTextLength(hwndText);
\r
6254 str = (char *) malloc(len + 1);
\r
6255 GetWindowText(hwndText, str, len + 1);
\r
6264 ReplaceComment(commentIndex, str);
\r
6271 case OPT_CancelComment:
\r
6275 case OPT_ClearComment:
\r
6276 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6279 case OPT_EditComment:
\r
6280 EditCommentEvent();
\r
6288 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6289 if( wParam == OPT_CommentText ) {
\r
6290 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6292 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6296 pt.x = LOWORD( lpMF->lParam );
\r
6297 pt.y = HIWORD( lpMF->lParam );
\r
6299 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6301 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6302 len = GetWindowTextLength(hwndText);
\r
6303 str = (char *) malloc(len + 1);
\r
6304 GetWindowText(hwndText, str, len + 1);
\r
6305 ReplaceComment(commentIndex, str);
\r
6306 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6307 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6310 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6311 lpMF->msg = WM_USER;
\r
6319 newSizeX = LOWORD(lParam);
\r
6320 newSizeY = HIWORD(lParam);
\r
6321 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6326 case WM_GETMINMAXINFO:
\r
6327 /* Prevent resizing window too small */
\r
6328 mmi = (MINMAXINFO *) lParam;
\r
6329 mmi->ptMinTrackSize.x = 100;
\r
6330 mmi->ptMinTrackSize.y = 100;
\r
6337 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6342 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6344 if (str == NULL) str = "";
\r
6345 p = (char *) malloc(2 * strlen(str) + 2);
\r
6348 if (*str == '\n') *q++ = '\r';
\r
6352 if (commentText != NULL) free(commentText);
\r
6354 commentIndex = index;
\r
6355 commentTitle = title;
\r
6357 editComment = edit;
\r
6359 if (commentDialog) {
\r
6360 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6361 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6363 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6364 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6365 hwndMain, (DLGPROC)lpProc);
\r
6366 FreeProcInstance(lpProc);
\r
6372 /*---------------------------------------------------------------------------*\
\r
6374 * Type-in move dialog functions
\r
6376 \*---------------------------------------------------------------------------*/
\r
6379 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6381 char move[MSG_SIZ];
\r
6383 ChessMove moveType;
\r
6384 int fromX, fromY, toX, toY;
\r
6387 switch (message) {
\r
6388 case WM_INITDIALOG:
\r
6389 move[0] = (char) lParam;
\r
6390 move[1] = NULLCHAR;
\r
6391 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6392 Translate(hDlg, DLG_TypeInMove);
\r
6393 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6394 SetWindowText(hInput, move);
\r
6396 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6400 switch (LOWORD(wParam)) {
\r
6402 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6403 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6404 { int n; Board board;
\r
6406 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6407 EditPositionPasteFEN(move);
\r
6408 EndDialog(hDlg, TRUE);
\r
6411 // [HGM] movenum: allow move number to be typed in any mode
\r
6412 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6414 EndDialog(hDlg, TRUE);
\r
6418 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6419 gameMode != Training) {
\r
6420 DisplayMoveError(_("Displayed move is not current"));
\r
6422 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6423 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6424 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6425 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6426 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6427 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6428 if (gameMode != Training)
\r
6429 forwardMostMove = currentMove;
\r
6430 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6432 DisplayMoveError(_("Could not parse move"));
\r
6435 EndDialog(hDlg, TRUE);
\r
6438 EndDialog(hDlg, FALSE);
\r
6449 PopUpMoveDialog(char firstchar)
\r
6453 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6454 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6455 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6456 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6457 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6458 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6459 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6460 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6461 gameMode == Training) {
\r
6462 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6463 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6464 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6465 FreeProcInstance(lpProc);
\r
6469 /*---------------------------------------------------------------------------*\
\r
6471 * Type-in name dialog functions
\r
6473 \*---------------------------------------------------------------------------*/
\r
6476 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6478 char move[MSG_SIZ];
\r
6481 switch (message) {
\r
6482 case WM_INITDIALOG:
\r
6483 move[0] = (char) lParam;
\r
6484 move[1] = NULLCHAR;
\r
6485 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6486 Translate(hDlg, DLG_TypeInName);
\r
6487 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6488 SetWindowText(hInput, move);
\r
6490 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6494 switch (LOWORD(wParam)) {
\r
6496 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6497 appData.userName = strdup(move);
\r
6500 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6501 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6502 DisplayTitle(move);
\r
6506 EndDialog(hDlg, TRUE);
\r
6509 EndDialog(hDlg, FALSE);
\r
6520 PopUpNameDialog(char firstchar)
\r
6524 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6525 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6526 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6527 FreeProcInstance(lpProc);
\r
6530 /*---------------------------------------------------------------------------*\
\r
6534 \*---------------------------------------------------------------------------*/
\r
6536 /* Nonmodal error box */
\r
6537 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6538 WPARAM wParam, LPARAM lParam);
\r
6541 ErrorPopUp(char *title, char *content)
\r
6545 BOOLEAN modal = hwndMain == NULL;
\r
6563 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6564 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6567 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6569 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6570 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6571 hwndMain, (DLGPROC)lpProc);
\r
6572 FreeProcInstance(lpProc);
\r
6579 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6580 if (errorDialog == NULL) return;
\r
6581 DestroyWindow(errorDialog);
\r
6582 errorDialog = NULL;
\r
6583 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6587 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6592 switch (message) {
\r
6593 case WM_INITDIALOG:
\r
6594 GetWindowRect(hDlg, &rChild);
\r
6597 SetWindowPos(hDlg, NULL, rChild.left,
\r
6598 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6599 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6603 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6604 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6605 and it doesn't work when you resize the dialog.
\r
6606 For now, just give it a default position.
\r
6608 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6609 Translate(hDlg, DLG_Error);
\r
6611 errorDialog = hDlg;
\r
6612 SetWindowText(hDlg, errorTitle);
\r
6613 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6614 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6618 switch (LOWORD(wParam)) {
\r
6621 if (errorDialog == hDlg) errorDialog = NULL;
\r
6622 DestroyWindow(hDlg);
\r
6634 HWND gothicDialog = NULL;
\r
6637 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6641 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6643 switch (message) {
\r
6644 case WM_INITDIALOG:
\r
6645 GetWindowRect(hDlg, &rChild);
\r
6647 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6651 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6652 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6653 and it doesn't work when you resize the dialog.
