2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void AnimateAtomicCapture(int fromX, int fromY, int toX, int toY, int nFrames);
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109 void DisplayMove P((int moveNumber));
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110 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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111 void ChatPopUp P((char *s));
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113 ChessSquare piece;
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114 POINT pos; /* window coordinates of current pos */
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115 POINT lastpos; /* window coordinates of last pos - used for clipping */
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116 POINT from; /* board coordinates of the piece's orig pos */
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117 POINT to; /* board coordinates of the piece's new pos */
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120 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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123 POINT start; /* window coordinates of start pos */
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124 POINT pos; /* window coordinates of current pos */
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125 POINT lastpos; /* window coordinates of last pos - used for clipping */
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126 POINT from; /* board coordinates of the piece's orig pos */
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129 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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132 POINT sq[2]; /* board coordinates of from, to squares */
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135 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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138 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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140 typedef struct { // [HGM] atomic
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141 int fromX, fromY, toX, toY, radius;
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144 static ExplodeInfo explodeInfo;
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146 /* Window class names */
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147 char szAppName[] = "WinBoard";
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148 char szConsoleName[] = "WBConsole";
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150 /* Title bar text */
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151 char szTitle[] = "WinBoard";
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152 char szConsoleTitle[] = "I C S Interaction";
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155 char *settingsFileName;
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156 Boolean saveSettingsOnExit;
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157 char installDir[MSG_SIZ];
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158 int errorExitStatus;
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160 BoardSize boardSize;
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161 Boolean chessProgram;
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162 //static int boardX, boardY;
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163 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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164 int squareSize, lineGap, minorSize;
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165 static int winW, winH;
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166 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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167 static int logoHeight = 0;
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168 static char messageText[MESSAGE_TEXT_MAX];
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169 static int clockTimerEvent = 0;
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170 static int loadGameTimerEvent = 0;
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171 static int analysisTimerEvent = 0;
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172 static DelayedEventCallback delayedTimerCallback;
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173 static int delayedTimerEvent = 0;
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174 static int buttonCount = 2;
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175 char *icsTextMenuString;
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177 char *firstChessProgramNames;
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178 char *secondChessProgramNames;
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180 #define PALETTESIZE 256
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182 HINSTANCE hInst; /* current instance */
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183 Boolean alwaysOnTop = FALSE;
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185 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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186 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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188 ColorClass currentColorClass;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][8];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 //if(appData.debugMode) fprintf(debugFP, "Translate(%d)\n", dialogID);
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402 if(!barbaric) return;
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403 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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404 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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405 GetWindowText( hDlg, buf, MSG_SIZ );
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407 //if(appData.debugMode) fprintf(debugFP, "WindowText '%s' -> '%s'\n", buf, s);
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408 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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409 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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410 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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411 if(strlen(buf) == 0) continue;
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413 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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418 TranslateMenus(int addLanguage)
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421 WIN32_FIND_DATA fileData;
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423 #define IDM_English 1895
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425 HMENU mainMenu = GetMenu(hwndMain);
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426 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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427 HMENU subMenu = GetSubMenu(mainMenu, i);
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428 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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429 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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430 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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432 UINT k = GetMenuItemID(subMenu, j);
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434 safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) ); else {
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435 GetMenuString(subMenu, j, buf, MSG_SIZ, MF_BYPOSITION);
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436 menuText[i][j] = strdup(buf); // remember original on first change
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438 if(buf[0] == NULLCHAR) continue;
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439 //fprintf(debugFP, "menu(%d,%d) = %s (%08x, %08x) %d\n", i, j, buf, mainMenu, subMenu, k);
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440 ModifyMenu(subMenu, j, MF_STRING|MF_BYPOSITION
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441 |CheckMenuItem(subMenu, j, MF_BYPOSITION)
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442 |EnableMenuItem(subMenu, j, MF_BYPOSITION), k, T_(buf));
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445 DrawMenuBar(hwndMain);
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448 if(!addLanguage) return;
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449 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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450 HMENU mainMenu = GetMenu(hwndMain);
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451 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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452 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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453 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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454 i = 0; lastChecked = IDM_English;
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456 char *p, *q = fileData.cFileName;
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457 int checkFlag = MF_UNCHECKED;
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458 languageFile[i] = strdup(q);
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459 if(barbaric && !strcmp(oldLanguage, q)) {
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460 checkFlag = MF_CHECKED;
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461 lastChecked = IDM_English + i + 1;
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462 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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464 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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465 p = strstr(fileData.cFileName, ".lng");
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467 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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468 } while(FindNextFile(hFind, &fileData));
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481 int cliWidth, cliHeight;
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484 SizeInfo sizeInfo[] =
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486 { "tiny", 21, 0, 1, 1, 0, 0 },
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487 { "teeny", 25, 1, 1, 1, 0, 0 },
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488 { "dinky", 29, 1, 1, 1, 0, 0 },
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489 { "petite", 33, 1, 1, 1, 0, 0 },
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490 { "slim", 37, 2, 1, 0, 0, 0 },
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491 { "small", 40, 2, 1, 0, 0, 0 },
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492 { "mediocre", 45, 2, 1, 0, 0, 0 },
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493 { "middling", 49, 2, 0, 0, 0, 0 },
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494 { "average", 54, 2, 0, 0, 0, 0 },
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495 { "moderate", 58, 3, 0, 0, 0, 0 },
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496 { "medium", 64, 3, 0, 0, 0, 0 },
\r
497 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
498 { "large", 80, 3, 0, 0, 0, 0 },
\r
499 { "big", 87, 3, 0, 0, 0, 0 },
\r
500 { "huge", 95, 3, 0, 0, 0, 0 },
\r
501 { "giant", 108, 3, 0, 0, 0, 0 },
\r
502 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
503 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
504 { NULL, 0, 0, 0, 0, 0, 0 }
\r
507 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
508 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
510 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
511 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
512 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
513 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
514 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
515 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
516 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
517 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
518 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
519 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
520 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
530 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
539 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
540 #define N_BUTTONS 5
\r
542 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
544 {"<<", IDM_ToStart, NULL, NULL},
\r
545 {"<", IDM_Backward, NULL, NULL},
\r
546 {"P", IDM_Pause, NULL, NULL},
\r
547 {">", IDM_Forward, NULL, NULL},
\r
548 {">>", IDM_ToEnd, NULL, NULL},
\r
551 int tinyLayout = 0, smallLayout = 0;
\r
552 #define MENU_BAR_ITEMS 7
\r
553 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
554 { N_("&File"), N_("&Mode"), N_("&Action"), N_("&Step"), N_("&Options"), N_("&Help"), NULL },
\r
555 { N_("&F"), N_("&M"), N_("&A"), N_("&S"), N_("&O"), N_("&H"), NULL },
\r
559 MySound sounds[(int)NSoundClasses];
\r
560 MyTextAttribs textAttribs[(int)NColorClasses];
\r
562 MyColorizeAttribs colorizeAttribs[] = {
\r
563 { (COLORREF)0, 0, N_("Shout Text") },
\r
564 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
565 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
566 { (COLORREF)0, 0, N_("Channel Text") },
\r
567 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
568 { (COLORREF)0, 0, N_("Tell Text") },
\r
569 { (COLORREF)0, 0, N_("Challenge Text") },
\r
570 { (COLORREF)0, 0, N_("Request Text") },
\r
571 { (COLORREF)0, 0, N_("Seek Text") },
\r
572 { (COLORREF)0, 0, N_("Normal Text") },
\r
573 { (COLORREF)0, 0, N_("None") }
\r
578 static char *commentTitle;
\r
579 static char *commentText;
\r
580 static int commentIndex;
\r
581 static Boolean editComment = FALSE;
\r
584 char errorTitle[MSG_SIZ];
\r
585 char errorMessage[2*MSG_SIZ];
\r
586 HWND errorDialog = NULL;
\r
587 BOOLEAN moveErrorMessageUp = FALSE;
\r
588 BOOLEAN consoleEcho = TRUE;
\r
589 CHARFORMAT consoleCF;
\r
590 COLORREF consoleBackgroundColor;
\r
592 char *programVersion;
\r
598 typedef int CPKind;
\r
607 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
610 #define INPUT_SOURCE_BUF_SIZE 4096
\r
612 typedef struct _InputSource {
\r
619 char buf[INPUT_SOURCE_BUF_SIZE];
\r
623 InputCallback func;
\r
624 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
628 InputSource *consoleInputSource;
\r
633 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
634 VOID ConsoleCreate();
\r
636 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
637 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
638 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
639 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
641 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
642 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
643 void ParseIcsTextMenu(char *icsTextMenuString);
\r
644 VOID PopUpMoveDialog(char firstchar);
\r
645 VOID PopUpNameDialog(char firstchar);
\r
646 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
650 int GameListOptions();
\r
652 int dummy; // [HGM] for obsolete args
\r
654 HWND hwndMain = NULL; /* root window*/
\r
655 HWND hwndConsole = NULL;
\r
656 HWND commentDialog = NULL;
\r
657 HWND moveHistoryDialog = NULL;
\r
658 HWND evalGraphDialog = NULL;
\r
659 HWND engineOutputDialog = NULL;
\r
660 HWND gameListDialog = NULL;
\r
661 HWND editTagsDialog = NULL;
\r
663 int commentUp = FALSE;
\r
665 WindowPlacement wpMain;
\r
666 WindowPlacement wpConsole;
\r
667 WindowPlacement wpComment;
\r
668 WindowPlacement wpMoveHistory;
\r
669 WindowPlacement wpEvalGraph;
\r
670 WindowPlacement wpEngineOutput;
\r
671 WindowPlacement wpGameList;
\r
672 WindowPlacement wpTags;
\r
674 VOID EngineOptionsPopup(); // [HGM] settings
\r
676 VOID GothicPopUp(char *title, VariantClass variant);
\r
678 * Setting "frozen" should disable all user input other than deleting
\r
679 * the window. We do this while engines are initializing themselves.
