2 * WinBoard.c -- Windows NT front end to XBoard
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4 * Copyright 1991 by Digital Equipment Corporation, Maynard,
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7 * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006,
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8 * 2007, 2008, 2009, 2010 Free Software Foundation, Inc.
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10 * Enhancements Copyright 2005 Alessandro Scotti
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12 * XBoard borrows its colors and the bitmaps.xchess bitmap set from XChess,
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13 * which was written and is copyrighted by Wayne Christopher.
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15 * The following terms apply to Digital Equipment Corporation's copyright
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16 * interest in XBoard:
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17 * ------------------------------------------------------------------------
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18 * All Rights Reserved
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20 * Permission to use, copy, modify, and distribute this software and its
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21 * documentation for any purpose and without fee is hereby granted,
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22 * provided that the above copyright notice appear in all copies and that
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23 * both that copyright notice and this permission notice appear in
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24 * supporting documentation, and that the name of Digital not be
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25 * used in advertising or publicity pertaining to distribution of the
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26 * software without specific, written prior permission.
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28 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
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29 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
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30 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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31 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
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32 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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33 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
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35 * ------------------------------------------------------------------------
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37 * The following terms apply to the enhanced version of XBoard
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38 * distributed by the Free Software Foundation:
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39 * ------------------------------------------------------------------------
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41 * GNU XBoard is free software: you can redistribute it and/or modify
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42 * it under the terms of the GNU General Public License as published by
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43 * the Free Software Foundation, either version 3 of the License, or (at
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44 * your option) any later version.
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46 * GNU XBoard is distributed in the hope that it will be useful, but
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47 * WITHOUT ANY WARRANTY; without even the implied warranty of
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48 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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49 * General Public License for more details.
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51 * You should have received a copy of the GNU General Public License
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52 * along with this program. If not, see http://www.gnu.org/licenses/. *
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54 *------------------------------------------------------------------------
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55 ** See the file ChangeLog for a revision history. */
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59 #include <windows.h>
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60 #include <winuser.h>
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61 #include <winsock.h>
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62 #include <commctrl.h>
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68 #include <sys/stat.h>
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71 #include <commdlg.h>
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73 #include <richedit.h>
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74 #include <mmsystem.h>
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83 #include "frontend.h"
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84 #include "backend.h"
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85 #include "winboard.h"
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87 #include "wclipbrd.h"
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88 #include "woptions.h"
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89 #include "wsockerr.h"
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90 #include "defaults.h"
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94 //void InitEngineUCI( const char * iniDir, ChessProgramState * cps );
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97 void mysrandom(unsigned int seed);
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99 extern int whiteFlag, blackFlag;
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100 Boolean flipClock = FALSE;
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101 extern HANDLE chatHandle[];
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102 extern int ics_type;
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104 void DisplayHoldingsCount(HDC hdc, int x, int y, int align, int copyNumber);
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105 VOID NewVariantPopup(HWND hwnd);
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106 int FinishMove P((ChessMove moveType, int fromX, int fromY, int toX, int toY,
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107 /*char*/int promoChar));
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108 void DisplayMove P((int moveNumber));
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109 Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen));
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110 void ChatPopUp P((char *s));
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112 ChessSquare piece;
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113 POINT pos; /* window coordinates of current pos */
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114 POINT lastpos; /* window coordinates of last pos - used for clipping */
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115 POINT from; /* board coordinates of the piece's orig pos */
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116 POINT to; /* board coordinates of the piece's new pos */
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119 static AnimInfo animInfo = { EmptySquare, {-1,-1}, {-1,-1}, {-1,-1} };
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122 POINT start; /* window coordinates of start pos */
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123 POINT pos; /* window coordinates of current pos */
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124 POINT lastpos; /* window coordinates of last pos - used for clipping */
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125 POINT from; /* board coordinates of the piece's orig pos */
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128 static DragInfo dragInfo = { {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1} };
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131 POINT sq[2]; /* board coordinates of from, to squares */
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134 static HighlightInfo highlightInfo = { {{-1, -1}, {-1, -1}} };
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135 static HighlightInfo premoveHighlightInfo = { {{-1, -1}, {-1, -1}} };
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136 static HighlightInfo partnerHighlightInfo = { {{-1, -1}, {-1, -1}} };
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137 static HighlightInfo oldPartnerHighlight = { {{-1, -1}, {-1, -1}} };
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139 typedef struct { // [HGM] atomic
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140 int fromX, fromY, toX, toY, radius;
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143 static ExplodeInfo explodeInfo;
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145 /* Window class names */
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146 char szAppName[] = "WinBoard";
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147 char szConsoleName[] = "WBConsole";
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149 /* Title bar text */
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150 char szTitle[] = "WinBoard";
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151 char szConsoleTitle[] = "I C S Interaction";
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154 char *settingsFileName;
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155 Boolean saveSettingsOnExit;
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156 char installDir[MSG_SIZ];
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157 int errorExitStatus;
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159 BoardSize boardSize;
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160 Boolean chessProgram;
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161 //static int boardX, boardY;
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162 int minX, minY; // [HGM] placement: volatile limits on upper-left corner
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163 int squareSize, lineGap, minorSize;
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164 static int winW, winH;
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165 static RECT messageRect, whiteRect, blackRect, leftLogoRect, rightLogoRect; // [HGM] logo
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166 static int logoHeight = 0;
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167 static char messageText[MESSAGE_TEXT_MAX];
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168 static int clockTimerEvent = 0;
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169 static int loadGameTimerEvent = 0;
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170 static int analysisTimerEvent = 0;
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171 static DelayedEventCallback delayedTimerCallback;
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172 static int delayedTimerEvent = 0;
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173 static int buttonCount = 2;
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174 char *icsTextMenuString;
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176 char *firstChessProgramNames;
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177 char *secondChessProgramNames;
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179 #define PALETTESIZE 256
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181 HINSTANCE hInst; /* current instance */
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182 Boolean alwaysOnTop = FALSE;
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184 COLORREF lightSquareColor, darkSquareColor, whitePieceColor,
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185 blackPieceColor, highlightSquareColor, premoveHighlightColor;
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187 ColorClass currentColorClass;
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189 static HWND savedHwnd;
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190 HWND hCommPort = NULL; /* currently open comm port */
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191 static HWND hwndPause; /* pause button */
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192 static HBITMAP pieceBitmap[3][(int) BlackPawn]; /* [HGM] nr of bitmaps referred to bP in stead of wK */
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193 static HBRUSH lightSquareBrush, darkSquareBrush,
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194 blackSquareBrush, /* [HGM] for band between board and holdings */
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195 explodeBrush, /* [HGM] atomic */
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196 markerBrush, /* [HGM] markers */
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197 whitePieceBrush, blackPieceBrush, iconBkgndBrush /*, outlineBrush*/;
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198 static POINT gridEndpoints[(BOARD_RANKS + BOARD_FILES + 2) * 2];
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199 static DWORD gridVertexCounts[BOARD_RANKS + BOARD_FILES + 2];
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200 static HPEN gridPen = NULL;
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201 static HPEN highlightPen = NULL;
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202 static HPEN premovePen = NULL;
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203 static NPLOGPALETTE pLogPal;
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204 static BOOL paletteChanged = FALSE;
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205 static HICON iconWhite, iconBlack, iconCurrent;
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206 static int doingSizing = FALSE;
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207 static int lastSizing = 0;
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208 static int prevStderrPort;
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209 static HBITMAP userLogo;
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211 static HBITMAP liteBackTexture = NULL;
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212 static HBITMAP darkBackTexture = NULL;
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213 static int liteBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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214 static int darkBackTextureMode = BACK_TEXTURE_MODE_PLAIN;
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215 static int backTextureSquareSize = 0;
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216 static struct { int x; int y; int mode; } backTextureSquareInfo[BOARD_RANKS][BOARD_FILES];
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218 #if __GNUC__ && !defined(_winmajor)
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219 #define oldDialog 0 /* cygwin doesn't define _winmajor; mingw does */
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221 #if defined(_winmajor)
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222 #define oldDialog (_winmajor < 4)
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224 #define oldDialog 0
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228 #define INTERNATIONAL
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230 #ifdef INTERNATIONAL
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231 # define _(s) T_(s)
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237 # define Translate(x, y)
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238 # define LoadLanguageFile(s)
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241 #ifdef INTERNATIONAL
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243 Boolean barbaric; // flag indicating if translation is needed
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245 // list of item numbers used in each dialog (used to alter language at run time)
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247 #define ABOUTBOX -1 /* not sure why these are needed */
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248 #define ABOUTBOX2 -1
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250 int dialogItems[][40] = {
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251 { ABOUTBOX, IDOK, OPT_MESS, 400 },
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252 { DLG_TimeControl, IDC_Babble, OPT_TCUseMoves, OPT_TCUseInc, OPT_TCUseFixed,
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253 OPT_TCtext1, OPT_TCtext2, OPT_TCitext1, OPT_TCitext2, OPT_TCftext, GPB_Factors, IDC_Factor1, IDC_Factor2, IDOK, IDCANCEL },
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254 { DLG_LoadOptions, OPT_Autostep, OPT_AStext1, IDOK, IDCANCEL },
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255 { DLG_SaveOptions, OPT_Autosave, OPT_AVPrompt, OPT_AVToFile, OPT_AVBrowse,
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256 801, OPT_PGN, OPT_Old, OPT_OutOfBookInfo, IDOK, IDCANCEL },
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257 { 1536, 1090, IDC_Directories, 1089, 1091, IDOK, IDCANCEL, 1038, IDC_IndexNr, 1037 },
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258 { DLG_CommPort, IDOK, IDCANCEL, IDC_Port, IDC_Rate, IDC_Bits, IDC_Parity,
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259 IDC_Stop, IDC_Flow, OPT_SerialHelp },
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260 { DLG_EditComment, IDOK, OPT_CancelComment, OPT_ClearComment, OPT_EditComment },
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261 { DLG_PromotionKing, PB_Chancellor, PB_Archbishop, PB_Queen, PB_Rook,
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262 PB_Bishop, PB_Knight, PB_King, IDCANCEL, IDC_Yes, IDC_No, IDC_Centaur },
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263 { ABOUTBOX2, IDC_ChessBoard },
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264 { DLG_GameList, OPT_GameListLoad, OPT_GameListPrev, OPT_GameListNext,
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265 OPT_GameListClose, IDC_GameListDoFilter },
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266 { DLG_EditTags, IDOK, OPT_TagsCancel, OPT_EditTags },
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267 { DLG_Error, IDOK },
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268 { DLG_Colorize, IDOK, IDCANCEL, OPT_ChooseColor, OPT_Bold, OPT_Italic,
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269 OPT_Underline, OPT_Strikeout, OPT_Sample },
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270 { DLG_Question, IDOK, IDCANCEL, OPT_QuestionText },
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271 { DLG_Startup, IDC_Welcome, OPT_ChessEngine, OPT_ChessServer, OPT_View,
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272 IDC_SPECIFY_ENG_STATIC, IDC_SPECIFY_SERVER_STATIC, OPT_AnyAdditional,
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273 IDOK, IDCANCEL, IDM_HELPCONTENTS },
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274 { DLG_IndexNumber, IDC_Index },
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275 { DLG_TypeInMove, IDOK, IDCANCEL },
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276 { DLG_TypeInName, IDOK, IDCANCEL },
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277 { DLG_Sound, IDC_Event, OPT_NoSound, OPT_DefaultBeep, OPT_BuiltInSound,
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278 OPT_WavFile, OPT_BrowseSound, OPT_DefaultSounds, IDOK, IDCANCEL, OPT_PlaySound },
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279 { DLG_GeneralOptions, IDOK, IDCANCEL, OPT_AlwaysOnTop, OPT_HighlightLastMove,
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280 OPT_AlwaysQueen, OPT_PeriodicUpdates, OPT_AnimateDragging, OPT_PonderNextMove,
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281 OPT_AnimateMoving, OPT_PopupExitMessage, OPT_AutoFlag, OPT_PopupMoveErrors,
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282 OPT_AutoFlipView, OPT_ShowButtonBar, OPT_AutoRaiseBoard, OPT_ShowCoordinates,
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283 OPT_Blindfold, OPT_ShowThinking, OPT_HighlightDragging, OPT_TestLegality,
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284 OPT_SaveExtPGN, OPT_HideThinkFromHuman, OPT_ExtraInfoInMoveHistory,
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285 OPT_HighlightMoveArrow, OPT_AutoLogo ,OPT_SmartMove },
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286 { DLG_IcsOptions, IDOK, IDCANCEL, OPT_AutoComment, OPT_AutoKibitz, OPT_AutoObserve,
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287 OPT_GetMoveList, OPT_LocalLineEditing, OPT_QuietPlay, OPT_SeekGraph, OPT_AutoRefresh,
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288 OPT_BgObserve, OPT_DualBoard, OPT_Premove, OPT_PremoveWhite, OPT_PremoveBlack,
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289 OPT_SmartMove, OPT_IcsAlarm, IDC_Sec, OPT_ChooseShoutColor, OPT_ChooseSShoutColor,
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290 OPT_ChooseChannel1Color, OPT_ChooseChannelColor, OPT_ChooseKibitzColor,
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291 OPT_ChooseTellColor, OPT_ChooseChallengeColor, OPT_ChooseRequestColor,
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292 OPT_ChooseSeekColor, OPT_ChooseNormalColor, OPT_ChooseBackgroundColor,
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293 OPT_DefaultColors, OPT_DontColorize, IDC_Boxes, GPB_Colors, GPB_Premove,
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294 GPB_General, GPB_Alarm },
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295 { DLG_BoardOptions, IDOK, IDCANCEL, OPT_SizeTiny, OPT_SizeTeeny, OPT_SizeDinky,
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296 OPT_SizePetite, OPT_SizeSlim, OPT_SizeSmall, OPT_SizeMediocre, OPT_SizeMiddling,
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297 OPT_SizeAverage, OPT_SizeModerate, OPT_SizeMedium, OPT_SizeBulky, OPT_SizeLarge,
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298 OPT_SizeBig, OPT_SizeHuge, OPT_SizeGiant, OPT_SizeColossal, OPT_SizeTitanic,
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299 OPT_ChooseLightSquareColor, OPT_ChooseDarkSquareColor, OPT_ChooseWhitePieceColor,
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300 OPT_ChooseBlackPieceColor, OPT_ChooseHighlightSquareColor, OPT_ChoosePremoveHighlightColor,
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301 OPT_Monochrome, OPT_AllWhite, OPT_UpsideDown, OPT_DefaultBoardColors, GPB_Colors,
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302 IDC_Light, IDC_Dark, IDC_White, IDC_Black, IDC_High, IDC_PreHigh, GPB_Size },
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303 { DLG_NewVariant, IDOK, IDCANCEL, OPT_VariantNormal, OPT_VariantFRC, OPT_VariantWildcastle,
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304 OPT_VariantNocastle, OPT_VariantLosers, OPT_VariantGiveaway, OPT_VariantSuicide,
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305 OPT_Variant3Check, OPT_VariantTwoKings, OPT_VariantAtomic, OPT_VariantCrazyhouse,
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306 OPT_VariantBughouse, OPT_VariantTwilight, OPT_VariantShogi, OPT_VariantSuper,
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307 OPT_VariantKnightmate, OPT_VariantBerolina, OPT_VariantCylinder, OPT_VariantFairy,
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308 OPT_VariantMakruk, OPT_VariantGothic, OPT_VariantCapablanca, OPT_VariantJanus,
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309 OPT_VariantCRC, OPT_VariantFalcon, OPT_VariantCourier, OPT_VariantGreat, OPT_VariantSChess,
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310 OPT_VariantShatranj, OPT_VariantXiangqi, GPB_Variant, GPB_Board, IDC_Height,
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311 IDC_Width, IDC_Hand, IDC_Pieces, IDC_Def },
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312 { DLG_Fonts, IDOK, IDCANCEL, OPT_ChooseClockFont, OPT_ChooseMessageFont,
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313 OPT_ChooseCoordFont, OPT_ChooseTagFont, OPT_ChooseCommentsFont, OPT_ChooseConsoleFont, OPT_ChooseMoveHistoryFont, OPT_DefaultFonts,
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314 OPT_ClockFont, OPT_MessageFont, OPT_CoordFont, OPT_EditTagsFont,
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315 OPT_CommentsFont, OPT_MessageFont5, GPB_Current, GPB_All, OPT_MessageFont6 },
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316 { DLG_NewGameFRC, IDC_NFG_Label, IDC_NFG_Random, IDOK, IDCANCEL },
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317 { DLG_GameListOptions, IDC_GLT, IDC_GLT_Up, IDC_GLT_Down, IDC_GLT_Restore,
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318 IDC_GLT_Default, IDOK, IDCANCEL, IDC_GLT_RestoreTo },
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319 { DLG_MoveHistory },
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320 { DLG_EvalGraph },
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321 { DLG_EngineOutput, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineLabel2, IDC_Engine2_NPS },
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322 { DLG_Chat, IDC_Partner, IDC_Clear, IDC_Send, },
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323 { DLG_EnginePlayOptions, IDC_EpPonder, IDC_EpShowThinking, IDC_EpHideThinkingHuman,
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324 IDC_EpPeriodicUpdates, GPB_Adjudications, IDC_Draw, IDC_Moves, IDC_Threshold,
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325 IDC_Centi, IDC_TestClaims, IDC_DetectMates, IDC_MaterialDraws, IDC_TrivialDraws,
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326 GPB_Apply, IDC_Rule, IDC_Repeats, IDC_ScoreAbs1, IDC_ScoreAbs2, IDOK, IDCANCEL },
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327 { DLG_OptionsUCI, IDC_PolyDir, IDC_BrowseForPolyglotDir, IDC_Hash, IDC_Path,
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328 IDC_BrowseForEGTB, IDC_Cache, IDC_UseBook, IDC_BrowseForBook, IDC_CPU, IDC_OwnBook1,
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329 IDC_OwnBook2, IDC_Depth, IDC_Variation, IDC_DefGames, IDOK, IDCANCEL },
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333 static char languageBuf[50000], *foreign[1000], *english[1000], *languageFile[MSG_SIZ];
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334 static int lastChecked;
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335 static char oldLanguage[MSG_SIZ], *menuText[10][30];
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336 extern int tinyLayout;
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337 extern char * menuBarText[][10];
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340 LoadLanguageFile(char *name)
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341 { //load the file with translations, and make a list of the strings to be translated, and their translations
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343 int i=0, j=0, n=0, k;
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346 if(!name || name[0] == NULLCHAR) return;
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347 snprintf(buf, MSG_SIZ, "%s%s", name, strchr(name, '.') ? "" : ".lng"); // auto-append lng extension
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348 if(!strcmp(buf, oldLanguage)) { barbaric = 1; return; } // this language already loaded; just switch on
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349 if((f = fopen(buf, "r")) == NULL) return;
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350 while((k = fgetc(f)) != EOF) {
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351 if(i >= sizeof(languageBuf)) { DisplayError("Language file too big", 0); return; }
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352 languageBuf[i] = k;
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354 if(languageBuf[n] == '"' && languageBuf[i-1] == '"') {
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356 if(p = strstr(languageBuf + n + 1, "\" === \"")) {
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357 if(p > languageBuf+n+2 && p+8 < languageBuf+i) {
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358 if(j >= sizeof(english)) { DisplayError("Too many translated strings", 0); return; }
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359 english[j] = languageBuf + n + 1; *p = 0;
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360 foreign[j++] = p + 7; languageBuf[i-1] = 0;
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361 //if(appData.debugMode) fprintf(debugFP, "translation: replace '%s' by '%s'\n", english[j-1], foreign[j-1]);
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366 } else if(i > 0 && languageBuf[i-1] == '\\') {
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368 case 'n': k = '\n'; break;
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369 case 'r': k = '\r'; break;
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370 case 't': k = '\t'; break;
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372 languageBuf[--i] = k;
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377 barbaric = (j != 0);
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378 safeStrCpy(oldLanguage, buf, sizeof(oldLanguage)/sizeof(oldLanguage[0]) );
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383 { // return the translation of the given string
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384 // efficiency can be improved a lot...
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386 //if(appData.debugMode) fprintf(debugFP, "T_(%s)\n", s);
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387 if(!barbaric) return s;
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388 if(!s) return ""; // sanity
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389 while(english[i]) {
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390 if(!strcmp(s, english[i])) return foreign[i];
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397 Translate(HWND hDlg, int dialogID)
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398 { // translate all text items in the given dialog
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400 char buf[MSG_SIZ], *s;
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401 if(!barbaric) return;
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402 while(dialogItems[i][0] && dialogItems[i][0] != dialogID) i++; // find the dialog description
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403 if(dialogItems[i][0] != dialogID) return; // unknown dialog, should not happen
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404 GetWindowText( hDlg, buf, MSG_SIZ );
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406 if(strcmp(buf, s)) SetWindowText(hDlg, s); // replace by translated string (if different)
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407 for(j=1; k=dialogItems[i][j]; j++) { // translate all listed dialog items
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408 GetDlgItemText(hDlg, k, buf, MSG_SIZ);
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409 if(strlen(buf) == 0) continue;
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411 if(strcmp(buf, s)) SetDlgItemText(hDlg, k, s); // replace by translated string (if different)
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416 TranslateOneMenu(int i, HMENU subMenu)
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419 static MENUITEMINFO info;
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421 info.cbSize = sizeof(MENUITEMINFO);
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422 info.fMask = MIIM_STATE | MIIM_TYPE;
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423 for(j=GetMenuItemCount(subMenu)-1; j>=0; j--){
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425 info.dwTypeData = buf;
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426 info.cch = sizeof(buf);
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427 GetMenuItemInfo(subMenu, j, TRUE, &info);
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429 if(menuText[i][j]) safeStrCpy(buf, menuText[i][j], sizeof(buf)/sizeof(buf[0]) );
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430 else menuText[i][j] = strdup(buf); // remember original on first change
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432 if(buf[0] == NULLCHAR) continue;
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433 info.dwTypeData = T_(buf);
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434 info.cch = strlen(buf)+1;
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435 SetMenuItemInfo(subMenu, j, TRUE, &info);
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441 TranslateMenus(int addLanguage)
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444 WIN32_FIND_DATA fileData;
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446 #define IDM_English 1895
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448 HMENU mainMenu = GetMenu(hwndMain);
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449 for (i=GetMenuItemCount(mainMenu)-1; i>=0; i--) {
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450 HMENU subMenu = GetSubMenu(mainMenu, i);
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451 ModifyMenu(mainMenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP|EnableMenuItem(mainMenu, i, MF_BYPOSITION),
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452 (UINT) subMenu, T_(menuBarText[tinyLayout][i]));
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453 TranslateOneMenu(i, subMenu);
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455 DrawMenuBar(hwndMain);
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458 if(!addLanguage) return;
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459 if((hFind = FindFirstFile("*.LNG", &fileData)) != INVALID_HANDLE_VALUE) {
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460 HMENU mainMenu = GetMenu(hwndMain);
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461 HMENU subMenu = GetSubMenu(mainMenu, GetMenuItemCount(mainMenu)-1);
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462 AppendMenu(subMenu, MF_SEPARATOR, (UINT_PTR) 0, NULL);
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463 AppendMenu(subMenu, MF_ENABLED|MF_STRING|(barbaric?MF_UNCHECKED:MF_CHECKED), (UINT_PTR) IDM_English, (LPCTSTR) "English");
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464 i = 0; lastChecked = IDM_English;
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466 char *p, *q = fileData.cFileName;
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467 int checkFlag = MF_UNCHECKED;
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468 languageFile[i] = strdup(q);
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469 if(barbaric && !strcmp(oldLanguage, q)) {
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470 checkFlag = MF_CHECKED;
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471 lastChecked = IDM_English + i + 1;
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472 CheckMenuItem(mainMenu, IDM_English, MF_BYCOMMAND|MF_UNCHECKED);
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474 *q = ToUpper(*q); while(*++q) *q = ToLower(*q);
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475 p = strstr(fileData.cFileName, ".lng");
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477 AppendMenu(subMenu, MF_ENABLED|MF_STRING|checkFlag, (UINT_PTR) IDM_English + ++i, (LPCTSTR) fileData.cFileName);
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478 } while(FindNextFile(hFind, &fileData));
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491 int cliWidth, cliHeight;
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494 SizeInfo sizeInfo[] =
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496 { "tiny", 21, 0, 1, 1, 0, 0 },
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497 { "teeny", 25, 1, 1, 1, 0, 0 },
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498 { "dinky", 29, 1, 1, 1, 0, 0 },
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499 { "petite", 33, 1, 1, 1, 0, 0 },
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500 { "slim", 37, 2, 1, 0, 0, 0 },
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501 { "small", 40, 2, 1, 0, 0, 0 },
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502 { "mediocre", 45, 2, 1, 0, 0, 0 },
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503 { "middling", 49, 2, 0, 0, 0, 0 },
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504 { "average", 54, 2, 0, 0, 0, 0 },
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505 { "moderate", 58, 3, 0, 0, 0, 0 },
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506 { "medium", 64, 3, 0, 0, 0, 0 },
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507 { "bulky", 72, 3, 0, 0, 0, 0 },
\r
508 { "large", 80, 3, 0, 0, 0, 0 },
\r
509 { "big", 87, 3, 0, 0, 0, 0 },
\r
510 { "huge", 95, 3, 0, 0, 0, 0 },
\r
511 { "giant", 108, 3, 0, 0, 0, 0 },
\r
512 { "colossal", 116, 4, 0, 0, 0, 0 },
\r
513 { "titanic", 129, 4, 0, 0, 0, 0 },
\r
514 { NULL, 0, 0, 0, 0, 0, 0 }
\r
517 #define MF(x) {x, {{0,}, 0. }, {0, }, 0}
\r
518 MyFont fontRec[NUM_SIZES][NUM_FONTS] =
\r
520 { MF(CLOCK_FONT_TINY), MF(MESSAGE_FONT_TINY), MF(COORD_FONT_TINY), MF(CONSOLE_FONT_TINY), MF(COMMENT_FONT_TINY), MF(EDITTAGS_FONT_TINY), MF(MOVEHISTORY_FONT_ALL) },
\r
521 { MF(CLOCK_FONT_TEENY), MF(MESSAGE_FONT_TEENY), MF(COORD_FONT_TEENY), MF(CONSOLE_FONT_TEENY), MF(COMMENT_FONT_TEENY), MF(EDITTAGS_FONT_TEENY), MF(MOVEHISTORY_FONT_ALL) },
\r
522 { MF(CLOCK_FONT_DINKY), MF(MESSAGE_FONT_DINKY), MF(COORD_FONT_DINKY), MF(CONSOLE_FONT_DINKY), MF(COMMENT_FONT_DINKY), MF(EDITTAGS_FONT_DINKY), MF(MOVEHISTORY_FONT_ALL) },
\r
523 { MF(CLOCK_FONT_PETITE), MF(MESSAGE_FONT_PETITE), MF(COORD_FONT_PETITE), MF(CONSOLE_FONT_PETITE), MF(COMMENT_FONT_PETITE), MF(EDITTAGS_FONT_PETITE), MF(MOVEHISTORY_FONT_ALL) },
\r
524 { MF(CLOCK_FONT_SLIM), MF(MESSAGE_FONT_SLIM), MF(COORD_FONT_SLIM), MF(CONSOLE_FONT_SLIM), MF(COMMENT_FONT_SLIM), MF(EDITTAGS_FONT_SLIM), MF(MOVEHISTORY_FONT_ALL) },
\r
525 { MF(CLOCK_FONT_SMALL), MF(MESSAGE_FONT_SMALL), MF(COORD_FONT_SMALL), MF(CONSOLE_FONT_SMALL), MF(COMMENT_FONT_SMALL), MF(EDITTAGS_FONT_SMALL), MF(MOVEHISTORY_FONT_ALL) },
\r
526 { MF(CLOCK_FONT_MEDIOCRE), MF(MESSAGE_FONT_MEDIOCRE), MF(COORD_FONT_MEDIOCRE), MF(CONSOLE_FONT_MEDIOCRE), MF(COMMENT_FONT_MEDIOCRE), MF(EDITTAGS_FONT_MEDIOCRE), MF(MOVEHISTORY_FONT_ALL) },
\r
527 { MF(CLOCK_FONT_MIDDLING), MF(MESSAGE_FONT_MIDDLING), MF(COORD_FONT_MIDDLING), MF(CONSOLE_FONT_MIDDLING), MF(COMMENT_FONT_MIDDLING), MF(EDITTAGS_FONT_MIDDLING), MF(MOVEHISTORY_FONT_ALL) },
\r
528 { MF(CLOCK_FONT_AVERAGE), MF(MESSAGE_FONT_AVERAGE), MF(COORD_FONT_AVERAGE), MF(CONSOLE_FONT_AVERAGE), MF(COMMENT_FONT_AVERAGE), MF(EDITTAGS_FONT_AVERAGE), MF(MOVEHISTORY_FONT_ALL) },
\r
529 { MF(CLOCK_FONT_MODERATE), MF(MESSAGE_FONT_MODERATE), MF(COORD_FONT_MODERATE), MF(CONSOLE_FONT_MODERATE), MF(COMMENT_FONT_MODERATE), MF(EDITTAGS_FONT_MODERATE), MF(MOVEHISTORY_FONT_ALL) },
\r
530 { MF(CLOCK_FONT_MEDIUM), MF(MESSAGE_FONT_MEDIUM), MF(COORD_FONT_MEDIUM), MF(CONSOLE_FONT_MEDIUM), MF(COMMENT_FONT_MEDIUM), MF(EDITTAGS_FONT_MEDIUM), MF(MOVEHISTORY_FONT_ALL) },
\r
531 { MF(CLOCK_FONT_BULKY), MF(MESSAGE_FONT_BULKY), MF(COORD_FONT_BULKY), MF(CONSOLE_FONT_BULKY), MF(COMMENT_FONT_BULKY), MF(EDITTAGS_FONT_BULKY), MF(MOVEHISTORY_FONT_ALL) },
\r
532 { MF(CLOCK_FONT_LARGE), MF(MESSAGE_FONT_LARGE), MF(COORD_FONT_LARGE), MF(CONSOLE_FONT_LARGE), MF(COMMENT_FONT_LARGE), MF(EDITTAGS_FONT_LARGE), MF(MOVEHISTORY_FONT_ALL) },
\r
533 { MF(CLOCK_FONT_BIG), MF(MESSAGE_FONT_BIG), MF(COORD_FONT_BIG), MF(CONSOLE_FONT_BIG), MF(COMMENT_FONT_BIG), MF(EDITTAGS_FONT_BIG), MF(MOVEHISTORY_FONT_ALL) },
\r
534 { MF(CLOCK_FONT_HUGE), MF(MESSAGE_FONT_HUGE), MF(COORD_FONT_HUGE), MF(CONSOLE_FONT_HUGE), MF(COMMENT_FONT_HUGE), MF(EDITTAGS_FONT_HUGE), MF(MOVEHISTORY_FONT_ALL) },
\r
535 { MF(CLOCK_FONT_GIANT), MF(MESSAGE_FONT_GIANT), MF(COORD_FONT_GIANT), MF(CONSOLE_FONT_GIANT), MF(COMMENT_FONT_GIANT), MF(EDITTAGS_FONT_GIANT), MF(MOVEHISTORY_FONT_ALL) },
\r
536 { MF(CLOCK_FONT_COLOSSAL), MF(MESSAGE_FONT_COLOSSAL), MF(COORD_FONT_COLOSSAL), MF(CONSOLE_FONT_COLOSSAL), MF(COMMENT_FONT_COLOSSAL), MF(EDITTAGS_FONT_COLOSSAL), MF(MOVEHISTORY_FONT_ALL) },
\r
537 { MF(CLOCK_FONT_TITANIC), MF(MESSAGE_FONT_TITANIC), MF(COORD_FONT_TITANIC), MF(CONSOLE_FONT_TITANIC), MF(COMMENT_FONT_TITANIC), MF(EDITTAGS_FONT_TITANIC), MF(MOVEHISTORY_FONT_ALL) },
\r
540 MyFont *font[NUM_SIZES][NUM_FONTS];
\r
549 #define BUTTON_WIDTH (tinyLayout ? 16 : 32)
\r
550 #define N_BUTTONS 5
\r
552 MyButtonDesc buttonDesc[N_BUTTONS] =
\r
554 {"<<", IDM_ToStart, NULL, NULL},
\r
555 {"<", IDM_Backward, NULL, NULL},
\r
556 {"P", IDM_Pause, NULL, NULL},
\r
557 {">", IDM_Forward, NULL, NULL},
\r
558 {">>", IDM_ToEnd, NULL, NULL},
\r
561 int tinyLayout = 0, smallLayout = 0;
\r
562 #define MENU_BAR_ITEMS 9
\r
563 char *menuBarText[2][MENU_BAR_ITEMS+1] = {
\r
564 { N_("&File"), N_("&Edit"), N_("&View"), N_("&Mode"), N_("&Action"), N_("E&ngine"), N_("&Options"), N_("&Help"), NULL },
\r
565 { N_("&F"), N_("&E"), N_("&V"), N_("&M"), N_("&A"), N_("&N"), N_("&O"), N_("&H"), NULL },
\r
569 MySound sounds[(int)NSoundClasses];
\r
570 MyTextAttribs textAttribs[(int)NColorClasses];
\r
572 MyColorizeAttribs colorizeAttribs[] = {
\r
573 { (COLORREF)0, 0, N_("Shout Text") },
\r
574 { (COLORREF)0, 0, N_("SShout/CShout") },
\r
575 { (COLORREF)0, 0, N_("Channel 1 Text") },
\r
576 { (COLORREF)0, 0, N_("Channel Text") },
\r
577 { (COLORREF)0, 0, N_("Kibitz Text") },
\r
578 { (COLORREF)0, 0, N_("Tell Text") },
\r
579 { (COLORREF)0, 0, N_("Challenge Text") },
\r
580 { (COLORREF)0, 0, N_("Request Text") },
\r
581 { (COLORREF)0, 0, N_("Seek Text") },
\r
582 { (COLORREF)0, 0, N_("Normal Text") },
\r
583 { (COLORREF)0, 0, N_("None") }
\r
588 static char *commentTitle;
\r
589 static char *commentText;
\r
590 static int commentIndex;
\r
591 static Boolean editComment = FALSE;
\r
594 char errorTitle[MSG_SIZ];
\r
595 char errorMessage[2*MSG_SIZ];
\r
596 HWND errorDialog = NULL;
\r
597 BOOLEAN moveErrorMessageUp = FALSE;
\r
598 BOOLEAN consoleEcho = TRUE;
\r
599 CHARFORMAT consoleCF;
\r
600 COLORREF consoleBackgroundColor;
\r
602 char *programVersion;
\r
608 typedef int CPKind;
\r
617 SOCKET sock2; /* stderr socket for OpenRcmd */
\r
620 #define INPUT_SOURCE_BUF_SIZE 4096
\r
622 typedef struct _InputSource {
\r
629 char buf[INPUT_SOURCE_BUF_SIZE];
\r
633 InputCallback func;
\r
634 struct _InputSource *second; /* for stderr thread on CPRcmd */
\r
638 InputSource *consoleInputSource;
\r
643 VOID ConsoleOutput(char* data, int length, int forceVisible);
\r
644 VOID ConsoleCreate();
\r
646 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
647 VOID ColorizeTextPopup(HWND hwnd, ColorClass cc);
\r
648 VOID PrintCommSettings(FILE *f, char *name, DCB *dcb);
\r
649 VOID ParseCommSettings(char *arg, DCB *dcb);
\r
651 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
\r
652 VOID APIENTRY MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def);
\r
653 void ParseIcsTextMenu(char *icsTextMenuString);
\r
654 VOID PopUpMoveDialog(char firstchar);
\r
655 VOID PopUpNameDialog(char firstchar);
\r
656 VOID UpdateSampleText(HWND hDlg, int id, MyColorizeAttribs *mca);
\r
660 int GameListOptions();
\r
662 int dummy; // [HGM] for obsolete args
\r
664 HWND hwndMain = NULL; /* root window*/
\r
665 HWND hwndConsole = NULL;
\r
666 HWND commentDialog = NULL;
\r
667 HWND moveHistoryDialog = NULL;
\r
668 HWND evalGraphDialog = NULL;
\r
669 HWND engineOutputDialog = NULL;
\r
670 HWND gameListDialog = NULL;
\r
671 HWND editTagsDialog = NULL;
\r
673 int commentUp = FALSE;
\r
675 WindowPlacement wpMain;
\r
676 WindowPlacement wpConsole;
\r
677 WindowPlacement wpComment;
\r
678 WindowPlacement wpMoveHistory;
\r
679 WindowPlacement wpEvalGraph;
\r
680 WindowPlacement wpEngineOutput;
\r
681 WindowPlacement wpGameList;
\r
682 WindowPlacement wpTags;
\r
684 VOID EngineOptionsPopup(); // [HGM] settings
\r
686 VOID GothicPopUp(char *title, VariantClass variant);
\r
688 * Setting "frozen" should disable all user input other than deleting
\r
689 * the window. We do this while engines are initializing themselves.
\r
691 static int frozen = 0;
\r
692 static int oldMenuItemState[MENU_BAR_ITEMS];
\r
698 if (frozen) return;
\r
700 hmenu = GetMenu(hwndMain);
\r
701 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
702 oldMenuItemState[i] = EnableMenuItem(hmenu, i, MF_BYPOSITION|MF_GRAYED);
\r
704 DrawMenuBar(hwndMain);
\r
707 /* Undo a FreezeUI */
\r
713 if (!frozen) return;
\r
715 hmenu = GetMenu(hwndMain);
\r
716 for (i=0; i<MENU_BAR_ITEMS; i++) {
\r
717 EnableMenuItem(hmenu, i, MF_BYPOSITION|oldMenuItemState[i]);
\r
719 DrawMenuBar(hwndMain);
\r
722 /*static*/ int fromX = -1, fromY = -1, toX, toY; // [HGM] moved upstream, so JAWS can use them
\r
724 /* JAWS preparation patch (WinBoard for the sight impaired). Define required insertions as empty */
\r
730 #define JAWS_ALT_INTERCEPT
\r
731 #define JAWS_KB_NAVIGATION
\r
732 #define JAWS_MENU_ITEMS
\r
733 #define JAWS_SILENCE
\r
734 #define JAWS_REPLAY
\r
736 #define JAWS_COPYRIGHT
\r
737 #define JAWS_DELETE(X) X
\r
738 #define SAYMACHINEMOVE()
\r
742 /*---------------------------------------------------------------------------*\
\r
746 \*---------------------------------------------------------------------------*/
\r
749 WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
\r
750 LPSTR lpCmdLine, int nCmdShow)
\r
753 HANDLE hAccelMain, hAccelNoAlt, hAccelNoICS;
\r
754 // INITCOMMONCONTROLSEX ex;
\r
758 LoadLibrary("RICHED32.DLL");
\r
759 consoleCF.cbSize = sizeof(CHARFORMAT);
\r
761 if (!InitApplication(hInstance)) {
\r
764 if (!InitInstance(hInstance, nCmdShow, lpCmdLine)) {
\r
771 // InitCommonControlsEx(&ex);
\r
772 InitCommonControls();
\r
774 hAccelMain = LoadAccelerators (hInstance, szAppName);
\r
775 hAccelNoAlt = LoadAccelerators (hInstance, "NO_ALT");
\r
776 hAccelNoICS = LoadAccelerators( hInstance, "NO_ICS"); /* [AS] No Ctrl-V on ICS!!! */
\r
778 /* Acquire and dispatch messages until a WM_QUIT message is received. */
\r
780 while (GetMessage(&msg, /* message structure */
\r
781 NULL, /* handle of window receiving the message */
\r
782 0, /* lowest message to examine */
\r
783 0)) /* highest message to examine */
\r
786 if(msg.message == WM_CHAR && msg.wParam == '\t') {
\r
787 // [HGM] navigate: switch between all windows with tab
\r
788 HWND e1 = NULL, e2 = NULL, mh = NULL, hInput = NULL, hText = NULL;
\r
789 int i, currentElement = 0;
\r
791 // first determine what element of the chain we come from (if any)
\r
792 if(appData.icsActive) {
\r
793 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
794 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
796 if(engineOutputDialog && EngineOutputIsUp()) {
\r
797 e1 = GetDlgItem(engineOutputDialog, IDC_EngineMemo1);
\r
798 e2 = GetDlgItem(engineOutputDialog, IDC_EngineMemo2);
\r
800 if(moveHistoryDialog && MoveHistoryIsUp()) {
\r
801 mh = GetDlgItem(moveHistoryDialog, IDC_MoveHistory);
\r
803 if(msg.hwnd == hwndMain) currentElement = 7 ; else
\r
804 if(msg.hwnd == engineOutputDialog) currentElement = 2; else
\r
805 if(msg.hwnd == e1) currentElement = 2; else
\r
806 if(msg.hwnd == e2) currentElement = 3; else
\r
807 if(msg.hwnd == moveHistoryDialog) currentElement = 4; else
\r
808 if(msg.hwnd == mh) currentElement = 4; else
\r
809 if(msg.hwnd == evalGraphDialog) currentElement = 6; else
\r
810 if(msg.hwnd == hText) currentElement = 5; else
\r
811 if(msg.hwnd == hInput) currentElement = 6; else
\r
812 for (i = 0; i < N_BUTTONS; i++) {
\r
813 if (buttonDesc[i].hwnd == msg.hwnd) { currentElement = 1; break; }
\r
816 // determine where to go to
\r
817 if(currentElement) { HWND h = NULL; int direction = GetKeyState(VK_SHIFT) < 0 ? -1 : 1;
\r
819 currentElement = (currentElement + direction) % 7;
\r
820 switch(currentElement) {
\r
822 h = hwndMain; break; // passing this case always makes the loop exit
\r
824 h = buttonDesc[0].hwnd; break; // could be NULL
\r
826 if(!EngineOutputIsUp()) continue; // skip closed auxiliary windows
\r
829 if(!EngineOutputIsUp()) continue;
\r
832 if(!MoveHistoryIsUp()) continue;
\r
834 // case 6: // input to eval graph does not seem to get here!
