Fix bold button fix
[xboard.git] / gamelist.c
index d8d0a46..34e899a 100644 (file)
@@ -1,7 +1,8 @@
 /*
  * gamelist.c -- Functions to manage a gamelist
  *
- * Copyright 1995, 2009, 2010, 2011 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
+ * Software Foundation, Inc.
  *
  * Enhancements Copyright 2005 Alessandro Scotti
  *
 #include "frontend.h"
 #include "backend.h"
 #include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define  _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define  _(s) (s)
+# define N_(s)  s
+#endif
 
 
 /* Variables
  */
 List gameList;
-
+extern Board initialPosition;
+extern int quickFlag;
+extern int movePtr;
 
 /* Local function prototypes
  */
@@ -58,7 +71,7 @@ static int GameListNewGame P((ListGame **));
 
 /* [AS] Wildcard pattern matching */
 Boolean
-HasPattern( const char * text, const char * pattern )
+HasPattern (const char * text, const char * pattern)
 {
     while( *pattern != '\0' ) {
         if( *pattern == '*' ) {
@@ -90,7 +103,7 @@ HasPattern( const char * text, const char * pattern )
 }
 
 Boolean
-SearchPattern( const char * text, const char * pattern )
+SearchPattern (const char * text, const char * pattern)
 {
     Boolean result = TRUE;
 
@@ -116,8 +129,8 @@ SearchPattern( const char * text, const char * pattern )
 
 /* Delete a ListGame; implies removint it from a list.
  */
-static void GameListDeleteGame(listGame)
-    ListGame *listGame;
+static void
+GameListDeleteGame (ListGame *listGame)
 {
     if (listGame) {
        if (listGame->gameInfo.event) free(listGame->gameInfo.event);
@@ -138,10 +151,10 @@ static void GameListDeleteGame(listGame)
 
 /* Free the previous list of games.
  */
-static void GameListFree(gameList)
-    List *gameList;
+static void
+GameListFree (List *gameList)
 {
-    while (!ListEmpty(gameList))
+  while (!ListEmpty(gameList))
     {
        GameListDeleteGame((ListGame *) gameList->head);
     }
@@ -151,8 +164,8 @@ static void GameListFree(gameList)
 
 /* Initialize a new GameInfo structure.
  */
-void GameListInitGameInfo(gameInfo)
-    GameInfo *gameInfo;
+void
+GameListInitGameInfo (GameInfo *gameInfo)
 {
     gameInfo->event = NULL;
     gameInfo->site = NULL;
@@ -168,6 +181,7 @@ void GameListInitGameInfo(gameInfo)
     gameInfo->whiteRating = -1; /* unknown */
     gameInfo->blackRating = -1; /* unknown */
     gameInfo->variant = VariantNormal;
+    gameInfo->variantName = NULL;
     gameInfo->outOfBook = NULL;
     gameInfo->resultDetails = NULL;
 }
@@ -177,8 +191,8 @@ void GameListInitGameInfo(gameInfo)
  *
  * Note, that the ListGame is *not* added to any list
  */
-static ListGame *GameListCreate()
-
+static ListGame *
+GameListCreate ()
 {
     ListGame *listGame;
 
@@ -191,8 +205,8 @@ static ListGame *GameListCreate()
 
 /* Creates a new game for the gamelist.
  */
-static int GameListNewGame(listGamePtr)
-     ListGame **listGamePtr;
+static int
+GameListNewGame (ListGame **listGamePtr)
 {
     if (!(*listGamePtr = (ListGame *) GameListCreate())) {
        GameListFree(&gameList);
@@ -206,25 +220,29 @@ static int GameListNewGame(listGamePtr)
 /* Build the list of games in the open file f.
  * Returns 0 for success or error number.
  */
-int GameListBuild(f)
-    FILE *f;
+int
+GameListBuild (FILE *f)
 {
     ChessMove cm, lastStart;
     int gameNumber;
     ListGame *currentListGame = NULL;
-    int error;
+    int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
     int offset;
     char lastComment[MSG_SIZ], buf[MSG_SIZ];
+    TimeMark t, t2;
 