\r
681 static int frozen = 0;
\r
682 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
688 if (frozen) return;
\r
690 hmenu = GetMenu(hwndMain);
\r
691 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
692 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
694 DrawMenuBar(hwndMain);
\r
697 /* Undo a FreezeUI */
\r
703 if (!frozen) return;
\r
705 hmenu = GetMenu(hwndMain);
\r
706 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
707 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
709 DrawMenuBar(hwndMain);
\r
712 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
714 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
720 #define JAWS_ALT_INTERCEPT
\r
721 #define JAWS_KB_NAVIGATION
\r
722 #define JAWS_MENU_ITEMS
\r
723 #define JAWS_SILENCE
\r
724 #define JAWS_REPLAY
\r
726 #define JAWS_COPYRIGHT
\r
727 #define JAWS_DELETE(X) X
\r
728 #define SAYMACHINEMOVE()
\r
732 /*---------------------------------------------------------------------------*\
\r
736 \*---------------------------------------------------------------------------*/
\r
739 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
740 LPSTR lpCmdLine, int nCmdShow)
\r
743 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
744 // INITCOMMONCONTROLSEX ex;
\r
748 LoadLibrary("RICHED32.DLL");
\r
749 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
751 if (!InitApplication(hInstance)) {
\r
754 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
760 // InitCommonControlsEx(&ex);
\r
761 InitCommonControls();
\r
763 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
764 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
765 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
767 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
769 while (GetMessage(&msg, /* message structure */
\r
770 NULL, /* handle of window receiving the message */
\r
771 0, /* lowest message to examine */
\r
772 0)) /* highest message to examine */
\r
775 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
776 // [HGM] navigate: switch between all windows with tab
\r
777 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
778 int i, currentElement = 0;
\r
780 // first determine what element of the chain we come from (if any)
\r
781 if(appData.icsActive) {
\r
782 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
783 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
785 if(engineOutputDialog && EngineOutputIsUp()) {
\r
786 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
787 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
789 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
790 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
792 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
793 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
794 if(msg.hwnd == e1) currentElement = 2; else
\r
795 if(msg.hwnd == e2) currentElement = 3; else
\r
796 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
797 if(msg.hwnd == mh) currentElement = 4; else
\r
798 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
799 if(msg.hwnd == hText) currentElement = 5; else
\r
800 if(msg.hwnd == hInput) currentElement = 6; else
\r
801 for (i = 0; i < N_BUTTONS; i++) {
\r
802 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
805 // determine where to go to
\r
806 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
808 currentElement = (currentElement + direction) % 7;
\r
809 switch(currentElement) {
\r
811 h = hwndMain; break; // passing this case always makes the loop exit
\r
813 h = buttonDesc[0].hwnd; break; // could be NULL
\r
815 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
818 if(!EngineOutputIsUp()) continue;
\r
821 if(!MoveHistoryIsUp()) continue;
\r
823 // case 6: // input to eval graph does not seem to get here!
\r
824 // if(!EvalGraphIsUp()) continue;
\r
825 // h = evalGraphDialog; break;
\r
827 if(!appData.icsActive) continue;
\r
831 if(!appData.icsActive) continue;
\r
837 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
838 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
841 continue; // this message now has been processed
\r
845 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
846 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
847 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
848 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
849 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
850 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
851 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
852 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
853 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
854 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
855 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
856 for(i=0; i<MAX_CHAT; i++)
\r
857 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
860 if(done) continue; // [HGM] chat: end patch
\r
861 TranslateMessage(&msg); /* Translates virtual key codes */
\r
862 DispatchMessage(&msg); /* Dispatches message to window */
\r
867 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
870 /*---------------------------------------------------------------------------*\
\r
872 * Initialization functions
\r
874 \*---------------------------------------------------------------------------*/
\r
878 { // update user logo if necessary
\r
879 static char oldUserName[MSG_SIZ], *curName;
\r
881 if(appData.autoLogo) {
\r
882 curName = UserName();
\r
883 if(strcmp(curName, oldUserName)) {
\r
884 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
885 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
886 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
892 InitApplication(HINSTANCE hInstance)
\r
896 /* Fill in window class structure with parameters that describe the */
\r
899 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
900 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
901 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
902 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
903 wc.hInstance = hInstance; /* Owner of this class */
\r
904 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
905 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
906 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
907 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
908 wc.lpszClassName = szAppName; /* Name to register as */
\r
910 /* Register the window class and return success/failure code. */
\r
911 if (!RegisterClass(&wc)) return FALSE;
\r
913 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
914 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
916 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
917 wc.hInstance = hInstance;
\r
918 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
919 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
920 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
921 wc.lpszMenuName = NULL;
\r
922 wc.lpszClassName = szConsoleName;
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
929 /* Set by InitInstance, used by EnsureOnScreen */
\r
930 int screenHeight, screenWidth;
\r
933 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
935 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
936 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
937 if (*x > screenWidth - 32) *x = 0;
\r
938 if (*y > screenHeight - 32) *y = 0;
\r
939 if (*x < minX) *x = minX;
\r
940 if (*y < minY) *y = minY;
\r
944 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
946 HWND hwnd; /* Main window handle. */
\r
948 WINDOWPLACEMENT wp;
\r
951 hInst = hInstance; /* Store instance handle in our global variable */
\r
952 programName = szAppName;
\r
954 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
955 *filepart = NULLCHAR;
\r
957 GetCurrentDirectory(MSG_SIZ, installDir);
\r
959 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
960 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
961 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
962 /* xboard, and older WinBoards, controlled the move sound with the
\r
963 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
964 always turn the option on (so that the backend will call us),
\r
965 then let the user turn the sound off by setting it to silence if
\r
966 desired. To accommodate old winboard.ini files saved by old
\r
967 versions of WinBoard, we also turn off the sound if the option
\r
968 was initially set to false. [HGM] taken out of InitAppData */
\r
969 if (!appData.ringBellAfterMoves) {
\r
970 sounds[(int)SoundMove].name = strdup("");
\r
971 appData.ringBellAfterMoves = TRUE;
\r
973 if (appData.debugMode) {
\r
974 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
975 setbuf(debugFP, NULL);
\r
978 LoadLanguageFile(appData.language);
\r
982 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
983 // InitEngineUCI( installDir, &second );
\r
985 /* Create a main window for this application instance. */
\r
986 hwnd = CreateWindow(szAppName, szTitle,
\r
987 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
988 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
989 NULL, NULL, hInstance, NULL);
\r
992 /* If window could not be created, return "failure" */
\r
997 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
998 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
999 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1001 if (first.programLogo == NULL && appData.debugMode) {
\r
1002 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1004 } else if(appData.autoLogo) {
\r
1005 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1006 char buf[MSG_SIZ];
\r
1007 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1008 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1012 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1013 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1015 if (second.programLogo == NULL && appData.debugMode) {
\r
1016 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1018 } else if(appData.autoLogo) {
\r
1019 char buf[MSG_SIZ];
\r
1020 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1021 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1022 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1024 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1025 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1026 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1032 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1033 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1034 iconCurrent = iconWhite;
\r
1035 InitDrawingColors();
\r
1036 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1037 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1038 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1039 /* Compute window size for each board size, and use the largest
\r
1040 size that fits on this screen as the default. */
\r
1041 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1042 if (boardSize == (BoardSize)-1 &&
\r
1043 winH <= screenHeight
\r
1044 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1045 && winW <= screenWidth) {
\r
1046 boardSize = (BoardSize)ibs;
\r
1050 InitDrawingSizes(boardSize, 0);
\r
1051 TranslateMenus(1);
\r
1053 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1055 /* [AS] Load textures if specified */
\r
1056 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1058 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1059 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1060 liteBackTextureMode = appData.liteBackTextureMode;
\r
1062 if (liteBackTexture == NULL && appData.debugMode) {
\r
1063 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1067 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1068 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1069 darkBackTextureMode = appData.darkBackTextureMode;
\r
1071 if (darkBackTexture == NULL && appData.debugMode) {
\r
1072 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1076 mysrandom( (unsigned) time(NULL) );
\r
1078 /* [AS] Restore layout */
\r
1079 if( wpMoveHistory.visible ) {
\r
1080 MoveHistoryPopUp();
\r
1083 if( wpEvalGraph.visible ) {
\r
1087 if( wpEngineOutput.visible ) {
\r
1088 EngineOutputPopUp();
\r
1091 /* Make the window visible; update its client area; and return "success" */
\r
1092 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1093 wp.length = sizeof(WINDOWPLACEMENT);
\r
1095 wp.showCmd = nCmdShow;
\r
1096 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1097 wp.rcNormalPosition.left = wpMain.x;
\r
1098 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1099 wp.rcNormalPosition.top = wpMain.y;
\r
1100 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1101 SetWindowPlacement(hwndMain, &wp);
\r
1103 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1105 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1106 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1108 if (hwndConsole) {
\r
1110 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1111 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1113 ShowWindow(hwndConsole, nCmdShow);
\r
1114 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1115 char buf[MSG_SIZ], *p = buf, *q;
\r
1116 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1118 q = strchr(p, ';');
\r
1120 if(*p) ChatPopUp(p);
\r
1123 SetActiveWindow(hwndConsole);
\r
1125 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1126 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1135 HMENU hmenu = GetMenu(hwndMain);
\r
1137 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1138 MF_BYCOMMAND|((appData.icsActive &&
\r
1139 *appData.icsCommPort != NULLCHAR) ?