\r
835 // if(!EvalGraphIsUp()) continue;
\r
836 // h = evalGraphDialog; break;
\r
838 if(!appData.icsActive) continue;
\r
842 if(!appData.icsActive) continue;
\r
848 if(currentElement > 4 && IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
849 if(currentElement < 5 && IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE); // all open together
\r
852 continue; // this message now has been processed
\r
856 if (!(commentDialog && IsDialogMessage(commentDialog, &msg)) &&
\r
857 !(moveHistoryDialog && IsDialogMessage(moveHistoryDialog, &msg)) &&
\r
858 !(evalGraphDialog && IsDialogMessage(evalGraphDialog, &msg)) &&
\r
859 !(engineOutputDialog && IsDialogMessage(engineOutputDialog, &msg)) &&
\r
860 !(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&
\r
861 !(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&
\r
862 !(errorDialog && IsDialogMessage(errorDialog, &msg)) &&
\r
863 !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL
\r
864 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&
\r
865 !(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {
\r
866 int done = 0, i; // [HGM] chat: dispatch cat-box messages
\r
867 for(i=0; i<MAX_CHAT; i++)
\r
868 if(chatHandle[i] && IsDialogMessage(chatHandle[i], &msg)) {
\r
871 if(done) continue; // [HGM] chat: end patch
\r
872 TranslateMessage(&msg); /* Translates virtual key codes */
\r
873 DispatchMessage(&msg); /* Dispatches message to window */
\r
878 return (msg.wParam); /* Returns the value from PostQuitMessage */
\r
881 /*---------------------------------------------------------------------------*\
\r
883 * Initialization functions
\r
885 \*---------------------------------------------------------------------------*/
\r
889 { // update user logo if necessary
\r
890 static char oldUserName[MSG_SIZ], *curName;
\r
892 if(appData.autoLogo) {
\r
893 curName = UserName();
\r
894 if(strcmp(curName, oldUserName)) {
\r
895 snprintf(oldUserName, MSG_SIZ, "logos\\%s.bmp", curName);
\r
896 userLogo = LoadImage( 0, oldUserName, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
897 safeStrCpy(oldUserName, curName, sizeof(oldUserName)/sizeof(oldUserName[0]) );
\r
898 if(userLogo == NULL)
\r
899 userLogo = LoadImage( 0, "logos\\dummy.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
905 InitApplication(HINSTANCE hInstance)
\r
909 /* Fill in window class structure with parameters that describe the */
\r
912 wc.style = CS_HREDRAW | CS_VREDRAW; /* Class style(s). */
\r
913 wc.lpfnWndProc = (WNDPROC)WndProc; /* Window Procedure */
\r
914 wc.cbClsExtra = 0; /* No per-class extra data. */
\r
915 wc.cbWndExtra = 0; /* No per-window extra data. */
\r
916 wc.hInstance = hInstance; /* Owner of this class */
\r
917 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
918 wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* Cursor */
\r
919 wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); /* Default color */
\r
920 wc.lpszMenuName = szAppName; /* Menu name from .RC */
\r
921 wc.lpszClassName = szAppName; /* Name to register as */
\r
923 /* Register the window class and return success/failure code. */
\r
924 if (!RegisterClass(&wc)) return FALSE;
\r
926 wc.style = CS_HREDRAW | CS_VREDRAW;
\r
927 wc.lpfnWndProc = (WNDPROC)ConsoleWndProc;
\r
929 wc.cbWndExtra = DLGWINDOWEXTRA;
\r
930 wc.hInstance = hInstance;
\r
931 wc.hIcon = LoadIcon(hInstance, "icon_white");
\r
932 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
\r
933 wc.hbrBackground = (HBRUSH)(COLOR_MENU+1);
\r
934 wc.lpszMenuName = NULL;
\r
935 wc.lpszClassName = szConsoleName;
\r
937 if (!RegisterClass(&wc)) return FALSE;
\r
942 /* Set by InitInstance, used by EnsureOnScreen */
\r
943 int screenHeight, screenWidth;
\r
946 EnsureOnScreen(int *x, int *y, int minX, int minY)
\r
948 // int gap = GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYCAPTION);
\r
949 /* Be sure window at (x,y) is not off screen (or even mostly off screen) */
\r
950 if (*x > screenWidth - 32) *x = 0;
\r
951 if (*y > screenHeight - 32) *y = 0;
\r
952 if (*x < minX) *x = minX;
\r
953 if (*y < minY) *y = minY;
\r
957 InitInstance(HINSTANCE hInstance, int nCmdShow, LPSTR lpCmdLine)
\r
959 HWND hwnd; /* Main window handle. */
\r
961 WINDOWPLACEMENT wp;
\r
964 hInst = hInstance; /* Store instance handle in our global variable */
\r
965 programName = szAppName;
\r
967 if (SearchPath(NULL, "WinBoard.exe", NULL, MSG_SIZ, installDir, &filepart)) {
\r
968 *filepart = NULLCHAR;
\r
970 GetCurrentDirectory(MSG_SIZ, installDir);
\r
972 gameInfo.boardWidth = gameInfo.boardHeight = 8; // [HGM] won't have open window otherwise
\r
973 screenWidth = screenHeight = 1000; // [HGM] placement: kludge to allow calling EnsureOnScreen from InitAppData
\r
974 InitAppData(lpCmdLine); /* Get run-time parameters */
\r
975 /* xboard, and older WinBoards, controlled the move sound with the
\r
976 appData.ringBellAfterMoves option. In the current WinBoard, we
\r
977 always turn the option on (so that the backend will call us),
\r
978 then let the user turn the sound off by setting it to silence if
\r
979 desired. To accommodate old winboard.ini files saved by old
\r
980 versions of WinBoard, we also turn off the sound if the option
\r
981 was initially set to false. [HGM] taken out of InitAppData */
\r
982 if (!appData.ringBellAfterMoves) {
\r
983 sounds[(int)SoundMove].name = strdup("");
\r
984 appData.ringBellAfterMoves = TRUE;
\r
986 if (appData.debugMode) {
\r
987 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
988 setbuf(debugFP, NULL);
\r
991 LoadLanguageFile(appData.language);
\r
995 // InitEngineUCI( installDir, &first ); // [HGM] incorporated in InitBackEnd1()
\r
996 // InitEngineUCI( installDir, &second );
\r
998 /* Create a main window for this application instance. */
\r
999 hwnd = CreateWindow(szAppName, szTitle,
\r
1000 (WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX),
\r
1001 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0,
\r
1002 NULL, NULL, hInstance, NULL);
\r
1005 /* If window could not be created, return "failure" */
\r
1010 /* [HGM] logo: Load logos if specified (must be done before InitDrawingSizes) */
\r
1011 if( appData.firstLogo && appData.firstLogo[0] != NULLCHAR) {
\r
1012 first.programLogo = LoadImage( 0, appData.firstLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1014 if (first.programLogo == NULL && appData.debugMode) {
\r
1015 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.firstLogo );
\r
1017 } else if(appData.autoLogo) {
\r
1018 if(appData.firstDirectory && appData.firstDirectory[0]) {
\r
1019 char buf[MSG_SIZ];
\r
1020 snprintf(buf, MSG_SIZ, "%s/logo.bmp", appData.firstDirectory);
\r
1021 first.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1025 if( appData.secondLogo && appData.secondLogo[0] != NULLCHAR) {
\r
1026 second.programLogo = LoadImage( 0, appData.secondLogo, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1028 if (second.programLogo == NULL && appData.debugMode) {
\r
1029 fprintf( debugFP, "Unable to load logo bitmap '%s'\n", appData.secondLogo );
\r
1031 } else if(appData.autoLogo) {
\r
1032 char buf[MSG_SIZ];
\r
1033 if(appData.icsActive) { // [HGM] logo: in ICS mode second can be used for ICS
\r
1034 snprintf(buf, MSG_SIZ, "logos\\%s.bmp", appData.icsHost);
\r
1035 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1037 if(appData.secondDirectory && appData.secondDirectory[0]) {
\r
1038 snprintf(buf, MSG_SIZ, "%s\\logo.bmp", appData.secondDirectory);
\r
1039 second.programLogo = LoadImage( 0, buf, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1045 iconWhite = LoadIcon(hInstance, "icon_white");
\r
1046 iconBlack = LoadIcon(hInstance, "icon_black");
\r
1047 iconCurrent = iconWhite;
\r
1048 InitDrawingColors();
\r
1049 screenHeight = GetSystemMetrics(SM_CYSCREEN);
\r
1050 screenWidth = GetSystemMetrics(SM_CXSCREEN);
\r
1051 for (ibs = (int) NUM_SIZES - 1; ibs >= 0; ibs--) {
\r
1052 /* Compute window size for each board size, and use the largest
\r
1053 size that fits on this screen as the default. */
\r
1054 InitDrawingSizes((BoardSize)(ibs+1000), 0);
\r
1055 if (boardSize == (BoardSize)-1 &&
\r
1056 winH <= screenHeight
\r
1057 - GetSystemMetrics(SM_CYFRAME) - GetSystemMetrics(SM_CYCAPTION) - 10
\r
1058 && winW <= screenWidth) {
\r
1059 boardSize = (BoardSize)ibs;
\r
1063 InitDrawingSizes(boardSize, 0);
\r
1065 buttonCount = GetSystemMetrics(SM_CMOUSEBUTTONS);
\r
1067 /* [AS] Load textures if specified */
\r
1068 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
1070 if( appData.liteBackTextureFile && appData.liteBackTextureFile[0] != NULLCHAR && appData.liteBackTextureFile[0] != '*' ) {
\r
1071 liteBackTexture = LoadImage( 0, appData.liteBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1072 liteBackTextureMode = appData.liteBackTextureMode;
\r
1074 if (liteBackTexture == NULL && appData.debugMode) {
\r
1075 fprintf( debugFP, "Unable to load lite texture bitmap '%s'\n", appData.liteBackTextureFile );
\r
1079 if( appData.darkBackTextureFile && appData.darkBackTextureFile[0] != NULLCHAR && appData.darkBackTextureFile[0] != '*' ) {
\r
1080 darkBackTexture = LoadImage( 0, appData.darkBackTextureFile, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE );
\r
1081 darkBackTextureMode = appData.darkBackTextureMode;
\r
1083 if (darkBackTexture == NULL && appData.debugMode) {
\r
1084 fprintf( debugFP, "Unable to load dark texture bitmap '%s'\n", appData.darkBackTextureFile );
\r
1088 mysrandom( (unsigned) time(NULL) );
\r
1090 /* [AS] Restore layout */
\r
1091 if( wpMoveHistory.visible ) {
\r
1092 MoveHistoryPopUp();
\r
1095 if( wpEvalGraph.visible ) {
\r
1099 if( wpEngineOutput.visible ) {
\r
1100 EngineOutputPopUp();
\r
1103 /* Make the window visible; update its client area; and return "success" */
\r
1104 EnsureOnScreen(&wpMain.x, &wpMain.y, minX, minY);
\r
1105 wp.length = sizeof(WINDOWPLACEMENT);
\r
1107 wp.showCmd = nCmdShow;
\r
1108 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
1109 wp.rcNormalPosition.left = wpMain.x;
\r
1110 wp.rcNormalPosition.right = wpMain.x + wpMain.width;
\r
1111 wp.rcNormalPosition.top = wpMain.y;
\r
1112 wp.rcNormalPosition.bottom = wpMain.y + wpMain.height;
\r
1113 SetWindowPlacement(hwndMain, &wp);
\r
1115 InitBackEnd2(); // [HGM] moved until after all windows placed, to save correct position if fatal error on engine start
\r
1117 if(!appData.noGUI) SetWindowPos(hwndMain, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1118 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1120 if (hwndConsole) {
\r
1122 SetWindowPos(hwndConsole, alwaysOnTop ? HWND_TOPMOST : HWND_NOTOPMOST,
\r
1123 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
\r
1125 ShowWindow(hwndConsole, nCmdShow);
\r
1126 if(appData.chatBoxes) { // [HGM] chat: open chat boxes
\r
1127 char buf[MSG_SIZ], *p = buf, *q;
\r
1128 safeStrCpy(buf, appData.chatBoxes, sizeof(buf)/sizeof(buf[0]) );
\r
1130 q = strchr(p, ';');
\r
1132 if(*p) ChatPopUp(p);
\r
1135 SetActiveWindow(hwndConsole);
\r
1137 if(!appData.noGUI) UpdateWindow(hwnd); else ShowWindow(hwnd, SW_MINIMIZE);
\r
1138 if(gameListDialog) SetFocus(gameListDialog); // [HGM] jaws: for if we clicked multi-game game file
\r
1147 HMENU hmenu = GetMenu(hwndMain);
\r
1149 (void) EnableMenuItem(hmenu, IDM_CommPort,
\r
1150 MF_BYCOMMAND|((appData.icsActive &&
\r
1151 *appData.icsCommPort != NULLCHAR) ?
\r
1152 MF_ENABLED : MF_GRAYED));
\r
1153 (void) CheckMenuItem(hmenu, IDM_SaveSettingsOnExit,
\r
1154 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
1155 MF_CHECKED : MF_UNCHECKED));
\r
1158 //---------------------------------------------------------------------------------------------------------
\r
1160 #define ICS_TEXT_MENU_SIZE (IDM_CommandXLast - IDM_CommandX + 1)
\r
1161 #define XBOARD FALSE
\r
1163 #define OPTCHAR "/"
\r
1164 #define SEPCHAR "="
\r
1168 // front-end part of option handling
\r
1171 LFfromMFP(LOGFONT* lf, MyFontParams *mfp)
\r
1173 HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
\r
1174 lf->lfHeight = -(int)(mfp->pointSize * GetDeviceCaps(hdc, LOGPIXELSY) / 72.0 + 0.5);
\r
1177 lf->lfEscapement = 0;
\r
1178 lf->lfOrientation = 0;
\r
1179 lf->lfWeight = mfp->bold ? FW_BOLD : FW_NORMAL;
\r
1180 lf->lfItalic = mfp->italic;
\r
1181 lf->lfUnderline = mfp->underline;
\r
1182 lf->lfStrikeOut = mfp->strikeout;
\r
1183 lf->lfCharSet = mfp->charset;
\r
1184 lf->lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
1185 lf->lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
1186 lf->lfQuality = DEFAULT_QUALITY;
\r
1187 lf->lfPitchAndFamily = DEFAULT_PITCH|FF_DONTCARE;
\r
1188 safeStrCpy(lf->lfFaceName, mfp->faceName, sizeof(lf->lfFaceName)/sizeof(lf->lfFaceName[0]) );
\r
1192 CreateFontInMF(MyFont *mf)
\r
1194 LFfromMFP(&mf->lf, &mf->mfp);
\r
1195 if (mf->hf) DeleteObject(mf->hf);
\r
1196 mf->hf = CreateFontIndirect(&mf->lf);
\r
1199 // [HGM] This platform-dependent table provides the location for storing the color info
\r
1201 colorVariable[] = {
\r
1202 &whitePieceColor,
\r
1203 &blackPieceColor,
\r
1204 &lightSquareColor,
\r
1205 &darkSquareColor,
\r
1206 &highlightSquareColor,
\r
1207 &premoveHighlightColor,
\r
1209 &consoleBackgroundColor,
\r
1210 &appData.fontForeColorWhite,
\r
1211 &appData.fontBackColorWhite,
\r
1212 &appData.fontForeColorBlack,
\r
1213 &appData.fontBackColorBlack,
\r
1214 &appData.evalHistColorWhite,
\r
1215 &appData.evalHistColorBlack,
\r
1216 &appData.highlightArrowColor,
\r
1219 /* Command line font name parser. NULL name means do nothing.
\r
1220 Syntax like "Courier New:10.0 bi" or "Arial:10" or "Arial:10b"
\r
1221 For backward compatibility, syntax without the colon is also
\r
1222 accepted, but font names with digits in them won't work in that case.
\r
1225 ParseFontName(char *name, MyFontParams *mfp)
\r
1228 if (name == NULL) return;
\r
1230 q = strchr(p, ':');
\r
1232 if (q - p >= sizeof(mfp->faceName))
\r
1233 ExitArgError(_("Font name too long:"), name);
\r
1234 memcpy(mfp->faceName, p, q - p);
\r
1235 mfp->faceName[q - p] = NULLCHAR;
\r
1238 q = mfp->faceName;
\r
1239 while (*p && !isdigit(*p)) {
\r
1241 if (q - mfp->faceName >= sizeof(mfp->faceName))
\r
1242 ExitArgError(_("Font name too long:"), name);
\r
1244 while (q > mfp->faceName && q[-1] == ' ') q--;
\r
1247 if (!*p) ExitArgError(_("Font point size missing:"), name);
\r
1248 mfp->pointSize = (float) atof(p);
\r
1249 mfp->bold = (strchr(p, 'b') != NULL);
\r
1250 mfp->italic = (strchr(p, 'i') != NULL);
\r
1251 mfp->underline = (strchr(p, 'u') != NULL);
\r
1252 mfp->strikeout = (strchr(p, 's') != NULL);
\r
1253 mfp->charset = DEFAULT_CHARSET;
\r
1254 q = strchr(p, 'c');
\r
1256 mfp->charset = (BYTE) atoi(q+1);
\r
1260 ParseFont(char *name, int number)
\r
1261 { // wrapper to shield back-end from 'font'
\r
1262 ParseFontName(name, &font[boardSize][number]->mfp);
\r
1267 { // in WB we have a 2D array of fonts; this initializes their description
\r
1269 /* Point font array elements to structures and
\r
1270 parse default font names */
\r
1271 for (i=0; i<NUM_FONTS; i++) {
\r
1272 for (j=0; j<NUM_SIZES; j++) {
\r
1273 font[j][i] = &fontRec[j][i];
\r
1274 ParseFontName(font[j][i]->def, &font[j][i]->mfp);
\r
1281 { // here we create the actual fonts from the selected descriptions
\r
1283 for (i=0; i<NUM_FONTS; i++) {
\r
1284 for (j=0; j<NUM_SIZES; j++) {
\r
1285 CreateFontInMF(font[j][i]);
\r
1289 /* Color name parser.
\r
1290 X version accepts X color names, but this one
\r
1291 handles only the #rrggbb form (hex) or rrr,ggg,bbb (decimal) */
\r
1293 ParseColorName(char *name)
\r
1295 int red, green, blue, count;
\r
1296 char buf[MSG_SIZ];
\r
1298 count = sscanf(name, "#%2x%2x%2x", &red, &green, &blue);
\r
1300 count = sscanf(name, "%3d%*[^0-9]%3d%*[^0-9]%3d",
\r
1301 &red, &green, &blue);
\r
1304 snprintf(buf, MSG_SIZ, _("Can't parse color name %s"), name);
\r
1305 DisplayError(buf, 0);
\r
1306 return RGB(0, 0, 0);
\r
1308 return PALETTERGB(red, green, blue);
\r
1312 ParseColor(int n, char *name)
\r
1313 { // for WinBoard the color is an int, which needs to be derived from the string
\r
1314 if(colorVariable[n]) *(int*)colorVariable[n] = ParseColorName(name);
\r
1318 ParseAttribs(COLORREF *color, int *effects, char* argValue)
\r
1320 char *e = argValue;
\r
1324 if (*e == 'b') eff |= CFE_BOLD;
\r
1325 else if (*e == 'i') eff |= CFE_ITALIC;
\r
1326 else if (*e == 'u') eff |= CFE_UNDERLINE;
\r
1327 else if (*e == 's') eff |= CFE_STRIKEOUT;
\r
1328 else if (*e == '#' || isdigit(*e)) break;
\r
1332 *color = ParseColorName(e);
\r
1336 ParseTextAttribs(ColorClass cc, char *s)
\r
1337 { // [HGM] front-end wrapper that does the platform-dependent call
\r
1338 // for XBoard we would set (&appData.colorShout)[cc] = strdup(s);
\r
1339 ParseAttribs(&textAttribs[cc].color, &textAttribs[cc].effects, s);
\r
1343 ParseBoardSize(void *addr, char *name)
\r
1344 { // [HGM] rewritten with return-value ptr to shield back-end from BoardSize
\r
1345 BoardSize bs = SizeTiny;
\r
1346 while (sizeInfo[bs].name != NULL) {
\r
1347 if (StrCaseCmp(name, sizeInfo[bs].name) == 0) {
\r
1348 *(BoardSize *)addr = bs;
\r
1353 ExitArgError(_("Unrecognized board size value"), name);
\r
1358 { // [HGM] import name from appData first
\r
1361 for (cc = (ColorClass)0; cc < ColorNormal; cc++) {
\r
1362 textAttribs[cc].sound.name = strdup((&appData.soundShout)[cc]);
\r
1363 textAttribs[cc].sound.data = NULL;
\r
1364 MyLoadSound(&textAttribs[cc].sound);
\r
1366 for (cc = ColorNormal; cc < NColorClasses; cc++) {
\r
1367 textAttribs[cc].sound.name = strdup("");
\r
1368 textAttribs[cc].sound.data = NULL;
\r
1370 for (sc = (SoundClass)0; sc < NSoundClasses; sc++) {
\r
1371 sounds[sc].name = strdup((&appData.soundMove)[sc]);
\r
1372 sounds[sc].data = NULL;
\r
1373 MyLoadSound(&sounds[sc]);
\r
1378 SetCommPortDefaults()
\r
1380 memset(&dcb, 0, sizeof(DCB)); // required by VS 2002 +
\r
1381 dcb.DCBlength = sizeof(DCB);
\r
1382 dcb.BaudRate = 9600;
\r
1383 dcb.fBinary = TRUE;
\r
1384 dcb.fParity = FALSE;
\r
1385 dcb.fOutxCtsFlow = FALSE;
\r
1386 dcb.fOutxDsrFlow = FALSE;
\r
1387 dcb.fDtrControl = DTR_CONTROL_ENABLE;
\r
1388 dcb.fDsrSensitivity = FALSE;
\r
1389 dcb.fTXContinueOnXoff = TRUE;
\r
1390 dcb.fOutX = FALSE;
\r
1392 dcb.fNull = FALSE;
\r
1393 dcb.fRtsControl = RTS_CONTROL_ENABLE;
\r
1394 dcb.fAbortOnError = FALSE;
\r
1396 dcb.Parity = SPACEPARITY;
\r
1397 dcb.StopBits = ONESTOPBIT;
\r
1400 // [HGM] args: these three cases taken out to stay in front-end
\r
1402 SaveFontArg(FILE *f, ArgDescriptor *ad)
\r
1403 { // in WinBoard every board size has its own font, and the "argLoc" identifies the table,
\r
1404 // while the curent board size determines the element. This system should be ported to XBoard.
\r
1405 // What the table contains pointers to, and how to print the font description, remains platform-dependent
\r
1407 for (bs=0; bs<NUM_SIZES; bs++) {
\r
1408 MyFontParams *mfp = &font[bs][(int) ad->argLoc]->mfp;
\r
1409 fprintf(f, "/size=%s ", sizeInfo[bs].name);
\r
1410 fprintf(f, "/%s=\"%s:%g%s%s%s%s%sc%d\"\n",
\r
1411 ad->argName, mfp->faceName, mfp->pointSize,
\r
1412 mfp->bold || mfp->italic || mfp->underline || mfp->strikeout ? " " : "",
\r
1413 mfp->bold ? "b" : "",
\r
1414 mfp->italic ? "i" : "",
\r
1415 mfp->underline ? "u" : "",
\r
1416 mfp->strikeout ? "s" : "",
\r
1417 (int)mfp->charset);
\r
1423 { // [HGM] copy the names from the internal WB variables to appData
\r
1426 for (cc = (ColorClass)0; cc < ColorNormal; cc++)
\r
1427 (&appData.soundShout)[cc] = textAttribs[cc].sound.name;
\r
1428 for (sc = (SoundClass)0; sc < NSoundClasses; sc++)
\r
1429 (&appData.soundMove)[sc] = sounds[sc].name;
\r
1433 SaveAttribsArg(FILE *f, ArgDescriptor *ad)
\r
1434 { // here the "argLoc" defines a table index. It could have contained the 'ta' pointer itself, though
\r
1435 MyTextAttribs* ta = &textAttribs[(ColorClass)ad->argLoc];
\r
1436 fprintf(f, "/%s=\"%s%s%s%s%s#%02lx%02lx%02lx\"\n", ad->argName,
\r
1437 (ta->effects & CFE_BOLD) ? "b" : "",
\r
1438 (ta->effects & CFE_ITALIC) ? "i" : "",
\r
1439 (ta->effects & CFE_UNDERLINE) ? "u" : "",
\r
1440 (ta->effects & CFE_STRIKEOUT) ? "s" : "",
\r
1441 (ta->effects) ? " " : "",
\r
1442 ta->color&0xff, (ta->color >> 8)&0xff, (ta->color >> 16)&0xff);
\r
1446 SaveColor(FILE *f, ArgDescriptor *ad)
\r
1447 { // in WinBoard the color is an int and has to be converted to text. In X it would be a string already?
\r
1448 COLORREF color = *(COLORREF *)colorVariable[(int)ad->argLoc];
\r
1449 fprintf(f, "/%s=#%02lx%02lx%02lx\n", ad->argName,
\r
1450 color&0xff, (color>>8)&0xff, (color>>16)&0xff);
\r
1454 SaveBoardSize(FILE *f, char *name, void *addr)
\r
1455 { // wrapper to shield back-end from BoardSize & sizeInfo
\r
1456 fprintf(f, "/%s=%s\n", name, sizeInfo[*(BoardSize *)addr].name);
\r
1460 ParseCommPortSettings(char *s)
\r
1461 { // wrapper to keep dcb from back-end
\r
1462 ParseCommSettings(s, &dcb);
\r
1467 { // wrapper to shield use of window handles from back-end (make addressible by number?)
\r
1468 GetActualPlacement(hwndMain, &wpMain);
\r
1469 GetActualPlacement(hwndConsole, &wpConsole);
\r
1470 GetActualPlacement(commentDialog, &wpComment);
\r
1471 GetActualPlacement(editTagsDialog, &wpTags);
\r
1472 GetActualPlacement(gameListDialog, &wpGameList);
\r
1473 GetActualPlacement(moveHistoryDialog, &wpMoveHistory);
\r
1474 GetActualPlacement(evalGraphDialog, &wpEvalGraph);
\r
1475 GetActualPlacement(engineOutputDialog, &wpEngineOutput);
\r
1479 PrintCommPortSettings(FILE *f, char *name)
\r
1480 { // wrapper to shield back-end from DCB
\r
1481 PrintCommSettings(f, name, &dcb);
\r
1485 MySearchPath(char *installDir, char *name, char *fullname)
\r
1487 char *dummy, buf[MSG_SIZ], *p = name, *q;
\r
1488 if(name[0]== '%') {
\r
1489 fullname[0] = 0; // [HGM] first expand any environment variables in the given name
\r
1490 while(*p == '%' && (q = strchr(p+1, '%'))) { // [HGM] recognize %*% as environment variable
\r
1491 safeStrCpy(buf, p+1, sizeof(buf)/sizeof(buf[0]) );
\r
1492 *strchr(buf, '%') = 0;
\r
1493 strcat(fullname, getenv(buf));
\r
1494 p = q+1; while(*p == '\\') { strcat(fullname, "\\"); p++; }
\r
1496 strcat(fullname, p); // after environment variables (if any), take the remainder of the given name
\r
1497 if(appData.debugMode) fprintf(debugFP, "name = '%s', expanded name = '%s'\n", name, fullname);
\r
1498 return (int) strlen(fullname);
\r
1500 return (int) SearchPath(installDir, name, NULL, MSG_SIZ, fullname, &dummy);
\r
1504 MyGetFullPathName(char *name, char *fullname)
\r
1507 return (int) GetFullPathName(name, MSG_SIZ, fullname, &dummy);
\r
1512 { // [HGM] args: allows testing if main window is realized from back-end
\r
1513 return hwndMain != NULL;
\r
1517 PopUpStartupDialog()
\r
1521 LoadLanguageFile(appData.language);
\r
1522 lpProc = MakeProcInstance((FARPROC)StartupDialog, hInst);
\r
1523 DialogBox(hInst, MAKEINTRESOURCE(DLG_Startup), NULL, (DLGPROC)lpProc);
\r
1524 FreeProcInstance(lpProc);
\r
1527 /*---------------------------------------------------------------------------*\
\r
1529 * GDI board drawing routines
\r
1531 \*---------------------------------------------------------------------------*/
\r
1533 /* [AS] Draw square using background texture */
\r
1534 static void DrawTile( int dx, int dy, int dw, int dh, HDC dst, HDC src, int mode, int sx, int sy )
\r
1539 return; /* Should never happen! */
\r
1542 SetGraphicsMode( dst, GM_ADVANCED );
\r
1549 /* X reflection */
\r
1554 x.eDx = (FLOAT) dw + dx - 1;
\r
1557 SetWorldTransform( dst, &x );
\r
1560 /* Y reflection */
\r
1566 x.eDy = (FLOAT) dh + dy - 1;
\r
1568 SetWorldTransform( dst, &x );
\r
1576 x.eDx = (FLOAT) dx;
\r
1577 x.eDy = (FLOAT) dy;
\r
1580 SetWorldTransform( dst, &x );
\r
1584 BitBlt( dst, dx, dy, dw, dh, src, sx, sy, SRCCOPY );
\r
1592 SetWorldTransform( dst, &x );
\r
1594 ModifyWorldTransform( dst, 0, MWT_IDENTITY );
\r
1597 /* [AS] [HGM] Make room for more piece types, so all pieces can be different */
\r
1599 PM_WP = (int) WhitePawn,
\r
1600 PM_WN = (int) WhiteKnight,
\r
1601 PM_WB = (int) WhiteBishop,
\r
1602 PM_WR = (int) WhiteRook,
\r
1603 PM_WQ = (int) WhiteQueen,
\r
1604 PM_WF = (int) WhiteFerz,
\r
1605 PM_WW = (int) WhiteWazir,
\r
1606 PM_WE = (int) WhiteAlfil,
\r
1607 PM_WM = (int) WhiteMan,
\r
1608 PM_WO = (int) WhiteCannon,
\r
1609 PM_WU = (int) WhiteUnicorn,
\r
1610 PM_WH = (int) WhiteNightrider,
\r
1611 PM_WA = (int) WhiteAngel,
\r
1612 PM_WC = (int) WhiteMarshall,
\r
1613 PM_WAB = (int) WhiteCardinal,
\r
1614 PM_WD = (int) WhiteDragon,
\r
1615 PM_WL = (int) WhiteLance,
\r
1616 PM_WS = (int) WhiteCobra,
\r
1617 PM_WV = (int) WhiteFalcon,
\r
1618 PM_WSG = (int) WhiteSilver,
\r
1619 PM_WG = (int) WhiteGrasshopper,
\r
1620 PM_WK = (int) WhiteKing,
\r
1621 PM_BP = (int) BlackPawn,
\r
1622 PM_BN = (int) BlackKnight,
\r
1623 PM_BB = (int) BlackBishop,
\r
1624 PM_BR = (int) BlackRook,
\r
1625 PM_BQ = (int) BlackQueen,
\r
1626 PM_BF = (int) BlackFerz,
\r
1627 PM_BW = (int) BlackWazir,
\r
1628 PM_BE = (int) BlackAlfil,
\r
1629 PM_BM = (int) BlackMan,
\r
1630 PM_BO = (int) BlackCannon,
\r
1631 PM_BU = (int) BlackUnicorn,
\r
1632 PM_BH = (int) BlackNightrider,
\r
1633 PM_BA = (int) BlackAngel,
\r
1634 PM_BC = (int) BlackMarshall,
\r
1635 PM_BG = (int) BlackGrasshopper,
\r
1636 PM_BAB = (int) BlackCardinal,
\r
1637 PM_BD = (int) BlackDragon,
\r
1638 PM_BL = (int) BlackLance,
\r
1639 PM_BS = (int) BlackCobra,
\r
1640 PM_BV = (int) BlackFalcon,
\r
1641 PM_BSG = (int) BlackSilver,
\r
1642 PM_BK = (int) BlackKing
\r
1645 static HFONT hPieceFont = NULL;
\r
1646 static HBITMAP hPieceMask[(int) EmptySquare];
\r
1647 static HBITMAP hPieceFace[(int) EmptySquare];
\r
1648 static int fontBitmapSquareSize = 0;
\r
1649 static char pieceToFontChar[(int) EmptySquare] =
\r
1650 { 'p', 'n', 'b', 'r', 'q',
\r
1651 'n', 'b', 'p', 'n', 'b', 'r', 'b', 'r', 'q', 'k',
\r
1652 'k', 'o', 'm', 'v', 't', 'w',
\r
1653 'v', 't', 'o', 'm', 'v', 't', 'v', 't', 'w', 'l',
\r
1656 extern BOOL SetCharTable( char *table, const char * map );
\r
1657 /* [HGM] moved to backend.c */
\r
1659 static void SetPieceBackground( HDC hdc, COLORREF color, int mode )
\r
1662 BYTE r1 = GetRValue( color );
\r
1663 BYTE g1 = GetGValue( color );
\r
1664 BYTE b1 = GetBValue( color );
\r
1670 /* Create a uniform background first */
\r
1671 hbrush = CreateSolidBrush( color );
\r
1672 SetRect( &rc, 0, 0, squareSize, squareSize );
\r
1673 FillRect( hdc, &rc, hbrush );
\r
1674 DeleteObject( hbrush );
\r
1677 /* Vertical gradient, good for pawn, knight and rook, less for queen and king */
\r
1678 int steps = squareSize / 2;
\r
1681 for( i=0; i<steps; i++ ) {
\r
1682 BYTE r = r1 - (r1-r2) * i / steps;
\r
1683 BYTE g = g1 - (g1-g2) * i / steps;
\r
1684 BYTE b = b1 - (b1-b2) * i / steps;
\r
1686 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1687 SetRect( &rc, i + squareSize - steps, 0, i + squareSize - steps + 1, squareSize );
\r
1688 FillRect( hdc, &rc, hbrush );
\r
1689 DeleteObject(hbrush);
\r
1692 else if( mode == 2 ) {
\r
1693 /* Diagonal gradient, good more or less for every piece */
\r
1694 POINT triangle[3];
\r
1695 HPEN hpen = SelectObject( hdc, GetStockObject(NULL_PEN) );
\r
1696 HBRUSH hbrush_old;
\r
1697 int steps = squareSize;
\r
1700 triangle[0].x = squareSize - steps;
\r
1701 triangle[0].y = squareSize;
\r
1702 triangle[1].x = squareSize;
\r
1703 triangle[1].y = squareSize;
\r
1704 triangle[2].x = squareSize;
\r
1705 triangle[2].y = squareSize - steps;
\r
1707 for( i=0; i<steps; i++ ) {
\r
1708 BYTE r = r1 - (r1-r2) * i / steps;
\r
1709 BYTE g = g1 - (g1-g2) * i / steps;
\r
1710 BYTE b = b1 - (b1-b2) * i / steps;
\r
1712 hbrush = CreateSolidBrush( RGB(r,g,b) );
\r
1713 hbrush_old = SelectObject( hdc, hbrush );
\r
1714 Polygon( hdc, triangle, 3 );
\r
1715 SelectObject( hdc, hbrush_old );
\r
1716 DeleteObject(hbrush);
\r
1721 SelectObject( hdc, hpen );
\r
1726 [AS] The method I use to create the bitmaps it a bit tricky, but it
\r
1727 seems to work ok. The main problem here is to find the "inside" of a chess
\r
1728 piece: follow the steps as explained below.
\r
1730 static void CreatePieceMaskFromFont( HDC hdc_window, HDC hdc, int index )
\r
1734 COLORREF chroma = RGB(0xFF,0x00,0xFF);
\r
1738 int backColor = whitePieceColor;
\r
1739 int foreColor = blackPieceColor;
\r
1741 if( index < (int)BlackPawn && appData.fontBackColorWhite != appData.fontForeColorWhite ) {
\r
1742 backColor = appData.fontBackColorWhite;
\r
1743 foreColor = appData.fontForeColorWhite;
\r
1745 else if( index >= (int)BlackPawn && appData.fontBackColorBlack != appData.fontForeColorBlack ) {
\r
1746 backColor = appData.fontBackColorBlack;
\r
1747 foreColor = appData.fontForeColorBlack;
\r
1751 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1753 hbm_old = SelectObject( hdc, hbm );
\r
1757 rc.right = squareSize;
\r
1758 rc.bottom = squareSize;
\r
1760 /* Step 1: background is now black */
\r
1761 FillRect( hdc, &rc, GetStockObject(BLACK_BRUSH) );
\r
1763 GetTextExtentPoint32( hdc, &pieceToFontChar[index], 1, &sz );
\r
1765 pt.x = (squareSize - sz.cx) / 2;
\r
1766 pt.y = (squareSize - sz.cy) / 2;
\r
1768 SetBkMode( hdc, TRANSPARENT );
\r
1769 SetTextColor( hdc, chroma );
\r
1770 /* Step 2: the piece has been drawn in purple, there are now black and purple in this bitmap */
\r
1771 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1773 SelectObject( hdc, GetStockObject(WHITE_BRUSH) );
\r
1774 /* Step 3: the area outside the piece is filled with white */
\r
1775 // FloodFill( hdc, 0, 0, chroma );
\r
1776 ExtFloodFill( hdc, 0, 0, 0, FLOODFILLSURFACE );
\r
1777 ExtFloodFill( hdc, 0, squareSize-1, 0, FLOODFILLSURFACE ); // [HGM] fill from all 4 corners, for if piece too big
\r
1778 ExtFloodFill( hdc, squareSize-1, 0, 0, FLOODFILLSURFACE );
\r
1779 ExtFloodFill( hdc, squareSize-1, squareSize-1, 0, FLOODFILLSURFACE );
\r
1780 SelectObject( hdc, GetStockObject(BLACK_BRUSH) );
\r
1782 Step 4: this is the tricky part, the area inside the piece is filled with black,
\r
1783 but if the start point is not inside the piece we're lost!
\r
1784 There should be a better way to do this... if we could create a region or path
\r
1785 from the fill operation we would be fine for example.
\r
1787 // FloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF) );
\r
1788 ExtFloodFill( hdc, squareSize / 2, squareSize / 2, RGB(0xFF,0xFF,0xFF), FLOODFILLBORDER );
\r
1790 { /* [HGM] shave off edges of mask, in an attempt to correct for the fact that FloodFill does not work correctly under Win XP */
\r
1791 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1792 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1794 SelectObject( dc2, bm2 );
\r
1795 BitBlt( dc2, 0, 0, squareSize, squareSize, hdc, 0, 0, SRCCOPY ); // make copy
\r
1796 BitBlt( hdc, 0, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1797 BitBlt( hdc, 2, 1, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1798 BitBlt( hdc, 1, 0, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1799 BitBlt( hdc, 1, 2, squareSize-2, squareSize-2, dc2, 1, 1, SRCPAINT );
\r
1802 DeleteObject( bm2 );
\r
1805 SetTextColor( hdc, 0 );
\r
1807 Step 5: some fonts have "disconnected" areas that are skipped by the fill:
\r
1808 draw the piece again in black for safety.
\r
1810 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1812 SelectObject( hdc, hbm_old );
\r
1814 if( hPieceMask[index] != NULL ) {
\r
1815 DeleteObject( hPieceMask[index] );
\r
1818 hPieceMask[index] = hbm;
\r
1821 hbm = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1823 SelectObject( hdc, hbm );
\r
1826 HDC dc1 = CreateCompatibleDC( hdc_window );
\r
1827 HDC dc2 = CreateCompatibleDC( hdc_window );
\r
1828 HBITMAP bm2 = CreateCompatibleBitmap( hdc_window, squareSize, squareSize );
\r
1830 SelectObject( dc1, hPieceMask[index] );
\r
1831 SelectObject( dc2, bm2 );
\r
1832 FillRect( dc2, &rc, GetStockObject(WHITE_BRUSH) );
\r
1833 BitBlt( dc2, 0, 0, squareSize, squareSize, dc1, 0, 0, SRCINVERT );
\r
1836 Now dc2 contains the inverse of the piece mask, i.e. a mask that preserves
\r
1837 the piece background and deletes (makes transparent) the rest.
\r
1838 Thanks to that mask, we are free to paint the background with the greates
\r
1839 freedom, as we'll be able to mask off the unwanted parts when finished.
\r
1840 We use this, to make gradients and give the pieces a "roundish" look.
\r
1842 SetPieceBackground( hdc, backColor, 2 );
\r
1843 BitBlt( hdc, 0, 0, squareSize, squareSize, dc2, 0, 0, SRCAND );
\r
1847 DeleteObject( bm2 );
\r
1850 SetTextColor( hdc, foreColor );
\r
1851 TextOut( hdc, pt.x, pt.y, &pieceToFontChar[appData.allWhite && index >= (int)BlackPawn ? index - (int)BlackPawn : index], 1 );
\r
1853 SelectObject( hdc, hbm_old );
\r
1855 if( hPieceFace[index] != NULL ) {
\r
1856 DeleteObject( hPieceFace[index] );
\r
1859 hPieceFace[index] = hbm;
\r
1862 static int TranslatePieceToFontPiece( int piece )
\r
1892 case BlackMarshall:
\r
1896 case BlackNightrider:
\r
1902 case BlackUnicorn:
\r
1906 case BlackGrasshopper:
\r
1918 case BlackCardinal:
\r
1925 case WhiteMarshall:
\r
1929 case WhiteNightrider:
\r
1935 case WhiteUnicorn:
\r
1939 case WhiteGrasshopper:
\r
1951 case WhiteCardinal:
\r
1960 void CreatePiecesFromFont()
\r
1963 HDC hdc_window = NULL;
\r
1969 if( fontBitmapSquareSize < 0 ) {
\r
1970 /* Something went seriously wrong in the past: do not try to recreate fonts! */
\r
1974 if( appData.renderPiecesWithFont == NULL || appData.renderPiecesWithFont[0] == NULLCHAR || appData.renderPiecesWithFont[0] == '*' ) {
\r
1975 fontBitmapSquareSize = -1;
\r
1979 if( fontBitmapSquareSize != squareSize ) {
\r
1980 hdc_window = GetDC( hwndMain );
\r
1981 hdc = CreateCompatibleDC( hdc_window );
\r
1983 if( hPieceFont != NULL ) {
\r
1984 DeleteObject( hPieceFont );
\r
1987 for( i=0; i<=(int)BlackKing; i++ ) {
\r
1988 hPieceMask[i] = NULL;
\r
1989 hPieceFace[i] = NULL;
\r
1995 if( appData.fontPieceSize >= 50 && appData.fontPieceSize <= 150 ) {
\r
1996 fontHeight = appData.fontPieceSize;
\r
1999 fontHeight = (fontHeight * squareSize) / 100;
\r
2001 lf.lfHeight = -MulDiv( fontHeight, GetDeviceCaps(hdc, LOGPIXELSY), 72 );
\r
2003 lf.lfEscapement = 0;
\r
2004 lf.lfOrientation = 0;
\r
2005 lf.lfWeight = FW_NORMAL;
\r
2007 lf.lfUnderline = 0;
\r
2008 lf.lfStrikeOut = 0;
\r
2009 lf.lfCharSet = DEFAULT_CHARSET;
\r
2010 lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
\r
2011 lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
\r
2012 lf.lfQuality = PROOF_QUALITY;
\r
2013 lf.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
\r
2014 strncpy( lf.lfFaceName, appData.renderPiecesWithFont, sizeof(lf.lfFaceName) );
\r
2015 lf.lfFaceName[ sizeof(lf.lfFaceName) - 1 ] = '\0';
\r
2017 hPieceFont = CreateFontIndirect( &lf );
\r
2019 if( hPieceFont == NULL ) {
\r
2020 fontBitmapSquareSize = -2;
\r
2023 /* Setup font-to-piece character table */
\r
2024 if( ! SetCharTable(pieceToFontChar, appData.fontToPieceTable) ) {
\r
2025 /* No (or wrong) global settings, try to detect the font */
\r
2026 if( strstr(lf.lfFaceName,"Alpha") != NULL ) {
\r
2028 SetCharTable(pieceToFontChar, "phbrqkojntwl");
\r
2030 else if( strstr(lf.lfFaceName,"DiagramTT") != NULL ) {
\r
2031 /* DiagramTT* family */
\r
2032 SetCharTable(pieceToFontChar, "PNLRQKpnlrqk");
\r
2034 else if( strstr(lf.lfFaceName,"WinboardF") != NULL ) {
\r
2035 /* Fairy symbols */
\r
2036 SetCharTable(pieceToFontChar, "PNBRQFEACWMOHIJGDVSLUKpnbrqfeacwmohijgdvsluk");
\r
2038 else if( strstr(lf.lfFaceName,"GC2004D") != NULL ) {
\r
2039 /* Good Companion (Some characters get warped as literal :-( */
\r
2040 char s[] = "1cmWG0??S??oYI23wgQU";
\r
2041 s[0]=0xB9; s[1]=0xA9; s[6]=0xB1; s[11]=0xBB; s[12]=0xAB; s[17]=0xB3;
\r
2042 SetCharTable(pieceToFontChar, s);
\r
2045 /* Cases, Condal, Leipzig, Lucena, Marroquin, Merida, Usual */
\r
2046 SetCharTable(pieceToFontChar, "pnbrqkomvtwl");
\r
2050 /* Create bitmaps */
\r
2051 hfont_old = SelectObject( hdc, hPieceFont );
\r
2052 for(i=(int)WhitePawn; i<(int)EmptySquare; i++) /* [HGM] made a loop for this */
\r
2053 if(PieceToChar((ChessSquare)i) != '.') /* skip unused pieces */
\r
2054 CreatePieceMaskFromFont( hdc_window, hdc, i );
\r
2056 SelectObject( hdc, hfont_old );
\r
2058 fontBitmapSquareSize = squareSize;
\r
2062 if( hdc != NULL ) {
\r
2066 if( hdc_window != NULL ) {
\r
2067 ReleaseDC( hwndMain, hdc_window );
\r
2072 DoLoadBitmap(HINSTANCE hinst, char *piece, int squareSize, char *suffix)
\r
2076 snprintf(name, sizeof(name)/sizeof(name[0]), "%s%d%s", piece, squareSize, suffix);
\r
2077 if (gameInfo.event &&
\r
2078 strcmp(gameInfo.event, "Easter Egg Hunt") == 0 &&
\r
2079 strcmp(name, "k80s") == 0) {
\r
2080 safeStrCpy(name, "tim", sizeof(name)/sizeof(name[0]) );
\r
2082 return LoadBitmap(hinst, name);
\r
2086 /* Insert a color into the program's logical palette
\r
2087 structure. This code assumes the given color is
\r
2088 the result of the RGB or PALETTERGB macro, and it
\r
2089 knows how those macros work (which is documented).