+    GetTimeMark(&t);
     GameListFree(&gameList);
     yynewfile(f);
     gameNumber = 0;
+    movePtr = 0;
 
     lastStart = (ChessMove) 0;
     yyskipmoves = FALSE;
     do {
-        yyboardindex = 0;
+        yyboardindex = scratch;
        offset = yyoffset();
+       quickFlag = plyNr + 1;
        cm = (ChessMove) Myylex();
        switch (cm) {
          case GNUChessGame:
@@ -235,6 +253,7 @@ int GameListBuild(f)
            }
            currentListGame->number = ++gameNumber;
            currentListGame->offset = offset;
+           if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
            if (currentListGame->gameInfo.event != NULL) {
                free(currentListGame->gameInfo.event);
            }
@@ -261,6 +280,7 @@ int GameListBuild(f)
                }
                currentListGame->number = ++gameNumber;
                currentListGame->offset = offset;
+               if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
                lastStart = cm;
                break;
              default:
@@ -285,10 +305,19 @@ int GameListBuild(f)
                    ParsePGNTag(yy_text, &currentListGame->gameInfo);
                }
            } while (cm == PGNTag || cm == Comment);
-           break;
+           if(1) {
+               int btm=0;
+               if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
+               else CopyBoard(boards[scratch], initialPosition);
+               plyNr = (btm != 0);
+               currentListGame->moves = PackGame(boards[scratch]);
+           }
+           if(cm != NormalMove) break;
+         case IllegalMove:
+               if(appData.testLegality) break;
          case NormalMove:
            /* Allow the first game to start with an unnumbered move */
-           yyskipmoves = TRUE;
+           yyskipmoves = FALSE;
            if (lastStart == (ChessMove) 0) {
              if ((error = GameListNewGame(&currentListGame))) {
                rewind(f);
@@ -297,32 +326,65 @@ int GameListBuild(f)
              }
              currentListGame->number = ++gameNumber;
              currentListGame->offset = offset;
+             if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
              lastStart = MoveNumberOne;
            }
+         case WhiteCapturesEnPassant:
+         case BlackCapturesEnPassant:
+         case WhitePromotion:
+         case BlackPromotion:
+         case WhiteNonPromotion:
+         case BlackNonPromotion:
+         case WhiteKingSideCastle:
+         case WhiteQueenSideCastle:
+         case BlackKingSideCastle:
+         case BlackQueenSideCastle:
+         case WhiteKingSideCastleWild:
+         case WhiteQueenSideCastleWild:
+         case BlackKingSideCastleWild:
+         case BlackQueenSideCastleWild:
+         case WhiteHSideCastleFR:
+         case WhiteASideCastleFR:
+         case BlackHSideCastleFR:
+         case BlackASideCastleFR:
+               fromX = currentMoveString[0] - AAA;
+               fromY = currentMoveString[1] - ONE;
+               toX = currentMoveString[2] - AAA;
+               toY = currentMoveString[3] - ONE;
+               plyNr++;
+               ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+               if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
            break;
         case WhiteWins: // [HGM] rescom: save last comment as result details
         case BlackWins:
         case GameIsDrawn:
         case GameUnfinished:
+           if(!currentListGame) break;
+           if(currentListGame->gameInfo.result == GameUnfinished)
+               currentListGame->gameInfo.result = cm; // correct result tag with actual result
            if (currentListGame->gameInfo.resultDetails != NULL) {
                free(currentListGame->gameInfo.resultDetails);
            }
-           if(yy_text[0] == '{') { char *p;
-             safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
-             if(p = strchr(lastComment, '}')) *p = 0;
-             currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+           if(yy_text[0] == '{') {
+               char *p;
+               safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+               if((p = strchr(lastComment, '}'))) *p = 0;
+               currentListGame->gameInfo.resultDetails = StrSave(lastComment);
            }
            break;
          default:
            break;
        }
        if(gameNumber % 1000 == 0) {
-           snprintf(buf, MSG_SIZ,"Reading game file (%d)", gameNumber);
-           DisplayTitle(buf);
+           snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+           DisplayTitle(buf); DoEvents();
        }
     }
     while (cm != (ChessMove) 0);
 