\r
1140 MF_ENABLED : MF_GRAYED));
\r
1141 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1142 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1143 MF_CHECKED : MF_UNCHECKED));
\r
1146 //---------------------------------------------------------------------------------------------------------
\r
1148 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1149 #define XBOARD FALSE
\r
1151 #define OPTCHAR "/"
\r
1152 #define SEPCHAR "="
\r
1156 // front-end part of option handling
\r
1159 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1161 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1162 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1165 lf->lfEscapement = 0;
\r
1166 lf->lfOrientation = 0;
\r
1167 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1168 lf->lfItalic = mfp->italic;
\r
1169 lf->lfUnderline = mfp->underline;
\r
1170 lf->lfStrikeOut = mfp->strikeout;
\r
1171 lf->lfCharSet = mfp->charset;
\r
1172 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1173 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1174 lf->lfQuality = DEFAULT_QUALITY;
\r
1175 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1176 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1180 CreateFontInMF(MyFont *mf)
\r
1182 LFfromMFP(&mf->lf, &mf->mfp);
\r
1183 if (mf->hf) DeleteObject(mf->hf);
\r
1184 mf->hf = CreateFontIndirect(&mf->lf);
\r
1187 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1189 colorVariable[] = {
\r
1190 &whitePieceColor,
\r
1191 &blackPieceColor,
\r
1192 &lightSquareColor,
\r
1193 &darkSquareColor,
\r
1194 &highlightSquareColor,
\r
1195 &premoveHighlightColor,
\r
1197 &consoleBackgroundColor,
\r
1198 &appData.fontForeColorWhite,
\r
1199 &appData.fontBackColorWhite,
\r
1200 &appData.fontForeColorBlack,
\r
1201 &appData.fontBackColorBlack,
\r
1202 &appData.evalHistColorWhite,
\r
1203 &appData.evalHistColorBlack,
\r
1204 &appData.highlightArrowColor,
\r
1207 /* Command line font name parser. NULL name means do nothing.
\r
1208 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1209 For backward compatibility, syntax without the colon is also
\r
1210 accepted, but font names with digits in them won't work in that case.
\r
1213 ParseFontName(char *name, MyFontParams *mfp)
\r
1216 if (name == NULL) return;
\r
1218 q = strchr(p, ':');
\r
1220 if (q - p >= sizeof(mfp->faceName))
\r
1221 ExitArgError(_("Font name too long:"), name);
\r
1222 memcpy(mfp->faceName, p, q - p);
\r
1223 mfp->faceName[q - p] = NULLCHAR;
\r
1226 q = mfp->faceName;
\r
1227 while (*p && !isdigit(*p)) {
\r
1229 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1230 ExitArgError(_("Font name too long:"), name);
\r
1232 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1235 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1236 mfp->pointSize = (float) atof(p);
\r
1237 mfp->bold = (strchr(p, 'b') != NULL);
\r
1238 mfp->italic = (strchr(p, 'i') != NULL);
\r
1239 mfp->underline = (strchr(p, 'u') != NULL);
\r
1240 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1241 mfp->charset = DEFAULT_CHARSET;
\r
1242 q = strchr(p, 'c');
\r
1244 mfp->charset = (BYTE) atoi(q+1);
\r
1248 ParseFont(char *name, int number)
\r
1249 { // wrapper to shield back-end from 'font'
\r
1250 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1255 { // in WB we have a 2D array of fonts; this initializes their description
\r
1257 /* Point font array elements to structures and
\r
1258 parse default font names */
\r
1259 for (i=0; i<NUM_FONTS; i++) {
\r
1260 for (j=0; j<NUM_SIZES; j++) {
\r
1261 font[j][i] = &fontRec[j][i];
\r
1262 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1269 { // here we create the actual fonts from the selected descriptions
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 CreateFontInMF(font[j][i]);
\r
1277 /* Color name parser.
\r
1278 X version accepts X color names, but this one
\r
1279 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1281 ParseColorName(char *name)
\r
1283 int red, green, blue, count;
\r
1284 char buf[MSG_SIZ];
\r
1286 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1288 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1289 &red, &green, &blue);
\r
1292 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1293 DisplayError(buf, 0);
\r
1294 return RGB(0, 0, 0);
\r
1296 return PALETTERGB(red, green, blue);
\r
1300 ParseColor(int n, char *name)
\r
1301 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1302 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1306 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1308 char *e = argValue;
\r
1312 if (*e == 'b') eff |= CFE_BOLD;
\r
1313 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1314 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1315 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1316 else if (*e == '#' || isdigit(*e)) break;
\r
1320 *color = ParseColorName(e);
\r
1324 ParseTextAttribs(ColorClass cc, char *s)
\r
1325 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1326 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1327 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1331 ParseBoardSize(void *addr, char *name)
\r
1332 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1333 BoardSize bs = SizeTiny;
\r
1334 while (sizeInfo[bs].name != NULL) {
\r
1335 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1336 *(BoardSize *)addr = bs;
\r
1341 ExitArgError(_("Unrecognized board size value"), name);
\r
1346 { // [HGM] import name from appData first
\r
1349 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1350 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1351 textAttribs[cc].sound.data = NULL;
\r
1352 MyLoadSound(&textAttribs[cc].sound);
\r
1354 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1355 textAttribs[cc].sound.name = strdup("");
\r
1356 textAttribs[cc].sound.data = NULL;
\r
1358 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1359 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1360 sounds[sc].data = NULL;
\r
1361 MyLoadSound(&sounds[sc]);
\r
1366 SetCommPortDefaults()
\r
1368 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1369 dcb.DCBlength = sizeof(DCB);
\r
1370 dcb.BaudRate = 9600;
\r
1371 dcb.fBinary = TRUE;
\r
1372 dcb.fParity = FALSE;
\r
1373 dcb.fOutxCtsFlow = FALSE;
\r
1374 dcb.fOutxDsrFlow = FALSE;
\r
1375 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1376 dcb.fDsrSensitivity = FALSE;
\r
1377 dcb.fTXContinueOnXoff = TRUE;
\r
1378 dcb.fOutX = FALSE;
\r
1380 dcb.fNull = FALSE;
\r
1381 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1382 dcb.fAbortOnError = FALSE;
\r
1384 dcb.Parity = SPACEPARITY;
\r
1385 dcb.StopBits = ONESTOPBIT;
\r
1388 // [HGM] args: these three cases taken out to stay in front-end
\r
1390 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1391 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1392 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1393 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1395 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1396 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1397 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1398 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1399 ad->argName, mfp->faceName, mfp->pointSize,
\r
1400 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1401 mfp->bold ? "b" : "",
\r
1402 mfp->italic ? "i" : "",
\r
1403 mfp->underline ? "u" : "",
\r
1404 mfp->strikeout ? "s" : "",
\r
1405 (int)mfp->charset);
\r
1411 { // [HGM] copy the names from the internal WB variables to appData
\r
1414 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1415 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1416 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1417 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1421 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1422 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1423 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1424 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1425 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1426 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1427 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1428 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1429 (ta->effects) ? " " : "",
\r
1430 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1434 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1435 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1436 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1437 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1438 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1442 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1443 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1444 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1448 ParseCommPortSettings(char *s)
\r
1449 { // wrapper to keep dcb from back-end
\r
1450 ParseCommSettings(s, &dcb);
\r
1455 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1456 GetActualPlacement(hwndMain, &wpMain);
\r
1457 GetActualPlacement(hwndConsole, &wpConsole);
\r
1458 GetActualPlacement(commentDialog, &wpComment);
\r
1459 GetActualPlacement(editTagsDialog, &wpTags);
\r
1460 GetActualPlacement(gameListDialog, &wpGameList);
\r
1461 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1462 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1463 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1467 PrintCommPortSettings(FILE *f, char *name)
\r
1468 { // wrapper to shield back-end from DCB
\r
1469 PrintCommSettings(f, name, &dcb);
\r
1473 MySearchPath(char *installDir, char *name, char *fullname)
