+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Revert}}#\r
+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Revert}}}{\f1 Revert\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, issues the ICS command }{\b\f1 revert}{\f1 . }{\f1\cf2 \r
+In local mode, it reverts to the previous line that was loaded in WinBoard, before you started entering a variation on it in }{\f1\uldb\cf2 Edit Game}{\v\f1\cf2 EditGame}{\f1\cf2 or }{\f1\uldb\cf2 Analyze}{\v\f1\cf2 EditGame}{\f1\cf2 mode.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{\r
+\f1\cf5 Annotate}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 Annotate}}}{\f1\cf5 Annotate\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Similar to the }{\f1\uldb\cf5 Revert}{\f1\cf5 command, but in l\r
+ocal mode it will add the variation you are abandoning as a comment to the move where it first deviated, in PGN variation format (i.e. in parentheses).\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Truncate Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TruncateGame}}}{\f1 Truncate Game\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Discards all remembered moves of the game beyond the current position. Puts WinBoard into }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 mode if it was not there already.\r
+\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Backward}}\r
+#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Backward}}}{\f1 Backward\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps backward through a series of remembered moves. The }{\b\f1 <}{\f1 button is equivalent to selecting Backward}{\f1\cf2 , as is turning the mouse wheel towards you}{\r
+\f1 . In most modes, Backward only lets you look \r
+back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a d\r
+ifferent move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves.\r
+\par If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command}{\b\f1 backward}{\f1 \r
+, which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward}}#\r
+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Forward}}}{\f1 Forward\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 \r
+ button is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 .\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 \r
+ mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 \r
+, which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Back to Start}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BacktoStart}}}{\f1 Back to Start\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps backward to the first remembered position in the game. The }{\b\f1 << }{\f1 button is equivalent.\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing o\r
+r observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 \r
+ if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game.\r
+\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 \r
+, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forwa\r
+rd to End}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ForwardtoEnd}}}{\f1 Forward to End\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps forward to the last position in the game. The }{\b\f1 >>}{\f1 button is equivalent.\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 \r
+ mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 , which moves everyone's view of the game forward to the end of the current line. If Pause mode \r
+is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused.\r
+\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\f1\super K}\r
+{\f1 View Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ViewMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\r
+\cs58\f1\super $}{\f1 View Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 View Menu\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Flip View}\r
+}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 FlipView}}}{\f1 }{\f1\ul Flip View}{\f1 \r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Inverts your view of the chessboard.\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are playing a game on the ICS, the board is always orie\r
+nted at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the }{\f1\uldb flipView}{\v\f1 flipViewOption}{\f1 command line option.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 SwapClocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 \r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Interchanges the position of the white and\r
+ black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it is \r
+possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.)\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf6 Show Engine Output}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Engine Output}}}{\f1\cf6 Show Engine Output\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . }{\cf11 \r
+In ICS mode kibitzed info of an opponent engine can appear here as well, under control of the /autoKibitz option. }{\cf5 Right-clicking a line of thinking output will al\r
+low you to step through the PV it contains on the main board, by vertically moving the mouse, keeping the right-button pressed.\r
+\par WinBoard will display lines of thinking output of the same depth ordered by score, (highest score on top), rather than in the or\r
+der the engine produced them. Usually this amounts to the same, as a normal engine search will only find new PV (and emit it as thinking output) when it searches a move with a higher score than the previous variation. But when the engine is in multi-varia\r
+t\r
+ion mode this needs not always be true, and it is more convenient for someone analyzing games to see the moves sorted by score. The order in which the engine found them is only of interest o the engine author, and can still be deduced from the time or nod\r
+e count printed with the line.}{\cf6 \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf6 Show Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Move History}}}{\f1\cf6 Show Move History\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. Double-clicking on a move selects the corresponding position in the board display.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf6 Show Evaluation Graph}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Evaluation Graph}}}{\f1\cf6 Show Evaluation Graph\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs \ldblquote show Thinking\r
+\rdblquote to be enabled in order to work). Clicking a point on the graph selects the corresponding position in the board display.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Ga\r
+me List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowGameList}}}{\f1 Show Game List\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows or hides the list of games generated by the last }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 command.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\r
