In Tori Shogi the Swallow Pawn does not promote to Tokin, so the use
of a Gold General pictogram would only be confusing. So we stick to
the regular fairy bitmaps in Tori, which is recognized by the board
having 7 ranks in Shogi.
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
\r
pieceBitmap[1][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "o");\r
pieceBitmap[2][WhiteLion] = DoLoadBitmap(hInst, "ln", squareSize, "w");\r
\r
- if(gameInfo.variant == VariantShogi) { /* promoted Gold represemtations */\r
+ if(gameInfo.variant == VariantShogi && BOARD_HEIGHT != 7) { /* promoted Gold representations (but not in Tori!)*/\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");\r
pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");\r
pieceBitmap[0][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "s");\r
pieceBitmap[1][WhiteCannon] = DoLoadBitmap(hInst, "wp", squareSize, "o");\r
pieceBitmap[2][WhiteCannon] = DoLoadBitmap(hInst, "w", squareSize, "w");\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
\r
return (DefWindowProc(hwnd, message, wParam, lParam));\r
}\r
\r