\r
1475 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1476 if(name[0]== '%') {
\r
1477 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1478 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1479 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1480 *strchr(buf, '%') = 0;
\r
1481 strcat(fullname, getenv(buf));
\r
1482 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1484 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1485 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1486 return (int) strlen(fullname);
\r
1488 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1492 MyGetFullPathName(char *name, char *fullname)
\r
1495 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1500 { // [HGM] args: allows testing if main window is realized from back-end
\r
1501 return hwndMain != NULL;
\r
1505 PopUpStartupDialog()
\r
1509 LoadLanguageFile(appData.language);
\r
1510 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1511 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1512 FreeProcInstance(lpProc);
\r
1515 /*---------------------------------------------------------------------------*\
\r
1517 * GDI board drawing routines
\r
1519 \*---------------------------------------------------------------------------*/
\r
1521 /* [AS] Draw square using background texture */
\r
1522 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1527 return; /* Should never happen! */
\r
1530 SetGraphicsMode( dst, GM_ADVANCED );
\r
1537 /* X reflection */
\r
1542 x.eDx = (FLOAT) dw + dx - 1;
\r
1545 SetWorldTransform( dst, &x );
\r
1548 /* Y reflection */
\r
1554 x.eDy = (FLOAT) dh + dy - 1;
\r
1556 SetWorldTransform( dst, &x );
\r
1564 x.eDx = (FLOAT) dx;
\r
1565 x.eDy = (FLOAT) dy;
\r
1568 SetWorldTransform( dst, &x );
\r
1572 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1580 SetWorldTransform( dst, &x );
\r
1582 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1585 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1587 PM_WP = (int) WhitePawn,
\r
1588 PM_WN = (int) WhiteKnight,
\r
1589 PM_WB = (int) WhiteBishop,
\r
1590 PM_WR = (int) WhiteRook,
\r
1591 PM_WQ = (int) WhiteQueen,
\r
1592 PM_WF = (int) WhiteFerz,
\r
1593 PM_WW = (int) WhiteWazir,
\r
1594 PM_WE = (int) WhiteAlfil,
\r
1595 PM_WM = (int) WhiteMan,
\r
1596 PM_WO = (int) WhiteCannon,
\r
1597 PM_WU = (int) WhiteUnicorn,
\r
1598 PM_WH = (int) WhiteNightrider,
\r
1599 PM_WA = (int) WhiteAngel,
\r
1600 PM_WC = (int) WhiteMarshall,
\r
1601 PM_WAB = (int) WhiteCardinal,
\r
1602 PM_WD = (int) WhiteDragon,
\r
1603 PM_WL = (int) WhiteLance,
\r
1604 PM_WS = (int) WhiteCobra,
\r
1605 PM_WV = (int) WhiteFalcon,
\r
1606 PM_WSG = (int) WhiteSilver,
\r
1607 PM_WG = (int) WhiteGrasshopper,
\r
1608 PM_WK = (int) WhiteKing,
\r
1609 PM_BP = (int) BlackPawn,
\r
1610 PM_BN = (int) BlackKnight,
\r
1611 PM_BB = (int) BlackBishop,
\r
1612 PM_BR = (int) BlackRook,
\r
1613 PM_BQ = (int) BlackQueen,
\r
1614 PM_BF = (int) BlackFerz,
\r
1615 PM_BW = (int) BlackWazir,
\r
1616 PM_BE = (int) BlackAlfil,
\r
1617 PM_BM = (int) BlackMan,
\r
1618 PM_BO = (int) BlackCannon,
\r
1619 PM_BU = (int) BlackUnicorn,
\r
1620 PM_BH = (int) BlackNightrider,
\r
1621 PM_BA = (int) BlackAngel,
\r
1622 PM_BC = (int) BlackMarshall,
\r
1623 PM_BG = (int) BlackGrasshopper,
\r
1624 PM_BAB = (int) BlackCardinal,
\r
1625 PM_BD = (int) BlackDragon,
\r
1626 PM_BL = (int) BlackLance,
\r
1627 PM_BS = (int) BlackCobra,
\r
1628 PM_BV = (int) BlackFalcon,
\r
1629 PM_BSG = (int) BlackSilver,
\r
1630 PM_BK = (int) BlackKing
\r
1633 static HFONT hPieceFont = NULL;
\r
1634 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1635 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1636 static int fontBitmapSquareSize = 0;
\r
1637 static char pieceToFontChar[(int) EmptySquare] =
\r
1638 { 'p', 'n', 'b', 'r', 'q',
\r
1639 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1640 'k', 'o', 'm', 'v', 't', 'w',
\r
1641 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1644 extern BOOL SetCharTable( char *table, const char * map );
\r
1645 /* [HGM] moved to backend.c */
\r
1647 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1650 BYTE r1 = GetRValue( color );
\r
1651 BYTE g1 = GetGValue( color );
\r
1652 BYTE b1 = GetBValue( color );
\r
1658 /* Create a uniform background first */
\r
1659 hbrush = CreateSolidBrush( color );
\r
1660 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1661 FillRect( hdc, &rc, hbrush );
\r
1662 DeleteObject( hbrush );
\r
1665 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1666 int steps = squareSize / 2;
\r
1669 for( i=0; i<steps; i++ ) {
\r
1670 BYTE r = r1 - (r1-r2) * i / steps;
\r
1671 BYTE g = g1 - (g1-g2) * i / steps;
\r
1672 BYTE b = b1 - (b1-b2) * i / steps;
\r
1674 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1675 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1676 FillRect( hdc, &rc, hbrush );
\r
1677 DeleteObject(hbrush);
\r
1680 else if( mode == 2 ) {
\r
1681 /* Diagonal gradient, good more or less for every piece */
\r
1682 POINT triangle[3];
\r
1683 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1684 HBRUSH hbrush_old;
\r
1685 int steps = squareSize;
\r
1688 triangle[0].x = squareSize - steps;
\r
1689 triangle[0].y = squareSize;
\r
1690 triangle[1].x = squareSize;
\r
1691 triangle[1].y = squareSize;
\r
1692 triangle[2].x = squareSize;
\r
1693 triangle[2].y = squareSize - steps;
\r
1695 for( i=0; i<steps; i++ ) {
\r
1696 BYTE r = r1 - (r1-r2) * i / steps;
\r
1697 BYTE g = g1 - (g1-g2) * i / steps;
\r
1698 BYTE b = b1 - (b1-b2) * i / steps;
\r
1700 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1701 hbrush_old = SelectObject( hdc, hbrush );
\r
1702 Polygon( hdc, triangle, 3 );
\r
1703 SelectObject( hdc, hbrush_old );
\r
1704 DeleteObject(hbrush);
\r
1709 SelectObject( hdc, hpen );
\r
1714 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1715 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1716 piece: follow the steps as explained below.
\r
1718 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1722 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1726 int backColor = whitePieceColor;
\r
1727 int foreColor = blackPieceColor;
\r
1729 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1730 backColor = appData.fontBackColorWhite;
\r
1731 foreColor = appData.fontForeColorWhite;
\r
1733 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1734 backColor = appData.fontBackColorBlack;
\r
1735 foreColor = appData.fontForeColorBlack;
\r
1739 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1741 hbm_old = SelectObject( hdc, hbm );
\r
1745 rc.right = squareSize;
\r
1746 rc.bottom = squareSize;
\r
1748 /* Step 1: background is now black */
\r
1749 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1751 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1753 pt.x = (squareSize - sz.cx) / 2;
\r
1754 pt.y = (squareSize - sz.cy) / 2;
\r
1756 SetBkMode( hdc, TRANSPARENT );
\r
1757 SetTextColor( hdc, chroma );
\r
1758 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1759 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1761 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1762 /* Step 3: the area outside the piece is filled with white */
\r
1763 // FloodFill( hdc, 0, 0, chroma );
\r
1764 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1765 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1766 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1767 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1768 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1770 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1771 but if the start point is not inside the piece we're lost!
\r
1772 There should be a better way to do this... if we could create a region or path
\r
1773 from the fill operation we would be fine for example.
\r
1775 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1776 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1778 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1779 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1780 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1782 SelectObject( dc2, bm2 );
\r
1783 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1784 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1785 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1786 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1787 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1790 DeleteObject( bm2 );
\r
1793 SetTextColor( hdc, 0 );
\r
1795 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1796 draw the piece again in black for safety.
\r
1798 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1800 SelectObject( hdc, hbm_old );
\r
1802 if( hPieceMask[index] != NULL ) {
\r
1803 DeleteObject( hPieceMask[index] );
\r
1806 hPieceMask[index] = hbm;
\r
1809 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1811 SelectObject( hdc, hbm );
\r
1814 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1815 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1816 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1818 SelectObject( dc1, hPieceMask[index] );
\r
1819 SelectObject( dc2, bm2 );
\r
1820 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1821 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1824 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1825 the piece background and deletes (makes transparent) the rest.
\r
1826 Thanks to that mask, we are free to paint the background with the greates
\r
1827 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1828 We use this, to make gradients and give the pieces a "roundish" look.
