2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 typedef struct { // [HGM] atomic
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139 int fromX, fromY, toX, toY, radius;
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142 static ExplodeInfo explodeInfo;
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144 /* Window class names */
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145 char szAppName[] = "WinBoard";
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146 char szConsoleName[] = "WBConsole";
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148 /* Title bar text */
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149 char szTitle[] = "WinBoard";
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150 char szConsoleTitle[] = "I C S Interaction";
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153 char *settingsFileName;
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154 Boolean saveSettingsOnExit;
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155 char installDir[MSG_SIZ];
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156 int errorExitStatus;
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158 BoardSize boardSize;
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159 Boolean chessProgram;
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160 //static int boardX, boardY;
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161 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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162 int squareSize, lineGap, minorSize;
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163 static int winW, winH;
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164 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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165 static int logoHeight = 0;
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166 static char messageText[MESSAGE_TEXT_MAX];
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167 static int clockTimerEvent = 0;
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168 static int loadGameTimerEvent = 0;
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169 static int analysisTimerEvent = 0;
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170 static DelayedEventCallback delayedTimerCallback;
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171 static int delayedTimerEvent = 0;
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172 static int buttonCount = 2;
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173 char *icsTextMenuString;
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175 char *firstChessProgramNames;
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176 char *secondChessProgramNames;
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178 #define PALETTESIZE 256
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180 HINSTANCE hInst; /* current instance */
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181 Boolean alwaysOnTop = FALSE;
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183 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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184 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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186 ColorClass currentColorClass;
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188 HWND hCommPort = NULL; /* currently open comm port */
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189 static HWND hwndPause; /* pause button */
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190 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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191 static HBRUSH lightSquareBrush, darkSquareBrush,
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192 blackSquareBrush, /* [HGM] for band between board and holdings */
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193 explodeBrush, /* [HGM] atomic */
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194 markerBrush, /* [HGM] markers */
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195 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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196 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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197 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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198 static HPEN gridPen = NULL;
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199 static HPEN highlightPen = NULL;
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200 static HPEN premovePen = NULL;
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201 static NPLOGPALETTE pLogPal;
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202 static BOOL paletteChanged = FALSE;
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203 static HICON iconWhite, iconBlack, iconCurrent;
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204 static int doingSizing = FALSE;
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205 static int lastSizing = 0;
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206 static int prevStderrPort;
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207 static HBITMAP userLogo;
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209 static HBITMAP liteBackTexture = NULL;
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210 static HBITMAP darkBackTexture = NULL;
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211 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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212 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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213 static int backTextureSquareSize = 0;
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214 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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216 #if __GNUC__ && !defined(_winmajor)
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217 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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219 #if defined(_winmajor)
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220 #define oldDialog (_winmajor < 4)
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222 #define oldDialog 0
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232 int cliWidth, cliHeight;
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235 SizeInfo sizeInfo[] =
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237 { "tiny", 21, 0, 1, 1, 0, 0 },
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238 { "teeny", 25, 1, 1, 1, 0, 0 },
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239 { "dinky", 29, 1, 1, 1, 0, 0 },
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240 { "petite", 33, 1, 1, 1, 0, 0 },
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241 { "slim", 37, 2, 1, 0, 0, 0 },
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242 { "small", 40, 2, 1, 0, 0, 0 },
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243 { "mediocre", 45, 2, 1, 0, 0, 0 },
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244 { "middling", 49, 2, 0, 0, 0, 0 },
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245 { "average", 54, 2, 0, 0, 0, 0 },
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246 { "moderate", 58, 3, 0, 0, 0, 0 },
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247 { "medium", 64, 3, 0, 0, 0, 0 },
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248 { "bulky", 72, 3, 0, 0, 0, 0 },
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249 { "large", 80, 3, 0, 0, 0, 0 },
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250 { "big", 87, 3, 0, 0, 0, 0 },
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251 { "huge", 95, 3, 0, 0, 0, 0 },
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252 { "giant", 108, 3, 0, 0, 0, 0 },
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253 { "colossal", 116, 4, 0, 0, 0, 0 },
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254 { "titanic", 129, 4, 0, 0, 0, 0 },
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255 { NULL, 0, 0, 0, 0, 0, 0 }
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258 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
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259 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
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261 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
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262 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
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263 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
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264 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
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265 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
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266 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
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267 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
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268 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
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269 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
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270 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
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271 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
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272 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
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273 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
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274 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
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275 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
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276 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
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277 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
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278 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
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281 MyFont *font[NUM_SIZES][NUM_FONTS];
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290 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
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291 #define N_BUTTONS 5
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293 MyButtonDesc buttonDesc[N_BUTTONS] =
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295 {"<<", IDM_ToStart, NULL, NULL},
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296 {"<", IDM_Backward, NULL, NULL},
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297 {"P", IDM_Pause, NULL, NULL},
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298 {">", IDM_Forward, NULL, NULL},
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299 {">>", IDM_ToEnd, NULL, NULL},
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302 int tinyLayout = 0, smallLayout = 0;
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303 #define MENU_BAR_ITEMS 7
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304 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
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305 { "&File", "&Mode", "&Action", "&Step", "&Options", "&Help", NULL },
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306 { "&F", "&M", "&A", "&S", "&O", "&H", NULL },
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310 MySound sounds[(int)NSoundClasses];
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311 MyTextAttribs textAttribs[(int)NColorClasses];
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313 MyColorizeAttribs colorizeAttribs[] = {
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314 { (COLORREF)0, 0, "Shout Text" },
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315 { (COLORREF)0, 0, "SShout/CShout" },
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316 { (COLORREF)0, 0, "Channel 1 Text" },
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317 { (COLORREF)0, 0, "Channel Text" },
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318 { (COLORREF)0, 0, "Kibitz Text" },
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319 { (COLORREF)0, 0, "Tell Text" },
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320 { (COLORREF)0, 0, "Challenge Text" },
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321 { (COLORREF)0, 0, "Request Text" },
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322 { (COLORREF)0, 0, "Seek Text" },
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323 { (COLORREF)0, 0, "Normal Text" },
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324 { (COLORREF)0, 0, "None" }
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329 static char *commentTitle;
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330 static char *commentText;
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331 static int commentIndex;
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332 static Boolean editComment = FALSE;
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335 char errorTitle[MSG_SIZ];
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336 char errorMessage[2*MSG_SIZ];
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337 HWND errorDialog = NULL;
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338 BOOLEAN moveErrorMessageUp = FALSE;
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339 BOOLEAN consoleEcho = TRUE;
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340 CHARFORMAT consoleCF;
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341 COLORREF consoleBackgroundColor;
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343 char *programVersion;
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349 typedef int CPKind;
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358 SOCKET sock2; /* stderr socket for OpenRcmd */
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361 #define INPUT_SOURCE_BUF_SIZE 4096
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363 typedef struct _InputSource {
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370 char buf[INPUT_SOURCE_BUF_SIZE];
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374 InputCallback func;
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375 struct _InputSource *second; /* for stderr thread on CPRcmd */
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379 InputSource *consoleInputSource;
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384 VOID ConsoleOutput(char* data, int length, int forceVisible);
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385 VOID ConsoleCreate();
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387 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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388 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
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389 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
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390 VOID ParseCommSettings(char *arg, DCB *dcb);
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392 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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393 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
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394 void ParseIcsTextMenu(char *icsTextMenuString);
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395 VOID PopUpMoveDialog(char firstchar);
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396 VOID PopUpNameDialog(char firstchar);
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397 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
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401 int GameListOptions();
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403 int dummy; // [HGM] for obsolete args
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405 HWND hwndMain = NULL; /* root window*/
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406 HWND hwndConsole = NULL;
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407 HWND commentDialog = NULL;
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408 HWND moveHistoryDialog = NULL;
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409 HWND evalGraphDialog = NULL;
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410 HWND engineOutputDialog = NULL;
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411 HWND gameListDialog = NULL;
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412 HWND editTagsDialog = NULL;
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414 int commentUp = FALSE;
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416 WindowPlacement wpMain;
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417 WindowPlacement wpConsole;
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418 WindowPlacement wpComment;
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419 WindowPlacement wpMoveHistory;
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420 WindowPlacement wpEvalGraph;
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421 WindowPlacement wpEngineOutput;
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422 WindowPlacement wpGameList;
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423 WindowPlacement wpTags;
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425 VOID EngineOptionsPopup(); // [HGM] settings
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427 VOID GothicPopUp(char *title, VariantClass variant);
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429 * Setting "frozen" should disable all user input other than deleting
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430 * the window. We do this while engines are initializing themselves.
