2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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84 #include "frontend.h"
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85 #include "backend.h"
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86 #include "winboard.h"
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88 #include "wclipbrd.h"
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89 #include "woptions.h"
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90 #include "wsockerr.h"
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91 #include "defaults.h"
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95 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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98 void mysrandom(unsigned int seed);
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100 extern int whiteFlag, blackFlag;
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101 Boolean flipClock = FALSE;
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102 extern HANDLE chatHandle[];
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103 extern int ics_type;
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105 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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106 VOID NewVariantPopup(HWND hwnd);
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107 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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108 /*char*/int promoChar));
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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130 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, EmptySquare };
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133 POINT sq[2]; /* board coordinates of from, to squares */
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136 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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139 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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141 typedef struct { // [HGM] atomic
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142 int fromX, fromY, toX, toY, radius;
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145 static ExplodeInfo explodeInfo;
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147 /* Window class names */
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148 char szAppName[] = "WinBoard";
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149 char szConsoleName[] = "WBConsole";
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151 /* Title bar text */
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152 char szTitle[] = "WinBoard";
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153 char szConsoleTitle[] = "I C S Interaction";
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156 char *settingsFileName;
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157 Boolean saveSettingsOnExit;
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158 char installDir[MSG_SIZ];
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159 int errorExitStatus;
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161 BoardSize boardSize;
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162 Boolean chessProgram;
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163 //static int boardX, boardY;
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164 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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165 int squareSize, lineGap, minorSize;
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166 static int winW, winH;
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167 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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168 static int logoHeight = 0;
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169 static char messageText[MESSAGE_TEXT_MAX];
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170 static int clockTimerEvent = 0;
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171 static int loadGameTimerEvent = 0;
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172 static int analysisTimerEvent = 0;
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173 static DelayedEventCallback delayedTimerCallback;
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174 static int delayedTimerEvent = 0;
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175 static int buttonCount = 2;
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176 char *icsTextMenuString;
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178 char *firstChessProgramNames;
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179 char *secondChessProgramNames;
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181 #define PALETTESIZE 256
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183 HINSTANCE hInst; /* current instance */
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184 Boolean alwaysOnTop = FALSE;
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186 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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187 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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189 ColorClass currentColorClass;
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191 static HWND savedHwnd;
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192 HWND hCommPort = NULL; /* currently open comm port */
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193 static HWND hwndPause; /* pause button */
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194 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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195 static HBRUSH lightSquareBrush, darkSquareBrush,
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196 blackSquareBrush, /* [HGM] for band between board and holdings */
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197 explodeBrush, /* [HGM] atomic */
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198 markerBrush, /* [HGM] markers */
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199 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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200 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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201 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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202 static HPEN gridPen = NULL;
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203 static HPEN highlightPen = NULL;
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204 static HPEN premovePen = NULL;
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205 static NPLOGPALETTE pLogPal;
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206 static BOOL paletteChanged = FALSE;
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207 static HICON iconWhite, iconBlack, iconCurrent;
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208 static int doingSizing = FALSE;
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209 static int lastSizing = 0;
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210 static int prevStderrPort;
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211 static HBITMAP userLogo;
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213 static HBITMAP liteBackTexture = NULL;
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214 static HBITMAP darkBackTexture = NULL;
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215 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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216 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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217 static int backTextureSquareSize = 0;
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218 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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220 #if __GNUC__ && !defined(_winmajor)
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221 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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223 #if defined(_winmajor)
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224 #define oldDialog (_winmajor < 4)
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226 #define oldDialog 0
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230 #define INTERNATIONAL
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232 #ifdef INTERNATIONAL
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233 # define _(s) T_(s)
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239 # define Translate(x, y)
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240 # define LoadLanguageFile(s)
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243 #ifdef INTERNATIONAL
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245 Boolean barbaric; // flag indicating if translation is needed
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247 // list of item numbers used in each dialog (used to alter language at run time)
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249 #define ABOUTBOX -1 /* not sure why these are needed */
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250 #define ABOUTBOX2 -1
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252 int dialogItems[][40] = {
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253 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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254 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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255 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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256 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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257 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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258 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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259 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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260 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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261 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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262 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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263 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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264 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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265 { ABOUTBOX2, IDC_ChessBoard },
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266 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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267 OPT_GameListClose, IDC_GameListDoFilter },
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268 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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269 { DLG_Error, IDOK },
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270 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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271 OPT_Underline, OPT_Strikeout, OPT_Sample },
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272 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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273 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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274 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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275 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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276 { DLG_IndexNumber, IDC_Index },
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277 { DLG_TypeInMove, IDOK, IDCANCEL },
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278 { DLG_TypeInName, IDOK, IDCANCEL },
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279 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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280 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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281 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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282 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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283 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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284 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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285 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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286 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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287 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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288 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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289 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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290 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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291 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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292 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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293 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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294 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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295 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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296 GPB_General, GPB_Alarm },
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297 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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298 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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299 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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300 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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301 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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302 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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303 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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304 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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305 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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306 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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307 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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308 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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309 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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310 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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311 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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312 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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313 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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314 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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315 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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316 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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317 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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318 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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319 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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320 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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321 { DLG_MoveHistory },
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322 { DLG_EvalGraph },
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323 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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324 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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325 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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326 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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327 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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328 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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329 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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330 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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331 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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335 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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336 static int lastChecked;
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337 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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338 extern int tinyLayout;
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339 extern char * menuBarText[][10];
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342 LoadLanguageFile(char *name)
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343 { //load the file with translations, and make a list of the strings to be translated, and their translations
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345 int i=0, j=0, n=0, k;
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348 if(!name || name[0] == NULLCHAR) return;
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349 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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350 appData.language = oldLanguage;
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351 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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352 if((f = fopen(buf, "r")) == NULL) return;
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353 while((k = fgetc(f)) != EOF) {
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354 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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355 languageBuf[i] = k;
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357 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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359 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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360 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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361 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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362 english[j] = languageBuf + n + 1; *p = 0;
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363 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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364 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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369 } else if(i > 0 && languageBuf[i-1] == '\\') {
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371 case 'n': k = '\n'; break;
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372 case 'r': k = '\r'; break;
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373 case 't': k = '\t'; break;
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375 languageBuf[--i] = k;
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380 barbaric = (j != 0);
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381 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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386 { // return the translation of the given string
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387 // efficiency can be improved a lot...
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389 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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390 if(!barbaric) return s;
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391 if(!s) return ""; // sanity
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392 while(english[i]) {
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393 if(!strcmp(s, english[i])) return foreign[i];
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400 Translate(HWND hDlg, int dialogID)
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401 { // translate all text items in the given dialog
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403 char buf[MSG_SIZ], *s;
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404 if(!barbaric) return;
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405 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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406 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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407 GetWindowText( hDlg, buf, MSG_SIZ );
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409 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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410 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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411 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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412 if(strlen(buf) == 0) continue;
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414 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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419 TranslateOneMenu(int i, HMENU subMenu)
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422 static MENUITEMINFO info;
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424 info.cbSize = sizeof(MENUITEMINFO);
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425 info.fMask = MIIM_STATE | MIIM_TYPE;
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426 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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428 info.dwTypeData = buf;
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429 info.cch = sizeof(buf);
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430 GetMenuItemInfo(subMenu, j, TRUE, &info);
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432 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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433 else menuText[i][j] = strdup(buf); // remember original on first change
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435 if(buf[0] == NULLCHAR) continue;
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436 info.dwTypeData = T_(buf);
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437 info.cch = strlen(buf)+1;
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438 SetMenuItemInfo(subMenu, j, TRUE, &info);
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444 TranslateMenus(int addLanguage)
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447 WIN32_FIND_DATA fileData;
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449 #define IDM_English 1970
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451 HMENU mainMenu = GetMenu(hwndMain);
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452 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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453 HMENU subMenu = GetSubMenu(mainMenu, i);
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454 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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455 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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456 TranslateOneMenu(i, subMenu);
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458 DrawMenuBar(hwndMain);
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461 if(!addLanguage) return;
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462 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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463 HMENU mainMenu = GetMenu(hwndMain);
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464 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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465 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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466 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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467 i = 0; lastChecked = IDM_English;
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469 char *p, *q = fileData.cFileName;
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470 int checkFlag = MF_UNCHECKED;
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471 languageFile[i] = strdup(q);
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472 if(barbaric && !strcmp(oldLanguage, q)) {
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473 checkFlag = MF_CHECKED;
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474 lastChecked = IDM_English + i + 1;
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475 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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477 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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478 p = strstr(fileData.cFileName, ".lng");
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480 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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481 } while(FindNextFile(hFind, &fileData));
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494 int cliWidth, cliHeight;
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497 SizeInfo sizeInfo[] =
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499 { "tiny", 21, 0, 1, 1, 0, 0 },
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500 { "teeny", 25, 1, 1, 1, 0, 0 },
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501 { "dinky", 29, 1, 1, 1, 0, 0 },
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502 { "petite", 33, 1, 1, 1, 0, 0 },
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503 { "slim", 37, 2, 1, 0, 0, 0 },
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504 { "small", 40, 2, 1, 0, 0, 0 },
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505 { "mediocre", 45, 2, 1, 0, 0, 0 },
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506 { "middling", 49, 2, 0, 0, 0, 0 },
\r
507 { "average", 54, 2, 0, 0, 0, 0 },
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508 { "moderate", 58, 3, 0, 0, 0, 0 },
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509 { "medium", 64, 3, 0, 0, 0, 0 },
\r
510 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
511 { "large", 80, 3, 0, 0, 0, 0 },
\r
512 { "big", 87, 3, 0, 0, 0, 0 },
\r
513 { "huge", 95, 3, 0, 0, 0, 0 },
\r
514 { "giant", 108, 3, 0, 0, 0, 0 },
\r
515 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
516 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
517 { NULL, 0, 0, 0, 0, 0, 0 }
\r
520 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
521 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
523 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
538 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
539 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
540 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
543 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
552 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
553 #define N_BUTTONS 5
\r
555 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
557 {"<<", IDM_ToStart, NULL, NULL},
\r
558 {"<", IDM_Backward, NULL, NULL},
\r
559 {"P", IDM_Pause, NULL, NULL},
\r
560 {">", IDM_Forward, NULL, NULL},
\r
561 {">>", IDM_ToEnd, NULL, NULL},
\r
564 int tinyLayout = 0, smallLayout = 0;
\r
565 #define MENU_BAR_ITEMS 9
\r
566 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
567 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
568 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
572 MySound sounds[(int)NSoundClasses];
\r
573 MyTextAttribs textAttribs[(int)NColorClasses];
\r
575 MyColorizeAttribs colorizeAttribs[] = {
\r
576 { (COLORREF)0, 0, N_("Shout Text") },
\r
577 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
578 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
579 { (COLORREF)0, 0, N_("Channel Text") },
\r
580 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
581 { (COLORREF)0, 0, N_("Tell Text") },
\r
582 { (COLORREF)0, 0, N_("Challenge Text") },
\r
583 { (COLORREF)0, 0, N_("Request Text") },
\r
584 { (COLORREF)0, 0, N_("Seek Text") },
\r
585 { (COLORREF)0, 0, N_("Normal Text") },
\r
586 { (COLORREF)0, 0, N_("None") }
\r
591 static char *commentTitle;
\r
592 static char *commentText;
\r
593 static int commentIndex;
\r
594 static Boolean editComment = FALSE;
\r
597 char errorTitle[MSG_SIZ];
\r
598 char errorMessage[2*MSG_SIZ];
\r
599 HWND errorDialog = NULL;
\r
600 BOOLEAN moveErrorMessageUp = FALSE;
\r
601 BOOLEAN consoleEcho = TRUE;
\r
602 CHARFORMAT consoleCF;
\r
603 COLORREF consoleBackgroundColor;
\r
605 char *programVersion;
\r
611 typedef int CPKind;
\r
620 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
623 #define INPUT_SOURCE_BUF_SIZE 4096
\r
625 typedef struct _InputSource {
\r
632 char buf[INPUT_SOURCE_BUF_SIZE];
\r
636 InputCallback func;
\r
637 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
641 InputSource *consoleInputSource;
\r
646 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
647 VOID ConsoleCreate();
\r
649 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
650 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
651 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
652 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
654 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
655 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
656 void ParseIcsTextMenu(char *icsTextMenuString);
\r
657 VOID PopUpNameDialog(char firstchar);
\r
658 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
662 int GameListOptions();
\r
664 int dummy; // [HGM] for obsolete args
\r
666 HWND hwndMain = NULL; /* root window*/
\r
667 HWND hwndConsole = NULL;
\r
668 HWND commentDialog = NULL;
\r
669 HWND moveHistoryDialog = NULL;
\r
670 HWND evalGraphDialog = NULL;
\r
671 HWND engineOutputDialog = NULL;
\r
672 HWND gameListDialog = NULL;
\r
673 HWND editTagsDialog = NULL;
\r
675 int commentUp = FALSE;
\r
677 WindowPlacement wpMain;
\r
678 WindowPlacement wpConsole;
\r
679 WindowPlacement wpComment;
\r
680 WindowPlacement wpMoveHistory;
\r
681 WindowPlacement wpEvalGraph;
\r
682 WindowPlacement wpEngineOutput;
\r
683 WindowPlacement wpGameList;
\r
684 WindowPlacement wpTags;
\r
686 VOID EngineOptionsPopup(); // [HGM] settings
\r
688 VOID GothicPopUp(char *title, VariantClass variant);
\r
690 * Setting "frozen" should disable all user input other than deleting
\r
691 * the window. We do this while engines are initializing themselves.
\r
693 static int frozen = 0;
\r
694 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
700 if (frozen) return;
\r
702 hmenu = GetMenu(hwndMain);
\r
703 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
704 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
706 DrawMenuBar(hwndMain);
\r
709 /* Undo a FreezeUI */
\r
715 if (!frozen) return;
\r
717 hmenu = GetMenu(hwndMain);
\r
718 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
719 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
721 DrawMenuBar(hwndMain);
\r
724 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
726 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
732 #define JAWS_ALT_INTERCEPT
\r
733 #define JAWS_KB_NAVIGATION
\r
734 #define JAWS_MENU_ITEMS
\r
735 #define JAWS_SILENCE
\r
736 #define JAWS_REPLAY
\r
738 #define JAWS_COPYRIGHT
\r
739 #define JAWS_DELETE(X) X
\r
740 #define SAYMACHINEMOVE()
\r
744 /*---------------------------------------------------------------------------*\
\r
748 \*---------------------------------------------------------------------------*/
\r
751 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
752 LPSTR lpCmdLine, int nCmdShow)
\r
755 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
756 // INITCOMMONCONTROLSEX ex;
\r
760 LoadLibrary("RICHED32.DLL");
\r
761 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
763 if (!InitApplication(hInstance)) {
\r
766 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
773 // InitCommonControlsEx(&ex);
\r
774 InitCommonControls();
\r
776 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
777 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
778 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
780 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
782 while (GetMessage(&msg, /* message structure */
\r
783 NULL, /* handle of window receiving the message */
\r
784 0, /* lowest message to examine */
\r
785 0)) /* highest message to examine */
\r
788 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
789 // [HGM] navigate: switch between all windows with tab
\r
790 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
791 int i, currentElement = 0;
\r
793 // first determine what element of the chain we come from (if any)
\r
794 if(appData.icsActive) {
\r
795 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
796 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
798 if(engineOutputDialog && EngineOutputIsUp()) {
\r
799 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
800 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
802 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
803 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
805 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
806 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
807 if(msg.hwnd == e1) currentElement = 2; else
\r
808 if(msg.hwnd == e2) currentElement = 3; else
\r
809 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
810 if(msg.hwnd == mh) currentElement = 4; else
\r
811 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
812 if(msg.hwnd == hText) currentElement = 5; else
\r
813 if(msg.hwnd == hInput) currentElement = 6; else
\r
814 for (i = 0; i < N_BUTTONS; i++) {
\r
815 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
818 // determine where to go to
\r
819 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
821 currentElement = (currentElement + direction) % 7;
\r
822 switch(currentElement) {
\r
824 h = hwndMain; break; // passing this case always makes the loop exit
\r
826 h = buttonDesc[0].hwnd; break; // could be NULL
\r
828 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
831 if(!EngineOutputIsUp()) continue;
\r
834 if(!MoveHistoryIsUp()) continue;
\r
836 // case 6: // input to eval graph does not seem to get here!
\r
837 // if(!EvalGraphIsUp()) continue;
\r
838 // h = evalGraphDialog; break;
\r
840 if(!appData.icsActive) continue;
\r
844 if(!appData.icsActive) continue;
\r
850 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
851 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
854 continue; // this message now has been processed
\r
858 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
859 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
860 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
861 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
862 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
863 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
864 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
865 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
866 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
867 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
868 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
869 for(i=0; i<MAX_CHAT; i++)
\r
870 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
873 if(done) continue; // [HGM] chat: end patch
\r
874 TranslateMessage(&msg); /* Translates virtual key codes */
\r
875 DispatchMessage(&msg); /* Dispatches message to window */
\r
880 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
883 /*---------------------------------------------------------------------------*\
\r
885 * Initialization functions
\r
887 \*---------------------------------------------------------------------------*/
\r
891 { // update user logo if necessary
\r
892 static char oldUserName[MSG_SIZ], *curName;
\r
894 if(appData.autoLogo) {
\r
895 curName = UserName();
\r
896 if(strcmp(curName, oldUserName)) {
\r
897 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
898 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
899 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
900 if(userLogo == NULL)
\r
901 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
907 InitApplication(HINSTANCE hInstance)
\r
911 /* Fill in window class structure with parameters that describe the */
\r
914 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
915 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
916 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
917 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
918 wc.hInstance = hInstance; /* Owner of this class */
\r
919 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
920 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
921 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
922 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
923 wc.lpszClassName = szAppName; /* Name to register as */
\r
925 /* Register the window class and return success/failure code. */
\r
926 if (!RegisterClass(&wc)) return FALSE;
\r
928 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
929 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
931 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
932 wc.hInstance = hInstance;
\r
933 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
934 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
935 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
936 wc.lpszMenuName = NULL;
\r
937 wc.lpszClassName = szConsoleName;
\r
939 if (!RegisterClass(&wc)) return FALSE;
\r
944 /* Set by InitInstance, used by EnsureOnScreen */
\r
945 int screenHeight, screenWidth;
\r
948 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
950 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
951 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
952 if (*x > screenWidth - 32) *x = 0;
\r
953 if (*y > screenHeight - 32) *y = 0;
\r
954 if (*x < minX) *x = minX;
\r
955 if (*y < minY) *y = minY;
\r
959 LoadLogo(ChessProgramState *cps, int n)
\r
961 if( appData.logo[n] && appData.logo[n][0] != NULLCHAR) {
\r
962 cps->programLogo = LoadImage( 0, appData.logo[n], IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
964 if (cps->programLogo == NULL && appData.debugMode) {
\r
965 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.logo[n] );
\r
967 } else if(appData.autoLogo) {
\r
968 if(appData.firstDirectory && appData.directory[n][0]) {
\r
970 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.directory[n]);
\r
971 cps->programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
977 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
979 HWND hwnd; /* Main window handle. */
\r
981 WINDOWPLACEMENT wp;
\r
984 hInst = hInstance; /* Store instance handle in our global variable */
\r
985 programName = szAppName;
\r
987 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
988 *filepart = NULLCHAR;
\r
990 GetCurrentDirectory(MSG_SIZ, installDir);
\r
992 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
993 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
994 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
995 /* xboard, and older WinBoards, controlled the move sound with the
\r
996 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
997 always turn the option on (so that the backend will call us),
\r
998 then let the user turn the sound off by setting it to silence if
\r
999 desired. To accommodate old winboard.ini files saved by old
\r
1000 versions of WinBoard, we also turn off the sound if the option
\r
1001 was initially set to false. [HGM] taken out of InitAppData */
\r
1002 if (!appData.ringBellAfterMoves) {
\r
1003 sounds[(int)SoundMove].name = strdup("");
\r
1004 appData.ringBellAfterMoves = TRUE;
\r
1006 if (appData.debugMode) {
\r
1007 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
1008 setbuf(debugFP, NULL);
\r
1011 LoadLanguageFile(appData.language);
\r
1015 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
1016 // InitEngineUCI( installDir, &second );
\r
1018 /* Create a main window for this application instance. */
\r
1019 hwnd = CreateWindow(szAppName, szTitle,
\r
1020 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1021 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1022 NULL, NULL, hInstance, NULL);
\r
1025 /* If window could not be created, return "failure" */
\r
1030 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1031 LoadLogo(&first, 0);
\r
1033 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1034 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1036 if (second.programLogo == NULL && appData.debugMode) {
\r
1037 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1039 } else if(appData.autoLogo) {
\r
1040 char buf[MSG_SIZ];
\r
1041 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1042 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1043 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1046 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1047 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1053 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1054 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1055 iconCurrent = iconWhite;
\r
1056 InitDrawingColors();
\r
1057 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1058 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1059 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1060 /* Compute window size for each board size, and use the largest
\r
1061 size that fits on this screen as the default. */
\r
1062 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1063 if (boardSize == (BoardSize)-1 &&
\r
1064 winH <= screenHeight
\r
1065 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1066 && winW <= screenWidth) {
\r
1067 boardSize = (BoardSize)ibs;
\r
1071 InitDrawingSizes(boardSize, 0);
\r
1073 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1075 /* [AS] Load textures if specified */
\r
1076 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1078 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1079 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1080 liteBackTextureMode = appData.liteBackTextureMode;
\r
1082 if (liteBackTexture == NULL && appData.debugMode) {
\r
1083 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1087 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1088 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1089 darkBackTextureMode = appData.darkBackTextureMode;
\r
1091 if (darkBackTexture == NULL && appData.debugMode) {
\r
1092 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1096 mysrandom( (unsigned) time(NULL) );
\r
1098 /* [AS] Restore layout */
\r
1099 if( wpMoveHistory.visible ) {
\r
1100 MoveHistoryPopUp();
\r
1103 if( wpEvalGraph.visible ) {
\r
1107 if( wpEngineOutput.visible ) {
\r
1108 EngineOutputPopUp();
\r
1111 /* Make the window visible; update its client area; and return "success" */
\r
1112 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1113 wp.length = sizeof(WINDOWPLACEMENT);
\r
1115 wp.showCmd = nCmdShow;
\r
1116 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1117 wp.rcNormalPosition.left = wpMain.x;
\r
1118 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1119 wp.rcNormalPosition.top = wpMain.y;
\r
1120 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1121 SetWindowPlacement(hwndMain, &wp);
\r
1123 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1125 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1126 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1128 if (hwndConsole) {
\r
1130 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1131 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1133 ShowWindow(hwndConsole, nCmdShow);
\r
1134 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1135 char buf[MSG_SIZ], *p = buf, *q;
\r
1136 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1138 q = strchr(p, ';');
\r
1140 if(*p) ChatPopUp(p);
\r
1143 SetActiveWindow(hwndConsole);
\r
1145 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1146 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1155 HMENU hmenu = GetMenu(hwndMain);
\r
1157 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1158 MF_BYCOMMAND|((appData.icsActive &&
\r
1159 *appData.icsCommPort != NULLCHAR) ?
\r
1160 MF_ENABLED : MF_GRAYED));
\r
1161 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1162 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1163 MF_CHECKED : MF_UNCHECKED));
\r
1166 //---------------------------------------------------------------------------------------------------------
\r
1168 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1169 #define XBOARD FALSE
\r
1171 #define OPTCHAR "/"
\r
1172 #define SEPCHAR "="
\r
1176 // front-end part of option handling
\r
1179 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1181 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1182 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1185 lf->lfEscapement = 0;
\r
1186 lf->lfOrientation = 0;
\r
1187 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1188 lf->lfItalic = mfp->italic;
\r
1189 lf->lfUnderline = mfp->underline;
\r
1190 lf->lfStrikeOut = mfp->strikeout;
\r
1191 lf->lfCharSet = mfp->charset;
\r
1192 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1193 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1194 lf->lfQuality = DEFAULT_QUALITY;
\r
1195 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1196 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1200 CreateFontInMF(MyFont *mf)
\r
1202 LFfromMFP(&mf->lf, &mf->mfp);
\r
1203 if (mf->hf) DeleteObject(mf->hf);
\r
1204 mf->hf = CreateFontIndirect(&mf->lf);
\r
1207 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1209 colorVariable[] = {
\r
1210 &whitePieceColor,
\r
1211 &blackPieceColor,
\r
1212 &lightSquareColor,
\r
1213 &darkSquareColor,
\r
1214 &highlightSquareColor,
\r
1215 &premoveHighlightColor,
\r
1217 &consoleBackgroundColor,
\r
1218 &appData.fontForeColorWhite,
\r
1219 &appData.fontBackColorWhite,
\r
1220 &appData.fontForeColorBlack,
\r
1221 &appData.fontBackColorBlack,
\r
1222 &appData.evalHistColorWhite,
\r
1223 &appData.evalHistColorBlack,
\r
1224 &appData.highlightArrowColor,
\r
1227 /* Command line font name parser. NULL name means do nothing.