\r
6654 For now, just give it a default position.
\r
6656 gothicDialog = hDlg;
\r
6657 SetWindowText(hDlg, errorTitle);
\r
6658 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6659 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6663 switch (LOWORD(wParam)) {
\r
6666 if (errorDialog == hDlg) errorDialog = NULL;
\r
6667 DestroyWindow(hDlg);
\r
6679 GothicPopUp(char *title, VariantClass variant)
\r
6682 static char *lastTitle;
\r
6684 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6685 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6687 if(lastTitle != title && gothicDialog != NULL) {
\r
6688 DestroyWindow(gothicDialog);
\r
6689 gothicDialog = NULL;
\r
6691 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6692 title = lastTitle;
\r
6693 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6694 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6695 hwndMain, (DLGPROC)lpProc);
\r
6696 FreeProcInstance(lpProc);
\r
6701 /*---------------------------------------------------------------------------*\
\r
6703 * Ics Interaction console functions
\r
6705 \*---------------------------------------------------------------------------*/
\r
6707 #define HISTORY_SIZE 64
\r
6708 static char *history[HISTORY_SIZE];
\r
6709 int histIn = 0, histP = 0;
\r
6712 SaveInHistory(char *cmd)
\r
6714 if (history[histIn] != NULL) {
\r
6715 free(history[histIn]);
\r
6716 history[histIn] = NULL;
\r
6718 if (*cmd == NULLCHAR) return;
\r
6719 history[histIn] = StrSave(cmd);
\r
6720 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6721 if (history[histIn] != NULL) {
\r
6722 free(history[histIn]);
\r
6723 history[histIn] = NULL;
\r
6729 PrevInHistory(char *cmd)
\r
6732 if (histP == histIn) {
\r
6733 if (history[histIn] != NULL) free(history[histIn]);
\r
6734 history[histIn] = StrSave(cmd);
\r
6736 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6737 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6739 return history[histP];
\r
6745 if (histP == histIn) return NULL;
\r
6746 histP = (histP + 1) % HISTORY_SIZE;
\r
6747 return history[histP];
\r
6751 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6755 hmenu = LoadMenu(hInst, "TextMenu");
\r
6756 h = GetSubMenu(hmenu, 0);
\r
6758 if (strcmp(e->item, "-") == 0) {
\r
6759 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6760 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6761 int flags = MF_STRING, j = 0;
\r
6762 if (e->item[0] == '|') {
\r
6763 flags |= MF_MENUBARBREAK;
\r
6766 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6767 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6775 WNDPROC consoleTextWindowProc;
\r
6778 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6780 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6781 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6785 SetWindowText(hInput, command);
\r
6787 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6789 sel.cpMin = 999999;
\r
6790 sel.cpMax = 999999;
\r
6791 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6796 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6797 if (sel.cpMin == sel.cpMax) {
\r
6798 /* Expand to surrounding word */
\r
6801 tr.chrg.cpMax = sel.cpMin;
\r
6802 tr.chrg.cpMin = --sel.cpMin;
\r
6803 if (sel.cpMin < 0) break;
\r
6804 tr.lpstrText = name;
\r
6805 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6806 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6810 tr.chrg.cpMin = sel.cpMax;
\r
6811 tr.chrg.cpMax = ++sel.cpMax;
\r
6812 tr.lpstrText = name;
\r
6813 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6814 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6817 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6818 MessageBeep(MB_ICONEXCLAMATION);
\r
6822 tr.lpstrText = name;
\r
6823 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6825 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6826 MessageBeep(MB_ICONEXCLAMATION);
\r
6829 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6832 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6833 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6834 SetWindowText(hInput, buf);
\r
6835 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6837 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6838 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6839 SetWindowText(hInput, buf);
\r
6840 sel.cpMin = 999999;
\r
6841 sel.cpMax = 999999;
\r
6842 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6848 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6853 switch (message) {
\r
6855 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6858 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6861 sel.cpMin = 999999;
\r
6862 sel.cpMax = 999999;
\r
6863 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6864 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6869 if(wParam != '\022') {
\r
6870 if (wParam == '\t') {
\r
6871 if (GetKeyState(VK_SHIFT) < 0) {
\r
6873 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6874 if (buttonDesc[0].hwnd) {
\r
6875 SetFocus(buttonDesc[0].hwnd);
\r
6877 SetFocus(hwndMain);
\r
6881 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6884 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6885 JAWS_DELETE( SetFocus(hInput); )
\r
6886 SendMessage(hInput, message, wParam, lParam);
\r
6889 } // [HGM] navigate: for Ctrl+R, flow into nex case (moved up here) to summon up menu
\r
6890 case WM_RBUTTONDOWN:
\r
6891 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6892 /* Move selection here if it was empty */
\r
6894 pt.x = LOWORD(lParam);
\r
6895 pt.y = HIWORD(lParam);
\r
6896 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6897 if (sel.cpMin == sel.cpMax) {
\r
6898 sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6899 sel.cpMax = sel.cpMin;
\r
6900 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6902 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6903 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6905 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6906 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6907 if (sel.cpMin == sel.cpMax) {
\r
6908 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6909 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6911 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6912 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6914 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6915 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6916 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6917 MenuPopup(hwnd, pt, hmenu, -1);
\r
6921 case WM_RBUTTONUP:
\r
6922 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6923 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6924 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6928 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6930 return SendMessage(hInput, message, wParam, lParam);
\r
6931 case WM_MBUTTONDOWN:
\r
6932 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6934 switch (LOWORD(wParam)) {
\r
6935 case IDM_QuickPaste:
\r
6937 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6938 if (sel.cpMin == sel.cpMax) {
\r
6939 MessageBeep(MB_ICONEXCLAMATION);
\r
6942 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6943 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6944 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6949 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6952 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6955 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6959 int i = LOWORD(wParam) - IDM_CommandX;
\r
6960 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6961 icsTextMenuEntry[i].command != NULL) {
\r
6962 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6963 icsTextMenuEntry[i].getname,
\r
6964 icsTextMenuEntry[i].immediate);
\r
6972 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6975 WNDPROC consoleInputWindowProc;
\r
6978 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6980 char buf[MSG_SIZ];
\r
6982 static BOOL sendNextChar = FALSE;
\r
6983 static BOOL quoteNextChar = FALSE;
\r
6984 InputSource *is = consoleInputSource;
\r
6988 switch (message) {
\r
6990 if (!appData.localLineEditing || sendNextChar) {
\r
6991 is->buf[0] = (CHAR) wParam;
\r
6993 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6994 sendNextChar = FALSE;
\r
6997 if (quoteNextChar) {
\r
6998 buf[0] = (char) wParam;
\r
6999 buf[1] = NULLCHAR;
\r
7000 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7001 quoteNextChar = FALSE;
\r
7005 case '\r': /* Enter key */
\r
7006 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7007 if (consoleEcho) SaveInHistory(is->buf);
\r
7008 is->buf[is->count++] = '\n';
\r
7009 is->buf[is->count] = NULLCHAR;
\r
7010 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7011 if (consoleEcho) {
\r
7012 ConsoleOutput(is->buf, is->count, TRUE);
\r
7013 } else if (appData.localLineEditing) {
\r
7014 ConsoleOutput("\n", 1, TRUE);
\r
7017 case '\033': /* Escape key */
\r
7018 SetWindowText(hwnd, "");
\r
7019 cf.cbSize = sizeof(CHARFORMAT);
\r
7020 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7021 if (consoleEcho) {
\r
7022 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7024 cf.crTextColor = COLOR_ECHOOFF;
\r
7026 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7027 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7029 case '\t': /* Tab key */
\r
7030 if (GetKeyState(VK_SHIFT) < 0) {
\r
7032 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7035 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7036 if (buttonDesc[0].hwnd) {
\r
7037 SetFocus(buttonDesc[0].hwnd);
\r
7039 SetFocus(hwndMain);
\r
7043 case '\023': /* Ctrl+S */
\r
7044 sendNextChar = TRUE;
\r
7046 case '\021': /* Ctrl+Q */
\r
7047 quoteNextChar = TRUE;
\r
7057 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7058 p = PrevInHistory(buf);
\r
7060 SetWindowText(hwnd, p);
\r
7061 sel.cpMin = 999999;
\r
7062 sel.cpMax = 999999;
\r
7063 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7068 p = NextInHistory();
\r
7070 SetWindowText(hwnd, p);
\r
7071 sel.cpMin = 999999;
\r
7072 sel.cpMax = 999999;
\r
7073 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7079 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7083 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7087 case WM_MBUTTONDOWN:
\r
7088 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7089 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7091 case WM_RBUTTONUP:
\r
7092 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7093 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7094 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7098 hmenu = LoadMenu(hInst, "InputMenu");
\r
7099 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7100 if (sel.cpMin == sel.cpMax) {
\r
7101 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7102 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7104 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7105 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7107 pt.x = LOWORD(lParam);
\r
7108 pt.y = HIWORD(lParam);
\r
7109 MenuPopup(hwnd, pt, hmenu, -1);
\r
7113 switch (LOWORD(wParam)) {
\r
7115 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7117 case IDM_SelectAll:
\r
7119 sel.cpMax = -1; /*999999?*/
\r
7120 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7123 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7126 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7129 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7134 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7137 #define CO_MAX 100000
\r
7138 #define CO_TRIM 1000
\r
7141 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7143 static SnapData sd;
\r
7144 HWND hText, hInput;
\r
7146 static int sizeX, sizeY;
\r
7147 int newSizeX, newSizeY;
\r
7151 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7152 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7154 switch (message) {
\r
7156 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7158 ENLINK *pLink = (ENLINK*)lParam;
\r
7159 if (pLink->msg == WM_LBUTTONUP)
\r
7163 tr.chrg = pLink->chrg;
\r
7164 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7165 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7166 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7167 free(tr.lpstrText);
\r
7171 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7172 hwndConsole = hDlg;
\r
7174 consoleTextWindowProc = (WNDPROC)
\r
7175 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7176 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7177 consoleInputWindowProc = (WNDPROC)
\r
7178 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7179 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7180 Colorize(ColorNormal, TRUE);
\r
