+ success = StrSavePtr(value, &gameInfo->variantName) != NULL;
+ if(*value && strcmp(value, engineVariant)) // keep current engine-defined variant if it matches
+ gameInfo->variant = StringToVariant(value);
+ } else if (StrCaseCmp(name, "VariantMen") == 0) {
+ /* for now ignore this tag, as we have no method yet */
+ /* for assigning the pieces to XBoard pictograms */
+ success = TRUE;