+// [HGM] Some remarks about the generic dialog creator of XBoard:
+// GenericPopUp is needed to create a dialog from the lists of options supplied by the engines.
+// But once it is there, it provides a very easy way for creating other settings dialogs as well,
+// by letting XBoard provide its own, compiled-in lists of XBoard options (located in dialogs.c).
+// The Option struct uses the following fields (E = for engine options, X = for XBoard options):
+// Option types | XBoard-only ->
+// TYPE NAME spin check string combo button box label list graph menu break end
+// int value E E (h) X/E [w] (h) (h)
+// int min X/E (2) (3) (1) (1) (1) (1) (3) (1) (4)
+// int max X/E (w) (w) (w) (w) (w) (w) (w) (w)
+// void* handle X/E X/E X/E X/E X/E X X X X X
+// void* target X X X X/C C X X C C
+// char* textValue E X/E *
+// char ** choice X/E * X
+// enum type X/E X/E X/E X/E X X X X X X X X
+// char[] name X/E X/E X/E X/E X X X X X
+// File and Path options are like String (but get a browse button added in the dialog), and Slider
+// is like Spin. Menu can be PopUp or PopDown; both need the COMBO_CALLBACK bit (3) set!
+// (h) or (w) means the field optionally (when non-null) specifies the height or width of the main
+// control element (excluding accompanying description texts). [w] means the width is written there.
+// C specifies the 'target' is a user-supplied callback function, which will be executed when the
+// option is exercised.
+
+
+/* Flags Option.min used (2) for TextBox (-string): */
+#define T_VSCRL (1 << 0)
+#define T_HSCRL (1 << 1)
+#define T_FILL (1 << 2)
+#define T_WRAP (1 << 3)
+#define T_TOP (1 << 4)
+
+/* Flags Option.min used (3) for ComboBox (-combo) and menus (PopUp, PopDown): */
+#define COMBO_CALLBACK (1 << 0)
+#define NO_GETTEXT (1 << 2)
+
+/* Flags for Option.min used (1) for Button, SaveButton, ListBox, Label: */
+#define SAME_ROW (1 << 0) /* also in Break & EndMark */
+#define BORDER (1 << 1) /* Label */
+#define FIX_H (1 << 1) /* in other, this bit specifies top and botom of the control chain to same window edge */
+#define B2B (1 << 2) /* chain bottom to bottom (by default, no chaining is done) */
+#define T2T (1 << 3)
+#define R2R (1 << 4)
+#define L2R (1 << 5)
+#define R2L (1 << 6)
+#define L2L (1 << 7)
+#define TT (T2T|FIX_H) /* useful combinations: 0xA = entirely to top */
+#define BB (B2B|FIX_H) /* 6 = entirely to bottom */
+#define TB (B2B|T2T) /* 0xC = absorb all vertical size change */
+#define LL (L2L|R2L) /* 0xC0 = entirely to left */
+#define RR (L2R|R2R) /* 0x30 = entirely to right */
+#define LR (L2L|R2R) /* 0x90 = absorb all horizontal size change */
+
+/* Flags for Option.min used (4) for EndMark: */
+#define NO_OK (1 << 1)
+#define NO_CANCEL (1 << 2)
+
+#define MODAL 1
+#define NONMODAL 0
+
+/* Board widget numbers, MUST correspond to mainOptions array */
+
+#define W_MENU 0 // main menu bar
+#define W_ENGIN 6 // engine menu
+#define W_TITLE 10
+#define W_WHITE 11
+#define W_BLACK 12
+#define W_SMALL 13 // title in small layout
+#define W_MESSG 14
+#define W_BUTTON 15 // button bar
+#define W_PAUSE 18
+#define W_BOARD 22
+#define W_MENUW 23
+#define W_MENUB 24
+#define W_DROP 25 // drop (popup) menu
+
+
+
+typedef enum { // identifier of dialogs done by GenericPopup
+TransientDlg=0, // transient: grabs mouse events and is destroyed at pop-down (so other dialog can use this ID next time)
+CommentDlg, TagsDlg, TextMenuDlg, InputBoxDlg, NoDlg, DummyDlg, HistoryDlg, // persistent: no grab and reused
+GameListDlg,
+EngOutDlg,
+EvalGraphDlg,
+PromoDlg, // this and beyond are destroyed at pop-down
+ErrorDlg,
+AskDlg, // this and beyond do grab mouse events (and are destroyed)
+FatalDlg,
+BoardWindow,
+BrowserDlg,
+NrOfDialogs // dummy for total