7181 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7182 ChangedConsoleFont();
\r
7183 GetClientRect(hDlg, &rect);
\r
7184 sizeX = rect.right;
\r
7185 sizeY = rect.bottom;
\r
7186 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7187 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7188 WINDOWPLACEMENT wp;
\r
7189 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7190 wp.length = sizeof(WINDOWPLACEMENT);
\r
7192 wp.showCmd = SW_SHOW;
\r
7193 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7194 wp.rcNormalPosition.left = wpConsole.x;
\r
7195 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7196 wp.rcNormalPosition.top = wpConsole.y;
\r
7197 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7198 SetWindowPlacement(hDlg, &wp);
\r
7201 // [HGM] Chessknight's change 2004-07-13
\r
7202 else { /* Determine Defaults */
\r
7203 WINDOWPLACEMENT wp;
\r
7204 wpConsole.x = wpMain.width + 1;
\r
7205 wpConsole.y = wpMain.y;
\r
7206 wpConsole.width = screenWidth - wpMain.width;
\r
7207 wpConsole.height = wpMain.height;
\r
7208 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7209 wp.length = sizeof(WINDOWPLACEMENT);
\r
7211 wp.showCmd = SW_SHOW;
\r
7212 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7213 wp.rcNormalPosition.left = wpConsole.x;
\r
7214 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7215 wp.rcNormalPosition.top = wpConsole.y;
\r
7216 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7217 SetWindowPlacement(hDlg, &wp);
\r
7220 // Allow hText to highlight URLs and send notifications on them
\r
7221 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7222 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7223 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7224 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7238 if (IsIconic(hDlg)) break;
\r
7239 newSizeX = LOWORD(lParam);
\r
7240 newSizeY = HIWORD(lParam);
\r
7241 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7242 RECT rectText, rectInput;
\r
7244 int newTextHeight, newTextWidth;
\r
7245 GetWindowRect(hText, &rectText);
\r
7246 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7247 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7248 if (newTextHeight < 0) {
\r
7249 newSizeY += -newTextHeight;
\r
7250 newTextHeight = 0;
\r
7252 SetWindowPos(hText, NULL, 0, 0,
\r
7253 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7254 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7255 pt.x = rectInput.left;
\r
7256 pt.y = rectInput.top + newSizeY - sizeY;
\r
7257 ScreenToClient(hDlg, &pt);
\r
7258 SetWindowPos(hInput, NULL,
\r
7259 pt.x, pt.y, /* needs client coords */
\r
7260 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7261 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7267 case WM_GETMINMAXINFO:
\r
7268 /* Prevent resizing window too small */
\r
7269 mmi = (MINMAXINFO *) lParam;
\r
7270 mmi->ptMinTrackSize.x = 100;
\r
7271 mmi->ptMinTrackSize.y = 100;
\r
7274 /* [AS] Snapping */
\r
7275 case WM_ENTERSIZEMOVE:
\r
7276 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7279 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7282 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7284 case WM_EXITSIZEMOVE:
\r
7285 UpdateICSWidth(hText);
\r
7286 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7289 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7297 if (hwndConsole) return;
\r
7298 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7299 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7304 ConsoleOutput(char* data, int length, int forceVisible)
\r
7309 char buf[CO_MAX+1];
\r
7312 static int delayLF = 0;
\r
7313 CHARRANGE savesel, sel;
\r
7315 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7323 while (length--) {
\r
7331 } else if (*p == '\007') {
\r
7332 MyPlaySound(&sounds[(int)SoundBell]);
\r
7339 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7340 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7341 /* Save current selection */
\r
7342 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7343 exlen = GetWindowTextLength(hText);
\r
7344 /* Find out whether current end of text is visible */
\r
7345 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7346 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7347 /* Trim existing text if it's too long */
\r
7348 if (exlen + (q - buf) > CO_MAX) {
\r
7349 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7352 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7353 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7355 savesel.cpMin -= trim;
\r
7356 savesel.cpMax -= trim;
\r
7357 if (exlen < 0) exlen = 0;
\r
7358 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7359 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7361 /* Append the new text */
\r
7362 sel.cpMin = exlen;
\r
7363 sel.cpMax = exlen;
\r
7364 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7365 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7366 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7367 if (forceVisible || exlen == 0 ||
\r
7368 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7369 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7370 /* Scroll to make new end of text visible if old end of text
\r
7371 was visible or new text is an echo of user typein */
\r
7372 sel.cpMin = 9999999;
\r
7373 sel.cpMax = 9999999;
\r
7374 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7375 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7376 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7377 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7379 if (savesel.cpMax == exlen || forceVisible) {
\r
7380 /* Move insert point to new end of text if it was at the old
\r
7381 end of text or if the new text is an echo of user typein */
\r
7382 sel.cpMin = 9999999;
\r
7383 sel.cpMax = 9999999;
\r
7384 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7386 /* Restore previous selection */
\r
7387 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7389 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7396 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7400 COLORREF oldFg, oldBg;
\r
7405 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7407 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7408 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7409 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7412 rect.right = x + squareSize;
\r
7414 rect.bottom = y + squareSize;
\r
7417 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7418 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7419 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7420 &rect, str, strlen(str), NULL);
\r
7422 (void) SetTextColor(hdc, oldFg);
\r
7423 (void) SetBkColor(hdc, oldBg);
\r
7424 (void) SelectObject(hdc, oldFont);
\r
7428 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7429 RECT *rect, char *color, char *flagFell)
\r
7433 COLORREF oldFg, oldBg;
\r
7436 if (appData.clockMode) {
\r
7438 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7440 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7447 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7448 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7450 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7451 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7453 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7457 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7458 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7459 rect, str, strlen(str), NULL);
\r
7460 if(logoHeight > 0 && appData.clockMode) {
\r
7462 str += strlen(color)+2;
\r
7463 r.top = rect->top + logoHeight/2;
\r
7464 r.left = rect->left;
\r
7465 r.right = rect->right;
\r
7466 r.bottom = rect->bottom;
\r
7467 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7468 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7469 &r, str, strlen(str), NULL);
\r
7471 (void) SetTextColor(hdc, oldFg);
\r
7472 (void) SetBkColor(hdc, oldBg);
\r
7473 (void) SelectObject(hdc, oldFont);
\r
7478 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7484 if( count <= 0 ) {
\r
7485 if (appData.debugMode) {
\r
7486 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7489 return ERROR_INVALID_USER_BUFFER;
\r
7492 ResetEvent(ovl->hEvent);
\r
7493 ovl->Offset = ovl->OffsetHigh = 0;
\r
7494 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7498 err = GetLastError();
\r
7499 if (err == ERROR_IO_PENDING) {
\r
7500 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7504 err = GetLastError();
\r
7511 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7516 ResetEvent(ovl->hEvent);
\r
7517 ovl->Offset = ovl->OffsetHigh = 0;
\r
7518 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7522 err = GetLastError();
\r
7523 if (err == ERROR_IO_PENDING) {
\r
7524 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7528 err = GetLastError();
\r
7534 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7535 void CheckForInputBufferFull( InputSource * is )
\r
7537 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7538 /* Look for end of line */
\r
7539 char * p = is->buf;
\r
7541 while( p < is->next && *p != '\n' ) {
\r
7545 if( p >= is->next ) {
\r
7546 if (appData.debugMode) {
\r
7547 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7550 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7551 is->count = (DWORD) -1;
\r
7552 is->next = is->buf;
\r
7558 InputThread(LPVOID arg)
\r
7563 is = (InputSource *) arg;
\r
7564 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7565 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7566 while (is->hThread != NULL) {
\r
7567 is->error = DoReadFile(is->hFile, is->next,
\r
7568 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7569 &is->count, &ovl);
\r
7570 if (is->error == NO_ERROR) {
\r
7571 is->next += is->count;
\r
7573 if (is->error == ERROR_BROKEN_PIPE) {
\r
7574 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7577 is->count = (DWORD) -1;
\r
7578 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7583 CheckForInputBufferFull( is );
\r
7585 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7587 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7589 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7592 CloseHandle(ovl.hEvent);
\r
7593 CloseHandle(is->hFile);
\r
7595 if (appData.debugMode) {
\r
7596 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7603 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7605 NonOvlInputThread(LPVOID arg)
\r
7612 is = (InputSource *) arg;
\r
7613 while (is->hThread != NULL) {
\r
7614 is->error = ReadFile(is->hFile, is->next,
\r
7615 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7616 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7617 if (is->error == NO_ERROR) {
\r
7618 /* Change CRLF to LF */
\r
7619 if (is->next > is->buf) {
\r
7621 i = is->count + 1;
\r
7629 if (prev == '\r' && *p == '\n') {
\r
7641 if (is->error == ERROR_BROKEN_PIPE) {
\r
7642 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7645 is->count = (DWORD) -1;
\r
7649 CheckForInputBufferFull( is );
\r
7651 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7653 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7655 if (is->count < 0) break; /* Quit on error */
\r
7657 CloseHandle(is->hFile);
\r
7662 SocketInputThread(LPVOID arg)
\r
7666 is = (InputSource *) arg;
\r
7667 while (is->hThread != NULL) {
\r
7668 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7669 if ((int)is->count == SOCKET_ERROR) {
\r
7670 is->count = (DWORD) -1;
\r
7671 is->error = WSAGetLastError();
\r
7673 is->error = NO_ERROR;
\r
7674 is->next += is->count;
\r
7675 if (is->count == 0 && is->second == is) {
\r
7676 /* End of file on stderr; quit with no message */
\r
7680 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7682 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7684 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7690 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7694 is = (InputSource *) lParam;
\r
7695 if (is->lineByLine) {
\r
7696 /* Feed in lines one by one */
\r
7697 char *p = is->buf;
\r
7699 while (q < is->next) {
\r
7700 if (*q++ == '\n') {
\r
7701 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7706 /* Move any partial line to the start of the buffer */
\r
7708 while (p < is->next) {
\r
7713 if (is->error != NO_ERROR || is->count == 0) {
\r
7714 /* Notify backend of the error. Note: If there was a partial
\r
7715 line at the end, it is not flushed through. */
\r
7716 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7719 /* Feed in the whole chunk of input at once */
\r
7720 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7721 is->next = is->buf;
\r
7725 /*---------------------------------------------------------------------------*\
\r
7727 * Menu enables. Used when setting various modes.