\r
1228 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1229 For backward compatibility, syntax without the colon is also
\r
1230 accepted, but font names with digits in them won't work in that case.
\r
1233 ParseFontName(char *name, MyFontParams *mfp)
\r
1236 if (name == NULL) return;
\r
1238 q = strchr(p, ':');
\r
1240 if (q - p >= sizeof(mfp->faceName))
\r
1241 ExitArgError(_("Font name too long:"), name);
\r
1242 memcpy(mfp->faceName, p, q - p);
\r
1243 mfp->faceName[q - p] = NULLCHAR;
\r
1246 q = mfp->faceName;
\r
1247 while (*p && !isdigit(*p)) {
\r
1249 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1250 ExitArgError(_("Font name too long:"), name);
\r
1252 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1255 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1256 mfp->pointSize = (float) atof(p);
\r
1257 mfp->bold = (strchr(p, 'b') != NULL);
\r
1258 mfp->italic = (strchr(p, 'i') != NULL);
\r
1259 mfp->underline = (strchr(p, 'u') != NULL);
\r
1260 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1261 mfp->charset = DEFAULT_CHARSET;
\r
1262 q = strchr(p, 'c');
\r
1264 mfp->charset = (BYTE) atoi(q+1);
\r
1268 ParseFont(char *name, int number)
\r
1269 { // wrapper to shield back-end from 'font'
\r
1270 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1275 { // in WB we have a 2D array of fonts; this initializes their description
\r
1277 /* Point font array elements to structures and
\r
1278 parse default font names */
\r
1279 for (i=0; i<NUM_FONTS; i++) {
\r
1280 for (j=0; j<NUM_SIZES; j++) {
\r
1281 font[j][i] = &fontRec[j][i];
\r
1282 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1289 { // here we create the actual fonts from the selected descriptions
\r
1291 for (i=0; i<NUM_FONTS; i++) {
\r
1292 for (j=0; j<NUM_SIZES; j++) {
\r
1293 CreateFontInMF(font[j][i]);
\r
1297 /* Color name parser.
\r
1298 X version accepts X color names, but this one
\r
1299 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1301 ParseColorName(char *name)
\r
1303 int red, green, blue, count;
\r
1304 char buf[MSG_SIZ];
\r
1306 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1308 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1309 &red, &green, &blue);
\r
1312 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1313 DisplayError(buf, 0);
\r
1314 return RGB(0, 0, 0);
\r
1316 return PALETTERGB(red, green, blue);
\r
1320 ParseColor(int n, char *name)
\r
1321 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1322 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1326 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1328 char *e = argValue;
\r
1332 if (*e == 'b') eff |= CFE_BOLD;
\r
1333 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1334 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1335 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1336 else if (*e == '#' || isdigit(*e)) break;
\r
1340 *color = ParseColorName(e);
\r
1344 ParseTextAttribs(ColorClass cc, char *s)
\r
1345 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1346 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1347 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1351 ParseBoardSize(void *addr, char *name)
\r
1352 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1353 BoardSize bs = SizeTiny;
\r
1354 while (sizeInfo[bs].name != NULL) {
\r
1355 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1356 *(BoardSize *)addr = bs;
\r
1361 ExitArgError(_("Unrecognized board size value"), name);
\r
1366 { // [HGM] import name from appData first
\r
1369 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1370 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1371 textAttribs[cc].sound.data = NULL;
\r
1372 MyLoadSound(&textAttribs[cc].sound);
\r
1374 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1375 textAttribs[cc].sound.name = strdup("");
\r
1376 textAttribs[cc].sound.data = NULL;
\r
1378 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1379 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1380 sounds[sc].data = NULL;
\r
1381 MyLoadSound(&sounds[sc]);
\r
1386 SetCommPortDefaults()
\r
1388 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1389 dcb.DCBlength = sizeof(DCB);
\r
1390 dcb.BaudRate = 9600;
\r
1391 dcb.fBinary = TRUE;
\r
1392 dcb.fParity = FALSE;
\r
1393 dcb.fOutxCtsFlow = FALSE;
\r
1394 dcb.fOutxDsrFlow = FALSE;
\r
1395 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1396 dcb.fDsrSensitivity = FALSE;
\r
1397 dcb.fTXContinueOnXoff = TRUE;
\r
1398 dcb.fOutX = FALSE;
\r
1400 dcb.fNull = FALSE;
\r
1401 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1402 dcb.fAbortOnError = FALSE;
\r
1404 dcb.Parity = SPACEPARITY;
\r
1405 dcb.StopBits = ONESTOPBIT;
\r
1408 // [HGM] args: these three cases taken out to stay in front-end
\r
1410 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1411 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1412 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1413 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1415 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1416 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1417 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1418 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1419 ad->argName, mfp->faceName, mfp->pointSize,
\r
1420 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1421 mfp->bold ? "b" : "",
\r
1422 mfp->italic ? "i" : "",
\r
1423 mfp->underline ? "u" : "",
\r
1424 mfp->strikeout ? "s" : "",
\r
1425 (int)mfp->charset);
\r
1431 { // [HGM] copy the names from the internal WB variables to appData
\r
1434 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1435 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1436 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1437 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1441 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1442 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1443 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1444 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1445 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1446 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1447 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1448 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1449 (ta->effects) ? " " : "",
\r
1450 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1454 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1455 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1456 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1457 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1458 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1462 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1463 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1464 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1468 ParseCommPortSettings(char *s)
\r
1469 { // wrapper to keep dcb from back-end
\r
1470 ParseCommSettings(s, &dcb);
\r
1475 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1476 GetActualPlacement(hwndMain, &wpMain);
\r
1477 GetActualPlacement(hwndConsole, &wpConsole);
\r
1478 GetActualPlacement(commentDialog, &wpComment);
\r
1479 GetActualPlacement(editTagsDialog, &wpTags);
\r
1480 GetActualPlacement(gameListDialog, &wpGameList);
\r
1481 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1482 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1483 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1487 PrintCommPortSettings(FILE *f, char *name)
\r
1488 { // wrapper to shield back-end from DCB
\r
1489 PrintCommSettings(f, name, &dcb);
\r
1493 MySearchPath(char *installDir, char *name, char *fullname)
\r
1495 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1496 if(name[0]== '%') {
\r
1497 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1498 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1499 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1500 *strchr(buf, '%') = 0;
\r
1501 strcat(fullname, getenv(buf));
\r
1502 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1504 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1505 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1506 return (int) strlen(fullname);
\r
1508 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1512 MyGetFullPathName(char *name, char *fullname)
\r
1515 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1520 { // [HGM] args: allows testing if main window is realized from back-end
\r
1521 return hwndMain != NULL;
\r
1525 PopUpStartupDialog()
\r
1529 LoadLanguageFile(appData.language);
\r
1530 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1531 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1532 FreeProcInstance(lpProc);
\r
1535 /*---------------------------------------------------------------------------*\
\r
1537 * GDI board drawing routines
\r
1539 \*---------------------------------------------------------------------------*/
\r
1541 /* [AS] Draw square using background texture */
\r
1542 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1547 return; /* Should never happen! */
\r
1550 SetGraphicsMode( dst, GM_ADVANCED );
\r
1557 /* X reflection */
\r
1562 x.eDx = (FLOAT) dw + dx - 1;
\r
1565 SetWorldTransform( dst, &x );
\r
1568 /* Y reflection */
\r
1574 x.eDy = (FLOAT) dh + dy - 1;
\r
1576 SetWorldTransform( dst, &x );
\r
1584 x.eDx = (FLOAT) dx;
\r
1585 x.eDy = (FLOAT) dy;
\r
1588 SetWorldTransform( dst, &x );
\r
1592 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1600 SetWorldTransform( dst, &x );
\r
1602 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1605 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1607 PM_WP = (int) WhitePawn,
\r
1608 PM_WN = (int) WhiteKnight,
\r
1609 PM_WB = (int) WhiteBishop,
\r
1610 PM_WR = (int) WhiteRook,
\r
1611 PM_WQ = (int) WhiteQueen,
\r
1612 PM_WF = (int) WhiteFerz,
\r
1613 PM_WW = (int) WhiteWazir,
\r
1614 PM_WE = (int) WhiteAlfil,
\r
1615 PM_WM = (int) WhiteMan,
\r
1616 PM_WO = (int) WhiteCannon,
\r
1617 PM_WU = (int) WhiteUnicorn,
\r
1618 PM_WH = (int) WhiteNightrider,
\r
1619 PM_WA = (int) WhiteAngel,
\r
1620 PM_WC = (int) WhiteMarshall,
\r
1621 PM_WAB = (int) WhiteCardinal,
\r
1622 PM_WD = (int) WhiteDragon,
\r
1623 PM_WL = (int) WhiteLance,
\r
1624 PM_WS = (int) WhiteCobra,
\r
1625 PM_WV = (int) WhiteFalcon,
\r
1626 PM_WSG = (int) WhiteSilver,
\r
1627 PM_WG = (int) WhiteGrasshopper,
\r
1628 PM_WK = (int) WhiteKing,
\r
1629 PM_BP = (int) BlackPawn,
\r
1630 PM_BN = (int) BlackKnight,
\r
1631 PM_BB = (int) BlackBishop,
\r
1632 PM_BR = (int) BlackRook,
\r
1633 PM_BQ = (int) BlackQueen,
\r
1634 PM_BF = (int) BlackFerz,
\r
1635 PM_BW = (int) BlackWazir,
\r
1636 PM_BE = (int) BlackAlfil,
\r
1637 PM_BM = (int) BlackMan,
\r
1638 PM_BO = (int) BlackCannon,
\r
1639 PM_BU = (int) BlackUnicorn,
\r
1640 PM_BH = (int) BlackNightrider,
\r
1641 PM_BA = (int) BlackAngel,
\r
1642 PM_BC = (int) BlackMarshall,
\r
1643 PM_BG = (int) BlackGrasshopper,
\r
1644 PM_BAB = (int) BlackCardinal,
\r
1645 PM_BD = (int) BlackDragon,
\r
1646 PM_BL = (int) BlackLance,
\r
1647 PM_BS = (int) BlackCobra,
\r
1648 PM_BV = (int) BlackFalcon,
\r
1649 PM_BSG = (int) BlackSilver,
\r
1650 PM_BK = (int) BlackKing
\r
1653 static HFONT hPieceFont = NULL;
\r
1654 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1655 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1656 static int fontBitmapSquareSize = 0;
\r
1657 static char pieceToFontChar[(int) EmptySquare] =
\r
1658 { 'p', 'n', 'b', 'r', 'q',
\r
1659 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1660 'k', 'o', 'm', 'v', 't', 'w',
\r
1661 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1664 extern BOOL SetCharTable( char *table, const char * map );
\r
1665 /* [HGM] moved to backend.c */
\r
1667 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1670 BYTE r1 = GetRValue( color );
\r
1671 BYTE g1 = GetGValue( color );
\r
1672 BYTE b1 = GetBValue( color );
\r
1678 /* Create a uniform background first */
\r
1679 hbrush = CreateSolidBrush( color );
\r
1680 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1681 FillRect( hdc, &rc, hbrush );
\r
1682 DeleteObject( hbrush );
\r
1685 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1686 int steps = squareSize / 2;
\r
1689 for( i=0; i<steps; i++ ) {
\r
1690 BYTE r = r1 - (r1-r2) * i / steps;
\r
1691 BYTE g = g1 - (g1-g2) * i / steps;
\r
1692 BYTE b = b1 - (b1-b2) * i / steps;
\r
1694 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1695 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1696 FillRect( hdc, &rc, hbrush );
\r
1697 DeleteObject(hbrush);
\r
1700 else if( mode == 2 ) {
\r
1701 /* Diagonal gradient, good more or less for every piece */
\r
1702 POINT triangle[3];
\r
1703 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1704 HBRUSH hbrush_old;
\r
1705 int steps = squareSize;
\r
1708 triangle[0].x = squareSize - steps;
\r
1709 triangle[0].y = squareSize;
\r
1710 triangle[1].x = squareSize;
\r
1711 triangle[1].y = squareSize;
\r
1712 triangle[2].x = squareSize;
\r
1713 triangle[2].y = squareSize - steps;
\r
1715 for( i=0; i<steps; i++ ) {
\r
1716 BYTE r = r1 - (r1-r2) * i / steps;
\r
1717 BYTE g = g1 - (g1-g2) * i / steps;
\r
1718 BYTE b = b1 - (b1-b2) * i / steps;
\r
1720 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1721 hbrush_old = SelectObject( hdc, hbrush );
\r
1722 Polygon( hdc, triangle, 3 );
\r
1723 SelectObject( hdc, hbrush_old );
\r
1724 DeleteObject(hbrush);
\r
1729 SelectObject( hdc, hpen );
\r
1734 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1735 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1736 piece: follow the steps as explained below.
\r
1738 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1742 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1746 int backColor = whitePieceColor;
\r
1747 int foreColor = blackPieceColor;
\r
1749 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1750 backColor = appData.fontBackColorWhite;
\r
1751 foreColor = appData.fontForeColorWhite;
\r
1753 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1754 backColor = appData.fontBackColorBlack;
\r
1755 foreColor = appData.fontForeColorBlack;
\r
1759 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1761 hbm_old = SelectObject( hdc, hbm );
\r
1765 rc.right = squareSize;
\r
1766 rc.bottom = squareSize;
\r
1768 /* Step 1: background is now black */
\r
1769 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1771 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1773 pt.x = (squareSize - sz.cx) / 2;
\r
1774 pt.y = (squareSize - sz.cy) / 2;
\r
1776 SetBkMode( hdc, TRANSPARENT );
\r
1777 SetTextColor( hdc, chroma );
\r
1778 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1779 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1781 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1782 /* Step 3: the area outside the piece is filled with white */
\r
1783 // FloodFill( hdc, 0, 0, chroma );
\r
1784 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1785 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1786 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1787 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1788 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1790 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1791 but if the start point is not inside the piece we're lost!
\r
1792 There should be a better way to do this... if we could create a region or path
\r
1793 from the fill operation we would be fine for example.
\r
1795 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1796 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1798 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1799 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1800 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1802 SelectObject( dc2, bm2 );
\r
1803 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1804 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1805 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1806 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1807 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1810 DeleteObject( bm2 );
\r
1813 SetTextColor( hdc, 0 );
\r
1815 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1816 draw the piece again in black for safety.
\r
1818 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1820 SelectObject( hdc, hbm_old );
\r
1822 if( hPieceMask[index] != NULL ) {
\r
1823 DeleteObject( hPieceMask[index] );
\r
1826 hPieceMask[index] = hbm;
\r
1829 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1831 SelectObject( hdc, hbm );
\r
1834 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1835 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1836 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1838 SelectObject( dc1, hPieceMask[index] );
\r
1839 SelectObject( dc2, bm2 );
\r
1840 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1841 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1844 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1845 the piece background and deletes (makes transparent) the rest.
\r
1846 Thanks to that mask, we are free to paint the background with the greates
\r
1847 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1848 We use this, to make gradients and give the pieces a "roundish" look.
\r
1850 SetPieceBackground( hdc, backColor, 2 );
\r
1851 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1855 DeleteObject( bm2 );
\r
1858 SetTextColor( hdc, foreColor );
\r
1859 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1861 SelectObject( hdc, hbm_old );
\r
1863 if( hPieceFace[index] != NULL ) {
\r
1864 DeleteObject( hPieceFace[index] );
\r
1867 hPieceFace[index] = hbm;
\r
1870 static int TranslatePieceToFontPiece( int piece )
\r
1900 case BlackMarshall:
\r
1904 case BlackNightrider:
\r
1910 case BlackUnicorn:
\r
1914 case BlackGrasshopper:
\r
1926 case BlackCardinal:
\r
1933 case WhiteMarshall:
\r
1937 case WhiteNightrider:
\r
1943 case WhiteUnicorn:
\r
1947 case WhiteGrasshopper:
\r
1959 case WhiteCardinal:
\r
1968 void CreatePiecesFromFont()
\r
1971 HDC hdc_window = NULL;
\r
1977 if( fontBitmapSquareSize < 0 ) {
\r
1978 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1982 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1983 fontBitmapSquareSize = -1;
\r
1987 if( fontBitmapSquareSize != squareSize ) {
\r
1988 hdc_window = GetDC( hwndMain );
\r
1989 hdc = CreateCompatibleDC( hdc_window );
\r
1991 if( hPieceFont != NULL ) {
\r
1992 DeleteObject( hPieceFont );
\r
1995 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1996 hPieceMask[i] = NULL;
\r
1997 hPieceFace[i] = NULL;
\r
2003 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
2004 fontHeight = appData.fontPieceSize;
\r
2007 fontHeight = (fontHeight * squareSize) / 100;
\r
2009 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2011 lf.lfEscapement = 0;
\r
2012 lf.lfOrientation = 0;
\r
2013 lf.lfWeight = FW_NORMAL;
\r
2015 lf.lfUnderline = 0;
\r
2016 lf.lfStrikeOut = 0;
\r
2017 lf.lfCharSet = DEFAULT_CHARSET;
\r
2018 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2019 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2020 lf.lfQuality = PROOF_QUALITY;
\r
2021 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2022 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2023 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2025 hPieceFont = CreateFontIndirect( &lf );
\r
2027 if( hPieceFont == NULL ) {
\r
2028 fontBitmapSquareSize = -2;
\r
2031 /* Setup font-to-piece character table */
\r
2032 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2033 /* No (or wrong) global settings, try to detect the font */
\r
2034 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2036 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2038 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2039 /* DiagramTT* family */
\r
2040 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2042 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2043 /* Fairy symbols */
\r
2044 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2046 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2047 /* Good Companion (Some characters get warped as literal :-( */
\r
2048 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2049 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2050 SetCharTable(pieceToFontChar, s);
\r
2053 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2054 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2058 /* Create bitmaps */
\r
2059 hfont_old = SelectObject( hdc, hPieceFont );
\r
2060 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2061 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2062 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2064 SelectObject( hdc, hfont_old );
\r
2066 fontBitmapSquareSize = squareSize;
\r
2070 if( hdc != NULL ) {
\r
2074 if( hdc_window != NULL ) {
\r
2075 ReleaseDC( hwndMain, hdc_window );
\r
2080 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2084 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2085 if (gameInfo.event &&
\r
2086 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2087 strcmp(name, "k80s") == 0) {
\r
2088 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2090 return LoadBitmap(hinst, name);
\r
2094 /* Insert a color into the program's logical palette
\r
2095 structure. This code assumes the given color is
\r
2096 the result of the RGB or PALETTERGB macro, and it
\r
2097 knows how those macros work (which is documented).
\r
2100 InsertInPalette(COLORREF color)
\r
2102 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2104 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2105 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2106 pLogPal->palNumEntries--;
\r
2110 pe->peFlags = (char) 0;
\r
2111 pe->peRed = (char) (0xFF & color);
\r
2112 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2113 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2119 InitDrawingColors()
\r
2121 if (pLogPal == NULL) {
\r
2122 /* Allocate enough memory for a logical palette with
\r
2123 * PALETTESIZE entries and set the size and version fields
\r
2124 * of the logical palette structure.
\r
2126 pLogPal = (NPLOGPALETTE)
\r
2127 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2128 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2129 pLogPal->palVersion = 0x300;
\r
2131 pLogPal->palNumEntries = 0;
\r
2133 InsertInPalette(lightSquareColor);
\r
2134 InsertInPalette(darkSquareColor);
\r
2135 InsertInPalette(whitePieceColor);
\r
2136 InsertInPalette(blackPieceColor);
\r
2137 InsertInPalette(highlightSquareColor);
\r
2138 InsertInPalette(premoveHighlightColor);
\r
2140 /* create a logical color palette according the information
\r
2141 * in the LOGPALETTE structure.
\r
2143 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2145 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2146 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2147 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2148 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2149 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2150 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2151 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2152 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2153 /* [AS] Force rendering of the font-based pieces */
\r
2154 if( fontBitmapSquareSize > 0 ) {
\r
2155 fontBitmapSquareSize = 0;
\r
2161 BoardWidth(int boardSize, int n)
\r
2162 { /* [HGM] argument n added to allow different width and height */
\r
2163 int lineGap = sizeInfo[boardSize].lineGap;
\r
2165 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2166 lineGap = appData.overrideLineGap;
\r
2169 return (n + 1) * lineGap +
\r
2170 n * sizeInfo[boardSize].squareSize;
\r
2173 /* Respond to board resize by dragging edge */
\r
2175 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2177 BoardSize newSize = NUM_SIZES - 1;
\r
2178 static int recurse = 0;
\r
2179 if (IsIconic(hwndMain)) return;
\r
2180 if (recurse > 0) return;
\r
2182 while (newSize > 0) {
\r
2183 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2184 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2185 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2188 boardSize = newSize;
\r
2189 InitDrawingSizes(boardSize, flags);
\r
2194 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2197 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2199 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2200 ChessSquare piece;
\r
2201 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2203 SIZE clockSize, messageSize;
\r
2205 char buf[MSG_SIZ];
\r
2207 HMENU hmenu = GetMenu(hwndMain);
\r
2208 RECT crect, wrect, oldRect;
\r
2210 LOGBRUSH logbrush;
\r
2212 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2213 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2215 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2216 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2218 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2219 oldRect.top = wpMain.y;
\r
2220 oldRect.right = wpMain.x + wpMain.width;
\r
2221 oldRect.bottom = wpMain.y + wpMain.height;
\r
2223 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2224 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2225 squareSize = sizeInfo[boardSize].squareSize;
\r
2226 lineGap = sizeInfo[boardSize].lineGap;
\r
2227 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2229 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2230 lineGap = appData.overrideLineGap;
\r
2233 if (tinyLayout != oldTinyLayout) {
\r
2234 long style = GetWindowLongPtr(hwndMain, GWL_STYLE);
\r
2236 style &= ~WS_SYSMENU;
\r
2237 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2238 "&Minimize\tCtrl+F4");
\r
2240 style |= WS_SYSMENU;
\r
2241 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2243 SetWindowLongPtr(hwndMain, GWL_STYLE, style);
\r
2245 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2246 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2247 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2249 DrawMenuBar(hwndMain);
\r
2252 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2253 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2255 /* Get text area sizes */
\r
2256 hdc = GetDC(hwndMain);
\r
2257 if (appData.clockMode) {
\r
2258 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2260 snprintf(buf, MSG_SIZ, _("White"));
\r
2262 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2263 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2264 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2265 str = _("We only care about the height here");
\r
2266 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2267 SelectObject(hdc, oldFont);
\r
2268 ReleaseDC(hwndMain, hdc);
\r
2270 /* Compute where everything goes */
\r
2271 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2272 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2273 logoHeight = 2*clockSize.cy;
\r
2274 leftLogoRect.left = OUTER_MARGIN;
\r
2275 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2276 leftLogoRect.top = OUTER_MARGIN;
\r
2277 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2279 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2280 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2281 rightLogoRect.top = OUTER_MARGIN;
\r
2282 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2285 whiteRect.left = leftLogoRect.right;
\r
2286 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2287 whiteRect.top = OUTER_MARGIN;
\r
2288 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2290 blackRect.right = rightLogoRect.left;
\r
2291 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2292 blackRect.top = whiteRect.top;
\r
2293 blackRect.bottom = whiteRect.bottom;
\r
2295 whiteRect.left = OUTER_MARGIN;
\r
2296 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2297 whiteRect.top = OUTER_MARGIN;
\r
2298 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2300 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2301 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2302 blackRect.top = whiteRect.top;
\r
2303 blackRect.bottom = whiteRect.bottom;
\r
2305 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2308 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2309 if (appData.showButtonBar) {
\r
2310 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2311 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2313 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2315 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2316 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2318 boardRect.left = OUTER_MARGIN;
\r
2319 boardRect.right = boardRect.left + boardWidth;
\r
2320 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2321 boardRect.bottom = boardRect.top + boardHeight;
\r
2323 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2324 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2325 oldBoardSize = boardSize;
\r
2326 oldTinyLayout = tinyLayout;
\r
2327 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2328 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2329 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2330 winW *= 1 + twoBoards;
\r
2331 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2332 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2333 wpMain.height = winH; // without disturbing window attachments
\r
2334 GetWindowRect(hwndMain, &wrect);
\r
2335 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2336 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2338 // [HGM] placement: let attached windows follow size change.
