Describe -overrideLineGap option in texi file
[xboard.git] / gamelist.c
index c200251..8497192 100644 (file)
 #include "frontend.h"
 #include "backend.h"
 #include "parser.h"
+#include "moves.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define  _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define  _(s) (s)
+# define N_(s)  s
+#endif
 
 
 /* Variables
  */
 List gameList;
-
+extern Board initialPosition;
+extern int quickFlag;
+extern int movePtr;
 
 /* Local function prototypes
  */
@@ -212,19 +224,23 @@ int GameListBuild(f)
     ChessMove cm, lastStart;
     int gameNumber;
     ListGame *currentListGame = NULL;
-    int error;
+    int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
     int offset;
-    char lastComment[MSG_SIZ];
+    char lastComment[MSG_SIZ], buf[MSG_SIZ];
+    TimeMark t, t2;
 
+    GetTimeMark(&t);
     GameListFree(&gameList);
     yynewfile(f);
     gameNumber = 0;
+    movePtr = 0;
 
     lastStart = (ChessMove) 0;
     yyskipmoves = FALSE;
     do {
-        yyboardindex = 0;
+        yyboardindex = scratch;
        offset = yyoffset();
+       quickFlag = plyNr + 1;
        cm = (ChessMove) Myylex();
        switch (cm) {
          case GNUChessGame:
@@ -235,6 +251,7 @@ int GameListBuild(f)
            }
            currentListGame->number = ++gameNumber;
            currentListGame->offset = offset;
+           if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
            if (currentListGame->gameInfo.event != NULL) {
                free(currentListGame->gameInfo.event);
            }
@@ -261,6 +278,7 @@ int GameListBuild(f)
                }
                currentListGame->number = ++gameNumber;
                currentListGame->offset = offset;
+               if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
                lastStart = cm;
                break;
              default:
@@ -285,10 +303,19 @@ int GameListBuild(f)
                    ParsePGNTag(yy_text, &currentListGame->gameInfo);
                }
            } while (cm == PGNTag || cm == Comment);
-           break;
+           if(1) {
+               int btm=0;
+               if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen);
+               else CopyBoard(boards[scratch], initialPosition);
+               plyNr = (btm != 0);
+               currentListGame->moves = PackGame(boards[scratch]);
+           }
+           if(cm != NormalMove) break;
+         case IllegalMove:
+               if(appData.testLegality) break;
          case NormalMove:
            /* Allow the first game to start with an unnumbered move */
-           yyskipmoves = TRUE;
+           yyskipmoves = FALSE;
            if (lastStart == (ChessMove) 0) {
              if ((error = GameListNewGame(&currentListGame))) {
                rewind(f);
@@ -297,28 +324,62 @@ int GameListBuild(f)
              }
              currentListGame->number = ++gameNumber;
              currentListGame->offset = offset;
+             if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
              lastStart = MoveNumberOne;
            }
+         case WhiteCapturesEnPassant:
+         case BlackCapturesEnPassant:
+         case WhitePromotion:
+         case BlackPromotion:
+         case WhiteNonPromotion:
+         case BlackNonPromotion:
+         case WhiteKingSideCastle:
+         case WhiteQueenSideCastle:
+         case BlackKingSideCastle:
+         case BlackQueenSideCastle:
+         case WhiteKingSideCastleWild:
+         case WhiteQueenSideCastleWild:
+         case BlackKingSideCastleWild:
+         case BlackQueenSideCastleWild:
+         case WhiteHSideCastleFR:
+         case WhiteASideCastleFR:
+         case BlackHSideCastleFR:
+         case BlackASideCastleFR:
+               fromX = currentMoveString[0] - AAA;
+               fromY = currentMoveString[1] - ONE;
+               toX = currentMoveString[2] - AAA;
+               toY = currentMoveString[3] - ONE;
+               plyNr++;
+               ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
+               if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
            break;
         case WhiteWins: // [HGM] rescom: save last comment as result details
         case BlackWins:
         case GameIsDrawn:
         case GameUnfinished:
+           if(!currentListGame) break;
            if (currentListGame->gameInfo.resultDetails != NULL) {
                free(currentListGame->gameInfo.resultDetails);
            }
-           if(yy_text[0] == '{') { char *p;
-             safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
-             if(p = strchr(lastComment, '}')) *p = 0;
-             currentListGame->gameInfo.resultDetails = StrSave(lastComment);
+           if(yy_text[0] == '{') {
+               char *p;
+               safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
+               if((p = strchr(lastComment, '}'))) *p = 0;
+               currentListGame->gameInfo.resultDetails = StrSave(lastComment);
            }
            break;
          default:
            break;
        }
+       if(gameNumber % 1000 == 0) {
+           snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
+           DisplayTitle(buf);
+       }
     }
     while (cm != (ChessMove) 0);
 
+ if(currentListGame) {
+    if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
 
     if (appData.debugMode) {
        for (currentListGame = (ListGame *) gameList.head;
@@ -330,7 +391,11 @@ int GameListBuild(f)
            PrintPGNTags(debugFP, &currentListGame->gameInfo);
        }
     }
-
+  }
+GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t));
+    quickFlag = 0;
+    PackGame(boards[scratch]); // for appending end-of-game marker.
+    DisplayTitle("WinBoard");
     rewind(f);
     yyskipmoves = FALSE;
     return 0;
@@ -496,7 +561,6 @@ char * GameListLineFull( int number, GameInfo * gameInfo )
 
     return ret;
 }
-
 // --------------------------------------- Game-List options dialog --------------------------------------
 
 // back-end