e1, e8: King
Click on a piece below to see its moves
Sliding capture or non-capture,
|Unblockable leap (capture or non-capture)|
|Piece||ID||value||Moves (Betza notation)||Remarks|
|King||K||-||K||Can castle with Rook, moving 2 steps towards it|
|Queen||Q||9.5||RB or Q|
|Pawn||P||1||mfWcfF||Promotes to Q, R, B, or N on reaching last rank|
A King that has not moved before can move two squares in the direction of a Rook that has not moved before, in which case that Rook is moved to the square the King skipped over. This is only allowed if all squares between King and Rook are empty, when the King is not in check on the square it came from, and would not be in check on any of the squares it skipped over.
Pieces explode on capture, destroying everything in the area including themselves. You win by destroyig the King rather than checkmating it; exposing your King to destruction is not forbidden (just stupid).
Since any capturing piece destroys itself in the explosion, Kings can never capture.
A King taking shelter next to the opponent's King (which, after all, cannot capture) is immune to capture, as such a capture would destroy your opponent's King in the explosion. So many end-games (even KQK) can be drawn by tailing the opponnet's King!