\r
2092 InsertInPalette(COLORREF color)
\r
2094 LPPALETTEENTRY pe = &(pLogPal->palPalEntry[pLogPal->palNumEntries]);
\r
2096 if (pLogPal->palNumEntries++ >= PALETTESIZE) {
\r
2097 DisplayFatalError(_("Too many colors"), 0, 1);
\r
2098 pLogPal->palNumEntries--;
\r
2102 pe->peFlags = (char) 0;
\r
2103 pe->peRed = (char) (0xFF & color);
\r
2104 pe->peGreen = (char) (0xFF & (color >> 8));
\r
2105 pe->peBlue = (char) (0xFF & (color >> 16));
\r
2111 InitDrawingColors()
\r
2113 if (pLogPal == NULL) {
\r
2114 /* Allocate enough memory for a logical palette with
\r
2115 * PALETTESIZE entries and set the size and version fields
\r
2116 * of the logical palette structure.
\r
2118 pLogPal = (NPLOGPALETTE)
\r
2119 LocalAlloc(LMEM_FIXED, (sizeof(LOGPALETTE) +
\r
2120 (sizeof(PALETTEENTRY) * (PALETTESIZE))));
\r
2121 pLogPal->palVersion = 0x300;
\r
2123 pLogPal->palNumEntries = 0;
\r
2125 InsertInPalette(lightSquareColor);
\r
2126 InsertInPalette(darkSquareColor);
\r
2127 InsertInPalette(whitePieceColor);
\r
2128 InsertInPalette(blackPieceColor);
\r
2129 InsertInPalette(highlightSquareColor);
\r
2130 InsertInPalette(premoveHighlightColor);
\r
2132 /* create a logical color palette according the information
\r
2133 * in the LOGPALETTE structure.
\r
2135 hPal = CreatePalette((LPLOGPALETTE) pLogPal);
\r
2137 lightSquareBrush = CreateSolidBrush(lightSquareColor);
\r
2138 blackSquareBrush = CreateSolidBrush(blackPieceColor);
\r
2139 darkSquareBrush = CreateSolidBrush(darkSquareColor);
\r
2140 whitePieceBrush = CreateSolidBrush(whitePieceColor);
\r
2141 blackPieceBrush = CreateSolidBrush(blackPieceColor);
\r
2142 iconBkgndBrush = CreateSolidBrush(GetSysColor(COLOR_BACKGROUND));
\r
2143 explodeBrush = CreateSolidBrush(highlightSquareColor); // [HGM] atomic
\r
2144 markerBrush = CreateSolidBrush(premoveHighlightColor); // [HGM] markers
\r
2145 /* [AS] Force rendering of the font-based pieces */
\r
2146 if( fontBitmapSquareSize > 0 ) {
\r
2147 fontBitmapSquareSize = 0;
\r
2153 BoardWidth(int boardSize, int n)
\r
2154 { /* [HGM] argument n added to allow different width and height */
\r
2155 int lineGap = sizeInfo[boardSize].lineGap;
\r
2157 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2158 lineGap = appData.overrideLineGap;
\r
2161 return (n + 1) * lineGap +
\r
2162 n * sizeInfo[boardSize].squareSize;
\r
2165 /* Respond to board resize by dragging edge */
\r
2167 ResizeBoard(int newSizeX, int newSizeY, int flags)
\r
2169 BoardSize newSize = NUM_SIZES - 1;
\r
2170 static int recurse = 0;
\r
2171 if (IsIconic(hwndMain)) return;
\r
2172 if (recurse > 0) return;
\r
2174 while (newSize > 0) {
\r
2175 InitDrawingSizes(newSize+1000, 0); // [HGM] kludge to update sizeInfo without visible effects
\r
2176 if(newSizeX >= sizeInfo[newSize].cliWidth &&
\r
2177 newSizeY >= sizeInfo[newSize].cliHeight) break;
\r
2180 boardSize = newSize;
\r
2181 InitDrawingSizes(boardSize, flags);
\r
2186 extern Boolean twoBoards, partnerUp; // [HGM] dual
\r
2189 InitDrawingSizes(BoardSize boardSize, int flags)
\r
2191 int i, boardWidth, boardHeight; /* [HGM] height treated separately */
\r
2192 ChessSquare piece;
\r
2193 static int oldBoardSize = -1, oldTinyLayout = 0;
\r
2195 SIZE clockSize, messageSize;
\r
2197 char buf[MSG_SIZ];
\r
2199 HMENU hmenu = GetMenu(hwndMain);
\r
2200 RECT crect, wrect, oldRect;
\r
2202 LOGBRUSH logbrush;
\r
2204 int suppressVisibleEffects = 0; // [HGM] kludge to request updating sizeInfo only
\r
2205 if((int)boardSize >= 1000 ) { boardSize -= 1000; suppressVisibleEffects = 1; }
\r
2207 /* [HGM] call with -2 uses old size (for if nr of files, ranks changes) */
\r
2208 if(boardSize == (BoardSize)(-2) ) boardSize = oldBoardSize;
\r
2210 oldRect.left = wpMain.x; //[HGM] placement: remember previous window params
\r
2211 oldRect.top = wpMain.y;
\r
2212 oldRect.right = wpMain.x + wpMain.width;
\r
2213 oldRect.bottom = wpMain.y + wpMain.height;
\r
2215 tinyLayout = sizeInfo[boardSize].tinyLayout;
\r
2216 smallLayout = sizeInfo[boardSize].smallLayout;
\r
2217 squareSize = sizeInfo[boardSize].squareSize;
\r
2218 lineGap = sizeInfo[boardSize].lineGap;
\r
2219 minorSize = 0; /* [HGM] Kludge to see if demagnified pieces need to be shifted */
\r
2221 if( appData.overrideLineGap >= 0 && appData.overrideLineGap <= 5 ) {
\r
2222 lineGap = appData.overrideLineGap;
\r
2225 if (tinyLayout != oldTinyLayout) {
\r
2226 long style = GetWindowLong(hwndMain, GWL_STYLE);
\r
2228 style &= ~WS_SYSMENU;
\r
2229 InsertMenu(hmenu, IDM_Exit, MF_BYCOMMAND, IDM_Minimize,
\r
2230 "&Minimize\tCtrl+F4");
\r
2232 style |= WS_SYSMENU;
\r
2233 RemoveMenu(hmenu, IDM_Minimize, MF_BYCOMMAND);
\r
2235 SetWindowLong(hwndMain, GWL_STYLE, style);
\r
2237 for (i=0; menuBarText[tinyLayout][i]; i++) {
\r
2238 ModifyMenu(hmenu, i, MF_STRING|MF_BYPOSITION|MF_POPUP,
\r
2239 (UINT)GetSubMenu(hmenu, i), T_(menuBarText[tinyLayout][i]));
\r
2241 DrawMenuBar(hwndMain);
\r
2244 boardWidth = BoardWidth(boardSize, BOARD_WIDTH);
\r
2245 boardHeight = BoardWidth(boardSize, BOARD_HEIGHT);
\r
2247 /* Get text area sizes */
\r
2248 hdc = GetDC(hwndMain);
\r
2249 if (appData.clockMode) {
\r
2250 snprintf(buf, MSG_SIZ, _("White: %s"), TimeString(23*60*60*1000L));
\r
2252 snprintf(buf, MSG_SIZ, _("White"));
\r
2254 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
2255 GetTextExtentPoint(hdc, buf, strlen(buf), &clockSize);
\r
2256 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
2257 str = _("We only care about the height here");
\r
2258 GetTextExtentPoint(hdc, str, strlen(str), &messageSize);
\r
2259 SelectObject(hdc, oldFont);
\r
2260 ReleaseDC(hwndMain, hdc);
\r
2262 /* Compute where everything goes */
\r
2263 if((first.programLogo || second.programLogo) && !tinyLayout) {
\r
2264 /* [HGM] logo: if either logo is on, reserve space for it */
\r
2265 logoHeight = 2*clockSize.cy;
\r
2266 leftLogoRect.left = OUTER_MARGIN;
\r
2267 leftLogoRect.right = leftLogoRect.left + 4*clockSize.cy;
\r
2268 leftLogoRect.top = OUTER_MARGIN;
\r
2269 leftLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2271 rightLogoRect.right = OUTER_MARGIN + boardWidth;
\r
2272 rightLogoRect.left = rightLogoRect.right - 4*clockSize.cy;
\r
2273 rightLogoRect.top = OUTER_MARGIN;
\r
2274 rightLogoRect.bottom = OUTER_MARGIN + logoHeight;
\r
2277 whiteRect.left = leftLogoRect.right;
\r
2278 whiteRect.right = OUTER_MARGIN + boardWidth/2 - INNER_MARGIN/2;
\r
2279 whiteRect.top = OUTER_MARGIN;
\r
2280 whiteRect.bottom = whiteRect.top + logoHeight;
\r
2282 blackRect.right = rightLogoRect.left;
\r
2283 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2284 blackRect.top = whiteRect.top;
\r
2285 blackRect.bottom = whiteRect.bottom;
\r
2287 whiteRect.left = OUTER_MARGIN;
\r
2288 whiteRect.right = whiteRect.left + boardWidth/2 - INNER_MARGIN/2;
\r
2289 whiteRect.top = OUTER_MARGIN;
\r
2290 whiteRect.bottom = whiteRect.top + clockSize.cy;
\r
2292 blackRect.left = whiteRect.right + INNER_MARGIN;
\r
2293 blackRect.right = blackRect.left + boardWidth/2 - 1;
\r
2294 blackRect.top = whiteRect.top;
\r
2295 blackRect.bottom = whiteRect.bottom;
\r
2297 logoHeight = 0; // [HGM] logo: suppress logo after change to tiny layout!
\r
2300 messageRect.left = OUTER_MARGIN + MESSAGE_LINE_LEFTMARGIN;
\r
2301 if (appData.showButtonBar) {
\r
2302 messageRect.right = OUTER_MARGIN + boardWidth // [HGM] logo: expressed independent of clock placement
\r
2303 - N_BUTTONS*BUTTON_WIDTH - MESSAGE_LINE_LEFTMARGIN;
\r
2305 messageRect.right = OUTER_MARGIN + boardWidth;
\r
2307 messageRect.top = whiteRect.bottom + INNER_MARGIN;
\r
2308 messageRect.bottom = messageRect.top + messageSize.cy;
\r
2310 boardRect.left = OUTER_MARGIN;
\r
2311 boardRect.right = boardRect.left + boardWidth;
\r
2312 boardRect.top = messageRect.bottom + INNER_MARGIN;
\r
2313 boardRect.bottom = boardRect.top + boardHeight;
\r
2315 sizeInfo[boardSize].cliWidth = boardRect.right + OUTER_MARGIN;
\r
2316 sizeInfo[boardSize].cliHeight = boardRect.bottom + OUTER_MARGIN;
\r
2317 oldBoardSize = boardSize;
\r
2318 oldTinyLayout = tinyLayout;
\r
2319 winW = 2 * GetSystemMetrics(SM_CXFRAME) + boardRect.right + OUTER_MARGIN;
\r
2320 winH = 2 * GetSystemMetrics(SM_CYFRAME) + GetSystemMetrics(SM_CYMENU) +
\r
2321 GetSystemMetrics(SM_CYCAPTION) + boardRect.bottom + OUTER_MARGIN;
\r
2322 winW *= 1 + twoBoards;
\r
2323 if(suppressVisibleEffects) return; // [HGM] when called for filling sizeInfo only
\r
2324 wpMain.width = winW; // [HGM] placement: set through temporary which can used by initial sizing choice
\r
2325 wpMain.height = winH; // without disturbing window attachments
\r
2326 GetWindowRect(hwndMain, &wrect);
\r
2327 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2328 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2330 // [HGM] placement: let attached windows follow size change.
\r
2331 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, moveHistoryDialog, &wpMoveHistory );
\r
2332 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, evalGraphDialog, &wpEvalGraph );
\r
2333 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, engineOutputDialog, &wpEngineOutput );
\r
2334 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, gameListDialog, &wpGameList );
\r
2335 ReattachAfterSize( &oldRect, wpMain.width, wpMain.height, hwndConsole, &wpConsole );
\r
2337 /* compensate if menu bar wrapped */
\r
2338 GetClientRect(hwndMain, &crect);
\r
2339 offby = boardRect.bottom + OUTER_MARGIN - crect.bottom;
\r
2340 wpMain.height += offby;
\r
2342 case WMSZ_TOPLEFT:
\r
2343 SetWindowPos(hwndMain, NULL,
\r
2344 wrect.right - wpMain.width, wrect.bottom - wpMain.height,
\r
2345 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2348 case WMSZ_TOPRIGHT:
\r
2350 SetWindowPos(hwndMain, NULL,
\r
2351 wrect.left, wrect.bottom - wpMain.height,
\r
2352 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2355 case WMSZ_BOTTOMLEFT:
\r
2357 SetWindowPos(hwndMain, NULL,
\r
2358 wrect.right - wpMain.width, wrect.top,
\r
2359 wpMain.width, wpMain.height, SWP_NOCOPYBITS|SWP_NOZORDER);
\r
2362 case WMSZ_BOTTOMRIGHT:
\r
2366 SetWindowPos(hwndMain, NULL, 0, 0, wpMain.width, wpMain.height,
\r
2367 SWP_NOCOPYBITS|SWP_NOZORDER|SWP_NOMOVE);
\r
2372 for (i = 0; i < N_BUTTONS; i++) {
\r
2373 if (buttonDesc[i].hwnd != NULL) {
\r
2374 DestroyWindow(buttonDesc[i].hwnd);
\r
2375 buttonDesc[i].hwnd = NULL;
\r
2377 if (appData.showButtonBar) {
\r
2378 buttonDesc[i].hwnd =
\r
2379 CreateWindow("BUTTON", buttonDesc[i].label,
\r
2380 WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
\r
2381 boardRect.right - BUTTON_WIDTH*(N_BUTTONS-i),
\r
2382 messageRect.top, BUTTON_WIDTH, messageSize.cy, hwndMain,
\r
2383 (HMENU) buttonDesc[i].id,
\r
2384 (HINSTANCE) GetWindowLong(hwndMain, GWL_HINSTANCE), NULL);
\r
2386 SendMessage(buttonDesc[i].hwnd, WM_SETFONT,
\r
2387 (WPARAM)font[boardSize][MESSAGE_FONT]->hf,
\r
2388 MAKELPARAM(FALSE, 0));
\r
2390 if (buttonDesc[i].id == IDM_Pause)
\r
2391 hwndPause = buttonDesc[i].hwnd;
\r
2392 buttonDesc[i].wndproc = (WNDPROC)
\r
2393 SetWindowLong(buttonDesc[i].hwnd, GWL_WNDPROC, (LONG) ButtonProc);
\r
2396 if (gridPen != NULL) DeleteObject(gridPen);
\r
2397 if (highlightPen != NULL) DeleteObject(highlightPen);
\r
2398 if (premovePen != NULL) DeleteObject(premovePen);
\r
2399 if (lineGap != 0) {
\r
2400 logbrush.lbStyle = BS_SOLID;
\r
2401 logbrush.lbColor = RGB(0, 0, 0); /* grid pen color = black */
\r
2403 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2404 lineGap, &logbrush, 0, NULL);
\r
2405 logbrush.lbColor = highlightSquareColor;
\r
2407 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2408 lineGap, &logbrush, 0, NULL);
\r
2410 logbrush.lbColor = premoveHighlightColor;
\r
2412 ExtCreatePen(PS_GEOMETRIC|PS_SOLID|PS_ENDCAP_FLAT|PS_JOIN_MITER,
\r
2413 lineGap, &logbrush, 0, NULL);
\r
2415 /* [HGM] Loop had to be split in part for vert. and hor. lines */
\r
2416 for (i = 0; i < BOARD_HEIGHT + 1; i++) {
\r
2417 gridEndpoints[i*2].x = boardRect.left + lineGap / 2;
\r
2418 gridEndpoints[i*2].y = gridEndpoints[i*2 + 1].y =
\r
2419 boardRect.top + lineGap / 2 + (i * (squareSize + lineGap));
\r
2420 gridEndpoints[i*2 + 1].x = boardRect.left + lineGap / 2 +
\r
2421 BOARD_WIDTH * (squareSize + lineGap);
\r
2422 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2424 for (i = 0; i < BOARD_WIDTH + 1; i++) {
\r
2425 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].y = boardRect.top + lineGap / 2;
\r
2426 gridEndpoints[i*2 + BOARD_HEIGHT*2 + 2].x =
\r
2427 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].x = boardRect.left +
\r
2428 lineGap / 2 + (i * (squareSize + lineGap));
\r
2429 gridEndpoints[i*2 + 1 + BOARD_HEIGHT*2 + 2].y =
\r
2430 boardRect.top + BOARD_HEIGHT * (squareSize + lineGap);
\r
2431 gridVertexCounts[i*2] = gridVertexCounts[i*2 + 1] = 2;
\r
2435 /* [HGM] Licensing requirement */
\r
2437 if(gameInfo.variant == VariantGothic) GothicPopUp( GOTHIC, VariantGothic); else
\r
2440 if(gameInfo.variant == VariantFalcon) GothicPopUp( FALCON, VariantFalcon); else
\r
2442 GothicPopUp( "", VariantNormal);
\r
2445 /* if (boardSize == oldBoardSize) return; [HGM] variant might have changed */
\r
2447 /* Load piece bitmaps for this board size */
\r
2448 for (i=0; i<=2; i++) {
\r
2449 for (piece = WhitePawn;
\r
2450 (int) piece < (int) BlackPawn;
\r
2451 piece = (ChessSquare) ((int) piece + 1)) {
\r
2452 if (pieceBitmap[i][piece] != NULL)
\r
2453 DeleteObject(pieceBitmap[i][piece]);
\r
2457 fontBitmapSquareSize = 0; /* [HGM] render: make sure pieces will be recreated, as we might need others now */
\r
2458 // Orthodox Chess pieces
\r
2459 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "s");
\r
2460 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "s");
\r
2461 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "s");
\r
2462 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "s");
\r
2463 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "s");
\r
2464 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "o");
\r
2465 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "o");
\r
2466 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "o");
\r
2467 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "o");
\r
2468 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "o");
\r
2469 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "p", squareSize, "w");
\r
2470 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "n", squareSize, "w");
\r
2471 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "b", squareSize, "w");
\r
2472 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "r", squareSize, "w");
\r
2473 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "k", squareSize, "w");
\r
2474 if( gameInfo.variant == VariantShogi && squareSize <= 72 && squareSize >= 33) {
\r
2475 // in Shogi, Hijack the unused Queen for Lance
\r
2476 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2477 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2478 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2480 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "s");
\r
2481 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "o");
\r
2482 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "q", squareSize, "w");
\r
2485 if(squareSize <= 72 && squareSize >= 33) {
\r
2486 /* A & C are available in most sizes now */
\r
2487 if(squareSize != 49 && squareSize != 72 && squareSize != 33) { // Vortex-like
\r
2488 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2489 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2490 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2491 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2492 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2493 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2494 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2495 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2496 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2497 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2498 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2499 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2500 } else { // Smirf-like
\r
2501 if(gameInfo.variant == VariantSChess) {
\r
2502 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2503 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2504 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2506 pieceBitmap[0][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "s");
\r
2507 pieceBitmap[1][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "o");
\r
2508 pieceBitmap[2][WhiteAngel] = DoLoadBitmap(hInst, "aa", squareSize, "w");
\r
2511 if(gameInfo.variant == VariantGothic) { // Vortex-like
\r
2512 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2513 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2514 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2515 } else if(gameInfo.variant == VariantSChess && (squareSize == 49 || squareSize == 72)) {
\r
2516 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2517 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2518 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2519 } else { // WinBoard standard
\r
2520 pieceBitmap[0][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "s");
\r
2521 pieceBitmap[1][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "o");
\r
2522 pieceBitmap[2][WhiteMarshall] = DoLoadBitmap(hInst, "c", squareSize, "w");
\r
2527 if(squareSize==72 || squareSize==49 || squareSize==33) { /* experiment with some home-made bitmaps */
\r
2528 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "s");
\r
2529 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "o");
\r
2530 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "f", squareSize, "w");
\r
2531 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "s");
\r
2532 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "o");
\r
2533 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2534 pieceBitmap[0][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "s");
\r
2535 pieceBitmap[1][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "o");
\r
2536 pieceBitmap[2][WhiteAlfil] = DoLoadBitmap(hInst, "e", squareSize, "w");
\r
2537 pieceBitmap[0][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "s");
\r
2538 pieceBitmap[1][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "o");
\r
2539 pieceBitmap[2][WhiteMan] = DoLoadBitmap(hInst, "m", squareSize, "w");
\r
2540 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "s");
\r
2541 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "o");
\r
2542 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "a", squareSize, "w");
\r
2543 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "s");
\r
2544 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "o");
\r
2545 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "dk", squareSize, "w");
\r
2546 pieceBitmap[0][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "s");
\r
2547 pieceBitmap[1][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "o");
\r
2548 pieceBitmap[2][WhiteFalcon] = DoLoadBitmap(hInst, "v", squareSize, "w");
\r
2549 pieceBitmap[0][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "s");
\r
2550 pieceBitmap[1][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "o");
\r
2551 pieceBitmap[2][WhiteCobra] = DoLoadBitmap(hInst, "s", squareSize, "w");
\r
2552 pieceBitmap[0][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "s");
\r
2553 pieceBitmap[1][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "o");
\r
2554 pieceBitmap[2][WhiteLance] = DoLoadBitmap(hInst, "l", squareSize, "w");
\r
2555 pieceBitmap[0][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "s");
\r
2556 pieceBitmap[1][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "o");
\r
2557 pieceBitmap[2][WhiteUnicorn] = DoLoadBitmap(hInst, "u", squareSize, "w");
\r
2559 if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */
\r
2560 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");
\r
2561 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");
\r
2562 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2563 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "s");
\r
2564 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "wn", squareSize, "o");
\r
2565 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2566 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "s");
\r
2567 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ws", squareSize, "o");
\r
2568 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2569 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "s");
\r
2570 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "wl", squareSize, "o");
\r
2571 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "w", squareSize, "w");
\r
2573 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "s");
\r
2574 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "o");
\r
2575 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "o", squareSize, "w");
\r
2576 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "s");
\r
2577 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "o");
\r
2578 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "h", squareSize, "w");
\r
2579 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "s");
\r
2580 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "o");
\r
2581 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "cv", squareSize, "w");
\r
2582 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "s");
\r
2583 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "o");
\r
2584 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "g", squareSize, "w");
\r
2587 } else { /* other size, no special bitmaps available. Use smaller symbols */
\r
2588 if((int)boardSize < 2) minorSize = sizeInfo[0].squareSize;
\r
2589 else minorSize = sizeInfo[(int)boardSize - 2].squareSize;
\r
2590 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "s");
\r
2591 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "o");
\r
2592 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "n", minorSize, "w");
\r
2593 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "s");
\r
2594 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "o");
\r
2595 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "b", minorSize, "w");
\r
2596 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "s");
\r
2597 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "o");
\r
2598 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "r", minorSize, "w");
\r
2599 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "s");
\r
2600 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "o");
\r
2601 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "q", minorSize, "w");
\r
2605 if(gameInfo.variant == VariantShogi && squareSize == 58)
\r
2606 /* special Shogi support in this size */
\r
2607 { for (i=0; i<=2; i++) { /* replace all bitmaps */
\r
2608 for (piece = WhitePawn;
\r
2609 (int) piece < (int) BlackPawn;
\r
2610 piece = (ChessSquare) ((int) piece + 1)) {
\r
2611 if (pieceBitmap[i][piece] != NULL)
\r
2612 DeleteObject(pieceBitmap[i][piece]);
\r
2615 pieceBitmap[0][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2616 pieceBitmap[0][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2617 pieceBitmap[0][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2618 pieceBitmap[0][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2619 pieceBitmap[0][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2620 pieceBitmap[0][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2621 pieceBitmap[0][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2622 pieceBitmap[0][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2623 pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2624 pieceBitmap[0][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2625 pieceBitmap[0][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2626 pieceBitmap[0][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2627 pieceBitmap[0][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2628 pieceBitmap[0][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2629 pieceBitmap[1][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "o");
\r
2630 pieceBitmap[1][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "o");
\r
2631 pieceBitmap[1][WhiteBishop] = DoLoadBitmap(hInst, "sb", squareSize, "o");
\r
2632 pieceBitmap[1][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "o");
\r
2633 pieceBitmap[1][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "o");
\r
2634 pieceBitmap[1][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "o");
\r
2635 pieceBitmap[1][WhiteFerz] = DoLoadBitmap(hInst, "sf", squareSize, "o");
\r
2636 pieceBitmap[1][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "o");
\r
2637 pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "su", squareSize, "o");
\r
2638 pieceBitmap[1][WhiteNightrider] = DoLoadBitmap(hInst, "sh", squareSize, "o");
\r
2639 pieceBitmap[1][WhiteCardinal] = DoLoadBitmap(hInst, "sa", squareSize, "o");
\r
2640 pieceBitmap[1][WhiteDragon] = DoLoadBitmap(hInst, "sc", squareSize, "o");
\r
2641 pieceBitmap[1][WhiteGrasshopper] = DoLoadBitmap(hInst, "sg", squareSize, "o");
\r
2642 pieceBitmap[1][WhiteSilver] = DoLoadBitmap(hInst, "ss", squareSize, "o");
\r
2643 pieceBitmap[2][WhitePawn] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2644 pieceBitmap[2][WhiteKnight] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2645 pieceBitmap[2][WhiteBishop] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2646 pieceBitmap[2][WhiteRook] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2647 pieceBitmap[2][WhiteQueen] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2648 pieceBitmap[2][WhiteKing] = DoLoadBitmap(hInst, "sk", squareSize, "w");
\r
2649 pieceBitmap[2][WhiteFerz] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2650 pieceBitmap[2][WhiteWazir] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2651 pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "sp", squareSize, "w");
\r
2652 pieceBitmap[2][WhiteNightrider] = DoLoadBitmap(hInst, "sn", squareSize, "w");
\r
2653 pieceBitmap[2][WhiteCardinal] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2654 pieceBitmap[2][WhiteDragon] = DoLoadBitmap(hInst, "sr", squareSize, "w");
\r
2655 pieceBitmap[2][WhiteGrasshopper] = DoLoadBitmap(hInst, "sl", squareSize, "w");
\r
2656 pieceBitmap[2][WhiteSilver] = DoLoadBitmap(hInst, "sw", squareSize, "w");
\r
2662 PieceBitmap(ChessSquare p, int kind)
\r
2664 if ((int) p >= (int) BlackPawn)
\r
2665 p = (ChessSquare) ((int) p - (int) BlackPawn + (int) WhitePawn);
\r
2667 return pieceBitmap[kind][(int) p];
\r
2670 /***************************************************************/
\r
2672 #define MIN(a,b) (((a) < (b)) ? (a) : (b))
\r
2673 #define MAX(a,b) (((a) > (b)) ? (a) : (b))
\r
2675 #define MIN3(a,b,c) (((a) < (b) && (a) < (c)) ? (a) : (((b) < (a) && (b) < (c)) ? (b) : (c)))
\r
2676 #define MAX3(a,b,c) (((a) > (b) && (a) > (c)) ? (a) : (((b) > (a) && (b) > (c)) ? (b) : (c)))
\r
2680 SquareToPos(int row, int column, int * x, int * y)
\r
2683 *x = boardRect.left + lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
2684 *y = boardRect.top + lineGap + row * (squareSize + lineGap);
\r
2686 *x = boardRect.left + lineGap + column * (squareSize + lineGap);
\r
2687 *y = boardRect.top + lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
2692 DrawCoordsOnDC(HDC hdc)
\r
2694 static char files[24] = {'0', '1','2','3','4','5','6','7','8','9','0','1','1','0','9','8','7','6','5','4','3','2','1','0'};
\r
2695 static char ranks[24] = {'l', 'k','j','i','h','g','f','e','d','c','b','a','a','b','c','d','e','f','g','h','i','j','k','l'};
\r
2696 char str[2] = { NULLCHAR, NULLCHAR };
\r
2697 int oldMode, oldAlign, x, y, start, i;
\r
2701 if (!appData.showCoords)
\r
2704 start = flipView ? 1-(ONE!='1') : 23+(ONE!='1')-BOARD_HEIGHT;
\r
2706 oldBrush = SelectObject(hdc, GetStockObject(BLACK_BRUSH));
\r
2707 oldMode = SetBkMode(hdc, (appData.monoMode ? OPAQUE : TRANSPARENT));
\r
2708 oldAlign = GetTextAlign(hdc);
\r
2709 oldFont = SelectObject(hdc, font[boardSize][COORD_FONT]->hf);
\r
2711 y = boardRect.top + lineGap;
\r
2712 x = boardRect.left + lineGap + gameInfo.holdingsWidth*(squareSize + lineGap);
\r
2714 SetTextAlign(hdc, TA_LEFT|TA_TOP);
\r
2715 for (i = 0; i < BOARD_HEIGHT; i++) {
\r
2716 str[0] = files[start + i];
\r
2717 ExtTextOut(hdc, x + 2, y + 1, 0, NULL, str, 1, NULL);
\r
2718 y += squareSize + lineGap;
\r
2721 start = flipView ? 12-(BOARD_RGHT-BOARD_LEFT) : 12;
\r
2723 SetTextAlign(hdc, TA_RIGHT|TA_BOTTOM);
\r
2724 for (i = 0; i < BOARD_RGHT - BOARD_LEFT; i++) {
\r
2725 str[0] = ranks[start + i];
\r
2726 ExtTextOut(hdc, x + squareSize - 2, y - 1, 0, NULL, str, 1, NULL);
\r
2727 x += squareSize + lineGap;
\r
2730 SelectObject(hdc, oldBrush);
\r
2731 SetBkMode(hdc, oldMode);
\r
2732 SetTextAlign(hdc, oldAlign);
\r
2733 SelectObject(hdc, oldFont);
\r
2737 DrawGridOnDC(HDC hdc)
\r
2741 if (lineGap != 0) {
\r
2742 oldPen = SelectObject(hdc, gridPen);
\r
2743 PolyPolyline(hdc, gridEndpoints, gridVertexCounts, BOARD_WIDTH+BOARD_HEIGHT + 2);
\r
2744 SelectObject(hdc, oldPen);
\r
2748 #define HIGHLIGHT_PEN 0
\r
2749 #define PREMOVE_PEN 1
\r
2752 DrawHighlightOnDC(HDC hdc, BOOLEAN on, int x, int y, int pen)
\r
2755 HPEN oldPen, hPen;
\r
2756 if (lineGap == 0) return;
\r
2758 x1 = boardRect.left +
\r
2759 lineGap/2 + ((BOARD_WIDTH-1)-x) * (squareSize + lineGap);
\r
2760 y1 = boardRect.top +
\r
2761 lineGap/2 + y * (squareSize + lineGap);
\r
2763 x1 = boardRect.left +
\r
2764 lineGap/2 + x * (squareSize + lineGap);
\r
2765 y1 = boardRect.top +
\r
2766 lineGap/2 + ((BOARD_HEIGHT-1)-y) * (squareSize + lineGap);
\r
2768 hPen = pen ? premovePen : highlightPen;
\r
2769 oldPen = SelectObject(hdc, on ? hPen : gridPen);
\r
2770 MoveToEx(hdc, x1, y1, NULL);
\r
2771 LineTo(hdc, x1 + squareSize + lineGap, y1);
\r
2772 LineTo(hdc, x1 + squareSize + lineGap, y1 + squareSize + lineGap);
\r
2773 LineTo(hdc, x1, y1 + squareSize + lineGap);
\r
2774 LineTo(hdc, x1, y1);
\r
2775 SelectObject(hdc, oldPen);
\r
2779 DrawHighlightsOnDC(HDC hdc, HighlightInfo *h, int pen)
\r
2782 for (i=0; i<2; i++) {
\r
2783 if (h->sq[i].x >= 0 && h->sq[i].y >= 0)
\r
2784 DrawHighlightOnDC(hdc, TRUE,
\r
2785 h->sq[i].x, h->sq[i].y,
\r
2790 /* Note: sqcolor is used only in monoMode */
\r
2791 /* Note that this code is largely duplicated in woptions.c,
\r
2792 function DrawSampleSquare, so that needs to be updated too */
\r
2794 DrawPieceOnDC(HDC hdc, ChessSquare piece, int color, int sqcolor, int x, int y, HDC tmphdc)
\r
2796 HBITMAP oldBitmap;
\r
2800 if (appData.blindfold) return;
\r
2802 /* [AS] Use font-based pieces if needed */
\r
2803 if( fontBitmapSquareSize >= 0 && (squareSize > 32 || gameInfo.variant >= VariantShogi)) {
\r
2804 /* Create piece bitmaps, or do nothing if piece set is up to date */
\r
2805 CreatePiecesFromFont();
\r
2807 if( fontBitmapSquareSize == squareSize ) {
\r
2808 int index = TranslatePieceToFontPiece(piece);
\r
2810 SelectObject( tmphdc, hPieceMask[ index ] );
\r
2812 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2813 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCAND);
\r
2817 squareSize, squareSize,
\r
2822 SelectObject( tmphdc, hPieceFace[ index ] );
\r
2824 if(appData.upsideDown ? color==flipView : (flipView && gameInfo.variant == VariantShogi))
\r
2825 StretchBlt(hdc, x+squareSize, y+squareSize, -squareSize, -squareSize, tmphdc, 0, 0, squareSize, squareSize, SRCPAINT);
\r
2829 squareSize, squareSize,
\r
2838 if (appData.monoMode) {
\r
2839 SelectObject(tmphdc, PieceBitmap(piece,
\r
2840 color == sqcolor ? OUTLINE_PIECE : SOLID_PIECE));
\r
2841 BitBlt(hdc, x, y, squareSize, squareSize, tmphdc, 0, 0,
\r
2842 sqcolor ? SRCCOPY : NOTSRCCOPY);
\r
2844 tmpSize = squareSize;
\r
2846 ((piece >= (int)WhiteNightrider && piece <= WhiteGrasshopper) ||
\r
2847 (piece >= (int)BlackNightrider && piece <= BlackGrasshopper)) ) {
\r
2848 /* [HGM] no bitmap available for promoted pieces in Crazyhouse */
\r
2849 /* Bitmaps of smaller size are substituted, but we have to align them */
\r
2850 x += (squareSize - minorSize)>>1;
\r
2851 y += squareSize - minorSize - 2;
\r
2852 tmpSize = minorSize;
\r
2854 if (color || appData.allWhite ) {
\r
2855 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, WHITE_PIECE));
\r
2857 oldBrush = SelectObject(hdc, whitePieceBrush);
\r
2858 else oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2859 if(appData.upsideDown && color==flipView)
\r
2860 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2862 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2863 /* Use black for outline of white pieces */
\r
2864 SelectObject(tmphdc, PieceBitmap(piece, OUTLINE_PIECE));
\r
2865 if(appData.upsideDown && color==flipView)
\r
2866 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, SRCAND);
\r
2868 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, SRCAND);
\r
2870 /* Use square color for details of black pieces */
\r
2871 oldBitmap = SelectObject(tmphdc, PieceBitmap(piece, SOLID_PIECE));
\r
2872 oldBrush = SelectObject(hdc, blackPieceBrush);
\r
2873 if(appData.upsideDown && !flipView)
\r
2874 StretchBlt(hdc, x+tmpSize, y+tmpSize, -tmpSize, -tmpSize, tmphdc, 0, 0, tmpSize, tmpSize, 0x00B8074A);
\r
2876 BitBlt(hdc, x, y, tmpSize, tmpSize, tmphdc, 0, 0, 0x00B8074A);
\r
2878 SelectObject(hdc, oldBrush);
\r
2879 SelectObject(tmphdc, oldBitmap);
\r
2883 /* [AS] Compute a drawing mode for a square, based on specified settings (see DrawTile) */
\r
2884 int GetBackTextureMode( int algo )
\r
2886 int result = BACK_TEXTURE_MODE_DISABLED;
\r
2890 case BACK_TEXTURE_MODE_PLAIN:
\r
2891 result = 1; /* Always use identity map */
\r
2893 case BACK_TEXTURE_MODE_FULL_RANDOM:
\r
2894 result = 1 + (myrandom() % 3); /* Pick a transformation at random */
\r
2902 [AS] Compute and save texture drawing info, otherwise we may not be able
\r
2903 to handle redraws cleanly (as random numbers would always be different).
\r
2905 VOID RebuildTextureSquareInfo()
\r
2915 ZeroMemory( &backTextureSquareInfo, sizeof(backTextureSquareInfo) );
\r
2917 if( liteBackTexture != NULL ) {
\r
2918 if( GetObject( liteBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2919 lite_w = bi.bmWidth;
\r
2920 lite_h = bi.bmHeight;
\r
2924 if( darkBackTexture != NULL ) {
\r
2925 if( GetObject( darkBackTexture, sizeof(bi), &bi ) > 0 ) {
\r
2926 dark_w = bi.bmWidth;
\r
2927 dark_h = bi.bmHeight;
\r
2931 for( row=0; row<BOARD_HEIGHT; row++ ) {
\r
2932 for( col=0; col<BOARD_WIDTH; col++ ) {
\r
2933 if( (col + row) & 1 ) {
\r
2935 if( lite_w >= squareSize && lite_h >= squareSize ) {
\r
2936 if( lite_w >= squareSize*BOARD_WIDTH )
\r
2937 backTextureSquareInfo[row][col].x = (2*col+1)*lite_w/(2*BOARD_WIDTH) - squareSize/2; /* [HGM] cut out of center of virtual square */
\r
2939 backTextureSquareInfo[row][col].x = col * (lite_w - squareSize) / (BOARD_WIDTH-1); /* [HGM] divide by size-1 in stead of size! */
\r
2940 if( lite_h >= squareSize*BOARD_HEIGHT )
\r
2941 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1)*lite_h/(2*BOARD_HEIGHT) - squareSize/2;
\r
2943 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (lite_h - squareSize) / (BOARD_HEIGHT-1);
\r
2944 backTextureSquareInfo[row][col].mode = GetBackTextureMode(liteBackTextureMode);
\r
2949 if( dark_w >= squareSize && dark_h >= squareSize ) {
\r
2950 if( dark_w >= squareSize*BOARD_WIDTH )
\r
2951 backTextureSquareInfo[row][col].x = (2*col+1) * dark_w / (2*BOARD_WIDTH) - squareSize/2;
\r
2953 backTextureSquareInfo[row][col].x = col * (dark_w - squareSize) / (BOARD_WIDTH-1);
\r
2954 if( dark_h >= squareSize*BOARD_HEIGHT )
\r
2955 backTextureSquareInfo[row][col].y = (2*(BOARD_HEIGHT-row)-1) * dark_h / (2*BOARD_HEIGHT) - squareSize/2;
\r
2957 backTextureSquareInfo[row][col].y = (BOARD_HEIGHT-1-row) * (dark_h - squareSize) / (BOARD_HEIGHT-1);
\r
2958 backTextureSquareInfo[row][col].mode = GetBackTextureMode(darkBackTextureMode);
\r
2965 /* [AS] Arrow highlighting support */
\r
2967 static double A_WIDTH = 5; /* Width of arrow body */
\r
2969 #define A_HEIGHT_FACTOR 6 /* Length of arrow "point", relative to body width */
\r
2970 #define A_WIDTH_FACTOR 3 /* Width of arrow "point", relative to body width */
\r
2972 static double Sqr( double x )
\r
2977 static int Round( double x )
\r
2979 return (int) (x + 0.5);
\r
2982 /* Draw an arrow between two points using current settings */
\r
2983 VOID DrawArrowBetweenPoints( HDC hdc, int s_x, int s_y, int d_x, int d_y )
\r
2986 double dx, dy, j, k, x, y;
\r
2988 if( d_x == s_x ) {
\r
2989 int h = (d_y > s_y) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
2991 arrow[0].x = s_x + A_WIDTH + 0.5;
\r
2994 arrow[1].x = s_x + A_WIDTH + 0.5;
\r
2995 arrow[1].y = d_y - h;
\r
2997 arrow[2].x = arrow[1].x + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
2998 arrow[2].y = d_y - h;
\r
3003 arrow[5].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3004 arrow[5].y = d_y - h;
\r
3006 arrow[4].x = arrow[5].x - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3007 arrow[4].y = d_y - h;
\r
3009 arrow[6].x = arrow[1].x - 2*A_WIDTH + 0.5;
\r
3012 else if( d_y == s_y ) {
\r
3013 int w = (d_x > s_x) ? +A_WIDTH*A_HEIGHT_FACTOR : -A_WIDTH*A_HEIGHT_FACTOR;
\r
3016 arrow[0].y = s_y + A_WIDTH + 0.5;
\r
3018 arrow[1].x = d_x - w;
\r
3019 arrow[1].y = s_y + A_WIDTH + 0.5;
\r
3021 arrow[2].x = d_x - w;
\r
3022 arrow[2].y = arrow[1].y + A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3027 arrow[5].x = d_x - w;
\r
3028 arrow[5].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3030 arrow[4].x = d_x - w;
\r
3031 arrow[4].y = arrow[5].y - A_WIDTH*(A_WIDTH_FACTOR-1) + 0.5;
\r
3034 arrow[6].y = arrow[1].y - 2*A_WIDTH + 0.5;
\r
3037 /* [AS] Needed a lot of paper for this! :-) */
\r
3038 dy = (double) (d_y - s_y) / (double) (d_x - s_x);
\r
3039 dx = (double) (s_x - d_x) / (double) (s_y - d_y);
\r
3041 j = sqrt( Sqr(A_WIDTH) / (1.0 + Sqr(dx)) );
\r
3043 k = sqrt( Sqr(A_WIDTH*A_HEIGHT_FACTOR) / (1.0 + Sqr(dy)) );
\r
3048 arrow[0].x = Round(x - j);
\r
3049 arrow[0].y = Round(y + j*dx);
\r
3051 arrow[1].x = Round(arrow[0].x + 2*j); // [HGM] prevent width to be affected by rounding twice
\r
3052 arrow[1].y = Round(arrow[0].y - 2*j*dx);
\r
3055 x = (double) d_x - k;
\r
3056 y = (double) d_y - k*dy;
\r
3059 x = (double) d_x + k;
\r
3060 y = (double) d_y + k*dy;
\r
3063 x = Round(x); y = Round(y); // [HGM] make sure width of shaft is rounded the same way on both ends
\r
3065 arrow[6].x = Round(x - j);
\r
3066 arrow[6].y = Round(y + j*dx);
\r
3068 arrow[2].x = Round(arrow[6].x + 2*j);
\r
3069 arrow[2].y = Round(arrow[6].y - 2*j*dx);
\r
3071 arrow[3].x = Round(arrow[2].x + j*(A_WIDTH_FACTOR-1));
\r
3072 arrow[3].y = Round(arrow[2].y - j*(A_WIDTH_FACTOR-1)*dx);
\r
3077 arrow[5].x = Round(arrow[6].x - j*(A_WIDTH_FACTOR-1));
\r
3078 arrow[5].y = Round(arrow[6].y + j*(A_WIDTH_FACTOR-1)*dx);
\r
3081 Polygon( hdc, arrow, 7 );
\r
3084 /* [AS] Draw an arrow between two squares */
\r
3085 VOID DrawArrowBetweenSquares( HDC hdc, int s_col, int s_row, int d_col, int d_row )
\r
3087 int s_x, s_y, d_x, d_y;
\r
3094 if( s_col == d_col && s_row == d_row ) {
\r
3098 /* Get source and destination points */
\r
3099 SquareToPos( s_row, s_col, &s_x, &s_y);
\r
3100 SquareToPos( d_row, d_col, &d_x, &d_y);
\r
3103 d_y += squareSize / 2 - squareSize / 4; // [HGM] round towards same centers on all sides!