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432 static int frozen = 0;
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433 static int oldMenuItemState[MENU_BAR_ITEMS];
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439 if (frozen) return;
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441 hmenu = GetMenu(hwndMain);
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442 for (i=0; i<MENU_BAR_ITEMS; i++) {
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443 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
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445 DrawMenuBar(hwndMain);
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448 /* Undo a FreezeUI */
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454 if (!frozen) return;
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456 hmenu = GetMenu(hwndMain);
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457 for (i=0; i<MENU_BAR_ITEMS; i++) {
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458 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
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460 DrawMenuBar(hwndMain);
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463 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
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465 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
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471 #define JAWS_ALT_INTERCEPT
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472 #define JAWS_KB_NAVIGATION
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473 #define JAWS_MENU_ITEMS
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474 #define JAWS_SILENCE
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475 #define JAWS_REPLAY
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477 #define JAWS_COPYRIGHT
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478 #define JAWS_DELETE(X) X
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479 #define SAYMACHINEMOVE()
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483 /*---------------------------------------------------------------------------*\
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487 \*---------------------------------------------------------------------------*/
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490 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
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491 LPSTR lpCmdLine, int nCmdShow)
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494 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
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495 // INITCOMMONCONTROLSEX ex;
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499 LoadLibrary("RICHED32.DLL");
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500 consoleCF.cbSize = sizeof(CHARFORMAT);
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502 if (!InitApplication(hInstance)) {
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505 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
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511 // InitCommonControlsEx(&ex);
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512 InitCommonControls();
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514 hAccelMain = LoadAccelerators (hInstance, szAppName);
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515 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
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516 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
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518 /* Acquire and dispatch messages until a WM_QUIT message is received. */
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520 while (GetMessage(&msg, /* message structure */
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521 NULL, /* handle of window receiving the message */
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522 0, /* lowest message to examine */
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523 0)) /* highest message to examine */
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526 if(msg.message == WM_CHAR && msg.wParam == '\t') {
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527 // [HGM] navigate: switch between all windows with tab
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528 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
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529 int i, currentElement = 0;
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531 // first determine what element of the chain we come from (if any)
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532 if(appData.icsActive) {
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533 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
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534 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
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536 if(engineOutputDialog && EngineOutputIsUp()) {
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537 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
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538 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
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540 if(moveHistoryDialog && MoveHistoryIsUp()) {
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541 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
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543 if(msg.hwnd == hwndMain) currentElement = 7 ; else
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544 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
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545 if(msg.hwnd == e1) currentElement = 2; else
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546 if(msg.hwnd == e2) currentElement = 3; else
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547 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
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548 if(msg.hwnd == mh) currentElement = 4; else
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549 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
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550 if(msg.hwnd == hText) currentElement = 5; else
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551 if(msg.hwnd == hInput) currentElement = 6; else
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552 for (i = 0; i < N_BUTTONS; i++) {
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553 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
556 // determine where to go to
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557 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
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559 currentElement = (currentElement + direction) % 7;
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560 switch(currentElement) {
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562 h = hwndMain; break; // passing this case always makes the loop exit
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564 h = buttonDesc[0].hwnd; break; // could be NULL
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566 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
569 if(!EngineOutputIsUp()) continue;
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572 if(!MoveHistoryIsUp()) continue;
\r
574 // case 6: // input to eval graph does not seem to get here!
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575 // if(!EvalGraphIsUp()) continue;
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576 // h = evalGraphDialog; break;
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578 if(!appData.icsActive) continue;
\r
582 if(!appData.icsActive) continue;
\r
588 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
589 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
592 continue; // this message now has been processed
\r
596 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
597 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
598 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
599 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
600 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
601 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
602 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
603 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
604 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
605 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
606 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
607 for(i=0; i<MAX_CHAT; i++)
\r
608 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
611 if(done) continue; // [HGM] chat: end patch
\r
612 TranslateMessage(&msg); /* Translates virtual key codes */
\r
613 DispatchMessage(&msg); /* Dispatches message to window */
\r
618 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
621 /*---------------------------------------------------------------------------*\
\r
623 * Initialization functions
\r
625 \*---------------------------------------------------------------------------*/
\r
629 { // update user logo if necessary
\r
630 static char oldUserName[MSG_SIZ], *curName;
\r
632 if(appData.autoLogo) {
\r
633 curName = UserName();
\r
634 if(strcmp(curName, oldUserName)) {
\r
635 sprintf(oldUserName, "logos\\%s.bmp", curName);
\r
636 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
637 strcpy(oldUserName, curName);
\r
643 InitApplication(HINSTANCE hInstance)
\r
647 /* Fill in window class structure with parameters that describe the */
\r
650 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
651 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
652 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
653 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
654 wc.hInstance = hInstance; /* Owner of this class */
\r
655 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
656 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
657 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
658 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
659 wc.lpszClassName = szAppName; /* Name to register as */
\r
661 /* Register the window class and return success/failure code. */
\r
662 if (!RegisterClass(&wc)) return FALSE;
\r
664 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
665 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
667 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
668 wc.hInstance = hInstance;
\r
669 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
670 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
671 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
672 wc.lpszMenuName = NULL;
\r
673 wc.lpszClassName = szConsoleName;
\r
675 if (!RegisterClass(&wc)) return FALSE;
\r
680 /* Set by InitInstance, used by EnsureOnScreen */
\r
681 int screenHeight, screenWidth;
\r
684 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
686 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
687 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
688 if (*x > screenWidth - 32) *x = 0;
\r
689 if (*y > screenHeight - 32) *y = 0;
\r
690 if (*x < minX) *x = minX;
\r
691 if (*y < minY) *y = minY;
\r
695 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
697 HWND hwnd; /* Main window handle. */
\r
699 WINDOWPLACEMENT wp;
\r
702 hInst = hInstance; /* Store instance handle in our global variable */
\r
703 programName = szAppName;
\r
705 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
706 *filepart = NULLCHAR;
\r
708 GetCurrentDirectory(MSG_SIZ, installDir);
\r
710 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
711 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
712 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
713 /* xboard, and older WinBoards, controlled the move sound with the
\r
714 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
715 always turn the option on (so that the backend will call us),
\r
716 then let the user turn the sound off by setting it to silence if
\r
717 desired. To accommodate old winboard.ini files saved by old
\r
718 versions of WinBoard, we also turn off the sound if the option
\r
719 was initially set to false. [HGM] taken out of InitAppData */
\r
720 if (!appData.ringBellAfterMoves) {
\r
721 sounds[(int)SoundMove].name = strdup("");
\r
722 appData.ringBellAfterMoves = TRUE;
\r
724 if (appData.debugMode) {
\r
725 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
726 setbuf(debugFP, NULL);
\r
731 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
732 // InitEngineUCI( installDir, &second );
\r
734 /* Create a main window for this application instance. */
\r
735 hwnd = CreateWindow(szAppName, szTitle,
\r
736 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
737 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
738 NULL, NULL, hInstance, NULL);
\r
741 /* If window could not be created, return "failure" */
\r
746 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
747 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
748 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
750 if (first.programLogo == NULL && appData.debugMode) {
\r
751 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
753 } else if(appData.autoLogo) {
\r
754 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
756 sprintf(buf, "%s/logo.bmp", appData.firstDirectory);
\r
757 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
761 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
762 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
764 if (second.programLogo == NULL && appData.debugMode) {
\r
765 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
767 } else if(appData.autoLogo) {
\r
769 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
770 sprintf(buf, "logos\\%s.bmp", appData.icsHost);
\r
771 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
773 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
774 sprintf(buf, "%s\\logo.bmp", appData.secondDirectory);
\r
775 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
781 iconWhite = LoadIcon(hInstance, "icon_white");
\r
782 iconBlack = LoadIcon(hInstance, "icon_black");
\r
783 iconCurrent = iconWhite;
\r
784 InitDrawingColors();
\r
785 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
786 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
787 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
788 /* Compute window size for each board size, and use the largest
\r
789 size that fits on this screen as the default. */
\r
790 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
791 if (boardSize == (BoardSize)-1 &&
\r
792 winH <= screenHeight
\r
793 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
794 && winW <= screenWidth) {
\r
795 boardSize = (BoardSize)ibs;
\r
799 InitDrawingSizes(boardSize, 0);
\r
801 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
803 /* [AS] Load textures if specified */
\r
804 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
806 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
807 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
808 liteBackTextureMode = appData.liteBackTextureMode;
\r
810 if (liteBackTexture == NULL && appData.debugMode) {
\r
811 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
815 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
816 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
817 darkBackTextureMode = appData.darkBackTextureMode;
\r
819 if (darkBackTexture == NULL && appData.debugMode) {
\r
820 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
824 mysrandom( (unsigned) time(NULL) );
\r
826 /* [AS] Restore layout */
\r
827 if( wpMoveHistory.visible ) {
\r
828 MoveHistoryPopUp();
\r
831 if( wpEvalGraph.visible ) {
\r
835 if( wpEngineOutput.visible ) {
\r
836 EngineOutputPopUp();
\r
839 /* Make the window visible; update its client area; and return "success" */
\r
840 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
841 wp.length = sizeof(WINDOWPLACEMENT);
\r
843 wp.showCmd = nCmdShow;
\r
844 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
845 wp.rcNormalPosition.left = wpMain.x;
\r
846 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
847 wp.rcNormalPosition.top = wpMain.y;
\r
848 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
849 SetWindowPlacement(hwndMain, &wp);
\r
851 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
853 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
854 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
858 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
859 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
861 ShowWindow(hwndConsole, nCmdShow);
\r
862 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
863 char buf[MSG_SIZ], *p = buf, *q;
\r
864 strcpy(buf, appData.chatBoxes);
\r
866 q = strchr(p, ';');
\r
868 if(*p) ChatPopUp(p);
\r
871 SetActiveWindow(hwndConsole);
\r
873 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
874 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
883 HMENU hmenu = GetMenu(hwndMain);
\r
885 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
886 MF_BYCOMMAND|((appData.icsActive &&
\r
887 *appData.icsCommPort != NULLCHAR) ?
\r
888 MF_ENABLED : MF_GRAYED));
\r
889 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
890 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
891 MF_CHECKED : MF_UNCHECKED));
\r
894 //---------------------------------------------------------------------------------------------------------
\r
896 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
897 #define XBOARD FALSE
\r
899 #define OPTCHAR "/"
\r
900 #define SEPCHAR "="
\r
904 // front-end part of option handling
\r
907 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
909 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
910 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
913 lf->lfEscapement = 0;
\r
914 lf->lfOrientation = 0;
\r
915 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
916 lf->lfItalic = mfp->italic;
\r
917 lf->lfUnderline = mfp->underline;
\r
918 lf->lfStrikeOut = mfp->strikeout;
\r
919 lf->lfCharSet = mfp->charset;
\r
920 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
921 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
922 lf->lfQuality = DEFAULT_QUALITY;
\r
923 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
924 strcpy(lf->lfFaceName, mfp->faceName);
\r
928 CreateFontInMF(MyFont *mf)
\r
930 LFfromMFP(&mf->lf, &mf->mfp);
\r
931 if (mf->hf) DeleteObject(mf->hf);
\r
932 mf->hf = CreateFontIndirect(&mf->lf);
\r
935 // [HGM] This platform-dependent table provides the location for storing the color info
\r
937 colorVariable[] = {
\r
942 &highlightSquareColor,
\r
943 &premoveHighlightColor,
\r
945 &consoleBackgroundColor,
\r
946 &appData.fontForeColorWhite,
\r
947 &appData.fontBackColorWhite,
\r
948 &appData.fontForeColorBlack,
\r
949 &appData.fontBackColorBlack,
\r
950 &appData.evalHistColorWhite,
\r
951 &appData.evalHistColorBlack,
\r
952 &appData.highlightArrowColor,
\r
955 /* Command line font name parser. NULL name means do nothing.
