//----------------------------------------------- Load Engine --------------------------------------
char *engineDir, *engineLine, *nickName, *params;
//----------------------------------------------- Load Engine --------------------------------------
char *engineDir, *engineLine, *nickName, *params;
-Boolean isUCI, hasBook, storeVariant, v1, addToList, useNick, secondEng;
+Boolean isUCI, isUSI, hasBook, storeVariant, v1, addToList, useNick, secondEng;
static void EngSel P((int n, int sel));
static int InstallOK P((int n));
static void EngSel P((int n, int sel));
static int InstallOK P((int n));
{ 0, 0, 0, NULL, (void*) &engineName, NULL, NULL, FileName, N_("Engine Command:") },
{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("(Directory will be derived from engine path when empty)") },
{ 0, 0, 0, NULL, (void*) &isUCI, NULL, NULL, CheckBox, N_("UCI") },
{ 0, 0, 0, NULL, (void*) &engineName, NULL, NULL, FileName, N_("Engine Command:") },
{ 0, LR, 0, NULL, NULL, NULL, NULL, Label, N_("(Directory will be derived from engine path when empty)") },
{ 0, 0, 0, NULL, (void*) &isUCI, NULL, NULL, CheckBox, N_("UCI") },
+{ 0, 0, 0, NULL, (void*) &isUSI, NULL, NULL, CheckBox, N_("USI/UCCI (uses specified -uxiAdapter)") },
{ 0, 0, 0, NULL, (void*) &v1, NULL, NULL, CheckBox, N_("WB protocol v1 (do not wait for engine features)") },
{ 0, 0, 0, NULL, (void*) &hasBook, NULL, NULL, CheckBox, N_("Must not use GUI book") },
{ 0, 0, 0, NULL, (void*) &addToList, NULL, NULL, CheckBox, N_("Add this engine to the list") },
{ 0, 0, 0, NULL, (void*) &v1, NULL, NULL, CheckBox, N_("WB protocol v1 (do not wait for engine features)") },
{ 0, 0, 0, NULL, (void*) &hasBook, NULL, NULL, CheckBox, N_("Must not use GUI book") },
{ 0, 0, 0, NULL, (void*) &addToList, NULL, NULL, CheckBox, N_("Add this engine to the list") },
ASSIGN(engineLine, engineList[n]);
}
PopDown(TransientDlg); // early popdown, to allow FreezeUI to instate grab
ASSIGN(engineLine, engineList[n]);
}
PopDown(TransientDlg); // early popdown, to allow FreezeUI to instate grab
if(!secondEng) Load(&first, 0); else Load(&second, 1);
return FALSE; // no double PopDown!
}
if(!secondEng) Load(&first, 0); else Load(&second, 1);
return FALSE; // no double PopDown!
}
secondEng = engineNr;
if(engineLine) free(engineLine); engineLine = strdup("");
if(engineDir) free(engineDir); engineDir = strdup(".");
secondEng = engineNr;
if(engineLine) free(engineLine); engineLine = strdup("");
if(engineDir) free(engineDir); engineDir = strdup(".");