More Chess & More than Chess: on-line supplement

graphicsDir=bpainter/ files=10 ranks=10 whitePrefix=w blackPrefix=b graphicsType=png squareSize=50 darkShade=#CF8948 lightShade=#FFCC9C rimColor=#000000 coordColor=#FFFFFF firstRank=1 promoChoice=QNRBCMZVEW promoZone=1 symmetry=mirror enableAI=0 pawn::::a3-j3 crocodile:V:mBpcB::c1,h1 giraffe:Z:Z::d1,g1 camel:M:C::b1,i1 elephant::FA:elephant2:a2,j2 cannon::mRpcR:vao:a1,j1 machine:W:WD:machine2:e1,f1 knight:N:::c2,h2 bishop::::d2,g2 rook::::b2,i2 queen::::e2 king::KisjO2::f2 moveList=1. f4 f6 2. e4 Zf7 3. Ng4 Zc5 4. Qe3 g7 5. d4 Zxa2 {Camels and Giraffes are the weakest pieces, even on 10x10. But their long range allows them to easily fork pieces inside the enemy camp before these have had a chance to develop, so they can be traded early in the game for stronger material.} 6. Rxa2 e6 7. Mc4 Ze7 8. Zb4 Zxg4 {Black is too eager to trade, and could probably have gotten more for his Giraffe than the only marginally stronger Knight. E.g. 8... Zb5 would have forked Q+B, and on 10x10 a Bishop is about half a Pawn better than a Knight intrinsically, and even a full Pawn when you can break the pair.} 9. hxg4 d7 10. Mh4 Bd6 11. e5 Bc7 12. We2 Mh7 13. We4 We8 14. Wf3 Wff8 15. f5 We7 16. Bh3 Ni7 17. i4 g6 18. j5 Wff7 19. j6 Ng8 20. i5 gxf5 21. gxf5 exf5 22. Wxf5 fxe5 23. dxe5 Me6 24. Qg5 Mb5 {The Camel forks Knight, Rook and Machine. And to compound the disaster, the latter two are unprotected.} 25. Rb2 Mxe4 26. Bg2 Bb6 27. Ke2 Mb5 {The Camel simply retreats after having done the damage.} 28. Nd4 a6 29. Zd3 Mc7 {Black leaves Bb6 hanging for the Giraffe.} 30. e6 {But neither player seems to notice that!} dxe6 31. Wxf7 Bxf7 32. Nxb5 {After 32... axb5 white would play Qxb5+ and then gobble up the Bishop with Qxb6, which black apparently does see.} a5 33. Zd1 O-O 34. Nxc7 {This only seems to help black's development, and throws away a Knight in which two tempi were already invested for a somewhat inferior piece.} Qxc7 35. Bf4 Qc5 36. Zxb6 {Finally white notices the attack on the Bishop} Qxb6 {But now it is protected. Still a profitable trade for the Giraffe, though.} 37. Me5 Qe9 38. Qh4 Ec7 39. Mh6 {An oppotunity to trade the Camel for the slightly better Machine, by forking it together with a Rook.} Nxh6 {Black rather gives a Knight for the Camel than a Machine.} 40. Bxh6 {Unfortunately this also loses him a tempo, as the recapture accidentally attacks his Queen.} Qe10 41. Rh2 {White prepares a battery on the poorly protected King shield.} e5 42. Be3 Ne8 43. Qxh8 Ki10 44. Qh4 {White has grabbed a Pawn, but doesn't have massed enough attcking power to follow up on it.} Rh9 {This leaves black's Machine unprotected, as the Rook no longer acts as mount for the Crocodile, and the earlier Knight move already blocked the Queen.} 45. Qi3 {White cannot take the hanging Machine immediately, because his Queen is pinned to his Rook, which is unprotected.} Qi6 46. Bf3 Bh5 47. Qxe7 {Even though the Bishop now blocks black's attack on Rh2, the threat is still there: the Bishop can be traded away with check. So the Queen is still needed for protecting Rh2, and capturing the Machine is to greedy.} Bxf3 48. Mxf3 Rxh2 {And now white has to regret it, as black not only grabs a Rook, but delivers a family check in the process.} 49. Bf2 Rxh1 {Black prefers taking the Crocodile over taking the Elephant.} 50. Ci1 {Moves the threatened Cannon to a protected square, and attacks the black Queen in the process to gain a tempo.} Qxi5 {Now it is black's turn to get over-confidend. White's capture of the Machine really was just the first step of a plunder raid, which scheduled the Knight as the next hanging victim. Protecting it by withdrawing the threatend Queen would seem a wiser course of action than Pawn gobbling.} 51. Qxe8 Re1 {Not sure what black had in mind here. This just seems to throw away a Rook for nothing.} 52. Bxe1 Vd6 53. Qe6 {The center now is completely open, and the black King unshielded. This gives the white Queen a field day...} Kh10 54. Qe7 Kh9 55. Qf7 Kh10 56. Kd3 {White activates his remaining Rook, and can afford to move his King to an exposed location for that, as the black Queen is not in a position to check him there.} Qxj6 {Rather than taking some defensive action black continues on his suicidal pawn-gobbling raid. By moving the Queen from the i-file he furthermore allows the Cannon to cut off the King from the nearest corner.} 57. Rh2 Kg10 58. Qe8 Rf9 59. Me6 {Interposing the Rook mad it of course walk into a pin, so it will now fall to the Camel even when black manages to give it another protector.} e4 60. Ke3 Qg9 {60... Qh7+ would be pointless as the Giraffe can interpose.} 61. Cg1 {The Rook of course had to be protected, or the Queen would have taken it with checkmate. But g9 was not the right place to do that. If black would have defended with 60... Qf10 the Cannon would now deliver check, but that could have been solved by interposing the Crocodile on g9.} Kf10 62. Cxg9 Rf1 {Black must evacuate f9 lest the Rook would be taken with checkmate.} 63. Bf2 {But he moved it to a location where it can be cut off from f9, which must remain protected.} Eh7 {Black now desparately keeps f9 protected to delay the mate, but has no safe moves left to do that, and loses a piece in every attempt until he finally must accept the inevitable.} 64. Rxh7 Rxf2 65. Kxf2 Cj9 66. Rh9 {black resigns}
 
 

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Sample game Pemba