\r
956 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
957 For backward compatibility, syntax without the colon is also
\r
958 accepted, but font names with digits in them won't work in that case.
\r
961 ParseFontName(char *name, MyFontParams *mfp)
\r
964 if (name == NULL) return;
\r
966 q = strchr(p, ':');
\r
968 if (q - p >= sizeof(mfp->faceName))
\r
969 ExitArgError("Font name too long:", name);
\r
970 memcpy(mfp->faceName, p, q - p);
\r
971 mfp->faceName[q - p] = NULLCHAR;
\r
975 while (*p && !isdigit(*p)) {
\r
977 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
978 ExitArgError("Font name too long:", name);
\r
980 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
983 if (!*p) ExitArgError("Font point size missing:", name);
\r
984 mfp->pointSize = (float) atof(p);
\r
985 mfp->bold = (strchr(p, 'b') != NULL);
\r
986 mfp->italic = (strchr(p, 'i') != NULL);
\r
987 mfp->underline = (strchr(p, 'u') != NULL);
\r
988 mfp->strikeout = (strchr(p, 's') != NULL);
\r
989 mfp->charset = DEFAULT_CHARSET;
\r
990 q = strchr(p, 'c');
\r
992 mfp->charset = (BYTE) atoi(q+1);
\r
996 ParseFont(char *name, int number)
\r
997 { // wrapper to shield back-end from 'font'
\r
998 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1003 { // in WB we have a 2D array of fonts; this initializes their description
\r
1005 /* Point font array elements to structures and
\r
1006 parse default font names */
\r
1007 for (i=0; i<NUM_FONTS; i++) {
\r
1008 for (j=0; j<NUM_SIZES; j++) {
\r
1009 font[j][i] = &fontRec[j][i];
\r
1010 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1017 { // here we create the actual fonts from the selected descriptions
\r
1019 for (i=0; i<NUM_FONTS; i++) {
\r
1020 for (j=0; j<NUM_SIZES; j++) {
\r
1021 CreateFontInMF(font[j][i]);
\r
1025 /* Color name parser.
\r
1026 X version accepts X color names, but this one
\r
1027 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1029 ParseColorName(char *name)
\r
1031 int red, green, blue, count;
\r
1032 char buf[MSG_SIZ];
\r
1034 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1036 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1037 &red, &green, &blue);
\r
1040 sprintf(buf, "Can't parse color name %s", name);
\r
1041 DisplayError(buf, 0);
\r
1042 return RGB(0, 0, 0);
\r
1044 return PALETTERGB(red, green, blue);
\r
1048 ParseColor(int n, char *name)
\r
1049 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1050 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1054 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1056 char *e = argValue;
\r
1060 if (*e == 'b') eff |= CFE_BOLD;
\r
1061 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1062 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1063 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1064 else if (*e == '#' || isdigit(*e)) break;
\r
1068 *color = ParseColorName(e);
\r
1072 ParseTextAttribs(ColorClass cc, char *s)
\r
1073 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1074 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1075 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1079 ParseBoardSize(void *addr, char *name)
\r
1080 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1081 BoardSize bs = SizeTiny;
\r
1082 while (sizeInfo[bs].name != NULL) {
\r
1083 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1084 *(BoardSize *)addr = bs;
\r
1089 ExitArgError("Unrecognized board size value", name);
\r
1094 { // [HGM] import name from appData first
\r
1097 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1098 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1099 textAttribs[cc].sound.data = NULL;
\r
1100 MyLoadSound(&textAttribs[cc].sound);
\r
1102 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1103 textAttribs[cc].sound.name = strdup("");
\r
1104 textAttribs[cc].sound.data = NULL;
\r
1106 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1107 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1108 sounds[sc].data = NULL;
\r
1109 MyLoadSound(&sounds[sc]);
\r
1114 SetCommPortDefaults()
\r
1116 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1117 dcb.DCBlength = sizeof(DCB);
\r
1118 dcb.BaudRate = 9600;
\r
1119 dcb.fBinary = TRUE;
\r
1120 dcb.fParity = FALSE;
\r
1121 dcb.fOutxCtsFlow = FALSE;
\r
1122 dcb.fOutxDsrFlow = FALSE;
\r
1123 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1124 dcb.fDsrSensitivity = FALSE;
\r
1125 dcb.fTXContinueOnXoff = TRUE;
\r
1126 dcb.fOutX = FALSE;
\r
1128 dcb.fNull = FALSE;
\r
1129 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1130 dcb.fAbortOnError = FALSE;
\r
1132 dcb.Parity = SPACEPARITY;
\r
1133 dcb.StopBits = ONESTOPBIT;
\r
1136 // [HGM] args: these three cases taken out to stay in front-end
\r
1138 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1139 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1140 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1141 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1143 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1144 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1145 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1146 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1147 ad->argName, mfp->faceName, mfp->pointSize,
\r
1148 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1149 mfp->bold ? "b" : "",
\r
1150 mfp->italic ? "i" : "",
\r
1151 mfp->underline ? "u" : "",
\r
1152 mfp->strikeout ? "s" : "",
\r
1153 (int)mfp->charset);
\r
1159 { // [HGM] copy the names from the internal WB variables to appData
\r
1162 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1163 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1164 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1165 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1169 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1170 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1171 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1172 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1173 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1174 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1175 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1176 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1177 (ta->effects) ? " " : "",
\r
1178 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1182 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1183 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1184 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1185 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1186 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1190 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1191 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1192 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1196 ParseCommPortSettings(char *s)
\r
1197 { // wrapper to keep dcb from back-end
\r
1198 ParseCommSettings(s, &dcb);
\r
1203 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1204 GetActualPlacement(hwndMain, &wpMain);
\r
1205 GetActualPlacement(hwndConsole, &wpConsole);
\r
1206 GetActualPlacement(commentDialog, &wpComment);
\r
1207 GetActualPlacement(editTagsDialog, &wpTags);
\r
1208 GetActualPlacement(gameListDialog, &wpGameList);
\r
1209 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1210 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1211 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1215 PrintCommPortSettings(FILE *f, char *name)
\r
1216 { // wrapper to shield back-end from DCB
\r
1217 PrintCommSettings(f, name, &dcb);
\r
1221 MySearchPath(char *installDir, char *name, char *fullname)
\r
1224 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1228 MyGetFullPathName(char *name, char *fullname)
\r
1231 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1236 { // [HGM] args: allows testing if main window is realized from back-end
\r
1237 return hwndMain != NULL;
\r
1241 PopUpStartupDialog()
\r
1245 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1246 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1247 FreeProcInstance(lpProc);
\r
1250 /*---------------------------------------------------------------------------*\
\r
1252 * GDI board drawing routines
\r
1254 \*---------------------------------------------------------------------------*/
\r
1256 /* [AS] Draw square using background texture */
\r
1257 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1262 return; /* Should never happen! */
\r
1265 SetGraphicsMode( dst, GM_ADVANCED );
\r
1272 /* X reflection */
\r
1277 x.eDx = (FLOAT) dw + dx - 1;
\r
1280 SetWorldTransform( dst, &x );
\r
1283 /* Y reflection */
\r
1289 x.eDy = (FLOAT) dh + dy - 1;
\r
1291 SetWorldTransform( dst, &x );
\r
1299 x.eDx = (FLOAT) dx;
\r
1300 x.eDy = (FLOAT) dy;
\r
1303 SetWorldTransform( dst, &x );
\r
1307 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1315 SetWorldTransform( dst, &x );
\r
1317 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1320 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1322 PM_WP = (int) WhitePawn,
\r
1323 PM_WN = (int) WhiteKnight,
\r
1324 PM_WB = (int) WhiteBishop,
\r
1325 PM_WR = (int) WhiteRook,
\r
1326 PM_WQ = (int) WhiteQueen,
\r
1327 PM_WF = (int) WhiteFerz,
\r
1328 PM_WW = (int) WhiteWazir,
\r
1329 PM_WE = (int) WhiteAlfil,
\r
1330 PM_WM = (int) WhiteMan,
\r
1331 PM_WO = (int) WhiteCannon,
\r
1332 PM_WU = (int) WhiteUnicorn,
\r
1333 PM_WH = (int) WhiteNightrider,
\r
1334 PM_WA = (int) WhiteAngel,
\r
1335 PM_WC = (int) WhiteMarshall,
\r
1336 PM_WAB = (int) WhiteCardinal,
\r
1337 PM_WD = (int) WhiteDragon,
\r
1338 PM_WL = (int) WhiteLance,
\r
1339 PM_WS = (int) WhiteCobra,
\r
1340 PM_WV = (int) WhiteFalcon,
\r
1341 PM_WSG = (int) WhiteSilver,
\r
1342 PM_WG = (int) WhiteGrasshopper,
\r
1343 PM_WK = (int) WhiteKing,
\r
1344 PM_BP = (int) BlackPawn,
\r
1345 PM_BN = (int) BlackKnight,
\r
1346 PM_BB = (int) BlackBishop,
\r
1347 PM_BR = (int) BlackRook,
\r
1348 PM_BQ = (int) BlackQueen,
\r
1349 PM_BF = (int) BlackFerz,
\r
1350 PM_BW = (int) BlackWazir,
\r
1351 PM_BE = (int) BlackAlfil,
\r
1352 PM_BM = (int) BlackMan,
\r
1353 PM_BO = (int) BlackCannon,
\r
1354 PM_BU = (int) BlackUnicorn,
\r
1355 PM_BH = (int) BlackNightrider,
\r
1356 PM_BA = (int) BlackAngel,
\r
1357 PM_BC = (int) BlackMarshall,
\r
1358 PM_BG = (int) BlackGrasshopper,
\r
1359 PM_BAB = (int) BlackCardinal,
\r
1360 PM_BD = (int) BlackDragon,
\r
1361 PM_BL = (int) BlackLance,
\r
1362 PM_BS = (int) BlackCobra,
\r
1363 PM_BV = (int) BlackFalcon,
\r
1364 PM_BSG = (int) BlackSilver,
\r
1365 PM_BK = (int) BlackKing
\r
1368 static HFONT hPieceFont = NULL;
\r
1369 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1370 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1371 static int fontBitmapSquareSize = 0;
\r
1372 static char pieceToFontChar[(int) EmptySquare] =
\r
1373 { 'p', 'n', 'b', 'r', 'q',
\r
1374 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1375 'k', 'o', 'm', 'v', 't', 'w',
\r
1376 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1379 extern BOOL SetCharTable( char *table, const char * map );
\r
1380 /* [HGM] moved to backend.c */
\r
1382 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1385 BYTE r1 = GetRValue( color );
\r
1386 BYTE g1 = GetGValue( color );
\r
1387 BYTE b1 = GetBValue( color );
\r
1393 /* Create a uniform background first */
\r
1394 hbrush = CreateSolidBrush( color );
\r
1395 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1396 FillRect( hdc, &rc, hbrush );
\r
1397 DeleteObject( hbrush );
\r
1400 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1401 int steps = squareSize / 2;
\r
1404 for( i=0; i<steps; i++ ) {
\r
1405 BYTE r = r1 - (r1-r2) * i / steps;
\r
1406 BYTE g = g1 - (g1-g2) * i / steps;
\r
1407 BYTE b = b1 - (b1-b2) * i / steps;
\r
1409 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1410 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1411 FillRect( hdc, &rc, hbrush );
\r
1412 DeleteObject(hbrush);
\r
1415 else if( mode == 2 ) {
\r
1416 /* Diagonal gradient, good more or less for every piece */
\r
1417 POINT triangle[3];
\r
1418 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1419 HBRUSH hbrush_old;
\r
1420 int steps = squareSize;
\r
1423 triangle[0].x = squareSize - steps;
\r
1424 triangle[0].y = squareSize;
\r
1425 triangle[1].x = squareSize;
\r
1426 triangle[1].y = squareSize;
\r
1427 triangle[2].x = squareSize;
\r
1428 triangle[2].y = squareSize - steps;
\r
1430 for( i=0; i<steps; i++ ) {
\r
1431 BYTE r = r1 - (r1-r2) * i / steps;
\r
1432 BYTE g = g1 - (g1-g2) * i / steps;
\r
1433 BYTE b = b1 - (b1-b2) * i / steps;
\r
1435 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1436 hbrush_old = SelectObject( hdc, hbrush );
\r
1437 Polygon( hdc, triangle, 3 );
\r
1438 SelectObject( hdc, hbrush_old );
\r
1439 DeleteObject(hbrush);
\r
1444 SelectObject( hdc, hpen );
\r
1449 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1450 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1451 piece: follow the steps as explained below.