\r
2339 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2340 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2341 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2342 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2343 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2345 /* compensate if menu bar wrapped */
\r
2346 GetClientRect(hwndMain, &crect);
\r
2347 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2348 wpMain.height += offby;
\r
2350 case WMSZ_TOPLEFT:
\r
2351 SetWindowPos(hwndMain, NULL,
\r
2352 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2353 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2356 case WMSZ_TOPRIGHT:
\r
2358 SetWindowPos(hwndMain, NULL,
\r
2359 wrect.left, wrect.bottom - wpMain.height,
\r
2360 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2363 case WMSZ_BOTTOMLEFT:
\r
2365 SetWindowPos(hwndMain, NULL,
\r
2366 wrect.right - wpMain.width, wrect.top,
\r
2367 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2370 case WMSZ_BOTTOMRIGHT:
\r
2374 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2375 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2380 for (i = 0; i < N_BUTTONS; i++) {
\r
2381 if (buttonDesc[i].hwnd != NULL) {
\r
2382 DestroyWindow(buttonDesc[i].hwnd);
\r
2383 buttonDesc[i].hwnd = NULL;
\r
2385 if (appData.showButtonBar) {
\r
2386 buttonDesc[i].hwnd =
\r
2387 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2388 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2389 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2390 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2391 (HMENU) buttonDesc[i].id,
\r
2392 (HINSTANCE) GetWindowLongPtr(hwndMain, GWLP_HINSTANCE), NULL);
\r
2394 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2395 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2396 MAKELPARAM(FALSE, 0));
\r
2398 if (buttonDesc[i].id == IDM_Pause)
\r
2399 hwndPause = buttonDesc[i].hwnd;
\r
2400 buttonDesc[i].wndproc = (WNDPROC)
\r
2401 SetWindowLongPtr(buttonDesc[i].hwnd, GWLP_WNDPROC, (LONG_PTR) ButtonProc);
\r
2404 if (gridPen != NULL) DeleteObject(gridPen);
\r
2405 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2406 if (premovePen != NULL) DeleteObject(premovePen);
\r
2407 if (lineGap != 0) {
\r
2408 logbrush.lbStyle = BS_SOLID;
\r
2409 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2411 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2412 lineGap, &logbrush, 0, NULL);
\r
2413 logbrush.lbColor = highlightSquareColor;
\r
2415 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2416 lineGap, &logbrush, 0, NULL);
\r
2418 logbrush.lbColor = premoveHighlightColor;
\r
2420 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2421 lineGap, &logbrush, 0, NULL);
\r
2423 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2424 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2425 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2426 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2427 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2428 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2429 BOARD_WIDTH * (squareSize + lineGap);
\r
2430 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2432 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2433 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2434 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2435 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2436 lineGap / 2 + (i * (squareSize + lineGap));
\r
2437 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2438 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2439 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2443 /* [HGM] Licensing requirement */
\r
2445 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2448 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2450 GothicPopUp( "", VariantNormal);
\r
2453 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2455 /* Load piece bitmaps for this board size */
\r
2456 for (i=0; i<=2; i++) {
\r
2457 for (piece = WhitePawn;
\r
2458 (int) piece < (int) BlackPawn;
\r
2459 piece = (ChessSquare) ((int) piece + 1)) {
\r
2460 if (pieceBitmap[i][piece] != NULL)
\r
2461 DeleteObject(pieceBitmap[i][piece]);
\r
2465 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2466 // Orthodox Chess pieces
\r
2467 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2468 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2469 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2470 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2471 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2472 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2473 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2474 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2475 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2476 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2477 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2478 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2479 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2480 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2481 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2482 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2483 // in Shogi, Hijack the unused Queen for Lance
\r
2484 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2485 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2486 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2493 if(squareSize <= 72 && squareSize >= 33) {
\r
2494 /* A & C are available in most sizes now */
\r
2495 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2496 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2497 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2498 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2499 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2500 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2501 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2502 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2505 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2506 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2507 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2508 } else { // Smirf-like
\r
2509 if(gameInfo.variant == VariantSChess) {
\r
2510 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2511 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2512 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2514 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2515 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2516 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2519 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2523 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2524 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2525 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2526 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2527 } else { // WinBoard standard
\r
2528 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2535 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2536 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2537 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2538 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2539 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2540 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2541 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2542 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2543 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2544 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2545 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2546 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2547 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2548 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2549 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2550 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2567 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2568 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2569 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2570 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2571 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2572 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2573 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2574 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2575 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2576 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2577 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2578 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2579 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2581 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2582 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2583 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2584 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2585 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2586 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2587 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2588 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2589 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2590 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2591 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2592 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2595 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2596 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2597 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2598 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2599 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2600 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2601 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2602 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2603 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2604 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2605 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2606 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2607 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2608 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2609 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2613 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2614 /* special Shogi support in this size */
\r
2615 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2616 for (piece = WhitePawn;
\r
2617 (int) piece < (int) BlackPawn;
\r
2618 piece = (ChessSquare) ((int) piece + 1)) {
\r
2619 if (pieceBitmap[i][piece] != NULL)
\r
2620 DeleteObject(pieceBitmap[i][piece]);
\r
2623 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2629 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2630 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2631 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2632 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2633 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2634 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2635 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2636 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2637 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2643 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2644 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2645 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2646 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2647 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2648 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2649 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2650 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2651 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2657 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2658 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2659 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2660 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2661 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2662 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2663 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2664 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2670 PieceBitmap(ChessSquare p, int kind)
\r
2672 if ((int) p >= (int) BlackPawn)
\r
2673 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2675 return pieceBitmap[kind][(int) p];
\r
2678 /***************************************************************/
\r
2680 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2681 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2683 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2684 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2688 SquareToPos(int row, int column, int * x, int * y)
\r
2691 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2692 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2694 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2695 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2700 DrawCoordsOnDC(HDC hdc)
\r
2702 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2703 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2704 char str[2] = { NULLCHAR, NULLCHAR };
\r
2705 int oldMode, oldAlign, x, y, start, i;
\r
2709 if (!appData.showCoords)
\r
2712 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2714 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2715 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2716 oldAlign = GetTextAlign(hdc);
\r
2717 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2719 y = boardRect.top + lineGap;
\r
2720 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2722 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2723 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2724 str[0] = files[start + i];
\r
2725 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2726 y += squareSize + lineGap;
\r
2729 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2731 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2732 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2733 str[0] = ranks[start + i];
\r
2734 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2735 x += squareSize + lineGap;
\r
2738 SelectObject(hdc, oldBrush);
\r
2739 SetBkMode(hdc, oldMode);
\r
2740 SetTextAlign(hdc, oldAlign);
\r
2741 SelectObject(hdc, oldFont);
\r
2745 DrawGridOnDC(HDC hdc)
\r
2749 if (lineGap != 0) {
\r
2750 oldPen = SelectObject(hdc, gridPen);
\r
2751 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2752 SelectObject(hdc, oldPen);
\r
2756 #define HIGHLIGHT_PEN 0
\r
2757 #define PREMOVE_PEN 1
\r
2760 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2763 HPEN oldPen, hPen;
\r
2764 if (lineGap == 0) return;
\r
2766 x1 = boardRect.left +
\r
2767 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2768 y1 = boardRect.top +
\r
2769 lineGap/2 + y * (squareSize + lineGap);
\r
2771 x1 = boardRect.left +
\r
2772 lineGap/2 + x * (squareSize + lineGap);
\r
2773 y1 = boardRect.top +
\r
2774 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2776 hPen = pen ? premovePen : highlightPen;
\r
2777 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2778 MoveToEx(hdc, x1, y1, NULL);
\r
2779 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2780 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2781 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2782 LineTo(hdc, x1, y1);
\r
2783 SelectObject(hdc, oldPen);
\r
2787 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2790 for (i=0; i<2; i++) {
\r
2791 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2792 DrawHighlightOnDC(hdc, TRUE,
\r
2793 h->sq[i].x, h->sq[i].y,
\r
2798 /* Note: sqcolor is used only in monoMode */
\r
2799 /* Note that this code is largely duplicated in woptions.c,
\r
2800 function DrawSampleSquare, so that needs to be updated too */
\r
2802 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2804 HBITMAP oldBitmap;
\r
2808 if (appData.blindfold) return;
\r
2810 /* [AS] Use font-based pieces if needed */
\r
2811 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2812 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2813 CreatePiecesFromFont();
\r
2815 if( fontBitmapSquareSize == squareSize ) {
\r
2816 int index = TranslatePieceToFontPiece(piece);
\r
2818 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2820 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2821 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2825 squareSize, squareSize,
\r
2830 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2832 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2833 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2837 squareSize, squareSize,
\r
2846 if (appData.monoMode) {
\r
2847 SelectObject(tmphdc, PieceBitmap(piece,
\r
2848 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2849 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2850 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2852 tmpSize = squareSize;
\r
2854 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2855 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2856 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2857 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2858 x += (squareSize - minorSize)>>1;
\r
2859 y += squareSize - minorSize - 2;
\r
2860 tmpSize = minorSize;
\r
2862 if (color || appData.allWhite ) {
\r
2863 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2865 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2866 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2867 if(appData.upsideDown && color==flipView)
\r
2868 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2870 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2871 /* Use black for outline of white pieces */
\r
2872 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2873 if(appData.upsideDown && color==flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2878 /* Use square color for details of black pieces */
\r
2879 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2880 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2881 if(appData.upsideDown && !flipView)
\r
2882 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2884 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2886 SelectObject(hdc, oldBrush);
\r
2887 SelectObject(tmphdc, oldBitmap);
\r
2891 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2892 int GetBackTextureMode( int algo )
\r
2894 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2898 case BACK_TEXTURE_MODE_PLAIN:
\r
2899 result = 1; /* Always use identity map */
\r
2901 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2902 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2910 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2911 to handle redraws cleanly (as random numbers would always be different).
\r
2913 VOID RebuildTextureSquareInfo()
\r
2923 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2925 if( liteBackTexture != NULL ) {
\r
2926 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2927 lite_w = bi.bmWidth;
\r
2928 lite_h = bi.bmHeight;
\r
2932 if( darkBackTexture != NULL ) {
\r
2933 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2934 dark_w = bi.bmWidth;
\r
2935 dark_h = bi.bmHeight;
\r
2939 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2940 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2941 if( (col + row) & 1 ) {
\r
2943 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2944 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2945 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2947 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2948 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2949 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2951 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2952 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2957 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2958 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2959 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2961 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2962 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2963 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2965 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2966 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2973 /* [AS] Arrow highlighting support */
\r
2975 static double A_WIDTH = 5; /* Width of arrow body */
\r
2977 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2978 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2980 static double Sqr( double x )
\r
2985 static int Round( double x )
\r
2987 return (int) (x + 0.5);
\r
2990 /* Draw an arrow between two points using current settings */
\r
2991 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2994 double dx, dy, j, k, x, y;
\r
2996 if( d_x == s_x ) {
\r
2997 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2999 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
3002 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
3003 arrow[1].y = d_y - h;
\r
3005 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3006 arrow[2].y = d_y - h;
\r
3011 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 arrow[5].y = d_y - h;
\r
3014 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3015 arrow[4].y = d_y - h;
\r
3017 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3020 else if( d_y == s_y ) {
\r
3021 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3024 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3026 arrow[1].x = d_x - w;
\r
3027 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3029 arrow[2].x = d_x - w;
\r
3030 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3035 arrow[5].x = d_x - w;
\r
3036 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3038 arrow[4].x = d_x - w;
\r
3039 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3042 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3045 /* [AS] Needed a lot of paper for this! :-) */
\r
3046 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3047 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3049 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3051 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3056 arrow[0].x = Round(x - j);
\r
3057 arrow[0].y = Round(y + j*dx);
\r
3059 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3060 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3063 x = (double) d_x - k;
\r
3064 y = (double) d_y - k*dy;
\r
3067 x = (double) d_x + k;
\r
3068 y = (double) d_y + k*dy;
\r
3071 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3073 arrow[6].x = Round(x - j);
\r
3074 arrow[6].y = Round(y + j*dx);
\r
3076 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3077 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3079 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3080 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3085 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3086 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3089 Polygon( hdc, arrow, 7 );
\r
3092 /* [AS] Draw an arrow between two squares */
\r
3093 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3095 int s_x, s_y, d_x, d_y;
\r
3102 if( s_col == d_col && s_row == d_row ) {
\r
3106 /* Get source and destination points */
\r
3107 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3108 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3111 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3113 else if( d_y < s_y ) {
\r
3114 d_y += squareSize / 2 + squareSize / 4;
\r
3117 d_y += squareSize / 2;
\r
3121 d_x += squareSize / 2 - squareSize / 4;
\r
3123 else if( d_x < s_x ) {
\r
3124 d_x += squareSize / 2 + squareSize / 4;
\r
3127 d_x += squareSize / 2;
\r
3130 s_x += squareSize / 2;
\r
3131 s_y += squareSize / 2;
\r
3133 /* Adjust width */
\r
3134 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3137 stLB.lbStyle = BS_SOLID;
\r
3138 stLB.lbColor = appData.highlightArrowColor;
\r
3141 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3142 holdpen = SelectObject( hdc, hpen );
\r
3143 hbrush = CreateBrushIndirect( &stLB );
\r
3144 holdbrush = SelectObject( hdc, hbrush );
\r
3146 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3148 SelectObject( hdc, holdpen );
\r
3149 SelectObject( hdc, holdbrush );
\r
3150 DeleteObject( hpen );
\r
3151 DeleteObject( hbrush );
\r
3154 BOOL HasHighlightInfo()
\r
3156 BOOL result = FALSE;
\r
3158 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3159 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3167 BOOL IsDrawArrowEnabled()
\r
3169 BOOL result = FALSE;
\r
3171 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3178 VOID DrawArrowHighlight( HDC hdc )
\r
3180 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3181 DrawArrowBetweenSquares( hdc,
\r
3182 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3183 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3187 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3189 HRGN result = NULL;
\r
3191 if( HasHighlightInfo() ) {
\r
3192 int x1, y1, x2, y2;
\r
3193 int sx, sy, dx, dy;
\r
3195 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3196 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3198 sx = MIN( x1, x2 );
\r
3199 sy = MIN( y1, y2 );
\r
3200 dx = MAX( x1, x2 ) + squareSize;
\r
3201 dy = MAX( y1, y2 ) + squareSize;
\r
3203 result = CreateRectRgn( sx, sy, dx, dy );
\r
3210 Warning: this function modifies the behavior of several other functions.
\r
3212 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3213 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3214 repaint is scattered all over the place, which is not good for features such as
\r
3215 "arrow highlighting" that require a full repaint of the board.
\r
3217 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3218 user interaction, when speed is not so important) but especially to avoid errors
\r
3219 in the displayed graphics.
\r
3221 In such patched places, I always try refer to this function so there is a single
\r
3222 place to maintain knowledge.
\r
3224 To restore the original behavior, just return FALSE unconditionally.
\r
3226 BOOL IsFullRepaintPreferrable()
\r
3228 BOOL result = FALSE;
\r
3230 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3231 /* Arrow may appear on the board */
\r
3239 This function is called by DrawPosition to know whether a full repaint must
\r
3242 Only DrawPosition may directly call this function, which makes use of
\r
3243 some state information. Other function should call DrawPosition specifying
\r
3244 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3246 BOOL DrawPositionNeedsFullRepaint()
\r
3248 BOOL result = FALSE;
\r
3251 Probably a slightly better policy would be to trigger a full repaint
\r
3252 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3253 but animation is fast enough that it's difficult to notice.
\r
3255 if( animInfo.piece == EmptySquare ) {
\r
3256 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3265 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3267 int row, column, x, y, square_color, piece_color;
\r
3268 ChessSquare piece;
\r
3270 HDC texture_hdc = NULL;
\r
3272 /* [AS] Initialize background textures if needed */
\r
3273 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3274 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3275 if( backTextureSquareSize != squareSize
\r
3276 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3277 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3278 backTextureSquareSize = squareSize;
\r
3279 RebuildTextureSquareInfo();
\r
3282 texture_hdc = CreateCompatibleDC( hdc );
\r
3285 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3286 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3288 SquareToPos(row, column, &x, &y);
\r
3290 piece = board[row][column];
\r
3292 square_color = ((column + row) % 2) == 1;
\r
3293 if( gameInfo.variant == VariantXiangqi ) {
\r
3294 square_color = !InPalace(row, column);
\r
3295 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3296 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3298 piece_color = (int) piece < (int) BlackPawn;
\r
3301 /* [HGM] holdings file: light square or black */
\r
3302 if(column == BOARD_LEFT-2) {
\r
3303 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3310 if(column == BOARD_RGHT + 1 ) {
\r
3311 if( row < gameInfo.holdingsSize )
\r
3314 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3318 if(column == BOARD_LEFT-1 ) /* left align */
\r
3319 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3320 else if( column == BOARD_RGHT) /* right align */
\r
3321 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3323 if (appData.monoMode) {
\r
3324 if (piece == EmptySquare) {
\r
3325 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3326 square_color ? WHITENESS : BLACKNESS);
\r
3328 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3331 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3332 /* [AS] Draw the square using a texture bitmap */
\r
3333 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3334 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3335 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3338 squareSize, squareSize,
\r
3341 backTextureSquareInfo[r][c].mode,
\r
3342 backTextureSquareInfo[r][c].x,
\r
3343 backTextureSquareInfo[r][c].y );
\r
3345 SelectObject( texture_hdc, hbm );
\r
3347 if (piece != EmptySquare) {
\r
3348 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3352 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3354 oldBrush = SelectObject(hdc, brush );
\r
3355 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3356 SelectObject(hdc, oldBrush);
\r
3357 if (piece != EmptySquare)
\r
3358 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3363 if( texture_hdc != NULL ) {
\r
3364 DeleteDC( texture_hdc );
\r
3368 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3369 void fputDW(FILE *f, int x)
\r
3371 fputc(x & 255, f);
\r
3372 fputc(x>>8 & 255, f);
\r
3373 fputc(x>>16 & 255, f);
\r
3374 fputc(x>>24 & 255, f);
\r
3377 #define MAX_CLIPS 200 /* more than enough */
\r
3380 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3382 // HBITMAP bufferBitmap;
\r
3387 int w = 100, h = 50;
\r
3389 if(logo == NULL) return;
\r
3390 // GetClientRect(hwndMain, &Rect);
\r
3391 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3392 // Rect.bottom-Rect.top+1);
\r
3393 tmphdc = CreateCompatibleDC(hdc);
\r
3394 hbm = SelectObject(tmphdc, logo);
\r
3395 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3399 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3400 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3401 SelectObject(tmphdc, hbm);
\r
3409 HDC hdc = GetDC(hwndMain);
\r
3410 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3411 if(appData.autoLogo) {
\r
3413 switch(gameMode) { // pick logos based on game mode
\r
3414 case IcsObserving:
\r
3415 whiteLogo = second.programLogo; // ICS logo
\r
3416 blackLogo = second.programLogo;
\r
3419 case IcsPlayingWhite:
\r
3420 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3421 blackLogo = second.programLogo; // ICS logo
\r
3423 case IcsPlayingBlack:
\r
3424 whiteLogo = second.programLogo; // ICS logo
\r
3425 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3427 case TwoMachinesPlay:
\r
3428 if(first.twoMachinesColor[0] == 'b') {
\r
3429 whiteLogo = second.programLogo;
\r
3430 blackLogo = first.programLogo;
\r
3433 case MachinePlaysWhite:
\r
3434 blackLogo = userLogo;
\r
3436 case MachinePlaysBlack:
\r
3437 whiteLogo = userLogo;
\r
3438 blackLogo = first.programLogo;
\r
3441 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3442 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3443 ReleaseDC(hwndMain, hdc);
\r
3447 static HDC hdcSeek;
\r
3449 // [HGM] seekgraph
\r
3450 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3453 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3454 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3455 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3456 SelectObject( hdcSeek, hp );
\r
3459 // front-end wrapper for drawing functions to do rectangles
\r
3460 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3465 if (hdcSeek == NULL) {
\r
3466 hdcSeek = GetDC(hwndMain);
\r
3467 if (!appData.monoMode) {
\r
3468 SelectPalette(hdcSeek, hPal, FALSE);
\r
3469 RealizePalette(hdcSeek);
\r
3472 hp = SelectObject( hdcSeek, gridPen );
\r
3473 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3474 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3475 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3476 SelectObject( hdcSeek, hp );
\r
3479 // front-end wrapper for putting text in graph
\r
3480 void DrawSeekText(char *buf, int x, int y)
\r
3483 SetBkMode( hdcSeek, TRANSPARENT );
\r
3484 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3485 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3488 void DrawSeekDot(int x, int y, int color)
\r
3490 int square = color & 0x80;
\r
3491 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3492 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3495 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3496 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3498 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3499 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3500 SelectObject(hdcSeek, oldBrush);
\r
3504 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3506 static Board lastReq[2], lastDrawn[2];
\r
3507 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3508 static int lastDrawnFlipView = 0;
\r
3509 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3510 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3513 HBITMAP bufferBitmap;
\r
3514 HBITMAP oldBitmap;
\r
3516 HRGN clips[MAX_CLIPS];
\r
3517 ChessSquare dragged_piece = EmptySquare;
\r
3518 int nr = twoBoards*partnerUp;
\r
3520 /* I'm undecided on this - this function figures out whether a full
\r
3521 * repaint is necessary on its own, so there's no real reason to have the
\r
3522 * caller tell it that. I think this can safely be set to FALSE - but
\r
3523 * if we trust the callers not to request full repaints unnessesarily, then
\r
3524 * we could skip some clipping work. In other words, only request a full
\r
3525 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3526 * gamestart and similar) --Hawk
\r
3528 Boolean fullrepaint = repaint;
\r
3530 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3532 if( DrawPositionNeedsFullRepaint() ) {
\r
3533 fullrepaint = TRUE;
\r
3536 if (board == NULL) {
\r
3537 if (!lastReqValid[nr]) {
\r
3540 board = lastReq[nr];
\r
3542 CopyBoard(lastReq[nr], board);
\r
3543 lastReqValid[nr] = 1;
\r
3546 if (doingSizing) {
\r
3550 if (IsIconic(hwndMain)) {
\r
3554 if (hdc == NULL) {
\r
3555 hdc = GetDC(hwndMain);
\r
3556 if (!appData.monoMode) {
\r
3557 SelectPalette(hdc, hPal, FALSE);
\r
3558 RealizePalette(hdc);
\r
3562 releaseDC = FALSE;
\r
3565 /* Create some work-DCs */
\r
3566 hdcmem = CreateCompatibleDC(hdc);
\r
3567 tmphdc = CreateCompatibleDC(hdc);
\r
3569 /* If dragging is in progress, we temporarely remove the piece */
\r
3570 /* [HGM] or temporarily decrease count if stacked */
\r
3571 /* !! Moved to before board compare !! */
\r
3572 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3573 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3574 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3575 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3576 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3578 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3579 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3580 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3582 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3585 /* Figure out which squares need updating by comparing the
\r
3586 * newest board with the last drawn board and checking if
\r
3587 * flipping has changed.
\r
3589 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3590 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3591 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3592 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3593 SquareToPos(row, column, &x, &y);
\r
3594 clips[num_clips++] =
\r
3595 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3599 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3600 for (i=0; i<2; i++) {
\r
3601 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3602 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3603 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3604 lastDrawnHighlight.sq[i].y >= 0) {
\r
3605 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3606 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3607 clips[num_clips++] =
\r
3608 CreateRectRgn(x - lineGap, y - lineGap,
\r
3609 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3611 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3612 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3613 clips[num_clips++] =
\r
3614 CreateRectRgn(x - lineGap, y - lineGap,
\r
3615 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3619 for (i=0; i<2; i++) {
\r
3620 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3621 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3622 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3623 lastDrawnPremove.sq[i].y >= 0) {
\r
3624 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3625 lastDrawnPremove.sq[i].x, &x, &y);
\r
3626 clips[num_clips++] =
\r
3627 CreateRectRgn(x - lineGap, y - lineGap,
\r
3628 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3630 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3631 premoveHighlightInfo.sq[i].y >= 0) {
\r
3632 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3633 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3634 clips[num_clips++] =
\r
3635 CreateRectRgn(x - lineGap, y - lineGap,
\r
3636 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3640 } else { // nr == 1
\r
3641 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3642 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3643 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3644 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3645 for (i=0; i<2; i++) {
\r
3646 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3647 partnerHighlightInfo.sq[i].y >= 0) {
\r
3648 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3649 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3650 clips[num_clips++] =
\r
3651 CreateRectRgn(x - lineGap, y - lineGap,
\r
3652 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3654 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3655 oldPartnerHighlight.sq[i].y >= 0) {
\r
3656 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3657 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3658 clips[num_clips++] =
\r
3659 CreateRectRgn(x - lineGap, y - lineGap,
\r
3660 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3665 fullrepaint = TRUE;
\r
3668 /* Create a buffer bitmap - this is the actual bitmap
\r
3669 * being written to. When all the work is done, we can
\r
3670 * copy it to the real DC (the screen). This avoids
\r
3671 * the problems with flickering.
\r
3673 GetClientRect(hwndMain, &Rect);
\r
3674 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3675 Rect.bottom-Rect.top+1);
\r
3676 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3677 if (!appData.monoMode) {
\r
3678 SelectPalette(hdcmem, hPal, FALSE);
\r
3681 /* Create clips for dragging */
\r
3682 if (!fullrepaint) {
\r
3683 if (dragInfo.from.x >= 0) {
\r
3684 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3685 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3687 if (dragInfo.start.x >= 0) {
\r
3688 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3689 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3691 if (dragInfo.pos.x >= 0) {
\r
3692 x = dragInfo.pos.x - squareSize / 2;
\r
3693 y = dragInfo.pos.y - squareSize / 2;
\r
3694 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3696 if (dragInfo.lastpos.x >= 0) {
\r
3697 x = dragInfo.lastpos.x - squareSize / 2;
\r
3698 y = dragInfo.lastpos.y - squareSize / 2;
\r
3699 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3703 /* Are we animating a move?