+ if(currentListGame) {
+    if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
+
     if (appData.debugMode) {
        for (currentListGame = (ListGame *) gameList.head;
             currentListGame->node.succ;
@@ -333,18 +395,21 @@ int GameListBuild(f)
            PrintPGNTags(debugFP, &currentListGame->gameInfo);
        }
     }
-
+  }
+    if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
+    quickFlag = 0;
+    PackGame(boards[scratch]); // for appending end-of-game marker.
+    DisplayTitle("WinBoard");
     rewind(f);
     yyskipmoves = FALSE;
-    DisplayTitle("WinBoard");
     return 0;
 }
 
 
 /* Clear an existing GameInfo structure.
  */
-void ClearGameInfo(gameInfo)
-    GameInfo *gameInfo;
+void
+ClearGameInfo (GameInfo *gameInfo)
 {
     if (gameInfo->event != NULL) {
        free(gameInfo->event);
@@ -376,6 +441,9 @@ void ClearGameInfo(gameInfo)
     if (gameInfo->extraTags != NULL) {
        free(gameInfo->extraTags);
     }
+    if (gameInfo->variantName != NULL) {
+        free(gameInfo->variantName);
+    }
     if (gameInfo->outOfBook != NULL) {
         free(gameInfo->outOfBook);
     }
@@ -384,9 +452,7 @@ void ClearGameInfo(gameInfo)
 
 /* [AS] Replaced by "dynamic" tag selection below */
 char *
-GameListLineOld(number, gameInfo)
-     int number;
-     GameInfo *gameInfo;
+GameListLineOld (int number, GameInfo *gameInfo)
 {
     char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
                     gameInfo->event : gameInfo->site ? gameInfo->site : "?";
@@ -403,7 +469,8 @@ GameListLineOld(number, gameInfo)
 
 #define MAX_FIELD_LEN   80  /* To avoid overflowing the buffer */
 
-char * GameListLine( int number, GameInfo * gameInfo )
+char *
+GameListLine (int number, GameInfo * gameInfo)
 {
     char buffer[2*MSG_SIZ];
     char * buf = buffer;
@@ -453,6 +520,8 @@ char * GameListLine( int number, GameInfo * gameInfo )
             strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
             break;
         case GLT_VARIANT:
+            strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
+//            strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
             break;
         case GLT_OUT_OF_BOOK:
             strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
@@ -480,7 +549,8 @@ char * GameListLine( int number, GameInfo * gameInfo )
     return strdup( buffer );
 }
 
-char * GameListLineFull( int number, GameInfo * gameInfo )
+char *
+GameListLineFull (int number, GameInfo * gameInfo)
 {
     char * event = gameInfo->event ? gameInfo->event : "?";
     char * site = gameInfo->site ? gameInfo->site : "?";
@@ -528,7 +598,8 @@ static GLT_Item GLT_ItemInfo[] = {
 char lpUserGLT[LPUSERGLT_SIZE];
 
 // back-end: convert the tag id-char to a full tag name
-char * GLT_FindItem( char id )
+char *
+GLT_FindItem (char id)
 {
     char * result = 0;
 
@@ -548,7 +619,7 @@ char * GLT_FindItem( char id )
 
 // back-end: build the list of tag names
 void
-GLT_TagsToList( char * tags )
+GLT_TagsToList (char *tags)
 {
     char * pc = tags;
 
@@ -575,7 +646,7 @@ GLT_TagsToList( char * tags )
 
 // back-end: retrieve item from dialog and translate to id-char
 char
-GLT_ListItemToTag( int index )
+GLT_ListItemToTag (int index)
 {
     char result = '\0';
     char name[MSG_SIZ];
@@ -598,7 +669,7 @@ GLT_ListItemToTag( int index )
 
 // back-end: add items id-chars one-by-one to temp tags string
 void
-GLT_ParseList()
+GLT_ParseList ()
 {
     char * pc = lpUserGLT;
     int idx = 0;
@@ -610,4 +681,3 @@ GLT_ParseList()
        idx++;
     } while( id != '\0' );
 }
-