\r
7729 \*---------------------------------------------------------------------------*/
\r
7737 GreyRevert(Boolean grey)
\r
7738 { // [HGM] vari: for retracting variations in local mode
\r
7739 HMENU hmenu = GetMenu(hwndMain);
\r
7740 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7741 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7745 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7747 while (enab->item > 0) {
\r
7748 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7753 Enables gnuEnables[] = {
\r
7754 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7755 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7756 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7757 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7765 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7770 Enables icsEnables[] = {
\r
7771 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7779 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7784 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7785 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7786 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7787 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7792 Enables zippyEnables[] = {
\r
7793 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7794 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7795 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7796 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7801 Enables ncpEnables[] = {
\r
7802 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7808 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7809 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7810 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7811 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7812 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7813 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7814 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7826 Enables trainingOnEnables[] = {
\r
7827 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7829 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7839 Enables trainingOffEnables[] = {
\r
7840 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7841 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7842 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7843 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7844 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7845 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7846 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7847 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7848 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7852 /* These modify either ncpEnables or gnuEnables */
\r
7853 Enables cmailEnables[] = {
\r
7854 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7855 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7856 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7857 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7859 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7864 Enables machineThinkingEnables[] = {
\r
7865 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7866 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7867 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7868 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7869 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7870 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7871 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7872 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7873 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7874 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7875 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7876 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7877 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7878 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7879 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7880 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7884 Enables userThinkingEnables[] = {
\r
7885 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7886 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7887 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7888 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7889 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7890 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7891 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7892 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7893 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7894 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7895 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7896 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7897 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7898 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7899 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7900 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7904 /*---------------------------------------------------------------------------*\
\r
7906 * Front-end interface functions exported by XBoard.
\r
7907 * Functions appear in same order as prototypes in frontend.h.
\r
7909 \*---------------------------------------------------------------------------*/
\r
7913 static UINT prevChecked = 0;
\r
7914 static int prevPausing = 0;
\r
7917 if (pausing != prevPausing) {
\r
7918 prevPausing = pausing;
\r
7919 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7920 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7921 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7924 switch (gameMode) {
\r
7925 case BeginningOfGame:
\r
7926 if (appData.icsActive)
\r
7927 nowChecked = IDM_IcsClient;
\r
7928 else if (appData.noChessProgram)
\r
7929 nowChecked = IDM_EditGame;
\r
7931 nowChecked = IDM_MachineBlack;
\r
7933 case MachinePlaysBlack:
\r
7934 nowChecked = IDM_MachineBlack;
\r
7936 case MachinePlaysWhite:
\r
7937 nowChecked = IDM_MachineWhite;
\r
7939 case TwoMachinesPlay:
\r
7940 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7943 nowChecked = IDM_AnalysisMode;
\r
7946 nowChecked = IDM_AnalyzeFile;
\r
7949 nowChecked = IDM_EditGame;
\r
7951 case PlayFromGameFile:
\r
7952 nowChecked = IDM_LoadGame;
\r
7954 case EditPosition:
\r
7955 nowChecked = IDM_EditPosition;
\r
7958 nowChecked = IDM_Training;
\r
7960 case IcsPlayingWhite:
\r
7961 case IcsPlayingBlack:
\r
7962 case IcsObserving:
\r
7964 nowChecked = IDM_IcsClient;
\r
7971 if (prevChecked != 0)
\r
7972 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7973 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7974 if (nowChecked != 0)
\r
7975 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7976 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7978 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7979 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7980 MF_BYCOMMAND|MF_ENABLED);
\r
7982 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7983 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7986 prevChecked = nowChecked;
\r
7988 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7989 if (appData.icsActive) {
\r
7990 if (appData.icsEngineAnalyze) {
\r
7991 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7992 MF_BYCOMMAND|MF_CHECKED);
\r
7994 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
7995 MF_BYCOMMAND|MF_UNCHECKED);
\r
8003 HMENU hmenu = GetMenu(hwndMain);
\r
8004 SetMenuEnables(hmenu, icsEnables);
\r
8005 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
8006 MF_BYPOSITION|MF_ENABLED);
\r
8008 if (appData.zippyPlay) {
\r
8009 SetMenuEnables(hmenu, zippyEnables);
\r
8010 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8011 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8012 MF_BYCOMMAND|MF_ENABLED);
\r
8020 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8026 HMENU hmenu = GetMenu(hwndMain);
\r
8027 SetMenuEnables(hmenu, ncpEnables);
\r
8028 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8029 MF_BYPOSITION|MF_GRAYED);
\r
8030 DrawMenuBar(hwndMain);
\r
8036 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8040 SetTrainingModeOn()
\r
8043 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8044 for (i = 0; i < N_BUTTONS; i++) {
\r
8045 if (buttonDesc[i].hwnd != NULL)
\r
8046 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8051 VOID SetTrainingModeOff()
\r
8054 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8055 for (i = 0; i < N_BUTTONS; i++) {
\r
8056 if (buttonDesc[i].hwnd != NULL)
\r
8057 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8063 SetUserThinkingEnables()
\r
8065 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8069 SetMachineThinkingEnables()
\r
8071 HMENU hMenu = GetMenu(hwndMain);
\r
8072 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8074 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8076 if (gameMode == MachinePlaysBlack) {
\r
8077 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8078 } else if (gameMode == MachinePlaysWhite) {
\r
8079 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8080 } else if (gameMode == TwoMachinesPlay) {
\r
8081 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8087 DisplayTitle(char *str)
\r
8089 char title[MSG_SIZ], *host;
\r
8090 if (str[0] != NULLCHAR) {
\r
8091 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8092 } else if (appData.icsActive) {
\r
8093 if (appData.icsCommPort[0] != NULLCHAR)
\r
8096 host = appData.icsHost;
\r
8097 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8098 } else if (appData.noChessProgram) {
\r
8099 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8101 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8102 strcat(title, ": ");
\r
8103 strcat(title, first.tidy);
\r
8105 SetWindowText(hwndMain, title);
\r
8110 DisplayMessage(char *str1, char *str2)
\r
8114 int remain = MESSAGE_TEXT_MAX - 1;
\r
8117 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8118 messageText[0] = NULLCHAR;
\r
8120 len = strlen(str1);
\r
8121 if (len > remain) len = remain;
\r
8122 strncpy(messageText, str1, len);
\r
8123 messageText[len] = NULLCHAR;
\r
8126 if (*str2 && remain >= 2) {
\r
8128 strcat(messageText, " ");
\r
8131 len = strlen(str2);
\r
8132 if (len > remain) len = remain;
\r
8133 strncat(messageText, str2, len);
\r
8135 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8137 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8141 hdc = GetDC(hwndMain);
\r
8142 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8143 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8144 &messageRect, messageText, strlen(messageText), NULL);
\r
8145 (void) SelectObject(hdc, oldFont);
\r
8146 (void) ReleaseDC(hwndMain, hdc);
\r
8150 DisplayError(char *str, int error)
\r
8152 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8156 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8158 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8159 NULL, error, LANG_NEUTRAL,
\r
8160 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8162 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8164 ErrorMap *em = errmap;
\r
8165 while (em->err != 0 && em->err != error) em++;
\r
8166 if (em->err != 0) {
\r
8167 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8169 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8174 ErrorPopUp(_("Error"), buf);
\r
8179 DisplayMoveError(char *str)
\r
8181 fromX = fromY = -1;
\r
8182 ClearHighlights();
\r
8183 DrawPosition(FALSE, NULL);
\r
8184 if (appData.popupMoveErrors) {
\r
8185 ErrorPopUp(_("Error"), str);
\r
8187 DisplayMessage(str, "");
\r
8188 moveErrorMessageUp = TRUE;
\r
8193 DisplayFatalError(char *str, int error, int exitStatus)
\r
8195 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8197 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8200 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8201 NULL, error, LANG_NEUTRAL,
\r
8202 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8204 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8206 ErrorMap *em = errmap;
\r
8207 while (em->err != 0 && em->err != error) em++;
\r
8208 if (em->err != 0) {
\r
