Checkmate Practice

This page allows you to practice your technique for checkmating a bare King. Just move a piece of the side you want to play with, and the computer will reply with the best move of the other player. The buttons to the right of the board allow you to start a new end-game with another piece.

graphicsDir=sym/ whitePrefix=White blackPrefix=Black graphicsType=png squareSize=35 symmetry=none promoZone=0 Hawk::ADGH:: Elephant::KAD::h1 Archbishop::BN:CrownedBishop: Chancellor::RN:: Leopard::B2N:: Cannon:Ca:KDsN:Canon: Spider::B2ND:CrownedRook: Fortress::B3DvN:Tower: Man:M:K:Commoner: Gold::WfF:: Woody Rook::WD:PromoRook: Half Duck:D:HFD:Duck: Bison:Bi:CZ:Gnu: Unicorn::NC:: Own Design::abmK:Marshall: King::::h2,,d4

Generating end-game table; Please wait.

Design your own piece

In the pane below you can define moves of a piece by clicking the squares it should be allowed to move to. First click defines a leaper move to the square. A second click would convert this to a slider/rider move that repeats that step/leap. A third click would remove the move again.

To limit the range of a slider you can click the first square along its path that it should not be able to reach. Clicking on the piece takes away all its moves, and thus clears the entire pane. After you are satisfied with the move, you can press the 'Own Design' button to play with the piece that moves this way.