\r
1453 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1457 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1461 int backColor = whitePieceColor;
\r
1462 int foreColor = blackPieceColor;
\r
1464 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1465 backColor = appData.fontBackColorWhite;
\r
1466 foreColor = appData.fontForeColorWhite;
\r
1468 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1469 backColor = appData.fontBackColorBlack;
\r
1470 foreColor = appData.fontForeColorBlack;
\r
1474 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1476 hbm_old = SelectObject( hdc, hbm );
\r
1480 rc.right = squareSize;
\r
1481 rc.bottom = squareSize;
\r
1483 /* Step 1: background is now black */
\r
1484 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1486 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1488 pt.x = (squareSize - sz.cx) / 2;
\r
1489 pt.y = (squareSize - sz.cy) / 2;
\r
1491 SetBkMode( hdc, TRANSPARENT );
\r
1492 SetTextColor( hdc, chroma );
\r
1493 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1494 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1496 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1497 /* Step 3: the area outside the piece is filled with white */
\r
1498 // FloodFill( hdc, 0, 0, chroma );
\r
1499 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1500 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1501 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1502 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1503 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1505 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1506 but if the start point is not inside the piece we're lost!
\r
1507 There should be a better way to do this... if we could create a region or path
\r
1508 from the fill operation we would be fine for example.
\r
1510 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1511 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1513 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1514 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1515 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1517 SelectObject( dc2, bm2 );
\r
1518 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1519 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1520 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1521 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1522 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1525 DeleteObject( bm2 );
\r
1528 SetTextColor( hdc, 0 );
\r
1530 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1531 draw the piece again in black for safety.
\r
1533 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1535 SelectObject( hdc, hbm_old );
\r
1537 if( hPieceMask[index] != NULL ) {
\r
1538 DeleteObject( hPieceMask[index] );
\r
1541 hPieceMask[index] = hbm;
\r
1544 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1546 SelectObject( hdc, hbm );
\r
1549 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1550 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1551 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1553 SelectObject( dc1, hPieceMask[index] );
\r
1554 SelectObject( dc2, bm2 );
\r
1555 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1556 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1559 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1560 the piece background and deletes (makes transparent) the rest.
\r
1561 Thanks to that mask, we are free to paint the background with the greates
\r
1562 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1563 We use this, to make gradients and give the pieces a "roundish" look.
\r
1565 SetPieceBackground( hdc, backColor, 2 );
\r
1566 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1570 DeleteObject( bm2 );
\r
1573 SetTextColor( hdc, foreColor );
\r
1574 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1576 SelectObject( hdc, hbm_old );
\r
1578 if( hPieceFace[index] != NULL ) {
\r
1579 DeleteObject( hPieceFace[index] );
\r
1582 hPieceFace[index] = hbm;
\r
1585 static int TranslatePieceToFontPiece( int piece )
\r
1615 case BlackMarshall:
\r
1619 case BlackNightrider:
\r
1625 case BlackUnicorn:
\r
1629 case BlackGrasshopper:
\r
1641 case BlackCardinal:
\r
1648 case WhiteMarshall:
\r
1652 case WhiteNightrider:
\r
1658 case WhiteUnicorn:
\r
1662 case WhiteGrasshopper:
\r
1674 case WhiteCardinal:
\r
1683 void CreatePiecesFromFont()
\r
1686 HDC hdc_window = NULL;
\r
1692 if( fontBitmapSquareSize < 0 ) {
\r
1693 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1697 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1698 fontBitmapSquareSize = -1;
\r
1702 if( fontBitmapSquareSize != squareSize ) {
\r
1703 hdc_window = GetDC( hwndMain );
\r
1704 hdc = CreateCompatibleDC( hdc_window );
\r
1706 if( hPieceFont != NULL ) {
\r
1707 DeleteObject( hPieceFont );
\r
1710 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1711 hPieceMask[i] = NULL;
\r
1712 hPieceFace[i] = NULL;
\r
1718 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1719 fontHeight = appData.fontPieceSize;
\r
1722 fontHeight = (fontHeight * squareSize) / 100;
\r
1724 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1726 lf.lfEscapement = 0;
\r
1727 lf.lfOrientation = 0;
\r
1728 lf.lfWeight = FW_NORMAL;
\r
1730 lf.lfUnderline = 0;
\r
1731 lf.lfStrikeOut = 0;
\r
1732 lf.lfCharSet = DEFAULT_CHARSET;
\r
1733 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1734 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1735 lf.lfQuality = PROOF_QUALITY;
\r
1736 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
1737 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
1738 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
1740 hPieceFont = CreateFontIndirect( &lf );
\r
1742 if( hPieceFont == NULL ) {
\r
1743 fontBitmapSquareSize = -2;
\r
1746 /* Setup font-to-piece character table */
\r
1747 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
1748 /* No (or wrong) global settings, try to detect the font */
\r
1749 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
1751 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
1753 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
1754 /* DiagramTT* family */
\r
1755 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
1757 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
1758 /* Fairy symbols */
\r
1759 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
1761 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
1762 /* Good Companion (Some characters get warped as literal :-( */
\r
1763 char s[] = "1cmWG0??S??oYI23wgQU";
\r
1764 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
1765 SetCharTable(pieceToFontChar, s);
\r
1768 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
1769 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
1773 /* Create bitmaps */
\r
1774 hfont_old = SelectObject( hdc, hPieceFont );
\r
1775 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
1776 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
1777 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
1779 SelectObject( hdc, hfont_old );
\r
1781 fontBitmapSquareSize = squareSize;
\r
1785 if( hdc != NULL ) {
\r
1789 if( hdc_window != NULL ) {
\r
1790 ReleaseDC( hwndMain, hdc_window );
\r
1795 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
1799 sprintf(name, "%s%d%s", piece, squareSize, suffix);
\r
1800 if (gameInfo.event &&
\r
1801 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
1802 strcmp(name, "k80s") == 0) {
\r
1803 strcpy(name, "tim");
\r
1805 return LoadBitmap(hinst, name);
\r
1809 /* Insert a color into the program's logical palette
\r
1810 structure. This code assumes the given color is
\r
1811 the result of the RGB or PALETTERGB macro, and it
\r
1812 knows how those macros work (which is documented).
\r
1815 InsertInPalette(COLORREF color)
\r
1817 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
1819 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
1820 DisplayFatalError("Too many colors", 0, 1);
\r
1821 pLogPal->palNumEntries--;
\r
1825 pe->peFlags = (char) 0;
\r
1826 pe->peRed = (char) (0xFF & color);
\r
1827 pe->peGreen = (char) (0xFF & (color >> 8));
\r
1828 pe->peBlue = (char) (0xFF & (color >> 16));
\r
1834 InitDrawingColors()
\r
1836 if (pLogPal == NULL) {
\r
1837 /* Allocate enough memory for a logical palette with
\r
1838 * PALETTESIZE entries and set the size and version fields
\r
1839 * of the logical palette structure.
\r
1841 pLogPal = (NPLOGPALETTE)
\r
1842 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
1843 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
1844 pLogPal->palVersion = 0x300;
\r
1846 pLogPal->palNumEntries = 0;
\r
1848 InsertInPalette(lightSquareColor);
\r
1849 InsertInPalette(darkSquareColor);
\r
1850 InsertInPalette(whitePieceColor);
\r
1851 InsertInPalette(blackPieceColor);
\r
1852 InsertInPalette(highlightSquareColor);
\r
1853 InsertInPalette(premoveHighlightColor);
\r
1855 /* create a logical color palette according the information
\r
1856 * in the LOGPALETTE structure.
