|
graphicsDir=bpainter/
files=10
ranks=10
holdingsType=1
promoZone=3
maxPromote=1
promoChoice=!P*N*B*R*V*C*Q
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
firstRank=1
darkShade=#69A84E
lightShade=#EFEFEF
rimColor=#000000
coordColor=#FFFFFF
symmetry=mirror
enableAI=2
pawn::fceFifmnDfmW::a3-j3:1
knight:N:::b2,i2
vao::mBcpB:bow:d2,g2
cannon:::vao:c1,h1
bishop::::c2,h2
rook::::a1,j1
queen::::e2
king::fkRfkBK::f2
|
Eurasian Chess appletby Fergus DunihoRule reminderPawns reaching the last 3 ranks can promote to any piece that is not in play. The table above shows which pieces are available in the 'nr' columns. On the last rank promotion is mandatory, and the Pawn cannot move there if no piece is available. But it can deliver check in that case. Kings are not allowed to move into the enemy half of the board. Kings are not allowed to face each other along files or diagonals. |
For playing through the sample game discussed in the book, go to the game viewer.
Checkmating a bare King in this variant is special, because the Kings cannot enter the enemy board half. It can therefore not be practiced with the checkmating applet. The facing rule allows a King to be used as Rook to confine the enemy King, though, which makes checkmating even easier than with an orthodox King that can roam the board.