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5f7c90b)
With the update to the gtkmacintegration library, localization strings
have been fixed, so there is no need for us to have separate ones, and
we can pull from the macports install.
15 files changed:
$(INSTALL) ./png/marble_l.png $(gamedatadir)/themes/textures
$(INSTALL) ./png/xqwood.png $(gamedatadir)/themes/textures
cp -R ./osxapp/logos $(gamedatadir)/
$(INSTALL) ./png/marble_l.png $(gamedatadir)/themes/textures
$(INSTALL) ./png/xqwood.png $(gamedatadir)/themes/textures
cp -R ./osxapp/logos $(gamedatadir)/
- cp -R ./osxapp/osx-localization/. $(datarootdir)/
+ cp -R /opt/local/share/strings/. $(datarootdir)/
for i in po/*gmo; do lang=`basename $$i .gmo`; $(INSTALL) /opt/local/share/locale/$$lang/LC_MESSAGES/gtk20.mo $(localedir)/$$lang/LC_MESSAGES/; done
dylibbundler -of -b -x $(bindir)/xboard-bin -d $(datarootdir)/lib -p @executable_path/../Resources/lib
dylibbundler -of -b -x $(datarootdir)/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so -d $(datarootdir)/lib -p @executable_path/../Resources/lib
for i in po/*gmo; do lang=`basename $$i .gmo`; $(INSTALL) /opt/local/share/locale/$$lang/LC_MESSAGES/gtk20.mo $(localedir)/$$lang/LC_MESSAGES/; done
dylibbundler -of -b -x $(bindir)/xboard-bin -d $(datarootdir)/lib -p @executable_path/../Resources/lib
dylibbundler -of -b -x $(datarootdir)/lib/gdk-pixbuf-2.0/2.10.0/loaders/libpixbufloader-png.so -d $(datarootdir)/lib -p @executable_path/../Resources/lib