\r
3705 * - remove the piece from the board (temporarely)
\r
3706 * - calculate the clipping region
\r
3708 if (!fullrepaint) {
\r
3709 if (animInfo.piece != EmptySquare) {
\r
3710 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3711 x = boardRect.left + animInfo.lastpos.x;
\r
3712 y = boardRect.top + animInfo.lastpos.y;
\r
3713 x2 = boardRect.left + animInfo.pos.x;
\r
3714 y2 = boardRect.top + animInfo.pos.y;
\r
3715 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3716 /* Slight kludge. The real problem is that after AnimateMove is
\r
3717 done, the position on the screen does not match lastDrawn.
\r
3718 This currently causes trouble only on e.p. captures in
\r
3719 atomic, where the piece moves to an empty square and then
\r
3720 explodes. The old and new positions both had an empty square
\r
3721 at the destination, but animation has drawn a piece there and
\r
3722 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3723 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3727 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3728 if (num_clips == 0)
\r
3729 fullrepaint = TRUE;
\r
3731 /* Set clipping on the memory DC */
\r
3732 if (!fullrepaint) {
\r
3733 SelectClipRgn(hdcmem, clips[0]);
\r
3734 for (x = 1; x < num_clips; x++) {
\r
3735 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3736 abort(); // this should never ever happen!
\r
3740 /* Do all the drawing to the memory DC */
\r
3741 if(explodeInfo.radius) { // [HGM] atomic
\r
3743 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3744 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3745 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3746 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3747 x += squareSize/2;
\r
3748 y += squareSize/2;
\r
3749 if(!fullrepaint) {
\r
3750 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3751 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3753 DrawGridOnDC(hdcmem);
\r
3754 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3755 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3756 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3757 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3758 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3759 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3760 SelectObject(hdcmem, oldBrush);
\r
3762 DrawGridOnDC(hdcmem);
\r
3763 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3764 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3765 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3767 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3768 oldPartnerHighlight = partnerHighlightInfo;
\r
3770 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3772 if(nr == 0) // [HGM] dual: markers only on left board
\r
3773 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3774 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3775 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3776 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3777 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3778 SquareToPos(row, column, &x, &y);
\r
3779 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3780 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3781 SelectObject(hdcmem, oldBrush);
\r
3786 if( appData.highlightMoveWithArrow ) {
\r
3787 DrawArrowHighlight(hdcmem);
\r
3790 DrawCoordsOnDC(hdcmem);
\r
3792 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3793 /* to make sure lastDrawn contains what is actually drawn */
\r
3795 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3796 if (dragged_piece != EmptySquare) {
\r
3797 /* [HGM] or restack */
\r
3798 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3799 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3801 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3802 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3803 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3804 x = dragInfo.pos.x - squareSize / 2;
\r
3805 y = dragInfo.pos.y - squareSize / 2;
\r
3806 DrawPieceOnDC(hdcmem, dragInfo.piece,
\r
3807 ((int) dragInfo.piece < (int) BlackPawn),
\r
3808 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3811 /* Put the animated piece back into place and draw it */
\r
3812 if (animInfo.piece != EmptySquare) {
\r
3813 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3814 x = boardRect.left + animInfo.pos.x;
\r
3815 y = boardRect.top + animInfo.pos.y;
\r
3816 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3817 ((int) animInfo.piece < (int) BlackPawn),
\r
3818 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3821 /* Release the bufferBitmap by selecting in the old bitmap
\r
3822 * and delete the memory DC
\r
3824 SelectObject(hdcmem, oldBitmap);
\r
3827 /* Set clipping on the target DC */
\r
3828 if (!fullrepaint) {
\r
3829 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3831 GetRgnBox(clips[x], &rect);
\r
3832 DeleteObject(clips[x]);
\r
3833 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3834 rect.right + wpMain.width/2, rect.bottom);
\r
3836 SelectClipRgn(hdc, clips[0]);
\r
3837 for (x = 1; x < num_clips; x++) {
\r
3838 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3839 abort(); // this should never ever happen!
\r
3843 /* Copy the new bitmap onto the screen in one go.
\r
3844 * This way we avoid any flickering
\r
3846 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3847 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3848 boardRect.right - boardRect.left,
\r
3849 boardRect.bottom - boardRect.top,
\r
3850 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3851 if(saveDiagFlag) {
\r
3852 BITMAP b; int i, j=0, m, w, wb, fac=0; char *pData;
\r
3853 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3855 GetObject(bufferBitmap, sizeof(b), &b);
\r
3856 if(pData = malloc(b.bmWidthBytes*b.bmHeight + 10000)) {
\r
3857 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3858 bih.biWidth = b.bmWidth;
\r
3859 bih.biHeight = b.bmHeight;
\r
3861 bih.biBitCount = b.bmBitsPixel;
\r
3862 bih.biCompression = 0;
\r
3863 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3864 bih.biXPelsPerMeter = 0;
\r
3865 bih.biYPelsPerMeter = 0;
\r
3866 bih.biClrUsed = 0;
\r
3867 bih.biClrImportant = 0;
\r
3868 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3869 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3870 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3871 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3873 wb = b.bmWidthBytes;
\r
3875 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3876 int k = ((int*) pData)[i];
\r
3877 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3878 if(j >= 16) break;
\r
3880 if(j >= nrColors) nrColors = j+1;
\r
3882 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3884 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3885 for(w=0; w<(wb>>2); w+=2) {
\r
3886 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3887 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3888 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3889 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3890 pData[p++] = m | j<<4;
\r
3892 while(p&3) pData[p++] = 0;
\r
3895 wb = ((wb+31)>>5)<<2;
\r
3897 // write BITMAPFILEHEADER
\r
3898 fprintf(diagFile, "BM");
\r
3899 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3900 fputDW(diagFile, 0);
\r
3901 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3902 // write BITMAPINFOHEADER
\r
3903 fputDW(diagFile, 40);
\r
3904 fputDW(diagFile, b.bmWidth);
\r
3905 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3906 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3907 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3908 fputDW(diagFile, 0);
\r
3909 fputDW(diagFile, 0);
\r
3910 fputDW(diagFile, 0);
\r
3911 fputDW(diagFile, 0);
\r
3912 fputDW(diagFile, 0);
\r
3913 fputDW(diagFile, 0);
\r
3914 // write color table
\r
3916 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3917 // write bitmap data
\r
3918 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3919 fputc(pData[i], diagFile);
\r
3924 SelectObject(tmphdc, oldBitmap);
\r
3926 /* Massive cleanup */
\r
3927 for (x = 0; x < num_clips; x++)
\r
3928 DeleteObject(clips[x]);
\r
3931 DeleteObject(bufferBitmap);
\r
3934 ReleaseDC(hwndMain, hdc);
\r
3936 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3938 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3940 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3943 /* CopyBoard(lastDrawn, board);*/
\r
3944 lastDrawnHighlight = highlightInfo;
\r
3945 lastDrawnPremove = premoveHighlightInfo;
\r
3946 lastDrawnFlipView = flipView;
\r
3947 lastDrawnValid[nr] = 1;
\r
3950 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3955 saveDiagFlag = 1; diagFile = f;
\r
3956 HDCDrawPosition(NULL, TRUE, NULL);
\r
3964 /*---------------------------------------------------------------------------*\
\r
3965 | CLIENT PAINT PROCEDURE
\r
3966 | This is the main event-handler for the WM_PAINT message.
\r
3968 \*---------------------------------------------------------------------------*/
\r
3970 PaintProc(HWND hwnd)
\r
3976 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3977 if (IsIconic(hwnd)) {
\r
3978 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3980 if (!appData.monoMode) {
\r
3981 SelectPalette(hdc, hPal, FALSE);
\r
3982 RealizePalette(hdc);
\r
3984 HDCDrawPosition(hdc, 1, NULL);
\r
3985 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3986 flipView = !flipView; partnerUp = !partnerUp;
\r
3987 HDCDrawPosition(hdc, 1, NULL);
\r
3988 flipView = !flipView; partnerUp = !partnerUp;
\r
3991 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3992 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3993 ETO_CLIPPED|ETO_OPAQUE,
\r
3994 &messageRect, messageText, strlen(messageText), NULL);
\r
3995 SelectObject(hdc, oldFont);
\r
3996 DisplayBothClocks();
\r
3999 EndPaint(hwnd,&ps);
\r
4007 * If the user selects on a border boundary, return -1; if off the board,
\r
4008 * return -2. Otherwise map the event coordinate to the square.
\r
4009 * The offset boardRect.left or boardRect.top must already have been
\r
4010 * subtracted from x.
\r
4012 int EventToSquare(x, limit)
\r
4020 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4022 x /= (squareSize + lineGap);
\r
4034 DropEnable dropEnables[] = {
\r
4035 { 'P', DP_Pawn, N_("Pawn") },
\r
4036 { 'N', DP_Knight, N_("Knight") },
\r
4037 { 'B', DP_Bishop, N_("Bishop") },
\r
4038 { 'R', DP_Rook, N_("Rook") },
\r
4039 { 'Q', DP_Queen, N_("Queen") },
\r
4043 SetupDropMenu(HMENU hmenu)
\r
4045 int i, count, enable;
\r
4047 extern char white_holding[], black_holding[];
\r
4048 char item[MSG_SIZ];
\r
4050 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4051 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4052 dropEnables[i].piece);
\r
4054 while (p && *p++ == dropEnables[i].piece) count++;
\r
4055 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4056 enable = count > 0 || !appData.testLegality
\r
4057 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4058 && !appData.icsActive);
\r
4059 ModifyMenu(hmenu, dropEnables[i].command,
\r
4060 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4061 dropEnables[i].command, item);
\r
4065 void DragPieceBegin(int x, int y)
\r
4067 dragInfo.lastpos.x = boardRect.left + x;
\r
4068 dragInfo.lastpos.y = boardRect.top + y;
\r
4069 dragInfo.from.x = fromX;
\r
4070 dragInfo.from.y = fromY;
\r
4071 dragInfo.piece = boards[currentMove][fromY][fromX];
\r
4072 dragInfo.start = dragInfo.from;
\r
4073 SetCapture(hwndMain);
\r
4076 void DragPieceEnd(int x, int y)
\r
4079 dragInfo.start.x = dragInfo.start.y = -1;
\r
4080 dragInfo.from = dragInfo.start;
\r
4081 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4084 void ChangeDragPiece(ChessSquare piece)
\r
4086 dragInfo.piece = piece;
\r
4089 /* Event handler for mouse messages */
\r
4091 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4095 static int recursive = 0;
\r
4097 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4100 if (message == WM_MBUTTONUP) {
\r
4101 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4102 to the middle button: we simulate pressing the left button too!
\r
4104 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4105 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4111 pt.x = LOWORD(lParam);
\r
4112 pt.y = HIWORD(lParam);
\r
4113 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4114 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4115 if (!flipView && y >= 0) {
\r
4116 y = BOARD_HEIGHT - 1 - y;
\r
4118 if (flipView && x >= 0) {
\r
4119 x = BOARD_WIDTH - 1 - x;
\r
4122 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4124 switch (message) {
\r
4125 case WM_LBUTTONDOWN:
\r
4126 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4127 ClockClick(flipClock);
\r
4128 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4129 ClockClick(!flipClock);
\r
4131 dragInfo.start.x = dragInfo.start.y = -1;
\r
4132 dragInfo.from = dragInfo.start;
\r
4133 if(fromX == -1 && frozen) { // not sure where this is for
\r
4134 fromX = fromY = -1;
\r
4135 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4138 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4139 DrawPosition(TRUE, NULL);
\r
4142 case WM_LBUTTONUP:
\r
4143 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4144 DrawPosition(TRUE, NULL);
\r
4147 case WM_MOUSEMOVE:
\r
4148 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4149 if(PromoScroll(pt.x - boardRect.left, pt.y - boardRect.top)) break;
\r
4150 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4151 if ((appData.animateDragging || appData.highlightDragging)
\r
4152 && (wParam & MK_LBUTTON)
\r
4153 && dragInfo.from.x >= 0)
\r
4155 BOOL full_repaint = FALSE;
\r
4157 if (appData.animateDragging) {
\r
4158 dragInfo.pos = pt;
\r
4160 if (appData.highlightDragging) {
\r
4161 SetHighlights(fromX, fromY, x, y);
\r
4162 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4163 full_repaint = TRUE;
\r
4167 DrawPosition( full_repaint, NULL);
\r
4169 dragInfo.lastpos = dragInfo.pos;
\r
4173 case WM_MOUSEWHEEL: // [DM]
\r
4174 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4175 /* Mouse Wheel is being rolled forward
\r
4176 * Play moves forward
\r
4178 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4179 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4180 /* Mouse Wheel is being rolled backward
\r
4181 * Play moves backward
\r
4183 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4184 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4188 case WM_MBUTTONUP:
\r
4189 case WM_RBUTTONUP:
\r
4191 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4194 case WM_MBUTTONDOWN:
\r
4195 case WM_RBUTTONDOWN:
\r
4198 fromX = fromY = -1;
\r
4199 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4200 dragInfo.start.x = dragInfo.start.y = -1;
\r
4201 dragInfo.from = dragInfo.start;
\r
4202 dragInfo.lastpos = dragInfo.pos;
\r
4203 if (appData.highlightDragging) {
\r
4204 ClearHighlights();
\r
4207 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4208 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4209 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4210 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4211 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4215 DrawPosition(TRUE, NULL);
\r
4217 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4220 if (message == WM_MBUTTONDOWN) {
\r
4221 buttonCount = 3; /* even if system didn't think so */
\r
4222 if (wParam & MK_SHIFT)
\r
4223 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4225 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4226 } else { /* message == WM_RBUTTONDOWN */
\r
4227 /* Just have one menu, on the right button. Windows users don't
\r
4228 think to try the middle one, and sometimes other software steals
\r
4229 it, or it doesn't really exist. */
\r
4230 if(gameInfo.variant != VariantShogi)
\r
4231 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4233 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4237 SetCapture(hwndMain);
4240 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4241 SetupDropMenu(hmenu);
\r
4242 MenuPopup(hwnd, pt, hmenu, -1);
\r
4252 /* Preprocess messages for buttons in main window */
\r
4254 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4256 int id = GetWindowLongPtr(hwnd, GWLP_ID);
\r
4259 for (i=0; i<N_BUTTONS; i++) {
\r
4260 if (buttonDesc[i].id == id) break;
\r
4262 if (i == N_BUTTONS) return 0;
\r
4263 switch (message) {
\r
4268 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4269 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4276 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4279 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4280 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4281 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4282 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4284 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4286 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4287 TypeInEvent((char)wParam);
\r
4293 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4296 /* Process messages for Promotion dialog box */
\r
4298 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4302 switch (message) {
\r
4303 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4304 /* Center the dialog over the application window */
\r
4305 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4306 Translate(hDlg, DLG_PromotionKing);
\r
4307 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4308 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4309 gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
\r
4310 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4311 SW_SHOW : SW_HIDE);
\r
4312 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4313 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4314 ((PieceToChar(WhiteAngel) >= 'A' && WhiteOnMove(currentMove) &&
\r
4315 PieceToChar(WhiteAngel) != '~') ||
\r
4316 (PieceToChar(BlackAngel) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4317 PieceToChar(BlackAngel) != '~') ) ?
\r
4318 SW_SHOW : SW_HIDE);
\r
4319 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4320 ((PieceToChar(WhiteMarshall) >= 'A' && WhiteOnMove(currentMove) &&
\r
4321 PieceToChar(WhiteMarshall) != '~') ||
\r
4322 (PieceToChar(BlackMarshall) >= 'A' && !WhiteOnMove(currentMove) &&
\r
4323 PieceToChar(BlackMarshall) != '~') ) ?
\r
4324 SW_SHOW : SW_HIDE);
\r
4325 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4326 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4327 gameInfo.variant != VariantShogi ?
\r
4328 SW_SHOW : SW_HIDE);
\r
4329 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4330 gameInfo.variant != VariantShogi ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4332 if(gameInfo.variant == VariantShogi) {
\r
4333 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4334 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4335 SetWindowText(hDlg, "Promote?");
\r
4337 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4338 gameInfo.variant == VariantSuper ?
\r
4339 SW_SHOW : SW_HIDE);
\r
4342 case WM_COMMAND: /* message: received a command */
\r
4343 switch (LOWORD(wParam)) {
\r
4345 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4346 ClearHighlights();
\r
4347 DrawPosition(FALSE, NULL);
\r
4350 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4353 promoChar = gameInfo.variant == VariantShogi ? '+' : ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteQueen : BlackQueen));
\r
4356 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteRook : BlackRook));
\r
4357 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackDragon);
\r
4360 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteBishop : BlackBishop));
\r
4361 if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) promoChar = PieceToChar(BlackAlfil);
\r
4363 case PB_Chancellor:
\r
4364 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteMarshall : BlackMarshall));
\r
4366 case PB_Archbishop:
\r
4367 promoChar = ToLower(PieceToChar(WhiteOnMove(currentMove) ? WhiteAngel : BlackAngel));
\r
4370 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(WhiteOnMove(currentMove) ? WhiteKnight : BlackKnight);
\r
4375 if(promoChar == '.') return FALSE; // invalid piece chosen
\r
4376 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4377 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4378 fromX = fromY = -1;
\r
4379 if (!appData.highlightLastMove) {
\r
4380 ClearHighlights();
\r
4381 DrawPosition(FALSE, NULL);
\r
4388 /* Pop up promotion dialog */
\r
4390 PromotionPopup(HWND hwnd)
\r
4394 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4395 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4396 hwnd, (DLGPROC)lpProc);
\r
4397 FreeProcInstance(lpProc);
\r
4403 DrawPosition(TRUE, NULL);
\r
4404 PromotionPopup(hwndMain);
\r
4407 /* Toggle ShowThinking */
\r
4409 ToggleShowThinking()
\r
4411 appData.showThinking = !appData.showThinking;
\r
4412 ShowThinkingEvent();
\r
4416 LoadGameDialog(HWND hwnd, char* title)
\r
4420 char fileTitle[MSG_SIZ];
\r
4421 f = OpenFileDialog(hwnd, "rb", "",
\r
4422 appData.oldSaveStyle ? "gam" : "pgn",
\r
4424 title, &number, fileTitle, NULL);
\r
4426 cmailMsgLoaded = FALSE;
\r
4427 if (number == 0) {
\r
4428 int error = GameListBuild(f);
\r
4430 DisplayError(_("Cannot build game list"), error);
\r
4431 } else if (!ListEmpty(&gameList) &&
\r
4432 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4433 GameListPopUp(f, fileTitle);
\r
4436 GameListDestroy();
\r
4439 LoadGame(f, number, fileTitle, FALSE);
\r
4443 int get_term_width()
\r
4448 HFONT hfont, hold_font;
\r
4453 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4457 // get the text metrics
\r
4458 hdc = GetDC(hText);
\r
4459 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4460 if (consoleCF.dwEffects & CFE_BOLD)
\r
4461 lf.lfWeight = FW_BOLD;
\r
4462 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4463 lf.lfItalic = TRUE;
\r
4464 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4465 lf.lfStrikeOut = TRUE;
\r
4466 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4467 lf.lfUnderline = TRUE;
\r
4468 hfont = CreateFontIndirect(&lf);
\r
4469 hold_font = SelectObject(hdc, hfont);
\r
4470 GetTextMetrics(hdc, &tm);
\r
4471 SelectObject(hdc, hold_font);
\r
4472 DeleteObject(hfont);
\r
4473 ReleaseDC(hText, hdc);
\r
4475 // get the rectangle
\r
4476 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4478 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4481 void UpdateICSWidth(HWND hText)
\r
4483 LONG old_width, new_width;
\r
4485 new_width = get_term_width(hText, FALSE);
\r
4486 old_width = GetWindowLongPtr(hText, GWLP_USERDATA);
\r
4487 if (new_width != old_width)
\r
4489 ics_update_width(new_width);
\r
4490 SetWindowLongPtr(hText, GWLP_USERDATA, new_width);
\r
4495 ChangedConsoleFont()
\r
4498 CHARRANGE tmpsel, sel;
\r
4499 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4500 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4501 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4504 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4505 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4506 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4507 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4508 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4509 * size. This was undocumented in the version of MSVC++ that I had
\r
4510 * when I wrote the code, but is apparently documented now.
