Initial setup
e1, e8: King
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Click on a piece below to see its moves
Sliding capture or non-capture, | |||||||||||
Unblockable leap (capture or non-capture) | |||||||||||
Non-capture only | |||||||||||
Capture only | |||||||||||
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Piece | ID | value | Moves (Betza notation) | Remarks |
King | K | - | K | Can castle with Rook, moving 2 steps towards it |
Queen | Q | 9.5 | RB or Q | |
Rook | R | 5 | R | |
Bishop | B | 3.25 | B | Color-bound |
Knight | N | 3.25 | N | |
Pawn | P | 1 | mfWcfF | Promotes to Q, R, B, or N on reaching last rank |
A King that has not moved before can move two squares in the direction of a Rook that has not moved before, in which case that Rook is moved to the square the King skipped over. This is only allowed if all squares between King and Rook are empty, when the King is not in check on the square it came from, and would not be in check on any of the squares it skipped over.
Capture is mandatory. You win by being checkmated in stead of checkmating, or by having a bare King.
Initially having more and stronger pieces makes you more likely to win.
When the opponent has only King and Pawns left, blocking one of his Pawns (e.g. with Knight or Bishop), and then carefully refraining from attacking it while using your powerful pieces to shephard his King towards your own Pawns, and then finally sacrificing your mobile material to it, is a good way to win.