+\f1\cf2 Open Chat Window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 Open Chat Window}}}{\f1\cf2 Open Chat Window\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 Open a new window that in ICS mode can be used to display messages received from ICS tell commands from a specified ICS handle, from a chan\r
+nel (when you set the handle to the channel number), }{\cf5 shouts / c-shouts,}{\cf2 or whispers }{\cf5 / kibitzes}{\cf2 from co-observers of a game (when you set the handle to }{\cf5 \ldblquote \rdblquote shouts, \ldblquote c-shouts\rdblquote , \r
+\ldblquote whisper\rdblquote or \ldblquote kibitzes\rdblquote }{\cf2 ). You have to press the \ldblquote Change\rdblquote button in the chat window to activate the entered handle}{\cf5 , or type <Enter>}{\cf2 \r
+. Typing into the bottom field of the window will send tell messages to the handle or channel, or whispers to co-observers. You can open up to }{\cf5 five}{\cf2 chat windows. Messages that are diverted to such a chat windo\r
+w will not appear in the ICS interaction window. }{\cf5 A window dedicated to shouts will also capture c-shouts (if there is no dedicated c-shout box) and \lquote It\rquote \r
+ messages, recognizable on the type of brackets used around the shouter name ( [ ], ( ) or < >, respectively).}{\cf6 \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Type In Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TypeInMove}}}{\f1 Type In Move\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \r
+Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the \r
+ICS interaction window.) }{\f1\cf5 Typing a number will have the same effect as stepping forward or backward to the position after that move. In Edit Position mode you can also type a FEN to set up the position.}{\f1 \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Tags}}#\r
+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Tags}}}{\f1 Tags\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows a window with PGN tags of the current game. Currently a duplicate of Edit Tags in the edit menu.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Comments}}\r
+#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Comments}}}{\f1 Comments\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows a window with Comments to the current move. Currently a duplicate of Edit Comment in the Edit menu.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Game List Tags}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GameListTags}}}{\f1 }{\f1\ul Game List Tags}{\f1 \r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you select which information is displayed in the Game List window.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Board Options}\r
+}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BoardOptions}}}{\f1\ul Board\r
+\par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid \r
+{\cs58\f1\super #}{\f1 BoardSizeCmd}}}{\f1 Board Size\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \r
+Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x7\r
+2, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu.\r
+\r
+\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline.\r
+\r
+\par }{\cf11 Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps\r
+ for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Japanese piece representation.}{\f1\cf11 \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Board Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardColors}}}{\f1 Board Colors\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors WinBoard is using to draw the board and pieces.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf11 All White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AllWhite}}}{\f1\cf11 All White\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 \r
+Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them with another color to distinguish them). If you do not choose a very dark color\r
+ for the black pieces, they look very ugly without outline, and using this option can fix that.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf11 Flip Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 FlipBlack}}}{\f1\cf11 Flip Black\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote ). This is useful in Shogi, when you want to use the traditional Japanese\r
+ representation of the pieces.\r
+\par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Fonts}}#\r
+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Fonts}}}{\f1 }{\f1\ul Fonts}{\f1 \r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \r
+Lets you change the fonts WinBoard is using. The clock font, message font and coordinates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote \r
+Revert to Defaults\rdblquote button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes.\r
+\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\f1\super K}\r
+{\f1 Mode Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ModeMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\r
+\cs58\f1\super $}{\f1 Mode Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Mode Menu\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Machine White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineWhite}}}{\f1 Machine White\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Forces the chess engine to play white.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Machine Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineBlack}}}{\f1 Machine Black\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Forces the chess engine to play black.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Two Machines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TwoMachines}}}{\f1 Two Machines\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Starts a game between two chess engines.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\r
+\f1\cf11 Machine Both}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 Machine Both}}}{\f1\cf11 Machine Both\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 A single chess engine plays itself. Mainly useful for pseudo-engines, that are in\r
+ fact communication links to another machine, where you want to observe a game that is being played. (E.g. the gothic-chess.com server). This command is not implemented yet (version 4.3.14).\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Analysis Mode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalysisMode}}}{\f1 Analysis Mode\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can make moves for both sides \r
+on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Some engines allow you to request not merely the score and continuation for the best move, but for several moves (\lquote \r
+multi-PV\rquote ). With such engines the number of moves that is displayed can be altered by right-clicking on the words \lquote fewer\rquote or \lquote more\rquote \r
+ displayed above the engine output. Crafty was the first engine to support analysis, but by now there are many others that support it as well. }{\f1\cf5 With respect to playing variations, the same holds as in }{\f1\uldb\cf5 Edit Game}{\f1\cf5 mode.}{\r