\r
4512 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4513 cfmt.bCharSet = f->lf.lfCharSet;
\r
4514 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4515 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4516 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4517 /* Why are the following seemingly needed too? */
\r
4518 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4519 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4520 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4522 tmpsel.cpMax = -1; /*999999?*/
\r
4523 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4524 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4525 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4526 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4528 paraf.cbSize = sizeof(paraf);
\r
4529 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4530 paraf.dxStartIndent = 0;
\r
4531 paraf.dxOffset = WRAP_INDENT;
\r
4532 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4533 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4534 UpdateICSWidth(hText);
\r
4537 /*---------------------------------------------------------------------------*\
\r
4539 * Window Proc for main window
\r
4541 \*---------------------------------------------------------------------------*/
\r
4543 /* Process messages for main window, etc. */
\r
4545 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4548 int wmId, wmEvent;
\r
4552 char fileTitle[MSG_SIZ];
\r
4553 char buf[MSG_SIZ];
\r
4554 static SnapData sd;
\r
4556 switch (message) {
\r
4558 case WM_PAINT: /* message: repaint portion of window */
\r
4562 case WM_ERASEBKGND:
\r
4563 if (IsIconic(hwnd)) {
\r
4564 /* Cheat; change the message */
\r
4565 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4567 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4571 case WM_LBUTTONDOWN:
\r
4572 case WM_MBUTTONDOWN:
\r
4573 case WM_RBUTTONDOWN:
\r
4574 case WM_LBUTTONUP:
\r
4575 case WM_MBUTTONUP:
\r
4576 case WM_RBUTTONUP:
\r
4577 case WM_MOUSEMOVE:
\r
4578 case WM_MOUSEWHEEL:
\r
4579 MouseEvent(hwnd, message, wParam, lParam);
\r
4582 JAWS_KB_NAVIGATION
\r
4586 JAWS_ALT_INTERCEPT
\r
4588 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4589 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4590 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4591 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4593 SendMessage(h, message, wParam, lParam);
\r
4594 } else if(lParam != KF_REPEAT) {
\r
4595 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4596 TypeInEvent((char)wParam);
\r
4597 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4598 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4603 case WM_PALETTECHANGED:
\r
4604 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4606 HDC hdc = GetDC(hwndMain);
\r
4607 SelectPalette(hdc, hPal, TRUE);
\r
4608 nnew = RealizePalette(hdc);
\r
4610 paletteChanged = TRUE;
\r
4611 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4613 ReleaseDC(hwnd, hdc);
\r
4617 case WM_QUERYNEWPALETTE:
\r
4618 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4620 HDC hdc = GetDC(hwndMain);
\r
4621 paletteChanged = FALSE;
\r
4622 SelectPalette(hdc, hPal, FALSE);
\r
4623 nnew = RealizePalette(hdc);
\r
4625 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4627 ReleaseDC(hwnd, hdc);
\r
4632 case WM_COMMAND: /* message: command from application menu */
\r
4633 wmId = LOWORD(wParam);
\r
4634 wmEvent = HIWORD(wParam);
\r
4639 SAY("new game enter a move to play against the computer with white");
\r
4642 case IDM_NewGameFRC:
\r
4643 if( NewGameFRC() == 0 ) {
\r
4648 case IDM_NewVariant:
\r
4649 NewVariantPopup(hwnd);
\r
4652 case IDM_LoadGame:
\r
4653 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4656 case IDM_LoadNextGame:
\r
4660 case IDM_LoadPrevGame:
\r
4664 case IDM_ReloadGame:
\r
4668 case IDM_LoadPosition:
\r
4669 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4670 Reset(FALSE, TRUE);
\r
4673 f = OpenFileDialog(hwnd, "rb", "",
\r
4674 appData.oldSaveStyle ? "pos" : "fen",
\r
4676 _("Load Position from File"), &number, fileTitle, NULL);
\r
4678 LoadPosition(f, number, fileTitle);
\r
4682 case IDM_LoadNextPosition:
\r
4683 ReloadPosition(1);
\r
4686 case IDM_LoadPrevPosition:
\r
4687 ReloadPosition(-1);
\r
4690 case IDM_ReloadPosition:
\r
4691 ReloadPosition(0);
\r
4694 case IDM_SaveGame:
\r
4695 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4696 f = OpenFileDialog(hwnd, "a", defName,
\r
4697 appData.oldSaveStyle ? "gam" : "pgn",
\r
4699 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4701 SaveGame(f, 0, "");
\r
4705 case IDM_SavePosition:
\r
4706 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4707 f = OpenFileDialog(hwnd, "a", defName,
\r
4708 appData.oldSaveStyle ? "pos" : "fen",
\r
4710 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4712 SavePosition(f, 0, "");
\r
4716 case IDM_SaveDiagram:
\r
4717 defName = "diagram";
\r
4718 f = OpenFileDialog(hwnd, "wb", defName,
\r
4721 _("Save Diagram to File"), NULL, fileTitle, NULL);
\r
4727 case IDM_CopyGame:
\r
4728 CopyGameToClipboard();
\r
4731 case IDM_PasteGame:
\r
4732 PasteGameFromClipboard();
\r
4735 case IDM_CopyGameListToClipboard:
\r
4736 CopyGameListToClipboard();
\r
4739 /* [AS] Autodetect FEN or PGN data */
\r
4740 case IDM_PasteAny:
\r
4741 PasteGameOrFENFromClipboard();
\r
4744 /* [AS] Move history */
\r
4745 case IDM_ShowMoveHistory:
\r
4746 if( MoveHistoryIsUp() ) {
\r
4747 MoveHistoryPopDown();
\r
4750 MoveHistoryPopUp();
\r
4754 /* [AS] Eval graph */
\r
4755 case IDM_ShowEvalGraph:
\r
4756 if( EvalGraphIsUp() ) {
\r
4757 EvalGraphPopDown();
\r
4761 SetFocus(hwndMain);
\r
4765 /* [AS] Engine output */
\r
4766 case IDM_ShowEngineOutput:
\r
4767 if( EngineOutputIsUp() ) {
\r
4768 EngineOutputPopDown();
\r
4771 EngineOutputPopUp();
\r
4775 /* [AS] User adjudication */
\r
4776 case IDM_UserAdjudication_White:
\r
4777 UserAdjudicationEvent( +1 );
\r
4780 case IDM_UserAdjudication_Black:
\r
4781 UserAdjudicationEvent( -1 );
\r
4784 case IDM_UserAdjudication_Draw:
\r
4785 UserAdjudicationEvent( 0 );
\r
4788 /* [AS] Game list options dialog */
\r
4789 case IDM_GameListOptions:
\r
4790 GameListOptions();
\r
4797 case IDM_CopyPosition:
\r
4798 CopyFENToClipboard();
\r
4801 case IDM_PastePosition:
\r
4802 PasteFENFromClipboard();
\r
4805 case IDM_MailMove:
\r
4809 case IDM_ReloadCMailMsg:
\r
4810 Reset(TRUE, TRUE);
\r
4811 ReloadCmailMsgEvent(FALSE);
\r
4814 case IDM_Minimize:
\r
4815 ShowWindow(hwnd, SW_MINIMIZE);
\r
4822 case IDM_MachineWhite:
\r
4823 MachineWhiteEvent();
\r
4825 * refresh the tags dialog only if it's visible
\r
4827 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4829 tags = PGNTags(&gameInfo);
\r
4830 TagsPopUp(tags, CmailMsg());
\r
4833 SAY("computer starts playing white");
\r
4836 case IDM_MachineBlack:
\r
4837 MachineBlackEvent();
\r
4839 * refresh the tags dialog only if it's visible
\r
4841 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4843 tags = PGNTags(&gameInfo);
\r
4844 TagsPopUp(tags, CmailMsg());
\r
4847 SAY("computer starts playing black");
\r
4850 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4851 MatchEvent(2); // distinguish from command-line-triggered case (matchMode=1)
\r
4854 case IDM_TwoMachines:
\r
4855 TwoMachinesEvent();
\r
4857 * refresh the tags dialog only if it's visible
\r
4859 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4861 tags = PGNTags(&gameInfo);
\r
4862 TagsPopUp(tags, CmailMsg());
\r
4865 SAY("computer starts playing both sides");
\r
4868 case IDM_AnalysisMode:
\r
4869 if (!first.analysisSupport) {
\r
4870 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4871 DisplayError(buf, 0);
\r
4873 SAY("analyzing current position");
\r
4874 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4875 if (appData.icsActive) {
\r
4876 if (gameMode != IcsObserving) {
\r
4877 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4878 DisplayError(buf, 0);
\r
4879 /* secure check */
\r
4880 if (appData.icsEngineAnalyze) {
\r
4881 if (appData.debugMode)
\r
4882 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4883 ExitAnalyzeMode();
\r
4889 /* if enable, user want disable icsEngineAnalyze */
\r
4890 if (appData.icsEngineAnalyze) {
\r
4891 ExitAnalyzeMode();
\r
4895 appData.icsEngineAnalyze = TRUE;
\r
4896 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4899 if (!appData.showThinking) ToggleShowThinking();
\r
4900 AnalyzeModeEvent();
\r
4904 case IDM_AnalyzeFile:
\r
4905 if (!first.analysisSupport) {
\r
4906 char buf[MSG_SIZ];
\r
4907 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4908 DisplayError(buf, 0);
\r
4910 if (!appData.showThinking) ToggleShowThinking();
\r
4911 AnalyzeFileEvent();
\r
4912 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4913 AnalysisPeriodicEvent(1);
\r
4917 case IDM_IcsClient:
\r
4921 case IDM_EditGame:
\r
4922 case IDM_EditGame2:
\r
4927 case IDM_EditPosition:
\r
4928 case IDM_EditPosition2:
\r
4929 EditPositionEvent();
\r
4930 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4933 case IDM_Training:
\r
4937 case IDM_ShowGameList:
\r
4938 ShowGameListProc();
\r
4941 case IDM_EditProgs1:
\r
4942 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4945 case IDM_EditProgs2:
\r
4946 LoadEnginePopUp(hwndMain);
\r
4949 case IDM_EditServers:
\r
4950 EditTagsPopUp(icsNames, &icsNames);
\r
4953 case IDM_EditTags:
\r
4958 case IDM_EditComment:
\r
4960 if (commentUp && editComment) {
\r
4963 EditCommentEvent();
\r
4983 case IDM_CallFlag:
\r
5003 case IDM_StopObserving:
\r
5004 StopObservingEvent();
\r
5007 case IDM_StopExamining:
\r
5008 StopExaminingEvent();
\r
5012 UploadGameEvent();
\r
5015 case IDM_TypeInMove:
\r
5016 TypeInEvent('\000');
\r
5019 case IDM_TypeInName:
\r
5020 PopUpNameDialog('\000');
\r
5023 case IDM_Backward:
\r
5025 SetFocus(hwndMain);
\r
5032 SetFocus(hwndMain);
\r
5037 SetFocus(hwndMain);
\r
5042 SetFocus(hwndMain);
\r
5046 RevertEvent(FALSE);
\r
5049 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5050 RevertEvent(TRUE);
\r
5053 case IDM_TruncateGame:
\r
5054 TruncateGameEvent();
\r
5061 case IDM_RetractMove:
\r
5062 RetractMoveEvent();
\r
5065 case IDM_FlipView:
\r
5066 flipView = !flipView;
\r
5067 DrawPosition(FALSE, NULL);
\r
5070 case IDM_FlipClock:
\r
5071 flipClock = !flipClock;
\r
5072 DisplayBothClocks();
\r
5076 case IDM_MuteSounds:
\r
5077 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5078 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5079 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5082 case IDM_GeneralOptions:
\r
5083 GeneralOptionsPopup(hwnd);
\r
5084 DrawPosition(TRUE, NULL);
\r
5087 case IDM_BoardOptions:
\r
5088 BoardOptionsPopup(hwnd);
\r
5091 case IDM_EnginePlayOptions:
\r
5092 EnginePlayOptionsPopup(hwnd);
\r
5095 case IDM_Engine1Options:
\r
5096 EngineOptionsPopup(hwnd, &first);
\r
5099 case IDM_Engine2Options:
\r
5101 if(WaitForEngine(&second, SettingsMenuIfReady)) break;
\r
5102 EngineOptionsPopup(hwnd, &second);
\r
5105 case IDM_OptionsUCI:
\r
5106 UciOptionsPopup(hwnd);
\r
5109 case IDM_IcsOptions:
\r
5110 IcsOptionsPopup(hwnd);
\r
5114 FontsOptionsPopup(hwnd);
\r
5118 SoundOptionsPopup(hwnd);
\r
5121 case IDM_CommPort:
\r
5122 CommPortOptionsPopup(hwnd);
\r
5125 case IDM_LoadOptions:
\r
5126 LoadOptionsPopup(hwnd);
\r
5129 case IDM_SaveOptions:
\r
5130 SaveOptionsPopup(hwnd);
\r
5133 case IDM_TimeControl:
\r
5134 TimeControlOptionsPopup(hwnd);
\r
5137 case IDM_SaveSettings:
\r
5138 SaveSettings(settingsFileName);
\r
5141 case IDM_SaveSettingsOnExit:
\r
5142 saveSettingsOnExit = !saveSettingsOnExit;
\r
5143 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5144 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5145 MF_CHECKED : MF_UNCHECKED));
\r
5156 case IDM_AboutGame:
\r
5161 appData.debugMode = !appData.debugMode;
\r
5162 if (appData.debugMode) {
\r
5163 char dir[MSG_SIZ];
\r
5164 GetCurrentDirectory(MSG_SIZ, dir);
\r
5165 SetCurrentDirectory(installDir);
\r
5166 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5167 SetCurrentDirectory(dir);
\r
5168 setbuf(debugFP, NULL);
\r
5175 case IDM_HELPCONTENTS:
\r
5176 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5177 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5178 MessageBox (GetFocus(),
\r
5179 _("Unable to activate help"),
\r
5180 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5184 case IDM_HELPSEARCH:
\r
5185 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5186 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5187 MessageBox (GetFocus(),
\r
5188 _("Unable to activate help"),
\r
5189 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5193 case IDM_HELPHELP:
\r
5194 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5195 MessageBox (GetFocus(),
\r
5196 _("Unable to activate help"),
\r
5197 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5202 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5204 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5205 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5206 FreeProcInstance(lpProc);
\r
5209 case IDM_DirectCommand1:
\r
5210 AskQuestionEvent(_("Direct Command"),
\r
5211 _("Send to chess program:"), "", "1");
\r
5213 case IDM_DirectCommand2:
\r
5214 AskQuestionEvent(_("Direct Command"),
\r
5215 _("Send to second chess program:"), "", "2");
\r
5218 case EP_WhitePawn:
\r
5219 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5220 fromX = fromY = -1;
\r
5223 case EP_WhiteKnight:
\r
5224 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5225 fromX = fromY = -1;
\r
5228 case EP_WhiteBishop:
\r
5229 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5230 fromX = fromY = -1;
\r
5233 case EP_WhiteRook:
\r
5234 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5235 fromX = fromY = -1;
\r
5238 case EP_WhiteQueen:
\r
5239 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5240 fromX = fromY = -1;
\r
5243 case EP_WhiteFerz:
\r
5244 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5245 fromX = fromY = -1;
\r
5248 case EP_WhiteWazir:
\r
5249 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5250 fromX = fromY = -1;
\r
5253 case EP_WhiteAlfil:
\r
5254 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5255 fromX = fromY = -1;
\r
5258 case EP_WhiteCannon:
\r
5259 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5260 fromX = fromY = -1;
\r
5263 case EP_WhiteCardinal:
\r
5264 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5265 fromX = fromY = -1;
\r
5268 case EP_WhiteMarshall:
\r
5269 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5270 fromX = fromY = -1;
\r
5273 case EP_WhiteKing:
\r
5274 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5275 fromX = fromY = -1;
\r
5278 case EP_BlackPawn:
\r
5279 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5280 fromX = fromY = -1;
\r
5283 case EP_BlackKnight:
\r
5284 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5285 fromX = fromY = -1;
\r
5288 case EP_BlackBishop:
\r
5289 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5290 fromX = fromY = -1;
\r
5293 case EP_BlackRook:
\r
5294 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5295 fromX = fromY = -1;
\r
5298 case EP_BlackQueen:
\r
5299 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5300 fromX = fromY = -1;
\r
5303 case EP_BlackFerz:
\r
5304 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5305 fromX = fromY = -1;
\r
5308 case EP_BlackWazir:
\r
5309 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5310 fromX = fromY = -1;
\r
5313 case EP_BlackAlfil:
\r
5314 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5315 fromX = fromY = -1;
\r
5318 case EP_BlackCannon:
\r
5319 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5320 fromX = fromY = -1;
\r
5323 case EP_BlackCardinal:
\r
5324 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5325 fromX = fromY = -1;
\r
5328 case EP_BlackMarshall:
\r
5329 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5330 fromX = fromY = -1;
\r
5333 case EP_BlackKing:
\r
5334 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5335 fromX = fromY = -1;
\r
5338 case EP_EmptySquare:
\r
5339 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5340 fromX = fromY = -1;
\r
5343 case EP_ClearBoard:
\r
5344 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5345 fromX = fromY = -1;
\r
5349 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5350 fromX = fromY = -1;
\r
5354 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5355 fromX = fromY = -1;
\r
5359 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5360 fromX = fromY = -1;
\r
5364 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5365 fromX = fromY = -1;
\r
5369 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5370 fromX = fromY = -1;
\r
5374 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5375 fromX = fromY = -1;
\r
5379 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5380 fromX = fromY = -1;
\r
5384 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5385 fromX = fromY = -1;
\r
5389 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5390 fromX = fromY = -1;
\r
5394 barbaric = 0; appData.language = "";
\r
5395 TranslateMenus(0);
\r
5396 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5397 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5398 lastChecked = wmId;
\r
5402 if(wmId > IDM_English && wmId < IDM_English+20) {
\r
5403 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5404 TranslateMenus(0);
\r
5405 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5406 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5407 lastChecked = wmId;
\r
5410 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5416 case CLOCK_TIMER_ID:
\r
5417 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5418 clockTimerEvent = 0;
\r
5419 DecrementClocks(); /* call into back end */
\r
5421 case LOAD_GAME_TIMER_ID:
\r
5422 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5423 loadGameTimerEvent = 0;
\r
5424 AutoPlayGameLoop(); /* call into back end */
\r
5426 case ANALYSIS_TIMER_ID:
\r
5427 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5428 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5429 AnalysisPeriodicEvent(0);
\r
5431 KillTimer(hwnd, analysisTimerEvent);
\r
5432 analysisTimerEvent = 0;
\r
5435 case DELAYED_TIMER_ID:
\r
5436 KillTimer(hwnd, delayedTimerEvent);
\r
5437 delayedTimerEvent = 0;
\r
5438 delayedTimerCallback();
\r
5443 case WM_USER_Input:
\r
5444 InputEvent(hwnd, message, wParam, lParam);
\r
5447 /* [AS] Also move "attached" child windows */
\r
5448 case WM_WINDOWPOSCHANGING:
\r
5450 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5451 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5453 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5454 /* Window is moving */
\r
5457 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5458 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5459 rcMain.right = wpMain.x + wpMain.width;
\r
5460 rcMain.top = wpMain.y;
\r
5461 rcMain.bottom = wpMain.y + wpMain.height;
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5465 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5466 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5467 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5468 wpMain.x = lpwp->x;
\r
5469 wpMain.y = lpwp->y;
\r
5474 /* [AS] Snapping */
\r
5475 case WM_ENTERSIZEMOVE:
\r
5476 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5477 if (hwnd == hwndMain) {
\r
5478 doingSizing = TRUE;
\r
5481 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5485 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5486 if (hwnd == hwndMain) {
\r
5487 lastSizing = wParam;
\r
5492 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5493 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5495 case WM_EXITSIZEMOVE:
\r
5496 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5497 if (hwnd == hwndMain) {
\r
5499 doingSizing = FALSE;
\r
5500 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5501 GetClientRect(hwnd, &client);
\r
5502 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5504 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5506 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5509 case WM_DESTROY: /* message: window being destroyed */
\r
5510 PostQuitMessage(0);
\r
5514 if (hwnd == hwndMain) {
\r
5519 default: /* Passes it on if unprocessed */
\r
5520 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5525 /*---------------------------------------------------------------------------*\
\r
5527 * Misc utility routines
\r
5529 \*---------------------------------------------------------------------------*/
\r
5532 * Decent random number generator, at least not as bad as Windows
\r
5533 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5535 unsigned int randstate;
\r
5540 randstate = randstate * 1664525 + 1013904223;
\r
5541 return (int) randstate & 0x7fffffff;
\r
5545 mysrandom(unsigned int seed)
\r
5552 * returns TRUE if user selects a different color, FALSE otherwise
\r
5556 ChangeColor(HWND hwnd, COLORREF *which)
\r
5558 static BOOL firstTime = TRUE;
\r
5559 static DWORD customColors[16];
\r
5561 COLORREF newcolor;
\r
5566 /* Make initial colors in use available as custom colors */
\r
5567 /* Should we put the compiled-in defaults here instead? */
\r
5569 customColors[i++] = lightSquareColor & 0xffffff;
\r
5570 customColors[i++] = darkSquareColor & 0xffffff;
\r
5571 customColors[i++] = whitePieceColor & 0xffffff;
\r
5572 customColors[i++] = blackPieceColor & 0xffffff;
\r
5573 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5574 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5576 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5577 customColors[i++] = textAttribs[ccl].color;
\r
5579 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5580 firstTime = FALSE;
\r
5583 cc.lStructSize = sizeof(cc);
\r
5584 cc.hwndOwner = hwnd;
\r
5585 cc.hInstance = NULL;
\r
5586 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5587 cc.lpCustColors = (LPDWORD) customColors;
\r
5588 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5590 if (!ChooseColor(&cc)) return FALSE;
\r
5592 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5593 if (newcolor == *which) return FALSE;
\r
5594 *which = newcolor;
\r
5598 InitDrawingColors();
\r
5599 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5604 MyLoadSound(MySound *ms)
\r
5610 if (ms->data) free(ms->data);
\r
5613 switch (ms->name[0]) {
\r
5619 /* System sound from Control Panel. Don't preload here. */
\r
5623 if (ms->name[1] == NULLCHAR) {
\r
5624 /* "!" alone = silence */
\r
5627 /* Builtin wave resource. Error if not found. */
\r
5628 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5629 if (h == NULL) break;
\r
5630 ms->data = (void *)LoadResource(hInst, h);
\r
5631 if (h == NULL) break;
\r
5636 /* .wav file. Error if not found. */
\r
5637 f = fopen(ms->name, "rb");
\r
5638 if (f == NULL) break;
\r
5639 if (fstat(fileno(f), &st) < 0) break;
\r
5640 ms->data = malloc(st.st_size);
\r
5641 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5647 char buf[MSG_SIZ];
\r
5648 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5649 DisplayError(buf, GetLastError());
\r
5655 MyPlaySound(MySound *ms)
\r
5657 BOOLEAN ok = FALSE;
\r
5659 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5660 switch (ms->name[0]) {
\r
5662 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5667 /* System sound from Control Panel (deprecated feature).
\r
5668 "$" alone or an unset sound name gets default beep (still in use). */
\r
5669 if (ms->name[1]) {
\r
5670 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5672 if (!ok) ok = MessageBeep(MB_OK);
\r
5675 /* Builtin wave resource, or "!" alone for silence */
\r
5676 if (ms->name[1]) {
\r
5677 if (ms->data == NULL) return FALSE;
\r
5678 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5684 /* .wav file. Error if not found. */
\r
5685 if (ms->data == NULL) return FALSE;
\r
5686 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5689 /* Don't print an error: this can happen innocently if the sound driver
\r
5690 is busy; for instance, if another instance of WinBoard is playing
\r
5691 a sound at about the same time. */
\r
5697 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5700 OPENFILENAME *ofn;
\r
5701 static UINT *number; /* gross that this is static */
\r
5703 switch (message) {
\r
5704 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5705 /* Center the dialog over the application window */
\r
5706 ofn = (OPENFILENAME *) lParam;
\r
5707 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5708 number = (UINT *) ofn->lCustData;
\r
5709 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5713 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5714 Translate(hDlg, 1536);
\r
5715 return FALSE; /* Allow for further processing */
\r
5718 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5719 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5721 return FALSE; /* Allow for further processing */
\r
5727 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5729 static UINT *number;
\r
5730 OPENFILENAME *ofname;
\r
5733 case WM_INITDIALOG:
\r
5734 Translate(hdlg, DLG_IndexNumber);
\r
5735 ofname = (OPENFILENAME *)lParam;
\r
5736 number = (UINT *)(ofname->lCustData);
\r
5739 ofnot = (OFNOTIFY *)lParam;
\r
5740 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5741 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5750 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5751 char *nameFilt, char *dlgTitle, UINT *number,
\r
5752 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5754 OPENFILENAME openFileName;
\r
5755 char buf1[MSG_SIZ];
\r
5758 if (fileName == NULL) fileName = buf1;
\r
5759 if (defName == NULL) {
\r
5760 safeStrCpy(fileName, "*.", 3 );
\r
5761 strcat(fileName, defExt);
\r
5763 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5765 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5766 if (number) *number = 0;
\r
5768 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5769 openFileName.hwndOwner = hwnd;
\r
5770 openFileName.hInstance = (HANDLE) hInst;
\r
5771 openFileName.lpstrFilter = nameFilt;
\r
5772 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5773 openFileName.nMaxCustFilter = 0L;
\r
5774 openFileName.nFilterIndex = 1L;
\r
5775 openFileName.lpstrFile = fileName;
\r
5776 openFileName.nMaxFile = MSG_SIZ;
\r
5777 openFileName.lpstrFileTitle = fileTitle;
\r
5778 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5779 openFileName.lpstrInitialDir = NULL;
\r
5780 openFileName.lpstrTitle = dlgTitle;
\r
5781 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5782 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5783 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5784 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5785 openFileName.nFileOffset = 0;
\r
5786 openFileName.nFileExtension = 0;
\r
5787 openFileName.lpstrDefExt = defExt;
\r
5788 openFileName.lCustData = (LONG) number;
\r
5789 openFileName.lpfnHook = oldDialog ?
\r
5790 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5791 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5793 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5794 GetOpenFileName(&openFileName)) {
\r
5795 /* open the file */
\r
5796 f = fopen(openFileName.lpstrFile, write);
\r
5798 MessageBox(hwnd, _("File open failed"), NULL,
\r
5799 MB_OK|MB_ICONEXCLAMATION);
\r
5803 int err = CommDlgExtendedError();
\r
5804 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5813 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5815 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5818 * Get the first pop-up menu in the menu template. This is the
\r
5819 * menu that TrackPopupMenu displays.
\r
5821 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5822 TranslateOneMenu(10, hmenuTrackPopup);
\r
5824 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5827 * TrackPopup uses screen coordinates, so convert the
\r
5828 * coordinates of the mouse click to screen coordinates.