8209 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8211 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8216 if (appData.debugMode) {
\r
8217 fprintf(debugFP, "%s: %s\n", label, str);
\r
8219 if (appData.popupExitMessage) {
\r
8220 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8221 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8223 ExitEvent(exitStatus);
\r
8228 DisplayInformation(char *str)
\r
8230 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8235 DisplayNote(char *str)
\r
8237 ErrorPopUp(_("Note"), str);
\r
8242 char *title, *question, *replyPrefix;
\r
8247 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8249 static QuestionParams *qp;
\r
8250 char reply[MSG_SIZ];
\r
8253 switch (message) {
\r
8254 case WM_INITDIALOG:
\r
8255 qp = (QuestionParams *) lParam;
\r
8256 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8257 Translate(hDlg, DLG_Question);
\r
8258 SetWindowText(hDlg, qp->title);
\r
8259 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8260 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8264 switch (LOWORD(wParam)) {
\r
8266 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8267 if (*reply) strcat(reply, " ");
\r
8268 len = strlen(reply);
\r
8269 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8270 strcat(reply, "\n");
\r
8271 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8272 EndDialog(hDlg, TRUE);
\r
8273 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8276 EndDialog(hDlg, FALSE);
\r
8287 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8289 QuestionParams qp;
\r
8293 qp.question = question;
\r
8294 qp.replyPrefix = replyPrefix;
\r
8296 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8297 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8298 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8299 FreeProcInstance(lpProc);
\r
8302 /* [AS] Pick FRC position */
\r
8303 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8305 static int * lpIndexFRC;
\r
8311 case WM_INITDIALOG:
\r
8312 lpIndexFRC = (int *) lParam;
\r
8314 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8315 Translate(hDlg, DLG_NewGameFRC);
\r
8317 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8318 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8319 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8320 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8325 switch( LOWORD(wParam) ) {
\r
8327 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8328 EndDialog( hDlg, 0 );
\r
8329 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8332 EndDialog( hDlg, 1 );
\r
8334 case IDC_NFG_Edit:
\r
8335 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8336 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8338 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8341 case IDC_NFG_Random:
\r
8342 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8343 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8356 int index = appData.defaultFrcPosition;
\r
8357 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8359 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8361 if( result == 0 ) {
\r
8362 appData.defaultFrcPosition = index;
\r
8368 /* [AS] Game list options. Refactored by HGM */
\r
8370 HWND gameListOptionsDialog;
\r
8372 // low-level front-end: clear text edit / list widget
\r
8376 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8379 // low-level front-end: clear text edit / list widget
\r
8381 GLT_DeSelectList()
\r
8383 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8386 // low-level front-end: append line to text edit / list widget
\r
8388 GLT_AddToList( char *name )
\r
8391 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8395 // low-level front-end: get line from text edit / list widget
\r
8397 GLT_GetFromList( int index, char *name )
\r
8400 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8406 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8408 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8409 int idx2 = idx1 + delta;
\r
8410 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8412 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8415 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8416 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8417 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8418 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8422 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8426 case WM_INITDIALOG:
\r
8427 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8429 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8430 Translate(hDlg, DLG_GameListOptions);
\r
8432 /* Initialize list */
\r
8433 GLT_TagsToList( lpUserGLT );
\r
8435 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8440 switch( LOWORD(wParam) ) {
\r
8443 EndDialog( hDlg, 0 );
\r
8446 EndDialog( hDlg, 1 );
\r
8449 case IDC_GLT_Default:
\r
8450 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8453 case IDC_GLT_Restore:
\r
8454 GLT_TagsToList( appData.gameListTags );
\r
8458 GLT_MoveSelection( hDlg, -1 );
\r
8461 case IDC_GLT_Down:
\r
8462 GLT_MoveSelection( hDlg, +1 );
\r
8472 int GameListOptions()
\r
8475 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8477 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8479 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8481 if( result == 0 ) {
\r
8482 /* [AS] Memory leak here! */
\r
8483 appData.gameListTags = strdup( lpUserGLT );
\r
8490 DisplayIcsInteractionTitle(char *str)
\r
8492 char consoleTitle[MSG_SIZ];
\r
8494 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8495 SetWindowText(hwndConsole, consoleTitle);
\r
8499 DrawPosition(int fullRedraw, Board board)
\r
8501 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8504 void NotifyFrontendLogin()
\r
8507 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8513 fromX = fromY = -1;
\r
8514 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8515 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8516 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8517 dragInfo.lastpos = dragInfo.pos;
\r
8518 dragInfo.start.x = dragInfo.start.y = -1;
\r
8519 dragInfo.from = dragInfo.start;
\r
8521 DrawPosition(TRUE, NULL);
\r
8528 CommentPopUp(char *title, char *str)
\r
8530 HWND hwnd = GetActiveWindow();
\r
8531 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8533 SetActiveWindow(hwnd);
\r
8537 CommentPopDown(void)
\r
8539 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8540 if (commentDialog) {
\r
8541 ShowWindow(commentDialog, SW_HIDE);
\r
8543 commentUp = FALSE;
\r
8547 EditCommentPopUp(int index, char *title, char *str)
\r
8549 EitherCommentPopUp(index, title, str, TRUE);
\r
8556 MyPlaySound(&sounds[(int)SoundMove]);
\r
8559 VOID PlayIcsWinSound()
\r
8561 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8564 VOID PlayIcsLossSound()
\r
8566 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8569 VOID PlayIcsDrawSound()
\r
8571 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8574 VOID PlayIcsUnfinishedSound()
\r
8576 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8582 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8590 consoleEcho = TRUE;
\r
8591 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8592 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8593 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8602 consoleEcho = FALSE;
\r
8603 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8604 /* This works OK: set text and background both to the same color */
\r
8606 cf.crTextColor = COLOR_ECHOOFF;
\r
8607 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8608 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8611 /* No Raw()...? */
\r
8613 void Colorize(ColorClass cc, int continuation)
\r
8615 currentColorClass = cc;
\r
8616 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8617 consoleCF.crTextColor = textAttribs[cc].color;
\r
8618 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8619 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8625 static char buf[MSG_SIZ];
\r
8626 DWORD bufsiz = MSG_SIZ;
\r
8628 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8629 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8631 if (!GetUserName(buf, &bufsiz)) {
\r
8632 /*DisplayError("Error getting user name", GetLastError());*/
\r
8633 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8641 static char buf[MSG_SIZ];
\r
8642 DWORD bufsiz = MSG_SIZ;
\r
8644 if (!GetComputerName(buf, &bufsiz)) {
\r
8645 /*DisplayError("Error getting host name", GetLastError());*/
\r
8646 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8653 ClockTimerRunning()
\r
8655 return clockTimerEvent != 0;
\r
8661 if (clockTimerEvent == 0) return FALSE;
\r
8662 KillTimer(hwndMain, clockTimerEvent);
\r
8663 clockTimerEvent = 0;
\r
8668 StartClockTimer(long millisec)
\r
8670 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8671 (UINT) millisec, NULL);
\r
8675 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8678 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8680 if(appData.noGUI) return;
\r
8681 hdc = GetDC(hwndMain);
\r
8682 if (!IsIconic(hwndMain)) {
\r
8683 DisplayAClock(hdc, timeRemaining, highlight,
\r
8684 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8686 if (highlight && iconCurrent == iconBlack) {
\r
8687 iconCurrent = iconWhite;
\r
8688 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8689 if (IsIconic(hwndMain)) {
\r
8690 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8693 (void) ReleaseDC(hwndMain, hdc);
\r
8695 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8699 DisplayBlackClock(long timeRemaining, int highlight)
\r
8702 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8704 if(appData.noGUI) return;
\r
8705 hdc = GetDC(hwndMain);
\r
8706 if (!IsIconic(hwndMain)) {
\r
8707 DisplayAClock(hdc, timeRemaining, highlight,
\r
8708 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8710 if (highlight && iconCurrent == iconWhite) {
\r
8711 iconCurrent = iconBlack;
\r
8712 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8713 if (IsIconic(hwndMain)) {
\r
8714 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8717 (void) ReleaseDC(hwndMain, hdc);
\r
8719 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8724 LoadGameTimerRunning()
\r
8726 return loadGameTimerEvent != 0;
\r
8730 StopLoadGameTimer()
\r
8732 if (loadGameTimerEvent == 0) return FALSE;
\r
8733 KillTimer(hwndMain, loadGameTimerEvent);
\r
8734 loadGameTimerEvent = 0;
\r
8739 StartLoadGameTimer(long millisec)
\r
8741 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8742 (UINT) millisec, NULL);
\r
8750 char fileTitle[MSG_SIZ];
\r
8752 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8753 f = OpenFileDialog(hwndMain, "a", defName,
\r
8754 appData.oldSaveStyle ? "gam" : "pgn",
\r
8756 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8758 SaveGame(f, 0, "");
\r
8765 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8767 if (delayedTimerEvent != 0) {
\r
8768 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8769 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8771 KillTimer(hwndMain, delayedTimerEvent);
\r
8772 delayedTimerEvent = 0;
\r
8773 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8774 delayedTimerCallback();
\r
8776 delayedTimerCallback = cb;
\r
8777 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8778 (UINT) millisec, NULL);
\r
8781 DelayedEventCallback
\r
8784 if (delayedTimerEvent) {
\r
8785 return delayedTimerCallback;
\r
8792 CancelDelayedEvent()
\r
8794 if (delayedTimerEvent) {
\r
8795 KillTimer(hwndMain, delayedTimerEvent);
\r
8796 delayedTimerEvent = 0;
\r
8800 DWORD GetWin32Priority(int nice)
\r
8801 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8803 REALTIME_PRIORITY_CLASS 0x00000100
\r
8804 HIGH_PRIORITY_CLASS 0x00000080
\r
8805 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8806 NORMAL_PRIORITY_CLASS 0x00000020
\r
8807 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8808 IDLE_PRIORITY_CLASS 0x00000040
\r
8810 if (nice < -15) return 0x00000080;
\r
8811 if (nice < 0) return 0x00008000;
\r
8812 if (nice == 0) return 0x00000020;
\r
8813 if (nice < 15) return 0x00004000;
\r
8814 return 0x00000040;
\r
8817 /* Start a child process running the given program.