\r
1858 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
1860 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
1861 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
1862 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
1863 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
1864 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
1865 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
1866 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
1867 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
1868 /* [AS] Force rendering of the font-based pieces */
\r
1869 if( fontBitmapSquareSize > 0 ) {
\r
1870 fontBitmapSquareSize = 0;
\r
1876 BoardWidth(int boardSize, int n)
\r
1877 { /* [HGM] argument n added to allow different width and height */
\r
1878 int lineGap = sizeInfo[boardSize].lineGap;
\r
1880 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
1881 lineGap = appData.overrideLineGap;
\r
1884 return (n + 1) * lineGap +
\r
1885 n * sizeInfo[boardSize].squareSize;
\r
1888 /* Respond to board resize by dragging edge */
\r
1890 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
1892 BoardSize newSize = NUM_SIZES - 1;
\r
1893 static int recurse = 0;
\r
1894 if (IsIconic(hwndMain)) return;
\r
1895 if (recurse > 0) return;
\r
1897 while (newSize > 0) {
\r
1898 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
1899 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
1900 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
1903 boardSize = newSize;
\r
1904 InitDrawingSizes(boardSize, flags);
\r
1909 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
1912 InitDrawingSizes(BoardSize boardSize, int flags)
\r
1914 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
1915 ChessSquare piece;
\r
1916 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
1918 SIZE clockSize, messageSize;
\r
1920 char buf[MSG_SIZ];
\r
1922 HMENU hmenu = GetMenu(hwndMain);
\r
1923 RECT crect, wrect, oldRect;
\r
1925 LOGBRUSH logbrush;
\r
1927 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
1928 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
1930 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
1931 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
1933 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
1934 oldRect.top = wpMain.y;
\r
1935 oldRect.right = wpMain.x + wpMain.width;
\r
1936 oldRect.bottom = wpMain.y + wpMain.height;
\r
1938 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
1939 smallLayout = sizeInfo[boardSize].smallLayout;
\r
1940 squareSize = sizeInfo[boardSize].squareSize;
\r
1941 lineGap = sizeInfo[boardSize].lineGap;
\r
1942 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
1944 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
1945 lineGap = appData.overrideLineGap;
\r
1948 if (tinyLayout != oldTinyLayout) {
\r
1949 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
1951 style &= ~WS_SYSMENU;
\r
1952 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
1953 "&Minimize\tCtrl+F4");
\r
1955 style |= WS_SYSMENU;
\r
1956 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
1958 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
1960 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
1961 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
1962 (UINT)GetSubMenu(hmenu, i), menuBarText[tinyLayout][i]);
\r
1964 DrawMenuBar(hwndMain);
\r
1967 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
1968 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
1970 /* Get text area sizes */
\r
1971 hdc = GetDC(hwndMain);
\r
1972 if (appData.clockMode) {
\r
1973 sprintf(buf, "White: %s", TimeString(23*60*60*1000L));
\r
1975 sprintf(buf, "White");
\r
1977 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
1978 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
1979 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
1980 str = "We only care about the height here";
\r
1981 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
1982 SelectObject(hdc, oldFont);
\r
1983 ReleaseDC(hwndMain, hdc);
\r
1985 /* Compute where everything goes */
\r
1986 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
1987 /* [HGM] logo: if either logo is on, reserve space for it */
\r
1988 logoHeight = 2*clockSize.cy;
\r
1989 leftLogoRect.left = OUTER_MARGIN;
\r
1990 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
1991 leftLogoRect.top = OUTER_MARGIN;
\r
1992 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
1994 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
1995 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
1996 rightLogoRect.top = OUTER_MARGIN;
\r
1997 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2000 whiteRect.left = leftLogoRect.right;
\r
2001 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2002 whiteRect.top = OUTER_MARGIN;
\r
2003 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2005 blackRect.right = rightLogoRect.left;
\r
2006 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2007 blackRect.top = whiteRect.top;
\r
2008 blackRect.bottom = whiteRect.bottom;
\r
2010 whiteRect.left = OUTER_MARGIN;
\r
2011 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2012 whiteRect.top = OUTER_MARGIN;
\r
2013 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2015 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2016 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2017 blackRect.top = whiteRect.top;
\r
2018 blackRect.bottom = whiteRect.bottom;
\r
2020 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2023 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2024 if (appData.showButtonBar) {
\r
2025 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2026 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2028 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2030 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2031 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2033 boardRect.left = OUTER_MARGIN;
\r
2034 boardRect.right = boardRect.left + boardWidth;
\r
2035 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2036 boardRect.bottom = boardRect.top + boardHeight;
\r
2038 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2039 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2040 oldBoardSize = boardSize;
\r
2041 oldTinyLayout = tinyLayout;
\r
2042 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2043 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2044 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2045 winW *= 1 + twoBoards;
\r
2046 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2047 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2048 wpMain.height = winH; // without disturbing window attachments
\r
2049 GetWindowRect(hwndMain, &wrect);
\r
2050 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2051 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2053 // [HGM] placement: let attached windows follow size change.
\r
2054 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2055 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2056 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2057 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2058 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2060 /* compensate if menu bar wrapped */
\r
2061 GetClientRect(hwndMain, &crect);
\r
2062 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2063 wpMain.height += offby;
\r
2065 case WMSZ_TOPLEFT:
\r
2066 SetWindowPos(hwndMain, NULL,
\r
2067 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2068 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2071 case WMSZ_TOPRIGHT:
\r
2073 SetWindowPos(hwndMain, NULL,
\r
2074 wrect.left, wrect.bottom - wpMain.height,
\r
2075 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2078 case WMSZ_BOTTOMLEFT:
\r
2080 SetWindowPos(hwndMain, NULL,
\r
2081 wrect.right - wpMain.width, wrect.top,
\r
2082 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2085 case WMSZ_BOTTOMRIGHT:
\r
2089 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2090 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2095 for (i = 0; i < N_BUTTONS; i++) {
\r
2096 if (buttonDesc[i].hwnd != NULL) {
\r
2097 DestroyWindow(buttonDesc[i].hwnd);
\r
2098 buttonDesc[i].hwnd = NULL;
\r
2100 if (appData.showButtonBar) {
\r
2101 buttonDesc[i].hwnd =
\r
2102 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2103 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2104 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2105 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2106 (HMENU) buttonDesc[i].id,
\r
2107 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2109 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2110 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2111 MAKELPARAM(FALSE, 0));
\r
2113 if (buttonDesc[i].id == IDM_Pause)
\r
2114 hwndPause = buttonDesc[i].hwnd;
\r
2115 buttonDesc[i].wndproc = (WNDPROC)
\r
2116 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2119 if (gridPen != NULL) DeleteObject(gridPen);
\r
2120 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2121 if (premovePen != NULL) DeleteObject(premovePen);
\r
2122 if (lineGap != 0) {
\r
2123 logbrush.lbStyle = BS_SOLID;
\r
2124 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2126 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2127 lineGap, &logbrush, 0, NULL);
\r
2128 logbrush.lbColor = highlightSquareColor;
\r
2130 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2131 lineGap, &logbrush, 0, NULL);
\r
2133 logbrush.lbColor = premoveHighlightColor;
\r
2135 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2136 lineGap, &logbrush, 0, NULL);
\r
2138 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2139 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2140 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2141 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2142 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2143 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2144 BOARD_WIDTH * (squareSize + lineGap);
\r
2145 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2147 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2148 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2149 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2150 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2151 lineGap / 2 + (i * (squareSize + lineGap));
\r
2152 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2153 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2154 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2158 /* [HGM] Licensing requirement */
\r
2160 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2163 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2165 GothicPopUp( "", VariantNormal);
\r
2168 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2170 /* Load piece bitmaps for this board size */
\r
2171 for (i=0; i<=2; i++) {
\r
2172 for (piece = WhitePawn;
\r
2173 (int) piece < (int) BlackPawn;
\r
2174 piece = (ChessSquare) ((int) piece + 1)) {
\r
2175 if (pieceBitmap[i][piece] != NULL)
\r
2176 DeleteObject(pieceBitmap[i][piece]);
\r
2180 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2181 // Orthodox Chess pieces
\r
2182 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2183 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2184 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2185 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2186 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2187 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2188 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2189 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2190 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2191 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2192 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2193 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2194 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2195 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2196 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2197 if( !strcmp(appData.variant, "shogi") && (squareSize==72 || squareSize==49)) {
\r
2198 // in Shogi, Hijack the unused Queen for Lance
\r
2199 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2200 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2201 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2203 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2204 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2205 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2208 if(squareSize <= 72 && squareSize >= 33) {
\r
2209 /* A & C are available in most sizes now */
\r
2210 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2211 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2212 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2213 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2214 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2215 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2216 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2217 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2218 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2219 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2220 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2221 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2222 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2223 } else { // Smirf-like
\r
2224 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2225 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2226 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2228 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2229 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2230 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2231 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2232 } else { // WinBoard standard
\r
2233 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2234 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2235 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2240 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2241 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2242 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2243 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2244 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2245 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2246 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2247 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2248 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2249 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2250 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2251 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2252 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2253 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2254 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2255 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2256 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2257 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2258 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2259 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2260 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2261 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2262 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2263 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2264 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2265 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2266 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2267 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2268 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2269 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2270 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2272 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2273 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2274 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2275 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2276 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2277 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2278 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2279 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2280 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2281 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2282 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2283 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2284 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2286 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2287 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2288 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2289 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2290 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2291 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2292 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2293 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2294 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2295 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2296 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2297 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2300 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2301 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2302 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2303 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2304 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2305 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2306 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2307 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2308 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2309 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2310 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2311 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2312 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2313 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2314 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2318 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2319 /* special Shogi support in this size */