\r
5830 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5832 /* Draw and track the floating pop-up menu. */
\r
5833 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5834 pt.x, pt.y, 0, hwnd, NULL);
\r
5836 /* Destroy the menu.*/
\r
5837 DestroyMenu(hmenu);
\r
5842 int sizeX, sizeY, newSizeX, newSizeY;
\r
5844 } ResizeEditPlusButtonsClosure;
\r
5847 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5849 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5853 if (hChild == cl->hText) return TRUE;
\r
5854 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5855 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5856 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5857 ScreenToClient(cl->hDlg, &pt);
\r
5858 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5859 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5863 /* Resize a dialog that has a (rich) edit field filling most of
\r
5864 the top, with a row of buttons below */
\r
5866 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5869 int newTextHeight, newTextWidth;
\r
5870 ResizeEditPlusButtonsClosure cl;
\r
5872 /*if (IsIconic(hDlg)) return;*/
\r
5873 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5875 cl.hdwp = BeginDeferWindowPos(8);
\r
5877 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5878 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5879 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5880 if (newTextHeight < 0) {
\r
5881 newSizeY += -newTextHeight;
\r
5882 newTextHeight = 0;
\r
5884 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5885 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5891 cl.newSizeX = newSizeX;
\r
5892 cl.newSizeY = newSizeY;
\r
5893 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5895 EndDeferWindowPos(cl.hdwp);
\r
5898 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5900 RECT rChild, rParent;
\r
5901 int wChild, hChild, wParent, hParent;
\r
5902 int wScreen, hScreen, xNew, yNew;
\r
5905 /* Get the Height and Width of the child window */
\r
5906 GetWindowRect (hwndChild, &rChild);
\r
5907 wChild = rChild.right - rChild.left;
\r
5908 hChild = rChild.bottom - rChild.top;
\r
5910 /* Get the Height and Width of the parent window */
\r
5911 GetWindowRect (hwndParent, &rParent);
\r
5912 wParent = rParent.right - rParent.left;
\r
5913 hParent = rParent.bottom - rParent.top;
\r
5915 /* Get the display limits */
\r
5916 hdc = GetDC (hwndChild);
\r
5917 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5918 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5919 ReleaseDC(hwndChild, hdc);
\r
5921 /* Calculate new X position, then adjust for screen */
\r
5922 xNew = rParent.left + ((wParent - wChild) /2);
\r
5925 } else if ((xNew+wChild) > wScreen) {
\r
5926 xNew = wScreen - wChild;
\r
5929 /* Calculate new Y position, then adjust for screen */
\r
5931 yNew = rParent.top + ((hParent - hChild) /2);
\r
5934 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5939 } else if ((yNew+hChild) > hScreen) {
\r
5940 yNew = hScreen - hChild;
\r
5943 /* Set it, and return */
\r
5944 return SetWindowPos (hwndChild, NULL,
\r
5945 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5948 /* Center one window over another */
\r
5949 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5951 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5954 /*---------------------------------------------------------------------------*\
\r
5956 * Startup Dialog functions
\r
5958 \*---------------------------------------------------------------------------*/
\r
5960 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5962 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5964 while (*cd != NULL) {
\r
5965 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5971 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5973 char buf1[MAX_ARG_LEN];
\r
5976 if (str[0] == '@') {
\r
5977 FILE* f = fopen(str + 1, "r");
\r
5979 DisplayFatalError(str + 1, errno, 2);
\r
5982 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5984 buf1[len] = NULLCHAR;
\r
5988 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5991 char buf[MSG_SIZ];
\r
5992 char *end = strchr(str, '\n');
\r
5993 if (end == NULL) return;
\r
5994 memcpy(buf, str, end - str);
\r
5995 buf[end - str] = NULLCHAR;
\r
5996 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
6002 SetStartupDialogEnables(HWND hDlg)
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6006 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6007 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6008 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6009 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6010 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6011 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6012 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6013 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6014 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6015 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6016 IsDlgButtonChecked(hDlg, OPT_View));
\r
6020 QuoteForFilename(char *filename)
\r
6022 int dquote, space;
\r
6023 dquote = strchr(filename, '"') != NULL;
\r
6024 space = strchr(filename, ' ') != NULL;
\r
6025 if (dquote || space) {
\r
6037 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6039 char buf[MSG_SIZ];
\r
6042 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6043 q = QuoteForFilename(nthcp);
\r
6044 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6045 if (*nthdir != NULLCHAR) {
\r
6046 q = QuoteForFilename(nthdir);
\r
6047 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6049 if (*nthcp == NULLCHAR) {
\r
6050 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6051 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6052 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6053 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6058 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6060 char buf[MSG_SIZ];
\r
6064 switch (message) {
\r
6065 case WM_INITDIALOG:
\r
6066 /* Center the dialog */
\r
6067 CenterWindow (hDlg, GetDesktopWindow());
\r
6068 Translate(hDlg, DLG_Startup);
\r
6069 /* Initialize the dialog items */
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6071 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6072 firstChessProgramNames);
\r
6073 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6074 appData.secondChessProgram, singleList ? "fd" : "sd", appData.secondDirectory,
\r
6075 singleList ? firstChessProgramNames : secondChessProgramNames); //[HGM] single: use first list in second combo
\r
6076 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6077 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6078 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6079 if (*appData.icsHelper != NULLCHAR) {
\r
6080 char *q = QuoteForFilename(appData.icsHelper);
\r
6081 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6083 if (*appData.icsHost == NULLCHAR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6085 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6086 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6087 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6088 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6091 if (appData.icsActive) {
\r
6092 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6094 else if (appData.noChessProgram) {
\r
6095 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6098 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6101 SetStartupDialogEnables(hDlg);
\r
6105 switch (LOWORD(wParam)) {
\r
6107 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6108 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6109 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6111 ParseArgs(StringGet, &p);
\r
6112 safeStrCpy(buf, singleList ? "/fcp=" : "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6113 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6115 SwapEngines(singleList); // temporarily swap first and second, to load a second 'first', ...
\r
6116 ParseArgs(StringGet, &p);
\r
6117 SwapEngines(singleList); // ... and then make it 'second'
\r
6118 appData.noChessProgram = FALSE;
\r
6119 appData.icsActive = FALSE;
\r
6120 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6121 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6122 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6124 ParseArgs(StringGet, &p);
\r
6125 if (appData.zippyPlay) {
\r
6126 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6127 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6129 ParseArgs(StringGet, &p);
\r
6131 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6132 appData.noChessProgram = TRUE;
\r
6133 appData.icsActive = FALSE;
\r
6135 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6136 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6139 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6140 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6142 ParseArgs(StringGet, &p);
\r
6144 EndDialog(hDlg, TRUE);
\r
6151 case IDM_HELPCONTENTS:
\r
6152 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6153 MessageBox (GetFocus(),
\r
6154 _("Unable to activate help"),
\r
6155 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6160 SetStartupDialogEnables(hDlg);
\r
6168 /*---------------------------------------------------------------------------*\
\r
6170 * About box dialog functions
\r
6172 \*---------------------------------------------------------------------------*/
\r
6174 /* Process messages for "About" dialog box */
\r
6176 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6178 switch (message) {
\r
6179 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6180 /* Center the dialog over the application window */
\r
6181 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6182 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6183 Translate(hDlg, ABOUTBOX);
\r
6187 case WM_COMMAND: /* message: received a command */
\r
6188 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6189 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6190 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6198 /*---------------------------------------------------------------------------*\
\r
6200 * Comment Dialog functions
\r
6202 \*---------------------------------------------------------------------------*/
\r
6205 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6207 static HANDLE hwndText = NULL;
\r
6208 int len, newSizeX, newSizeY, flags;
\r
6209 static int sizeX, sizeY;
\r
6214 switch (message) {
\r
6215 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6216 /* Initialize the dialog items */
\r
6217 Translate(hDlg, DLG_EditComment);
\r
6218 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6219 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6220 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6221 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6222 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6223 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6224 SetWindowText(hDlg, commentTitle);
\r
6225 if (editComment) {
\r
6226 SetFocus(hwndText);
\r
6228 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6230 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6231 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6232 MAKELPARAM(FALSE, 0));
\r
6233 /* Size and position the dialog */
\r
6234 if (!commentDialog) {
\r
6235 commentDialog = hDlg;
\r
6236 flags = SWP_NOZORDER;
\r
6237 GetClientRect(hDlg, &rect);
\r
6238 sizeX = rect.right;
\r
6239 sizeY = rect.bottom;
\r
6240 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6241 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6242 WINDOWPLACEMENT wp;
\r
6243 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6244 wp.length = sizeof(WINDOWPLACEMENT);
\r
6246 wp.showCmd = SW_SHOW;
\r
6247 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6248 wp.rcNormalPosition.left = wpComment.x;
\r
6249 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6250 wp.rcNormalPosition.top = wpComment.y;
\r
6251 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6252 SetWindowPlacement(hDlg, &wp);
\r
6254 GetClientRect(hDlg, &rect);
\r
6255 newSizeX = rect.right;
\r
6256 newSizeY = rect.bottom;
\r
6257 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6258 newSizeX, newSizeY);
\r
6263 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS | ENM_KEYEVENTS );
\r
6266 case WM_COMMAND: /* message: received a command */
\r
6267 switch (LOWORD(wParam)) {
\r
6269 if (editComment) {
\r
6271 /* Read changed options from the dialog box */
\r
6272 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6273 len = GetWindowTextLength(hwndText);
\r
6274 str = (char *) malloc(len + 1);
\r
6275 GetWindowText(hwndText, str, len + 1);
\r
6284 ReplaceComment(commentIndex, str);
\r
6291 case OPT_CancelComment:
\r
6295 case OPT_ClearComment:
\r
6296 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6299 case OPT_EditComment:
\r
6300 EditCommentEvent();
\r
6308 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6309 if( wParam == OPT_CommentText ) {
\r
6310 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6312 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ||
\r
6313 lpMF->msg == WM_CHAR && lpMF->wParam == '\022' ) {
\r
6317 pt.x = LOWORD( lpMF->lParam );
\r
6318 pt.y = HIWORD( lpMF->lParam );
\r
6320 if(lpMF->msg == WM_CHAR) {
\r
6322 SendDlgItemMessage( hDlg, OPT_CommentText, EM_EXGETSEL, 0, (LPARAM) &sel );
\r
6323 index = sel.cpMin;
\r
6325 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6327 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6328 len = GetWindowTextLength(hwndText);
\r
6329 str = (char *) malloc(len + 1);
\r
6330 GetWindowText(hwndText, str, len + 1);
\r
6331 ReplaceComment(commentIndex, str);
\r
6332 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6333 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6336 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6337 lpMF->msg = WM_USER;
\r
6345 newSizeX = LOWORD(lParam);
\r
6346 newSizeY = HIWORD(lParam);
\r
6347 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6352 case WM_GETMINMAXINFO:
\r
6353 /* Prevent resizing window too small */
\r
6354 mmi = (MINMAXINFO *) lParam;
\r
6355 mmi->ptMinTrackSize.x = 100;
\r
6356 mmi->ptMinTrackSize.y = 100;
\r
6363 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6368 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6370 if (str == NULL) str = "";
\r
6371 p = (char *) malloc(2 * strlen(str) + 2);
\r
6374 if (*str == '\n') *q++ = '\r';
\r
6378 if (commentText != NULL) free(commentText);
\r
6380 commentIndex = index;
\r
6381 commentTitle = title;
\r
6383 editComment = edit;
\r
6385 if (commentDialog) {
\r
6386 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6387 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6389 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6390 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6391 hwndMain, (DLGPROC)lpProc);
\r
6392 FreeProcInstance(lpProc);
\r
6398 /*---------------------------------------------------------------------------*\
\r
6400 * Type-in move dialog functions
\r
6402 \*---------------------------------------------------------------------------*/
\r
6405 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6407 char move[MSG_SIZ];
\r
6410 switch (message) {
\r
6411 case WM_INITDIALOG:
\r
6412 move[0] = (char) lParam;
\r
6413 move[1] = NULLCHAR;
\r
6414 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6415 Translate(hDlg, DLG_TypeInMove);
\r
6416 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6417 SetWindowText(hInput, move);
\r
6419 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6423 switch (LOWORD(wParam)) {
\r
6426 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6427 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
6428 TypeInDoneEvent(move);
\r
6429 EndDialog(hDlg, TRUE);
\r
6432 EndDialog(hDlg, FALSE);
\r
6443 PopUpMoveDialog(char firstchar)
\r
6447 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6448 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6449 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6450 FreeProcInstance(lpProc);
\r
6453 /*---------------------------------------------------------------------------*\
\r
6455 * Type-in name dialog functions
\r
6457 \*---------------------------------------------------------------------------*/
\r
6460 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6462 char move[MSG_SIZ];
\r
6465 switch (message) {
\r
6466 case WM_INITDIALOG:
\r
6467 move[0] = (char) lParam;
\r
6468 move[1] = NULLCHAR;
\r
6469 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6470 Translate(hDlg, DLG_TypeInName);
\r
6471 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6472 SetWindowText(hInput, move);
\r
6474 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6478 switch (LOWORD(wParam)) {
\r
6480 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6481 appData.userName = strdup(move);
\r
6484 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6485 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6486 DisplayTitle(move);
\r
6490 EndDialog(hDlg, TRUE);
\r
6493 EndDialog(hDlg, FALSE);
\r
6504 PopUpNameDialog(char firstchar)
\r
6508 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6509 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6510 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6511 FreeProcInstance(lpProc);
\r
6514 /*---------------------------------------------------------------------------*\
\r
6518 \*---------------------------------------------------------------------------*/
\r
6520 /* Nonmodal error box */
\r
6521 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6522 WPARAM wParam, LPARAM lParam);
\r
6525 ErrorPopUp(char *title, char *content)
\r
6529 BOOLEAN modal = hwndMain == NULL;
\r
6547 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6548 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6551 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6553 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6554 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6555 hwndMain, (DLGPROC)lpProc);
\r
6556 FreeProcInstance(lpProc);
\r
6563 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6564 if (errorDialog == NULL) return;
\r
6565 DestroyWindow(errorDialog);
\r
6566 errorDialog = NULL;
\r
6567 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6571 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6576 switch (message) {
\r
6577 case WM_INITDIALOG:
\r
6578 GetWindowRect(hDlg, &rChild);
\r
6581 SetWindowPos(hDlg, NULL, rChild.left,
\r
6582 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6583 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6587 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6588 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6589 and it doesn't work when you resize the dialog.
\r
6590 For now, just give it a default position.
\r
6592 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6593 Translate(hDlg, DLG_Error);
\r
6595 errorDialog = hDlg;
\r
6596 SetWindowText(hDlg, errorTitle);
\r
6597 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6598 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6602 switch (LOWORD(wParam)) {
\r
6605 if (errorDialog == hDlg) errorDialog = NULL;
\r
6606 DestroyWindow(hDlg);
\r
6618 HWND gothicDialog = NULL;
\r
6621 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6625 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6627 switch (message) {
\r
6628 case WM_INITDIALOG:
\r
6629 GetWindowRect(hDlg, &rChild);
\r
6631 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6635 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6636 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6637 and it doesn't work when you resize the dialog.
\r
6638 For now, just give it a default position.
\r
6640 gothicDialog = hDlg;
\r
6641 SetWindowText(hDlg, errorTitle);
\r
6642 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6643 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6647 switch (LOWORD(wParam)) {
\r
6650 if (errorDialog == hDlg) errorDialog = NULL;
\r
6651 DestroyWindow(hDlg);
\r
6663 GothicPopUp(char *title, VariantClass variant)
\r
6666 static char *lastTitle;
\r
6668 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6669 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6671 if(lastTitle != title && gothicDialog != NULL) {
\r
6672 DestroyWindow(gothicDialog);
\r
6673 gothicDialog = NULL;
\r
6675 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6676 title = lastTitle;
\r
6677 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6678 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6679 hwndMain, (DLGPROC)lpProc);
\r
6680 FreeProcInstance(lpProc);
\r
6685 /*---------------------------------------------------------------------------*\
\r
6687 * Ics Interaction console functions
\r
6689 \*---------------------------------------------------------------------------*/
\r
6691 #define HISTORY_SIZE 64
\r
6692 static char *history[HISTORY_SIZE];
\r
6693 int histIn = 0, histP = 0;
\r
6696 SaveInHistory(char *cmd)
\r
6698 if (history[histIn] != NULL) {
\r
6699 free(history[histIn]);
\r
6700 history[histIn] = NULL;
\r
6702 if (*cmd == NULLCHAR) return;
\r
6703 history[histIn] = StrSave(cmd);
\r
6704 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6705 if (history[histIn] != NULL) {
\r
6706 free(history[histIn]);
\r
6707 history[histIn] = NULL;
\r
6713 PrevInHistory(char *cmd)
\r
6716 if (histP == histIn) {
\r
6717 if (history[histIn] != NULL) free(history[histIn]);
\r
6718 history[histIn] = StrSave(cmd);
\r
6720 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6721 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6723 return history[histP];
\r
6729 if (histP == histIn) return NULL;
\r
6730 histP = (histP + 1) % HISTORY_SIZE;
\r
6731 return history[histP];
\r
6735 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6739 hmenu = LoadMenu(hInst, "TextMenu");
\r
6740 h = GetSubMenu(hmenu, 0);
\r
6742 if (strcmp(e->item, "-") == 0) {
\r
6743 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6744 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6745 int flags = MF_STRING, j = 0;
\r
6746 if (e->item[0] == '|') {
\r
6747 flags |= MF_MENUBARBREAK;
\r
6750 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6751 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6759 WNDPROC consoleTextWindowProc;
\r
6762 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6764 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6765 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6769 SetWindowText(hInput, command);
\r
6771 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6773 sel.cpMin = 999999;
\r
6774 sel.cpMax = 999999;
\r
6775 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6780 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6781 if (sel.cpMin == sel.cpMax) {
\r
6782 /* Expand to surrounding word */
\r
6785 tr.chrg.cpMax = sel.cpMin;
\r
6786 tr.chrg.cpMin = --sel.cpMin;
\r
6787 if (sel.cpMin < 0) break;
\r
6788 tr.lpstrText = name;
\r
6789 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6790 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6794 tr.chrg.cpMin = sel.cpMax;
\r
6795 tr.chrg.cpMax = ++sel.cpMax;
\r
6796 tr.lpstrText = name;
\r
6797 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6798 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6801 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6802 MessageBeep(MB_ICONEXCLAMATION);
\r
6806 tr.lpstrText = name;
\r
6807 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6809 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6810 MessageBeep(MB_ICONEXCLAMATION);
\r
6813 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6816 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6817 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6818 SetWindowText(hInput, buf);
\r
6819 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6821 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6822 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6823 SetWindowText(hInput, buf);
\r
6824 sel.cpMin = 999999;
\r
6825 sel.cpMax = 999999;
\r
6826 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6832 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6837 switch (message) {
\r
6839 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6840 if(wParam=='R') return 0;
\r
6843 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6846 sel.cpMin = 999999;
\r
6847 sel.cpMax = 999999;
\r
6848 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6849 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6854 if(wParam != '\022') {
\r
6855 if (wParam == '\t') {
\r
6856 if (GetKeyState(VK_SHIFT) < 0) {
\r
6858 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6859 if (buttonDesc[0].hwnd) {
\r
6860 SetFocus(buttonDesc[0].hwnd);
\r
6862 SetFocus(hwndMain);
\r
6866 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6869 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6870 JAWS_DELETE( SetFocus(hInput); )
\r
6871 SendMessage(hInput, message, wParam, lParam);
\r
6874 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6876 case WM_RBUTTONDOWN:
\r
6877 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6878 /* Move selection here if it was empty */
\r
6880 pt.x = LOWORD(lParam);
\r
6881 pt.y = HIWORD(lParam);
\r
6882 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6883 if (sel.cpMin == sel.cpMax) {
\r
6884 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6885 sel.cpMax = sel.cpMin;
\r
6886 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6888 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6889 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6891 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6892 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6893 if (sel.cpMin == sel.cpMax) {
\r
6894 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6895 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6897 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6898 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6900 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6901 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6902 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6903 MenuPopup(hwnd, pt, hmenu, -1);
\r
6907 case WM_RBUTTONUP:
\r
6908 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6909 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6910 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6914 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6916 return SendMessage(hInput, message, wParam, lParam);
\r
6917 case WM_MBUTTONDOWN:
\r
6918 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6920 switch (LOWORD(wParam)) {
\r
6921 case IDM_QuickPaste:
\r
6923 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6924 if (sel.cpMin == sel.cpMax) {
\r
6925 MessageBeep(MB_ICONEXCLAMATION);
\r
6928 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6929 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6930 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6935 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6938 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6941 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6945 int i = LOWORD(wParam) - IDM_CommandX;
\r
6946 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6947 icsTextMenuEntry[i].command != NULL) {
\r
6948 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6949 icsTextMenuEntry[i].getname,
\r
6950 icsTextMenuEntry[i].immediate);
\r
6958 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6961 WNDPROC consoleInputWindowProc;
\r
6964 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6966 char buf[MSG_SIZ];
\r
6968 static BOOL sendNextChar = FALSE;
\r
6969 static BOOL quoteNextChar = FALSE;
\r
6970 InputSource *is = consoleInputSource;
\r
6974 switch (message) {
\r
6976 if (!appData.localLineEditing || sendNextChar) {
\r
6977 is->buf[0] = (CHAR) wParam;
\r
6979 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6980 sendNextChar = FALSE;
\r
6983 if (quoteNextChar) {
\r
6984 buf[0] = (char) wParam;
\r
6985 buf[1] = NULLCHAR;
\r
6986 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
6987 quoteNextChar = FALSE;
\r
6991 case '\r': /* Enter key */
\r
6992 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
6993 if (consoleEcho) SaveInHistory(is->buf);
\r
6994 is->buf[is->count++] = '\n';
\r
6995 is->buf[is->count] = NULLCHAR;
\r
6996 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
6997 if (consoleEcho) {
\r
6998 ConsoleOutput(is->buf, is->count, TRUE);
\r
6999 } else if (appData.localLineEditing) {
\r
7000 ConsoleOutput("\n", 1, TRUE);
\r
7003 case '\033': /* Escape key */
\r
7004 SetWindowText(hwnd, "");
\r
7005 cf.cbSize = sizeof(CHARFORMAT);
\r
7006 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7007 if (consoleEcho) {
\r
7008 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7010 cf.crTextColor = COLOR_ECHOOFF;
\r
7012 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7013 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7015 case '\t': /* Tab key */
\r
7016 if (GetKeyState(VK_SHIFT) < 0) {
\r
7018 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7021 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7022 if (buttonDesc[0].hwnd) {
\r
7023 SetFocus(buttonDesc[0].hwnd);
\r
7025 SetFocus(hwndMain);
\r
7029 case '\023': /* Ctrl+S */
\r
7030 sendNextChar = TRUE;
\r
7032 case '\021': /* Ctrl+Q */
\r
7033 quoteNextChar = TRUE;
\r
7043 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7044 p = PrevInHistory(buf);
\r
7046 SetWindowText(hwnd, p);
\r
7047 sel.cpMin = 999999;
\r
7048 sel.cpMax = 999999;
\r
7049 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7054 p = NextInHistory();
\r
7056 SetWindowText(hwnd, p);
\r
7057 sel.cpMin = 999999;
\r
7058 sel.cpMax = 999999;
\r
7059 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7065 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7069 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7073 case WM_MBUTTONDOWN:
\r
7074 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7075 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7077 case WM_RBUTTONUP:
\r
7078 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7079 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7080 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7084 hmenu = LoadMenu(hInst, "InputMenu");
\r
7085 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7086 if (sel.cpMin == sel.cpMax) {
\r
7087 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7088 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7090 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7091 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7093 pt.x = LOWORD(lParam);
\r
7094 pt.y = HIWORD(lParam);
\r
7095 MenuPopup(hwnd, pt, hmenu, -1);
\r
7099 switch (LOWORD(wParam)) {
\r
7101 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7103 case IDM_SelectAll:
\r
7105 sel.cpMax = -1; /*999999?*/
\r
7106 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7109 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7112 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7115 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7120 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7123 #define CO_MAX 100000
\r
7124 #define CO_TRIM 1000
\r
7127 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7129 static SnapData sd;
\r
7130 HWND hText, hInput;
\r
7132 static int sizeX, sizeY;
\r
7133 int newSizeX, newSizeY;
\r
7137 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7138 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7140 switch (message) {
\r
7142 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7144 ENLINK *pLink = (ENLINK*)lParam;
\r
7145 if (pLink->msg == WM_LBUTTONUP)
\r
7149 tr.chrg = pLink->chrg;
\r
7150 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7151 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7152 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7153 free(tr.lpstrText);
\r
7157 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7158 hwndConsole = hDlg;
\r
7160 consoleTextWindowProc = (WNDPROC)
\r
7161 SetWindowLongPtr(hText, GWLP_WNDPROC, (LONG_PTR) ConsoleTextSubclass);
\r
7162 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7163 consoleInputWindowProc = (WNDPROC)
\r
7164 SetWindowLongPtr(hInput, GWLP_WNDPROC, (LONG_PTR) ConsoleInputSubclass);
\r
7165 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7166 Colorize(ColorNormal, TRUE);
\r
7167 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7168 ChangedConsoleFont();
\r
7169 GetClientRect(hDlg, &rect);
\r
7170 sizeX = rect.right;
\r
7171 sizeY = rect.bottom;
\r
7172 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7173 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7174 WINDOWPLACEMENT wp;
\r
7175 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7176 wp.length = sizeof(WINDOWPLACEMENT);
\r
7178 wp.showCmd = SW_SHOW;
\r
7179 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7180 wp.rcNormalPosition.left = wpConsole.x;
\r
7181 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7182 wp.rcNormalPosition.top = wpConsole.y;
\r
7183 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7184 SetWindowPlacement(hDlg, &wp);
\r
7187 // [HGM] Chessknight's change 2004-07-13
\r
7188 else { /* Determine Defaults */
\r
7189 WINDOWPLACEMENT wp;
\r
7190 wpConsole.x = wpMain.width + 1;
\r
7191 wpConsole.y = wpMain.y;
\r
7192 wpConsole.width = screenWidth - wpMain.width;
\r
7193 wpConsole.height = wpMain.height;
\r
7194 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7195 wp.length = sizeof(WINDOWPLACEMENT);
\r
7197 wp.showCmd = SW_SHOW;
\r
7198 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7199 wp.rcNormalPosition.left = wpConsole.x;
\r
7200 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7201 wp.rcNormalPosition.top = wpConsole.y;
\r
7202 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7203 SetWindowPlacement(hDlg, &wp);
\r
7206 // Allow hText to highlight URLs and send notifications on them
\r
7207 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7208 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7209 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7210 SetWindowLongPtr(hText, GWLP_USERDATA, 79); // initialize the text window's width
\r
7224 if (IsIconic(hDlg)) break;
\r
7225 newSizeX = LOWORD(lParam);
\r
7226 newSizeY = HIWORD(lParam);
\r
7227 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7228 RECT rectText, rectInput;
\r
7230 int newTextHeight, newTextWidth;
\r
7231 GetWindowRect(hText, &rectText);
\r
7232 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7233 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7234 if (newTextHeight < 0) {
\r
7235 newSizeY += -newTextHeight;
\r
7236 newTextHeight = 0;
\r
7238 SetWindowPos(hText, NULL, 0, 0,
\r
7239 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7240 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7241 pt.x = rectInput.left;
\r
7242 pt.y = rectInput.top + newSizeY - sizeY;
\r
7243 ScreenToClient(hDlg, &pt);
\r
7244 SetWindowPos(hInput, NULL,
\r
7245 pt.x, pt.y, /* needs client coords */
\r
7246 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7247 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7253 case WM_GETMINMAXINFO:
\r
7254 /* Prevent resizing window too small */