+\f1 \r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote \r
+, i.e. when you are logged on to an ICS with an engine loaded. In that case it is not your own moves that t\r
+he engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zippy.README for how to connect to an ICS and a chess engine running on your local com\r
+puter at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those needed for running the chess engine.)\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analyze\r
+ File}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalyzeFile}}}{\f1 Analyze File\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can load a ga\r
+me from a file, and the chess engine will analyze each move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. }{\f1\cf5 \r
+From WinBoard 4.5.0 on the operation of this feature has been sl\r
+ightly changed: after loading the file, WinBoard will auto-play the moves while the engine is analyzing, and store the results of the analysis. In particular, it captures the score and depth of the last analysis line for every position (so it will appear \r
+as comment in the PGN file when you save the game), and add the PV as a comment on PGN variation format.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game}\r
+}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGameMode}}}{\f1 Edit Game\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Duplicate of the item in the Edit menu. Note that Edit Gama is WinBoard\rquote s idle mode, and can be used to switch off other, active modes. (E.\r
+g. it it can be used to leave AnalysisMode, stop a game between Two Machines, or leave Edit Position.)\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPositionMode}}}{\f1 Edit Position\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Duplicate of the item in the Edit menu.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Training}}\r
+#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Training}}}{\f1 Training\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training mode lets you interactively guess the moves of a game for one of the player\r
+s. While in Training mode, the navigation buttons are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb TypeInMove}{\r
+ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote s response is autoplayed. If the move played is incorrect, an error message is displayed. \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Client\r
+}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSClient}}}{\f1 ICS Client\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This is the normal mode when WinBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out.\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \r
+When you run WinBoard in ICS mode, it starts up a console window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before \r
+pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output are\r
+a for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts.\r
+\par Some useful ICS commands include }{\b\f1 who}{\f1 to see who is logged on, }{\b\f1 games}{\f1 to see what games are being played, }{\b\f1 match}{\f1 to challenge another player to a game, }{\b\f1 observe}{\f1 to observe an ongoing game, }{\b\f1 \r
+examine}{\f1 or }{\b\f1 smoves}{\f1 to review a recently completed game, and of course }{\b\f1 help}{\f1 . \r
+\par Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with }{\f1\uldb Forward}{\v\f1 Forward}{\f1 and }{\f1\uldb \r
+Backward}{\v\f1 Backward}{\f1 or save them with }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 .\r
+\par }{\f1\cf5 In ICS mode a graph of players seeking games can be displayed in stead of the chess board, when you are idle (i.e. not playing, observing or examini\r
+ng). When this feature is enabled, left-clicking in the board area will switch between board and the seek graph. For details on this, see the }{\f1\uldb\cf5 Seek Graph}{\f1\cf5 command.\r
+\par }{\f1 Some special ICS Client features are activated when you are in }{\b\f1 examine}{\f1 or }{\b\f1 bsetup }{\f1 mode on ICS. See the descriptions of the menu commands }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , }{\f1\uldb Backward}{\v\f1 Backward}{\f1 , }\r
+{\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by le\r
+ft-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to\r
+ \r
+play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing\r
+ a chess variant whose rules WinBoard does not understand. }{\f1\cf5 (But this list is getting shorter, and Fischer Random is not on it anymore; you can enter castling there with the mouse by dragging the King on top of the Rook.)}{\f1 \r
+\par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar, }{\f1\cf2 and graphically in the holdings area next to the board.}{\f1 To drop an offboard piece, }{\f1\cf2 \r
+drag it from the holdings to the board.}{\f1 }{\f1\cf5 (Pressing the right mouse button over an empty square to bring up a context menu will still work if you have set the /dropMenu option.)}{\f1 \r
+ To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. }{\f1\cf5 You can also use the }{\f1\uldb\cf5 Background Observe}{\f1\cf5 or }\r
+{\f1\uldb\cf5 Dual Board}{\f1\cf5 features to follow your partner\rquote s game through a single connection on which you are also playing yourself, in the background (peeking at it by pressing the right mouse button), or on side-by-side boards in the \r
+board window.}{\f1 \r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf5\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super K}{\r
+\f1\cf5 Machine Match}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf5\super #}{\f1\cf5 MachineMatch}}}{\f1\cf5 Machines Match\r
+\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf5 Starts or stops a match between two chess engines. The number of games in the match will be taken from the \ldblquote default match games\rdblquote \r
+ setting in the Options-> Common Engine dialog. When a match is already running, clicking this menu item will cause it to stop after the current game finishes.\r
+\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 \r
+ Machine Match}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineMatch}}}{\f1 Machine Match\r
+\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Starts or stops a match between two chess programs. The number of games will be taken from the}{\f1\cf1 }{\f1\uldb\cf1 defaultMatchGames}{\f1\cf1 }{\f1 \r
+option, which is settable through the }{\f1\uldb\cf1 Common Engine Settings}{\f1 m\r
+enu dialog. When a match was already in progress, using this menu item will cause it to stop after the current game finishes. When a tournament file was specified, the match will be run as a tournament with the parameters taken from that file, and the tou\r
+rnament file will remain valid after stopping, so that you can resume the tournament using this item.\r