\r
1830 SetPieceBackground( hdc, backColor, 2 );
\r
1831 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1835 DeleteObject( bm2 );
\r
1838 SetTextColor( hdc, foreColor );
\r
1839 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1841 SelectObject( hdc, hbm_old );
\r
1843 if( hPieceFace[index] != NULL ) {
\r
1844 DeleteObject( hPieceFace[index] );
\r
1847 hPieceFace[index] = hbm;
\r
1850 static int TranslatePieceToFontPiece( int piece )
\r
1880 case BlackMarshall:
\r
1884 case BlackNightrider:
\r
1890 case BlackUnicorn:
\r
1894 case BlackGrasshopper:
\r
1906 case BlackCardinal:
\r
1913 case WhiteMarshall:
\r
1917 case WhiteNightrider:
\r
1923 case WhiteUnicorn:
\r
1927 case WhiteGrasshopper:
\r
1939 case WhiteCardinal:
\r
1948 void CreatePiecesFromFont()
\r
1951 HDC hdc_window = NULL;
\r
1957 if( fontBitmapSquareSize < 0 ) {
\r
1958 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1962 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1963 fontBitmapSquareSize = -1;
\r
1967 if( fontBitmapSquareSize != squareSize ) {
\r
1968 hdc_window = GetDC( hwndMain );
\r
1969 hdc = CreateCompatibleDC( hdc_window );
\r
1971 if( hPieceFont != NULL ) {
\r
1972 DeleteObject( hPieceFont );
\r
1975 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1976 hPieceMask[i] = NULL;
\r
1977 hPieceFace[i] = NULL;
\r
1983 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1984 fontHeight = appData.fontPieceSize;
\r
1987 fontHeight = (fontHeight * squareSize) / 100;
\r
1989 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
1991 lf.lfEscapement = 0;
\r
1992 lf.lfOrientation = 0;
\r
1993 lf.lfWeight = FW_NORMAL;
\r
1995 lf.lfUnderline = 0;
\r
1996 lf.lfStrikeOut = 0;
\r
1997 lf.lfCharSet = DEFAULT_CHARSET;
\r
1998 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1999 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2000 lf.lfQuality = PROOF_QUALITY;
\r
2001 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2002 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2003 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2005 hPieceFont = CreateFontIndirect( &lf );
\r
2007 if( hPieceFont == NULL ) {
\r
2008 fontBitmapSquareSize = -2;
\r
2011 /* Setup font-to-piece character table */
\r
2012 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2013 /* No (or wrong) global settings, try to detect the font */
\r
2014 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2016 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2018 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2019 /* DiagramTT* family */
\r
2020 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2022 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2023 /* Fairy symbols */
\r
2024 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2026 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2027 /* Good Companion (Some characters get warped as literal :-( */
\r
2028 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2029 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2030 SetCharTable(pieceToFontChar, s);
\r
2033 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2034 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2038 /* Create bitmaps */
\r
2039 hfont_old = SelectObject( hdc, hPieceFont );
\r
2040 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2041 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2042 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2044 SelectObject( hdc, hfont_old );
\r
2046 fontBitmapSquareSize = squareSize;
\r
2050 if( hdc != NULL ) {
\r
2054 if( hdc_window != NULL ) {
\r
2055 ReleaseDC( hwndMain, hdc_window );
\r
2060 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2064 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2065 if (gameInfo.event &&
\r
2066 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2067 strcmp(name, "k80s") == 0) {
\r
2068 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2070 return LoadBitmap(hinst, name);
\r
2074 /* Insert a color into the program's logical palette
\r
2075 structure. This code assumes the given color is
\r
2076 the result of the RGB or PALETTERGB macro, and it
\r
2077 knows how those macros work (which is documented).
\r
2080 InsertInPalette(COLORREF color)
\r
2082 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2084 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2085 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2086 pLogPal->palNumEntries--;
\r
2090 pe->peFlags = (char) 0;
\r
2091 pe->peRed = (char) (0xFF & color);
\r
2092 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2093 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2099 InitDrawingColors()
\r
2101 if (pLogPal == NULL) {
\r
2102 /* Allocate enough memory for a logical palette with
\r
2103 * PALETTESIZE entries and set the size and version fields
\r
2104 * of the logical palette structure.
\r
2106 pLogPal = (NPLOGPALETTE)
\r
2107 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2108 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2109 pLogPal->palVersion = 0x300;
\r
2111 pLogPal->palNumEntries = 0;
\r
2113 InsertInPalette(lightSquareColor);
\r
2114 InsertInPalette(darkSquareColor);
\r
2115 InsertInPalette(whitePieceColor);
\r
2116 InsertInPalette(blackPieceColor);
\r
2117 InsertInPalette(highlightSquareColor);
\r
2118 InsertInPalette(premoveHighlightColor);
\r
2120 /* create a logical color palette according the information
\r
2121 * in the LOGPALETTE structure.
\r
2123 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2125 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2126 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2127 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2128 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2129 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2130 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2131 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2132 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2133 /* [AS] Force rendering of the font-based pieces */
\r
2134 if( fontBitmapSquareSize > 0 ) {
\r
2135 fontBitmapSquareSize = 0;
\r
2141 BoardWidth(int boardSize, int n)
\r
2142 { /* [HGM] argument n added to allow different width and height */
\r
2143 int lineGap = sizeInfo[boardSize].lineGap;
\r
2145 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2146 lineGap = appData.overrideLineGap;
\r
2149 return (n + 1) * lineGap +
\r
2150 n * sizeInfo[boardSize].squareSize;
\r
2153 /* Respond to board resize by dragging edge */
\r
2155 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2157 BoardSize newSize = NUM_SIZES - 1;
\r
2158 static int recurse = 0;
\r
2159 if (IsIconic(hwndMain)) return;
\r
2160 if (recurse > 0) return;
\r
2162 while (newSize > 0) {
\r
2163 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2164 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2165 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2168 boardSize = newSize;
\r
2169 InitDrawingSizes(boardSize, flags);
\r
2174 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2177 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2179 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2180 ChessSquare piece;
\r
2181 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2183 SIZE clockSize, messageSize;
\r
2185 char buf[MSG_SIZ];
\r
2187 HMENU hmenu = GetMenu(hwndMain);
\r
2188 RECT crect, wrect, oldRect;
\r
2190 LOGBRUSH logbrush;
\r
2192 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2193 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2195 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2196 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2198 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2199 oldRect.top = wpMain.y;
\r
2200 oldRect.right = wpMain.x + wpMain.width;
\r
2201 oldRect.bottom = wpMain.y + wpMain.height;
\r
2203 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2204 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2205 squareSize = sizeInfo[boardSize].squareSize;
\r
2206 lineGap = sizeInfo[boardSize].lineGap;
\r
2207 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2209 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2210 lineGap = appData.overrideLineGap;
\r
2213 if (tinyLayout != oldTinyLayout) {
\r
2214 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2216 style &= ~WS_SYSMENU;
\r
2217 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2218 "&Minimize\tCtrl+F4");
\r
2220 style |= WS_SYSMENU;
\r
2221 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2223 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2225 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2226 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2227 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2229 DrawMenuBar(hwndMain);
\r
2232 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2233 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2235 /* Get text area sizes */
\r
2236 hdc = GetDC(hwndMain);
\r
2237 if (appData.clockMode) {
\r
2238 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2240 snprintf(buf, MSG_SIZ, _("White"));
\r
2242 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2243 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2244 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2245 str = _("We only care about the height here");
\r
2246 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2247 SelectObject(hdc, oldFont);
\r
2248 ReleaseDC(hwndMain, hdc);
\r
2250 /* Compute where everything goes */
\r
2251 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2252 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2253 logoHeight = 2*clockSize.cy;
\r
2254 leftLogoRect.left = OUTER_MARGIN;
\r
2255 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2256 leftLogoRect.top = OUTER_MARGIN;
\r
2257 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2259 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2260 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2261 rightLogoRect.top = OUTER_MARGIN;
\r
2262 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2265 whiteRect.left = leftLogoRect.right;
\r
2266 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2267 whiteRect.top = OUTER_MARGIN;
\r
2268 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2270 blackRect.right = rightLogoRect.left;
\r
2271 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2272 blackRect.top = whiteRect.top;
\r
2273 blackRect.bottom = whiteRect.bottom;
\r
2275 whiteRect.left = OUTER_MARGIN;
\r
2276 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2277 whiteRect.top = OUTER_MARGIN;
\r
2278 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2280 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2281 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2282 blackRect.top = whiteRect.top;
\r
2283 blackRect.bottom = whiteRect.bottom;
\r
2285 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2288 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2289 if (appData.showButtonBar) {
\r
2290 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2291 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2293 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2295 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2296 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2298 boardRect.left = OUTER_MARGIN;
\r
2299 boardRect.right = boardRect.left + boardWidth;
\r
2300 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2301 boardRect.bottom = boardRect.top + boardHeight;
\r
2303 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2304 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2305 oldBoardSize = boardSize;
\r
2306 oldTinyLayout = tinyLayout;
\r
2307 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2308 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2309 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2310 winW *= 1 + twoBoards;
\r
2311 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2312 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2313 wpMain.height = winH; // without disturbing window attachments
\r
2314 GetWindowRect(hwndMain, &wrect);
\r
2315 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2316 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2318 // [HGM] placement: let attached windows follow size change.