\r
7255 mmi = (MINMAXINFO *) lParam;
\r
7256 mmi->ptMinTrackSize.x = 100;
\r
7257 mmi->ptMinTrackSize.y = 100;
\r
7260 /* [AS] Snapping */
\r
7261 case WM_ENTERSIZEMOVE:
\r
7262 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7265 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7268 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7270 case WM_EXITSIZEMOVE:
\r
7271 UpdateICSWidth(hText);
\r
7272 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7275 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7283 if (hwndConsole) return;
\r
7284 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7285 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7290 ConsoleOutput(char* data, int length, int forceVisible)
\r
7295 char buf[CO_MAX+1];
\r
7298 static int delayLF = 0;
\r
7299 CHARRANGE savesel, sel;
\r
7301 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7309 while (length--) {
\r
7317 } else if (*p == '\007') {
\r
7318 MyPlaySound(&sounds[(int)SoundBell]);
\r
7325 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7326 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7327 /* Save current selection */
\r
7328 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7329 exlen = GetWindowTextLength(hText);
\r
7330 /* Find out whether current end of text is visible */
\r
7331 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7332 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7333 /* Trim existing text if it's too long */
\r
7334 if (exlen + (q - buf) > CO_MAX) {
\r
7335 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7338 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7339 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7341 savesel.cpMin -= trim;
\r
7342 savesel.cpMax -= trim;
\r
7343 if (exlen < 0) exlen = 0;
\r
7344 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7345 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7347 /* Append the new text */
\r
7348 sel.cpMin = exlen;
\r
7349 sel.cpMax = exlen;
\r
7350 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7351 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7352 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7353 if (forceVisible || exlen == 0 ||
\r
7354 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7355 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7356 /* Scroll to make new end of text visible if old end of text
\r
7357 was visible or new text is an echo of user typein */
\r
7358 sel.cpMin = 9999999;
\r
7359 sel.cpMax = 9999999;
\r
7360 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7361 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7362 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7363 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7365 if (savesel.cpMax == exlen || forceVisible) {
\r
7366 /* Move insert point to new end of text if it was at the old
\r
7367 end of text or if the new text is an echo of user typein */
\r
7368 sel.cpMin = 9999999;
\r
7369 sel.cpMax = 9999999;
\r
7370 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7372 /* Restore previous selection */
\r
7373 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7375 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7382 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7386 COLORREF oldFg, oldBg;
\r
7391 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7393 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7394 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7395 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7398 rect.right = x + squareSize;
\r
7400 rect.bottom = y + squareSize;
\r
7403 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7404 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7405 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7406 &rect, str, strlen(str), NULL);
\r
7408 (void) SetTextColor(hdc, oldFg);
\r
7409 (void) SetBkColor(hdc, oldBg);
\r
7410 (void) SelectObject(hdc, oldFont);
\r
7414 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7415 RECT *rect, char *color, char *flagFell)
\r
7419 COLORREF oldFg, oldBg;
\r
7422 if (appData.clockMode) {
\r
7424 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7426 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7433 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7434 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7436 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7437 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7439 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7443 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7444 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7445 rect, str, strlen(str), NULL);
\r
7446 if(logoHeight > 0 && appData.clockMode) {
\r
7448 str += strlen(color)+2;
\r
7449 r.top = rect->top + logoHeight/2;
\r
7450 r.left = rect->left;
\r
7451 r.right = rect->right;
\r
7452 r.bottom = rect->bottom;
\r
7453 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7454 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7455 &r, str, strlen(str), NULL);
\r
7457 (void) SetTextColor(hdc, oldFg);
\r
7458 (void) SetBkColor(hdc, oldBg);
\r
7459 (void) SelectObject(hdc, oldFont);
\r
7464 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7470 if( count <= 0 ) {
\r
7471 if (appData.debugMode) {
\r
7472 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7475 return ERROR_INVALID_USER_BUFFER;
\r
7478 ResetEvent(ovl->hEvent);
\r
7479 ovl->Offset = ovl->OffsetHigh = 0;
\r
7480 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7484 err = GetLastError();
\r
7485 if (err == ERROR_IO_PENDING) {
\r
7486 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7490 err = GetLastError();
\r
7497 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7502 ResetEvent(ovl->hEvent);
\r
7503 ovl->Offset = ovl->OffsetHigh = 0;
\r
7504 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7508 err = GetLastError();
\r
7509 if (err == ERROR_IO_PENDING) {
\r
7510 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7514 err = GetLastError();
\r
7520 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7521 void CheckForInputBufferFull( InputSource * is )
\r
7523 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7524 /* Look for end of line */
\r
7525 char * p = is->buf;
\r
7527 while( p < is->next && *p != '\n' ) {
\r
7531 if( p >= is->next ) {
\r
7532 if (appData.debugMode) {
\r
7533 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7536 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7537 is->count = (DWORD) -1;
\r
7538 is->next = is->buf;
\r
7544 InputThread(LPVOID arg)
\r
7549 is = (InputSource *) arg;
\r
7550 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7551 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7552 while (is->hThread != NULL) {
\r
7553 is->error = DoReadFile(is->hFile, is->next,
\r
7554 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7555 &is->count, &ovl);
\r
7556 if (is->error == NO_ERROR) {
\r
7557 is->next += is->count;
\r
7559 if (is->error == ERROR_BROKEN_PIPE) {
\r
7560 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7563 is->count = (DWORD) -1;
\r
7564 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7569 CheckForInputBufferFull( is );
\r
7571 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7573 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7575 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7578 CloseHandle(ovl.hEvent);
\r
7579 CloseHandle(is->hFile);
\r
7581 if (appData.debugMode) {
\r
7582 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7589 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7591 NonOvlInputThread(LPVOID arg)
\r
7598 is = (InputSource *) arg;
\r
7599 while (is->hThread != NULL) {
\r
7600 is->error = ReadFile(is->hFile, is->next,
\r
7601 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7602 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7603 if (is->error == NO_ERROR) {
\r
7604 /* Change CRLF to LF */
\r
7605 if (is->next > is->buf) {
\r
7607 i = is->count + 1;
\r
7615 if (prev == '\r' && *p == '\n') {
\r
7627 if (is->error == ERROR_BROKEN_PIPE) {
\r
7628 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7631 is->count = (DWORD) -1;
\r
7635 CheckForInputBufferFull( is );
\r
7637 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7639 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7641 if (is->count < 0) break; /* Quit on error */
\r
7643 CloseHandle(is->hFile);
\r
7648 SocketInputThread(LPVOID arg)
\r
7652 is = (InputSource *) arg;
\r
7653 while (is->hThread != NULL) {
\r
7654 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7655 if ((int)is->count == SOCKET_ERROR) {
\r
7656 is->count = (DWORD) -1;
\r
7657 is->error = WSAGetLastError();
\r
7659 is->error = NO_ERROR;
\r
7660 is->next += is->count;
\r
7661 if (is->count == 0 && is->second == is) {
\r
7662 /* End of file on stderr; quit with no message */
\r
7666 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7668 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7670 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7676 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7680 is = (InputSource *) lParam;
\r
7681 if (is->lineByLine) {
\r
7682 /* Feed in lines one by one */
\r
7683 char *p = is->buf;
\r
7685 while (q < is->next) {
\r
7686 if (*q++ == '\n') {
\r
7687 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7692 /* Move any partial line to the start of the buffer */
\r
7694 while (p < is->next) {
\r
7699 if (is->error != NO_ERROR || is->count == 0) {
\r
7700 /* Notify backend of the error. Note: If there was a partial
\r
7701 line at the end, it is not flushed through. */
\r
7702 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7705 /* Feed in the whole chunk of input at once */
\r
7706 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7707 is->next = is->buf;
\r
7711 /*---------------------------------------------------------------------------*\
\r
7713 * Menu enables. Used when setting various modes.
\r
7715 \*---------------------------------------------------------------------------*/
\r
7723 GreyRevert(Boolean grey)
\r
7724 { // [HGM] vari: for retracting variations in local mode
\r
7725 HMENU hmenu = GetMenu(hwndMain);
\r
7726 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7727 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7731 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7733 while (enab->item > 0) {
\r
7734 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7739 Enables gnuEnables[] = {
\r
7740 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7741 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7742 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7743 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7744 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7745 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7746 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7747 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7748 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7749 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7750 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7751 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7752 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7756 Enables icsEnables[] = {
\r
7757 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7758 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7759 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7760 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7761 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7762 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7763 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7764 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7765 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7766 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7767 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7768 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7769 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7770 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7771 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7778 Enables zippyEnables[] = {
\r
7779 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7780 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7781 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7782 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7787 Enables ncpEnables[] = {
\r
7788 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7796 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7798 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7802 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7805 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7806 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7807 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7808 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7809 { IDM_Sounds, MF_BYCOMMAND|MF_GRAYED },
\r
7813 Enables trainingOnEnables[] = {
\r
7814 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7815 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7816 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7817 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7818 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7819 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7826 Enables trainingOffEnables[] = {
\r
7827 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7828 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7829 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7830 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7831 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7832 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7833 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7834 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7835 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7839 /* These modify either ncpEnables or gnuEnables */
\r
7840 Enables cmailEnables[] = {
\r
7841 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7842 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7843 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7844 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7846 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7851 Enables machineThinkingEnables[] = {
\r
7852 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7853 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7854 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7855 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7856 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7857 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7858 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7859 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7860 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7861 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7862 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7863 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7864 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7865 // { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7866 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7867 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7871 Enables userThinkingEnables[] = {
\r
7872 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7874 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7875 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7877 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7878 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7879 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7880 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7881 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7882 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7883 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7884 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7885 // { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7886 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7887 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7891 /*---------------------------------------------------------------------------*\
\r
7893 * Front-end interface functions exported by XBoard.
\r
7894 * Functions appear in same order as prototypes in frontend.h.
\r
7896 \*---------------------------------------------------------------------------*/
\r
7898 CheckMark(UINT item, int state)
\r
7900 if(item) CheckMenuItem(GetMenu(hwndMain), item, MF_BYCOMMAND|state);
\r
7906 static UINT prevChecked = 0;
\r
7907 static int prevPausing = 0;
\r
7910 if (pausing != prevPausing) {
\r
7911 prevPausing = pausing;
\r
7912 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7913 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7914 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7917 switch (gameMode) {
\r
7918 case BeginningOfGame:
\r
7919 if (appData.icsActive)
\r
7920 nowChecked = IDM_IcsClient;
\r
7921 else if (appData.noChessProgram)
\r
7922 nowChecked = IDM_EditGame;
\r
7924 nowChecked = IDM_MachineBlack;
\r
7926 case MachinePlaysBlack:
\r
7927 nowChecked = IDM_MachineBlack;
\r
7929 case MachinePlaysWhite:
\r
7930 nowChecked = IDM_MachineWhite;
\r
7932 case TwoMachinesPlay:
\r
7933 nowChecked = IDM_TwoMachines;
\r
7936 nowChecked = IDM_AnalysisMode;
\r
7939 nowChecked = IDM_AnalyzeFile;
\r
7942 nowChecked = IDM_EditGame;
\r
7944 case PlayFromGameFile:
\r
7945 nowChecked = IDM_LoadGame;
\r
7947 case EditPosition:
\r
7948 nowChecked = IDM_EditPosition;
\r
7951 nowChecked = IDM_Training;
\r
7953 case IcsPlayingWhite:
\r
7954 case IcsPlayingBlack:
\r
7955 case IcsObserving:
\r
7957 nowChecked = IDM_IcsClient;
\r
7964 CheckMark(prevChecked, MF_UNCHECKED);
\r
7965 CheckMark(nowChecked, MF_CHECKED);
\r
7966 CheckMark(IDM_Match, matchMode && matchGame < appData.matchGames ? MF_CHECKED : MF_UNCHECKED);
\r
7968 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7969 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7970 MF_BYCOMMAND|MF_ENABLED);
\r
7972 (void) EnableMenuItem(GetMenu(hwndMain),
\r
7973 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
7976 prevChecked = nowChecked;
\r
7978 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
7979 if (appData.icsActive) {
\r
7980 if (appData.icsEngineAnalyze) {
\r
7981 CheckMark(IDM_AnalysisMode, MF_CHECKED);
\r
7983 CheckMark(IDM_AnalysisMode, MF_UNCHECKED);
\r
7986 DisplayLogos(); // [HGM] logos: mode change could have altered logos
\r
7992 HMENU hmenu = GetMenu(hwndMain);
\r
7993 SetMenuEnables(hmenu, icsEnables);
\r
7994 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), IDM_IcsOptions,
\r
7995 MF_BYCOMMAND|MF_ENABLED);
\r
7997 if (appData.zippyPlay) {
\r
7998 SetMenuEnables(hmenu, zippyEnables);
\r
7999 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8000 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8001 MF_BYCOMMAND|MF_ENABLED);
\r
8009 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8015 HMENU hmenu = GetMenu(hwndMain);
\r
8016 SetMenuEnables(hmenu, ncpEnables);
\r
8017 DrawMenuBar(hwndMain);
\r
8023 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8027 SetTrainingModeOn()
\r
8030 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8031 for (i = 0; i < N_BUTTONS; i++) {
\r
8032 if (buttonDesc[i].hwnd != NULL)
\r
8033 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8038 VOID SetTrainingModeOff()
\r
8041 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8042 for (i = 0; i < N_BUTTONS; i++) {
\r
8043 if (buttonDesc[i].hwnd != NULL)
\r
8044 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8050 SetUserThinkingEnables()
\r
8052 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8056 SetMachineThinkingEnables()
\r
8058 HMENU hMenu = GetMenu(hwndMain);
\r
8059 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8061 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8063 if (gameMode == MachinePlaysBlack) {
\r
8064 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8065 } else if (gameMode == MachinePlaysWhite) {
\r
8066 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8067 } else if (gameMode == TwoMachinesPlay) {
\r
8068 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8074 DisplayTitle(char *str)
\r
8076 char title[MSG_SIZ], *host;
\r
8077 if (str[0] != NULLCHAR) {
\r
8078 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8079 } else if (appData.icsActive) {
\r
8080 if (appData.icsCommPort[0] != NULLCHAR)
\r
8083 host = appData.icsHost;
\r
8084 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8085 } else if (appData.noChessProgram) {
\r
8086 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8088 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8089 strcat(title, ": ");
\r
8090 strcat(title, first.tidy);
\r
8092 SetWindowText(hwndMain, title);
\r
8097 DisplayMessage(char *str1, char *str2)
\r
8101 int remain = MESSAGE_TEXT_MAX - 1;
\r
8104 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8105 messageText[0] = NULLCHAR;
\r
8107 len = strlen(str1);
\r
8108 if (len > remain) len = remain;
\r
8109 strncpy(messageText, str1, len);
\r
8110 messageText[len] = NULLCHAR;
\r
8113 if (*str2 && remain >= 2) {
\r
8115 strcat(messageText, " ");
\r
8118 len = strlen(str2);
\r
8119 if (len > remain) len = remain;
\r
8120 strncat(messageText, str2, len);
\r
8122 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
8123 safeStrCpy(lastMsg, messageText, MSG_SIZ);
8125 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8129 hdc = GetDC(hwndMain);
\r
8130 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8131 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8132 &messageRect, messageText, strlen(messageText), NULL);
\r
8133 (void) SelectObject(hdc, oldFont);
\r
8134 (void) ReleaseDC(hwndMain, hdc);
\r
8138 DisplayError(char *str, int error)
\r
8140 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8144 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8146 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8147 NULL, error, LANG_NEUTRAL,
\r
8148 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8150 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8152 ErrorMap *em = errmap;
\r
8153 while (em->err != 0 && em->err != error) em++;
\r
8154 if (em->err != 0) {
\r
8155 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8157 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8162 ErrorPopUp(_("Error"), buf);
\r
8167 DisplayMoveError(char *str)
\r
8169 fromX = fromY = -1;
\r
8170 ClearHighlights();
\r
8171 DrawPosition(FALSE, NULL);
\r
8172 if (appData.popupMoveErrors) {
\r
8173 ErrorPopUp(_("Error"), str);
\r
8175 DisplayMessage(str, "");
\r
8176 moveErrorMessageUp = TRUE;
\r
8181 DisplayFatalError(char *str, int error, int exitStatus)
\r
8183 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8185 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8188 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8189 NULL, error, LANG_NEUTRAL,
\r
8190 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8192 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8194 ErrorMap *em = errmap;
\r
8195 while (em->err != 0 && em->err != error) em++;
\r
8196 if (em->err != 0) {
\r
8197 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8199 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8204 if (appData.debugMode) {
\r
8205 fprintf(debugFP, "%s: %s\n", label, str);
\r
8207 if (appData.popupExitMessage) {
\r
8208 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8209 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8211 ExitEvent(exitStatus);
\r
8216 DisplayInformation(char *str)
\r
8218 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8223 DisplayNote(char *str)
\r
8225 ErrorPopUp(_("Note"), str);
\r
8230 char *title, *question, *replyPrefix;
\r
8235 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8237 static QuestionParams *qp;
\r
8238 char reply[MSG_SIZ];
\r
8241 switch (message) {
\r
8242 case WM_INITDIALOG:
\r
8243 qp = (QuestionParams *) lParam;
\r
8244 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8245 Translate(hDlg, DLG_Question);
\r
8246 SetWindowText(hDlg, qp->title);
\r
8247 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8248 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8252 switch (LOWORD(wParam)) {
\r
8254 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8255 if (*reply) strcat(reply, " ");
\r
8256 len = strlen(reply);
\r
8257 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8258 strcat(reply, "\n");
\r
8259 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8260 EndDialog(hDlg, TRUE);
\r
8261 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8264 EndDialog(hDlg, FALSE);
\r
8275 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8277 QuestionParams qp;
\r
8281 qp.question = question;
\r
8282 qp.replyPrefix = replyPrefix;
\r
8284 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8285 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8286 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8287 FreeProcInstance(lpProc);
\r
8290 /* [AS] Pick FRC position */
\r
8291 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8293 static int * lpIndexFRC;
\r
8299 case WM_INITDIALOG:
\r
8300 lpIndexFRC = (int *) lParam;
\r
8302 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8303 Translate(hDlg, DLG_NewGameFRC);
\r
8305 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8306 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8307 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8308 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8313 switch( LOWORD(wParam) ) {
\r
8315 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8316 EndDialog( hDlg, 0 );
\r
8317 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8320 EndDialog( hDlg, 1 );
\r
8322 case IDC_NFG_Edit:
\r
8323 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8324 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8326 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8329 case IDC_NFG_Random:
\r
8330 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8331 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8344 int index = appData.defaultFrcPosition;
\r
8345 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8347 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8349 if( result == 0 ) {
\r
8350 appData.defaultFrcPosition = index;
\r
8356 /* [AS] Game list options. Refactored by HGM */
\r
8358 HWND gameListOptionsDialog;
\r
8360 // low-level front-end: clear text edit / list widget
\r
8364 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8367 // low-level front-end: clear text edit / list widget
\r
8369 GLT_DeSelectList()
\r
8371 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8374 // low-level front-end: append line to text edit / list widget
\r
8376 GLT_AddToList( char *name )
\r
8379 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8383 // low-level front-end: get line from text edit / list widget
\r
8385 GLT_GetFromList( int index, char *name )
\r
8388 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8394 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8396 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8397 int idx2 = idx1 + delta;
\r
8398 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8400 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8403 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8404 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8405 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8406 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8410 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8414 case WM_INITDIALOG:
\r
8415 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8417 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8418 Translate(hDlg, DLG_GameListOptions);
\r
8420 /* Initialize list */
\r
8421 GLT_TagsToList( lpUserGLT );
\r
8423 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8428 switch( LOWORD(wParam) ) {
\r
8431 EndDialog( hDlg, 0 );
\r
8434 EndDialog( hDlg, 1 );
\r
8437 case IDC_GLT_Default:
\r
8438 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8441 case IDC_GLT_Restore:
\r
8442 GLT_TagsToList( appData.gameListTags );
\r
8446 GLT_MoveSelection( hDlg, -1 );
\r
8449 case IDC_GLT_Down:
\r
8450 GLT_MoveSelection( hDlg, +1 );
\r
8460 int GameListOptions()
\r
8463 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8465 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8467 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8469 if( result == 0 ) {
\r
8470 /* [AS] Memory leak here! */
\r
8471 appData.gameListTags = strdup( lpUserGLT );
\r
8478 DisplayIcsInteractionTitle(char *str)
\r
8480 char consoleTitle[MSG_SIZ];
\r
8482 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8483 SetWindowText(hwndConsole, consoleTitle);
\r
8487 DrawPosition(int fullRedraw, Board board)
\r
8489 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8492 void NotifyFrontendLogin()
\r
8495 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8501 fromX = fromY = -1;
\r
8502 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8503 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8504 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8505 dragInfo.lastpos = dragInfo.pos;
\r
8506 dragInfo.start.x = dragInfo.start.y = -1;
\r
8507 dragInfo.from = dragInfo.start;
\r
8509 DrawPosition(TRUE, NULL);
\r
8516 CommentPopUp(char *title, char *str)
\r
8518 HWND hwnd = GetActiveWindow();
\r
8519 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8521 SetActiveWindow(hwnd);
\r
8525 CommentPopDown(void)
\r
8527 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8528 if (commentDialog) {
\r
8529 ShowWindow(commentDialog, SW_HIDE);
\r
8531 commentUp = FALSE;
\r
8535 EditCommentPopUp(int index, char *title, char *str)
\r
8537 EitherCommentPopUp(index, title, str, TRUE);
\r
8544 MyPlaySound(&sounds[(int)SoundMove]);
\r
8547 VOID PlayIcsWinSound()
\r
8549 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8552 VOID PlayIcsLossSound()
\r
8554 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8557 VOID PlayIcsDrawSound()
\r
8559 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8562 VOID PlayIcsUnfinishedSound()
\r
8564 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8570 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8578 consoleEcho = TRUE;
\r
8579 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8580 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8581 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8590 consoleEcho = FALSE;
\r
8591 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8592 /* This works OK: set text and background both to the same color */
\r
8594 cf.crTextColor = COLOR_ECHOOFF;
\r
8595 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8596 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8599 /* No Raw()...? */
\r
8601 void Colorize(ColorClass cc, int continuation)
\r
8603 currentColorClass = cc;
\r
8604 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8605 consoleCF.crTextColor = textAttribs[cc].color;
\r
8606 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8607 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8613 static char buf[MSG_SIZ];
\r
8614 DWORD bufsiz = MSG_SIZ;
\r
8616 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8617 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8619 if (!GetUserName(buf, &bufsiz)) {
\r
8620 /*DisplayError("Error getting user name", GetLastError());*/
\r
8621 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8629 static char buf[MSG_SIZ];
\r
8630 DWORD bufsiz = MSG_SIZ;
\r
8632 if (!GetComputerName(buf, &bufsiz)) {
\r
8633 /*DisplayError("Error getting host name", GetLastError());*/
\r
8634 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8641 ClockTimerRunning()
\r
8643 return clockTimerEvent != 0;
\r
8649 if (clockTimerEvent == 0) return FALSE;
\r
8650 KillTimer(hwndMain, clockTimerEvent);
\r
8651 clockTimerEvent = 0;
\r
8656 StartClockTimer(long millisec)
\r
8658 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8659 (UINT) millisec, NULL);
\r
8663 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8666 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8668 if(appData.noGUI) return;
\r
8669 hdc = GetDC(hwndMain);
\r
8670 if (!IsIconic(hwndMain)) {
\r
8671 DisplayAClock(hdc, timeRemaining, highlight,
\r
8672 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8674 if (highlight && iconCurrent == iconBlack) {
\r
8675 iconCurrent = iconWhite;
\r
8676 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8677 if (IsIconic(hwndMain)) {
\r
8678 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8681 (void) ReleaseDC(hwndMain, hdc);
\r
8683 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8687 DisplayBlackClock(long timeRemaining, int highlight)
\r
8690 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8692 if(appData.noGUI) return;
\r
8693 hdc = GetDC(hwndMain);
\r
8694 if (!IsIconic(hwndMain)) {
\r
8695 DisplayAClock(hdc, timeRemaining, highlight,
\r
8696 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8698 if (highlight && iconCurrent == iconWhite) {
\r
8699 iconCurrent = iconBlack;
\r
8700 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8701 if (IsIconic(hwndMain)) {
\r
8702 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8705 (void) ReleaseDC(hwndMain, hdc);
\r
8707 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8712 LoadGameTimerRunning()
\r
8714 return loadGameTimerEvent != 0;
\r
8718 StopLoadGameTimer()
\r
8720 if (loadGameTimerEvent == 0) return FALSE;
\r
8721 KillTimer(hwndMain, loadGameTimerEvent);
\r
8722 loadGameTimerEvent = 0;
\r
8727 StartLoadGameTimer(long millisec)
\r
8729 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8730 (UINT) millisec, NULL);
\r
8738 char fileTitle[MSG_SIZ];
\r
8740 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8741 f = OpenFileDialog(hwndMain, "a", defName,
\r
8742 appData.oldSaveStyle ? "gam" : "pgn",
\r
8744 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8746 SaveGame(f, 0, "");
\r
8753 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8755 if (delayedTimerEvent != 0) {
\r
8756 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8757 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8759 KillTimer(hwndMain, delayedTimerEvent);
\r
8760 delayedTimerEvent = 0;
\r
8761 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8762 delayedTimerCallback();
\r
8764 delayedTimerCallback = cb;
\r
8765 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8766 (UINT) millisec, NULL);
\r
8769 DelayedEventCallback
\r
8772 if (delayedTimerEvent) {
\r
8773 return delayedTimerCallback;
\r
8780 CancelDelayedEvent()
\r
8782 if (delayedTimerEvent) {
\r
8783 KillTimer(hwndMain, delayedTimerEvent);
\r
8784 delayedTimerEvent = 0;
\r
8788 DWORD GetWin32Priority(int nice)
\r
8789 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8791 REALTIME_PRIORITY_CLASS 0x00000100
\r
8792 HIGH_PRIORITY_CLASS 0x00000080
\r
8793 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8794 NORMAL_PRIORITY_CLASS 0x00000020
\r
8795 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8796 IDLE_PRIORITY_CLASS 0x00000040
\r
8798 if (nice < -15) return 0x00000080;
\r
8799 if (nice < 0) return 0x00008000;
\r
8800 if (nice == 0) return 0x00000020;
\r
8801 if (nice < 15) return 0x00004000;
\r
8802 return 0x00000040;
\r
8805 /* Start a child process running the given program.