\r
2320 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2321 for (piece = WhitePawn;
\r
2322 (int) piece < (int) BlackPawn;
\r
2323 piece = (ChessSquare) ((int) piece + 1)) {
\r
2324 if (pieceBitmap[i][piece] != NULL)
\r
2325 DeleteObject(pieceBitmap[i][piece]);
\r
2328 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2329 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2330 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2331 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2332 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2333 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2334 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2335 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2336 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2337 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2338 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2339 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2340 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2341 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2342 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2343 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2344 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2345 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2346 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2347 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2348 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2349 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2350 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2351 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2352 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2353 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2354 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2355 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2356 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2357 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2358 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2359 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2360 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2361 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2362 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2363 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2364 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2365 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2366 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2367 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2368 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2369 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2375 PieceBitmap(ChessSquare p, int kind)
\r
2377 if ((int) p >= (int) BlackPawn)
\r
2378 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2380 return pieceBitmap[kind][(int) p];
\r
2383 /***************************************************************/
\r
2385 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2386 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2388 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2389 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2393 SquareToPos(int row, int column, int * x, int * y)
\r
2396 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2397 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2399 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2400 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2405 DrawCoordsOnDC(HDC hdc)
\r
2407 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2408 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2409 char str[2] = { NULLCHAR, NULLCHAR };
\r
2410 int oldMode, oldAlign, x, y, start, i;
\r
2414 if (!appData.showCoords)
\r
2417 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2419 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2420 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2421 oldAlign = GetTextAlign(hdc);
\r
2422 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2424 y = boardRect.top + lineGap;
\r
2425 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2427 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2428 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2429 str[0] = files[start + i];
\r
2430 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2431 y += squareSize + lineGap;
\r
2434 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2436 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2437 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2438 str[0] = ranks[start + i];
\r
2439 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2440 x += squareSize + lineGap;
\r
2443 SelectObject(hdc, oldBrush);
\r
2444 SetBkMode(hdc, oldMode);
\r
2445 SetTextAlign(hdc, oldAlign);
\r
2446 SelectObject(hdc, oldFont);
\r
2450 DrawGridOnDC(HDC hdc)
\r
2454 if (lineGap != 0) {
\r
2455 oldPen = SelectObject(hdc, gridPen);
\r
2456 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2457 SelectObject(hdc, oldPen);
\r
2461 #define HIGHLIGHT_PEN 0
\r
2462 #define PREMOVE_PEN 1
\r
2465 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2468 HPEN oldPen, hPen;
\r
2469 if (lineGap == 0) return;
\r
2471 x1 = boardRect.left +
\r
2472 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2473 y1 = boardRect.top +
\r
2474 lineGap/2 + y * (squareSize + lineGap);
\r
2476 x1 = boardRect.left +
\r
2477 lineGap/2 + x * (squareSize + lineGap);
\r
2478 y1 = boardRect.top +
\r
2479 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2481 hPen = pen ? premovePen : highlightPen;
\r
2482 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2483 MoveToEx(hdc, x1, y1, NULL);
\r
2484 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2485 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2486 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2487 LineTo(hdc, x1, y1);
\r
2488 SelectObject(hdc, oldPen);
\r
2492 DrawHighlightsOnDC(HDC hdc)
\r
2495 for (i=0; i<2; i++) {
\r
2496 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0)
\r
2497 DrawHighlightOnDC(hdc, TRUE,
\r
2498 highlightInfo.sq[i].x, highlightInfo.sq[i].y,
\r
2501 for (i=0; i<2; i++) {
\r
2502 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
2503 premoveHighlightInfo.sq[i].y >= 0) {
\r
2504 DrawHighlightOnDC(hdc, TRUE,
\r
2505 premoveHighlightInfo.sq[i].x,
\r
2506 premoveHighlightInfo.sq[i].y,
\r
2512 /* Note: sqcolor is used only in monoMode */
\r
2513 /* Note that this code is largely duplicated in woptions.c,
\r
2514 function DrawSampleSquare, so that needs to be updated too */
\r
2516 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2518 HBITMAP oldBitmap;
\r
2522 if (appData.blindfold) return;
\r
2524 /* [AS] Use font-based pieces if needed */
\r
2525 if( fontBitmapSquareSize >= 0 && squareSize > 32 ) {
\r
2526 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2527 CreatePiecesFromFont();
\r
2529 if( fontBitmapSquareSize == squareSize ) {
\r
2530 int index = TranslatePieceToFontPiece(piece);
\r
2532 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2536 squareSize, squareSize,
\r
2541 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2545 squareSize, squareSize,
\r
2554 if (appData.monoMode) {
\r
2555 SelectObject(tmphdc, PieceBitmap(piece,
\r
2556 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2557 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2558 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2560 tmpSize = squareSize;
\r
2562 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2563 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2564 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2565 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2566 x += (squareSize - minorSize)>>1;
\r
2567 y += squareSize - minorSize - 2;
\r
2568 tmpSize = minorSize;
\r
2570 if (color || appData.allWhite ) {
\r
2571 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2573 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2574 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2575 if(appData.upsideDown && color==flipView)
\r
2576 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2578 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2579 /* Use black for outline of white pieces */
\r
2580 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2581 if(appData.upsideDown && color==flipView)
\r
2582 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2584 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2586 /* Use square color for details of black pieces */
\r
2587 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2588 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2589 if(appData.upsideDown && !flipView)
\r
2590 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2592 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2594 SelectObject(hdc, oldBrush);
\r
2595 SelectObject(tmphdc, oldBitmap);
\r
2599 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2600 int GetBackTextureMode( int algo )
\r
2602 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2606 case BACK_TEXTURE_MODE_PLAIN:
\r
2607 result = 1; /* Always use identity map */
\r
2609 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2610 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2618 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2619 to handle redraws cleanly (as random numbers would always be different).
\r
2621 VOID RebuildTextureSquareInfo()
\r
2631 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2633 if( liteBackTexture != NULL ) {
\r
2634 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2635 lite_w = bi.bmWidth;
\r
2636 lite_h = bi.bmHeight;
\r
2640 if( darkBackTexture != NULL ) {
\r
2641 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2642 dark_w = bi.bmWidth;
\r
2643 dark_h = bi.bmHeight;
\r
2647 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2648 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2649 if( (col + row) & 1 ) {
\r
2651 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2652 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2653 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2654 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2659 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2660 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2661 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2662 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2669 /* [AS] Arrow highlighting support */
\r
2671 static int A_WIDTH = 5; /* Width of arrow body */
\r
2673 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2674 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2676 static double Sqr( double x )
\r
2681 static int Round( double x )
\r
2683 return (int) (x + 0.5);
\r
2686 /* Draw an arrow between two points using current settings */
\r
2687 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2690 double dx, dy, j, k, x, y;
\r
2692 if( d_x == s_x ) {
\r
2693 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2695 arrow[0].x = s_x + A_WIDTH;
\r
2698 arrow[1].x = s_x + A_WIDTH;
\r
2699 arrow[1].y = d_y - h;
\r
2701 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2702 arrow[2].y = d_y - h;
\r
2707 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2708 arrow[4].y = d_y - h;
\r
2710 arrow[5].x = s_x - A_WIDTH;
\r
2711 arrow[5].y = d_y - h;
\r
2713 arrow[6].x = s_x - A_WIDTH;
\r
2716 else if( d_y == s_y ) {
\r
2717 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2720 arrow[0].y = s_y + A_WIDTH;
\r
2722 arrow[1].x = d_x - w;
\r
2723 arrow[1].y = s_y + A_WIDTH;
\r
2725 arrow[2].x = d_x - w;
\r
2726 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
2731 arrow[4].x = d_x - w;
\r
2732 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
2734 arrow[5].x = d_x - w;
\r
2735 arrow[5].y = s_y - A_WIDTH;
\r
2738 arrow[6].y = s_y - A_WIDTH;
\r
2741 /* [AS] Needed a lot of paper for this! :-) */
\r
2742 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
2743 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
2745 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
2747 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
2752 arrow[0].x = Round(x - j);
\r
2753 arrow[0].y = Round(y + j*dx);
\r
2755 arrow[1].x = Round(x + j);
\r
2756 arrow[1].y = Round(y - j*dx);
\r
2759 x = (double) d_x - k;
\r
2760 y = (double) d_y - k*dy;
\r
2763 x = (double) d_x + k;
\r
2764 y = (double) d_y + k*dy;
\r
2767 arrow[2].x = Round(x + j);
\r
2768 arrow[2].y = Round(y - j*dx);
\r
2770 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
2771 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
2776 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
2777 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
2779 arrow[6].x = Round(x - j);
\r
2780 arrow[6].y = Round(y + j*dx);
\r
2783 Polygon( hdc, arrow, 7 );
\r
2786 /* [AS] Draw an arrow between two squares */
\r
2787 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
2789 int s_x, s_y, d_x, d_y;
\r
2796 if( s_col == d_col && s_row == d_row ) {
\r
2800 /* Get source and destination points */
\r
2801 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
2802 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
2805 d_y += squareSize / 4;
\r
2807 else if( d_y < s_y ) {
\r
2808 d_y += 3 * squareSize / 4;
\r
2811 d_y += squareSize / 2;
\r
2815 d_x += squareSize / 4;
\r
2817 else if( d_x < s_x ) {
\r
2818 d_x += 3 * squareSize / 4;
\r
2821 d_x += squareSize / 2;
\r
2824 s_x += squareSize / 2;
\r
2825 s_y += squareSize / 2;
\r
2827 /* Adjust width */
\r
2828 A_WIDTH = squareSize / 14;
\r
2831 stLB.lbStyle = BS_SOLID;
\r
2832 stLB.lbColor = appData.highlightArrowColor;
\r
2835 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
2836 holdpen = SelectObject( hdc, hpen );
\r
2837 hbrush = CreateBrushIndirect( &stLB );
\r
2838 holdbrush = SelectObject( hdc, hbrush );
\r
2840 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
2842 SelectObject( hdc, holdpen );
\r
2843 SelectObject( hdc, holdbrush );
\r
2844 DeleteObject( hpen );
\r
2845 DeleteObject( hbrush );
\r
2848 BOOL HasHighlightInfo()
\r
2850 BOOL result = FALSE;
\r
2852 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
2853 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
2861 BOOL IsDrawArrowEnabled()
\r
2863 BOOL result = FALSE;
\r
2865 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
2872 VOID DrawArrowHighlight( HDC hdc )
\r
2874 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
2875 DrawArrowBetweenSquares( hdc,
\r
2876 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
2877 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
2881 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
2883 HRGN result = NULL;
\r
2885 if( HasHighlightInfo() ) {
\r
2886 int x1, y1, x2, y2;
\r
2887 int sx, sy, dx, dy;
\r
2889 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
2890 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
2892 sx = MIN( x1, x2 );
\r
2893 sy = MIN( y1, y2 );
\r
2894 dx = MAX( x1, x2 ) + squareSize;
\r
2895 dy = MAX( y1, y2 ) + squareSize;
\r
2897 result = CreateRectRgn( sx, sy, dx, dy );
\r
2904 Warning: this function modifies the behavior of several other functions.
\r
2906 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
2907 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
2908 repaint is scattered all over the place, which is not good for features such as
\r
2909 "arrow highlighting" that require a full repaint of the board.