\r
2319 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2320 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2321 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2322 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2323 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2325 /* compensate if menu bar wrapped */
\r
2326 GetClientRect(hwndMain, &crect);
\r
2327 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2328 wpMain.height += offby;
\r
2330 case WMSZ_TOPLEFT:
\r
2331 SetWindowPos(hwndMain, NULL,
\r
2332 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2333 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2336 case WMSZ_TOPRIGHT:
\r
2338 SetWindowPos(hwndMain, NULL,
\r
2339 wrect.left, wrect.bottom - wpMain.height,
\r
2340 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2343 case WMSZ_BOTTOMLEFT:
\r
2345 SetWindowPos(hwndMain, NULL,
\r
2346 wrect.right - wpMain.width, wrect.top,
\r
2347 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2350 case WMSZ_BOTTOMRIGHT:
\r
2354 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2355 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2360 for (i = 0; i < N_BUTTONS; i++) {
\r
2361 if (buttonDesc[i].hwnd != NULL) {
\r
2362 DestroyWindow(buttonDesc[i].hwnd);
\r
2363 buttonDesc[i].hwnd = NULL;
\r
2365 if (appData.showButtonBar) {
\r
2366 buttonDesc[i].hwnd =
\r
2367 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2368 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2369 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2370 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2371 (HMENU) buttonDesc[i].id,
\r
2372 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2374 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2375 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2376 MAKELPARAM(FALSE, 0));
\r
2378 if (buttonDesc[i].id == IDM_Pause)
\r
2379 hwndPause = buttonDesc[i].hwnd;
\r
2380 buttonDesc[i].wndproc = (WNDPROC)
\r
2381 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2384 if (gridPen != NULL) DeleteObject(gridPen);
\r
2385 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2386 if (premovePen != NULL) DeleteObject(premovePen);
\r
2387 if (lineGap != 0) {
\r
2388 logbrush.lbStyle = BS_SOLID;
\r
2389 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2391 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2392 lineGap, &logbrush, 0, NULL);
\r
2393 logbrush.lbColor = highlightSquareColor;
\r
2395 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2396 lineGap, &logbrush, 0, NULL);
\r
2398 logbrush.lbColor = premoveHighlightColor;
\r
2400 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2401 lineGap, &logbrush, 0, NULL);
\r
2403 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2404 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2405 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2406 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2407 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2408 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2409 BOARD_WIDTH * (squareSize + lineGap);
\r
2410 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2412 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2413 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2414 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2415 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2416 lineGap / 2 + (i * (squareSize + lineGap));
\r
2417 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2418 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2419 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2423 /* [HGM] Licensing requirement */
\r
2425 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2428 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2430 GothicPopUp( "", VariantNormal);
\r
2433 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2435 /* Load piece bitmaps for this board size */
\r
2436 for (i=0; i<=2; i++) {
\r
2437 for (piece = WhitePawn;
\r
2438 (int) piece < (int) BlackPawn;
\r
2439 piece = (ChessSquare) ((int) piece + 1)) {
\r
2440 if (pieceBitmap[i][piece] != NULL)
\r
2441 DeleteObject(pieceBitmap[i][piece]);
\r
2445 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2446 // Orthodox Chess pieces
\r
2447 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2448 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2449 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2450 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2451 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2452 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2453 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2454 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2455 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2456 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2457 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2458 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2459 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2460 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2461 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2462 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2463 // in Shogi, Hijack the unused Queen for Lance
\r
2464 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2465 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2466 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2468 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2469 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2470 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2473 if(squareSize <= 72 && squareSize >= 33) {
\r
2474 /* A & C are available in most sizes now */
\r
2475 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2476 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2479 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2480 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2481 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2482 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2483 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2484 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2485 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2486 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2487 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2488 } else { // Smirf-like
\r
2489 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2490 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2491 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2493 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2494 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2497 } else { // WinBoard standard
\r
2498 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2499 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2500 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2505 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2506 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2507 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2508 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2509 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2510 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2511 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2512 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2513 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2514 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2515 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2516 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2517 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2518 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2519 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2520 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2521 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2522 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2523 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2524 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2525 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2526 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2527 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2528 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2529 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2530 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2531 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2532 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2533 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2534 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2535 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2537 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2538 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2539 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2540 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2541 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2542 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2543 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2544 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2545 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2546 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2547 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2548 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2549 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2551 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2552 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2553 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2554 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2555 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2556 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2557 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2558 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2559 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2560 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2565 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2566 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2567 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2568 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2569 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2570 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2571 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2572 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2573 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2574 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2575 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2576 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2577 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2578 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2579 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2583 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2584 /* special Shogi support in this size */
\r
2585 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2586 for (piece = WhitePawn;
\r
2587 (int) piece < (int) BlackPawn;
\r
2588 piece = (ChessSquare) ((int) piece + 1)) {
\r
2589 if (pieceBitmap[i][piece] != NULL)
\r
2590 DeleteObject(pieceBitmap[i][piece]);
\r
2593 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2594 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2595 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2596 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2597 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2598 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2599 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2600 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2601 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2602 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2603 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2604 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2605 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2606 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2607 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2608 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2609 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2610 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2611 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2612 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2613 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2614 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2615 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2616 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2617 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2618 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2619 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2620 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2621 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2622 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2623 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2624 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2625 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2626 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2627 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2628 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2629 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2630 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2631 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2632 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2633 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2634 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2640 PieceBitmap(ChessSquare p, int kind)
\r
2642 if ((int) p >= (int) BlackPawn)
\r
2643 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2645 return pieceBitmap[kind][(int) p];
\r
2648 /***************************************************************/
\r
2650 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2651 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2653 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2654 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2658 SquareToPos(int row, int column, int * x, int * y)
\r
2661 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2662 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2664 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2665 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2670 DrawCoordsOnDC(HDC hdc)
\r
2672 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2673 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2674 char str[2] = { NULLCHAR, NULLCHAR };
\r
2675 int oldMode, oldAlign, x, y, start, i;
\r
2679 if (!appData.showCoords)
\r
2682 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2684 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2685 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2686 oldAlign = GetTextAlign(hdc);
\r
2687 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2689 y = boardRect.top + lineGap;
\r
2690 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2692 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2693 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2694 str[0] = files[start + i];
\r
2695 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2696 y += squareSize + lineGap;
\r
2699 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2701 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2702 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2703 str[0] = ranks[start + i];
\r
2704 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2705 x += squareSize + lineGap;
\r
2708 SelectObject(hdc, oldBrush);
\r
2709 SetBkMode(hdc, oldMode);
\r
2710 SetTextAlign(hdc, oldAlign);
\r
2711 SelectObject(hdc, oldFont);
\r
2715 DrawGridOnDC(HDC hdc)
\r
2719 if (lineGap != 0) {
\r
2720 oldPen = SelectObject(hdc, gridPen);
\r
2721 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2722 SelectObject(hdc, oldPen);
\r
2726 #define HIGHLIGHT_PEN 0
\r
2727 #define PREMOVE_PEN 1
\r
2730 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2733 HPEN oldPen, hPen;
\r
2734 if (lineGap == 0) return;
\r
2736 x1 = boardRect.left +
\r
2737 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2738 y1 = boardRect.top +
\r
2739 lineGap/2 + y * (squareSize + lineGap);
\r
2741 x1 = boardRect.left +
\r
2742 lineGap/2 + x * (squareSize + lineGap);
\r
2743 y1 = boardRect.top +
\r
2744 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2746 hPen = pen ? premovePen : highlightPen;
\r
2747 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2748 MoveToEx(hdc, x1, y1, NULL);
\r
2749 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2750 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2751 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2752 LineTo(hdc, x1, y1);
\r
2753 SelectObject(hdc, oldPen);
\r
2757 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2760 for (i=0; i<2; i++) {
\r
2761 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2762 DrawHighlightOnDC(hdc, TRUE,
\r
2763 h->sq[i].x, h->sq[i].y,
\r
2768 /* Note: sqcolor is used only in monoMode */
\r
2769 /* Note that this code is largely duplicated in woptions.c,
\r
2770 function DrawSampleSquare, so that needs to be updated too */
\r
2772 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2774 HBITMAP oldBitmap;
\r
2778 if (appData.blindfold) return;
\r
2780 /* [AS] Use font-based pieces if needed */
\r
2781 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2782 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2783 CreatePiecesFromFont();
\r
2785 if( fontBitmapSquareSize == squareSize ) {
\r
2786 int index = TranslatePieceToFontPiece(piece);
\r
2788 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2790 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2791 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2795 squareSize, squareSize,
\r
2800 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2802 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2803 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2807 squareSize, squareSize,
\r
2816 if (appData.monoMode) {
\r
2817 SelectObject(tmphdc, PieceBitmap(piece,
\r
2818 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2819 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2820 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2822 tmpSize = squareSize;
\r
2824 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2825 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2826 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2827 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2828 x += (squareSize - minorSize)>>1;
\r
2829 y += squareSize - minorSize - 2;
\r
2830 tmpSize = minorSize;
\r
2832 if (color || appData.allWhite ) {
\r
2833 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2835 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2836 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2837 if(appData.upsideDown && color==flipView)
\r
2838 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2840 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2841 /* Use black for outline of white pieces */
\r
2842 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2843 if(appData.upsideDown && color==flipView)
\r
2844 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2846 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2848 /* Use square color for details of black pieces */
\r
2849 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2850 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2851 if(appData.upsideDown && !flipView)
\r
2852 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2854 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2856 SelectObject(hdc, oldBrush);
\r
2857 SelectObject(tmphdc, oldBitmap);
\r
2861 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2862 int GetBackTextureMode( int algo )
\r
2864 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2868 case BACK_TEXTURE_MODE_PLAIN:
\r
2869 result = 1; /* Always use identity map */
\r
2871 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2872 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2880 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2881 to handle redraws cleanly (as random numbers would always be different).