\r
8806 The process's standard output can be read from "from", and its
\r
8807 standard input can be written to "to".
\r
8808 Exit with fatal error if anything goes wrong.
\r
8809 Returns an opaque pointer that can be used to destroy the process
\r
8813 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8815 #define BUFSIZE 4096
\r
8817 HANDLE hChildStdinRd, hChildStdinWr,
\r
8818 hChildStdoutRd, hChildStdoutWr;
\r
8819 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8820 SECURITY_ATTRIBUTES saAttr;
\r
8822 PROCESS_INFORMATION piProcInfo;
\r
8823 STARTUPINFO siStartInfo;
\r
8825 char buf[MSG_SIZ];
\r
8828 if (appData.debugMode) {
\r
8829 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8834 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8835 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8836 saAttr.bInheritHandle = TRUE;
\r
8837 saAttr.lpSecurityDescriptor = NULL;
\r
8840 * The steps for redirecting child's STDOUT:
\r
8841 * 1. Create anonymous pipe to be STDOUT for child.
\r
8842 * 2. Create a noninheritable duplicate of read handle,
\r
8843 * and close the inheritable read handle.
\r
8846 /* Create a pipe for the child's STDOUT. */
\r
8847 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8848 return GetLastError();
\r
8851 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8852 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8853 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8854 FALSE, /* not inherited */
\r
8855 DUPLICATE_SAME_ACCESS);
\r
8857 return GetLastError();
\r
8859 CloseHandle(hChildStdoutRd);
\r
8862 * The steps for redirecting child's STDIN:
\r
8863 * 1. Create anonymous pipe to be STDIN for child.
\r
8864 * 2. Create a noninheritable duplicate of write handle,
\r
8865 * and close the inheritable write handle.
\r
8868 /* Create a pipe for the child's STDIN. */
\r
8869 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8870 return GetLastError();
\r
8873 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8874 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8875 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8876 FALSE, /* not inherited */
\r
8877 DUPLICATE_SAME_ACCESS);
\r
8879 return GetLastError();
\r
8881 CloseHandle(hChildStdinWr);
\r
8883 /* Arrange to (1) look in dir for the child .exe file, and
\r
8884 * (2) have dir be the child's working directory. Interpret
\r
8885 * dir relative to the directory WinBoard loaded from. */
\r
8886 GetCurrentDirectory(MSG_SIZ, buf);
\r
8887 SetCurrentDirectory(installDir);
\r
8888 // kludgey way to update logos in tourney, as long as back-end can't do it
\r
8889 if(!strcmp(cmdLine, first.program)) LoadLogo(&first, 0); else
\r
8890 if(!strcmp(cmdLine, second.program)) LoadLogo(&second, 1);
\r
8891 SetCurrentDirectory(dir);
\r
8893 /* Now create the child process. */
\r
8895 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8896 siStartInfo.lpReserved = NULL;
\r
8897 siStartInfo.lpDesktop = NULL;
\r
8898 siStartInfo.lpTitle = NULL;
\r
8899 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8900 siStartInfo.cbReserved2 = 0;
\r
8901 siStartInfo.lpReserved2 = NULL;
\r
8902 siStartInfo.hStdInput = hChildStdinRd;
\r
8903 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8904 siStartInfo.hStdError = hChildStdoutWr;
\r
8906 fSuccess = CreateProcess(NULL,
\r
8907 cmdLine, /* command line */
\r
8908 NULL, /* process security attributes */
\r
8909 NULL, /* primary thread security attrs */
\r
8910 TRUE, /* handles are inherited */
\r
8911 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8912 NULL, /* use parent's environment */
\r
8914 &siStartInfo, /* STARTUPINFO pointer */
\r
8915 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8917 err = GetLastError();
\r
8918 SetCurrentDirectory(buf); /* return to prev directory */
\r
8923 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8924 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8925 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8928 /* Close the handles we don't need in the parent */
\r
8929 CloseHandle(piProcInfo.hThread);
\r
8930 CloseHandle(hChildStdinRd);
\r
8931 CloseHandle(hChildStdoutWr);
\r
8933 /* Prepare return value */
\r
8934 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8935 cp->kind = CPReal;
\r
8936 cp->hProcess = piProcInfo.hProcess;
\r
8937 cp->pid = piProcInfo.dwProcessId;
\r
8938 cp->hFrom = hChildStdoutRdDup;
\r
8939 cp->hTo = hChildStdinWrDup;
\r
8941 *pr = (void *) cp;
\r
8943 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8944 2000 where engines sometimes don't see the initial command(s)
\r
8945 from WinBoard and hang. I don't understand how that can happen,
\r
8946 but the Sleep is harmless, so I've put it in. Others have also
\r
8947 reported what may be the same problem, so hopefully this will fix
\r
8948 it for them too. */
\r
8956 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8958 ChildProc *cp; int result;
\r
8960 cp = (ChildProc *) pr;
\r
8961 if (cp == NULL) return;
\r
8963 switch (cp->kind) {
\r
8965 /* TerminateProcess is considered harmful, so... */
\r
8966 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8967 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8968 /* The following doesn't work because the chess program
\r
8969 doesn't "have the same console" as WinBoard. Maybe
\r
8970 we could arrange for this even though neither WinBoard
\r
8971 nor the chess program uses a console for stdio? */
\r
8972 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
8974 /* [AS] Special termination modes for misbehaving programs... */
\r
8975 if( signal == 9 ) {
\r
8976 result = TerminateProcess( cp->hProcess, 0 );
\r
8978 if ( appData.debugMode) {
\r
8979 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
8982 else if( signal == 10 ) {
\r
8983 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
8985 if( dw != WAIT_OBJECT_0 ) {
\r
8986 result = TerminateProcess( cp->hProcess, 0 );
\r
8988 if ( appData.debugMode) {
\r
8989 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
8995 CloseHandle(cp->hProcess);
\r
8999 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9003 closesocket(cp->sock);
\r
9008 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9009 closesocket(cp->sock);
\r
9010 closesocket(cp->sock2);
\r
9018 InterruptChildProcess(ProcRef pr)
\r
9022 cp = (ChildProc *) pr;
\r
9023 if (cp == NULL) return;
\r
9024 switch (cp->kind) {
\r
9026 /* The following doesn't work because the chess program
\r
9027 doesn't "have the same console" as WinBoard. Maybe
\r
9028 we could arrange for this even though neither WinBoard
\r
9029 nor the chess program uses a console for stdio */
\r
9030 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9035 /* Can't interrupt */
\r
9039 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9046 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9048 char cmdLine[MSG_SIZ];
\r
9050 if (port[0] == NULLCHAR) {
\r
9051 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9053 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9055 return StartChildProcess(cmdLine, "", pr);
\r
9059 /* Code to open TCP sockets */
\r
9062 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9067 struct sockaddr_in sa, mysa;
\r
9068 struct hostent FAR *hp;
\r
9069 unsigned short uport;
\r
9070 WORD wVersionRequested;
\r
9073 /* Initialize socket DLL */
\r
9074 wVersionRequested = MAKEWORD(1, 1);
\r
9075 err = WSAStartup(wVersionRequested, &wsaData);
\r
9076 if (err != 0) return err;
\r
9079 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9080 err = WSAGetLastError();
\r
9085 /* Bind local address using (mostly) don't-care values.
\r
9087 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9088 mysa.sin_family = AF_INET;
\r
9089 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9090 uport = (unsigned short) 0;
\r
9091 mysa.sin_port = htons(uport);
\r
9092 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9093 == SOCKET_ERROR) {
\r
9094 err = WSAGetLastError();
\r
9099 /* Resolve remote host name */
\r
9100 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9101 if (!(hp = gethostbyname(host))) {
\r
9102 unsigned int b0, b1, b2, b3;
\r
9104 err = WSAGetLastError();
\r
9106 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9107 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9108 hp->h_addrtype = AF_INET;
\r
9110 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9111 hp->h_addr_list[0] = (char *) malloc(4);
\r
9112 hp->h_addr_list[0][0] = (char) b0;
\r
9113 hp->h_addr_list[0][1] = (char) b1;
\r
9114 hp->h_addr_list[0][2] = (char) b2;
\r
9115 hp->h_addr_list[0][3] = (char) b3;
\r
9121 sa.sin_family = hp->h_addrtype;
\r
9122 uport = (unsigned short) atoi(port);
\r
9123 sa.sin_port = htons(uport);
\r
9124 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9126 /* Make connection */
\r
9127 if (connect(s, (struct sockaddr *) &sa,
\r
9128 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9129 err = WSAGetLastError();
\r
9134 /* Prepare return value */
\r
9135 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9136 cp->kind = CPSock;
\r
9138 *pr = (ProcRef *) cp;
\r
9144 OpenCommPort(char *name, ProcRef *pr)
\r
9149 char fullname[MSG_SIZ];
\r
9151 if (*name != '\\')
\r
9152 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9154 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9156 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9157 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9158 if (h == (HANDLE) -1) {
\r
9159 return GetLastError();
\r
9163 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9165 /* Accumulate characters until a 100ms pause, then parse */
\r
9166 ct.ReadIntervalTimeout = 100;
\r
9167 ct.ReadTotalTimeoutMultiplier = 0;
\r
9168 ct.ReadTotalTimeoutConstant = 0;
\r
9169 ct.WriteTotalTimeoutMultiplier = 0;
\r
9170 ct.WriteTotalTimeoutConstant = 0;
\r
9171 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9173 /* Prepare return value */
\r
9174 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9175 cp->kind = CPComm;
\r
9178 *pr = (ProcRef *) cp;
\r
9184 OpenLoopback(ProcRef *pr)
\r
9186 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9192 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9197 struct sockaddr_in sa, mysa;
\r
9198 struct hostent FAR *hp;
\r
9199 unsigned short uport;
\r
9200 WORD wVersionRequested;
\r
9203 char stderrPortStr[MSG_SIZ];
\r
9205 /* Initialize socket DLL */
\r
9206 wVersionRequested = MAKEWORD(1, 1);
\r
9207 err = WSAStartup(wVersionRequested, &wsaData);
\r
9208 if (err != 0) return err;
\r
9210 /* Resolve remote host name */
\r
9211 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9212 if (!(hp = gethostbyname(host))) {
\r
9213 unsigned int b0, b1, b2, b3;
\r
9215 err = WSAGetLastError();
\r
9217 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9218 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9219 hp->h_addrtype = AF_INET;
\r
9221 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9222 hp->h_addr_list[0] = (char *) malloc(4);
\r
9223 hp->h_addr_list[0][0] = (char) b0;
\r
9224 hp->h_addr_list[0][1] = (char) b1;
\r
9225 hp->h_addr_list[0][2] = (char) b2;
\r
9226 hp->h_addr_list[0][3] = (char) b3;
\r
9232 sa.sin_family = hp->h_addrtype;
\r
9233 uport = (unsigned short) 514;
\r
9234 sa.sin_port = htons(uport);
\r
9235 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9237 /* Bind local socket to unused "privileged" port address
\r
9239 s = INVALID_SOCKET;
\r
9240 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9241 mysa.sin_family = AF_INET;
\r
9242 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9243 for (fromPort = 1023;; fromPort--) {
\r
9244 if (fromPort < 0) {
\r
9246 return WSAEADDRINUSE;
\r
9248 if (s == INVALID_SOCKET) {
\r
9249 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9250 err = WSAGetLastError();
\r
9255 uport = (unsigned short) fromPort;
\r
9256 mysa.sin_port = htons(uport);
\r
9257 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9258 == SOCKET_ERROR) {
\r
9259 err = WSAGetLastError();
\r
9260 if (err == WSAEADDRINUSE) continue;
\r
9264 if (connect(s, (struct sockaddr *) &sa,
\r
9265 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9266 err = WSAGetLastError();
\r
9267 if (err == WSAEADDRINUSE) {
\r
9278 /* Bind stderr local socket to unused "privileged" port address
\r
9280 s2 = INVALID_SOCKET;
\r
9281 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9282 mysa.sin_family = AF_INET;
\r
9283 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9284 for (fromPort = 1023;; fromPort--) {
\r
9285 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9286 if (fromPort < 0) {
\r
9287 (void) closesocket(s);
\r
9289 return WSAEADDRINUSE;
\r
9291 if (s2 == INVALID_SOCKET) {
\r
9292 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9293 err = WSAGetLastError();
\r
9299 uport = (unsigned short) fromPort;
\r
9300 mysa.sin_port = htons(uport);
\r
9301 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9302 == SOCKET_ERROR) {
\r
9303 err = WSAGetLastError();
\r
9304 if (err == WSAEADDRINUSE) continue;
\r
9305 (void) closesocket(s);
\r
9309 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9310 err = WSAGetLastError();
\r
9311 if (err == WSAEADDRINUSE) {
\r
9313 s2 = INVALID_SOCKET;
\r
9316 (void) closesocket(s);
\r
9317 (void) closesocket(s2);
\r
9323 prevStderrPort = fromPort; // remember port used
\r
9324 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9326 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9327 err = WSAGetLastError();
\r
9328 (void) closesocket(s);
\r
9329 (void) closesocket(s2);
\r
9334 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9335 err = WSAGetLastError();
\r
9336 (void) closesocket(s);
\r
9337 (void) closesocket(s2);
\r
9341 if (*user == NULLCHAR) user = UserName();
\r
9342 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9343 err = WSAGetLastError();
\r
9344 (void) closesocket(s);
\r
9345 (void) closesocket(s2);
\r
9349 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9350 err = WSAGetLastError();
\r
9351 (void) closesocket(s);
\r
9352 (void) closesocket(s2);
\r
9357 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9358 err = WSAGetLastError();
\r
9359 (void) closesocket(s);
\r
9360 (void) closesocket(s2);
\r
9364 (void) closesocket(s2); /* Stop listening */
\r
9366 /* Prepare return value */
\r
9367 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9368 cp->kind = CPRcmd;
\r
9371 *pr = (ProcRef *) cp;
\r
9378 AddInputSource(ProcRef pr, int lineByLine,
\r
9379 InputCallback func, VOIDSTAR closure)
\r
9381 InputSource *is, *is2 = NULL;
\r
9382 ChildProc *cp = (ChildProc *) pr;
\r
9384 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9385 is->lineByLine = lineByLine;
\r
9387 is->closure = closure;
\r
9388 is->second = NULL;
\r
9389 is->next = is->buf;
\r
9390 if (pr == NoProc) {
\r
9391 is->kind = CPReal;
\r
9392 consoleInputSource = is;
\r
9394 is->kind = cp->kind;
\r
9396 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9397 we create all threads suspended so that the is->hThread variable can be
\r
9398 safely assigned, then let the threads start with ResumeThread.
\r
9400 switch (cp->kind) {
\r
9402 is->hFile = cp->hFrom;
\r
9403 cp->hFrom = NULL; /* now owned by InputThread */
\r
9405 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9406 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9410 is->hFile = cp->hFrom;
\r
9411 cp->hFrom = NULL; /* now owned by InputThread */
\r
9413 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9414 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9418 is->sock = cp->sock;
\r
9420 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9421 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9425 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9427 is->sock = cp->sock;
\r
9429 is2->sock = cp->sock2;
\r
9430 is2->second = is2;
\r
9432 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9433 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9435 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9436 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9440 if( is->hThread != NULL ) {
\r
9441 ResumeThread( is->hThread );
\r
9444 if( is2 != NULL && is2->hThread != NULL ) {
\r
9445 ResumeThread( is2->hThread );
\r
9449 return (InputSourceRef) is;
\r
9453 RemoveInputSource(InputSourceRef isr)
\r
9457 is = (InputSource *) isr;
\r
9458 is->hThread = NULL; /* tell thread to stop */
\r
9459 CloseHandle(is->hThread);
\r
9460 if (is->second != NULL) {
\r
9461 is->second->hThread = NULL;
\r
9462 CloseHandle(is->second->hThread);
\r
9466 int no_wrap(char *message, int count)
\r
9468 ConsoleOutput(message, count, FALSE);
\r
9473 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9476 int outCount = SOCKET_ERROR;
\r
9477 ChildProc *cp = (ChildProc *) pr;
\r
9478 static OVERLAPPED ovl;
\r
9479 static int line = 0;
\r
9483 if (appData.noJoin || !appData.useInternalWrap)
\r
9484 return no_wrap(message, count);
\r
9487 int width = get_term_width();
\r
9488 int len = wrap(NULL, message, count, width, &line);
\r
9489 char *msg = malloc(len);
\r
9493 return no_wrap(message, count);
\r
9496 dbgchk = wrap(msg, message, count, width, &line);
\r
9497 if (dbgchk != len && appData.debugMode)
\r
9498 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9499 ConsoleOutput(msg, len, FALSE);
\r
9506 if (ovl.hEvent == NULL) {
\r
9507 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9509 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9511 switch (cp->kind) {
\r
9514 outCount = send(cp->sock, message, count, 0);
\r
9515 if (outCount == SOCKET_ERROR) {
\r
9516 *outError = WSAGetLastError();
\r
9518 *outError = NO_ERROR;
\r
9523 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9524 &dOutCount, NULL)) {
\r
9525 *outError = NO_ERROR;
\r
9526 outCount = (int) dOutCount;
\r
9528 *outError = GetLastError();
\r
9533 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9534 &dOutCount, &ovl);
\r
9535 if (*outError == NO_ERROR) {
\r
9536 outCount = (int) dOutCount;
\r
9544 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9547 /* Ignore delay, not implemented for WinBoard */
\r
9548 return OutputToProcess(pr, message, count, outError);
\r
9553 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9554 char *buf, int count, int error)
\r
9556 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9559 /* see wgamelist.c for Game List functions */
\r
9560 /* see wedittags.c for Edit Tags functions */
\r
9567 char buf[MSG_SIZ];
\r
9570 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9571 f = fopen(buf, "r");
\r
9573 ProcessICSInitScript(f);
\r
9581 StartAnalysisClock()
\r
9583 if (analysisTimerEvent) return;
\r
9584 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9585 (UINT) 2000, NULL);
\r
9589 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9591 highlightInfo.sq[0].x = fromX;
\r
9592 highlightInfo.sq[0].y = fromY;
\r
9593 highlightInfo.sq[1].x = toX;
\r
9594 highlightInfo.sq[1].y = toY;
\r
9600 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9601 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9605 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9607 premoveHighlightInfo.sq[0].x = fromX;
\r
9608 premoveHighlightInfo.sq[0].y = fromY;
\r
9609 premoveHighlightInfo.sq[1].x = toX;
\r
9610 premoveHighlightInfo.sq[1].y = toY;
\r
9614 ClearPremoveHighlights()
\r
9616 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9617 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9621 ShutDownFrontEnd()
\r
9623 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9624 DeleteClipboardTempFiles();
\r
9630 if (IsIconic(hwndMain))
\r
9631 ShowWindow(hwndMain, SW_RESTORE);
\r
9633 SetActiveWindow(hwndMain);
\r
9637 * Prototypes for animation support routines
\r
9639 static void ScreenSquare(int column, int row, POINT * pt);
\r
9640 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9641 POINT frames[], int * nFrames);
\r
9647 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9648 { // [HGM] atomic: animate blast wave
\r
9651 explodeInfo.fromX = fromX;
\r
9652 explodeInfo.fromY = fromY;
\r
9653 explodeInfo.toX = toX;
\r
9654 explodeInfo.toY = toY;
\r
9655 for(i=1; i<4*kFactor; i++) {
\r
9656 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9657 DrawPosition(FALSE, board);
\r
9658 Sleep(appData.animSpeed);
\r
9660 explodeInfo.radius = 0;
\r
9661 DrawPosition(TRUE, board);
\r
9665 AnimateMove(board, fromX, fromY, toX, toY)
\r
9672 ChessSquare piece;
\r
9673 POINT start, finish, mid;
\r
9674 POINT frames[kFactor * 2 + 1];
\r
9677 if (!appData.animate) return;
\r
9678 if (doingSizing) return;
\r
9679 if (fromY < 0 || fromX < 0) return;
\r
9680 piece = board[fromY][fromX];
\r
9681 if (piece >= EmptySquare) return;
\r
9683 ScreenSquare(fromX, fromY, &start);
\r
9684 ScreenSquare(toX, toY, &finish);
\r
9686 /* All moves except knight jumps move in straight line */
\r
9687 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9688 mid.x = start.x + (finish.x - start.x) / 2;
\r
9689 mid.y = start.y + (finish.y - start.y) / 2;
\r
9691 /* Knight: make straight movement then diagonal */
\r
9692 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9693 mid.x = start.x + (finish.x - start.x) / 2;
\r
9697 mid.y = start.y + (finish.y - start.y) / 2;
\r
9701 /* Don't use as many frames for very short moves */
\r
9702 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9703 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9705 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9707 animInfo.from.x = fromX;
\r
9708 animInfo.from.y = fromY;
\r
9709 animInfo.to.x = toX;
\r
9710 animInfo.to.y = toY;
\r
9711 animInfo.lastpos = start;
\r
9712 animInfo.piece = piece;
\r
9713 for (n = 0; n < nFrames; n++) {
\r
9714 animInfo.pos = frames[n];
\r
9715 DrawPosition(FALSE, NULL);
\r
9716 animInfo.lastpos = animInfo.pos;
\r
9717 Sleep(appData.animSpeed);
\r
9719 animInfo.pos = finish;
\r
9720 DrawPosition(FALSE, NULL);
\r
9721 animInfo.piece = EmptySquare;
\r
9722 Explode(board, fromX, fromY, toX, toY);
\r
9725 /* Convert board position to corner of screen rect and color */
\r
9728 ScreenSquare(column, row, pt)
\r
9729 int column; int row; POINT * pt;
\r
9732 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9733 pt->y = lineGap + row * (squareSize + lineGap);
\r
9735 pt->x = lineGap + column * (squareSize + lineGap);
\r
9736 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9740 /* Generate a series of frame coords from start->mid->finish.
\r
9741 The movement rate doubles until the half way point is
\r
9742 reached, then halves back down to the final destination,
\r
9743 which gives a nice slow in/out effect. The algorithmn
\r
9744 may seem to generate too many intermediates for short
\r
9745 moves, but remember that the purpose is to attract the
\r
9746 viewers attention to the piece about to be moved and
\r
9747 then to where it ends up. Too few frames would be less
\r
9751 Tween(start, mid, finish, factor, frames, nFrames)
\r
9752 POINT * start; POINT * mid;
\r
9753 POINT * finish; int factor;
\r
9754 POINT frames[]; int * nFrames;
\r
9756 int n, fraction = 1, count = 0;
\r
9758 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9759 for (n = 0; n < factor; n++)
\r
9761 for (n = 0; n < factor; n++) {
\r
9762 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9763 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9765 fraction = fraction / 2;
\r
9769 frames[count] = *mid;
\r
9772 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9774 for (n = 0; n < factor; n++) {
\r
9775 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9776 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9778 fraction = fraction * 2;
\r
9784 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9786 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9788 EvalGraphSet( first, last, current, pvInfoList );
\r
9792 SettingsPopUp(ChessProgramState *cps)
\r
9793 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9794 EngineOptionsPopup(savedHwnd, cps);
\r
9797 int flock(int fid, int code)
\r
9799 HANDLE hFile = (HANDLE) _get_osfhandle(fid);
\r
9803 ov.OffsetHigh = 0;
\r
9805 case 1: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_SH
\r
9806 case 2: LockFileEx(hFile, LOCKFILE_EXCLUSIVE_LOCK, 0, 1024, 0, &ov); break; // LOCK_EX
\r
9807 case 3: UnlockFileEx(hFile, 0, 1024, 0, &ov); break; // LOCK_UN
\r
9808 default: return -1;
\r