\r
3105 else if( d_y < s_y ) {
\r
3106 d_y += squareSize / 2 + squareSize / 4;
\r
3109 d_y += squareSize / 2;
\r
3113 d_x += squareSize / 2 - squareSize / 4;
\r
3115 else if( d_x < s_x ) {
\r
3116 d_x += squareSize / 2 + squareSize / 4;
\r
3119 d_x += squareSize / 2;
\r
3122 s_x += squareSize / 2;
\r
3123 s_y += squareSize / 2;
\r
3125 /* Adjust width */
\r
3126 A_WIDTH = squareSize / 14.; //[HGM] make float
\r
3129 stLB.lbStyle = BS_SOLID;
\r
3130 stLB.lbColor = appData.highlightArrowColor;
\r
3133 hpen = CreatePen( PS_SOLID, 2, RGB(0x00,0x00,0x00) );
\r
3134 holdpen = SelectObject( hdc, hpen );
\r
3135 hbrush = CreateBrushIndirect( &stLB );
\r
3136 holdbrush = SelectObject( hdc, hbrush );
\r
3138 DrawArrowBetweenPoints( hdc, s_x, s_y, d_x, d_y );
\r
3140 SelectObject( hdc, holdpen );
\r
3141 SelectObject( hdc, holdbrush );
\r
3142 DeleteObject( hpen );
\r
3143 DeleteObject( hbrush );
\r
3146 BOOL HasHighlightInfo()
\r
3148 BOOL result = FALSE;
\r
3150 if( highlightInfo.sq[0].x >= 0 && highlightInfo.sq[0].y >= 0 &&
\r
3151 highlightInfo.sq[1].x >= 0 && highlightInfo.sq[1].y >= 0 )
\r
3159 BOOL IsDrawArrowEnabled()
\r
3161 BOOL result = FALSE;
\r
3163 if( appData.highlightMoveWithArrow && squareSize >= 32 ) {
\r
3170 VOID DrawArrowHighlight( HDC hdc )
\r
3172 if( IsDrawArrowEnabled() && HasHighlightInfo() ) {
\r
3173 DrawArrowBetweenSquares( hdc,
\r
3174 highlightInfo.sq[0].x, highlightInfo.sq[0].y,
\r
3175 highlightInfo.sq[1].x, highlightInfo.sq[1].y );
\r
3179 HRGN GetArrowHighlightClipRegion( HDC hdc )
\r
3181 HRGN result = NULL;
\r
3183 if( HasHighlightInfo() ) {
\r
3184 int x1, y1, x2, y2;
\r
3185 int sx, sy, dx, dy;
\r
3187 SquareToPos(highlightInfo.sq[0].y, highlightInfo.sq[0].x, &x1, &y1 );
\r
3188 SquareToPos(highlightInfo.sq[1].y, highlightInfo.sq[1].x, &x2, &y2 );
\r
3190 sx = MIN( x1, x2 );
\r
3191 sy = MIN( y1, y2 );
\r
3192 dx = MAX( x1, x2 ) + squareSize;
\r
3193 dy = MAX( y1, y2 ) + squareSize;
\r
3195 result = CreateRectRgn( sx, sy, dx, dy );
\r
3202 Warning: this function modifies the behavior of several other functions.
\r
3204 Basically, Winboard is optimized to avoid drawing the whole board if not strictly
\r
3205 needed. Unfortunately, the decision whether or not to perform a full or partial
\r
3206 repaint is scattered all over the place, which is not good for features such as
\r
3207 "arrow highlighting" that require a full repaint of the board.
\r
3209 So, I've tried to patch the code where I thought it made sense (e.g. after or during
\r
3210 user interaction, when speed is not so important) but especially to avoid errors
\r
3211 in the displayed graphics.
\r
3213 In such patched places, I always try refer to this function so there is a single
\r
3214 place to maintain knowledge.
\r
3216 To restore the original behavior, just return FALSE unconditionally.
\r
3218 BOOL IsFullRepaintPreferrable()
\r
3220 BOOL result = FALSE;
\r
3222 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() ) {
\r
3223 /* Arrow may appear on the board */
\r
3231 This function is called by DrawPosition to know whether a full repaint must
\r
3234 Only DrawPosition may directly call this function, which makes use of
\r
3235 some state information. Other function should call DrawPosition specifying
\r
3236 the repaint flag, and can use IsFullRepaintPreferrable if needed.
\r
3238 BOOL DrawPositionNeedsFullRepaint()
\r
3240 BOOL result = FALSE;
\r
3243 Probably a slightly better policy would be to trigger a full repaint
\r
3244 when animInfo.piece changes state (i.e. empty -> non-empty and viceversa),
\r
3245 but animation is fast enough that it's difficult to notice.
\r
3247 if( animInfo.piece == EmptySquare ) {
\r
3248 if( (appData.highlightLastMove || appData.highlightDragging) && IsDrawArrowEnabled() /*&& HasHighlightInfo()*/ ) {
\r
3257 DrawBoardOnDC(HDC hdc, Board board, HDC tmphdc)
\r
3259 int row, column, x, y, square_color, piece_color;
\r
3260 ChessSquare piece;
\r
3262 HDC texture_hdc = NULL;
\r
3264 /* [AS] Initialize background textures if needed */
\r
3265 if( liteBackTexture != NULL || darkBackTexture != NULL ) {
\r
3266 static int backTextureBoardSize; /* [HGM] boardsize: also new texture if board format changed */
\r
3267 if( backTextureSquareSize != squareSize
\r
3268 || backTextureBoardSize != BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT) {
\r
3269 backTextureBoardSize = BOARD_WIDTH+BOARD_FILES*BOARD_HEIGHT;
\r
3270 backTextureSquareSize = squareSize;
\r
3271 RebuildTextureSquareInfo();
\r
3274 texture_hdc = CreateCompatibleDC( hdc );
\r
3277 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3278 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3280 SquareToPos(row, column, &x, &y);
\r
3282 piece = board[row][column];
\r
3284 square_color = ((column + row) % 2) == 1;
\r
3285 if( gameInfo.variant == VariantXiangqi ) {
\r
3286 square_color = !InPalace(row, column);
\r
3287 if(BOARD_HEIGHT&1) { if(row==BOARD_HEIGHT/2) square_color ^= 1; }
\r
3288 else if(row < BOARD_HEIGHT/2) square_color ^= 1;
\r
3290 piece_color = (int) piece < (int) BlackPawn;
\r
3293 /* [HGM] holdings file: light square or black */
\r
3294 if(column == BOARD_LEFT-2) {
\r
3295 if( row > BOARD_HEIGHT - gameInfo.holdingsSize - 1 )
\r
3298 DisplayHoldingsCount(hdc, x, y, 0, 0); /* black out */
\r
3302 if(column == BOARD_RGHT + 1 ) {
\r
3303 if( row < gameInfo.holdingsSize )
\r
3306 DisplayHoldingsCount(hdc, x, y, 0, 0);
\r
3310 if(column == BOARD_LEFT-1 ) /* left align */
\r
3311 DisplayHoldingsCount(hdc, x, y, flipView, (int) board[row][column]);
\r
3312 else if( column == BOARD_RGHT) /* right align */
\r
3313 DisplayHoldingsCount(hdc, x, y, !flipView, (int) board[row][column]);
\r
3315 if (appData.monoMode) {
\r
3316 if (piece == EmptySquare) {
\r
3317 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0,
\r
3318 square_color ? WHITENESS : BLACKNESS);
\r
3320 DrawPieceOnDC(hdc, piece, piece_color, square_color, x, y, tmphdc);
\r
3323 else if( backTextureSquareInfo[row][column].mode > 0 ) {
\r
3324 /* [AS] Draw the square using a texture bitmap */
\r
3325 HBITMAP hbm = SelectObject( texture_hdc, square_color ? liteBackTexture : darkBackTexture );
\r
3326 int r = row, c = column; // [HGM] do not flip board in flipView
\r
3327 if(flipView) { r = BOARD_HEIGHT-1 - r; c = BOARD_WIDTH-1 - c; }
\r
3330 squareSize, squareSize,
\r
3333 backTextureSquareInfo[r][c].mode,
\r
3334 backTextureSquareInfo[r][c].x,
\r
3335 backTextureSquareInfo[r][c].y );
\r
3337 SelectObject( texture_hdc, hbm );
\r
3339 if (piece != EmptySquare) {
\r
3340 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3344 HBRUSH brush = square_color ? lightSquareBrush : darkSquareBrush;
\r
3346 oldBrush = SelectObject(hdc, brush );
\r
3347 BitBlt(hdc, x, y, squareSize, squareSize, 0, 0, 0, PATCOPY);
\r
3348 SelectObject(hdc, oldBrush);
\r
3349 if (piece != EmptySquare)
\r
3350 DrawPieceOnDC(hdc, piece, piece_color, -1, x, y, tmphdc);
\r
3355 if( texture_hdc != NULL ) {
\r
3356 DeleteDC( texture_hdc );
\r
3360 int saveDiagFlag = 0; FILE *diagFile; // [HGM] diag
\r
3361 void fputDW(FILE *f, int x)
\r
3363 fputc(x & 255, f);
\r
3364 fputc(x>>8 & 255, f);
\r
3365 fputc(x>>16 & 255, f);
\r
3366 fputc(x>>24 & 255, f);
\r
3369 #define MAX_CLIPS 200 /* more than enough */
\r
3372 DrawLogoOnDC(HDC hdc, RECT logoRect, HBITMAP logo)
\r
3374 // HBITMAP bufferBitmap;
\r
3379 int w = 100, h = 50;
\r
3381 if(logo == NULL) return;
\r
3382 // GetClientRect(hwndMain, &Rect);
\r
3383 // bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3384 // Rect.bottom-Rect.top+1);
\r
3385 tmphdc = CreateCompatibleDC(hdc);
\r
3386 hbm = SelectObject(tmphdc, logo);
\r
3387 if( GetObject( logo, sizeof(bi), &bi ) > 0 ) {
\r
3391 StretchBlt(hdc, logoRect.left, logoRect.top, logoRect.right - logoRect.left,
\r
3392 logoRect.bottom - logoRect.top, tmphdc, 0, 0, w, h, SRCCOPY);
\r
3393 SelectObject(tmphdc, hbm);
\r
3397 static HDC hdcSeek;
\r
3399 // [HGM] seekgraph
\r
3400 void DrawSeekAxis( int x, int y, int xTo, int yTo )
\r
3403 HPEN hp = SelectObject( hdcSeek, gridPen );
\r
3404 MoveToEx( hdcSeek, boardRect.left+x, boardRect.top+y, &stPt );
\r
3405 LineTo( hdcSeek, boardRect.left+xTo, boardRect.top+yTo );
\r
3406 SelectObject( hdcSeek, hp );
\r
3409 // front-end wrapper for drawing functions to do rectangles
\r
3410 void DrawSeekBackground( int left, int top, int right, int bottom )
\r
3415 if (hdcSeek == NULL) {
\r
3416 hdcSeek = GetDC(hwndMain);
\r
3417 if (!appData.monoMode) {
\r
3418 SelectPalette(hdcSeek, hPal, FALSE);
\r
3419 RealizePalette(hdcSeek);
\r
3422 hp = SelectObject( hdcSeek, gridPen );
\r
3423 rc.top = boardRect.top+top; rc.left = boardRect.left+left;
\r
3424 rc.bottom = boardRect.top+bottom; rc.right = boardRect.left+right;
\r
3425 FillRect( hdcSeek, &rc, lightSquareBrush );
\r
3426 SelectObject( hdcSeek, hp );
\r
3429 // front-end wrapper for putting text in graph
\r
3430 void DrawSeekText(char *buf, int x, int y)
\r
3433 SetBkMode( hdcSeek, TRANSPARENT );
\r
3434 GetTextExtentPoint32( hdcSeek, buf, strlen(buf), &stSize );
\r
3435 TextOut( hdcSeek, boardRect.left+x-3, boardRect.top+y-stSize.cy/2, buf, strlen(buf) );
\r
3438 void DrawSeekDot(int x, int y, int color)
\r
3440 int square = color & 0x80;
\r
3441 HBRUSH oldBrush = SelectObject(hdcSeek,
\r
3442 color == 0 ? markerBrush : color == 1 ? darkSquareBrush : explodeBrush);
\r
3445 Rectangle(hdcSeek, boardRect.left+x - squareSize/9, boardRect.top+y - squareSize/9,
\r
3446 boardRect.left+x + squareSize/9, boardRect.top+y + squareSize/9);
\r
3448 Ellipse(hdcSeek, boardRect.left+x - squareSize/8, boardRect.top+y - squareSize/8,
\r
3449 boardRect.left+x + squareSize/8, boardRect.top+y + squareSize/8);
\r
3450 SelectObject(hdcSeek, oldBrush);
\r
3454 HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board)
\r
3456 static Board lastReq[2], lastDrawn[2];
\r
3457 static HighlightInfo lastDrawnHighlight, lastDrawnPremove;
\r
3458 static int lastDrawnFlipView = 0;
\r
3459 static int lastReqValid[2] = {0, 0}, lastDrawnValid[2] = {0, 0};
\r
3460 int releaseDC, x, y, x2, y2, row, column, num_clips = 0, i;
\r
3463 HBITMAP bufferBitmap;
\r
3464 HBITMAP oldBitmap;
\r
3466 HRGN clips[MAX_CLIPS];
\r
3467 ChessSquare dragged_piece = EmptySquare;
\r
3468 int nr = twoBoards*partnerUp;
\r
3470 /* I'm undecided on this - this function figures out whether a full
\r
3471 * repaint is necessary on its own, so there's no real reason to have the
\r
3472 * caller tell it that. I think this can safely be set to FALSE - but
\r
3473 * if we trust the callers not to request full repaints unnessesarily, then
\r
3474 * we could skip some clipping work. In other words, only request a full
\r
3475 * redraw when the majority of pieces have changed positions (ie. flip,
\r
3476 * gamestart and similar) --Hawk
\r
3478 Boolean fullrepaint = repaint;
\r
3480 if(DrawSeekGraph()) return; // [HG} seekgraph: suppress printing board if seek graph up
\r
3482 if( DrawPositionNeedsFullRepaint() ) {
\r
3483 fullrepaint = TRUE;
\r
3486 if (board == NULL) {
\r
3487 if (!lastReqValid[nr]) {
\r
3490 board = lastReq[nr];
\r
3492 CopyBoard(lastReq[nr], board);
\r
3493 lastReqValid[nr] = 1;
\r
3496 if (doingSizing) {
\r
3500 if (IsIconic(hwndMain)) {
\r
3504 if (hdc == NULL) {
\r
3505 hdc = GetDC(hwndMain);
\r
3506 if (!appData.monoMode) {
\r
3507 SelectPalette(hdc, hPal, FALSE);
\r
3508 RealizePalette(hdc);
\r
3512 releaseDC = FALSE;
\r
3515 /* Create some work-DCs */
\r
3516 hdcmem = CreateCompatibleDC(hdc);
\r
3517 tmphdc = CreateCompatibleDC(hdc);
\r
3519 /* If dragging is in progress, we temporarely remove the piece */
\r
3520 /* [HGM] or temporarily decrease count if stacked */
\r
3521 /* !! Moved to before board compare !! */
\r
3522 if (dragInfo.from.x >= 0 && dragInfo.pos.x >= 0) {
\r
3523 dragged_piece = board[dragInfo.from.y][dragInfo.from.x];
\r
3524 if(dragInfo.from.x == BOARD_LEFT-2 ) {
\r
3525 if(--board[dragInfo.from.y][dragInfo.from.x+1] == 0 )
\r
3526 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3528 if(dragInfo.from.x == BOARD_RGHT+1) {
\r
3529 if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )
\r
3530 board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;
\r
3532 board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;
\r
3535 /* Figure out which squares need updating by comparing the
\r
3536 * newest board with the last drawn board and checking if
\r
3537 * flipping has changed.
\r
3539 if (!fullrepaint && lastDrawnValid[nr] && (nr == 1 || lastDrawnFlipView == flipView)) {
\r
3540 for (row = 0; row < BOARD_HEIGHT; row++) { /* [HGM] true size, not 8 */
\r
3541 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3542 if (lastDrawn[nr][row][column] != board[row][column]) {
\r
3543 SquareToPos(row, column, &x, &y);
\r
3544 clips[num_clips++] =
\r
3545 CreateRectRgn(x, y, x + squareSize, y + squareSize);
\r
3549 if(nr == 0) { // [HGM] dual: no highlights on second board
\r
3550 for (i=0; i<2; i++) {
\r
3551 if (lastDrawnHighlight.sq[i].x != highlightInfo.sq[i].x ||
\r
3552 lastDrawnHighlight.sq[i].y != highlightInfo.sq[i].y) {
\r
3553 if (lastDrawnHighlight.sq[i].x >= 0 &&
\r
3554 lastDrawnHighlight.sq[i].y >= 0) {
\r
3555 SquareToPos(lastDrawnHighlight.sq[i].y,
\r
3556 lastDrawnHighlight.sq[i].x, &x, &y);
\r
3557 clips[num_clips++] =
\r
3558 CreateRectRgn(x - lineGap, y - lineGap,
\r
3559 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3561 if (highlightInfo.sq[i].x >= 0 && highlightInfo.sq[i].y >= 0) {
\r
3562 SquareToPos(highlightInfo.sq[i].y, highlightInfo.sq[i].x, &x, &y);
\r
3563 clips[num_clips++] =
\r
3564 CreateRectRgn(x - lineGap, y - lineGap,
\r
3565 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3569 for (i=0; i<2; i++) {
\r
3570 if (lastDrawnPremove.sq[i].x != premoveHighlightInfo.sq[i].x ||
\r
3571 lastDrawnPremove.sq[i].y != premoveHighlightInfo.sq[i].y) {
\r
3572 if (lastDrawnPremove.sq[i].x >= 0 &&
\r
3573 lastDrawnPremove.sq[i].y >= 0) {
\r
3574 SquareToPos(lastDrawnPremove.sq[i].y,
\r
3575 lastDrawnPremove.sq[i].x, &x, &y);
\r
3576 clips[num_clips++] =
\r
3577 CreateRectRgn(x - lineGap, y - lineGap,
\r
3578 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3580 if (premoveHighlightInfo.sq[i].x >= 0 &&
\r
3581 premoveHighlightInfo.sq[i].y >= 0) {
\r
3582 SquareToPos(premoveHighlightInfo.sq[i].y,
\r
3583 premoveHighlightInfo.sq[i].x, &x, &y);
\r
3584 clips[num_clips++] =
\r
3585 CreateRectRgn(x - lineGap, y - lineGap,
\r
3586 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3590 } else { // nr == 1
\r
3591 partnerHighlightInfo.sq[0].y = board[EP_STATUS-4];
\r
3592 partnerHighlightInfo.sq[0].x = board[EP_STATUS-3];
\r
3593 partnerHighlightInfo.sq[1].y = board[EP_STATUS-2];
\r
3594 partnerHighlightInfo.sq[1].x = board[EP_STATUS-1];
\r
3595 for (i=0; i<2; i++) {
\r
3596 if (partnerHighlightInfo.sq[i].x >= 0 &&
\r
3597 partnerHighlightInfo.sq[i].y >= 0) {
\r
3598 SquareToPos(partnerHighlightInfo.sq[i].y,
\r
3599 partnerHighlightInfo.sq[i].x, &x, &y);
\r
3600 clips[num_clips++] =
\r
3601 CreateRectRgn(x - lineGap, y - lineGap,
\r
3602 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3604 if (oldPartnerHighlight.sq[i].x >= 0 &&
\r
3605 oldPartnerHighlight.sq[i].y >= 0) {
\r
3606 SquareToPos(oldPartnerHighlight.sq[i].y,
\r
3607 oldPartnerHighlight.sq[i].x, &x, &y);
\r
3608 clips[num_clips++] =
\r
3609 CreateRectRgn(x - lineGap, y - lineGap,
\r
3610 x + squareSize + lineGap, y + squareSize + lineGap);
\r
3615 fullrepaint = TRUE;
\r
3618 /* Create a buffer bitmap - this is the actual bitmap
\r
3619 * being written to. When all the work is done, we can
\r
3620 * copy it to the real DC (the screen). This avoids
\r
3621 * the problems with flickering.
\r
3623 GetClientRect(hwndMain, &Rect);
\r
3624 bufferBitmap = CreateCompatibleBitmap(hdc, Rect.right-Rect.left+1,
\r
3625 Rect.bottom-Rect.top+1);
\r
3626 oldBitmap = SelectObject(hdcmem, bufferBitmap);
\r
3627 if (!appData.monoMode) {
\r
3628 SelectPalette(hdcmem, hPal, FALSE);
\r
3631 /* Create clips for dragging */
\r
3632 if (!fullrepaint) {
\r
3633 if (dragInfo.from.x >= 0) {
\r
3634 SquareToPos(dragInfo.from.y, dragInfo.from.x, &x, &y);
\r
3635 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3637 if (dragInfo.start.x >= 0) {
\r
3638 SquareToPos(dragInfo.start.y, dragInfo.start.x, &x, &y);
\r
3639 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3641 if (dragInfo.pos.x >= 0) {
\r
3642 x = dragInfo.pos.x - squareSize / 2;
\r
3643 y = dragInfo.pos.y - squareSize / 2;
\r
3644 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3646 if (dragInfo.lastpos.x >= 0) {
\r
3647 x = dragInfo.lastpos.x - squareSize / 2;
\r
3648 y = dragInfo.lastpos.y - squareSize / 2;
\r
3649 clips[num_clips++] = CreateRectRgn(x, y, x+squareSize, y+squareSize);
\r
3653 /* Are we animating a move?
\r
3655 * - remove the piece from the board (temporarely)
\r
3656 * - calculate the clipping region
\r
3658 if (!fullrepaint) {
\r
3659 if (animInfo.piece != EmptySquare) {
\r
3660 board[animInfo.from.y][animInfo.from.x] = EmptySquare;
\r
3661 x = boardRect.left + animInfo.lastpos.x;
\r
3662 y = boardRect.top + animInfo.lastpos.y;
\r
3663 x2 = boardRect.left + animInfo.pos.x;
\r
3664 y2 = boardRect.top + animInfo.pos.y;
\r
3665 clips[num_clips++] = CreateRectRgn(MIN(x,x2), MIN(y,y2), MAX(x,x2)+squareSize, MAX(y,y2)+squareSize);
\r
3666 /* Slight kludge. The real problem is that after AnimateMove is
\r
3667 done, the position on the screen does not match lastDrawn.
\r
3668 This currently causes trouble only on e.p. captures in
\r
3669 atomic, where the piece moves to an empty square and then
\r
3670 explodes. The old and new positions both had an empty square
\r
3671 at the destination, but animation has drawn a piece there and
\r
3672 we have to remember to erase it. [HGM] moved until after setting lastDrawn */
\r
3673 lastDrawn[0][animInfo.to.y][animInfo.to.x] = animInfo.piece;
\r
3677 /* No clips? Make sure we have fullrepaint set to TRUE */
\r
3678 if (num_clips == 0)
\r
3679 fullrepaint = TRUE;
\r
3681 /* Set clipping on the memory DC */
\r
3682 if (!fullrepaint) {
\r
3683 SelectClipRgn(hdcmem, clips[0]);
\r
3684 for (x = 1; x < num_clips; x++) {
\r
3685 if (ExtSelectClipRgn(hdcmem, clips[x], RGN_OR) == ERROR)
\r
3686 abort(); // this should never ever happen!
\r
3690 /* Do all the drawing to the memory DC */
\r
3691 if(explodeInfo.radius) { // [HGM] atomic
\r
3693 int x, y, r=(explodeInfo.radius * squareSize)/100;
\r
3694 ChessSquare piece = board[explodeInfo.fromY][explodeInfo.fromX];
\r
3695 board[explodeInfo.fromY][explodeInfo.fromX] = EmptySquare; // suppress display of capturer
\r
3696 SquareToPos(explodeInfo.toY, explodeInfo.toX, &x, &y);
\r
3697 x += squareSize/2;
\r
3698 y += squareSize/2;
\r
3699 if(!fullrepaint) {
\r
3700 clips[num_clips] = CreateRectRgn(x-r, y-r, x+r, y+r);
\r
3701 ExtSelectClipRgn(hdcmem, clips[num_clips++], RGN_OR);
\r
3703 DrawGridOnDC(hdcmem);
\r
3704 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3705 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3706 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3707 board[explodeInfo.fromY][explodeInfo.fromX] = piece;
\r
3708 oldBrush = SelectObject(hdcmem, explodeBrush);
\r
3709 Ellipse(hdcmem, x-r, y-r, x+r, y+r);
\r
3710 SelectObject(hdcmem, oldBrush);
\r
3712 DrawGridOnDC(hdcmem);
\r
3713 if(nr == 0) { // [HGM] dual: decide which highlights to draw
\r
3714 DrawHighlightsOnDC(hdcmem, &highlightInfo, HIGHLIGHT_PEN);
\r
3715 DrawHighlightsOnDC(hdcmem, &premoveHighlightInfo, PREMOVE_PEN);
\r
3717 DrawHighlightsOnDC(hdcmem, &partnerHighlightInfo, HIGHLIGHT_PEN);
\r
3718 oldPartnerHighlight = partnerHighlightInfo;
\r
3720 DrawBoardOnDC(hdcmem, board, tmphdc);
\r
3722 if(nr == 0) // [HGM] dual: markers only on left board
\r
3723 for (row = 0; row < BOARD_HEIGHT; row++) {
\r
3724 for (column = 0; column < BOARD_WIDTH; column++) {
\r
3725 if (marker[row][column]) { // marker changes only occur with full repaint!
\r
3726 HBRUSH oldBrush = SelectObject(hdcmem,
\r
3727 marker[row][column] == 2 ? markerBrush : explodeBrush);
\r
3728 SquareToPos(row, column, &x, &y);
\r
3729 Ellipse(hdcmem, x + squareSize/4, y + squareSize/4,
\r
3730 x + 3*squareSize/4, y + 3*squareSize/4);
\r
3731 SelectObject(hdcmem, oldBrush);
\r
3736 HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo;
\r
3737 if(appData.autoLogo) {
\r
3739 switch(gameMode) { // pick logos based on game mode
\r
3740 case IcsObserving:
\r
3741 whiteLogo = second.programLogo; // ICS logo
\r
3742 blackLogo = second.programLogo;
\r
3745 case IcsPlayingWhite:
\r
3746 if(!appData.zippyPlay) whiteLogo = userLogo;
\r
3747 blackLogo = second.programLogo; // ICS logo
\r
3749 case IcsPlayingBlack:
\r
3750 whiteLogo = second.programLogo; // ICS logo
\r
3751 blackLogo = appData.zippyPlay ? first.programLogo : userLogo;
\r
3753 case TwoMachinesPlay:
\r
3754 if(first.twoMachinesColor[0] == 'b') {
\r
3755 whiteLogo = second.programLogo;
\r
3756 blackLogo = first.programLogo;
\r
3759 case MachinePlaysWhite:
\r
3760 blackLogo = userLogo;
\r
3762 case MachinePlaysBlack:
\r
3763 whiteLogo = userLogo;
\r
3764 blackLogo = first.programLogo;
\r
3767 DrawLogoOnDC(hdc, leftLogoRect, flipClock ? blackLogo : whiteLogo);
\r
3768 DrawLogoOnDC(hdc, rightLogoRect, flipClock ? whiteLogo : blackLogo);
\r
3771 if( appData.highlightMoveWithArrow ) {
\r
3772 DrawArrowHighlight(hdcmem);
\r
3775 DrawCoordsOnDC(hdcmem);
\r
3777 CopyBoard(lastDrawn[nr], board); /* [HGM] Moved to here from end of routine, */
\r
3778 /* to make sure lastDrawn contains what is actually drawn */
\r
3780 /* Put the dragged piece back into place and draw it (out of place!) */
\r
3781 if (dragged_piece != EmptySquare) {
\r
3782 /* [HGM] or restack */
\r
3783 if(dragInfo.from.x == BOARD_LEFT-2 )
\r
3784 board[dragInfo.from.y][dragInfo.from.x+1]++;
\r
3786 if(dragInfo.from.x == BOARD_RGHT+1 )
\r
3787 board[dragInfo.from.y][dragInfo.from.x-1]++;
\r
3788 board[dragInfo.from.y][dragInfo.from.x] = dragged_piece;
\r
3789 x = dragInfo.pos.x - squareSize / 2;
\r
3790 y = dragInfo.pos.y - squareSize / 2;
\r
3791 DrawPieceOnDC(hdcmem, dragged_piece,
\r
3792 ((int) dragged_piece < (int) BlackPawn),
\r
3793 (dragInfo.from.y + dragInfo.from.x) % 2, x, y, tmphdc);
\r
3796 /* Put the animated piece back into place and draw it */
\r
3797 if (animInfo.piece != EmptySquare) {
\r
3798 board[animInfo.from.y][animInfo.from.x] = animInfo.piece;
\r
3799 x = boardRect.left + animInfo.pos.x;
\r
3800 y = boardRect.top + animInfo.pos.y;
\r
3801 DrawPieceOnDC(hdcmem, animInfo.piece,
\r
3802 ((int) animInfo.piece < (int) BlackPawn),
\r
3803 (animInfo.from.y + animInfo.from.x) % 2, x, y, tmphdc);
\r
3806 /* Release the bufferBitmap by selecting in the old bitmap
\r
3807 * and delete the memory DC
\r
3809 SelectObject(hdcmem, oldBitmap);
\r
3812 /* Set clipping on the target DC */
\r
3813 if (!fullrepaint) {
\r
3814 if(nr == 1) for (x = 0; x < num_clips; x++) { // [HGM] dual: translate clips
\r
3816 GetRgnBox(clips[x], &rect);
\r
3817 DeleteObject(clips[x]);
\r
3818 clips[x] = CreateRectRgn(rect.left + wpMain.width/2, rect.top,
\r
3819 rect.right + wpMain.width/2, rect.bottom);
\r
3821 SelectClipRgn(hdc, clips[0]);
\r
3822 for (x = 1; x < num_clips; x++) {
\r
3823 if (ExtSelectClipRgn(hdc, clips[x], RGN_OR) == ERROR)
\r
3824 abort(); // this should never ever happen!
\r
3828 /* Copy the new bitmap onto the screen in one go.
\r
3829 * This way we avoid any flickering
\r
3831 oldBitmap = SelectObject(tmphdc, bufferBitmap);
\r
3832 BitBlt(hdc, boardRect.left + twoBoards*partnerUp*wpMain.width/2, boardRect.top, // [HGM] dual
\r
3833 boardRect.right - boardRect.left,
\r
3834 boardRect.bottom - boardRect.top,
\r
3835 tmphdc, boardRect.left, boardRect.top, SRCCOPY);
\r
3836 if(saveDiagFlag) {
\r
3837 BITMAP b; int i, j=0, m, w, wb, fac=0; char pData[1000000];
\r
3838 BITMAPINFOHEADER bih; int color[16], nrColors=0;
\r
3840 GetObject(bufferBitmap, sizeof(b), &b);
\r
3841 if(b.bmWidthBytes*b.bmHeight <= 990000) {
\r
3842 bih.biSize = sizeof(BITMAPINFOHEADER);
\r
3843 bih.biWidth = b.bmWidth;
\r
3844 bih.biHeight = b.bmHeight;
\r
3846 bih.biBitCount = b.bmBitsPixel;
\r
3847 bih.biCompression = 0;
\r
3848 bih.biSizeImage = b.bmWidthBytes*b.bmHeight;
\r
3849 bih.biXPelsPerMeter = 0;
\r
3850 bih.biYPelsPerMeter = 0;
\r
3851 bih.biClrUsed = 0;
\r
3852 bih.biClrImportant = 0;
\r
3853 // fprintf(diagFile, "t=%d\nw=%d\nh=%d\nB=%d\nP=%d\nX=%d\n",
\r
3854 // b.bmType, b.bmWidth, b.bmHeight, b.bmWidthBytes, b.bmPlanes, b.bmBitsPixel);
\r
3855 GetDIBits(tmphdc,bufferBitmap,0,b.bmHeight,pData,(BITMAPINFO*)&bih,DIB_RGB_COLORS);
\r
3856 // fprintf(diagFile, "%8x\n", (int) pData);
\r
3858 wb = b.bmWidthBytes;
\r
3860 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)>>2; i++) {
\r
3861 int k = ((int*) pData)[i];
\r
3862 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3863 if(j >= 16) break;
\r
3865 if(j >= nrColors) nrColors = j+1;
\r
3867 if(j<16) { // 16 colors is enough. Compress to 4 bits per pixel
\r
3869 for(i=0; i<b.bmHeight - boardRect.top + OUTER_MARGIN; i++) {
\r
3870 for(w=0; w<(wb>>2); w+=2) {
\r
3871 int k = ((int*) pData)[(wb*i>>2) + w];
\r
3872 for(j=0; j<nrColors; j++) if(color[j] == k) break;
\r
3873 k = ((int*) pData)[(wb*i>>2) + w + 1];
\r
3874 for(m=0; m<nrColors; m++) if(color[m] == k) break;
\r
3875 pData[p++] = m | j<<4;
\r
3877 while(p&3) pData[p++] = 0;
\r
3880 wb = ((wb+31)>>5)<<2;
\r
3882 // write BITMAPFILEHEADER
\r
3883 fprintf(diagFile, "BM");
\r
3884 fputDW(diagFile, wb*(b.bmHeight - boardRect.top + OUTER_MARGIN)+0x36 + (fac?64:0));
\r
3885 fputDW(diagFile, 0);
\r
3886 fputDW(diagFile, 0x36 + (fac?64:0));
\r
3887 // write BITMAPINFOHEADER
\r
3888 fputDW(diagFile, 40);
\r
3889 fputDW(diagFile, b.bmWidth);
\r
3890 fputDW(diagFile, b.bmHeight - boardRect.top + OUTER_MARGIN);
\r
3891 if(fac) fputDW(diagFile, 0x040001); // planes and bits/pixel
\r
3892 else fputDW(diagFile, 0x200001); // planes and bits/pixel
\r
3893 fputDW(diagFile, 0);
\r
3894 fputDW(diagFile, 0);
\r
3895 fputDW(diagFile, 0);
\r
3896 fputDW(diagFile, 0);
\r
3897 fputDW(diagFile, 0);
\r
3898 fputDW(diagFile, 0);
\r
3899 // write color table
\r
3901 for(i=0; i<16; i++) fputDW(diagFile, color[i]);
\r
3902 // write bitmap data
\r
3903 for(i=0; i<wb*(b.bmHeight - boardRect.top + OUTER_MARGIN); i++)
\r
3904 fputc(pData[i], diagFile);
\r
3908 SelectObject(tmphdc, oldBitmap);
\r
3910 /* Massive cleanup */
\r
3911 for (x = 0; x < num_clips; x++)
\r
3912 DeleteObject(clips[x]);
\r
3915 DeleteObject(bufferBitmap);
\r
3918 ReleaseDC(hwndMain, hdc);
\r
3920 if (lastDrawnFlipView != flipView && nr == 0) {
\r
3922 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_CHECKED);
\r
3924 CheckMenuItem(GetMenu(hwndMain),IDM_FlipView, MF_BYCOMMAND|MF_UNCHECKED);
\r
3927 /* CopyBoard(lastDrawn, board);*/
\r
3928 lastDrawnHighlight = highlightInfo;
\r
3929 lastDrawnPremove = premoveHighlightInfo;
\r
3930 lastDrawnFlipView = flipView;
\r
3931 lastDrawnValid[nr] = 1;
\r
3934 /* [HGM] diag: Save the current board display to the given open file and close the file */
\r
3939 saveDiagFlag = 1; diagFile = f;
\r
3940 HDCDrawPosition(NULL, TRUE, NULL);
\r
3944 // if(f != NULL) fprintf(f, "Sorry, but this feature is still in preparation\n");
\r
3951 /*---------------------------------------------------------------------------*\
\r
3952 | CLIENT PAINT PROCEDURE
\r
3953 | This is the main event-handler for the WM_PAINT message.
\r
3955 \*---------------------------------------------------------------------------*/
\r
3957 PaintProc(HWND hwnd)
\r
3963 if((hdc = BeginPaint(hwnd, &ps))) {
\r
3964 if (IsIconic(hwnd)) {
\r
3965 DrawIcon(hdc, 2, 2, iconCurrent);
\r
3967 if (!appData.monoMode) {
\r
3968 SelectPalette(hdc, hPal, FALSE);
\r
3969 RealizePalette(hdc);
\r
3971 HDCDrawPosition(hdc, 1, NULL);
\r
3972 if(twoBoards) { // [HGM] dual: also redraw other board in other orientation
\r
3973 flipView = !flipView; partnerUp = !partnerUp;
\r
3974 HDCDrawPosition(hdc, 1, NULL);
\r
3975 flipView = !flipView; partnerUp = !partnerUp;
\r
3978 SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
3979 ExtTextOut(hdc, messageRect.left, messageRect.top,
\r
3980 ETO_CLIPPED|ETO_OPAQUE,
\r
3981 &messageRect, messageText, strlen(messageText), NULL);
\r
3982 SelectObject(hdc, oldFont);
\r
3983 DisplayBothClocks();
\r
3985 EndPaint(hwnd,&ps);
\r
3993 * If the user selects on a border boundary, return -1; if off the board,
\r
3994 * return -2. Otherwise map the event coordinate to the square.
\r
3995 * The offset boardRect.left or boardRect.top must already have been
\r
3996 * subtracted from x.
\r
3998 int EventToSquare(x, limit)
\r
4006 if ((x % (squareSize + lineGap)) >= squareSize)
\r
4008 x /= (squareSize + lineGap);
\r
4020 DropEnable dropEnables[] = {
\r
4021 { 'P', DP_Pawn, N_("Pawn") },
\r
4022 { 'N', DP_Knight, N_("Knight") },
\r
4023 { 'B', DP_Bishop, N_("Bishop") },
\r
4024 { 'R', DP_Rook, N_("Rook") },
\r
4025 { 'Q', DP_Queen, N_("Queen") },
\r
4029 SetupDropMenu(HMENU hmenu)
\r
4031 int i, count, enable;
\r
4033 extern char white_holding[], black_holding[];
\r
4034 char item[MSG_SIZ];
\r
4036 for (i=0; i<sizeof(dropEnables)/sizeof(DropEnable); i++) {
\r
4037 p = strchr(gameMode == IcsPlayingWhite ? white_holding : black_holding,
\r
4038 dropEnables[i].piece);
\r
4040 while (p && *p++ == dropEnables[i].piece) count++;
\r
4041 snprintf(item, MSG_SIZ, "%s %d", T_(dropEnables[i].name), count);
\r
4042 enable = count > 0 || !appData.testLegality
\r
4043 /*!!temp:*/ || (gameInfo.variant == VariantCrazyhouse
\r
4044 && !appData.icsActive);
\r
4045 ModifyMenu(hmenu, dropEnables[i].command,
\r
4046 MF_BYCOMMAND | (enable ? MF_ENABLED : MF_GRAYED) | MF_STRING,
\r
4047 dropEnables[i].command, item);
\r
4051 void DragPieceBegin(int x, int y)
\r
4053 dragInfo.lastpos.x = boardRect.left + x;
\r
4054 dragInfo.lastpos.y = boardRect.top + y;
\r
4055 dragInfo.from.x = fromX;
\r
4056 dragInfo.from.y = fromY;
\r
4057 dragInfo.start = dragInfo.from;
\r
4058 SetCapture(hwndMain);
\r
4061 void DragPieceEnd(int x, int y)
\r
4064 dragInfo.start.x = dragInfo.start.y = -1;
\r
4065 dragInfo.from = dragInfo.start;
\r
4066 dragInfo.pos = dragInfo.lastpos = dragInfo.start;
\r
4069 /* Event handler for mouse messages */
\r
4071 MouseEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4075 static int recursive = 0;
\r
4077 BOOLEAN forceFullRepaint = IsFullRepaintPreferrable(); /* [AS] */
\r
4080 if (message == WM_MBUTTONUP) {
\r
4081 /* Hideous kludge to fool TrackPopupMenu into paying attention
\r
4082 to the middle button: we simulate pressing the left button too!
\r
4084 PostMessage(hwnd, WM_LBUTTONDOWN, wParam, lParam);
\r
4085 PostMessage(hwnd, WM_LBUTTONUP, wParam, lParam);
\r
4091 pt.x = LOWORD(lParam);
\r
4092 pt.y = HIWORD(lParam);
\r
4093 x = EventToSquare(pt.x - boardRect.left, BOARD_WIDTH);
\r
4094 y = EventToSquare(pt.y - boardRect.top, BOARD_HEIGHT);
\r
4095 if (!flipView && y >= 0) {
\r
4096 y = BOARD_HEIGHT - 1 - y;
\r
4098 if (flipView && x >= 0) {
\r
4099 x = BOARD_WIDTH - 1 - x;
\r
4102 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
4104 switch (message) {
\r
4105 case WM_LBUTTONDOWN:
\r
4106 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4107 if (gameMode == EditPosition) {
\r
4108 SetWhiteToPlayEvent();
\r
4109 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4110 AdjustClock(flipClock, -1);
\r
4111 } else if (gameMode == IcsPlayingBlack ||
\r
4112 gameMode == MachinePlaysWhite) {
\r
4115 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4116 if (gameMode == EditPosition) {
\r
4117 SetBlackToPlayEvent();
\r
4118 } else if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) {
\r
4119 AdjustClock(!flipClock, -1);
\r
4120 } else if (gameMode == IcsPlayingWhite ||
\r
4121 gameMode == MachinePlaysBlack) {
\r
4125 dragInfo.start.x = dragInfo.start.y = -1;
\r
4126 dragInfo.from = dragInfo.start;
\r
4127 if(fromX == -1 && frozen) { // not sure where this is for
\r
4128 fromX = fromY = -1;
\r
4129 DrawPosition(forceFullRepaint || FALSE, NULL); /* [AS] */
\r
4132 LeftClick(Press, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4133 DrawPosition(TRUE, NULL);
\r
4136 case WM_LBUTTONUP:
\r
4137 LeftClick(Release, pt.x - boardRect.left, pt.y - boardRect.top);
\r
4138 DrawPosition(TRUE, NULL);
\r
4141 case WM_MOUSEMOVE:
\r
4142 if(SeekGraphClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, 1)) break;
\r
4143 MovePV(pt.x - boardRect.left, pt.y - boardRect.top, boardRect.bottom - boardRect.top);
\r
4144 if ((appData.animateDragging || appData.highlightDragging)
\r
4145 && (wParam & MK_LBUTTON)
\r
4146 && dragInfo.from.x >= 0)
\r
4148 BOOL full_repaint = FALSE;
\r
4150 if (appData.animateDragging) {
\r
4151 dragInfo.pos = pt;
\r
4153 if (appData.highlightDragging) {
\r
4154 SetHighlights(fromX, fromY, x, y);
\r
4155 if( IsDrawArrowEnabled() && (x < 0 || x >= BOARD_WIDTH || y < 0 || y >= BOARD_HEIGHT) ) {
\r
4156 full_repaint = TRUE;
\r
4160 DrawPosition( full_repaint, NULL);
\r
4162 dragInfo.lastpos = dragInfo.pos;
\r
4166 case WM_MOUSEWHEEL: // [DM]
\r
4167 { static int lastDir = 0; // [HGM] build in some hysteresis to avoid spurious events
\r
4168 /* Mouse Wheel is being rolled forward
\r
4169 * Play moves forward
\r
4171 if((short)HIWORD(wParam) < 0 && currentMove < forwardMostMove)
\r
4172 { if(lastDir == 1) ForwardEvent(); else lastDir = 1; } // [HGM] suppress first event in direction
\r
4173 /* Mouse Wheel is being rolled backward
\r
4174 * Play moves backward
\r
4176 if((short)HIWORD(wParam) > 0 && currentMove > backwardMostMove)
\r
4177 { if(lastDir == -1) BackwardEvent(); else lastDir = -1; }
\r
4181 case WM_MBUTTONUP:
\r
4182 case WM_RBUTTONUP:
\r
4184 RightClick(Release, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4187 case WM_MBUTTONDOWN:
\r
4188 case WM_RBUTTONDOWN:
\r
4191 fromX = fromY = -1;
\r
4192 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
4193 dragInfo.start.x = dragInfo.start.y = -1;
\r
4194 dragInfo.from = dragInfo.start;
\r
4195 dragInfo.lastpos = dragInfo.pos;
\r
4196 if (appData.highlightDragging) {
\r
4197 ClearHighlights();
\r
4200 /* [HGM] right mouse button in clock area edit-game mode ups clock */
\r
4201 if (PtInRect((LPRECT) &whiteRect, pt)) {
\r
4202 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(flipClock, 1);
\r
4203 } else if (PtInRect((LPRECT) &blackRect, pt)) {
\r
4204 if (gameMode == EditGame || GetKeyState(VK_SHIFT) < 0) AdjustClock(!flipClock, 1);
\r
4208 DrawPosition(TRUE, NULL);
\r
4210 menuNr = RightClick(Press, pt.x - boardRect.left, pt.y - boardRect.top, &fromX, &fromY);
\r
4213 if (message == WM_MBUTTONDOWN) {
\r
4214 buttonCount = 3; /* even if system didn't think so */
\r
4215 if (wParam & MK_SHIFT)
\r
4216 MenuPopup(hwnd, pt, LoadMenu(hInst, "BlackPieceMenu"), -1);
\r
4218 MenuPopup(hwnd, pt, LoadMenu(hInst, "WhitePieceMenu"), -1);
\r
4219 } else { /* message == WM_RBUTTONDOWN */
\r
4220 /* Just have one menu, on the right button. Windows users don't
\r
4221 think to try the middle one, and sometimes other software steals
\r
4222 it, or it doesn't really exist. */
\r
4223 if(gameInfo.variant != VariantShogi)
\r
4224 MenuPopup(hwnd, pt, LoadMenu(hInst, "PieceMenu"), -1);
\r
4226 MenuPopup(hwnd, pt, LoadMenu(hInst, "ShogiPieceMenu"), -1);
\r
4230 SetCapture(hwndMain);
4233 hmenu = LoadMenu(hInst, "DropPieceMenu");
\r
4234 SetupDropMenu(hmenu);
\r
4235 MenuPopup(hwnd, pt, hmenu, -1);
\r
4245 /* Preprocess messages for buttons in main window */
\r
4247 ButtonProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4249 int id = GetWindowLong(hwnd, GWL_ID);
\r
4252 for (i=0; i<N_BUTTONS; i++) {
\r
4253 if (buttonDesc[i].id == id) break;
\r
4255 if (i == N_BUTTONS) return 0;
\r
4256 switch (message) {
\r
4261 dir = (wParam == VK_LEFT) ? -1 : 1;
\r
4262 SetFocus(buttonDesc[(i + dir + N_BUTTONS) % N_BUTTONS].hwnd);
\r
4269 SendMessage(hwndMain, WM_COMMAND, MAKEWPARAM(buttonDesc[i].id, 0), 0);
\r
4272 if (appData.icsActive && (isalpha((char)wParam) || wParam == '0')) {
\r
4273 // [HGM] movenum: only letters or leading zero should go to ICS input
\r
4274 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4275 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4277 SendMessage(h, WM_CHAR, wParam, lParam);
\r
4279 } else if (isalpha((char)wParam) || isdigit((char)wParam)){
\r
4280 PopUpMoveDialog((char)wParam);
\r
4286 return CallWindowProc(buttonDesc[i].wndproc, hwnd, message, wParam, lParam);
\r
4289 /* Process messages for Promotion dialog box */
\r
4291 Promotion(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
4295 switch (message) {
\r
4296 case WM_INITDIALOG: /* message: initialize dialog box */
\r
4297 /* Center the dialog over the application window */
\r
4298 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
4299 Translate(hDlg, DLG_PromotionKing);
\r
4300 ShowWindow(GetDlgItem(hDlg, PB_King),
\r
4301 (!appData.testLegality || gameInfo.variant == VariantSuicide ||
\r
4302 gameInfo.variant == VariantGiveaway || gameInfo.variant == VariantSuper ) ?