\r
2883 VOID RebuildTextureSquareInfo()
\r
2893 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2895 if( liteBackTexture != NULL ) {
\r
2896 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2897 lite_w = bi.bmWidth;
\r
2898 lite_h = bi.bmHeight;
\r
2902 if( darkBackTexture != NULL ) {
\r
2903 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2904 dark_w = bi.bmWidth;
\r
2905 dark_h = bi.bmHeight;
\r
2909 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2910 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2911 if( (col + row) & 1 ) {
\r
2913 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2914 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2915 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2917 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2918 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2919 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2921 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2922 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2927 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2928 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2929 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2931 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2932 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2933 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2935 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2936 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2943 /* [AS] Arrow highlighting support */
\r
2945 static int A_WIDTH = 5; /* Width of arrow body */
\r
2947 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2948 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2950 static double Sqr( double x )
\r
2955 static int Round( double x )
\r
2957 return (int) (x + 0.5);
\r
2960 /* Draw an arrow between two points using current settings */
\r
2961 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2964 double dx, dy, j, k, x, y;
\r
2966 if( d_x == s_x ) {
\r
2967 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2969 arrow[0].x = s_x + A_WIDTH;
\r
2972 arrow[1].x = s_x + A_WIDTH;
\r
2973 arrow[1].y = d_y - h;
\r
2975 arrow[2].x = s_x + A_WIDTH*A_WIDTH_FACTOR;
\r
2976 arrow[2].y = d_y - h;
\r
2981 arrow[4].x = s_x - A_WIDTH*A_WIDTH_FACTOR;
\r
2982 arrow[4].y = d_y - h;
\r
2984 arrow[5].x = s_x - A_WIDTH;
\r
2985 arrow[5].y = d_y - h;
\r
2987 arrow[6].x = s_x - A_WIDTH;
\r
2990 else if( d_y == s_y ) {
\r
2991 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2994 arrow[0].y = s_y + A_WIDTH;
\r
2996 arrow[1].x = d_x - w;
\r
2997 arrow[1].y = s_y + A_WIDTH;
\r
2999 arrow[2].x = d_x - w;
\r
3000 arrow[2].y = s_y + A_WIDTH*A_WIDTH_FACTOR;
\r
3005 arrow[4].x = d_x - w;
\r
3006 arrow[4].y = s_y - A_WIDTH*A_WIDTH_FACTOR;
\r
3008 arrow[5].x = d_x - w;
\r
3009 arrow[5].y = s_y - A_WIDTH;
\r
3012 arrow[6].y = s_y - A_WIDTH;
\r
3015 /* [AS] Needed a lot of paper for this! :-) */
\r
3016 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3017 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3019 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3021 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3026 arrow[0].x = Round(x - j);
\r
3027 arrow[0].y = Round(y + j*dx);
\r
3029 arrow[1].x = Round(x + j);
\r
3030 arrow[1].y = Round(y - j*dx);
\r
3033 x = (double) d_x - k;
\r
3034 y = (double) d_y - k*dy;
\r
3037 x = (double) d_x + k;
\r
3038 y = (double) d_y + k*dy;
\r
3041 arrow[2].x = Round(x + j);
\r
3042 arrow[2].y = Round(y - j*dx);
\r
3044 arrow[3].x = Round(x + j*A_WIDTH_FACTOR);
\r
3045 arrow[3].y = Round(y - j*A_WIDTH_FACTOR*dx);
\r
3050 arrow[5].x = Round(x - j*A_WIDTH_FACTOR);
\r
3051 arrow[5].y = Round(y + j*A_WIDTH_FACTOR*dx);
\r
3053 arrow[6].x = Round(x - j);
\r
3054 arrow[6].y = Round(y + j*dx);
\r
3057 Polygon( hdc, arrow, 7 );
\r
3060 /* [AS] Draw an arrow between two squares */
\r
3061 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3063 int s_x, s_y, d_x, d_y;
\r
3070 if( s_col == d_col && s_row == d_row ) {
\r
3074 /* Get source and destination points */
\r
3075 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3076 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3079 d_y += squareSize / 4;
\r
3081 else if( d_y < s_y ) {
\r
3082 d_y += 3 * squareSize / 4;
\r
3085 d_y += squareSize / 2;
\r
3089 d_x += squareSize / 4;
\r
3091 else if( d_x < s_x ) {
\r
3092 d_x += 3 * squareSize / 4;
\r
3095 d_x += squareSize / 2;
\r
3098 s_x += squareSize / 2;
\r
3099 s_y += squareSize / 2;
\r
3101 /* Adjust width */
\r
3102 A_WIDTH = squareSize / 14;
\r
3105 stLB.lbStyle = BS_SOLID;
\r
3106 stLB.lbColor = appData.highlightArrowColor;
\r
3109 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3110 holdpen = SelectObject( hdc, hpen );
\r
3111 hbrush = CreateBrushIndirect( &stLB );
\r
3112 holdbrush = SelectObject( hdc, hbrush );
\r
3114 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3116 SelectObject( hdc, holdpen );
\r
3117 SelectObject( hdc, holdbrush );
\r
3118 DeleteObject( hpen );
\r
3119 DeleteObject( hbrush );
\r
3122 BOOL HasHighlightInfo()
\r
3124 BOOL result = FALSE;
\r
3126 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3127 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3135 BOOL IsDrawArrowEnabled()
\r
3137 BOOL result = FALSE;
\r
3139 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3146 VOID DrawArrowHighlight( HDC hdc )
\r
3148 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3149 DrawArrowBetweenSquares( hdc,
\r
3150 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3151 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3155 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3157 HRGN result = NULL;
\r
3159 if( HasHighlightInfo() ) {
\r
3160 int x1, y1, x2, y2;
\r
3161 int sx, sy, dx, dy;
\r
3163 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3164 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3166 sx = MIN( x1, x2 );
\r
3167 sy = MIN( y1, y2 );
\r
3168 dx = MAX( x1, x2 ) + squareSize;
\r
3169 dy = MAX( y1, y2 ) + squareSize;
\r
3171 result = CreateRectRgn( sx, sy, dx, dy );
\r
3178 Warning: this function modifies the behavior of several other functions.
\r
3180 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3181 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3182 repaint is scattered all over the place, which is not good for features such as
\r
3183 "arrow highlighting" that require a full repaint of the board.
\r
3185 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3186 user interaction, when speed is not so important) but especially to avoid errors
\r
3187 in the displayed graphics.
\r
3189 In such patched places, I always try refer to this function so there is a single
\r
3190 place to maintain knowledge.
\r
3192 To restore the original behavior, just return FALSE unconditionally.
\r
3194 BOOL IsFullRepaintPreferrable()
\r
3196 BOOL result = FALSE;
\r
3198 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3199 /* Arrow may appear on the board */
\r
3207 This function is called by DrawPosition to know whether a full repaint must
\r
3210 Only DrawPosition may directly call this function, which makes use of
\r
3211 some state information. Other function should call DrawPosition specifying
\r
3212 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3214 BOOL DrawPositionNeedsFullRepaint()
\r
3216 BOOL result = FALSE;
\r
3219 Probably a slightly better policy would be to trigger a full repaint
\r
3220 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3221 but animation is fast enough that it's difficult to notice.
