AddHandler(&askOptions[1], 2);
}
+//---------------------------- Promotion Popup --------------------------------------
+
+static int count;
+
+static void PromoPick P((int n));
+
+static Option promoOptions[] = {
+{ 0, 0, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW, 0, NULL, (void*) &PromoPick, NULL, NULL, Button, "" },
+{ 0, SAME_ROW | NO_OK, 0, NULL, NULL, "", NULL, EndMark , "" }
+};
+
+static void
+PromoPick (int n)
+{
+ int promoChar = promoOptions[n+count].value;
+
+ PopDown(PromoDlg);
+
+ if (promoChar == 0) fromX = -1;
+ if (fromX == -1) return;
+
+ if (! promoChar) {
+ fromX = fromY = -1;
+ ClearHighlights();
+ return;
+ }
+ UserMoveEvent(fromX, fromY, toX, toY, promoChar);
+
+ if (!appData.highlightLastMove || gotPremove) ClearHighlights();
+ if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
+ fromX = fromY = -1;
+}
+
+static void
+SetPromo (char *name, int nr, char promoChar)
+{
+ safeStrCpy(promoOptions[nr].name, name, MSG_SIZ);
+ promoOptions[nr].value = promoChar;
+}
+
+void
+PromotionPopUp ()
+{ // choice depends on variant: prepare dialog acordingly
+ count = 7;
+ SetPromo(_("Cancel"), --count, 0); // Beware: GenericPopUp cannot handle user buttons named "cancel" (lowe case)!
+ if(gameInfo.variant != VariantShogi) {
+ if (!appData.testLegality || gameInfo.variant == VariantSuicide ||
+ gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove) ||
+ gameInfo.variant == VariantGiveaway) {
+ SetPromo(_("King"), --count, 'k');
+ }
+ if(gameInfo.variant == VariantSpartan && !WhiteOnMove(currentMove)) {
+ SetPromo(_("Captain"), --count, 'c');
+ SetPromo(_("Lieutenant"), --count, 'l');
+ SetPromo(_("General"), --count, 'g');
+ SetPromo(_("Warlord"), --count, 'w');
+ } else {
+ SetPromo(_("Knight"), --count, 'n');
+ SetPromo(_("Bishop"), --count, 'b');
+ SetPromo(_("Rook"), --count, 'r');
+ if(gameInfo.variant == VariantCapablanca ||
+ gameInfo.variant == VariantGothic ||
+ gameInfo.variant == VariantCapaRandom) {
+ SetPromo(_("Archbishop"), --count, 'a');
+ SetPromo(_("Chancellor"), --count, 'c');
+ }
+ SetPromo(_("Queen"), --count, 'q');
+ }
+ } else // [HGM] shogi
+ {
+ SetPromo(_("Defer"), --count, '=');
+ SetPromo(_("Promote"), --count, '+');
+ }
+ GenericPopUp(promoOptions + count, "Promotion", PromoDlg, BoardWindow, NONMODAL);
+}
+
//---------------------------- Chat Windows ----------------------------------------------
void