Two Kings

Two Kings

Initial setup

e1, e8, f1, f8: King
d1, d8: Queen
a1, a8, h1, h8: Rook
c1, c8: Bishop
b1, b8, g1, g8: Knight
a2-h2, a7-h7: Pawns

Moves at a Glance

Click on a piece below to see its moves

Sliding capture or non-capture,
can be blocked on any square along the ray

Unblockable leap (capture or non-capture)
Non-capture only
Capture only

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Piece ID value Moves (Betza notation) Remarks
King K - K Can castle with Rook, moving 2 steps towards it
Queen Q 9.5 RB or Q
Rook R 5 R
Bishop B 3.25 B Color-bound
Knight N 3.25 N
Pawn P 1 mfWcfF Promotes to Q, R, B, or N on reaching last rank

Pawn peculiarities

Castling

An e-file King that has not moved before can move two squares in the direction of a Rook that has not moved before, in which case that Rook is moved to the square the King skipped over. This is only allowed if all squares between King and Rook are empty, when the King is not in check on the square it came from, and would not be in check on any of the squares it skipped over.

General rules

Differences with FIDE

You have a pair of Kings, and only a single Bishop. Only one of the Kings is royal, but which one can change during the game, as it depends on their relative location on the board.

Strategy issues

It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). Two Knights cannot do that either. Two Kings can force checkmate on a bare King.

Your non-royal King can be exposed to capture, and thus captured. After that, the remaining King will always be royal.

Once both sides are down to a single King, this variant degenerate to orthodox Chess.

The spare King is a tough defender, because it cannot be attacked by the opponent's royal King. So if all the attacker's power is in a single piece, the defending King pair has little to fear when they protect each other. This makes even KQKK is a draw (provided the Kings can connect).