\r
2911 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
2912 user interaction, when speed is not so important) but especially to avoid errors
\r
2913 in the displayed graphics.
\r
2915 In such patched places, I always try refer to this function so there is a single
\r
2916 place to maintain knowledge.
\r
2918 To restore the original behavior, just return FALSE unconditionally.
\r
2920 BOOL IsFullRepaintPreferrable()
\r
2922 BOOL result = FALSE;
\r
2924 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
2925 /* Arrow may appear on the board */
\r
2933 This function is called by DrawPosition to know whether a full repaint must
\r
2936 Only DrawPosition may directly call this function, which makes use of
\r
2937 some state information. Other function should call DrawPosition specifying
\r
2938 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
2940 BOOL DrawPositionNeedsFullRepaint()
\r
2942 BOOL result = FALSE;
\r
2945 Probably a slightly better policy would be to trigger a full repaint
\r
2946 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
2947 but animation is fast enough that it's difficult to notice.
\r
2949 if( animInfo.piece == EmptySquare ) {
\r
2950 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
2959 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
2961 int row, column, x, y, square_color, piece_color;
\r
2962 ChessSquare piece;
\r
2964 HDC texture_hdc = NULL;
\r
2966 /* [AS] Initialize background textures if needed */
\r
2967 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
2968 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
2969 if( backTextureSquareSize != squareSize
\r
2970 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
2971 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
2972 backTextureSquareSize = squareSize;
\r
2973 RebuildTextureSquareInfo();
\r
2976 texture_hdc = CreateCompatibleDC( hdc );
\r
2979 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
2980 for (column = 0; column < BOARD_WIDTH; column++) {
\r
2982 SquareToPos(row, column, &x, &y);
\r
2984 piece = board[row][column];
\r
2986 square_color = ((column + row) % 2) == 1;
\r
2987 if( gameInfo.variant == VariantXiangqi ) {
\r
2988 square_color = !InPalace(row, column);
\r
2989 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
2990 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
2992 piece_color = (int) piece < (int) BlackPawn;
\r
2995 /* [HGM] holdings file: light square or black */
\r
2996 if(column == BOARD_LEFT-2) {
\r
2997 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3000 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3004 if(column == BOARD_RGHT + 1 ) {
\r
3005 if( row < gameInfo.holdingsSize )
\r
3008 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3012 if(column == BOARD_LEFT-1 ) /* left align */
\r
3013 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3014 else if( column == BOARD_RGHT) /* right align */
\r
3015 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3017 if (appData.monoMode) {
\r
3018 if (piece == EmptySquare) {
\r
3019 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3020 square_color ? WHITENESS : BLACKNESS);
\r
3022 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3025 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3026 /* [AS] Draw the square using a texture bitmap */
\r
3027 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3028 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3029 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3032 squareSize, squareSize,
\r
3035 backTextureSquareInfo[r][c].mode,
\r
3036 backTextureSquareInfo[r][c].x,
\r
3037 backTextureSquareInfo[r][c].y );
\r
3039 SelectObject( texture_hdc, hbm );
\r
3041 if (piece != EmptySquare) {
\r
3042 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3046 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3048 oldBrush = SelectObject(hdc, brush );
\r
3049 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3050 SelectObject(hdc, oldBrush);
\r
3051 if (piece != EmptySquare)
\r
3052 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3057 if( texture_hdc != NULL ) {
\r
3058 DeleteDC( texture_hdc );
\r
3062 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3063 void fputDW(FILE *f, int x)
\r
3065 fputc(x & 255, f);
\r
3066 fputc(x>>8 & 255, f);
\r
3067 fputc(x>>16 & 255, f);
\r
3068 fputc(x>>24 & 255, f);
\r
3071 #define MAX_CLIPS 200 /* more than enough */
\r
3074 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3076 // HBITMAP bufferBitmap;
\r
3081 int w = 100, h = 50;
\r
3083 if(logo == NULL) return;
\r
3084 // GetClientRect(hwndMain, &Rect);
\r
3085 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3086 // Rect.bottom-Rect.top+1);
\r
3087 tmphdc = CreateCompatibleDC(hdc);
\r
3088 hbm = SelectObject(tmphdc, logo);
\r
3089 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3093 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3094 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3095 SelectObject(tmphdc, hbm);
\r
3099 static HDC hdcSeek;
\r
3101 // [HGM] seekgraph
\r
3102 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3105 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3106 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3107 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3108 SelectObject( hdcSeek, hp );
\r
3111 // front-end wrapper for drawing functions to do rectangles
\r
3112 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3117 if (hdcSeek == NULL) {
\r
3118 hdcSeek = GetDC(hwndMain);
\r
3119 if (!appData.monoMode) {
\r
3120 SelectPalette(hdcSeek, hPal, FALSE);
\r
3121 RealizePalette(hdcSeek);
\r
3124 hp = SelectObject( hdcSeek, gridPen );
\r
3125 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3126 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3127 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3128 SelectObject( hdcSeek, hp );
\r
3131 // front-end wrapper for putting text in graph
\r
3132 void DrawSeekText(char *buf, int x, int y)
\r
3135 SetBkMode( hdcSeek, TRANSPARENT );
\r
3136 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3137 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3140 void DrawSeekDot(int x, int y, int color)
\r
3142 int square = color & 0x80;
\r
3144 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3145 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3147 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3148 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3150 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3151 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3152 SelectObject(hdcSeek, oldBrush);
\r
3156 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3158 static Board lastReq[2], lastDrawn[2];
\r
3159 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3160 static int lastDrawnFlipView = 0;
\r
3161 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3162 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3165 HBITMAP bufferBitmap;
\r
3166 HBITMAP oldBitmap;
\r
3168 HRGN clips[MAX_CLIPS];
\r
3169 ChessSquare dragged_piece = EmptySquare;
\r
3170 int nr = twoBoards*partnerUp;
\r
3172 /* I'm undecided on this - this function figures out whether a full
\r
3173 * repaint is necessary on its own, so there's no real reason to have the
\r
3174 * caller tell it that. I think this can safely be set to FALSE - but
\r
3175 * if we trust the callers not to request full repaints unnessesarily, then
\r
3176 * we could skip some clipping work. In other words, only request a full
\r
3177 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3178 * gamestart and similar) --Hawk
\r
3180 Boolean fullrepaint = repaint;
\r
3182 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3184 if( DrawPositionNeedsFullRepaint() ) {
\r
3185 fullrepaint = TRUE;
\r
3188 if (board == NULL) {
\r
3189 if (!lastReqValid[nr]) {
\r
3192 board = lastReq[nr];
\r
3194 CopyBoard(lastReq[nr], board);
\r
3195 lastReqValid[nr] = 1;
\r
3198 if (doingSizing) {
\r
3202 if (IsIconic(hwndMain)) {
\r
3206 if (hdc == NULL) {
\r
3207 hdc = GetDC(hwndMain);
\r
3208 if (!appData.monoMode) {
\r
3209 SelectPalette(hdc, hPal, FALSE);
\r
3210 RealizePalette(hdc);
\r
3214 releaseDC = FALSE;
\r
3217 /* Create some work-DCs */
\r
3218 hdcmem = CreateCompatibleDC(hdc);
\r
3219 tmphdc = CreateCompatibleDC(hdc);
\r
3221 /* If dragging is in progress, we temporarely remove the piece */
\r
3222 /* [HGM] or temporarily decrease count if stacked */
\r
3223 /* !! Moved to before board compare !! */
\r
3224 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3225 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3226 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3227 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3228 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3230 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3231 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3232 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3234 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3237 /* Figure out which squares need updating by comparing the
\r
3238 * newest board with the last drawn board and checking if
\r
3239 * flipping has changed.
\r
3241 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3242 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3243 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3244 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3245 SquareToPos(row, column, &x, &y);
\r
3246 clips[num_clips++] =
\r
3247 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3251 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3252 for (i=0; i<2; i++) {
\r
3253 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3254 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3255 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3256 lastDrawnHighlight.sq[i].y >= 0) {
\r
3257 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3258 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3259 clips[num_clips++] =
\r
3260 CreateRectRgn(x - lineGap, y - lineGap,
\r
3261 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3263 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3264 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3265 clips[num_clips++] =
\r
3266 CreateRectRgn(x - lineGap, y - lineGap,
\r
3267 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3271 for (i=0; i<2; i++) {
\r
3272 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3273 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3274 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3275 lastDrawnPremove.sq[i].y >= 0) {
\r
3276 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3277 lastDrawnPremove.sq[i].x, &x, &y);
\r
3278 clips[num_clips++] =
\r
3279 CreateRectRgn(x - lineGap, y - lineGap,
\r
3280 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3282 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3283 premoveHighlightInfo.sq[i].y >= 0) {
\r
3284 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3285 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3286 clips[num_clips++] =
\r
3287 CreateRectRgn(x - lineGap, y - lineGap,
\r
3288 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3294 fullrepaint = TRUE;
\r
3297 /* Create a buffer bitmap - this is the actual bitmap
\r
3298 * being written to. When all the work is done, we can
\r
3299 * copy it to the real DC (the screen). This avoids
\r
3300 * the problems with flickering.
\r
3302 GetClientRect(hwndMain, &Rect);
\r
3303 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3304 Rect.bottom-Rect.top+1);
\r
3305 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3306 if (!appData.monoMode) {
\r
3307 SelectPalette(hdcmem, hPal, FALSE);
\r
3310 /* Create clips for dragging */
\r
3311 if (!fullrepaint) {
\r
3312 if (dragInfo.from.x >= 0) {
\r
3313 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3314 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3316 if (dragInfo.start.x >= 0) {
\r
3317 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3318 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3320 if (dragInfo.pos.x >= 0) {
\r
3321 x = dragInfo.pos.x - squareSize / 2;
\r
3322 y = dragInfo.pos.y - squareSize / 2;
\r
3323 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3325 if (dragInfo.lastpos.x >= 0) {
\r
3326 x = dragInfo.lastpos.x - squareSize / 2;
\r
3327 y = dragInfo.lastpos.y - squareSize / 2;
\r
3328 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3332 /* Are we animating a move?