\r
4303 SW_SHOW : SW_HIDE);
\r
4304 /* [HGM] Only allow C & A promotions if these pieces are defined */
\r
4305 ShowWindow(GetDlgItem(hDlg, PB_Archbishop),
\r
4306 ((PieceToChar(WhiteAngel) >= 'A' &&
\r
4307 PieceToChar(WhiteAngel) != '~') ||
\r
4308 (PieceToChar(BlackAngel) >= 'A' &&
\r
4309 PieceToChar(BlackAngel) != '~') ) ?
\r
4310 SW_SHOW : SW_HIDE);
\r
4311 ShowWindow(GetDlgItem(hDlg, PB_Chancellor),
\r
4312 ((PieceToChar(WhiteMarshall) >= 'A' &&
\r
4313 PieceToChar(WhiteMarshall) != '~') ||
\r
4314 (PieceToChar(BlackMarshall) >= 'A' &&
\r
4315 PieceToChar(BlackMarshall) != '~') ) ?
\r
4316 SW_SHOW : SW_HIDE);
\r
4317 /* [HGM] Hide B & R button in Shogi, use Q as promote, N as defer */
\r
4318 ShowWindow(GetDlgItem(hDlg, PB_Rook),
\r
4319 gameInfo.variant != VariantShogi ?
\r
4320 SW_SHOW : SW_HIDE);
\r
4321 ShowWindow(GetDlgItem(hDlg, PB_Bishop),
\r
4322 gameInfo.variant != VariantShogi ?
\r
4323 SW_SHOW : SW_HIDE);
\r
4324 if(gameInfo.variant == VariantShogi) {
\r
4325 SetDlgItemText(hDlg, PB_Queen, "YES");
\r
4326 SetDlgItemText(hDlg, PB_Knight, "NO");
\r
4327 SetWindowText(hDlg, "Promote?");
\r
4329 ShowWindow(GetDlgItem(hDlg, IDC_Centaur),
\r
4330 gameInfo.variant == VariantSuper ?
\r
4331 SW_SHOW : SW_HIDE);
\r
4334 case WM_COMMAND: /* message: received a command */
\r
4335 switch (LOWORD(wParam)) {
\r
4337 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4338 ClearHighlights();
\r
4339 DrawPosition(FALSE, NULL);
\r
4342 promoChar = gameInfo.variant == VariantSuper ? PieceToChar(BlackSilver) : PieceToChar(BlackKing);
\r
4345 promoChar = gameInfo.variant == VariantShogi ? '+' : PieceToChar(BlackQueen);
\r
4348 promoChar = PieceToChar(BlackRook);
\r
4351 promoChar = PieceToChar(BlackBishop);
\r
4353 case PB_Chancellor:
\r
4354 promoChar = PieceToChar(BlackMarshall);
\r
4356 case PB_Archbishop:
\r
4357 promoChar = PieceToChar(BlackAngel);
\r
4360 promoChar = gameInfo.variant == VariantShogi ? '=' : PieceToChar(BlackKnight);
\r
4365 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
4366 /* [HGM] <popupFix> Call FinishMove rather than UserMoveEvent, as we
\r
4367 only show the popup when we are already sure the move is valid or
\r
4368 legal. We pass a faulty move type, but the kludge is that FinishMove
\r
4369 will figure out it is a promotion from the promoChar. */
\r
4370 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
4371 fromX = fromY = -1;
\r
4372 if (!appData.highlightLastMove) {
\r
4373 ClearHighlights();
\r
4374 DrawPosition(FALSE, NULL);
\r
4381 /* Pop up promotion dialog */
\r
4383 PromotionPopup(HWND hwnd)
\r
4387 lpProc = MakeProcInstance((FARPROC)Promotion, hInst);
\r
4388 DialogBox(hInst, MAKEINTRESOURCE(DLG_PromotionKing),
\r
4389 hwnd, (DLGPROC)lpProc);
\r
4390 FreeProcInstance(lpProc);
\r
4396 DrawPosition(TRUE, NULL);
\r
4397 PromotionPopup(hwndMain);
\r
4400 /* Toggle ShowThinking */
\r
4402 ToggleShowThinking()
\r
4404 appData.showThinking = !appData.showThinking;
\r
4405 ShowThinkingEvent();
\r
4409 LoadGameDialog(HWND hwnd, char* title)
\r
4413 char fileTitle[MSG_SIZ];
\r
4414 f = OpenFileDialog(hwnd, "rb", "",
\r
4415 appData.oldSaveStyle ? "gam" : "pgn",
\r
4417 title, &number, fileTitle, NULL);
\r
4419 cmailMsgLoaded = FALSE;
\r
4420 if (number == 0) {
\r
4421 int error = GameListBuild(f);
\r
4423 DisplayError(_("Cannot build game list"), error);
\r
4424 } else if (!ListEmpty(&gameList) &&
\r
4425 ((ListGame *) gameList.tailPred)->number > 1) {
\r
4426 GameListPopUp(f, fileTitle);
\r
4429 GameListDestroy();
\r
4432 LoadGame(f, number, fileTitle, FALSE);
\r
4436 int get_term_width()
\r
4441 HFONT hfont, hold_font;
\r
4446 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4450 // get the text metrics
\r
4451 hdc = GetDC(hText);
\r
4452 lf = font[boardSize][CONSOLE_FONT]->lf;
\r
4453 if (consoleCF.dwEffects & CFE_BOLD)
\r
4454 lf.lfWeight = FW_BOLD;
\r
4455 if (consoleCF.dwEffects & CFE_ITALIC)
\r
4456 lf.lfItalic = TRUE;
\r
4457 if (consoleCF.dwEffects & CFE_STRIKEOUT)
\r
4458 lf.lfStrikeOut = TRUE;
\r
4459 if (consoleCF.dwEffects & CFE_UNDERLINE)
\r
4460 lf.lfUnderline = TRUE;
\r
4461 hfont = CreateFontIndirect(&lf);
\r
4462 hold_font = SelectObject(hdc, hfont);
\r
4463 GetTextMetrics(hdc, &tm);
\r
4464 SelectObject(hdc, hold_font);
\r
4465 DeleteObject(hfont);
\r
4466 ReleaseDC(hText, hdc);
\r
4468 // get the rectangle
\r
4469 SendMessage(hText, EM_GETRECT, 0, (LPARAM)&rc);
\r
4471 return (rc.right-rc.left) / tm.tmAveCharWidth;
\r
4474 void UpdateICSWidth(HWND hText)
\r
4476 LONG old_width, new_width;
\r
4478 new_width = get_term_width(hText, FALSE);
\r
4479 old_width = GetWindowLong(hText, GWL_USERDATA);
\r
4480 if (new_width != old_width)
\r
4482 ics_update_width(new_width);
\r
4483 SetWindowLong(hText, GWL_USERDATA, new_width);
\r
4488 ChangedConsoleFont()
\r
4491 CHARRANGE tmpsel, sel;
\r
4492 MyFont *f = font[boardSize][CONSOLE_FONT];
\r
4493 HWND hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
4494 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4497 cfmt.cbSize = sizeof(CHARFORMAT);
\r
4498 cfmt.dwMask = CFM_FACE|CFM_SIZE|CFM_CHARSET;
\r
4499 safeStrCpy(cfmt.szFaceName, font[boardSize][CONSOLE_FONT]->mfp.faceName,
\r
4500 sizeof(cfmt.szFaceName)/sizeof(cfmt.szFaceName[0]) );
\r
4501 /* yHeight is expressed in twips. A twip is 1/20 of a font's point
\r
4502 * size. This was undocumented in the version of MSVC++ that I had
\r
4503 * when I wrote the code, but is apparently documented now.
\r
4505 cfmt.yHeight = (int)(f->mfp.pointSize * 20.0 + 0.5);
\r
4506 cfmt.bCharSet = f->lf.lfCharSet;
\r
4507 cfmt.bPitchAndFamily = f->lf.lfPitchAndFamily;
\r
4508 SendMessage(hText, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4509 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &cfmt);
\r
4510 /* Why are the following seemingly needed too? */
\r
4511 SendMessage(hText, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4512 SendMessage(hInput, EM_SETCHARFORMAT, SCF_DEFAULT, (LPARAM) &cfmt);
\r
4513 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
4515 tmpsel.cpMax = -1; /*999999?*/
\r
4516 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&tmpsel);
\r
4517 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM) &cfmt);
\r
4518 /* Trying putting this here too. It still seems to tickle a RichEdit
\r
4519 * bug: sometimes RichEdit indents the first line of a paragraph too.
\r
4521 paraf.cbSize = sizeof(paraf);
\r
4522 paraf.dwMask = PFM_OFFSET | PFM_STARTINDENT;
\r
4523 paraf.dxStartIndent = 0;
\r
4524 paraf.dxOffset = WRAP_INDENT;
\r
4525 SendMessage(hText, EM_SETPARAFORMAT, 0, (LPARAM) ¶f);
\r
4526 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
4527 UpdateICSWidth(hText);
\r
4530 /*---------------------------------------------------------------------------*\
\r
4532 * Window Proc for main window
\r
4534 \*---------------------------------------------------------------------------*/
\r
4536 /* Process messages for main window, etc. */
\r
4538 WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
4541 int wmId, wmEvent;
\r
4545 char fileTitle[MSG_SIZ];
\r
4546 char buf[MSG_SIZ];
\r
4547 static SnapData sd;
\r
4549 switch (message) {
\r
4551 case WM_PAINT: /* message: repaint portion of window */
\r
4555 case WM_ERASEBKGND:
\r
4556 if (IsIconic(hwnd)) {
\r
4557 /* Cheat; change the message */
\r
4558 return (DefWindowProc(hwnd, WM_ICONERASEBKGND, wParam, lParam));
\r
4560 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
4564 case WM_LBUTTONDOWN:
\r
4565 case WM_MBUTTONDOWN:
\r
4566 case WM_RBUTTONDOWN:
\r
4567 case WM_LBUTTONUP:
\r
4568 case WM_MBUTTONUP:
\r
4569 case WM_RBUTTONUP:
\r
4570 case WM_MOUSEMOVE:
\r
4571 case WM_MOUSEWHEEL:
\r
4572 MouseEvent(hwnd, message, wParam, lParam);
\r
4575 JAWS_KB_NAVIGATION
\r
4579 JAWS_ALT_INTERCEPT
\r
4581 if (appData.icsActive && ((char)wParam == '\r' || (char)wParam > ' ' && !((char)wParam >= '1' && (char)wParam <= '9'))) {
\r
4582 // [HGM] movenum: for non-zero digits we always do type-in dialog
\r
4583 HWND h = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
4584 if (IsIconic(hwndConsole)) ShowWindow(hwndConsole, SW_RESTORE);
\r
4586 SendMessage(h, message, wParam, lParam);
\r
4587 } else if(lParam != KF_REPEAT) {
\r
4588 if (isalpha((char)wParam) || isdigit((char)wParam)) {
\r
4589 PopUpMoveDialog((char)wParam);
\r
4590 } else if((char)wParam == 003) CopyGameToClipboard();
\r
4591 else if((char)wParam == 026) PasteGameOrFENFromClipboard();
\r
4596 case WM_PALETTECHANGED:
\r
4597 if (hwnd != (HWND)wParam && !appData.monoMode) {
\r
4599 HDC hdc = GetDC(hwndMain);
\r
4600 SelectPalette(hdc, hPal, TRUE);
\r
4601 nnew = RealizePalette(hdc);
\r
4603 paletteChanged = TRUE;
\r
4604 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4606 ReleaseDC(hwnd, hdc);
\r
4610 case WM_QUERYNEWPALETTE:
\r
4611 if (!appData.monoMode /*&& paletteChanged*/) {
\r
4613 HDC hdc = GetDC(hwndMain);
\r
4614 paletteChanged = FALSE;
\r
4615 SelectPalette(hdc, hPal, FALSE);
\r
4616 nnew = RealizePalette(hdc);
\r
4618 InvalidateRect(hwnd, &boardRect, FALSE);
\r
4620 ReleaseDC(hwnd, hdc);
\r
4625 case WM_COMMAND: /* message: command from application menu */
\r
4626 wmId = LOWORD(wParam);
\r
4627 wmEvent = HIWORD(wParam);
\r
4632 SAY("new game enter a move to play against the computer with white");
\r
4635 case IDM_NewGameFRC:
\r
4636 if( NewGameFRC() == 0 ) {
\r
4641 case IDM_NewVariant:
\r
4642 NewVariantPopup(hwnd);
\r
4645 case IDM_LoadGame:
\r
4646 LoadGameDialog(hwnd, _("Load Game from File"));
\r
4649 case IDM_LoadNextGame:
\r
4653 case IDM_LoadPrevGame:
\r
4657 case IDM_ReloadGame:
\r
4661 case IDM_LoadPosition:
\r
4662 if (gameMode == AnalyzeMode || gameMode == AnalyzeFile) {
\r
4663 Reset(FALSE, TRUE);
\r
4666 f = OpenFileDialog(hwnd, "rb", "",
\r
4667 appData.oldSaveStyle ? "pos" : "fen",
\r
4669 _("Load Position from File"), &number, fileTitle, NULL);
\r
4671 LoadPosition(f, number, fileTitle);
\r
4675 case IDM_LoadNextPosition:
\r
4676 ReloadPosition(1);
\r
4679 case IDM_LoadPrevPosition:
\r
4680 ReloadPosition(-1);
\r
4683 case IDM_ReloadPosition:
\r
4684 ReloadPosition(0);
\r
4687 case IDM_SaveGame:
\r
4688 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
4689 f = OpenFileDialog(hwnd, "a", defName,
\r
4690 appData.oldSaveStyle ? "gam" : "pgn",
\r
4692 _("Save Game to File"), NULL, fileTitle, NULL);
\r
4694 SaveGame(f, 0, "");
\r
4698 case IDM_SavePosition:
\r
4699 defName = DefaultFileName(appData.oldSaveStyle ? "pos" : "fen");
\r
4700 f = OpenFileDialog(hwnd, "a", defName,
\r
4701 appData.oldSaveStyle ? "pos" : "fen",
\r
4703 _("Save Position to File"), NULL, fileTitle, NULL);
\r
4705 SavePosition(f, 0, "");
\r
4709 case IDM_SaveDiagram:
\r
4710 defName = "diagram";
\r
4711 f = OpenFileDialog(hwnd, "wb", defName,
\r
4714 "Save Diagram to File", NULL, fileTitle, NULL);
\r
4720 case IDM_CopyGame:
\r
4721 CopyGameToClipboard();
\r
4724 case IDM_PasteGame:
\r
4725 PasteGameFromClipboard();
\r
4728 case IDM_CopyGameListToClipboard:
\r
4729 CopyGameListToClipboard();
\r
4732 /* [AS] Autodetect FEN or PGN data */
\r
4733 case IDM_PasteAny:
\r
4734 PasteGameOrFENFromClipboard();
\r
4737 /* [AS] Move history */
\r
4738 case IDM_ShowMoveHistory:
\r
4739 if( MoveHistoryIsUp() ) {
\r
4740 MoveHistoryPopDown();
\r
4743 MoveHistoryPopUp();
\r
4747 /* [AS] Eval graph */
\r
4748 case IDM_ShowEvalGraph:
\r
4749 if( EvalGraphIsUp() ) {
\r
4750 EvalGraphPopDown();
\r
4754 SetFocus(hwndMain);
\r
4758 /* [AS] Engine output */
\r
4759 case IDM_ShowEngineOutput:
\r
4760 if( EngineOutputIsUp() ) {
\r
4761 EngineOutputPopDown();
\r
4764 EngineOutputPopUp();
\r
4768 /* [AS] User adjudication */
\r
4769 case IDM_UserAdjudication_White:
\r
4770 UserAdjudicationEvent( +1 );
\r
4773 case IDM_UserAdjudication_Black:
\r
4774 UserAdjudicationEvent( -1 );
\r
4777 case IDM_UserAdjudication_Draw:
\r
4778 UserAdjudicationEvent( 0 );
\r
4781 /* [AS] Game list options dialog */
\r
4782 case IDM_GameListOptions:
\r
4783 GameListOptions();
\r
4790 case IDM_CopyPosition:
\r
4791 CopyFENToClipboard();
\r
4794 case IDM_PastePosition:
\r
4795 PasteFENFromClipboard();
\r
4798 case IDM_MailMove:
\r
4802 case IDM_ReloadCMailMsg:
\r
4803 Reset(TRUE, TRUE);
\r
4804 ReloadCmailMsgEvent(FALSE);
\r
4807 case IDM_Minimize:
\r
4808 ShowWindow(hwnd, SW_MINIMIZE);
\r
4815 case IDM_MachineWhite:
\r
4816 MachineWhiteEvent();
\r
4818 * refresh the tags dialog only if it's visible
\r
4820 if (gameMode == MachinePlaysWhite && IsWindowVisible(editTagsDialog)) {
\r
4822 tags = PGNTags(&gameInfo);
\r
4823 TagsPopUp(tags, CmailMsg());
\r
4826 SAY("computer starts playing white");
\r
4829 case IDM_MachineBlack:
\r
4830 MachineBlackEvent();
\r
4832 * refresh the tags dialog only if it's visible
\r
4834 if (gameMode == MachinePlaysBlack && IsWindowVisible(editTagsDialog)) {
\r
4836 tags = PGNTags(&gameInfo);
\r
4837 TagsPopUp(tags, CmailMsg());
\r
4840 SAY("computer starts playing black");
\r
4843 case IDM_Match: // [HGM] match: flows into next case, after setting Match Mode and nr of Games
\r
4844 if(gameMode != BeginningOfGame) { // allow menu item to remain enabled for better mode highligting
\r
4845 DisplayError(_("You can only start a match from the initial position."), 0); break;
\r
4847 matchMode = 2;// distinguish from command-line-triggered case (matchMode=1)
\r
4848 appData.matchGames = appData.defaultMatchGames;
\r
4851 case IDM_TwoMachines:
\r
4852 TwoMachinesEvent();
\r
4854 * refresh the tags dialog only if it's visible
\r
4856 if (gameMode == TwoMachinesPlay && IsWindowVisible(editTagsDialog)) {
\r
4858 tags = PGNTags(&gameInfo);
\r
4859 TagsPopUp(tags, CmailMsg());
\r
4862 SAY("computer starts playing both sides");
\r
4865 case IDM_AnalysisMode:
\r
4866 if (!first.analysisSupport) {
\r
4867 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4868 DisplayError(buf, 0);
\r
4870 SAY("analyzing current position");
\r
4871 /* [DM] icsEngineAnlyze [HGM] Why is this front-end??? */
\r
4872 if (appData.icsActive) {
\r
4873 if (gameMode != IcsObserving) {
\r
4874 snprintf(buf, MSG_SIZ, "You are not observing a game");
\r
4875 DisplayError(buf, 0);
\r
4876 /* secure check */
\r
4877 if (appData.icsEngineAnalyze) {
\r
4878 if (appData.debugMode)
\r
4879 fprintf(debugFP, "Found unexpected active ICS engine analyze \n");
\r
4880 ExitAnalyzeMode();
\r
4886 /* if enable, user want disable icsEngineAnalyze */
\r
4887 if (appData.icsEngineAnalyze) {
\r
4888 ExitAnalyzeMode();
\r
4892 appData.icsEngineAnalyze = TRUE;
\r
4893 if (appData.debugMode) fprintf(debugFP, "ICS engine analyze starting...\n");
\r
4896 if (!appData.showThinking) ToggleShowThinking();
\r
4897 AnalyzeModeEvent();
\r
4901 case IDM_AnalyzeFile:
\r
4902 if (!first.analysisSupport) {
\r
4903 char buf[MSG_SIZ];
\r
4904 snprintf(buf, MSG_SIZ, _("%s does not support analysis"), first.tidy);
\r
4905 DisplayError(buf, 0);
\r
4907 if (!appData.showThinking) ToggleShowThinking();
\r
4908 AnalyzeFileEvent();
\r
4909 LoadGameDialog(hwnd, _("Analyze Game from File"));
\r
4910 AnalysisPeriodicEvent(1);
\r
4914 case IDM_IcsClient:
\r
4918 case IDM_EditGame:
\r
4919 case IDM_EditGame2:
\r
4924 case IDM_EditPosition:
\r
4925 case IDM_EditPosition2:
\r
4926 EditPositionEvent();
\r
4927 SAY("enter a FEN string or setup a position on the board using the control R pop up menu");
\r
4930 case IDM_Training:
\r
4934 case IDM_ShowGameList:
\r
4935 ShowGameListProc();
\r
4938 case IDM_EditProgs1:
\r
4939 EditTagsPopUp(firstChessProgramNames, &firstChessProgramNames);
\r
4942 case IDM_EditProgs2:
\r
4943 EditTagsPopUp(secondChessProgramNames, &secondChessProgramNames);
\r
4946 case IDM_EditServers:
\r
4947 EditTagsPopUp(icsNames, &icsNames);
\r
4950 case IDM_EditTags:
\r
4955 case IDM_EditComment:
\r
4957 if (commentUp && editComment) {
\r
4960 EditCommentEvent();
\r
4980 case IDM_CallFlag:
\r
5000 case IDM_StopObserving:
\r
5001 StopObservingEvent();
\r
5004 case IDM_StopExamining:
\r
5005 StopExaminingEvent();
\r
5009 UploadGameEvent();
\r
5012 case IDM_TypeInMove:
\r
5013 PopUpMoveDialog('\000');
\r
5016 case IDM_TypeInName:
\r
5017 PopUpNameDialog('\000');
\r
5020 case IDM_Backward:
\r
5022 SetFocus(hwndMain);
\r
5029 SetFocus(hwndMain);
\r
5034 SetFocus(hwndMain);
\r
5039 SetFocus(hwndMain);
\r
5043 RevertEvent(FALSE);
\r
5046 case IDM_Annotate: // [HGM] vari: revert with annotation
\r
5047 RevertEvent(TRUE);
\r
5050 case IDM_TruncateGame:
\r
5051 TruncateGameEvent();
\r
5058 case IDM_RetractMove:
\r
5059 RetractMoveEvent();
\r
5062 case IDM_FlipView:
\r
5063 flipView = !flipView;
\r
5064 DrawPosition(FALSE, NULL);
\r
5067 case IDM_FlipClock:
\r
5068 flipClock = !flipClock;
\r
5069 DisplayBothClocks();
\r
5070 DrawPosition(FALSE, NULL);
\r
5073 case IDM_MuteSounds:
\r
5074 mute = !mute; // [HGM] mute: keep track of global muting variable
\r
5075 CheckMenuItem(GetMenu(hwndMain),IDM_MuteSounds,
\r
5076 MF_BYCOMMAND|(mute?MF_CHECKED:MF_UNCHECKED));
\r
5079 case IDM_GeneralOptions:
\r
5080 GeneralOptionsPopup(hwnd);
\r
5081 DrawPosition(TRUE, NULL);
\r
5084 case IDM_BoardOptions:
\r
5085 BoardOptionsPopup(hwnd);
\r
5088 case IDM_EnginePlayOptions:
\r
5089 EnginePlayOptionsPopup(hwnd);
\r
5092 case IDM_Engine1Options:
\r
5093 EngineOptionsPopup(hwnd, &first);
\r
5096 case IDM_Engine2Options:
\r
5098 if(WaitForSecond(SettingsMenuIfReady)) break;
\r
5099 EngineOptionsPopup(hwnd, &second);
\r
5102 case IDM_OptionsUCI:
\r
5103 UciOptionsPopup(hwnd);
\r
5106 case IDM_IcsOptions:
\r
5107 IcsOptionsPopup(hwnd);
\r
5111 FontsOptionsPopup(hwnd);
\r
5115 SoundOptionsPopup(hwnd);
\r
5118 case IDM_CommPort:
\r
5119 CommPortOptionsPopup(hwnd);
\r
5122 case IDM_LoadOptions:
\r
5123 LoadOptionsPopup(hwnd);
\r
5126 case IDM_SaveOptions:
\r
5127 SaveOptionsPopup(hwnd);
\r
5130 case IDM_TimeControl:
\r
5131 TimeControlOptionsPopup(hwnd);
\r
5134 case IDM_SaveSettings:
\r
5135 SaveSettings(settingsFileName);
\r
5138 case IDM_SaveSettingsOnExit:
\r
5139 saveSettingsOnExit = !saveSettingsOnExit;
\r
5140 (void) CheckMenuItem(GetMenu(hwndMain), IDM_SaveSettingsOnExit,
\r
5141 MF_BYCOMMAND|(saveSettingsOnExit ?
\r
5142 MF_CHECKED : MF_UNCHECKED));
\r
5153 case IDM_AboutGame:
\r
5158 appData.debugMode = !appData.debugMode;
\r
5159 if (appData.debugMode) {
\r
5160 char dir[MSG_SIZ];
\r
5161 GetCurrentDirectory(MSG_SIZ, dir);
\r
5162 SetCurrentDirectory(installDir);
\r
5163 debugFP = fopen(appData.nameOfDebugFile, "w");
\r
5164 SetCurrentDirectory(dir);
\r
5165 setbuf(debugFP, NULL);
\r
5172 case IDM_HELPCONTENTS:
\r
5173 if (!MyHelp (hwnd, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS") &&
\r
5174 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5175 MessageBox (GetFocus(),
\r
5176 _("Unable to activate help"),
\r
5177 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5181 case IDM_HELPSEARCH:
\r
5182 if (!MyHelp (hwnd, "winboard.hlp", HELP_PARTIALKEY, (DWORD)(LPSTR)"") &&
\r
5183 !HtmlHelp(hwnd, "winboard.chm", 0, 0) ) {
\r
5184 MessageBox (GetFocus(),
\r
5185 _("Unable to activate help"),
\r
5186 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5190 case IDM_HELPHELP:
\r
5191 if(!WinHelp(hwnd, (LPSTR)NULL, HELP_HELPONHELP, 0)) {
\r
5192 MessageBox (GetFocus(),
\r
5193 _("Unable to activate help"),
\r
5194 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
5199 lpProc = MakeProcInstance((FARPROC)About, hInst);
\r
5201 (gameInfo.event && strcmp(gameInfo.event, "Easter Egg Hunt") == 0) ?
\r
5202 "AboutBox2" : "AboutBox", hwnd, (DLGPROC)lpProc);
\r
5203 FreeProcInstance(lpProc);
\r
5206 case IDM_DirectCommand1:
\r
5207 AskQuestionEvent(_("Direct Command"),
\r
5208 _("Send to chess program:"), "", "1");
\r
5210 case IDM_DirectCommand2:
\r
5211 AskQuestionEvent(_("Direct Command"),
\r
5212 _("Send to second chess program:"), "", "2");
\r
5215 case EP_WhitePawn:
\r
5216 EditPositionMenuEvent(WhitePawn, fromX, fromY);
\r
5217 fromX = fromY = -1;
\r
5220 case EP_WhiteKnight:
\r
5221 EditPositionMenuEvent(WhiteKnight, fromX, fromY);
\r
5222 fromX = fromY = -1;
\r
5225 case EP_WhiteBishop:
\r
5226 EditPositionMenuEvent(WhiteBishop, fromX, fromY);
\r
5227 fromX = fromY = -1;
\r
5230 case EP_WhiteRook:
\r
5231 EditPositionMenuEvent(WhiteRook, fromX, fromY);
\r
5232 fromX = fromY = -1;
\r
5235 case EP_WhiteQueen:
\r
5236 EditPositionMenuEvent(WhiteQueen, fromX, fromY);
\r
5237 fromX = fromY = -1;
\r
5240 case EP_WhiteFerz:
\r
5241 EditPositionMenuEvent(WhiteFerz, fromX, fromY);
\r
5242 fromX = fromY = -1;
\r
5245 case EP_WhiteWazir:
\r
5246 EditPositionMenuEvent(WhiteWazir, fromX, fromY);
\r
5247 fromX = fromY = -1;
\r
5250 case EP_WhiteAlfil:
\r
5251 EditPositionMenuEvent(WhiteAlfil, fromX, fromY);
\r
5252 fromX = fromY = -1;
\r
5255 case EP_WhiteCannon:
\r
5256 EditPositionMenuEvent(WhiteCannon, fromX, fromY);
\r
5257 fromX = fromY = -1;
\r
5260 case EP_WhiteCardinal:
\r
5261 EditPositionMenuEvent(WhiteAngel, fromX, fromY);
\r
5262 fromX = fromY = -1;
\r
5265 case EP_WhiteMarshall:
\r
5266 EditPositionMenuEvent(WhiteMarshall, fromX, fromY);
\r
5267 fromX = fromY = -1;
\r
5270 case EP_WhiteKing:
\r
5271 EditPositionMenuEvent(WhiteKing, fromX, fromY);
\r
5272 fromX = fromY = -1;
\r
5275 case EP_BlackPawn:
\r
5276 EditPositionMenuEvent(BlackPawn, fromX, fromY);
\r
5277 fromX = fromY = -1;
\r
5280 case EP_BlackKnight:
\r
5281 EditPositionMenuEvent(BlackKnight, fromX, fromY);
\r
5282 fromX = fromY = -1;
\r
5285 case EP_BlackBishop:
\r
5286 EditPositionMenuEvent(BlackBishop, fromX, fromY);
\r
5287 fromX = fromY = -1;
\r
5290 case EP_BlackRook:
\r
5291 EditPositionMenuEvent(BlackRook, fromX, fromY);
\r
5292 fromX = fromY = -1;
\r
5295 case EP_BlackQueen:
\r
5296 EditPositionMenuEvent(BlackQueen, fromX, fromY);
\r
5297 fromX = fromY = -1;
\r
5300 case EP_BlackFerz:
\r
5301 EditPositionMenuEvent(BlackFerz, fromX, fromY);
\r
5302 fromX = fromY = -1;
\r
5305 case EP_BlackWazir:
\r
5306 EditPositionMenuEvent(BlackWazir, fromX, fromY);
\r
5307 fromX = fromY = -1;
\r
5310 case EP_BlackAlfil:
\r
5311 EditPositionMenuEvent(BlackAlfil, fromX, fromY);
\r
5312 fromX = fromY = -1;
\r
5315 case EP_BlackCannon:
\r
5316 EditPositionMenuEvent(BlackCannon, fromX, fromY);
\r
5317 fromX = fromY = -1;
\r
5320 case EP_BlackCardinal:
\r
5321 EditPositionMenuEvent(BlackAngel, fromX, fromY);
\r
5322 fromX = fromY = -1;
\r
5325 case EP_BlackMarshall:
\r
5326 EditPositionMenuEvent(BlackMarshall, fromX, fromY);
\r
5327 fromX = fromY = -1;
\r
5330 case EP_BlackKing:
\r
5331 EditPositionMenuEvent(BlackKing, fromX, fromY);
\r
5332 fromX = fromY = -1;
\r
5335 case EP_EmptySquare:
\r
5336 EditPositionMenuEvent(EmptySquare, fromX, fromY);
\r
5337 fromX = fromY = -1;
\r
5340 case EP_ClearBoard:
\r
5341 EditPositionMenuEvent(ClearBoard, fromX, fromY);
\r
5342 fromX = fromY = -1;
\r
5346 EditPositionMenuEvent(WhitePlay, fromX, fromY);
\r
5347 fromX = fromY = -1;
\r
5351 EditPositionMenuEvent(BlackPlay, fromX, fromY);
\r
5352 fromX = fromY = -1;
\r
5356 EditPositionMenuEvent(PromotePiece, fromX, fromY);
\r
5357 fromX = fromY = -1;
\r
5361 EditPositionMenuEvent(DemotePiece, fromX, fromY);
\r
5362 fromX = fromY = -1;
\r
5366 DropMenuEvent(WhitePawn, fromX, fromY);
\r
5367 fromX = fromY = -1;
\r
5371 DropMenuEvent(WhiteKnight, fromX, fromY);
\r
5372 fromX = fromY = -1;
\r
5376 DropMenuEvent(WhiteBishop, fromX, fromY);
\r
5377 fromX = fromY = -1;
\r
5381 DropMenuEvent(WhiteRook, fromX, fromY);
\r
5382 fromX = fromY = -1;
\r
5386 DropMenuEvent(WhiteQueen, fromX, fromY);
\r
5387 fromX = fromY = -1;
\r
5392 TranslateMenus(0);
\r
5393 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5394 CheckMenuItem(GetMenu(hwndMain), IDM_English, MF_BYCOMMAND|MF_CHECKED);
\r
5395 lastChecked = wmId;
\r
5399 if(wmId > IDM_English && wmId < IDM_English+5) {
\r
5400 LoadLanguageFile(languageFile[wmId - IDM_English - 1]);
\r
5401 TranslateMenus(0);
\r
5402 CheckMenuItem(GetMenu(hwndMain), lastChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
5403 CheckMenuItem(GetMenu(hwndMain), wmId, MF_BYCOMMAND|MF_CHECKED);
\r
5404 lastChecked = wmId;
\r
5407 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5413 case CLOCK_TIMER_ID:
\r
5414 KillTimer(hwnd, clockTimerEvent); /* Simulate one-shot timer as in X */
\r
5415 clockTimerEvent = 0;
\r
5416 DecrementClocks(); /* call into back end */
\r
5418 case LOAD_GAME_TIMER_ID:
\r
5419 KillTimer(hwnd, loadGameTimerEvent); /* Simulate one-shot timer as in X*/
\r
5420 loadGameTimerEvent = 0;
\r
5421 AutoPlayGameLoop(); /* call into back end */
\r
5423 case ANALYSIS_TIMER_ID:
\r
5424 if ((gameMode == AnalyzeMode || gameMode == AnalyzeFile
\r
5425 || appData.icsEngineAnalyze) && appData.periodicUpdates) {
\r
5426 AnalysisPeriodicEvent(0);
\r
5428 KillTimer(hwnd, analysisTimerEvent);
\r
5429 analysisTimerEvent = 0;
\r
5432 case DELAYED_TIMER_ID:
\r
5433 KillTimer(hwnd, delayedTimerEvent);
\r
5434 delayedTimerEvent = 0;
\r
5435 delayedTimerCallback();
\r
5440 case WM_USER_Input:
\r
5441 InputEvent(hwnd, message, wParam, lParam);
\r
5444 /* [AS] Also move "attached" child windows */
\r
5445 case WM_WINDOWPOSCHANGING:
\r
5447 if( hwnd == hwndMain && appData.useStickyWindows ) {
\r
5448 LPWINDOWPOS lpwp = (LPWINDOWPOS) lParam;
\r
5450 if( ((lpwp->flags & SWP_NOMOVE) == 0) && ((lpwp->flags & SWP_NOSIZE) != 0) ) {
\r
5451 /* Window is moving */
\r
5454 // GetWindowRect( hwnd, &rcMain ); //[HGM] sticky: in XP this returned new position, not old
\r
5455 rcMain.left = wpMain.x; // replace by these 4 lines to reconstruct old rect
\r
5456 rcMain.right = wpMain.x + wpMain.width;
\r
5457 rcMain.top = wpMain.y;
\r
5458 rcMain.bottom = wpMain.y + wpMain.height;
\r
5460 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, moveHistoryDialog, &wpMoveHistory );
\r
5461 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, evalGraphDialog, &wpEvalGraph );
\r
5462 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, engineOutputDialog, &wpEngineOutput );
\r
5463 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, gameListDialog, &wpGameList );
\r
5464 ReattachAfterMove( &rcMain, lpwp->x, lpwp->y, hwndConsole, &wpConsole );
\r
5465 wpMain.x = lpwp->x;
\r
5466 wpMain.y = lpwp->y;
\r
5471 /* [AS] Snapping */
\r
5472 case WM_ENTERSIZEMOVE:
\r
5473 if(appData.debugMode) { fprintf(debugFP, "size-move\n"); }
\r
5474 if (hwnd == hwndMain) {
\r
5475 doingSizing = TRUE;
\r
5478 return OnEnterSizeMove( &sd, hwnd, wParam, lParam );
\r
5482 if(appData.debugMode) { fprintf(debugFP, "sizing\n"); }
\r
5483 if (hwnd == hwndMain) {
\r
5484 lastSizing = wParam;
\r
5489 if(appData.debugMode) { fprintf(debugFP, "moving\n"); }
\r
5490 return OnMoving( &sd, hwnd, wParam, lParam );
\r
5492 case WM_EXITSIZEMOVE:
\r
5493 if(appData.debugMode) { fprintf(debugFP, "exit size-move, size = %d\n", squareSize); }
\r
5494 if (hwnd == hwndMain) {
\r
5496 doingSizing = FALSE;
\r
5497 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5498 GetClientRect(hwnd, &client);
\r
5499 ResizeBoard(client.right, client.bottom, lastSizing);
\r
5501 if(appData.debugMode) { fprintf(debugFP, "square size = %d\n", squareSize); }
\r
5503 return OnExitSizeMove( &sd, hwnd, wParam, lParam );
\r
5506 case WM_DESTROY: /* message: window being destroyed */
\r
5507 PostQuitMessage(0);
\r
5511 if (hwnd == hwndMain) {
\r
5516 default: /* Passes it on if unprocessed */
\r
5517 return (DefWindowProc(hwnd, message, wParam, lParam));
\r
5522 /*---------------------------------------------------------------------------*\
\r
5524 * Misc utility routines
\r
5526 \*---------------------------------------------------------------------------*/
\r
5529 * Decent random number generator, at least not as bad as Windows
\r
5530 * standard rand, which returns a value in the range 0 to 0x7fff.
\r
5532 unsigned int randstate;
\r
5537 randstate = randstate * 1664525 + 1013904223;
\r
5538 return (int) randstate & 0x7fffffff;
\r
5542 mysrandom(unsigned int seed)
\r
5549 * returns TRUE if user selects a different color, FALSE otherwise
\r
5553 ChangeColor(HWND hwnd, COLORREF *which)
\r
5555 static BOOL firstTime = TRUE;
\r
5556 static DWORD customColors[16];
\r
5558 COLORREF newcolor;
\r
5563 /* Make initial colors in use available as custom colors */
\r
5564 /* Should we put the compiled-in defaults here instead? */
\r
5566 customColors[i++] = lightSquareColor & 0xffffff;
\r
5567 customColors[i++] = darkSquareColor & 0xffffff;
\r
5568 customColors[i++] = whitePieceColor & 0xffffff;
\r
5569 customColors[i++] = blackPieceColor & 0xffffff;
\r
5570 customColors[i++] = highlightSquareColor & 0xffffff;
\r
5571 customColors[i++] = premoveHighlightColor & 0xffffff;
\r
5573 for (ccl = (ColorClass) 0; ccl < NColorClasses && i < 16; ccl++) {
\r
5574 customColors[i++] = textAttribs[ccl].color;
\r
5576 while (i < 16) customColors[i++] = RGB(255, 255, 255);
\r
5577 firstTime = FALSE;
\r
5580 cc.lStructSize = sizeof(cc);
\r
5581 cc.hwndOwner = hwnd;
\r
5582 cc.hInstance = NULL;
\r
5583 cc.rgbResult = (DWORD) (*which & 0xffffff);
\r
5584 cc.lpCustColors = (LPDWORD) customColors;
\r
5585 cc.Flags = CC_RGBINIT|CC_FULLOPEN;
\r
5587 if (!ChooseColor(&cc)) return FALSE;
\r
5589 newcolor = (COLORREF) (0x2000000 | cc.rgbResult);
\r
5590 if (newcolor == *which) return FALSE;
\r
5591 *which = newcolor;
\r
5595 InitDrawingColors();
\r
5596 InvalidateRect(hwnd, &boardRect, FALSE);
\r
5601 MyLoadSound(MySound *ms)
\r
5607 if (ms->data) free(ms->data);
\r
5610 switch (ms->name[0]) {
\r
5616 /* System sound from Control Panel. Don't preload here. */
\r
5620 if (ms->name[1] == NULLCHAR) {
\r
5621 /* "!" alone = silence */
\r
5624 /* Builtin wave resource. Error if not found. */
\r
5625 HANDLE h = FindResource(hInst, ms->name + 1, "WAVE");
\r
5626 if (h == NULL) break;
\r
5627 ms->data = (void *)LoadResource(hInst, h);
\r
5628 if (h == NULL) break;
\r
5633 /* .wav file. Error if not found. */
\r
5634 f = fopen(ms->name, "rb");
\r
5635 if (f == NULL) break;
\r
5636 if (fstat(fileno(f), &st) < 0) break;
\r
5637 ms->data = malloc(st.st_size);
\r
5638 if (fread(ms->data, st.st_size, 1, f) < 1) break;
\r
5644 char buf[MSG_SIZ];
\r
5645 snprintf(buf, MSG_SIZ, _("Error loading sound %s"), ms->name);
\r
5646 DisplayError(buf, GetLastError());
\r
5652 MyPlaySound(MySound *ms)
\r
5654 BOOLEAN ok = FALSE;
\r
5656 if(mute) return TRUE; // [HGM] mute: suppress all sound play when muted
\r
5657 switch (ms->name[0]) {
\r
5659 if(appData.debugMode) fprintf(debugFP, "silence\n");
\r
5664 /* System sound from Control Panel (deprecated feature).
