Fix bold button fix
[xboard.git] / gamelist.c
index e8d4132..34e899a 100644 (file)
@@ -1,25 +1,28 @@
 /*
  * gamelist.c -- Functions to manage a gamelist
- * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $
  *
- * Copyright 1995 Free Software Foundation, Inc.
+ * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
+ * Software Foundation, Inc.
+ *
+ * Enhancements Copyright 2005 Alessandro Scotti
  *
  * ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
  *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
- * ------------------------------------------------------------------------
- */
+ * along with this program. If not, see http://www.gnu.org/licenses/.
+ *
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history.  */
 
 #include "config.h"
 
 #include "frontend.h"
 #include "backend.h"
 #include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define  _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define  _(s) (s)
+# define N_(s)  s
+#endif
 
 
 /* Variables
  */
 List gameList;
-
+extern Board initialPosition;
+extern int quickFlag;
+extern int movePtr;
 
 /* Local function prototypes
  */
@@ -54,10 +69,68 @@ static ListGame *GameListCreate P((void));
 static void GameListFree P((List *));
 static int GameListNewGame P((ListGame **));
 
+/* [AS] Wildcard pattern matching */
+Boolean
+HasPattern (const char * text, const char * pattern)
+{
+    while( *pattern != '\0' ) {
+        if( *pattern == '*' ) {
+            while( *pattern == '*' ) {
+                pattern++;
+            }
+
+            if( *pattern == '\0' ) {
+                return TRUE;
+            }
+
+            while( *text != '\0' ) {
+                if( HasPattern( text, pattern ) ) {
+                    return TRUE;
+                }
+                text++;
+            }
+        }
+        else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
+            pattern++;
+            text++;
+            continue;
+        }
+
+        return FALSE;
+    }
+
+    return TRUE;
+}
+
+Boolean
+SearchPattern (const char * text, const char * pattern)
+{
+    Boolean result = TRUE;
+
+    if( pattern != NULL && *pattern != '\0' ) {
+        if( *pattern == '*' ) {
+            result = HasPattern( text, pattern );
+        }
+        else {
+            result = FALSE;
+
+            while( *text != '\0' ) {
+                if( HasPattern( text, pattern ) ) {
+                    result = TRUE;
+                    break;
+                }
+                text++;
+            }
+        }
+    }
+
+    return result;
+}
+
 /* Delete a ListGame; implies removint it from a list.
  */
-static void GameListDeleteGame(listGame)
-    ListGame *listGame;
+static void
+GameListDeleteGame (ListGame *listGame)
 {
     if (listGame) {
        if (listGame->gameInfo.event) free(listGame->gameInfo.event);
@@ -70,6 +143,7 @@ static void GameListDeleteGame(listGame)
        if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
        if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
        if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
+        if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
        ListNodeFree((ListNode *) listGame);
     }
 }
@@ -77,10 +151,10 @@ static void GameListDeleteGame(listGame)
 
 /* Free the previous list of games.
  */
-static void GameListFree(gameList)
-    List *gameList;
+static void
+GameListFree (List *gameList)
 {
-    while (!ListEmpty(gameList))
+  while (!ListEmpty(gameList))
     {
        GameListDeleteGame((ListGame *) gameList->head);
     }
@@ -90,8 +164,8 @@ static void GameListFree(gameList)
 
 /* Initialize a new GameInfo structure.
  */
-void GameListInitGameInfo(gameInfo)
-    GameInfo *gameInfo;
+void
+GameListInitGameInfo (GameInfo *gameInfo)
 {
     gameInfo->event = NULL;
     gameInfo->site = NULL;
@@ -107,6 +181,9 @@ void GameListInitGameInfo(gameInfo)
     gameInfo->whiteRating = -1; /* unknown */
     gameInfo->blackRating = -1; /* unknown */
     gameInfo->variant = VariantNormal;
+    gameInfo->variantName = NULL;
+    gameInfo->outOfBook = NULL;
+    gameInfo->resultDetails = NULL;
 }
 
 
@@ -114,8 +191,8 @@ void GameListInitGameInfo(gameInfo)
  *
  * Note, that the ListGame is *not* added to any list
  */
-static ListGame *GameListCreate()
-
+static ListGame *
+GameListCreate ()
 {
     ListGame *listGame;
 