\r
8818 The process's standard output can be read from "from", and its
\r
8819 standard input can be written to "to".
\r
8820 Exit with fatal error if anything goes wrong.
\r
8821 Returns an opaque pointer that can be used to destroy the process
\r
8825 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8827 #define BUFSIZE 4096
\r
8829 HANDLE hChildStdinRd, hChildStdinWr,
\r
8830 hChildStdoutRd, hChildStdoutWr;
\r
8831 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8832 SECURITY_ATTRIBUTES saAttr;
\r
8834 PROCESS_INFORMATION piProcInfo;
\r
8835 STARTUPINFO siStartInfo;
\r
8837 char buf[MSG_SIZ];
\r
8840 if (appData.debugMode) {
\r
8841 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8846 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8847 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8848 saAttr.bInheritHandle = TRUE;
\r
8849 saAttr.lpSecurityDescriptor = NULL;
\r
8852 * The steps for redirecting child's STDOUT:
\r
8853 * 1. Create anonymous pipe to be STDOUT for child.
\r
8854 * 2. Create a noninheritable duplicate of read handle,
\r
8855 * and close the inheritable read handle.
\r
8858 /* Create a pipe for the child's STDOUT. */
\r
8859 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8860 return GetLastError();
\r
8863 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8864 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8865 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8866 FALSE, /* not inherited */
\r
8867 DUPLICATE_SAME_ACCESS);
\r
8869 return GetLastError();
\r
8871 CloseHandle(hChildStdoutRd);
\r
8874 * The steps for redirecting child's STDIN:
\r
8875 * 1. Create anonymous pipe to be STDIN for child.
\r
8876 * 2. Create a noninheritable duplicate of write handle,
\r
8877 * and close the inheritable write handle.
\r
8880 /* Create a pipe for the child's STDIN. */
\r
8881 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8882 return GetLastError();
\r
8885 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8886 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8887 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8888 FALSE, /* not inherited */
\r
8889 DUPLICATE_SAME_ACCESS);
\r
8891 return GetLastError();
\r
8893 CloseHandle(hChildStdinWr);
\r
8895 /* Arrange to (1) look in dir for the child .exe file, and
\r
8896 * (2) have dir be the child's working directory. Interpret
\r
8897 * dir relative to the directory WinBoard loaded from. */
\r
8898 GetCurrentDirectory(MSG_SIZ, buf);
\r
8899 SetCurrentDirectory(installDir);
\r
8900 SetCurrentDirectory(dir);
\r
8902 /* Now create the child process. */
\r
8904 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8905 siStartInfo.lpReserved = NULL;
\r
8906 siStartInfo.lpDesktop = NULL;
\r
8907 siStartInfo.lpTitle = NULL;
\r
8908 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8909 siStartInfo.cbReserved2 = 0;
\r
8910 siStartInfo.lpReserved2 = NULL;
\r
8911 siStartInfo.hStdInput = hChildStdinRd;
\r
8912 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8913 siStartInfo.hStdError = hChildStdoutWr;
\r
8915 fSuccess = CreateProcess(NULL,
\r
8916 cmdLine, /* command line */
\r
8917 NULL, /* process security attributes */
\r
8918 NULL, /* primary thread security attrs */
\r
8919 TRUE, /* handles are inherited */
\r
8920 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8921 NULL, /* use parent's environment */
\r
8923 &siStartInfo, /* STARTUPINFO pointer */
\r
8924 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8926 err = GetLastError();
\r
8927 SetCurrentDirectory(buf); /* return to prev directory */
\r
8932 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8933 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8934 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8937 /* Close the handles we don't need in the parent */
\r
8938 CloseHandle(piProcInfo.hThread);
\r
8939 CloseHandle(hChildStdinRd);
\r
8940 CloseHandle(hChildStdoutWr);
\r
8942 /* Prepare return value */
\r
8943 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8944 cp->kind = CPReal;
\r
8945 cp->hProcess = piProcInfo.hProcess;
\r
8946 cp->pid = piProcInfo.dwProcessId;
\r
8947 cp->hFrom = hChildStdoutRdDup;
\r
8948 cp->hTo = hChildStdinWrDup;
\r
8950 *pr = (void *) cp;
\r
8952 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8953 2000 where engines sometimes don't see the initial command(s)
\r
8954 from WinBoard and hang. I don't understand how that can happen,
\r
8955 but the Sleep is harmless, so I've put it in. Others have also
\r
8956 reported what may be the same problem, so hopefully this will fix
\r
8957 it for them too. */
\r
8965 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8967 ChildProc *cp; int result;
\r
8969 cp = (ChildProc *) pr;
\r
8970 if (cp == NULL) return;
\r
8972 switch (cp->kind) {
\r
8974 /* TerminateProcess is considered harmful, so... */
\r
8975 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8976 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8977 /* The following doesn't work because the chess program
\r
8978 doesn't "have the same console" as WinBoard. Maybe
\r
8979 we could arrange for this even though neither WinBoard
\r
8980 nor the chess program uses a console for stdio? */
\r
8981 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8983 /* [AS] Special termination modes for misbehaving programs... */
\r
8984 if( signal == 9 ) {
\r
8985 result = TerminateProcess( cp->hProcess, 0 );
\r
8987 if ( appData.debugMode) {
\r
8988 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8991 else if( signal == 10 ) {
\r
8992 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8994 if( dw != WAIT_OBJECT_0 ) {
\r
8995 result = TerminateProcess( cp->hProcess, 0 );
\r
8997 if ( appData.debugMode) {
\r
8998 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9004 CloseHandle(cp->hProcess);
\r
9008 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9012 closesocket(cp->sock);
\r
9017 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9018 closesocket(cp->sock);
\r
9019 closesocket(cp->sock2);
\r
9027 InterruptChildProcess(ProcRef pr)
\r
9031 cp = (ChildProc *) pr;
\r
9032 if (cp == NULL) return;
\r
9033 switch (cp->kind) {
\r
9035 /* The following doesn't work because the chess program
\r
9036 doesn't "have the same console" as WinBoard. Maybe
\r
9037 we could arrange for this even though neither WinBoard
\r
9038 nor the chess program uses a console for stdio */
\r
9039 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9044 /* Can't interrupt */
\r
9048 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9055 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9057 char cmdLine[MSG_SIZ];
\r
9059 if (port[0] == NULLCHAR) {
\r
9060 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9062 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9064 return StartChildProcess(cmdLine, "", pr);
\r
9068 /* Code to open TCP sockets */
\r
9071 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9076 struct sockaddr_in sa, mysa;
\r
9077 struct hostent FAR *hp;
\r
9078 unsigned short uport;
\r
9079 WORD wVersionRequested;
\r
9082 /* Initialize socket DLL */
\r
9083 wVersionRequested = MAKEWORD(1, 1);
\r
9084 err = WSAStartup(wVersionRequested, &wsaData);
\r
9085 if (err != 0) return err;
\r
9088 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9089 err = WSAGetLastError();
\r
9094 /* Bind local address using (mostly) don't-care values.