\r
5665 "$" alone or an unset sound name gets default beep (still in use). */
\r
5666 if (ms->name[1]) {
\r
5667 ok = PlaySound(ms->name + 1, NULL, SND_ALIAS|SND_ASYNC);
\r
5669 if (!ok) ok = MessageBeep(MB_OK);
\r
5672 /* Builtin wave resource, or "!" alone for silence */
\r
5673 if (ms->name[1]) {
\r
5674 if (ms->data == NULL) return FALSE;
\r
5675 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5681 /* .wav file. Error if not found. */
\r
5682 if (ms->data == NULL) return FALSE;
\r
5683 ok = PlaySound(ms->data, NULL, SND_MEMORY|SND_ASYNC);
\r
5686 /* Don't print an error: this can happen innocently if the sound driver
\r
5687 is busy; for instance, if another instance of WinBoard is playing
\r
5688 a sound at about the same time. */
\r
5694 OldOpenFileHook(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
5697 OPENFILENAME *ofn;
\r
5698 static UINT *number; /* gross that this is static */
\r
5700 switch (message) {
\r
5701 case WM_INITDIALOG: /* message: initialize dialog box */
\r
5702 /* Center the dialog over the application window */
\r
5703 ofn = (OPENFILENAME *) lParam;
\r
5704 if (ofn->Flags & OFN_ENABLETEMPLATE) {
\r
5705 number = (UINT *) ofn->lCustData;
\r
5706 SendMessage(GetDlgItem(hDlg, edt2), WM_SETTEXT, 0, (LPARAM) "");
\r
5710 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
5711 Translate(hDlg, 1536);
\r
5712 return FALSE; /* Allow for further processing */
\r
5715 if ((LOWORD(wParam) == IDOK) && (number != NULL)) {
\r
5716 *number = GetDlgItemInt(hDlg, OPT_IndexNumberOld, &ok, FALSE);
\r
5718 return FALSE; /* Allow for further processing */
\r
5724 OpenFileHook(HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
\r
5726 static UINT *number;
\r
5727 OPENFILENAME *ofname;
\r
5730 case WM_INITDIALOG:
\r
5731 Translate(hdlg, DLG_IndexNumber);
\r
5732 ofname = (OPENFILENAME *)lParam;
\r
5733 number = (UINT *)(ofname->lCustData);
\r
5736 ofnot = (OFNOTIFY *)lParam;
\r
5737 if (ofnot->hdr.code == CDN_FILEOK) {
\r
5738 *number = GetDlgItemInt(hdlg, OPT_IndexNumber, NULL, FALSE);
\r
5747 OpenFileDialog(HWND hwnd, char *write, char *defName, char *defExt, // [HGM] diag: type of 'write' now string
\r
5748 char *nameFilt, char *dlgTitle, UINT *number,
\r
5749 char fileTitle[MSG_SIZ], char fileName[MSG_SIZ])
\r
5751 OPENFILENAME openFileName;
\r
5752 char buf1[MSG_SIZ];
\r
5755 if (fileName == NULL) fileName = buf1;
\r
5756 if (defName == NULL) {
\r
5757 safeStrCpy(fileName, "*.", 3 );
\r
5758 strcat(fileName, defExt);
\r
5760 safeStrCpy(fileName, defName, MSG_SIZ );
\r
5762 if (fileTitle) safeStrCpy(fileTitle, "", MSG_SIZ );
\r
5763 if (number) *number = 0;
\r
5765 openFileName.lStructSize = sizeof(OPENFILENAME);
\r
5766 openFileName.hwndOwner = hwnd;
\r
5767 openFileName.hInstance = (HANDLE) hInst;
\r
5768 openFileName.lpstrFilter = nameFilt;
\r
5769 openFileName.lpstrCustomFilter = (LPSTR) NULL;
\r
5770 openFileName.nMaxCustFilter = 0L;
\r
5771 openFileName.nFilterIndex = 1L;
\r
5772 openFileName.lpstrFile = fileName;
\r
5773 openFileName.nMaxFile = MSG_SIZ;
\r
5774 openFileName.lpstrFileTitle = fileTitle;
\r
5775 openFileName.nMaxFileTitle = fileTitle ? MSG_SIZ : 0;
\r
5776 openFileName.lpstrInitialDir = NULL;
\r
5777 openFileName.lpstrTitle = dlgTitle;
\r
5778 openFileName.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY
\r
5779 | (write[0] != 'r' ? 0 : OFN_FILEMUSTEXIST)
\r
5780 | (number ? OFN_ENABLETEMPLATE | OFN_ENABLEHOOK: 0)
\r
5781 | (oldDialog ? 0 : OFN_EXPLORER);
\r
5782 openFileName.nFileOffset = 0;
\r
5783 openFileName.nFileExtension = 0;
\r
5784 openFileName.lpstrDefExt = defExt;
\r
5785 openFileName.lCustData = (LONG) number;
\r
5786 openFileName.lpfnHook = oldDialog ?
\r
5787 (LPOFNHOOKPROC) OldOpenFileHook : (LPOFNHOOKPROC) OpenFileHook;
\r
5788 openFileName.lpTemplateName = (LPSTR)(oldDialog ? 1536 : DLG_IndexNumber);
\r
5790 if (write[0] != 'r' ? GetSaveFileName(&openFileName) :
\r
5791 GetOpenFileName(&openFileName)) {
\r
5792 /* open the file */
\r
5793 f = fopen(openFileName.lpstrFile, write);
\r
5795 MessageBox(hwnd, _("File open failed"), NULL,
\r
5796 MB_OK|MB_ICONEXCLAMATION);
\r
5800 int err = CommDlgExtendedError();
\r
5801 if (err != 0) DisplayError(_("Internal error in file dialog box"), err);
\r
5810 MenuPopup(HWND hwnd, POINT pt, HMENU hmenu, UINT def)
\r
5812 HMENU hmenuTrackPopup; /* floating pop-up menu */
\r
5815 * Get the first pop-up menu in the menu template. This is the
\r
5816 * menu that TrackPopupMenu displays.
\r
5818 hmenuTrackPopup = GetSubMenu(hmenu, 0);
\r
5819 TranslateOneMenu(10, hmenuTrackPopup);
\r
5821 SetMenuDefaultItem(hmenuTrackPopup, def, FALSE);
\r
5824 * TrackPopup uses screen coordinates, so convert the
\r
5825 * coordinates of the mouse click to screen coordinates.
\r
5827 ClientToScreen(hwnd, (LPPOINT) &pt);
\r
5829 /* Draw and track the floating pop-up menu. */
\r
5830 TrackPopupMenu(hmenuTrackPopup, TPM_CENTERALIGN | TPM_RIGHTBUTTON,
\r
5831 pt.x, pt.y, 0, hwnd, NULL);
\r
5833 /* Destroy the menu.*/
\r
5834 DestroyMenu(hmenu);
\r
5839 int sizeX, sizeY, newSizeX, newSizeY;
\r
5841 } ResizeEditPlusButtonsClosure;
\r
5844 ResizeEditPlusButtonsCallback(HWND hChild, LPARAM lparam)
\r
5846 ResizeEditPlusButtonsClosure *cl = (ResizeEditPlusButtonsClosure *)lparam;
\r
5850 if (hChild == cl->hText) return TRUE;
\r
5851 GetWindowRect(hChild, &rect); /* gives screen coords */
\r
5852 pt.x = rect.left + (cl->newSizeX - cl->sizeX)/2;
\r
5853 pt.y = rect.top + cl->newSizeY - cl->sizeY;
\r
5854 ScreenToClient(cl->hDlg, &pt);
\r
5855 cl->hdwp = DeferWindowPos(cl->hdwp, hChild, NULL,
\r
5856 pt.x, pt.y, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER);
\r
5860 /* Resize a dialog that has a (rich) edit field filling most of
\r
5861 the top, with a row of buttons below */
\r
5863 ResizeEditPlusButtons(HWND hDlg, HWND hText, int sizeX, int sizeY, int newSizeX, int newSizeY)
\r
5866 int newTextHeight, newTextWidth;
\r
5867 ResizeEditPlusButtonsClosure cl;
\r
5869 /*if (IsIconic(hDlg)) return;*/
\r
5870 if (newSizeX == sizeX && newSizeY == sizeY) return;
\r
5872 cl.hdwp = BeginDeferWindowPos(8);
\r
5874 GetWindowRect(hText, &rectText); /* gives screen coords */
\r
5875 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
5876 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
5877 if (newTextHeight < 0) {
\r
5878 newSizeY += -newTextHeight;
\r
5879 newTextHeight = 0;
\r
5881 cl.hdwp = DeferWindowPos(cl.hdwp, hText, NULL, 0, 0,
\r
5882 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
5888 cl.newSizeX = newSizeX;
\r
5889 cl.newSizeY = newSizeY;
\r
5890 EnumChildWindows(hDlg, ResizeEditPlusButtonsCallback, (LPARAM)&cl);
\r
5892 EndDeferWindowPos(cl.hdwp);
\r
5895 BOOL CenterWindowEx(HWND hwndChild, HWND hwndParent, int mode)
\r
5897 RECT rChild, rParent;
\r
5898 int wChild, hChild, wParent, hParent;
\r
5899 int wScreen, hScreen, xNew, yNew;
\r
5902 /* Get the Height and Width of the child window */
\r
5903 GetWindowRect (hwndChild, &rChild);
\r
5904 wChild = rChild.right - rChild.left;
\r
5905 hChild = rChild.bottom - rChild.top;
\r
5907 /* Get the Height and Width of the parent window */
\r
5908 GetWindowRect (hwndParent, &rParent);
\r
5909 wParent = rParent.right - rParent.left;
\r
5910 hParent = rParent.bottom - rParent.top;
\r
5912 /* Get the display limits */
\r
5913 hdc = GetDC (hwndChild);
\r
5914 wScreen = GetDeviceCaps (hdc, HORZRES);
\r
5915 hScreen = GetDeviceCaps (hdc, VERTRES);
\r
5916 ReleaseDC(hwndChild, hdc);
\r
5918 /* Calculate new X position, then adjust for screen */
\r
5919 xNew = rParent.left + ((wParent - wChild) /2);
\r
5922 } else if ((xNew+wChild) > wScreen) {
\r
5923 xNew = wScreen - wChild;
\r
5926 /* Calculate new Y position, then adjust for screen */
\r
5928 yNew = rParent.top + ((hParent - hChild) /2);
\r
5931 yNew = rParent.top + GetSystemMetrics( SM_CYCAPTION ) * 2 / 3;
\r
5936 } else if ((yNew+hChild) > hScreen) {
\r
5937 yNew = hScreen - hChild;
\r
5940 /* Set it, and return */
\r
5941 return SetWindowPos (hwndChild, NULL,
\r
5942 xNew, yNew, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
\r
5945 /* Center one window over another */
\r
5946 BOOL CenterWindow (HWND hwndChild, HWND hwndParent)
\r
5948 return CenterWindowEx( hwndChild, hwndParent, 0 );
\r
5951 /*---------------------------------------------------------------------------*\
\r
5953 * Startup Dialog functions
\r
5955 \*---------------------------------------------------------------------------*/
\r
5957 InitComboStrings(HANDLE hwndCombo, char **cd)
\r
5959 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5961 while (*cd != NULL) {
\r
5962 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) T_(*cd));
\r
5968 InitComboStringsFromOption(HANDLE hwndCombo, char *str)
\r
5970 char buf1[MAX_ARG_LEN];
\r
5973 if (str[0] == '@') {
\r
5974 FILE* f = fopen(str + 1, "r");
\r
5976 DisplayFatalError(str + 1, errno, 2);
\r
5979 len = fread(buf1, 1, sizeof(buf1)-1, f);
\r
5981 buf1[len] = NULLCHAR;
\r
5985 SendMessage(hwndCombo, CB_RESETCONTENT, 0, 0);
\r
5988 char buf[MSG_SIZ];
\r
5989 char *end = strchr(str, '\n');
\r
5990 if (end == NULL) return;
\r
5991 memcpy(buf, str, end - str);
\r
5992 buf[end - str] = NULLCHAR;
\r
5993 SendMessage(hwndCombo, CB_ADDSTRING, 0, (LPARAM) buf);
\r
5999 SetStartupDialogEnables(HWND hDlg)
\r
6001 EnableWindow(GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6002 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6003 (appData.zippyPlay && IsDlgButtonChecked(hDlg, OPT_ChessServer)));
\r
6004 EnableWindow(GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6005 IsDlgButtonChecked(hDlg, OPT_ChessEngine));
\r
6006 EnableWindow(GetDlgItem(hDlg, OPT_ChessServerName),
\r
6007 IsDlgButtonChecked(hDlg, OPT_ChessServer));
\r
6008 EnableWindow(GetDlgItem(hDlg, OPT_AdditionalOptions),
\r
6009 IsDlgButtonChecked(hDlg, OPT_AnyAdditional));
\r
6010 EnableWindow(GetDlgItem(hDlg, IDOK),
\r
6011 IsDlgButtonChecked(hDlg, OPT_ChessEngine) ||
\r
6012 IsDlgButtonChecked(hDlg, OPT_ChessServer) ||
\r
6013 IsDlgButtonChecked(hDlg, OPT_View));
\r
6017 QuoteForFilename(char *filename)
\r
6019 int dquote, space;
\r
6020 dquote = strchr(filename, '"') != NULL;
\r
6021 space = strchr(filename, ' ') != NULL;
\r
6022 if (dquote || space) {
\r
6034 InitEngineBox(HWND hDlg, HWND hwndCombo, char* nthcp, char* nthd, char* nthdir, char *nthnames)
\r
6036 char buf[MSG_SIZ];
\r
6039 InitComboStringsFromOption(hwndCombo, nthnames);
\r
6040 q = QuoteForFilename(nthcp);
\r
6041 snprintf(buf, MSG_SIZ, "%s%s%s", q, nthcp, q);
\r
6042 if (*nthdir != NULLCHAR) {
\r
6043 q = QuoteForFilename(nthdir);
\r
6044 snprintf(buf + strlen(buf), MSG_SIZ, " /%s=%s%s%s", nthd, q, nthdir, q);
\r
6046 if (*nthcp == NULLCHAR) {
\r
6047 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6048 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6049 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6050 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6055 StartupDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6057 char buf[MSG_SIZ];
\r
6061 switch (message) {
\r
6062 case WM_INITDIALOG:
\r
6063 /* Center the dialog */
\r
6064 CenterWindow (hDlg, GetDesktopWindow());
\r
6065 Translate(hDlg, DLG_Startup);
\r
6066 /* Initialize the dialog items */
\r
6067 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_ChessEngineName),
\r
6068 appData.firstChessProgram, "fd", appData.firstDirectory,
\r
6069 firstChessProgramNames);
\r
6070 InitEngineBox(hDlg, GetDlgItem(hDlg, OPT_SecondChessEngineName),
\r
6071 appData.secondChessProgram, "sd", appData.secondDirectory,
\r
6072 secondChessProgramNames);
\r
6073 hwndCombo = GetDlgItem(hDlg, OPT_ChessServerName);
\r
6074 InitComboStringsFromOption(hwndCombo, icsNames);
\r
6075 snprintf(buf, MSG_SIZ, "%s /icsport=%s", appData.icsHost, appData.icsPort);
\r
6076 if (*appData.icsHelper != NULLCHAR) {
\r
6077 char *q = QuoteForFilename(appData.icsHelper);
\r
6078 sprintf(buf + strlen(buf), " /icshelper=%s%s%s", q, appData.icsHelper, q);
\r
6080 if (*appData.icsHost == NULLCHAR) {
\r
6081 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) 0, (LPARAM) 0);
\r
6082 /*SendMessage(hwndCombo, CB_SHOWDROPDOWN, (WPARAM) TRUE, (LPARAM) 0); !!too soon */
\r
6083 } else if (SendMessage(hwndCombo, CB_SELECTSTRING, (WPARAM) -1, (LPARAM) buf) == CB_ERR) {
\r
6084 SendMessage(hwndCombo, CB_SETCURSEL, (WPARAM) -1, (LPARAM) 0);
\r
6085 SendMessage(hwndCombo, WM_SETTEXT, (WPARAM) 0, (LPARAM) buf);
\r
6088 if (appData.icsActive) {
\r
6089 CheckDlgButton(hDlg, OPT_ChessServer, BST_CHECKED);
\r
6091 else if (appData.noChessProgram) {
\r
6092 CheckDlgButton(hDlg, OPT_View, BST_CHECKED);
\r
6095 CheckDlgButton(hDlg, OPT_ChessEngine, BST_CHECKED);
\r
6098 SetStartupDialogEnables(hDlg);
\r
6102 switch (LOWORD(wParam)) {
\r
6104 if (IsDlgButtonChecked(hDlg, OPT_ChessEngine)) {
\r
6105 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6106 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6108 ParseArgs(StringGet, &p);
\r
6109 safeStrCpy(buf, "/scp=", sizeof(buf)/sizeof(buf[0]) );
\r
6110 GetDlgItemText(hDlg, OPT_SecondChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6112 ParseArgs(StringGet, &p);
\r
6113 appData.noChessProgram = FALSE;
\r
6114 appData.icsActive = FALSE;
\r
6115 } else if (IsDlgButtonChecked(hDlg, OPT_ChessServer)) {
\r
6116 safeStrCpy(buf, "/ics /icshost=", sizeof(buf)/sizeof(buf[0]) );
\r
6117 GetDlgItemText(hDlg, OPT_ChessServerName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6119 ParseArgs(StringGet, &p);
\r
6120 if (appData.zippyPlay) {
\r
6121 safeStrCpy(buf, "/fcp=", sizeof(buf)/sizeof(buf[0]) );
\r
6122 GetDlgItemText(hDlg, OPT_ChessEngineName, buf + strlen(buf), sizeof(buf) - strlen(buf));
\r
6124 ParseArgs(StringGet, &p);
\r
6126 } else if (IsDlgButtonChecked(hDlg, OPT_View)) {
\r
6127 appData.noChessProgram = TRUE;
\r
6128 appData.icsActive = FALSE;
\r
6130 MessageBox(hDlg, _("Choose an option, or cancel to exit"),
\r
6131 _("Option Error"), MB_OK|MB_ICONEXCLAMATION);
\r
6134 if (IsDlgButtonChecked(hDlg, OPT_AnyAdditional)) {
\r
6135 GetDlgItemText(hDlg, OPT_AdditionalOptions, buf, sizeof(buf));
\r
6137 ParseArgs(StringGet, &p);
\r
6139 EndDialog(hDlg, TRUE);
\r
6146 case IDM_HELPCONTENTS:
\r
6147 if (!WinHelp (hDlg, "winboard.hlp", HELP_KEY,(DWORD)(LPSTR)"CONTENTS")) {
\r
6148 MessageBox (GetFocus(),
\r
6149 _("Unable to activate help"),
\r
6150 szAppName, MB_SYSTEMMODAL|MB_OK|MB_ICONHAND);
\r
6155 SetStartupDialogEnables(hDlg);
\r
6163 /*---------------------------------------------------------------------------*\
\r
6165 * About box dialog functions
\r
6167 \*---------------------------------------------------------------------------*/
\r
6169 /* Process messages for "About" dialog box */
\r
6171 About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6173 switch (message) {
\r
6174 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6175 /* Center the dialog over the application window */
\r
6176 CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));
\r
6177 SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);
\r
6178 Translate(hDlg, ABOUTBOX);
\r
6182 case WM_COMMAND: /* message: received a command */
\r
6183 if (LOWORD(wParam) == IDOK /* "OK" box selected? */
\r
6184 || LOWORD(wParam) == IDCANCEL) { /* System menu close command? */
\r
6185 EndDialog(hDlg, TRUE); /* Exit the dialog */
\r
6193 /*---------------------------------------------------------------------------*\
\r
6195 * Comment Dialog functions
\r
6197 \*---------------------------------------------------------------------------*/
\r
6200 CommentDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6202 static HANDLE hwndText = NULL;
\r
6203 int len, newSizeX, newSizeY, flags;
\r
6204 static int sizeX, sizeY;
\r
6209 switch (message) {
\r
6210 case WM_INITDIALOG: /* message: initialize dialog box */
\r
6211 /* Initialize the dialog items */
\r
6212 Translate(hDlg, DLG_EditComment);
\r
6213 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6214 SetDlgItemText(hDlg, OPT_CommentText, commentText);
\r
6215 EnableWindow(GetDlgItem(hDlg, OPT_CancelComment), editComment);
\r
6216 EnableWindow(GetDlgItem(hDlg, OPT_ClearComment), editComment);
\r
6217 EnableWindow(GetDlgItem(hDlg, OPT_EditComment), !editComment);
\r
6218 SendMessage(hwndText, EM_SETREADONLY, !editComment, 0);
\r
6219 SetWindowText(hDlg, commentTitle);
\r
6220 if (editComment) {
\r
6221 SetFocus(hwndText);
\r
6223 SetFocus(GetDlgItem(hDlg, IDOK));
\r
6225 SendMessage(GetDlgItem(hDlg, OPT_CommentText),
\r
6226 WM_SETFONT, (WPARAM)font[boardSize][COMMENT_FONT]->hf,
\r
6227 MAKELPARAM(FALSE, 0));
\r
6228 /* Size and position the dialog */
\r
6229 if (!commentDialog) {
\r
6230 commentDialog = hDlg;
\r
6231 flags = SWP_NOZORDER;
\r
6232 GetClientRect(hDlg, &rect);
\r
6233 sizeX = rect.right;
\r
6234 sizeY = rect.bottom;
\r
6235 if (wpComment.x != CW_USEDEFAULT && wpComment.y != CW_USEDEFAULT &&
\r
6236 wpComment.width != CW_USEDEFAULT && wpComment.height != CW_USEDEFAULT) {
\r
6237 WINDOWPLACEMENT wp;
\r
6238 EnsureOnScreen(&wpComment.x, &wpComment.y, 0, 0);
\r
6239 wp.length = sizeof(WINDOWPLACEMENT);
\r
6241 wp.showCmd = SW_SHOW;
\r
6242 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
6243 wp.rcNormalPosition.left = wpComment.x;
\r
6244 wp.rcNormalPosition.right = wpComment.x + wpComment.width;
\r
6245 wp.rcNormalPosition.top = wpComment.y;
\r
6246 wp.rcNormalPosition.bottom = wpComment.y + wpComment.height;
\r
6247 SetWindowPlacement(hDlg, &wp);
\r
6249 GetClientRect(hDlg, &rect);
\r
6250 newSizeX = rect.right;
\r
6251 newSizeY = rect.bottom;
\r
6252 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,
\r
6253 newSizeX, newSizeY);
\r
6258 SendDlgItemMessage( hDlg, OPT_CommentText, EM_SETEVENTMASK, 0, ENM_MOUSEEVENTS );
\r
6261 case WM_COMMAND: /* message: received a command */
\r
6262 switch (LOWORD(wParam)) {
\r
6264 if (editComment) {
\r
6266 /* Read changed options from the dialog box */
\r
6267 hwndText = GetDlgItem(hDlg, OPT_CommentText);
\r
6268 len = GetWindowTextLength(hwndText);
\r
6269 str = (char *) malloc(len + 1);
\r
6270 GetWindowText(hwndText, str, len + 1);
\r
6279 ReplaceComment(commentIndex, str);
\r
6286 case OPT_CancelComment:
\r
6290 case OPT_ClearComment:
\r
6291 SetDlgItemText(hDlg, OPT_CommentText, "");
\r
6294 case OPT_EditComment:
\r
6295 EditCommentEvent();
\r
6303 case WM_NOTIFY: // [HGM] vari: cloned from whistory.c
\r
6304 if( wParam == OPT_CommentText ) {
\r
6305 MSGFILTER * lpMF = (MSGFILTER *) lParam;
\r
6307 if( lpMF->msg == WM_RBUTTONDOWN && (lpMF->wParam & (MK_CONTROL | MK_SHIFT)) == 0 ) {
\r
6311 pt.x = LOWORD( lpMF->lParam );
\r
6312 pt.y = HIWORD( lpMF->lParam );
\r
6314 index = SendDlgItemMessage( hDlg, OPT_CommentText, EM_CHARFROMPOS, 0, (LPARAM) &pt );
\r
6316 hwndText = GetDlgItem(hDlg, OPT_CommentText); // cloned from above
\r
6317 len = GetWindowTextLength(hwndText);
\r
6318 str = (char *) malloc(len + 1);
\r
6319 GetWindowText(hwndText, str, len + 1);
\r
6320 ReplaceComment(commentIndex, str);
\r
6321 if(commentIndex != currentMove) ToNrEvent(commentIndex);
\r
6322 LoadVariation( index, str ); // [HGM] also does the actual moving to it, now
\r
6325 /* Zap the message for good: apparently, returning non-zero is not enough */
\r
6326 lpMF->msg = WM_USER;
\r
6334 newSizeX = LOWORD(lParam);
\r
6335 newSizeY = HIWORD(lParam);
\r
6336 ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY, newSizeX, newSizeY);
\r
6341 case WM_GETMINMAXINFO:
\r
6342 /* Prevent resizing window too small */
\r
6343 mmi = (MINMAXINFO *) lParam;
\r
6344 mmi->ptMinTrackSize.x = 100;
\r
6345 mmi->ptMinTrackSize.y = 100;
\r
6352 EitherCommentPopUp(int index, char *title, char *str, BOOLEAN edit)
\r
6357 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, edit ? MF_CHECKED : MF_UNCHECKED);
\r
6359 if (str == NULL) str = "";
\r
6360 p = (char *) malloc(2 * strlen(str) + 2);
\r
6363 if (*str == '\n') *q++ = '\r';
\r
6367 if (commentText != NULL) free(commentText);
\r
6369 commentIndex = index;
\r
6370 commentTitle = title;
\r
6372 editComment = edit;
\r
6374 if (commentDialog) {
\r
6375 SendMessage(commentDialog, WM_INITDIALOG, 0, 0);
\r
6376 if (!commentUp) ShowWindow(commentDialog, SW_SHOW);
\r
6378 lpProc = MakeProcInstance((FARPROC)CommentDialog, hInst);
\r
6379 CreateDialog(hInst, MAKEINTRESOURCE(DLG_EditComment),
\r
6380 hwndMain, (DLGPROC)lpProc);
\r
6381 FreeProcInstance(lpProc);
\r
6387 /*---------------------------------------------------------------------------*\
\r
6389 * Type-in move dialog functions
\r
6391 \*---------------------------------------------------------------------------*/
\r
6394 TypeInMoveDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6396 char move[MSG_SIZ];
\r
6398 ChessMove moveType;
\r
6399 int fromX, fromY, toX, toY;
\r
6402 switch (message) {
\r
6403 case WM_INITDIALOG:
\r
6404 move[0] = (char) lParam;
\r
6405 move[1] = NULLCHAR;
\r
6406 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6407 Translate(hDlg, DLG_TypeInMove);
\r
6408 hInput = GetDlgItem(hDlg, OPT_Move);
\r
6409 SetWindowText(hInput, move);
\r
6411 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6415 switch (LOWORD(wParam)) {
\r
6418 shiftKey = GetKeyState(VK_SHIFT) < 0; // [HGM] remember last shift status
\r
6419 GetDlgItemText(hDlg, OPT_Move, move, sizeof(move));
\r
6420 { int n; Board board;
\r
6422 if(gameMode == EditPosition && ParseFEN(board, &n, move) ) {
\r
6423 EditPositionPasteFEN(move);
\r
6424 EndDialog(hDlg, TRUE);
\r
6427 // [HGM] movenum: allow move number to be typed in any mode
\r
6428 if(sscanf(move, "%d", &n) == 1 && n != 0 ) {
\r
6430 EndDialog(hDlg, TRUE);
\r
6434 if (gameMode != EditGame && currentMove != forwardMostMove &&
\r
6435 gameMode != Training) {
\r
6436 DisplayMoveError(_("Displayed move is not current"));
\r
6438 // GetDlgItemText(hDlg, OPT_Move, move, sizeof(move)); // moved upstream
\r
6439 int ok = ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6440 &moveType, &fromX, &fromY, &toX, &toY, &promoChar);
\r
6441 if(!ok && move[0] >= 'a') { move[0] += 'A' - 'a'; ok = 2; } // [HGM] try also capitalized
\r
6442 if (ok==1 || ok && ParseOneMove(move, gameMode == EditPosition ? blackPlaysFirst : currentMove,
\r
6443 &moveType, &fromX, &fromY, &toX, &toY, &promoChar)) {
\r
6444 if (gameMode != Training)
\r
6445 forwardMostMove = currentMove;
\r
6446 UserMoveEvent(fromX, fromY, toX, toY, promoChar);
\r
6448 DisplayMoveError(_("Could not parse move"));
\r
6451 EndDialog(hDlg, TRUE);
\r
6454 EndDialog(hDlg, FALSE);
\r
6465 PopUpMoveDialog(char firstchar)
\r
6469 if ((gameMode == BeginningOfGame && !appData.icsActive) ||
\r
6470 gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack ||
\r
6471 gameMode == AnalyzeMode || gameMode == EditGame ||
\r
6472 gameMode == EditPosition || gameMode == IcsExamining ||
\r
6473 gameMode == IcsPlayingWhite || gameMode == IcsPlayingBlack ||
\r
6474 isdigit(firstchar) && // [HGM] movenum: allow typing in of move nr in 'passive' modes
\r
6475 ( gameMode == AnalyzeFile || gameMode == PlayFromGameFile ||
\r
6476 gameMode == IcsObserving || gameMode == TwoMachinesPlay ) ||
\r
6477 gameMode == Training) {
\r
6478 lpProc = MakeProcInstance((FARPROC)TypeInMoveDialog, hInst);
\r
6479 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInMove),
\r
6480 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6481 FreeProcInstance(lpProc);
\r
6485 /*---------------------------------------------------------------------------*\
\r
6487 * Type-in name dialog functions
\r
6489 \*---------------------------------------------------------------------------*/
\r
6492 TypeInNameDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6494 char move[MSG_SIZ];
\r
6497 switch (message) {
\r
6498 case WM_INITDIALOG:
\r
6499 move[0] = (char) lParam;
\r
6500 move[1] = NULLCHAR;
\r
6501 CenterWindowEx(hDlg, GetWindow(hDlg, GW_OWNER), 1 );
\r
6502 Translate(hDlg, DLG_TypeInName);
\r
6503 hInput = GetDlgItem(hDlg, OPT_Name);
\r
6504 SetWindowText(hInput, move);
\r
6506 SendMessage(hInput, EM_SETSEL, (WPARAM)9999, (LPARAM)9999);
\r
6510 switch (LOWORD(wParam)) {
\r
6512 GetDlgItemText(hDlg, OPT_Name, move, sizeof(move));
\r
6513 appData.userName = strdup(move);
\r
6516 if(gameMode == MachinePlaysWhite || gameMode == MachinePlaysBlack) {
\r
6517 snprintf(move, MSG_SIZ, "%s vs. %s", gameInfo.white, gameInfo.black);
\r
6518 DisplayTitle(move);
\r
6522 EndDialog(hDlg, TRUE);
\r
6525 EndDialog(hDlg, FALSE);
\r
6536 PopUpNameDialog(char firstchar)
\r
6540 lpProc = MakeProcInstance((FARPROC)TypeInNameDialog, hInst);
\r
6541 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_TypeInName),
\r
6542 hwndMain, (DLGPROC)lpProc, (LPARAM)firstchar);
\r
6543 FreeProcInstance(lpProc);
\r
6546 /*---------------------------------------------------------------------------*\
\r
6550 \*---------------------------------------------------------------------------*/
\r
6552 /* Nonmodal error box */
\r
6553 LRESULT CALLBACK ErrorDialog(HWND hDlg, UINT message,
\r
6554 WPARAM wParam, LPARAM lParam);
\r
6557 ErrorPopUp(char *title, char *content)
\r
6561 BOOLEAN modal = hwndMain == NULL;
\r
6579 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6580 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6583 MessageBox(NULL, errorMessage, errorTitle, MB_OK|MB_ICONEXCLAMATION);
\r
6585 lpProc = MakeProcInstance((FARPROC)ErrorDialog, hInst);
\r
6586 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6587 hwndMain, (DLGPROC)lpProc);
\r
6588 FreeProcInstance(lpProc);
\r
6595 if (!appData.popupMoveErrors && moveErrorMessageUp) DisplayMessage("", "");
\r
6596 if (errorDialog == NULL) return;
\r
6597 DestroyWindow(errorDialog);
\r
6598 errorDialog = NULL;
\r
6599 if(errorExitStatus) ExitEvent(errorExitStatus);
\r
6603 ErrorDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6608 switch (message) {
\r
6609 case WM_INITDIALOG:
\r
6610 GetWindowRect(hDlg, &rChild);
\r
6613 SetWindowPos(hDlg, NULL, rChild.left,
\r
6614 rChild.top + boardRect.top - (rChild.bottom - rChild.top),
\r
6615 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6619 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6620 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6621 and it doesn't work when you resize the dialog.
\r
6622 For now, just give it a default position.
\r
6624 SetWindowPos(hDlg, NULL, boardRect.left+8, boardRect.top+8, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
\r
6625 Translate(hDlg, DLG_Error);
\r
6627 errorDialog = hDlg;
\r
6628 SetWindowText(hDlg, errorTitle);
\r
6629 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6630 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6634 switch (LOWORD(wParam)) {
\r
6637 if (errorDialog == hDlg) errorDialog = NULL;
\r
6638 DestroyWindow(hDlg);
\r
6650 HWND gothicDialog = NULL;
\r
6653 GothicDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
6657 int height = GetSystemMetrics(SM_CYCAPTION)+GetSystemMetrics(SM_CYFRAME);
\r
6659 switch (message) {
\r
6660 case WM_INITDIALOG:
\r
6661 GetWindowRect(hDlg, &rChild);
\r
6663 SetWindowPos(hDlg, NULL, wpMain.x, wpMain.y-height, wpMain.width, height,
\r
6667 [AS] It seems that the above code wants to move the dialog up in the "caption
\r
6668 area" of the main window, but it uses the dialog height as an hard-coded constant,
\r
6669 and it doesn't work when you resize the dialog.