\r
3334 * - remove the piece from the board (temporarely)
\r
3335 * - calculate the clipping region
\r
3337 if (!fullrepaint) {
\r
3338 if (animInfo.piece != EmptySquare) {
\r
3339 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3340 x = boardRect.left + animInfo.lastpos.x;
\r
3341 y = boardRect.top + animInfo.lastpos.y;
\r
3342 x2 = boardRect.left + animInfo.pos.x;
\r
3343 y2 = boardRect.top + animInfo.pos.y;
\r
3344 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3345 /* Slight kludge. The real problem is that after AnimateMove is
\r
3346 done, the position on the screen does not match lastDrawn.
\r
3347 This currently causes trouble only on e.p. captures in
\r
3348 atomic, where the piece moves to an empty square and then
\r
3349 explodes. The old and new positions both had an empty square
\r
3350 at the destination, but animation has drawn a piece there and
\r
3351 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3352 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3356 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3357 if (num_clips == 0)
\r
3358 fullrepaint = TRUE;
\r
3360 /* Set clipping on the memory DC */
\r
3361 if (!fullrepaint) {
\r
3362 SelectClipRgn(hdcmem, clips[0]);
\r
3363 for (x = 1; x < num_clips; x++) {
\r
3364 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3365 abort(); // this should never ever happen!
\r
3369 /* Do all the drawing to the memory DC */
\r
3370 if(explodeInfo.radius) { // [HGM] atomic
\r
3372 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3373 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3374 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3375 x += squareSize/2;
\r
3376 y += squareSize/2;
\r
3377 if(!fullrepaint) {
\r
3378 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3379 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3381 DrawGridOnDC(hdcmem);
\r
3382 DrawHighlightsOnDC(hdcmem);
\r
3383 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3384 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3385 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3386 SelectObject(hdcmem, oldBrush);
\r
3388 DrawGridOnDC(hdcmem);
\r
3389 if(nr == 0) DrawHighlightsOnDC(hdcmem); // [HGM] dual: no highlights on right board yet
\r
3390 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3392 if(nr == 0) // [HGM] dual: markers only on left board
\r
3393 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3394 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3395 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3396 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3397 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3398 SquareToPos(row, column, &x, &y);
\r
3399 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3400 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3401 SelectObject(hdcmem, oldBrush);
\r
3406 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3407 if(appData.autoLogo) {
\r
3409 switch(gameMode) { // pick logos based on game mode
\r
3410 case IcsObserving:
\r
3411 whiteLogo = second.programLogo; // ICS logo
\r
3412 blackLogo = second.programLogo;
\r
3415 case IcsPlayingWhite:
\r
3416 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3417 blackLogo = second.programLogo; // ICS logo
\r
3419 case IcsPlayingBlack:
\r
3420 whiteLogo = second.programLogo; // ICS logo
\r
3421 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3423 case TwoMachinesPlay:
\r
3424 if(first.twoMachinesColor[0] == 'b') {
\r
3425 whiteLogo = second.programLogo;
\r
3426 blackLogo = first.programLogo;
\r
3429 case MachinePlaysWhite:
\r
3430 blackLogo = userLogo;
\r
3432 case MachinePlaysBlack:
\r
3433 whiteLogo = userLogo;
\r
3434 blackLogo = first.programLogo;
\r
3437 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3438 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3441 if( appData.highlightMoveWithArrow ) {
\r
3442 DrawArrowHighlight(hdcmem);
\r
3445 DrawCoordsOnDC(hdcmem);
\r
3447 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3448 /* to make sure lastDrawn contains what is actually drawn */
\r
3450 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3451 if (dragged_piece != EmptySquare) {
\r
3452 /* [HGM] or restack */
\r
3453 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3454 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3456 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3457 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3458 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3459 x = dragInfo.pos.x - squareSize / 2;
\r
3460 y = dragInfo.pos.y - squareSize / 2;
\r
3461 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3462 ((int) dragged_piece < (int) BlackPawn),
\r
3463 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3466 /* Put the animated piece back into place and draw it */
\r
3467 if (animInfo.piece != EmptySquare) {
\r
3468 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3469 x = boardRect.left + animInfo.pos.x;
\r
3470 y = boardRect.top + animInfo.pos.y;
\r
3471 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3472 ((int) animInfo.piece < (int) BlackPawn),
\r
3473 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3476 /* Release the bufferBitmap by selecting in the old bitmap
\r
3477 * and delete the memory DC
\r
3479 SelectObject(hdcmem, oldBitmap);
\r
3482 /* Set clipping on the target DC */
\r
3483 if (!fullrepaint) {
\r
3484 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3486 GetRgnBox(clips[x], &rect);
\r
3487 DeleteObject(clips[x]);
\r
3488 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3489 rect.right + wpMain.width/2, rect.bottom);
\r
3491 SelectClipRgn(hdc, clips[0]);
\r
3492 for (x = 1; x < num_clips; x++) {
\r
3493 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3494 abort(); // this should never ever happen!
\r
3498 /* Copy the new bitmap onto the screen in one go.
\r
3499 * This way we avoid any flickering
\r
3501 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3502 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3503 boardRect.right - boardRect.left,
\r
3504 boardRect.bottom - boardRect.top,
\r
3505 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3506 if(saveDiagFlag) {
\r
3507 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3508 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3510 GetObject(bufferBitmap, sizeof(b), &b);
\r
3511 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3512 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3513 bih.biWidth = b.bmWidth;
\r
3514 bih.biHeight = b.bmHeight;
\r
3516 bih.biBitCount = b.bmBitsPixel;
\r
3517 bih.biCompression = 0;
\r
3518 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3519 bih.biXPelsPerMeter = 0;
\r
3520 bih.biYPelsPerMeter = 0;
\r
3521 bih.biClrUsed = 0;
\r
3522 bih.biClrImportant = 0;
\r
3523 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3524 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3525 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3526 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3528 wb = b.bmWidthBytes;
\r
3530 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3531 int k = ((int*) pData)[i];
\r
3532 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3533 if(j >= 16) break;
\r
3535 if(j >= nrColors) nrColors = j+1;
\r
3537 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3539 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3540 for(w=0; w<(wb>>2); w+=2) {
\r
3541 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3542 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3543 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3544 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3545 pData[p++] = m | j<<4;
\r
3547 while(p&3) pData[p++] = 0;
\r
3550 wb = ((wb+31)>>5)<<2;
\r
3552 // write BITMAPFILEHEADER
\r
3553 fprintf(diagFile, "BM");
\r
3554 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3555 fputDW(diagFile, 0);
\r
3556 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3557 // write BITMAPINFOHEADER
\r
3558 fputDW(diagFile, 40);
\r
3559 fputDW(diagFile, b.bmWidth);
\r
3560 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3561 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3562 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3563 fputDW(diagFile, 0);
\r
3564 fputDW(diagFile, 0);
\r
3565 fputDW(diagFile, 0);
\r
3566 fputDW(diagFile, 0);
\r
3567 fputDW(diagFile, 0);
\r
3568 fputDW(diagFile, 0);
\r
3569 // write color table
\r
3571 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3572 // write bitmap data
\r
3573 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3574 fputc(pData[i], diagFile);
\r
3578 SelectObject(tmphdc, oldBitmap);
\r
3580 /* Massive cleanup */
\r
3581 for (x = 0; x < num_clips; x++)
\r
3582 DeleteObject(clips[x]);
\r
3585 DeleteObject(bufferBitmap);
\r
3588 ReleaseDC(hwndMain, hdc);
\r
3590 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3592 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3594 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3597 /* CopyBoard(lastDrawn, board);*/
\r
3598 lastDrawnHighlight = highlightInfo;
\r
3599 lastDrawnPremove = premoveHighlightInfo;
\r
3600 lastDrawnFlipView = flipView;
\r
3601 lastDrawnValid[nr] = 1;
\r
3604 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3609 saveDiagFlag = 1; diagFile = f;
\r
3610 HDCDrawPosition(NULL, TRUE, NULL);
\r
3614 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3621 /*---------------------------------------------------------------------------*\
\r
3622 | CLIENT PAINT PROCEDURE
\r
3623 | This is the main event-handler for the WM_PAINT message.
\r
3625 \*---------------------------------------------------------------------------*/
\r
3627 PaintProc(HWND hwnd)
\r
3633 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3634 if (IsIconic(hwnd)) {
\r
3635 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3637 if (!appData.monoMode) {
\r
3638 SelectPalette(hdc, hPal, FALSE);
\r
3639 RealizePalette(hdc);
\r
3641 HDCDrawPosition(hdc, 1, NULL);
\r
3642 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3643 flipView = !flipView; partnerUp = !partnerUp;
\r
3644 HDCDrawPosition(hdc, 1, NULL);
\r
3645 flipView = !flipView; partnerUp = !partnerUp;
\r
3648 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3649 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3650 ETO_CLIPPED|ETO_OPAQUE,
\r
3651 &messageRect, messageText, strlen(messageText), NULL);
\r
3652 SelectObject(hdc, oldFont);
\r
3653 DisplayBothClocks();
\r
3655 EndPaint(hwnd,&ps);
\r
3663 * If the user selects on a border boundary, return -1; if off the board,
\r
3664 * return -2. Otherwise map the event coordinate to the square.
\r
3665 * The offset boardRect.left or boardRect.top must already have been
\r
3666 * subtracted from x.
\r
3668 int EventToSquare(x, limit)
\r
3676 if ((x % (squareSize + lineGap)) >= squareSize)
\r
3678 x /= (squareSize + lineGap);
\r
3690 DropEnable dropEnables[] = {
\r
3691 { 'P', DP_Pawn, "Pawn" },
\r
3692 { 'N', DP_Knight, "Knight" },
\r
3693 { 'B', DP_Bishop, "Bishop" },
\r
3694 { 'R', DP_Rook, "Rook" },
\r