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graphicsDir=bpainter/
files=10
ranks=10
whitePrefix=w
blackPrefix=b
graphicsType=png
squareSize=50
darkShade=#CF8948
lightShade=#FFCC9C
rimColor=#000000
coordColor=#FFFFFF
firstRank=1
promoChoice=QNRBCMZVEW
promoZone=1
symmetry=mirror
pawn::::a3-j3
crocodile:V:mBpcB::c1,h1
giraffe:Z:Z::d1,g1
camel:M:C::b1,i1
elephant::FA:elephant2:a2,j2
cannon::mRpcR:vao:a1,j1
machine:W:WD:machine2:e1,f1
knight:N:::c2,h2
bishop::::d2,g2
rook::::b2,i2
queen::::e2
king::KisjO2::f2
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Pemba appletby J-L. CazauxRule reminderPawns reaching the 10th rank must promote to any of the other non-royal pieces. The King can castle with the Rook, and then moves 2 squares in the direction of the latter. |
For playing through the sample game discussed in the book, go to the game viewer.
The Machine is the only unorthodox piece that can force checkmate on a bare king. You can practice checkmating with it on the 10x10 board here.