@@ -128,8 +205,8 @@ static ListGame *GameListCreate()
 
 /* Creates a new game for the gamelist.
  */
-static int GameListNewGame(listGamePtr)
-     ListGame **listGamePtr;
+static int
+GameListNewGame (ListGame **listGamePtr)
 {
     if (!(*listGamePtr = (ListGame *) GameListCreate())) {
        GameListFree(&gameList);
@@ -143,25 +220,30 @@ static int GameListNewGame(listGamePtr)
 /* Build the list of games in the open file f.
  * Returns 0 for success or error number.
  */
-int GameListBuild(f)
-    FILE *f;
+int
+GameListBuild (FILE *f)
 {
     ChessMove cm, lastStart;
     int gameNumber;
     ListGame *currentListGame = NULL;
-    int error;
+    int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
     int offset;
+    char lastComment[MSG_SIZ], buf[MSG_SIZ];
+    TimeMark t, t2;
 
+    GetTimeMark(&t);
     GameListFree(&gameList);
     yynewfile(f);
     gameNumber = 0;
+    movePtr = 0;
 
     lastStart = (ChessMove) 0;
     yyskipmoves = FALSE;
     do {
-        yyboardindex = 0;
+        yyboardindex = scratch;
        offset = yyoffset();
-       cm = (ChessMove) yylex();
+       quickFlag = plyNr + 1;
+       cm = (ChessMove) Myylex();
        switch (cm) {
          case GNUChessGame:
            if ((error = GameListNewGame(&currentListGame))) {
@@ -171,6 +253,7 @@ int GameListBuild(f)
            }
            currentListGame->number = ++gameNumber;
            currentListGame->offset = offset;
+           if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
            if (currentListGame->gameInfo.event != NULL) {
                free(currentListGame->gameInfo.event);
            }
@@ -197,6 +280,7 @@ int GameListBuild(f)
                }
                currentListGame->number = ++gameNumber;
                currentListGame->offset = offset;
+               if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
                lastStart = cm;
                break;
              default:
@@ -216,15 +300,24 @@ int GameListBuild(f)
            do {
                yyboardindex = 1;
                offset = yyoffset();
-               cm = (ChessMove) yylex();
+               cm = (ChessMove) Myylex();
                if (cm == PGNTag) {
                    ParsePGNTag(yy_text, &currentListGame->gameInfo);
                }
            } while (cm == PGNTag || cm == Comment);
-           break;
+           if(1) {
+               int btm=0;
+               if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
+               else CopyBoard(boards[scratch], initialPosition);
+               plyNr = (btm != 0);
+               currentListGame->moves = PackGame(boards[scratch]);
+           }
+           if(cm != NormalMove) break;
+         case IllegalMove:
+               if(appData.testLegality) break;
          case NormalMove:
            /* Allow the first game to start with an unnumbered move */
-           yyskipmoves = TRUE;
+           yyskipmoves = FALSE;
            if (lastStart == (ChessMove) 0) {
              if ((error = GameListNewGame(&currentListGame))) {
                rewind(f);
@@ -233,15 +326,64 @@ int GameListBuild(f)
              }
              currentListGame->number = ++gameNumber;
              currentListGame->offset = offset;
+             if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
              lastStart = MoveNumberOne;
            }
+         case WhiteCapturesEnPassant:
+         case BlackCapturesEnPassant:
+         case WhitePromotion:
+         case BlackPromotion:
+         case WhiteNonPromotion:
+         case BlackNonPromotion:
+         case WhiteKingSideCastle:
+         case WhiteQueenSideCastle:
+         case BlackKingSideCastle:
+         case BlackQueenSideCastle:
+         case WhiteKingSideCastleWild:
+         case WhiteQueenSideCastleWild:
+         case BlackKingSideCastleWild:
+         case BlackQueenSideCastleWild:
+         case WhiteHSideCastleFR:
+         case WhiteASideCastleFR:
+         case BlackHSideCastleFR:
+         case BlackASideCastleFR:
+               fromX = currentMoveString[0] - AAA;
+               fromY = currentMoveString[1] - ONE;
+               toX = currentMoveString[2] - AAA;
+               toY = currentMoveString[3] - ONE;
+               plyNr++;
+               ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+               if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
+           break;
+        case WhiteWins: // [HGM] rescom: save last comment as result details
+        case BlackWins:
+        case GameIsDrawn:
+        case GameUnfinished:
+           if(!currentListGame) break;
+           if(currentListGame->gameInfo.result == GameUnfinished)
+               currentListGame->gameInfo.result = cm; // correct result tag with actual result
+           if (currentListGame->gameInfo.resultDetails != NULL) {
+               free(currentListGame->gameInfo.resultDetails);
+           }
+           if(yy_text[0] == '{') {
+               char *p;
+               safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+               if((p = strchr(lastComment, '}'))) *p = 0;
+               currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+           }
            break;
          default:
            break;
        }
+       if(gameNumber % 1000 == 0) {
+           snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+           DisplayTitle(buf); DoEvents();
+       }
     }
     while (cm != (ChessMove) 0);
 