\r
9096 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9097 mysa.sin_family = AF_INET;
\r
9098 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9099 uport = (unsigned short) 0;
\r
9100 mysa.sin_port = htons(uport);
\r
9101 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9102 == SOCKET_ERROR) {
\r
9103 err = WSAGetLastError();
\r
9108 /* Resolve remote host name */
\r
9109 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9110 if (!(hp = gethostbyname(host))) {
\r
9111 unsigned int b0, b1, b2, b3;
\r
9113 err = WSAGetLastError();
\r
9115 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9116 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9117 hp->h_addrtype = AF_INET;
\r
9119 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9120 hp->h_addr_list[0] = (char *) malloc(4);
\r
9121 hp->h_addr_list[0][0] = (char) b0;
\r
9122 hp->h_addr_list[0][1] = (char) b1;
\r
9123 hp->h_addr_list[0][2] = (char) b2;
\r
9124 hp->h_addr_list[0][3] = (char) b3;
\r
9130 sa.sin_family = hp->h_addrtype;
\r
9131 uport = (unsigned short) atoi(port);
\r
9132 sa.sin_port = htons(uport);
\r
9133 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9135 /* Make connection */
\r
9136 if (connect(s, (struct sockaddr *) &sa,
\r
9137 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9138 err = WSAGetLastError();
\r
9143 /* Prepare return value */
\r
9144 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9145 cp->kind = CPSock;
\r
9147 *pr = (ProcRef *) cp;
\r
9153 OpenCommPort(char *name, ProcRef *pr)
\r
9158 char fullname[MSG_SIZ];
\r
9160 if (*name != '\\')
\r
9161 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9163 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9165 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9166 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9167 if (h == (HANDLE) -1) {
\r
9168 return GetLastError();
\r
9172 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9174 /* Accumulate characters until a 100ms pause, then parse */
\r
9175 ct.ReadIntervalTimeout = 100;
\r
9176 ct.ReadTotalTimeoutMultiplier = 0;
\r
9177 ct.ReadTotalTimeoutConstant = 0;
\r
9178 ct.WriteTotalTimeoutMultiplier = 0;
\r
9179 ct.WriteTotalTimeoutConstant = 0;
\r
9180 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9182 /* Prepare return value */
\r
9183 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9184 cp->kind = CPComm;
\r
9187 *pr = (ProcRef *) cp;
\r
9193 OpenLoopback(ProcRef *pr)
\r
9195 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9201 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9206 struct sockaddr_in sa, mysa;
\r
9207 struct hostent FAR *hp;
\r
9208 unsigned short uport;
\r
9209 WORD wVersionRequested;
\r
9212 char stderrPortStr[MSG_SIZ];
\r
9214 /* Initialize socket DLL */
\r
9215 wVersionRequested = MAKEWORD(1, 1);
\r
9216 err = WSAStartup(wVersionRequested, &wsaData);
\r
9217 if (err != 0) return err;
\r
9219 /* Resolve remote host name */
\r
9220 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9221 if (!(hp = gethostbyname(host))) {
\r
9222 unsigned int b0, b1, b2, b3;
\r
9224 err = WSAGetLastError();
\r
9226 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9227 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9228 hp->h_addrtype = AF_INET;
\r
9230 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9231 hp->h_addr_list[0] = (char *) malloc(4);
\r
9232 hp->h_addr_list[0][0] = (char) b0;
\r
9233 hp->h_addr_list[0][1] = (char) b1;
\r
9234 hp->h_addr_list[0][2] = (char) b2;
\r
9235 hp->h_addr_list[0][3] = (char) b3;
\r
9241 sa.sin_family = hp->h_addrtype;
\r
9242 uport = (unsigned short) 514;
\r
9243 sa.sin_port = htons(uport);
\r
9244 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9246 /* Bind local socket to unused "privileged" port address
\r
9248 s = INVALID_SOCKET;
\r
9249 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9250 mysa.sin_family = AF_INET;
\r
9251 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9252 for (fromPort = 1023;; fromPort--) {
\r
9253 if (fromPort < 0) {
\r
9255 return WSAEADDRINUSE;
\r
9257 if (s == INVALID_SOCKET) {
\r
9258 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9259 err = WSAGetLastError();
\r
9264 uport = (unsigned short) fromPort;
\r
9265 mysa.sin_port = htons(uport);
\r
9266 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9267 == SOCKET_ERROR) {
\r
9268 err = WSAGetLastError();
\r
9269 if (err == WSAEADDRINUSE) continue;
\r
9273 if (connect(s, (struct sockaddr *) &sa,
\r
9274 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9275 err = WSAGetLastError();
\r
9276 if (err == WSAEADDRINUSE) {
\r
9287 /* Bind stderr local socket to unused "privileged" port address
\r
9289 s2 = INVALID_SOCKET;
\r
9290 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9291 mysa.sin_family = AF_INET;
\r
9292 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9293 for (fromPort = 1023;; fromPort--) {
\r
9294 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9295 if (fromPort < 0) {
\r
9296 (void) closesocket(s);
\r
9298 return WSAEADDRINUSE;
\r
9300 if (s2 == INVALID_SOCKET) {
\r
9301 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9302 err = WSAGetLastError();
\r
9308 uport = (unsigned short) fromPort;
\r
9309 mysa.sin_port = htons(uport);
\r
9310 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9311 == SOCKET_ERROR) {
\r
9312 err = WSAGetLastError();
\r
9313 if (err == WSAEADDRINUSE) continue;
\r
9314 (void) closesocket(s);
\r
9318 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9319 err = WSAGetLastError();
\r
9320 if (err == WSAEADDRINUSE) {
\r
9322 s2 = INVALID_SOCKET;
\r
9325 (void) closesocket(s);
\r
9326 (void) closesocket(s2);
\r
9332 prevStderrPort = fromPort; // remember port used
\r
9333 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9335 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9336 err = WSAGetLastError();
\r
9337 (void) closesocket(s);
\r
9338 (void) closesocket(s2);
\r
9343 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9344 err = WSAGetLastError();
\r
9345 (void) closesocket(s);
\r
9346 (void) closesocket(s2);
\r
9350 if (*user == NULLCHAR) user = UserName();
\r
9351 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9352 err = WSAGetLastError();
\r
9353 (void) closesocket(s);
\r
9354 (void) closesocket(s2);
\r
9358 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9359 err = WSAGetLastError();
\r
9360 (void) closesocket(s);
\r
9361 (void) closesocket(s2);
\r
9366 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9367 err = WSAGetLastError();
\r
9368 (void) closesocket(s);
\r
9369 (void) closesocket(s2);
\r
9373 (void) closesocket(s2); /* Stop listening */
\r
9375 /* Prepare return value */
\r
9376 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9377 cp->kind = CPRcmd;
\r
9380 *pr = (ProcRef *) cp;
\r
9387 AddInputSource(ProcRef pr, int lineByLine,
\r
9388 InputCallback func, VOIDSTAR closure)
\r
9390 InputSource *is, *is2 = NULL;
\r
9391 ChildProc *cp = (ChildProc *) pr;
\r
9393 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9394 is->lineByLine = lineByLine;
\r
9396 is->closure = closure;
\r
9397 is->second = NULL;
\r
9398 is->next = is->buf;
\r
9399 if (pr == NoProc) {
\r
9400 is->kind = CPReal;
\r
9401 consoleInputSource = is;
\r
9403 is->kind = cp->kind;
\r
9405 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9406 we create all threads suspended so that the is->hThread variable can be
\r
9407 safely assigned, then let the threads start with ResumeThread.
