typedef void MenuProc P((void));
-typedef struct {
- char *name;
- MenuProc *proc;
-} MenuListItem;
-
typedef struct {
String string;
String ref;
MenuProc *proc;
+ void *handle;
} MenuItem;
typedef struct {
String name;
String ref;
MenuItem *mi;
- int textWidth;
- Widget subMenu;
} Menu;
typedef struct {
Boolean value;
} Enables;
-extern int nrOfMenuItems;
-extern MenuListItem menuItemList[];
extern Menu menuBar[];
void LoadGameProc P((void));
void CreateMainMenus P((Menu *mb));
void AppendMenuItem P((char *text, char *name, MenuProc *action));
void CreateMenuButton P((char *name, Menu *mb));
-int MenuToNumber P((char *menuName));
+MenuItem *MenuNameToItem P((char *menuName));
void SetMenuEnables P((Enables *enab));
void EnableButtonBar P((int state));
char *ModeToWidgetName P((GameMode mode));