+ if(currentListGame) {
+    if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
 
     if (appData.debugMode) {
        for (currentListGame = (ListGame *) gameList.head;
@@ -253,7 +395,11 @@ int GameListBuild(f)
            PrintPGNTags(debugFP, &currentListGame->gameInfo);
        }
     }
-
+  }
+    if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
+    quickFlag = 0;
+    PackGame(boards[scratch]); // for appending end-of-game marker.
+    DisplayTitle("WinBoard");
     rewind(f);
     yyskipmoves = FALSE;
     return 0;
@@ -262,8 +408,8 @@ int GameListBuild(f)
 
 /* Clear an existing GameInfo structure.
  */
-void ClearGameInfo(gameInfo)
-    GameInfo *gameInfo;
+void
+ClearGameInfo (GameInfo *gameInfo)
 {
     if (gameInfo->event != NULL) {
        free(gameInfo->event);
@@ -295,21 +441,25 @@ void ClearGameInfo(gameInfo)
     if (gameInfo->extraTags != NULL) {
        free(gameInfo->extraTags);
     }
-
+    if (gameInfo->variantName != NULL) {
+        free(gameInfo->variantName);
+    }
+    if (gameInfo->outOfBook != NULL) {
+        free(gameInfo->outOfBook);
+    }
     GameListInitGameInfo(gameInfo);
 }
 
+/* [AS] Replaced by "dynamic" tag selection below */
 char *
-GameListLine(number, gameInfo)
-     int number;
-     GameInfo *gameInfo;
+GameListLineOld (int number, GameInfo *gameInfo)
 {
     char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
                     gameInfo->event : gameInfo->site ? gameInfo->site : "?";
     char *white = gameInfo->white ? gameInfo->white : "?";
     char *black = gameInfo->black ? gameInfo->black : "?";
     char *date = gameInfo->date ? gameInfo->date : "?";
-    int len = 10 + strlen(event) + 2 + strlen(white) + 1 + 
+    int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
       strlen(black) + 11 + strlen(date) + 1;
     char *ret = (char *) malloc(len);
     sprintf(ret, "%d. %s, %s-%s, %s, %s",
@@ -317,3 +467,217 @@ GameListLine(number, gameInfo)
     return ret;
 }
 