\r
9409 switch (cp->kind) {
\r
9411 is->hFile = cp->hFrom;
\r
9412 cp->hFrom = NULL; /* now owned by InputThread */
\r
9414 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9415 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9419 is->hFile = cp->hFrom;
\r
9420 cp->hFrom = NULL; /* now owned by InputThread */
\r
9422 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9423 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9427 is->sock = cp->sock;
\r
9429 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9430 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9434 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9436 is->sock = cp->sock;
\r
9438 is2->sock = cp->sock2;
\r
9439 is2->second = is2;
\r
9441 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9442 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9444 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9445 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9449 if( is->hThread != NULL ) {
\r
9450 ResumeThread( is->hThread );
\r
9453 if( is2 != NULL && is2->hThread != NULL ) {
\r
9454 ResumeThread( is2->hThread );
\r
9458 return (InputSourceRef) is;
\r
9462 RemoveInputSource(InputSourceRef isr)
\r
9466 is = (InputSource *) isr;
\r
9467 is->hThread = NULL; /* tell thread to stop */
\r
9468 CloseHandle(is->hThread);
\r
9469 if (is->second != NULL) {
\r
9470 is->second->hThread = NULL;
\r
9471 CloseHandle(is->second->hThread);
\r
9475 int no_wrap(char *message, int count)
\r
9477 ConsoleOutput(message, count, FALSE);
\r
9482 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9485 int outCount = SOCKET_ERROR;
\r
9486 ChildProc *cp = (ChildProc *) pr;
\r
9487 static OVERLAPPED ovl;
\r
9488 static int line = 0;
\r
9492 if (appData.noJoin || !appData.useInternalWrap)
\r
9493 return no_wrap(message, count);
\r
9496 int width = get_term_width();
\r
9497 int len = wrap(NULL, message, count, width, &line);
\r
9498 char *msg = malloc(len);
\r
9502 return no_wrap(message, count);
\r
9505 dbgchk = wrap(msg, message, count, width, &line);
\r
9506 if (dbgchk != len && appData.debugMode)
\r
9507 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9508 ConsoleOutput(msg, len, FALSE);
\r
9515 if (ovl.hEvent == NULL) {
\r
9516 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9518 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9520 switch (cp->kind) {
\r
9523 outCount = send(cp->sock, message, count, 0);
\r
9524 if (outCount == SOCKET_ERROR) {
\r
9525 *outError = WSAGetLastError();
\r
9527 *outError = NO_ERROR;
\r
9532 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9533 &dOutCount, NULL)) {
\r
9534 *outError = NO_ERROR;
\r
9535 outCount = (int) dOutCount;
\r
9537 *outError = GetLastError();
\r
9542 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9543 &dOutCount, &ovl);
\r
9544 if (*outError == NO_ERROR) {
\r
9545 outCount = (int) dOutCount;
\r
9553 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9556 /* Ignore delay, not implemented for WinBoard */
\r
9557 return OutputToProcess(pr, message, count, outError);
\r
9562 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9563 char *buf, int count, int error)
\r
9565 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9568 /* see wgamelist.c for Game List functions */
\r
9569 /* see wedittags.c for Edit Tags functions */
\r
9576 char buf[MSG_SIZ];
\r
9579 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9580 f = fopen(buf, "r");
\r
9582 ProcessICSInitScript(f);
\r
9590 StartAnalysisClock()
\r
9592 if (analysisTimerEvent) return;
\r
9593 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9594 (UINT) 2000, NULL);
\r
9598 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9600 highlightInfo.sq[0].x = fromX;
\r
9601 highlightInfo.sq[0].y = fromY;
\r
9602 highlightInfo.sq[1].x = toX;
\r
9603 highlightInfo.sq[1].y = toY;
\r
9609 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9610 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9614 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9616 premoveHighlightInfo.sq[0].x = fromX;
\r
9617 premoveHighlightInfo.sq[0].y = fromY;
\r
9618 premoveHighlightInfo.sq[1].x = toX;
\r
9619 premoveHighlightInfo.sq[1].y = toY;
\r
9623 ClearPremoveHighlights()
\r
9625 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9626 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9630 ShutDownFrontEnd()
\r
9632 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9633 DeleteClipboardTempFiles();
\r
9639 if (IsIconic(hwndMain))
\r
9640 ShowWindow(hwndMain, SW_RESTORE);
\r
9642 SetActiveWindow(hwndMain);
\r
9646 * Prototypes for animation support routines
\r
9648 static void ScreenSquare(int column, int row, POINT * pt);
\r
9649 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9650 POINT frames[], int * nFrames);
\r
9656 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9657 { // [HGM] atomic: animate blast wave
\r
9660 explodeInfo.fromX = fromX;
\r
9661 explodeInfo.fromY = fromY;
\r
9662 explodeInfo.toX = toX;
\r
9663 explodeInfo.toY = toY;
\r
9664 for(i=1; i<4*kFactor; i++) {
\r
9665 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9666 DrawPosition(FALSE, board);
\r
9667 Sleep(appData.animSpeed);
\r
9669 explodeInfo.radius = 0;
\r
9670 DrawPosition(TRUE, board);
\r
9674 AnimateMove(board, fromX, fromY, toX, toY)
\r
9681 ChessSquare piece;
\r
9682 POINT start, finish, mid;
\r
9683 POINT frames[kFactor * 2 + 1];
\r
9686 if (!appData.animate) return;
\r
9687 if (doingSizing) return;
\r
9688 if (fromY < 0 || fromX < 0) return;
\r
9689 piece = board[fromY][fromX];
\r
9690 if (piece >= EmptySquare) return;
\r
9692 ScreenSquare(fromX, fromY, &start);
\r
9693 ScreenSquare(toX, toY, &finish);
\r
9695 /* All moves except knight jumps move in straight line */
\r
9696 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9697 mid.x = start.x + (finish.x - start.x) / 2;
\r
9698 mid.y = start.y + (finish.y - start.y) / 2;
\r
9700 /* Knight: make straight movement then diagonal */
\r
9701 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9702 mid.x = start.x + (finish.x - start.x) / 2;
\r
9706 mid.y = start.y + (finish.y - start.y) / 2;
\r
9710 /* Don't use as many frames for very short moves */
\r
9711 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9712 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9714 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9716 animInfo.from.x = fromX;
\r
9717 animInfo.from.y = fromY;
\r
9718 animInfo.to.x = toX;
\r
9719 animInfo.to.y = toY;
\r
9720 animInfo.lastpos = start;
\r
9721 animInfo.piece = piece;
\r
9722 for (n = 0; n < nFrames; n++) {
\r
9723 animInfo.pos = frames[n];
\r
9724 DrawPosition(FALSE, NULL);
\r
9725 animInfo.lastpos = animInfo.pos;
\r
9726 Sleep(appData.animSpeed);
\r
9728 animInfo.pos = finish;
\r
9729 DrawPosition(FALSE, NULL);
\r
9730 animInfo.piece = EmptySquare;
\r
9731 Explode(board, fromX, fromY, toX, toY);
\r
9734 /* Convert board position to corner of screen rect and color */
\r
9737 ScreenSquare(column, row, pt)
\r
9738 int column; int row; POINT * pt;
\r
9741 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9742 pt->y = lineGap + row * (squareSize + lineGap);
\r
9744 pt->x = lineGap + column * (squareSize + lineGap);
\r
9745 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9749 /* Generate a series of frame coords from start->mid->finish.
\r
9750 The movement rate doubles until the half way point is
\r
9751 reached, then halves back down to the final destination,
\r
9752 which gives a nice slow in/out effect. The algorithmn
\r
9753 may seem to generate too many intermediates for short
\r
9754 moves, but remember that the purpose is to attract the
\r
9755 viewers attention to the piece about to be moved and
\r
9756 then to where it ends up. Too few frames would be less
\r
9760 Tween(start, mid, finish, factor, frames, nFrames)
\r
9761 POINT * start; POINT * mid;
\r
9762 POINT * finish; int factor;
\r
9763 POINT frames[]; int * nFrames;
\r
9765 int n, fraction = 1, count = 0;
\r
9767 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9768 for (n = 0; n < factor; n++)
\r
9770 for (n = 0; n < factor; n++) {
\r
9771 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9772 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9774 fraction = fraction / 2;
\r
9778 frames[count] = *mid;
\r
9781 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9783 for (n = 0; n < factor; n++) {
\r
9784 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9785 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9787 fraction = fraction * 2;
\r
9793 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9795 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9797 EvalGraphSet( first, last, current, pvInfoList );
\r
9801 SettingsPopUp(ChessProgramState *cps)
\r
9802 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9803 EngineOptionsPopup(savedHwnd, cps);
\r