\r
6670 For now, just give it a default position.
\r
6672 gothicDialog = hDlg;
\r
6673 SetWindowText(hDlg, errorTitle);
\r
6674 hwndText = GetDlgItem(hDlg, OPT_ErrorText);
\r
6675 SetDlgItemText(hDlg, OPT_ErrorText, errorMessage);
\r
6679 switch (LOWORD(wParam)) {
\r
6682 if (errorDialog == hDlg) errorDialog = NULL;
\r
6683 DestroyWindow(hDlg);
\r
6695 GothicPopUp(char *title, VariantClass variant)
\r
6698 static char *lastTitle;
\r
6700 strncpy(errorTitle, title, sizeof(errorTitle));
\r
6701 errorTitle[sizeof(errorTitle) - 1] = '\0';
\r
6703 if(lastTitle != title && gothicDialog != NULL) {
\r
6704 DestroyWindow(gothicDialog);
\r
6705 gothicDialog = NULL;
\r
6707 if(variant != VariantNormal && gothicDialog == NULL) {
\r
6708 title = lastTitle;
\r
6709 lpProc = MakeProcInstance((FARPROC)GothicDialog, hInst);
\r
6710 CreateDialog(hInst, MAKEINTRESOURCE(DLG_Error),
\r
6711 hwndMain, (DLGPROC)lpProc);
\r
6712 FreeProcInstance(lpProc);
\r
6717 /*---------------------------------------------------------------------------*\
\r
6719 * Ics Interaction console functions
\r
6721 \*---------------------------------------------------------------------------*/
\r
6723 #define HISTORY_SIZE 64
\r
6724 static char *history[HISTORY_SIZE];
\r
6725 int histIn = 0, histP = 0;
\r
6728 SaveInHistory(char *cmd)
\r
6730 if (history[histIn] != NULL) {
\r
6731 free(history[histIn]);
\r
6732 history[histIn] = NULL;
\r
6734 if (*cmd == NULLCHAR) return;
\r
6735 history[histIn] = StrSave(cmd);
\r
6736 histIn = (histIn + 1) % HISTORY_SIZE;
\r
6737 if (history[histIn] != NULL) {
\r
6738 free(history[histIn]);
\r
6739 history[histIn] = NULL;
\r
6745 PrevInHistory(char *cmd)
\r
6748 if (histP == histIn) {
\r
6749 if (history[histIn] != NULL) free(history[histIn]);
\r
6750 history[histIn] = StrSave(cmd);
\r
6752 newhp = (histP - 1 + HISTORY_SIZE) % HISTORY_SIZE;
\r
6753 if (newhp == histIn || history[newhp] == NULL) return NULL;
\r
6755 return history[histP];
\r
6761 if (histP == histIn) return NULL;
\r
6762 histP = (histP + 1) % HISTORY_SIZE;
\r
6763 return history[histP];
\r
6767 LoadIcsTextMenu(IcsTextMenuEntry *e)
\r
6771 hmenu = LoadMenu(hInst, "TextMenu");
\r
6772 h = GetSubMenu(hmenu, 0);
\r
6774 if (strcmp(e->item, "-") == 0) {
\r
6775 AppendMenu(h, MF_SEPARATOR, 0, 0);
\r
6776 } else { // [HGM] re-written a bit to use only one AppendMenu call for both cases (| or no |)
\r
6777 int flags = MF_STRING, j = 0;
\r
6778 if (e->item[0] == '|') {
\r
6779 flags |= MF_MENUBARBREAK;
\r
6782 if(!strcmp(e->command, "none")) flags |= MF_GRAYED; // [HGM] chatclick: provide inactive dummy
\r
6783 AppendMenu(h, flags, IDM_CommandX + i, e->item + j);
\r
6791 WNDPROC consoleTextWindowProc;
\r
6794 CommandX(HWND hwnd, char *command, BOOLEAN getname, BOOLEAN immediate)
\r
6796 char buf[MSG_SIZ], name[MSG_SIZ];
\r
6797 HWND hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6801 SetWindowText(hInput, command);
\r
6803 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6805 sel.cpMin = 999999;
\r
6806 sel.cpMax = 999999;
\r
6807 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6812 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6813 if (sel.cpMin == sel.cpMax) {
\r
6814 /* Expand to surrounding word */
\r
6817 tr.chrg.cpMax = sel.cpMin;
\r
6818 tr.chrg.cpMin = --sel.cpMin;
\r
6819 if (sel.cpMin < 0) break;
\r
6820 tr.lpstrText = name;
\r
6821 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6822 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6826 tr.chrg.cpMin = sel.cpMax;
\r
6827 tr.chrg.cpMax = ++sel.cpMax;
\r
6828 tr.lpstrText = name;
\r
6829 if (SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr) < 1) break;
\r
6830 } while (isalpha(name[0]) || isdigit(name[0]) || name[0] == '-');
\r
6833 if (sel.cpMax == sel.cpMin || sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6834 MessageBeep(MB_ICONEXCLAMATION);
\r
6838 tr.lpstrText = name;
\r
6839 SendMessage(hwnd, EM_GETTEXTRANGE, 0, (LPARAM) &tr);
\r
6841 if (sel.cpMax - sel.cpMin > MSG_SIZ/2) {
\r
6842 MessageBeep(MB_ICONEXCLAMATION);
\r
6845 SendMessage(hwnd, EM_GETSELTEXT, 0, (LPARAM) name);
\r
6848 if(strstr(command, "%s")) snprintf(buf, MSG_SIZ, command, name); else
\r
6849 snprintf(buf, MSG_SIZ, "%s %s", command, name);
\r
6850 SetWindowText(hInput, buf);
\r
6851 SendMessage(hInput, WM_CHAR, '\r', 0);
\r
6853 if(!strcmp(command, "chat")) { ChatPopUp(name); return; }
\r
6854 snprintf(buf, MSG_SIZ, "%s %s ", command, name); /* trailing space */
\r
6855 SetWindowText(hInput, buf);
\r
6856 sel.cpMin = 999999;
\r
6857 sel.cpMax = 999999;
\r
6858 SendMessage(hInput, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6864 ConsoleTextSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6869 switch (message) {
\r
6871 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
6874 SendMessage(hwnd, EM_LINESCROLL, 0, -999999);
\r
6877 sel.cpMin = 999999;
\r
6878 sel.cpMax = 999999;
\r
6879 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6880 SendMessage(hwnd, EM_SCROLLCARET, 0, 0);
\r
6885 if(wParam != '\022') {
\r
6886 if (wParam == '\t') {
\r
6887 if (GetKeyState(VK_SHIFT) < 0) {
\r
6889 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
6890 if (buttonDesc[0].hwnd) {
\r
6891 SetFocus(buttonDesc[0].hwnd);
\r
6893 SetFocus(hwndMain);
\r
6897 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleInput));
\r
6900 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6901 JAWS_DELETE( SetFocus(hInput); )
\r
6902 SendMessage(hInput, message, wParam, lParam);
\r
6905 } // [HGM] navigate: for Ctrl+R, flow into next case (moved up here) to summon up menu
\r
6907 case WM_RBUTTONDOWN:
\r
6908 if (!(GetKeyState(VK_SHIFT) & ~1)) {
\r
6909 /* Move selection here if it was empty */
\r
6911 pt.x = LOWORD(lParam);
\r
6912 pt.y = HIWORD(lParam);
\r
6913 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6914 if (sel.cpMin == sel.cpMax) {
\r
6915 if(lParam != -1) sel.cpMin = SendMessage(hwnd, EM_CHARFROMPOS, 0, (LPARAM)&pt); /*doc is wrong*/
\r
6916 sel.cpMax = sel.cpMin;
\r
6917 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
6919 SendMessage(hwnd, EM_HIDESELECTION, FALSE, FALSE);
\r
6920 { // [HGM] chatclick: code moved here from WM_RBUTTONUP case, to have menu appear on down-click
\r
6922 HMENU hmenu = LoadIcsTextMenu(icsTextMenuEntry);
\r
6923 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6924 if (sel.cpMin == sel.cpMax) {
\r
6925 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
6926 EnableMenuItem(hmenu, IDM_QuickPaste, MF_BYCOMMAND|MF_GRAYED);
\r
6928 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
6929 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
6931 pt.x = LOWORD(lParam)-30; // [HGM] chatclick: make menu pop up with pointer above upper-right item
\r
6932 pt.y = HIWORD(lParam)-10; // make it appear as if mouse moved there, so it will be selected on up-click
\r
6933 PostMessage(hwnd, WM_MOUSEMOVE, wParam, lParam+5);
\r
6934 MenuPopup(hwnd, pt, hmenu, -1);
\r
6938 case WM_RBUTTONUP:
\r
6939 if (GetKeyState(VK_SHIFT) & ~1) {
\r
6940 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
6941 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6945 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6947 return SendMessage(hInput, message, wParam, lParam);
\r
6948 case WM_MBUTTONDOWN:
\r
6949 return SendMessage(hwnd, WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
6951 switch (LOWORD(wParam)) {
\r
6952 case IDM_QuickPaste:
\r
6954 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
6955 if (sel.cpMin == sel.cpMax) {
\r
6956 MessageBeep(MB_ICONEXCLAMATION);
\r
6959 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6960 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
6961 SendMessage(hInput, WM_PASTE, 0, 0);
\r
6966 SendMessage(hwnd, WM_CUT, 0, 0);
\r
6969 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
6972 SendMessage(hwnd, WM_COPY, 0, 0);
\r
6976 int i = LOWORD(wParam) - IDM_CommandX;
\r
6977 if (i >= 0 && i < ICS_TEXT_MENU_SIZE &&
\r
6978 icsTextMenuEntry[i].command != NULL) {
\r
6979 CommandX(hwnd, icsTextMenuEntry[i].command,
\r
6980 icsTextMenuEntry[i].getname,
\r
6981 icsTextMenuEntry[i].immediate);
\r
6989 return (*consoleTextWindowProc)(hwnd, message, wParam, lParam);
\r
6992 WNDPROC consoleInputWindowProc;
\r
6995 ConsoleInputSubclass(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
6997 char buf[MSG_SIZ];
\r
6999 static BOOL sendNextChar = FALSE;
\r
7000 static BOOL quoteNextChar = FALSE;
\r
7001 InputSource *is = consoleInputSource;
\r
7005 switch (message) {
\r
7007 if (!appData.localLineEditing || sendNextChar) {
\r
7008 is->buf[0] = (CHAR) wParam;
\r
7010 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7011 sendNextChar = FALSE;
\r
7014 if (quoteNextChar) {
\r
7015 buf[0] = (char) wParam;
\r
7016 buf[1] = NULLCHAR;
\r
7017 SendMessage(hwnd, EM_REPLACESEL, TRUE, (LPARAM) buf);
\r
7018 quoteNextChar = FALSE;
\r
7022 case '\r': /* Enter key */
\r
7023 is->count = GetWindowText(hwnd, is->buf, INPUT_SOURCE_BUF_SIZE-1);
\r
7024 if (consoleEcho) SaveInHistory(is->buf);
\r
7025 is->buf[is->count++] = '\n';
\r
7026 is->buf[is->count] = NULLCHAR;
\r
7027 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7028 if (consoleEcho) {
\r
7029 ConsoleOutput(is->buf, is->count, TRUE);
\r
7030 } else if (appData.localLineEditing) {
\r
7031 ConsoleOutput("\n", 1, TRUE);
\r
7034 case '\033': /* Escape key */
\r
7035 SetWindowText(hwnd, "");
\r
7036 cf.cbSize = sizeof(CHARFORMAT);
\r
7037 cf.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
7038 if (consoleEcho) {
\r
7039 cf.crTextColor = textAttribs[ColorNormal].color;
\r
7041 cf.crTextColor = COLOR_ECHOOFF;
\r
7043 cf.dwEffects = textAttribs[ColorNormal].effects;
\r
7044 SendMessage(hwnd, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
7046 case '\t': /* Tab key */
\r
7047 if (GetKeyState(VK_SHIFT) < 0) {
\r
7049 SetFocus(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
7052 if (IsIconic(hwndMain)) ShowWindow(hwndMain, SW_RESTORE);
\r
7053 if (buttonDesc[0].hwnd) {
\r
7054 SetFocus(buttonDesc[0].hwnd);
\r
7056 SetFocus(hwndMain);
\r
7060 case '\023': /* Ctrl+S */
\r
7061 sendNextChar = TRUE;
\r
7063 case '\021': /* Ctrl+Q */
\r
7064 quoteNextChar = TRUE;
\r
7074 GetWindowText(hwnd, buf, MSG_SIZ);
\r
7075 p = PrevInHistory(buf);
\r
7077 SetWindowText(hwnd, p);
\r
7078 sel.cpMin = 999999;
\r
7079 sel.cpMax = 999999;
\r
7080 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7085 p = NextInHistory();
\r
7087 SetWindowText(hwnd, p);
\r
7088 sel.cpMin = 999999;
\r
7089 sel.cpMax = 999999;
\r
7090 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7096 if (!(GetKeyState(VK_CONTROL) & ~1)) break;
\r
7100 SendDlgItemMessage(hwndConsole, OPT_ConsoleText, message, wParam, lParam);
\r
7104 case WM_MBUTTONDOWN:
\r
7105 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7106 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7108 case WM_RBUTTONUP:
\r
7109 if (GetKeyState(VK_SHIFT) & ~1) {
\r
7110 SendDlgItemMessage(hwndConsole, OPT_ConsoleText,
\r
7111 WM_COMMAND, MAKEWPARAM(IDM_QuickPaste, 0), 0);
\r
7115 hmenu = LoadMenu(hInst, "InputMenu");
\r
7116 SendMessage(hwnd, EM_EXGETSEL, 0, (LPARAM)&sel);
\r
7117 if (sel.cpMin == sel.cpMax) {
\r
7118 EnableMenuItem(hmenu, IDM_Copy, MF_BYCOMMAND|MF_GRAYED);
\r
7119 EnableMenuItem(hmenu, IDM_Cut, MF_BYCOMMAND|MF_GRAYED);
\r
7121 if (!IsClipboardFormatAvailable(CF_TEXT)) {
\r
7122 EnableMenuItem(hmenu, IDM_Paste, MF_BYCOMMAND|MF_GRAYED);
\r
7124 pt.x = LOWORD(lParam);
\r
7125 pt.y = HIWORD(lParam);
\r
7126 MenuPopup(hwnd, pt, hmenu, -1);
\r
7130 switch (LOWORD(wParam)) {
\r
7132 SendMessage(hwnd, EM_UNDO, 0, 0);
\r
7134 case IDM_SelectAll:
\r
7136 sel.cpMax = -1; /*999999?*/
\r
7137 SendMessage(hwnd, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7140 SendMessage(hwnd, WM_CUT, 0, 0);
\r
7143 SendMessage(hwnd, WM_PASTE, 0, 0);
\r
7146 SendMessage(hwnd, WM_COPY, 0, 0);
\r
7151 return (*consoleInputWindowProc)(hwnd, message, wParam, lParam);
\r
7154 #define CO_MAX 100000
\r
7155 #define CO_TRIM 1000
\r
7158 ConsoleWndProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
7160 static SnapData sd;
\r
7161 HWND hText, hInput;
\r
7163 static int sizeX, sizeY;
\r
7164 int newSizeX, newSizeY;
\r
7168 hText = GetDlgItem(hDlg, OPT_ConsoleText);
\r
7169 hInput = GetDlgItem(hDlg, OPT_ConsoleInput);
\r
7171 switch (message) {
\r
7173 if (((NMHDR*)lParam)->code == EN_LINK)
\r
7175 ENLINK *pLink = (ENLINK*)lParam;
\r
7176 if (pLink->msg == WM_LBUTTONUP)
\r
7180 tr.chrg = pLink->chrg;
\r
7181 tr.lpstrText = malloc(1+tr.chrg.cpMax-tr.chrg.cpMin);
\r
7182 SendMessage(hText, EM_GETTEXTRANGE, 0, (LPARAM)&tr);
\r
7183 ShellExecute(NULL, "open", tr.lpstrText, NULL, NULL, SW_SHOW);
\r
7184 free(tr.lpstrText);
\r
7188 case WM_INITDIALOG: /* message: initialize dialog box */
\r
7189 hwndConsole = hDlg;
\r
7191 consoleTextWindowProc = (WNDPROC)
\r
7192 SetWindowLong(hText, GWL_WNDPROC, (LONG) ConsoleTextSubclass);
\r
7193 SendMessage(hText, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7194 consoleInputWindowProc = (WNDPROC)
\r
7195 SetWindowLong(hInput, GWL_WNDPROC, (LONG) ConsoleInputSubclass);
\r
7196 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
7197 Colorize(ColorNormal, TRUE);
\r
7198 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM) &consoleCF);
\r
7199 ChangedConsoleFont();
\r
7200 GetClientRect(hDlg, &rect);
\r
7201 sizeX = rect.right;
\r
7202 sizeY = rect.bottom;
\r
7203 if (wpConsole.x != CW_USEDEFAULT && wpConsole.y != CW_USEDEFAULT &&
\r
7204 wpConsole.width != CW_USEDEFAULT && wpConsole.height != CW_USEDEFAULT) {
\r
7205 WINDOWPLACEMENT wp;
\r
7206 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7207 wp.length = sizeof(WINDOWPLACEMENT);
\r
7209 wp.showCmd = SW_SHOW;
\r
7210 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7211 wp.rcNormalPosition.left = wpConsole.x;
\r
7212 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7213 wp.rcNormalPosition.top = wpConsole.y;
\r
7214 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7215 SetWindowPlacement(hDlg, &wp);
\r
7218 // [HGM] Chessknight's change 2004-07-13
\r
7219 else { /* Determine Defaults */
\r
7220 WINDOWPLACEMENT wp;
\r
7221 wpConsole.x = wpMain.width + 1;
\r
7222 wpConsole.y = wpMain.y;
\r
7223 wpConsole.width = screenWidth - wpMain.width;
\r
7224 wpConsole.height = wpMain.height;
\r
7225 EnsureOnScreen(&wpConsole.x, &wpConsole.y, 0, 0);
\r
7226 wp.length = sizeof(WINDOWPLACEMENT);
\r
7228 wp.showCmd = SW_SHOW;
\r
7229 wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;
\r
7230 wp.rcNormalPosition.left = wpConsole.x;
\r
7231 wp.rcNormalPosition.right = wpConsole.x + wpConsole.width;
\r
7232 wp.rcNormalPosition.top = wpConsole.y;
\r
7233 wp.rcNormalPosition.bottom = wpConsole.y + wpConsole.height;
\r
7234 SetWindowPlacement(hDlg, &wp);
\r
7237 // Allow hText to highlight URLs and send notifications on them
\r
7238 wMask = (WORD) SendMessage(hText, EM_GETEVENTMASK, 0, 0L);
\r
7239 SendMessage(hText, EM_SETEVENTMASK, 0, wMask | ENM_LINK);
\r
7240 SendMessage(hText, EM_AUTOURLDETECT, TRUE, 0L);
\r
7241 SetWindowLong(hText, GWL_USERDATA, 79); // initialize the text window's width
\r
7255 if (IsIconic(hDlg)) break;
\r
7256 newSizeX = LOWORD(lParam);
\r
7257 newSizeY = HIWORD(lParam);
\r
7258 if (sizeX != newSizeX || sizeY != newSizeY) {
\r
7259 RECT rectText, rectInput;
\r
7261 int newTextHeight, newTextWidth;
\r
7262 GetWindowRect(hText, &rectText);
\r
7263 newTextWidth = rectText.right - rectText.left + newSizeX - sizeX;
\r
7264 newTextHeight = rectText.bottom - rectText.top + newSizeY - sizeY;
\r
7265 if (newTextHeight < 0) {
\r
7266 newSizeY += -newTextHeight;
\r
7267 newTextHeight = 0;
\r
7269 SetWindowPos(hText, NULL, 0, 0,
\r
7270 newTextWidth, newTextHeight, SWP_NOZORDER|SWP_NOMOVE);
\r
7271 GetWindowRect(hInput, &rectInput); /* gives screen coords */
\r
7272 pt.x = rectInput.left;
\r
7273 pt.y = rectInput.top + newSizeY - sizeY;
\r
7274 ScreenToClient(hDlg, &pt);
\r
7275 SetWindowPos(hInput, NULL,
\r
7276 pt.x, pt.y, /* needs client coords */
\r
7277 rectInput.right - rectInput.left + newSizeX - sizeX,
\r
7278 rectInput.bottom - rectInput.top, SWP_NOZORDER);
\r
7284 case WM_GETMINMAXINFO:
\r
7285 /* Prevent resizing window too small */
\r
7286 mmi = (MINMAXINFO *) lParam;
\r
7287 mmi->ptMinTrackSize.x = 100;
\r
7288 mmi->ptMinTrackSize.y = 100;
\r
7291 /* [AS] Snapping */
\r
7292 case WM_ENTERSIZEMOVE:
\r
7293 return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
\r
7296 return OnSizing( &sd, hDlg, wParam, lParam );
\r
7299 return OnMoving( &sd, hDlg, wParam, lParam );
\r
7301 case WM_EXITSIZEMOVE:
\r
7302 UpdateICSWidth(hText);
\r
7303 return OnExitSizeMove( &sd, hDlg, wParam, lParam );
\r
7306 return DefWindowProc(hDlg, message, wParam, lParam);
\r
7314 if (hwndConsole) return;
\r
7315 hCons = CreateDialog(hInst, szConsoleName, 0, NULL);
\r
7316 SendMessage(hCons, WM_INITDIALOG, 0, 0);
\r
7321 ConsoleOutput(char* data, int length, int forceVisible)
\r
7326 char buf[CO_MAX+1];
\r
7329 static int delayLF = 0;
\r
7330 CHARRANGE savesel, sel;
\r
7332 if (hwndConsole == NULL || length > CO_MAX-100 || length == 0) return;
\r
7340 while (length--) {
\r
7348 } else if (*p == '\007') {
\r
7349 MyPlaySound(&sounds[(int)SoundBell]);
\r
7356 hText = GetDlgItem(hwndConsole, OPT_ConsoleText);
\r
7357 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7358 /* Save current selection */
\r
7359 SendMessage(hText, EM_EXGETSEL, 0, (LPARAM)&savesel);
\r
7360 exlen = GetWindowTextLength(hText);
\r
7361 /* Find out whether current end of text is visible */
\r
7362 SendMessage(hText, EM_GETRECT, 0, (LPARAM) &rect);
\r
7363 SendMessage(hText, EM_POSFROMCHAR, (WPARAM) &pEnd, exlen);
\r
7364 /* Trim existing text if it's too long */
\r
7365 if (exlen + (q - buf) > CO_MAX) {
\r
7366 trim = (CO_TRIM > (q - buf)) ? CO_TRIM : (q - buf);
\r
7369 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7370 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM)"");
\r
7372 savesel.cpMin -= trim;
\r
7373 savesel.cpMax -= trim;
\r
7374 if (exlen < 0) exlen = 0;
\r
7375 if (savesel.cpMin < 0) savesel.cpMin = 0;
\r
7376 if (savesel.cpMax < savesel.cpMin) savesel.cpMax = savesel.cpMin;
\r
7378 /* Append the new text */
\r
7379 sel.cpMin = exlen;
\r
7380 sel.cpMax = exlen;
\r
7381 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7382 SendMessage(hText, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&consoleCF);
\r
7383 SendMessage(hText, EM_REPLACESEL, 0, (LPARAM) buf);
\r
7384 if (forceVisible || exlen == 0 ||
\r
7385 (rect.left <= pEnd.x && pEnd.x < rect.right &&
\r
7386 rect.top <= pEnd.y && pEnd.y < rect.bottom)) {
\r
7387 /* Scroll to make new end of text visible if old end of text
\r
7388 was visible or new text is an echo of user typein */
\r
7389 sel.cpMin = 9999999;
\r
7390 sel.cpMax = 9999999;
\r
7391 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7392 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7393 SendMessage(hText, EM_SCROLLCARET, 0, 0);
\r
7394 SendMessage(hText, EM_HIDESELECTION, TRUE, FALSE);
\r
7396 if (savesel.cpMax == exlen || forceVisible) {
\r
7397 /* Move insert point to new end of text if it was at the old
\r
7398 end of text or if the new text is an echo of user typein */
\r
7399 sel.cpMin = 9999999;
\r
7400 sel.cpMax = 9999999;
\r
7401 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&sel);
\r
7403 /* Restore previous selection */
\r
7404 SendMessage(hText, EM_EXSETSEL, 0, (LPARAM)&savesel);
\r
7406 SendMessage(hText, EM_HIDESELECTION, FALSE, FALSE);
\r
7413 DisplayHoldingsCount(HDC hdc, int x, int y, int rightAlign, int copyNumber)
\r
7417 COLORREF oldFg, oldBg;
\r
7422 snprintf(buf, sizeof(buf)/sizeof(buf[0]),"%d", copyNumber); else buf[0] = 0;
\r
7424 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7425 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7426 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7429 rect.right = x + squareSize;
\r
7431 rect.bottom = y + squareSize;
\r
7434 ExtTextOut(hdc, x + MESSAGE_LINE_LEFTMARGIN
\r
7435 + (rightAlign ? (squareSize*2)/3 : 0),
\r
7436 y, ETO_CLIPPED|ETO_OPAQUE,
\r
7437 &rect, str, strlen(str), NULL);
\r
7439 (void) SetTextColor(hdc, oldFg);
\r
7440 (void) SetBkColor(hdc, oldBg);
\r
7441 (void) SelectObject(hdc, oldFont);
\r
7445 DisplayAClock(HDC hdc, int timeRemaining, int highlight,
\r
7446 RECT *rect, char *color, char *flagFell)
\r
7450 COLORREF oldFg, oldBg;
\r
7453 if (appData.clockMode) {
\r
7455 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%c %s %s", color[0], TimeString(timeRemaining), flagFell);
\r
7457 snprintf(buf, sizeof(buf)/sizeof(buf[0]), "%s:%c%s %s", color, (logoHeight>0 ? 0 : ' '), TimeString(timeRemaining), flagFell);
\r
7464 oldFg = SetTextColor(hdc, RGB(255, 255, 255)); /* white */
\r
7465 oldBg = SetBkColor(hdc, RGB(0, 0, 0)); /* black */
\r
7467 oldFg = SetTextColor(hdc, RGB(0, 0, 0)); /* black */
\r
7468 oldBg = SetBkColor(hdc, RGB(255, 255, 255)); /* white */
\r
7470 oldFont = SelectObject(hdc, font[boardSize][CLOCK_FONT]->hf);
\r
7474 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7475 rect->top, ETO_CLIPPED|ETO_OPAQUE,
\r
7476 rect, str, strlen(str), NULL);
\r
7477 if(logoHeight > 0 && appData.clockMode) {
\r
7479 str += strlen(color)+2;
\r
7480 r.top = rect->top + logoHeight/2;
\r
7481 r.left = rect->left;
\r
7482 r.right = rect->right;
\r
7483 r.bottom = rect->bottom;
\r
7484 ExtTextOut(hdc, rect->left + MESSAGE_LINE_LEFTMARGIN,
\r
7485 r.top, ETO_CLIPPED|ETO_OPAQUE,
\r
7486 &r, str, strlen(str), NULL);
\r
7488 (void) SetTextColor(hdc, oldFg);
\r
7489 (void) SetBkColor(hdc, oldBg);
\r
7490 (void) SelectObject(hdc, oldFont);
\r
7495 DoReadFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7501 if( count <= 0 ) {
\r
7502 if (appData.debugMode) {
\r
7503 fprintf( debugFP, "DoReadFile: trying to read past end of buffer, overflow = %d\n", count );
\r
7506 return ERROR_INVALID_USER_BUFFER;
\r
7509 ResetEvent(ovl->hEvent);
\r
7510 ovl->Offset = ovl->OffsetHigh = 0;
\r
7511 ok = ReadFile(hFile, buf, count, outCount, ovl);
\r
7515 err = GetLastError();
\r
7516 if (err == ERROR_IO_PENDING) {
\r
7517 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7521 err = GetLastError();
\r
7528 DoWriteFile(HANDLE hFile, char *buf, int count, DWORD *outCount,
\r
7533 ResetEvent(ovl->hEvent);
\r
7534 ovl->Offset = ovl->OffsetHigh = 0;
\r
7535 ok = WriteFile(hFile, buf, count, outCount, ovl);
\r
7539 err = GetLastError();
\r
7540 if (err == ERROR_IO_PENDING) {
\r
7541 ok = GetOverlappedResult(hFile, ovl, outCount, TRUE);
\r
7545 err = GetLastError();
\r
7551 /* [AS] If input is line by line and a line exceed the buffer size, force an error */
\r
7552 void CheckForInputBufferFull( InputSource * is )
\r
7554 if( is->lineByLine && (is->next - is->buf) >= INPUT_SOURCE_BUF_SIZE ) {
\r
7555 /* Look for end of line */
\r
7556 char * p = is->buf;
\r
7558 while( p < is->next && *p != '\n' ) {
\r
7562 if( p >= is->next ) {
\r
7563 if (appData.debugMode) {
\r
7564 fprintf( debugFP, "Input line exceeded buffer size (source id=%lu)\n", is->id );
\r
7567 is->error = ERROR_BROKEN_PIPE; /* [AS] Just any non-successful code! */
\r
7568 is->count = (DWORD) -1;
\r
7569 is->next = is->buf;
\r
7575 InputThread(LPVOID arg)
\r
7580 is = (InputSource *) arg;
\r
7581 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
7582 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
7583 while (is->hThread != NULL) {
\r
7584 is->error = DoReadFile(is->hFile, is->next,
\r
7585 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7586 &is->count, &ovl);
\r
7587 if (is->error == NO_ERROR) {
\r
7588 is->next += is->count;
\r
7590 if (is->error == ERROR_BROKEN_PIPE) {
\r
7591 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7594 is->count = (DWORD) -1;
\r
7595 /* [AS] The (is->count <= 0) check below is not useful for unsigned values! */
\r
7600 CheckForInputBufferFull( is );
\r
7602 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7604 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7606 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7609 CloseHandle(ovl.hEvent);
\r
7610 CloseHandle(is->hFile);
\r
7612 if (appData.debugMode) {
\r
7613 fprintf( debugFP, "Input thread terminated (id=%lu, error=%d, count=%ld)\n", is->id, is->error, is->count );
\r
7620 /* Windows 95 beta 2 won't let you do overlapped i/o on a console or pipe */
\r
7622 NonOvlInputThread(LPVOID arg)
\r
7629 is = (InputSource *) arg;
\r
7630 while (is->hThread != NULL) {
\r
7631 is->error = ReadFile(is->hFile, is->next,
\r
7632 INPUT_SOURCE_BUF_SIZE - (is->next - is->buf),
\r
7633 &is->count, NULL) ? NO_ERROR : GetLastError();
\r
7634 if (is->error == NO_ERROR) {
\r
7635 /* Change CRLF to LF */
\r
7636 if (is->next > is->buf) {
\r
7638 i = is->count + 1;
\r
7646 if (prev == '\r' && *p == '\n') {
\r
7658 if (is->error == ERROR_BROKEN_PIPE) {
\r
7659 /* Correct for MS brain damage. EOF reading a pipe is not an error. */
\r
7662 is->count = (DWORD) -1;
\r
7666 CheckForInputBufferFull( is );
\r
7668 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7670 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7672 if (is->count < 0) break; /* Quit on error */
\r
7674 CloseHandle(is->hFile);
\r
7679 SocketInputThread(LPVOID arg)
\r
7683 is = (InputSource *) arg;
\r
7684 while (is->hThread != NULL) {
\r
7685 is->count = recv(is->sock, is->buf, INPUT_SOURCE_BUF_SIZE, 0);
\r
7686 if ((int)is->count == SOCKET_ERROR) {
\r
7687 is->count = (DWORD) -1;
\r
7688 is->error = WSAGetLastError();
\r
7690 is->error = NO_ERROR;
\r
7691 is->next += is->count;
\r
7692 if (is->count == 0 && is->second == is) {
\r
7693 /* End of file on stderr; quit with no message */
\r
7697 SendMessage(hwndMain, WM_USER_Input, 0, (LPARAM) is);
\r
7699 if( is->count == ((DWORD) -1) ) break; /* [AS] */
\r
7701 if (is->count <= 0) break; /* Quit on EOF or error */
\r
7707 InputEvent(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
\r
7711 is = (InputSource *) lParam;
\r
7712 if (is->lineByLine) {
\r
7713 /* Feed in lines one by one */
\r
7714 char *p = is->buf;
\r
7716 while (q < is->next) {
\r
7717 if (*q++ == '\n') {
\r
7718 (is->func)(is, is->closure, p, q - p, NO_ERROR);
\r
7723 /* Move any partial line to the start of the buffer */
\r
7725 while (p < is->next) {
\r
7730 if (is->error != NO_ERROR || is->count == 0) {
\r
7731 /* Notify backend of the error. Note: If there was a partial
\r
7732 line at the end, it is not flushed through. */
\r
7733 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7736 /* Feed in the whole chunk of input at once */
\r
7737 (is->func)(is, is->closure, is->buf, is->count, is->error);
\r
7738 is->next = is->buf;
\r
7742 /*---------------------------------------------------------------------------*\
\r
7744 * Menu enables. Used when setting various modes.
\r
7746 \*---------------------------------------------------------------------------*/
\r
7754 GreyRevert(Boolean grey)
\r
7755 { // [HGM] vari: for retracting variations in local mode
\r
7756 HMENU hmenu = GetMenu(hwndMain);
\r
7757 EnableMenuItem(hmenu, IDM_Revert, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7758 EnableMenuItem(hmenu, IDM_Annotate, MF_BYCOMMAND|(grey ? MF_GRAYED : MF_ENABLED));
\r
7762 SetMenuEnables(HMENU hmenu, Enables *enab)
\r
7764 while (enab->item > 0) {
\r
7765 (void) EnableMenuItem(hmenu, enab->item, enab->flags);
\r
7770 Enables gnuEnables[] = {
\r
7771 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7772 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7773 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7774 { IDM_Accept, MF_BYCOMMAND|MF_GRAYED },
\r
7775 { IDM_Decline, MF_BYCOMMAND|MF_GRAYED },
\r
7776 { IDM_Rematch, MF_BYCOMMAND|MF_GRAYED },
\r
7777 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7778 { IDM_StopExamining, MF_BYCOMMAND|MF_GRAYED },
\r
7779 { IDM_StopObserving, MF_BYCOMMAND|MF_GRAYED },
\r
7780 { IDM_Upload, MF_BYCOMMAND|MF_GRAYED },
\r
7781 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7782 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7783 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7787 Enables icsEnables[] = {
\r
7788 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7789 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7790 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7791 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7792 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7793 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7794 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7795 { IDM_AnalysisMode, MF_BYCOMMAND|MF_ENABLED },
\r
7796 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7797 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7798 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7799 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7800 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7801 { IDM_IcsOptions, MF_BYCOMMAND|MF_ENABLED },
\r
7802 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7803 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7804 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7809 Enables zippyEnables[] = {
\r
7810 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7811 { IDM_Hint, MF_BYCOMMAND|MF_ENABLED },
\r
7812 { IDM_Book, MF_BYCOMMAND|MF_ENABLED },
\r
7813 { IDM_Engine1Options, MF_BYCOMMAND|MF_ENABLED },
\r
7818 Enables ncpEnables[] = {
\r
7819 { IDM_MailMove, MF_BYCOMMAND|MF_GRAYED },
\r
7820 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_GRAYED },
\r
7821 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7822 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7823 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7824 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7825 { IDM_AnalysisMode, MF_BYCOMMAND|MF_GRAYED },
\r
7826 { IDM_AnalyzeFile, MF_BYCOMMAND|MF_GRAYED },
\r
7827 { IDM_IcsClient, MF_BYCOMMAND|MF_GRAYED },
\r
7828 { ACTION_POS, MF_BYPOSITION|MF_GRAYED },
\r
7829 { IDM_Revert, MF_BYCOMMAND|MF_GRAYED },
\r
7830 { IDM_Annotate, MF_BYCOMMAND|MF_GRAYED },
\r
7831 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7832 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7833 { IDM_TimeControl, MF_BYCOMMAND|MF_GRAYED },
\r
7834 { IDM_Hint, MF_BYCOMMAND|MF_GRAYED },
\r
7835 { IDM_Book, MF_BYCOMMAND|MF_GRAYED },
\r
7836 { IDM_MachineBoth, MF_BYCOMMAND|MF_GRAYED },
\r
7837 { IDM_NewChat, MF_BYCOMMAND|MF_GRAYED },
\r
7838 { IDM_Engine1Options, MF_BYCOMMAND|MF_GRAYED },
\r
7839 { IDM_Engine2Options, MF_BYCOMMAND|MF_GRAYED },
\r
7843 Enables trainingOnEnables[] = {
\r
7844 { IDM_EditComment, MF_BYCOMMAND|MF_GRAYED },
\r
7845 { IDM_Comment, MF_BYCOMMAND|MF_GRAYED },
\r
7846 { IDM_Pause, MF_BYCOMMAND|MF_GRAYED },
\r
7847 { IDM_Forward, MF_BYCOMMAND|MF_GRAYED },
\r
7848 { IDM_Backward, MF_BYCOMMAND|MF_GRAYED },
\r
7849 { IDM_ToEnd, MF_BYCOMMAND|MF_GRAYED },
\r
7850 { IDM_ToStart, MF_BYCOMMAND|MF_GRAYED },
\r
7851 { IDM_MoveNow, MF_BYCOMMAND|MF_GRAYED },
\r
7852 { IDM_TruncateGame, MF_BYCOMMAND|MF_GRAYED },
\r
7856 Enables trainingOffEnables[] = {
\r
7857 { IDM_EditComment, MF_BYCOMMAND|MF_ENABLED },
\r
7858 { IDM_Comment, MF_BYCOMMAND|MF_ENABLED },
\r
7859 { IDM_Pause, MF_BYCOMMAND|MF_ENABLED },
\r
7860 { IDM_Forward, MF_BYCOMMAND|MF_ENABLED },
\r
7861 { IDM_Backward, MF_BYCOMMAND|MF_ENABLED },
\r
7862 { IDM_ToEnd, MF_BYCOMMAND|MF_ENABLED },
\r
7863 { IDM_ToStart, MF_BYCOMMAND|MF_ENABLED },
\r
7864 { IDM_MoveNow, MF_BYCOMMAND|MF_ENABLED },
\r
7865 { IDM_TruncateGame, MF_BYCOMMAND|MF_ENABLED },
\r
7869 /* These modify either ncpEnables or gnuEnables */
\r
7870 Enables cmailEnables[] = {
\r
7871 { IDM_MailMove, MF_BYCOMMAND|MF_ENABLED },
\r
7872 { IDM_ReloadCMailMsg, MF_BYCOMMAND|MF_ENABLED },
\r
7873 { ACTION_POS, MF_BYPOSITION|MF_ENABLED },
\r
7874 { IDM_CallFlag, MF_BYCOMMAND|MF_GRAYED },
\r
7875 { IDM_Draw, MF_BYCOMMAND|MF_ENABLED },
\r
7876 { IDM_Adjourn, MF_BYCOMMAND|MF_GRAYED },
\r
7877 { IDM_Abort, MF_BYCOMMAND|MF_GRAYED },
\r
7881 Enables machineThinkingEnables[] = {
\r
7882 { IDM_LoadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7883 { IDM_LoadNextGame, MF_BYCOMMAND|MF_GRAYED },
\r
7884 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_GRAYED },
\r
7885 { IDM_ReloadGame, MF_BYCOMMAND|MF_GRAYED },
\r
7886 { IDM_PasteGame, MF_BYCOMMAND|MF_GRAYED },
\r
7887 { IDM_LoadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7888 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7889 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7890 { IDM_ReloadPosition, MF_BYCOMMAND|MF_GRAYED },
\r
7891 { IDM_PastePosition, MF_BYCOMMAND|MF_GRAYED },
\r
7892 { IDM_MachineWhite, MF_BYCOMMAND|MF_GRAYED },
\r
7893 { IDM_MachineBlack, MF_BYCOMMAND|MF_GRAYED },
\r
7894 { IDM_TwoMachines, MF_BYCOMMAND|MF_GRAYED },
\r
7895 { IDM_Match, MF_BYCOMMAND|MF_GRAYED },
\r
7896 { IDM_TypeInMove, MF_BYCOMMAND|MF_GRAYED },
\r
7897 { IDM_RetractMove, MF_BYCOMMAND|MF_GRAYED },
\r
7901 Enables userThinkingEnables[] = {
\r
7902 { IDM_LoadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7903 { IDM_LoadNextGame, MF_BYCOMMAND|MF_ENABLED },
\r
7904 { IDM_LoadPrevGame, MF_BYCOMMAND|MF_ENABLED },
\r
7905 { IDM_ReloadGame, MF_BYCOMMAND|MF_ENABLED },
\r
7906 { IDM_PasteGame, MF_BYCOMMAND|MF_ENABLED },
\r
7907 { IDM_LoadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7908 { IDM_LoadNextPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7909 { IDM_LoadPrevPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7910 { IDM_ReloadPosition, MF_BYCOMMAND|MF_ENABLED },
\r
7911 { IDM_PastePosition, MF_BYCOMMAND|MF_ENABLED },
\r
7912 { IDM_MachineWhite, MF_BYCOMMAND|MF_ENABLED },
\r
7913 { IDM_MachineBlack, MF_BYCOMMAND|MF_ENABLED },
\r
7914 { IDM_TwoMachines, MF_BYCOMMAND|MF_ENABLED },
\r
7915 { IDM_Match, MF_BYCOMMAND|MF_ENABLED },
\r
7916 { IDM_TypeInMove, MF_BYCOMMAND|MF_ENABLED },
\r
7917 { IDM_RetractMove, MF_BYCOMMAND|MF_ENABLED },
\r
7921 /*---------------------------------------------------------------------------*\
\r
7923 * Front-end interface functions exported by XBoard.
\r
7924 * Functions appear in same order as prototypes in frontend.h.
\r
7926 \*---------------------------------------------------------------------------*/
\r
7930 static UINT prevChecked = 0;
\r
7931 static int prevPausing = 0;
\r
7934 if (pausing != prevPausing) {
\r
7935 prevPausing = pausing;
\r
7936 (void) CheckMenuItem(GetMenu(hwndMain), IDM_Pause,
\r
7937 MF_BYCOMMAND|(pausing ? MF_CHECKED : MF_UNCHECKED));
\r
7938 if (hwndPause) SetWindowText(hwndPause, pausing ? "C" : "P");
\r
7941 switch (gameMode) {
\r
7942 case BeginningOfGame:
\r
7943 if (appData.icsActive)
\r
7944 nowChecked = IDM_IcsClient;
\r
7945 else if (appData.noChessProgram)
\r
7946 nowChecked = IDM_EditGame;
\r
7948 nowChecked = IDM_MachineBlack;
\r
7950 case MachinePlaysBlack:
\r
7951 nowChecked = IDM_MachineBlack;
\r
7953 case MachinePlaysWhite:
\r
7954 nowChecked = IDM_MachineWhite;
\r
7956 case TwoMachinesPlay:
\r
7957 nowChecked = matchMode ? IDM_Match : IDM_TwoMachines; // [HGM] match
\r
7960 nowChecked = IDM_AnalysisMode;
\r
7963 nowChecked = IDM_AnalyzeFile;
\r
7966 nowChecked = IDM_EditGame;
\r
7968 case PlayFromGameFile:
\r
7969 nowChecked = IDM_LoadGame;
\r
7971 case EditPosition:
\r
7972 nowChecked = IDM_EditPosition;
\r
7975 nowChecked = IDM_Training;
\r
7977 case IcsPlayingWhite:
\r
7978 case IcsPlayingBlack:
\r
7979 case IcsObserving:
\r
7981 nowChecked = IDM_IcsClient;
\r
7988 if (prevChecked != 0)
\r
7989 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7990 prevChecked, MF_BYCOMMAND|MF_UNCHECKED);
\r
7991 if (nowChecked != 0)
\r
7992 (void) CheckMenuItem(GetMenu(hwndMain),
\r
7993 nowChecked, MF_BYCOMMAND|MF_CHECKED);
\r
7995 if (nowChecked == IDM_LoadGame || nowChecked == IDM_Training) {
\r
7996 (void) EnableMenuItem(GetMenu(hwndMain), IDM_Training,
\r
7997 MF_BYCOMMAND|MF_ENABLED);
\r
7999 (void) EnableMenuItem(GetMenu(hwndMain),
\r
8000 IDM_Training, MF_BYCOMMAND|MF_GRAYED);
\r
8003 prevChecked = nowChecked;
\r
8005 /* [DM] icsEngineAnalyze - Do a sceure check too */
\r
8006 if (appData.icsActive) {
\r
8007 if (appData.icsEngineAnalyze) {
\r
8008 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8009 MF_BYCOMMAND|MF_CHECKED);
\r
8011 (void) CheckMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8012 MF_BYCOMMAND|MF_UNCHECKED);
\r
8020 HMENU hmenu = GetMenu(hwndMain);
\r
8021 SetMenuEnables(hmenu, icsEnables);
\r
8022 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), ICS_POS,
\r
8023 MF_BYPOSITION|MF_ENABLED);
\r
8025 if (appData.zippyPlay) {
\r
8026 SetMenuEnables(hmenu, zippyEnables);
\r
8027 if (!appData.noChessProgram) /* [DM] icsEngineAnalyze */
\r
8028 (void) EnableMenuItem(GetMenu(hwndMain), IDM_AnalysisMode,
\r
8029 MF_BYCOMMAND|MF_ENABLED);
\r
8037 SetMenuEnables(GetMenu(hwndMain), gnuEnables);
\r
8043 HMENU hmenu = GetMenu(hwndMain);
\r
8044 SetMenuEnables(hmenu, ncpEnables);
\r
8045 EnableMenuItem(GetSubMenu(hmenu, OPTIONS_POS), SOUNDS_POS,
\r
8046 MF_BYPOSITION|MF_GRAYED);
\r
8047 DrawMenuBar(hwndMain);
\r
8053 SetMenuEnables(GetMenu(hwndMain), cmailEnables);
\r
8057 SetTrainingModeOn()
\r
8060 SetMenuEnables(GetMenu(hwndMain), trainingOnEnables);
\r
8061 for (i = 0; i < N_BUTTONS; i++) {
\r
8062 if (buttonDesc[i].hwnd != NULL)
\r
8063 EnableWindow(buttonDesc[i].hwnd, FALSE);
\r
8068 VOID SetTrainingModeOff()
\r
8071 SetMenuEnables(GetMenu(hwndMain), trainingOffEnables);
\r
8072 for (i = 0; i < N_BUTTONS; i++) {
\r
8073 if (buttonDesc[i].hwnd != NULL)
\r
8074 EnableWindow(buttonDesc[i].hwnd, TRUE);
\r
8080 SetUserThinkingEnables()
\r
8082 SetMenuEnables(GetMenu(hwndMain), userThinkingEnables);
\r
8086 SetMachineThinkingEnables()
\r
8088 HMENU hMenu = GetMenu(hwndMain);
\r
8089 int flags = MF_BYCOMMAND|MF_ENABLED;
\r
8091 SetMenuEnables(hMenu, machineThinkingEnables);
\r
8093 if (gameMode == MachinePlaysBlack) {
\r
8094 (void)EnableMenuItem(hMenu, IDM_MachineBlack, flags);
\r
8095 } else if (gameMode == MachinePlaysWhite) {
\r
8096 (void)EnableMenuItem(hMenu, IDM_MachineWhite, flags);
\r
8097 } else if (gameMode == TwoMachinesPlay) {
\r
8098 (void)EnableMenuItem(hMenu, matchMode ? IDM_Match : IDM_TwoMachines, flags); // [HGM] match
\r
8104 DisplayTitle(char *str)
\r
8106 char title[MSG_SIZ], *host;
\r
8107 if (str[0] != NULLCHAR) {
\r
8108 safeStrCpy(title, str, sizeof(title)/sizeof(title[0]) );
\r
8109 } else if (appData.icsActive) {
\r
8110 if (appData.icsCommPort[0] != NULLCHAR)
\r
8113 host = appData.icsHost;
\r
8114 snprintf(title, MSG_SIZ, "%s: %s", szTitle, host);
\r
8115 } else if (appData.noChessProgram) {
\r
8116 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8118 safeStrCpy(title, szTitle, sizeof(title)/sizeof(title[0]) );
\r
8119 strcat(title, ": ");
\r
8120 strcat(title, first.tidy);
\r
8122 SetWindowText(hwndMain, title);
\r
8127 DisplayMessage(char *str1, char *str2)
\r
8131 int remain = MESSAGE_TEXT_MAX - 1;
\r
8134 moveErrorMessageUp = FALSE; /* turned on later by caller if needed */
\r
8135 messageText[0] = NULLCHAR;
\r
8137 len = strlen(str1);
\r
8138 if (len > remain) len = remain;
\r
8139 strncpy(messageText, str1, len);
\r
8140 messageText[len] = NULLCHAR;
\r
8143 if (*str2 && remain >= 2) {
\r
8145 strcat(messageText, " ");
\r
8148 len = strlen(str2);
\r
8149 if (len > remain) len = remain;
\r
8150 strncat(messageText, str2, len);
\r
8152 messageText[MESSAGE_TEXT_MAX - 1] = NULLCHAR;
\r
8154 if (hwndMain == NULL || IsIconic(hwndMain)) return;
\r
8158 hdc = GetDC(hwndMain);
\r
8159 oldFont = SelectObject(hdc, font[boardSize][MESSAGE_FONT]->hf);
\r
8160 ExtTextOut(hdc, messageRect.left, messageRect.top, ETO_CLIPPED|ETO_OPAQUE,
\r
8161 &messageRect, messageText, strlen(messageText), NULL);
\r
8162 (void) SelectObject(hdc, oldFont);
\r
8163 (void) ReleaseDC(hwndMain, hdc);
\r
8167 DisplayError(char *str, int error)
\r
8169 char buf[MSG_SIZ*2], buf2[MSG_SIZ];
\r
8173 safeStrCpy(buf, str, sizeof(buf)/sizeof(buf[0]) );
\r
8175 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8176 NULL, error, LANG_NEUTRAL,
\r
8177 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8179 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8181 ErrorMap *em = errmap;
\r
8182 while (em->err != 0 && em->err != error) em++;
\r
8183 if (em->err != 0) {
\r
8184 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8186 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8191 ErrorPopUp(_("Error"), buf);
\r
8196 DisplayMoveError(char *str)
\r
8198 fromX = fromY = -1;
\r
8199 ClearHighlights();
\r
8200 DrawPosition(FALSE, NULL);
\r
8201 if (appData.popupMoveErrors) {
\r
8202 ErrorPopUp(_("Error"), str);
\r
8204 DisplayMessage(str, "");
\r
8205 moveErrorMessageUp = TRUE;
\r
8210 DisplayFatalError(char *str, int error, int exitStatus)
\r
8212 char buf[2*MSG_SIZ], buf2[MSG_SIZ];
\r
8214 char *label = exitStatus ? _("Fatal Error") : _("Exiting");
\r
8217 len = FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM,
\r
8218 NULL, error, LANG_NEUTRAL,
\r
8219 (LPSTR) buf2, MSG_SIZ, NULL);
\r
8221 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, buf2);
\r
8223 ErrorMap *em = errmap;
\r
8224 while (em->err != 0 && em->err != error) em++;
\r
8225 if (em->err != 0) {
\r
8226 snprintf(buf, 2*MSG_SIZ, "%s:\n%s", str, em->msg);
\r
8228 snprintf(buf, 2*MSG_SIZ, "%s:\nError code %d", str, error);
\r
8233 if (appData.debugMode) {
\r
8234 fprintf(debugFP, "%s: %s\n", label, str);
\r
8236 if (appData.popupExitMessage) {
\r
8237 (void) MessageBox(hwndMain, str, label, MB_OK|
\r
8238 (exitStatus ? MB_ICONSTOP : MB_ICONINFORMATION));
\r
8240 ExitEvent(exitStatus);
\r
8245 DisplayInformation(char *str)
\r
8247 (void) MessageBox(hwndMain, str, _("Information"), MB_OK|MB_ICONINFORMATION);
\r
8252 DisplayNote(char *str)
\r
8254 ErrorPopUp(_("Note"), str);
\r
8259 char *title, *question, *replyPrefix;
\r
8264 QuestionDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8266 static QuestionParams *qp;
\r
8267 char reply[MSG_SIZ];
\r
8270 switch (message) {
\r
8271 case WM_INITDIALOG:
\r
8272 qp = (QuestionParams *) lParam;
\r
8273 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8274 Translate(hDlg, DLG_Question);
\r
8275 SetWindowText(hDlg, qp->title);
\r
8276 SetDlgItemText(hDlg, OPT_QuestionText, qp->question);
\r
8277 SetFocus(GetDlgItem(hDlg, OPT_QuestionInput));
\r
8281 switch (LOWORD(wParam)) {
\r
8283 safeStrCpy(reply, qp->replyPrefix, sizeof(reply)/sizeof(reply[0]) );
\r
8284 if (*reply) strcat(reply, " ");
\r
8285 len = strlen(reply);
\r
8286 GetDlgItemText(hDlg, OPT_QuestionInput, reply + len, sizeof(reply) - len);
\r
8287 strcat(reply, "\n");
\r
8288 OutputToProcess(qp->pr, reply, strlen(reply), &err);
\r
8289 EndDialog(hDlg, TRUE);
\r
8290 if (err) DisplayFatalError(_("Error writing to chess program"), err, 1);
\r
8293 EndDialog(hDlg, FALSE);
\r
8304 AskQuestion(char* title, char *question, char *replyPrefix, ProcRef pr)
\r
8306 QuestionParams qp;
\r
8310 qp.question = question;
\r
8311 qp.replyPrefix = replyPrefix;
\r
8313 lpProc = MakeProcInstance((FARPROC)QuestionDialog, hInst);
\r
8314 DialogBoxParam(hInst, MAKEINTRESOURCE(DLG_Question),
\r
8315 hwndMain, (DLGPROC)lpProc, (LPARAM)&qp);
\r
8316 FreeProcInstance(lpProc);
\r
8319 /* [AS] Pick FRC position */
\r
8320 LRESULT CALLBACK NewGameFRC_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8322 static int * lpIndexFRC;
\r
8328 case WM_INITDIALOG:
\r
8329 lpIndexFRC = (int *) lParam;
\r
8331 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8332 Translate(hDlg, DLG_NewGameFRC);
\r
8334 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETLIMITTEXT, sizeof(buf)-1, 0 );
\r
8335 SetDlgItemInt( hDlg, IDC_NFG_Edit, *lpIndexFRC, TRUE );
\r
8336 SendDlgItemMessage( hDlg, IDC_NFG_Edit, EM_SETSEL, 0, -1 );
\r
8337 SetFocus(GetDlgItem(hDlg, IDC_NFG_Edit));
\r
8342 switch( LOWORD(wParam) ) {
\r
8344 *lpIndexFRC = GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8345 EndDialog( hDlg, 0 );
\r
8346 shuffleOpenings = TRUE; /* [HGM] shuffle: switch shuffling on for as long as we stay in current variant */
\r
8349 EndDialog( hDlg, 1 );
\r
8351 case IDC_NFG_Edit:
\r
8352 if( HIWORD(wParam) == EN_CHANGE ) {
\r
8353 GetDlgItemInt(hDlg, IDC_NFG_Edit, &index_is_ok, TRUE );
\r
8355 EnableWindow( GetDlgItem(hDlg, IDOK), index_is_ok );
\r
8358 case IDC_NFG_Random:
\r
8359 snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%d", myrandom() ); /* [HGM] shuffle: no longer limit to 960 */
\r
8360 SetDlgItemText(hDlg, IDC_NFG_Edit, buf );
\r
8373 int index = appData.defaultFrcPosition;
\r
8374 FARPROC lpProc = MakeProcInstance( (FARPROC) NewGameFRC_Proc, hInst );
\r
8376 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_NewGameFRC), hwndMain, (DLGPROC)lpProc, (LPARAM)&index );
\r
8378 if( result == 0 ) {
\r
8379 appData.defaultFrcPosition = index;
\r
8385 /* [AS] Game list options. Refactored by HGM */
\r
8387 HWND gameListOptionsDialog;
\r
8389 // low-level front-end: clear text edit / list widget
\r
8393 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_RESETCONTENT, 0, 0 );
\r
8396 // low-level front-end: clear text edit / list widget
\r
8398 GLT_DeSelectList()
\r
8400 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_SETCURSEL, 0, 0 );
\r
8403 // low-level front-end: append line to text edit / list widget
\r
8405 GLT_AddToList( char *name )
\r
8408 SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_ADDSTRING, 0, (LPARAM) name );
\r
8412 // low-level front-end: get line from text edit / list widget
\r
8414 GLT_GetFromList( int index, char *name )
\r
8417 if( SendDlgItemMessage( gameListOptionsDialog, IDC_GameListTags, LB_GETTEXT, index, (LPARAM) name ) != LB_ERR )
\r
8423 void GLT_MoveSelection( HWND hDlg, int delta )
\r
8425 int idx1 = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCURSEL, 0, 0 );
\r
8426 int idx2 = idx1 + delta;
\r
8427 int count = (int) SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETCOUNT, 0, 0 );
\r
8429 if( idx1 >=0 && idx1 < count && idx2 >= 0 && idx2 < count ) {
\r
8432 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_GETTEXT, idx1, (LPARAM) buf );
\r
8433 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_DELETESTRING, idx1, 0 );
\r
8434 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_INSERTSTRING, idx2, (LPARAM) buf );
\r
8435 SendDlgItemMessage( hDlg, IDC_GameListTags, LB_SETCURSEL, idx2, 0 );
\r
8439 LRESULT CALLBACK GameListOptions_Proc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
\r
8443 case WM_INITDIALOG:
\r
8444 gameListOptionsDialog = hDlg; // [HGM] pass through global to keep out off back-end
\r
8446 CenterWindow(hDlg, GetWindow(hDlg, GW_OWNER));
\r
8447 Translate(hDlg, DLG_GameListOptions);
\r
8449 /* Initialize list */
\r
8450 GLT_TagsToList( lpUserGLT );
\r
8452 SetFocus( GetDlgItem(hDlg, IDC_GameListTags) );
\r
8457 switch( LOWORD(wParam) ) {
\r
8460 EndDialog( hDlg, 0 );
\r
8463 EndDialog( hDlg, 1 );
\r
8466 case IDC_GLT_Default:
\r
8467 GLT_TagsToList( GLT_DEFAULT_TAGS );
\r
8470 case IDC_GLT_Restore:
\r
8471 GLT_TagsToList( appData.gameListTags );
\r
8475 GLT_MoveSelection( hDlg, -1 );
\r
8478 case IDC_GLT_Down:
\r
8479 GLT_MoveSelection( hDlg, +1 );
\r
8489 int GameListOptions()
\r
8492 FARPROC lpProc = MakeProcInstance( (FARPROC) GameListOptions_Proc, hInst );
\r
8494 safeStrCpy( lpUserGLT, appData.gameListTags ,LPUSERGLT_SIZE );
\r
8496 result = DialogBoxParam( hInst, MAKEINTRESOURCE(DLG_GameListOptions), hwndMain, (DLGPROC)lpProc, (LPARAM)lpUserGLT );
\r
8498 if( result == 0 ) {
\r
8499 /* [AS] Memory leak here! */
\r
8500 appData.gameListTags = strdup( lpUserGLT );
\r
8507 DisplayIcsInteractionTitle(char *str)
\r
8509 char consoleTitle[MSG_SIZ];
\r
8511 snprintf(consoleTitle, MSG_SIZ, "%s: %s", szConsoleTitle, str);
\r
8512 SetWindowText(hwndConsole, consoleTitle);
\r
8516 DrawPosition(int fullRedraw, Board board)
\r
8518 HDCDrawPosition(NULL, (BOOLEAN) fullRedraw, board);
\r
8521 void NotifyFrontendLogin()
\r
8524 UpdateICSWidth(GetDlgItem(hwndConsole, OPT_ConsoleText));
\r
8530 fromX = fromY = -1;
\r
8531 if (dragInfo.pos.x != -1 || dragInfo.pos.y != -1) {
\r
8532 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8533 dragInfo.pos.x = dragInfo.pos.y = -1;
\r
8534 dragInfo.lastpos = dragInfo.pos;
\r
8535 dragInfo.start.x = dragInfo.start.y = -1;
\r
8536 dragInfo.from = dragInfo.start;
\r
8538 DrawPosition(TRUE, NULL);
\r
8545 CommentPopUp(char *title, char *str)
\r
8547 HWND hwnd = GetActiveWindow();
\r
8548 EitherCommentPopUp(currentMove, title, str, FALSE); // [HGM] vari: fake move index, rather than 0
\r
8550 SetActiveWindow(hwnd);
\r
8554 CommentPopDown(void)
\r
8556 CheckMenuItem(GetMenu(hwndMain), IDM_Comment, MF_UNCHECKED);
\r
8557 if (commentDialog) {
\r
8558 ShowWindow(commentDialog, SW_HIDE);
\r
8560 commentUp = FALSE;
\r
8564 EditCommentPopUp(int index, char *title, char *str)
\r
8566 EitherCommentPopUp(index, title, str, TRUE);
\r
8573 MyPlaySound(&sounds[(int)SoundMove]);
\r
8576 VOID PlayIcsWinSound()
\r
8578 MyPlaySound(&sounds[(int)SoundIcsWin]);
\r
8581 VOID PlayIcsLossSound()
\r
8583 MyPlaySound(&sounds[(int)SoundIcsLoss]);
\r
8586 VOID PlayIcsDrawSound()
\r
8588 MyPlaySound(&sounds[(int)SoundIcsDraw]);
\r
8591 VOID PlayIcsUnfinishedSound()
\r
8593 MyPlaySound(&sounds[(int)SoundIcsUnfinished]);
\r
8599 MyPlaySound(&sounds[(int)SoundAlarm]);
\r
8607 consoleEcho = TRUE;
\r
8608 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8609 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&consoleCF);
\r
8610 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, consoleBackgroundColor);
\r
8619 consoleEcho = FALSE;
\r
8620 hInput = GetDlgItem(hwndConsole, OPT_ConsoleInput);
\r
8621 /* This works OK: set text and background both to the same color */
\r
8623 cf.crTextColor = COLOR_ECHOOFF;
\r
8624 SendMessage(hInput, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&cf);
\r
8625 SendMessage(hInput, EM_SETBKGNDCOLOR, FALSE, cf.crTextColor);
\r
8628 /* No Raw()...? */
\r
8630 void Colorize(ColorClass cc, int continuation)
\r
8632 currentColorClass = cc;
\r
8633 consoleCF.dwMask = CFM_COLOR|CFM_BOLD|CFM_ITALIC|CFM_UNDERLINE|CFM_STRIKEOUT;
\r
8634 consoleCF.crTextColor = textAttribs[cc].color;
\r
8635 consoleCF.dwEffects = textAttribs[cc].effects;
\r
8636 if (!continuation) MyPlaySound(&textAttribs[cc].sound);
\r
8642 static char buf[MSG_SIZ];
\r
8643 DWORD bufsiz = MSG_SIZ;
\r
8645 if(appData.userName != NULL && appData.userName[0] != 0) {
\r
8646 return appData.userName; /* [HGM] username: prefer name selected by user over his system login */
\r
8648 if (!GetUserName(buf, &bufsiz)) {
\r
8649 /*DisplayError("Error getting user name", GetLastError());*/
\r
8650 safeStrCpy(buf, _("User"), sizeof(buf)/sizeof(buf[0]) );
\r
8658 static char buf[MSG_SIZ];
\r
8659 DWORD bufsiz = MSG_SIZ;
\r
8661 if (!GetComputerName(buf, &bufsiz)) {
\r
8662 /*DisplayError("Error getting host name", GetLastError());*/
\r
8663 safeStrCpy(buf, _("Unknown"), sizeof(buf)/sizeof(buf[0]) );
\r
8670 ClockTimerRunning()
\r
8672 return clockTimerEvent != 0;
\r
8678 if (clockTimerEvent == 0) return FALSE;
\r
8679 KillTimer(hwndMain, clockTimerEvent);
\r
8680 clockTimerEvent = 0;
\r
8685 StartClockTimer(long millisec)
\r
8687 clockTimerEvent = SetTimer(hwndMain, (UINT) CLOCK_TIMER_ID,
\r
8688 (UINT) millisec, NULL);
\r
8692 DisplayWhiteClock(long timeRemaining, int highlight)
\r
8695 char *flag = whiteFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8697 if(appData.noGUI) return;
\r
8698 hdc = GetDC(hwndMain);
\r
8699 if (!IsIconic(hwndMain)) {
\r
8700 DisplayAClock(hdc, timeRemaining, highlight,
\r
8701 flipClock ? &blackRect : &whiteRect, _("White"), flag);
\r
8703 if (highlight && iconCurrent == iconBlack) {
\r
8704 iconCurrent = iconWhite;
\r
8705 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8706 if (IsIconic(hwndMain)) {
\r
8707 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8710 (void) ReleaseDC(hwndMain, hdc);
\r
8712 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8716 DisplayBlackClock(long timeRemaining, int highlight)
\r
8719 char *flag = blackFlag && gameMode == TwoMachinesPlay ? "(!)" : "";
\r
8721 if(appData.noGUI) return;
\r
8722 hdc = GetDC(hwndMain);
\r
8723 if (!IsIconic(hwndMain)) {
\r
8724 DisplayAClock(hdc, timeRemaining, highlight,
\r
8725 flipClock ? &whiteRect : &blackRect, _("Black"), flag);
\r
8727 if (highlight && iconCurrent == iconWhite) {
\r
8728 iconCurrent = iconBlack;
\r
8729 PostMessage(hwndMain, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8730 if (IsIconic(hwndMain)) {
\r
8731 DrawIcon(hdc, 2, 2, iconCurrent);
\r
8734 (void) ReleaseDC(hwndMain, hdc);
\r
8736 PostMessage(hwndConsole, WM_SETICON, (WPARAM) TRUE, (LPARAM) iconCurrent);
\r
8741 LoadGameTimerRunning()
\r
8743 return loadGameTimerEvent != 0;
\r
8747 StopLoadGameTimer()
\r
8749 if (loadGameTimerEvent == 0) return FALSE;
\r
8750 KillTimer(hwndMain, loadGameTimerEvent);
\r
8751 loadGameTimerEvent = 0;
\r
8756 StartLoadGameTimer(long millisec)
\r
8758 loadGameTimerEvent = SetTimer(hwndMain, (UINT) LOAD_GAME_TIMER_ID,
\r
8759 (UINT) millisec, NULL);
\r
8767 char fileTitle[MSG_SIZ];
\r
8769 defName = DefaultFileName(appData.oldSaveStyle ? "gam" : "pgn");
\r
8770 f = OpenFileDialog(hwndMain, "a", defName,
\r
8771 appData.oldSaveStyle ? "gam" : "pgn",
\r
8773 _("Save Game to File"), NULL, fileTitle, NULL);
\r
8775 SaveGame(f, 0, "");
\r
8782 ScheduleDelayedEvent(DelayedEventCallback cb, long millisec)
\r
8784 if (delayedTimerEvent != 0) {
\r
8785 if (appData.debugMode && cb != delayedTimerCallback) { // [HGM] alive: not too much debug
\r
8786 fprintf(debugFP, "ScheduleDelayedEvent: event already scheduled\n");
\r
8788 KillTimer(hwndMain, delayedTimerEvent);
\r
8789 delayedTimerEvent = 0;
\r
8790 if(delayedTimerCallback != cb) // [HGM] alive: do not "flush" same event, just postpone it
\r
8791 delayedTimerCallback();
\r
8793 delayedTimerCallback = cb;
\r
8794 delayedTimerEvent = SetTimer(hwndMain, (UINT) DELAYED_TIMER_ID,
\r
8795 (UINT) millisec, NULL);
\r
8798 DelayedEventCallback
\r
8801 if (delayedTimerEvent) {
\r
8802 return delayedTimerCallback;
\r
8809 CancelDelayedEvent()
\r
8811 if (delayedTimerEvent) {
\r
8812 KillTimer(hwndMain, delayedTimerEvent);
\r
8813 delayedTimerEvent = 0;
\r
8817 DWORD GetWin32Priority(int nice)
\r
8818 { // [HGM] nice: translate Unix nice() value to indows priority class. (Code stolen from Polyglot 1.4w11)
\r
8820 REALTIME_PRIORITY_CLASS 0x00000100
\r
8821 HIGH_PRIORITY_CLASS 0x00000080
\r
8822 ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
\r
8823 NORMAL_PRIORITY_CLASS 0x00000020
\r
8824 BELOW_NORMAL_PRIORITY_CLASS 0x00004000
\r
8825 IDLE_PRIORITY_CLASS 0x00000040
\r
8827 if (nice < -15) return 0x00000080;
\r
8828 if (nice < 0) return 0x00008000;
\r
8829 if (nice == 0) return 0x00000020;
\r
8830 if (nice < 15) return 0x00004000;
\r
8831 return 0x00000040;
\r
8834 /* Start a child process running the given program.