\r
3223 if( animInfo.piece == EmptySquare ) {
\r
3224 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3233 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3235 int row, column, x, y, square_color, piece_color;
\r
3236 ChessSquare piece;
\r
3238 HDC texture_hdc = NULL;
\r
3240 /* [AS] Initialize background textures if needed */
\r
3241 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3242 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3243 if( backTextureSquareSize != squareSize
\r
3244 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3245 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3246 backTextureSquareSize = squareSize;
\r
3247 RebuildTextureSquareInfo();
\r
3250 texture_hdc = CreateCompatibleDC( hdc );
\r
3253 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3254 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3256 SquareToPos(row, column, &x, &y);
\r
3258 piece = board[row][column];
\r
3260 square_color = ((column + row) % 2) == 1;
\r
3261 if( gameInfo.variant == VariantXiangqi ) {
\r
3262 square_color = !InPalace(row, column);
\r
3263 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3264 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3266 piece_color = (int) piece < (int) BlackPawn;
\r
3269 /* [HGM] holdings file: light square or black */
\r
3270 if(column == BOARD_LEFT-2) {
\r
3271 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3274 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3278 if(column == BOARD_RGHT + 1 ) {
\r
3279 if( row < gameInfo.holdingsSize )
\r
3282 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3286 if(column == BOARD_LEFT-1 ) /* left align */
\r
3287 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3288 else if( column == BOARD_RGHT) /* right align */
\r
3289 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3291 if (appData.monoMode) {
\r
3292 if (piece == EmptySquare) {
\r
3293 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3294 square_color ? WHITENESS : BLACKNESS);
\r
3296 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3299 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3300 /* [AS] Draw the square using a texture bitmap */
\r
3301 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3302 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3303 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3306 squareSize, squareSize,
\r
3309 backTextureSquareInfo[r][c].mode,
\r
3310 backTextureSquareInfo[r][c].x,
\r
3311 backTextureSquareInfo[r][c].y );
\r
3313 SelectObject( texture_hdc, hbm );
\r
3315 if (piece != EmptySquare) {
\r
3316 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3320 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3322 oldBrush = SelectObject(hdc, brush );
\r
3323 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3324 SelectObject(hdc, oldBrush);
\r
3325 if (piece != EmptySquare)
\r
3326 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3331 if( texture_hdc != NULL ) {
\r
3332 DeleteDC( texture_hdc );
\r
3336 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3337 void fputDW(FILE *f, int x)
\r
3339 fputc(x & 255, f);
\r
3340 fputc(x>>8 & 255, f);
\r
3341 fputc(x>>16 & 255, f);
\r
3342 fputc(x>>24 & 255, f);
\r
3345 #define MAX_CLIPS 200 /* more than enough */
\r
3348 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3350 // HBITMAP bufferBitmap;
\r
3355 int w = 100, h = 50;
\r
3357 if(logo == NULL) return;
\r
3358 // GetClientRect(hwndMain, &Rect);
\r
3359 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3360 // Rect.bottom-Rect.top+1);
\r
3361 tmphdc = CreateCompatibleDC(hdc);
\r
3362 hbm = SelectObject(tmphdc, logo);
\r
3363 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3367 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3368 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3369 SelectObject(tmphdc, hbm);
\r
3373 static HDC hdcSeek;
\r
3375 // [HGM] seekgraph
\r
3376 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3379 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3380 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3381 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3382 SelectObject( hdcSeek, hp );
\r
3385 // front-end wrapper for drawing functions to do rectangles
\r
3386 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3391 if (hdcSeek == NULL) {
\r
3392 hdcSeek = GetDC(hwndMain);
\r
3393 if (!appData.monoMode) {
\r
3394 SelectPalette(hdcSeek, hPal, FALSE);
\r
3395 RealizePalette(hdcSeek);
\r
3398 hp = SelectObject( hdcSeek, gridPen );
\r
3399 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3400 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3401 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3402 SelectObject( hdcSeek, hp );
\r
3405 // front-end wrapper for putting text in graph
\r
3406 void DrawSeekText(char *buf, int x, int y)
\r
3409 SetBkMode( hdcSeek, TRANSPARENT );
\r
3410 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3411 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3414 void DrawSeekDot(int x, int y, int color)
\r
3416 int square = color & 0x80;
\r
3417 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3418 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3421 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3422 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3424 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3425 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3426 SelectObject(hdcSeek, oldBrush);
\r
3430 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3432 static Board lastReq[2], lastDrawn[2];
\r
3433 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3434 static int lastDrawnFlipView = 0;
\r
3435 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3436 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3439 HBITMAP bufferBitmap;
\r
3440 HBITMAP oldBitmap;
\r
3442 HRGN clips[MAX_CLIPS];
\r
3443 ChessSquare dragged_piece = EmptySquare;
\r
3444 int nr = twoBoards*partnerUp;
\r
3446 /* I'm undecided on this - this function figures out whether a full
\r
3447 * repaint is necessary on its own, so there's no real reason to have the
\r
3448 * caller tell it that. I think this can safely be set to FALSE - but
\r
3449 * if we trust the callers not to request full repaints unnessesarily, then
\r
3450 * we could skip some clipping work. In other words, only request a full
\r
3451 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3452 * gamestart and similar) --Hawk
\r
3454 Boolean fullrepaint = repaint;
\r
3456 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3458 if( DrawPositionNeedsFullRepaint() ) {
\r
3459 fullrepaint = TRUE;
\r
3462 if (board == NULL) {
\r
3463 if (!lastReqValid[nr]) {
\r
3466 board = lastReq[nr];
\r
3468 CopyBoard(lastReq[nr], board);
\r
3469 lastReqValid[nr] = 1;
\r
3472 if (doingSizing) {
\r
3476 if (IsIconic(hwndMain)) {
\r
3480 if (hdc == NULL) {
\r
3481 hdc = GetDC(hwndMain);
\r
3482 if (!appData.monoMode) {
\r
3483 SelectPalette(hdc, hPal, FALSE);
\r
3484 RealizePalette(hdc);
\r
3488 releaseDC = FALSE;
\r
3491 /* Create some work-DCs */
\r
3492 hdcmem = CreateCompatibleDC(hdc);
\r
3493 tmphdc = CreateCompatibleDC(hdc);
\r
3495 /* If dragging is in progress, we temporarely remove the piece */
\r
3496 /* [HGM] or temporarily decrease count if stacked */
\r
3497 /* !! Moved to before board compare !! */
\r
3498 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3499 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3500 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3501 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3502 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3504 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3505 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3506 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3508 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3511 /* Figure out which squares need updating by comparing the
\r
3512 * newest board with the last drawn board and checking if
\r
3513 * flipping has changed.
\r
3515 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3516 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3517 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3518 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3519 SquareToPos(row, column, &x, &y);
\r
3520 clips[num_clips++] =
\r
3521 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3525 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3526 for (i=0; i<2; i++) {
\r
3527 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3528 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3529 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3530 lastDrawnHighlight.sq[i].y >= 0) {
\r
3531 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3532 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3533 clips[num_clips++] =
\r
3534 CreateRectRgn(x - lineGap, y - lineGap,
\r
3535 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3537 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3538 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3539 clips[num_clips++] =
\r
3540 CreateRectRgn(x - lineGap, y - lineGap,
\r
3541 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3545 for (i=0; i<2; i++) {
\r
3546 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3547 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3548 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3549 lastDrawnPremove.sq[i].y >= 0) {
\r
3550 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3551 lastDrawnPremove.sq[i].x, &x, &y);
\r
3552 clips[num_clips++] =
\r
3553 CreateRectRgn(x - lineGap, y - lineGap,
\r
3554 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3556 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3557 premoveHighlightInfo.sq[i].y >= 0) {
\r
3558 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3559 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3560 clips[num_clips++] =
\r
3561 CreateRectRgn(x - lineGap, y - lineGap,
\r
3562 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3566 } else { // nr == 1
\r
3567 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3568 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3569 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3570 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3571 for (i=0; i<2; i++) {
\r
3572 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3573 partnerHighlightInfo.sq[i].y >= 0) {
\r
3574 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3575 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3576 clips[num_clips++] =
\r
3577 CreateRectRgn(x - lineGap, y - lineGap,
\r
3578 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3580 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3581 oldPartnerHighlight.sq[i].y >= 0) {
\r
3582 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3583 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3584 clips[num_clips++] =
\r
3585 CreateRectRgn(x - lineGap, y - lineGap,
\r
3586 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3591 fullrepaint = TRUE;
\r
3594 /* Create a buffer bitmap - this is the actual bitmap
\r
3595 * being written to. When all the work is done, we can
\r
3596 * copy it to the real DC (the screen). This avoids
\r
3597 * the problems with flickering.
\r
3599 GetClientRect(hwndMain, &Rect);
\r
3600 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3601 Rect.bottom-Rect.top+1);
\r
3602 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3603 if (!appData.monoMode) {
\r
3604 SelectPalette(hdcmem, hPal, FALSE);
\r
3607 /* Create clips for dragging */
\r
3608 if (!fullrepaint) {
\r
3609 if (dragInfo.from.x >= 0) {
\r
3610 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3611 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3613 if (dragInfo.start.x >= 0) {
\r
3614 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3615 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3617 if (dragInfo.pos.x >= 0) {
\r
3618 x = dragInfo.pos.x - squareSize / 2;
\r
3619 y = dragInfo.pos.y - squareSize / 2;
\r
3620 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3622 if (dragInfo.lastpos.x >= 0) {
\r
3623 x = dragInfo.lastpos.x - squareSize / 2;
\r
3624 y = dragInfo.lastpos.y - squareSize / 2;
\r
3625 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3629 /* Are we animating a move?
\r
3631 * - remove the piece from the board (temporarely)
\r
3632 * - calculate the clipping region
\r
3634 if (!fullrepaint) {
\r
3635 if (animInfo.piece != EmptySquare) {
\r
3636 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3637 x = boardRect.left + animInfo.lastpos.x;
\r
3638 y = boardRect.top + animInfo.lastpos.y;
\r
3639 x2 = boardRect.left + animInfo.pos.x;
\r
3640 y2 = boardRect.top + animInfo.pos.y;
\r
3641 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3642 /* Slight kludge. The real problem is that after AnimateMove is
\r
3643 done, the position on the screen does not match lastDrawn.
\r
3644 This currently causes trouble only on e.p. captures in
\r
3645 atomic, where the piece moves to an empty square and then
\r
3646 explodes. The old and new positions both had an empty square
\r
3647 at the destination, but animation has drawn a piece there and
\r
3648 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3649 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3653 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3654 if (num_clips == 0)
\r
3655 fullrepaint = TRUE;
\r
3657 /* Set clipping on the memory DC */
\r
3658 if (!fullrepaint) {
\r
3659 SelectClipRgn(hdcmem, clips[0]);
\r
3660 for (x = 1; x < num_clips; x++) {
\r
3661 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3662 abort(); // this should never ever happen!
\r
3666 /* Do all the drawing to the memory DC */
\r
3667 if(explodeInfo.radius) { // [HGM] atomic
\r
3669 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3670 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3671 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3672 x += squareSize/2;
\r
3673 y += squareSize/2;
\r
3674 if(!fullrepaint) {
\r
3675 clips[num_clips] =