+#define MAX_FIELD_LEN   80  /* To avoid overflowing the buffer */
+
+char *
+GameListLine (int number, GameInfo * gameInfo)
+{
+    char buffer[2*MSG_SIZ];
+    char * buf = buffer;
+    char * glt = appData.gameListTags;
+
+    buf += sprintf( buffer, "%d.", number );
+
+    while( *glt != '\0' ) {
+        *buf++ = ' ';
+
+        switch( *glt ) {
+        case GLT_EVENT:
+            strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_SITE:
+            strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_DATE:
+            strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_ROUND:
+            strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_PLAYERS:
+            strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
+            buf[ MAX_FIELD_LEN-1 ] = '\0';
+            buf += strlen( buf );
+            *buf++ = '-';
+            strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_RESULT:
+           safeStrCpy( buf, PGNResult(gameInfo->result), 2*MSG_SIZ );
+            break;
+        case GLT_WHITE_ELO:
+            if( gameInfo->whiteRating > 0 )
+             sprintf( buf,  "%d", gameInfo->whiteRating );
+            else
+             safeStrCpy( buf, "?" , 2*MSG_SIZ);
+            break;
+        case GLT_BLACK_ELO:
+            if( gameInfo->blackRating > 0 )
+                sprintf( buf, "%d", gameInfo->blackRating );
+            else
+             safeStrCpy( buf, "?" , 2*MSG_SIZ);
+            break;
+        case GLT_TIME_CONTROL:
+            strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_VARIANT:
+            strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
+//            strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
+            break;
+        case GLT_OUT_OF_BOOK:
+            strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
+            break;
+        case GLT_RESULT_COMMENT:
+            strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN );
+            break;
+        default:
+            break;
+        }
+
+        buf[MAX_FIELD_LEN-1] = '\0';
+
+        buf += strlen( buf );
+
+        glt++;
+
+        if( *glt != '\0' ) {
+            *buf++ = ',';
+        }
+    }
+
+    *buf = '\0';
+
+    return strdup( buffer );
+}
+
+char *
+GameListLineFull (int number, GameInfo * gameInfo)
+{
+    char * event = gameInfo->event ? gameInfo->event : "?";
+    char * site = gameInfo->site ? gameInfo->site : "?";
+    char * white = gameInfo->white ? gameInfo->white : "?";
+    char * black = gameInfo->black ? gameInfo->black : "?";
+    char * round = gameInfo->round ? gameInfo->round : "?";
+    char * date = gameInfo->date ? gameInfo->date : "?";
+    char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
+    char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";
+
+    int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);
+
+    char *ret = (char *) malloc(len);
+
+    sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
+       number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );
+
+    return ret;
+}
+// --------------------------------------- Game-List options dialog --------------------------------------
+
+// back-end
+typedef struct {
+    char id;
+    char * name;
+} GLT_Item;
+
+// back-end: translation table tag id-char <-> full tag name
+static GLT_Item GLT_ItemInfo[] = {
+    { GLT_EVENT,      "Event" },
+    { GLT_SITE,       "Site" },
+    { GLT_DATE,       "Date" },
+    { GLT_ROUND,      "Round" },
+    { GLT_PLAYERS,    "Players" },
+    { GLT_RESULT,     "Result" },
+    { GLT_WHITE_ELO,  "White Rating" },
+    { GLT_BLACK_ELO,  "Black Rating" },
+    { GLT_TIME_CONTROL,"Time Control" },
+    { GLT_VARIANT,    "Variant" },
+    { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
+    { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
+    { 0, 0 }
+};
+
+char lpUserGLT[LPUSERGLT_SIZE];
+
+// back-end: convert the tag id-char to a full tag name
+char *
+GLT_FindItem (char id)
+{
+    char * result = 0;
+
+    GLT_Item * list = GLT_ItemInfo;
+
+    while( list->id != 0 ) {
+        if( list->id == id ) {
+            result = list->name;
+            break;
+        }
+
+        list++;
+    }
+
+    return result;
+}
+
+// back-end: build the list of tag names
+void
+GLT_TagsToList (char *tags)
+{
+    char * pc = tags;
+
+    GLT_ClearList();
+
+    while( *pc ) {
+        GLT_AddToList( GLT_FindItem(*pc) );
+        pc++;
+    }
+
+    GLT_AddToList( "     --- Hidden tags ---     " );
+
+    pc = GLT_ALL_TAGS;
+
+    while( *pc ) {
+        if( strchr( tags, *pc ) == 0 ) {
+            GLT_AddToList( GLT_FindItem(*pc) );
+        }
+        pc++;
+    }
+
+    GLT_DeSelectList();
+}
+
+// back-end: retrieve item from dialog and translate to id-char
+char
+GLT_ListItemToTag (int index)
+{
+    char result = '\0';
+    char name[MSG_SIZ];
+
+    GLT_Item * list = GLT_ItemInfo;
+
+    if( GLT_GetFromList(index, name) ) {
+        while( list->id != 0 ) {
+            if( strcmp( list->name, name ) == 0 ) {
+                result = list->id;
+                break;
+            }
+
+            list++;
+        }
+    }
+
+    return result;
+}
+
+// back-end: add items id-chars one-by-one to temp tags string
+void
+GLT_ParseList ()
+{
+    char * pc = lpUserGLT;
+    int idx = 0;
+    char id;
+
+    do {
+       id = GLT_ListItemToTag( idx );
+       *pc++ = id;
+       idx++;
+    } while( id != '\0' );
+}