\r
8835 The process's standard output can be read from "from", and its
\r
8836 standard input can be written to "to".
\r
8837 Exit with fatal error if anything goes wrong.
\r
8838 Returns an opaque pointer that can be used to destroy the process
\r
8842 StartChildProcess(char *cmdLine, char *dir, ProcRef *pr)
\r
8844 #define BUFSIZE 4096
\r
8846 HANDLE hChildStdinRd, hChildStdinWr,
\r
8847 hChildStdoutRd, hChildStdoutWr;
\r
8848 HANDLE hChildStdinWrDup, hChildStdoutRdDup;
\r
8849 SECURITY_ATTRIBUTES saAttr;
\r
8851 PROCESS_INFORMATION piProcInfo;
\r
8852 STARTUPINFO siStartInfo;
\r
8854 char buf[MSG_SIZ];
\r
8857 if (appData.debugMode) {
\r
8858 fprintf(debugFP, "StartChildProcess (dir=\"%s\") %s\n", dir, cmdLine);
\r
8863 /* Set the bInheritHandle flag so pipe handles are inherited. */
\r
8864 saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
\r
8865 saAttr.bInheritHandle = TRUE;
\r
8866 saAttr.lpSecurityDescriptor = NULL;
\r
8869 * The steps for redirecting child's STDOUT:
\r
8870 * 1. Create anonymous pipe to be STDOUT for child.
\r
8871 * 2. Create a noninheritable duplicate of read handle,
\r
8872 * and close the inheritable read handle.
\r
8875 /* Create a pipe for the child's STDOUT. */
\r
8876 if (! CreatePipe(&hChildStdoutRd, &hChildStdoutWr, &saAttr, 0)) {
\r
8877 return GetLastError();
\r
8880 /* Duplicate the read handle to the pipe, so it is not inherited. */
\r
8881 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdoutRd,
\r
8882 GetCurrentProcess(), &hChildStdoutRdDup, 0,
\r
8883 FALSE, /* not inherited */
\r
8884 DUPLICATE_SAME_ACCESS);
\r
8886 return GetLastError();
\r
8888 CloseHandle(hChildStdoutRd);
\r
8891 * The steps for redirecting child's STDIN:
\r
8892 * 1. Create anonymous pipe to be STDIN for child.
\r
8893 * 2. Create a noninheritable duplicate of write handle,
\r
8894 * and close the inheritable write handle.
\r
8897 /* Create a pipe for the child's STDIN. */
\r
8898 if (! CreatePipe(&hChildStdinRd, &hChildStdinWr, &saAttr, 0)) {
\r
8899 return GetLastError();
\r
8902 /* Duplicate the write handle to the pipe, so it is not inherited. */
\r
8903 fSuccess = DuplicateHandle(GetCurrentProcess(), hChildStdinWr,
\r
8904 GetCurrentProcess(), &hChildStdinWrDup, 0,
\r
8905 FALSE, /* not inherited */
\r
8906 DUPLICATE_SAME_ACCESS);
\r
8908 return GetLastError();
\r
8910 CloseHandle(hChildStdinWr);
\r
8912 /* Arrange to (1) look in dir for the child .exe file, and
\r
8913 * (2) have dir be the child's working directory. Interpret
\r
8914 * dir relative to the directory WinBoard loaded from. */
\r
8915 GetCurrentDirectory(MSG_SIZ, buf);
\r
8916 SetCurrentDirectory(installDir);
\r
8917 SetCurrentDirectory(dir);
\r
8919 /* Now create the child process. */
\r
8921 siStartInfo.cb = sizeof(STARTUPINFO);
\r
8922 siStartInfo.lpReserved = NULL;
\r
8923 siStartInfo.lpDesktop = NULL;
\r
8924 siStartInfo.lpTitle = NULL;
\r
8925 siStartInfo.dwFlags = STARTF_USESTDHANDLES;
\r
8926 siStartInfo.cbReserved2 = 0;
\r
8927 siStartInfo.lpReserved2 = NULL;
\r
8928 siStartInfo.hStdInput = hChildStdinRd;
\r
8929 siStartInfo.hStdOutput = hChildStdoutWr;
\r
8930 siStartInfo.hStdError = hChildStdoutWr;
\r
8932 fSuccess = CreateProcess(NULL,
\r
8933 cmdLine, /* command line */
\r
8934 NULL, /* process security attributes */
\r
8935 NULL, /* primary thread security attrs */
\r
8936 TRUE, /* handles are inherited */
\r
8937 DETACHED_PROCESS|CREATE_NEW_PROCESS_GROUP,
\r
8938 NULL, /* use parent's environment */
\r
8940 &siStartInfo, /* STARTUPINFO pointer */
\r
8941 &piProcInfo); /* receives PROCESS_INFORMATION */
\r
8943 err = GetLastError();
\r
8944 SetCurrentDirectory(buf); /* return to prev directory */
\r
8949 if (appData.niceEngines){ // [HGM] nice: adjust engine proc priority
\r
8950 if(appData.debugMode) fprintf(debugFP, "nice engine proc to %d\n", appData.niceEngines);
\r
8951 SetPriorityClass(piProcInfo.hProcess, GetWin32Priority(appData.niceEngines));
\r
8954 /* Close the handles we don't need in the parent */
\r
8955 CloseHandle(piProcInfo.hThread);
\r
8956 CloseHandle(hChildStdinRd);
\r
8957 CloseHandle(hChildStdoutWr);
\r
8959 /* Prepare return value */
\r
8960 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
8961 cp->kind = CPReal;
\r
8962 cp->hProcess = piProcInfo.hProcess;
\r
8963 cp->pid = piProcInfo.dwProcessId;
\r
8964 cp->hFrom = hChildStdoutRdDup;
\r
8965 cp->hTo = hChildStdinWrDup;
\r
8967 *pr = (void *) cp;
\r
8969 /* Klaus Friedel says that this Sleep solves a problem under Windows
\r
8970 2000 where engines sometimes don't see the initial command(s)
\r
8971 from WinBoard and hang. I don't understand how that can happen,
\r
8972 but the Sleep is harmless, so I've put it in. Others have also
\r
8973 reported what may be the same problem, so hopefully this will fix
\r
8974 it for them too. */
\r
8982 DestroyChildProcess(ProcRef pr, int/*boolean*/ signal)
\r
8984 ChildProc *cp; int result;
\r
8986 cp = (ChildProc *) pr;
\r
8987 if (cp == NULL) return;
\r
8989 switch (cp->kind) {
\r
8991 /* TerminateProcess is considered harmful, so... */
\r
8992 CloseHandle(cp->hTo); /* Closing this will give the child an EOF and hopefully kill it */
\r
8993 if (cp->hFrom) CloseHandle(cp->hFrom); /* if NULL, InputThread will close it */
\r
8994 /* The following doesn't work because the chess program
\r
8995 doesn't "have the same console" as WinBoard. Maybe
\r
8996 we could arrange for this even though neither WinBoard
\r
8997 nor the chess program uses a console for stdio? */
\r
8998 /*!!if (signal) GenerateConsoleCtrlEvent(CTRL_BREAK_EVENT, cp->pid);*/
\r
9000 /* [AS] Special termination modes for misbehaving programs... */
\r
9001 if( signal == 9 ) {
\r
9002 result = TerminateProcess( cp->hProcess, 0 );
\r
9004 if ( appData.debugMode) {
\r
9005 fprintf( debugFP, "Terminating process %lu, result=%d\n", cp->pid, result );
\r
9008 else if( signal == 10 ) {
\r
9009 DWORD dw = WaitForSingleObject( cp->hProcess, 3*1000 ); // Wait 3 seconds at most
\r
9011 if( dw != WAIT_OBJECT_0 ) {
\r
9012 result = TerminateProcess( cp->hProcess, 0 );
\r
9014 if ( appData.debugMode) {
\r
9015 fprintf( debugFP, "Process %lu still alive after timeout, killing... result=%d\n", cp->pid, result );
\r
9021 CloseHandle(cp->hProcess);
\r
9025 if (cp->hFrom) CloseHandle(cp->hFrom);
\r
9029 closesocket(cp->sock);
\r
9034 if (signal) send(cp->sock2, "\017", 1, 0); /* 017 = 15 = SIGTERM */
\r
9035 closesocket(cp->sock);
\r
9036 closesocket(cp->sock2);
\r
9044 InterruptChildProcess(ProcRef pr)
\r
9048 cp = (ChildProc *) pr;
\r
9049 if (cp == NULL) return;
\r
9050 switch (cp->kind) {
\r
9052 /* The following doesn't work because the chess program
\r
9053 doesn't "have the same console" as WinBoard. Maybe
\r
9054 we could arrange for this even though neither WinBoard
\r
9055 nor the chess program uses a console for stdio */
\r
9056 /*!!GenerateConsoleCtrlEvent(CTRL_C_EVENT, cp->pid);*/
\r
9061 /* Can't interrupt */
\r
9065 send(cp->sock2, "\002", 1, 0); /* 2 = SIGINT */
\r
9072 OpenTelnet(char *host, char *port, ProcRef *pr)
\r
9074 char cmdLine[MSG_SIZ];
\r
9076 if (port[0] == NULLCHAR) {
\r
9077 snprintf(cmdLine, MSG_SIZ, "%s %s", appData.telnetProgram, host);
\r
9079 snprintf(cmdLine, MSG_SIZ, "%s %s %s", appData.telnetProgram, host, port);
\r
9081 return StartChildProcess(cmdLine, "", pr);
\r
9085 /* Code to open TCP sockets */
\r
9088 OpenTCP(char *host, char *port, ProcRef *pr)
\r
9093 struct sockaddr_in sa, mysa;
\r
9094 struct hostent FAR *hp;
\r
9095 unsigned short uport;
\r
9096 WORD wVersionRequested;
\r
9099 /* Initialize socket DLL */
\r
9100 wVersionRequested = MAKEWORD(1, 1);
\r
9101 err = WSAStartup(wVersionRequested, &wsaData);
\r
9102 if (err != 0) return err;
\r
9105 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9106 err = WSAGetLastError();
\r
9111 /* Bind local address using (mostly) don't-care values.
\r
9113 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9114 mysa.sin_family = AF_INET;
\r
9115 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9116 uport = (unsigned short) 0;
\r
9117 mysa.sin_port = htons(uport);
\r
9118 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9119 == SOCKET_ERROR) {
\r
9120 err = WSAGetLastError();
\r
9125 /* Resolve remote host name */
\r
9126 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9127 if (!(hp = gethostbyname(host))) {
\r
9128 unsigned int b0, b1, b2, b3;
\r
9130 err = WSAGetLastError();
\r
9132 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9133 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9134 hp->h_addrtype = AF_INET;
\r
9136 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9137 hp->h_addr_list[0] = (char *) malloc(4);
\r
9138 hp->h_addr_list[0][0] = (char) b0;
\r
9139 hp->h_addr_list[0][1] = (char) b1;
\r
9140 hp->h_addr_list[0][2] = (char) b2;
\r
9141 hp->h_addr_list[0][3] = (char) b3;
\r
9147 sa.sin_family = hp->h_addrtype;
\r
9148 uport = (unsigned short) atoi(port);
\r
9149 sa.sin_port = htons(uport);
\r
9150 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9152 /* Make connection */
\r
9153 if (connect(s, (struct sockaddr *) &sa,
\r
9154 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9155 err = WSAGetLastError();
\r
9160 /* Prepare return value */
\r
9161 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9162 cp->kind = CPSock;
\r
9164 *pr = (ProcRef *) cp;
\r
9170 OpenCommPort(char *name, ProcRef *pr)
\r
9175 char fullname[MSG_SIZ];
\r
9177 if (*name != '\\')
\r
9178 snprintf(fullname, MSG_SIZ, "\\\\.\\%s", name);
\r
9180 safeStrCpy(fullname, name, sizeof(fullname)/sizeof(fullname[0]) );
\r
9182 h = CreateFile(name, GENERIC_READ | GENERIC_WRITE,
\r
9183 0, NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
\r
9184 if (h == (HANDLE) -1) {
\r
9185 return GetLastError();
\r
9189 if (!SetCommState(h, (LPDCB) &dcb)) return GetLastError();
\r
9191 /* Accumulate characters until a 100ms pause, then parse */
\r
9192 ct.ReadIntervalTimeout = 100;
\r
9193 ct.ReadTotalTimeoutMultiplier = 0;
\r
9194 ct.ReadTotalTimeoutConstant = 0;
\r
9195 ct.WriteTotalTimeoutMultiplier = 0;
\r
9196 ct.WriteTotalTimeoutConstant = 0;
\r
9197 if (!SetCommTimeouts(h, (LPCOMMTIMEOUTS) &ct)) return GetLastError();
\r
9199 /* Prepare return value */
\r
9200 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9201 cp->kind = CPComm;
\r
9204 *pr = (ProcRef *) cp;
\r
9210 OpenLoopback(ProcRef *pr)
\r
9212 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9218 OpenRcmd(char* host, char* user, char* cmd, ProcRef* pr)
\r
9223 struct sockaddr_in sa, mysa;
\r
9224 struct hostent FAR *hp;
\r
9225 unsigned short uport;
\r
9226 WORD wVersionRequested;
\r
9229 char stderrPortStr[MSG_SIZ];
\r
9231 /* Initialize socket DLL */
\r
9232 wVersionRequested = MAKEWORD(1, 1);
\r
9233 err = WSAStartup(wVersionRequested, &wsaData);
\r
9234 if (err != 0) return err;
\r
9236 /* Resolve remote host name */
\r
9237 memset((char *) &sa, 0, sizeof(struct sockaddr_in));
\r
9238 if (!(hp = gethostbyname(host))) {
\r
9239 unsigned int b0, b1, b2, b3;
\r
9241 err = WSAGetLastError();
\r
9243 if (sscanf(host, "%u.%u.%u.%u", &b0, &b1, &b2, &b3) == 4) {
\r
9244 hp = (struct hostent *) calloc(1, sizeof(struct hostent));
\r
9245 hp->h_addrtype = AF_INET;
\r
9247 hp->h_addr_list = (char **) calloc(2, sizeof(char *));
\r
9248 hp->h_addr_list[0] = (char *) malloc(4);
\r
9249 hp->h_addr_list[0][0] = (char) b0;
\r
9250 hp->h_addr_list[0][1] = (char) b1;
\r
9251 hp->h_addr_list[0][2] = (char) b2;
\r
9252 hp->h_addr_list[0][3] = (char) b3;
\r
9258 sa.sin_family = hp->h_addrtype;
\r
9259 uport = (unsigned short) 514;
\r
9260 sa.sin_port = htons(uport);
\r
9261 memcpy((char *) &sa.sin_addr, hp->h_addr, hp->h_length);
\r
9263 /* Bind local socket to unused "privileged" port address
\r
9265 s = INVALID_SOCKET;
\r
9266 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9267 mysa.sin_family = AF_INET;
\r
9268 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9269 for (fromPort = 1023;; fromPort--) {
\r
9270 if (fromPort < 0) {
\r
9272 return WSAEADDRINUSE;
\r
9274 if (s == INVALID_SOCKET) {
\r
9275 if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9276 err = WSAGetLastError();
\r
9281 uport = (unsigned short) fromPort;
\r
9282 mysa.sin_port = htons(uport);
\r
9283 if (bind(s, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9284 == SOCKET_ERROR) {
\r
9285 err = WSAGetLastError();
\r
9286 if (err == WSAEADDRINUSE) continue;
\r
9290 if (connect(s, (struct sockaddr *) &sa,
\r
9291 sizeof(struct sockaddr_in)) == SOCKET_ERROR) {
\r
9292 err = WSAGetLastError();
\r
9293 if (err == WSAEADDRINUSE) {
\r
9304 /* Bind stderr local socket to unused "privileged" port address
\r
9306 s2 = INVALID_SOCKET;
\r
9307 memset((char *) &mysa, 0, sizeof(struct sockaddr_in));
\r
9308 mysa.sin_family = AF_INET;
\r
9309 mysa.sin_addr.s_addr = INADDR_ANY;
\r
9310 for (fromPort = 1023;; fromPort--) {
\r
9311 if (fromPort == prevStderrPort) continue; // don't reuse port
\r
9312 if (fromPort < 0) {
\r
9313 (void) closesocket(s);
\r
9315 return WSAEADDRINUSE;
\r
9317 if (s2 == INVALID_SOCKET) {
\r
9318 if ((s2 = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
\r
9319 err = WSAGetLastError();
\r
9325 uport = (unsigned short) fromPort;
\r
9326 mysa.sin_port = htons(uport);
\r
9327 if (bind(s2, (struct sockaddr *) &mysa, sizeof(struct sockaddr_in))
\r
9328 == SOCKET_ERROR) {
\r
9329 err = WSAGetLastError();
\r
9330 if (err == WSAEADDRINUSE) continue;
\r
9331 (void) closesocket(s);
\r
9335 if (listen(s2, 1) == SOCKET_ERROR) {
\r
9336 err = WSAGetLastError();
\r
9337 if (err == WSAEADDRINUSE) {
\r
9339 s2 = INVALID_SOCKET;
\r
9342 (void) closesocket(s);
\r
9343 (void) closesocket(s2);
\r
9349 prevStderrPort = fromPort; // remember port used
\r
9350 snprintf(stderrPortStr, MSG_SIZ, "%d", fromPort);
\r
9352 if (send(s, stderrPortStr, strlen(stderrPortStr) + 1, 0) == SOCKET_ERROR) {
\r
9353 err = WSAGetLastError();
\r
9354 (void) closesocket(s);
\r
9355 (void) closesocket(s2);
\r
9360 if (send(s, UserName(), strlen(UserName()) + 1, 0) == SOCKET_ERROR) {
\r
9361 err = WSAGetLastError();
\r
9362 (void) closesocket(s);
\r
9363 (void) closesocket(s2);
\r
9367 if (*user == NULLCHAR) user = UserName();
\r
9368 if (send(s, user, strlen(user) + 1, 0) == SOCKET_ERROR) {
\r
9369 err = WSAGetLastError();
\r
9370 (void) closesocket(s);
\r
9371 (void) closesocket(s2);
\r
9375 if (send(s, cmd, strlen(cmd) + 1, 0) == SOCKET_ERROR) {
\r
9376 err = WSAGetLastError();
\r
9377 (void) closesocket(s);
\r
9378 (void) closesocket(s2);
\r
9383 if ((s3 = accept(s2, NULL, NULL)) == INVALID_SOCKET) {
\r
9384 err = WSAGetLastError();
\r
9385 (void) closesocket(s);
\r
9386 (void) closesocket(s2);
\r
9390 (void) closesocket(s2); /* Stop listening */
\r
9392 /* Prepare return value */
\r
9393 cp = (ChildProc *) calloc(1, sizeof(ChildProc));
\r
9394 cp->kind = CPRcmd;
\r
9397 *pr = (ProcRef *) cp;
\r
9404 AddInputSource(ProcRef pr, int lineByLine,
\r
9405 InputCallback func, VOIDSTAR closure)
\r
9407 InputSource *is, *is2 = NULL;
\r
9408 ChildProc *cp = (ChildProc *) pr;
\r
9410 is = (InputSource *) calloc(1, sizeof(InputSource));
\r
9411 is->lineByLine = lineByLine;
\r
9413 is->closure = closure;
\r
9414 is->second = NULL;
\r
9415 is->next = is->buf;
\r
9416 if (pr == NoProc) {
\r
9417 is->kind = CPReal;
\r
9418 consoleInputSource = is;
\r
9420 is->kind = cp->kind;
\r
9422 [AS] Try to avoid a race condition if the thread is given control too early:
\r
9423 we create all threads suspended so that the is->hThread variable can be
\r
9424 safely assigned, then let the threads start with ResumeThread.
\r
9426 switch (cp->kind) {
\r
9428 is->hFile = cp->hFrom;
\r
9429 cp->hFrom = NULL; /* now owned by InputThread */
\r
9431 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) NonOvlInputThread,
\r
9432 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9436 is->hFile = cp->hFrom;
\r
9437 cp->hFrom = NULL; /* now owned by InputThread */
\r
9439 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) InputThread,
\r
9440 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9444 is->sock = cp->sock;
\r
9446 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9447 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9451 is2 = (InputSource *) calloc(1, sizeof(InputSource));
\r
9453 is->sock = cp->sock;
\r
9455 is2->sock = cp->sock2;
\r
9456 is2->second = is2;
\r
9458 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9459 (LPVOID) is, CREATE_SUSPENDED, &is->id);
\r
9461 CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) SocketInputThread,
\r
9462 (LPVOID) is2, CREATE_SUSPENDED, &is2->id);
\r
9466 if( is->hThread != NULL ) {
\r
9467 ResumeThread( is->hThread );
\r
9470 if( is2 != NULL && is2->hThread != NULL ) {
\r
9471 ResumeThread( is2->hThread );
\r
9475 return (InputSourceRef) is;
\r
9479 RemoveInputSource(InputSourceRef isr)
\r
9483 is = (InputSource *) isr;
\r
9484 is->hThread = NULL; /* tell thread to stop */
\r
9485 CloseHandle(is->hThread);
\r
9486 if (is->second != NULL) {
\r
9487 is->second->hThread = NULL;
\r
9488 CloseHandle(is->second->hThread);
\r
9492 int no_wrap(char *message, int count)
\r
9494 ConsoleOutput(message, count, FALSE);
\r
9499 OutputToProcess(ProcRef pr, char *message, int count, int *outError)
\r
9502 int outCount = SOCKET_ERROR;
\r
9503 ChildProc *cp = (ChildProc *) pr;
\r
9504 static OVERLAPPED ovl;
\r
9505 static int line = 0;
\r
9509 if (appData.noJoin || !appData.useInternalWrap)
\r
9510 return no_wrap(message, count);
\r
9513 int width = get_term_width();
\r
9514 int len = wrap(NULL, message, count, width, &line);
\r
9515 char *msg = malloc(len);
\r
9519 return no_wrap(message, count);
\r
9522 dbgchk = wrap(msg, message, count, width, &line);
\r
9523 if (dbgchk != len && appData.debugMode)
\r
9524 fprintf(debugFP, "wrap(): dbgchk(%d) != len(%d)\n", dbgchk, len);
\r
9525 ConsoleOutput(msg, len, FALSE);
\r
9532 if (ovl.hEvent == NULL) {
\r
9533 ovl.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
\r
9535 ovl.Internal = ovl.InternalHigh = ovl.Offset = ovl.OffsetHigh = 0;
\r
9537 switch (cp->kind) {
\r
9540 outCount = send(cp->sock, message, count, 0);
\r
9541 if (outCount == SOCKET_ERROR) {
\r
9542 *outError = WSAGetLastError();
\r
9544 *outError = NO_ERROR;
\r
9549 if (WriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9550 &dOutCount, NULL)) {
\r
9551 *outError = NO_ERROR;
\r
9552 outCount = (int) dOutCount;
\r
9554 *outError = GetLastError();
\r
9559 *outError = DoWriteFile(((ChildProc *)pr)->hTo, message, count,
\r
9560 &dOutCount, &ovl);
\r
9561 if (*outError == NO_ERROR) {
\r
9562 outCount = (int) dOutCount;
\r
9570 OutputToProcessDelayed(ProcRef pr, char *message, int count, int *outError,
\r
9573 /* Ignore delay, not implemented for WinBoard */
\r
9574 return OutputToProcess(pr, message, count, outError);
\r
9579 CmailSigHandlerCallBack(InputSourceRef isr, VOIDSTAR closure,
\r
9580 char *buf, int count, int error)
\r
9582 DisplayFatalError(_("Not implemented"), 0, 1);
\r
9585 /* see wgamelist.c for Game List functions */
\r
9586 /* see wedittags.c for Edit Tags functions */
\r
9593 char buf[MSG_SIZ];
\r
9596 if (SearchPath(installDir, appData.icsLogon, NULL, MSG_SIZ, buf, &dummy)) {
\r
9597 f = fopen(buf, "r");
\r
9599 ProcessICSInitScript(f);
\r
9607 StartAnalysisClock()
\r
9609 if (analysisTimerEvent) return;
\r
9610 analysisTimerEvent = SetTimer(hwndMain, (UINT) ANALYSIS_TIMER_ID,
\r
9611 (UINT) 2000, NULL);
\r
9615 SetHighlights(int fromX, int fromY, int toX, int toY)
\r
9617 highlightInfo.sq[0].x = fromX;
\r
9618 highlightInfo.sq[0].y = fromY;
\r
9619 highlightInfo.sq[1].x = toX;
\r
9620 highlightInfo.sq[1].y = toY;
\r
9626 highlightInfo.sq[0].x = highlightInfo.sq[0].y =
\r
9627 highlightInfo.sq[1].x = highlightInfo.sq[1].y = -1;
\r
9631 SetPremoveHighlights(int fromX, int fromY, int toX, int toY)
\r
9633 premoveHighlightInfo.sq[0].x = fromX;
\r
9634 premoveHighlightInfo.sq[0].y = fromY;
\r
9635 premoveHighlightInfo.sq[1].x = toX;
\r
9636 premoveHighlightInfo.sq[1].y = toY;
\r
9640 ClearPremoveHighlights()
\r
9642 premoveHighlightInfo.sq[0].x = premoveHighlightInfo.sq[0].y =
\r
9643 premoveHighlightInfo.sq[1].x = premoveHighlightInfo.sq[1].y = -1;
\r
9647 ShutDownFrontEnd()
\r
9649 if (saveSettingsOnExit) SaveSettings(settingsFileName);
\r
9650 DeleteClipboardTempFiles();
\r
9656 if (IsIconic(hwndMain))
\r
9657 ShowWindow(hwndMain, SW_RESTORE);
\r
9659 SetActiveWindow(hwndMain);
\r
9663 * Prototypes for animation support routines
\r
9665 static void ScreenSquare(int column, int row, POINT * pt);
\r
9666 static void Tween( POINT * start, POINT * mid, POINT * finish, int factor,
\r
9667 POINT frames[], int * nFrames);
\r
9673 AnimateAtomicCapture(Board board, int fromX, int fromY, int toX, int toY)
\r
9674 { // [HGM] atomic: animate blast wave
\r
9677 explodeInfo.fromX = fromX;
\r
9678 explodeInfo.fromY = fromY;
\r
9679 explodeInfo.toX = toX;
\r
9680 explodeInfo.toY = toY;
\r
9681 for(i=1; i<4*kFactor; i++) {
\r
9682 explodeInfo.radius = (i*180)/(4*kFactor-1);
\r
9683 DrawPosition(FALSE, board);
\r
9684 Sleep(appData.animSpeed);
\r
9686 explodeInfo.radius = 0;
\r
9687 DrawPosition(TRUE, board);
\r
9691 AnimateMove(board, fromX, fromY, toX, toY)
\r
9698 ChessSquare piece;
\r
9699 POINT start, finish, mid;
\r
9700 POINT frames[kFactor * 2 + 1];
\r
9703 if (!appData.animate) return;
\r
9704 if (doingSizing) return;
\r
9705 if (fromY < 0 || fromX < 0) return;
\r
9706 piece = board[fromY][fromX];
\r
9707 if (piece >= EmptySquare) return;
\r
9709 ScreenSquare(fromX, fromY, &start);
\r
9710 ScreenSquare(toX, toY, &finish);
\r
9712 /* All moves except knight jumps move in straight line */
\r
9713 if (!(abs(fromX-toX) == 1 && abs(fromY-toY) == 2 || abs(fromX-toX) == 2 && abs(fromY-toY) == 1)) {
\r
9714 mid.x = start.x + (finish.x - start.x) / 2;
\r
9715 mid.y = start.y + (finish.y - start.y) / 2;
\r
9717 /* Knight: make straight movement then diagonal */
\r
9718 if (abs(toY - fromY) < abs(toX - fromX)) {
\r
9719 mid.x = start.x + (finish.x - start.x) / 2;
\r
9723 mid.y = start.y + (finish.y - start.y) / 2;
\r
9727 /* Don't use as many frames for very short moves */
\r
9728 if (abs(toY - fromY) + abs(toX - fromX) <= 2)
\r
9729 Tween(&start, &mid, &finish, kFactor - 1, frames, &nFrames);
\r
9731 Tween(&start, &mid, &finish, kFactor, frames, &nFrames);
\r
9733 animInfo.from.x = fromX;
\r
9734 animInfo.from.y = fromY;
\r
9735 animInfo.to.x = toX;
\r
9736 animInfo.to.y = toY;
\r
9737 animInfo.lastpos = start;
\r
9738 animInfo.piece = piece;
\r
9739 for (n = 0; n < nFrames; n++) {
\r
9740 animInfo.pos = frames[n];
\r
9741 DrawPosition(FALSE, NULL);
\r
9742 animInfo.lastpos = animInfo.pos;
\r
9743 Sleep(appData.animSpeed);
\r
9745 animInfo.pos = finish;
\r
9746 DrawPosition(FALSE, NULL);
\r
9747 animInfo.piece = EmptySquare;
\r
9748 Explode(board, fromX, fromY, toX, toY);
\r
9751 /* Convert board position to corner of screen rect and color */
\r
9754 ScreenSquare(column, row, pt)
\r
9755 int column; int row; POINT * pt;
\r
9758 pt->x = lineGap + ((BOARD_WIDTH-1)-column) * (squareSize + lineGap);
\r
9759 pt->y = lineGap + row * (squareSize + lineGap);
\r
9761 pt->x = lineGap + column * (squareSize + lineGap);
\r
9762 pt->y = lineGap + ((BOARD_HEIGHT-1)-row) * (squareSize + lineGap);
\r
9766 /* Generate a series of frame coords from start->mid->finish.
\r
9767 The movement rate doubles until the half way point is
\r
9768 reached, then halves back down to the final destination,
\r
9769 which gives a nice slow in/out effect. The algorithmn
\r
9770 may seem to generate too many intermediates for short
\r
9771 moves, but remember that the purpose is to attract the
\r
9772 viewers attention to the piece about to be moved and
\r
9773 then to where it ends up. Too few frames would be less
\r
9777 Tween(start, mid, finish, factor, frames, nFrames)
\r
9778 POINT * start; POINT * mid;
\r
9779 POINT * finish; int factor;
\r
9780 POINT frames[]; int * nFrames;
\r
9782 int n, fraction = 1, count = 0;
\r
9784 /* Slow in, stepping 1/16th, then 1/8th, ... */
\r
9785 for (n = 0; n < factor; n++)
\r
9787 for (n = 0; n < factor; n++) {
\r
9788 frames[count].x = start->x + (mid->x - start->x) / fraction;
\r
9789 frames[count].y = start->y + (mid->y - start->y) / fraction;
\r
9791 fraction = fraction / 2;
\r
9795 frames[count] = *mid;
\r
9798 /* Slow out, stepping 1/2, then 1/4, ... */
\r
9800 for (n = 0; n < factor; n++) {
\r
9801 frames[count].x = finish->x - (finish->x - mid->x) / fraction;
\r
9802 frames[count].y = finish->y - (finish->y - mid->y) / fraction;
\r
9804 fraction = fraction * 2;
\r
9810 HistorySet( char movelist[][2*MOVE_LEN], int first, int last, int current )
\r
9812 MoveHistorySet( movelist, first, last, current, pvInfoList );
\r
9814 EvalGraphSet( first, last, current, pvInfoList );
\r
9818 SettingsPopUp(ChessProgramState *cps)
\r
9819 { // [HGM] wrapper needed because handles must not be passed through back-end
\r
9820 EngineOptionsPopup(savedHwnd, cps);
\r